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  1. 2016-03-28 15:53:14.294 - Thread: 1 -> Log Started
  2. 2016-03-28 15:53:14.297 - Thread: 1 -> Timezone (local - UTC): 1h
  3. 2016-03-28 15:53:14.297 - Thread: 1 -> App Version: 01_127_011
  4. 2016-03-28 15:53:14.297 - Thread: 1 -> Steam build: Always true
  5. 2016-03-28 15:53:14.297 - Thread: 1 -> Is official: True [NO][IS][NAMP]
  6. 2016-03-28 15:53:14.297 - Thread: 1 -> Environment.ProcessorCount: 8
  7. 2016-03-28 15:53:14.297 - Thread: 1 -> Environment.OSVersion: Microsoft Windows NT 10.0.10240.0
  8. 2016-03-28 15:53:14.297 - Thread: 1 -> Environment.CommandLine: "I:\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe"
  9. 2016-03-28 15:53:14.297 - Thread: 1 -> Environment.Is64BitProcess: True
  10. 2016-03-28 15:53:14.297 - Thread: 1 -> Environment.Is64BitOperatingSystem: True
  11. 2016-03-28 15:53:14.297 - Thread: 1 -> Environment.Version: 4.0.30319.42000
  12. 2016-03-28 15:53:14.297 - Thread: 1 -> Environment.CurrentDirectory: I:\Steam\steamapps\common\SpaceEngineers\Bin64
  13. 2016-03-28 15:53:14.297 - Thread: 1 -> MainAssembly.ProcessorArchitecture: Amd64
  14. 2016-03-28 15:53:14.297 - Thread: 1 -> ExecutingAssembly.ProcessorArchitecture: Amd64
  15. 2016-03-28 15:53:14.297 - Thread: 1 -> IntPtr.Size: 8
  16. 2016-03-28 15:53:14.297 - Thread: 1 -> Default Culture: en-GB
  17. 2016-03-28 15:53:14.297 - Thread: 1 -> Default UI Culture: en-GB
  18. 2016-03-28 15:53:14.297 - Thread: 1 -> IsAdmin: True
  19. 2016-03-28 15:53:14.303 - Thread: 1 -> MyConfig.Load() - START
  20. 2016-03-28 15:53:14.307 - Thread: 1 -> Path: C:\Users\Ross\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
  21. 2016-03-28 15:53:14.341 - Thread: 1 -> MemoryLimits: True
  22. 2016-03-28 15:53:14.341 - Thread: 1 -> VideoAdapter: 0
  23. 2016-03-28 15:53:14.341 - Thread: 1 -> ScreenWidth: 1920
  24. 2016-03-28 15:53:14.341 - Thread: 1 -> ScreenHeight: 1080
  25. 2016-03-28 15:53:14.341 - Thread: 1 -> WindowMode: 0
  26. 2016-03-28 15:53:14.341 - Thread: 1 -> VerticalSync: False
  27. 2016-03-28 15:53:14.341 - Thread: 1 -> HardwareCursor: True
  28. 2016-03-28 15:53:14.341 - Thread: 1 -> RenderQuality: 1
  29. 2016-03-28 15:53:14.341 - Thread: 1 -> FieldOfView: 70.40473
  30. 2016-03-28 15:53:14.341 - Thread: 1 -> RefreshRate: 60
  31. 2016-03-28 15:53:14.341 - Thread: 1 -> MusicVolume: 0
  32. 2016-03-28 15:53:14.341 - Thread: 1 -> GameVolume: 0.3105125
  33. 2016-03-28 15:53:14.341 - Thread: 1 -> Language: 0
  34. 2016-03-28 15:53:14.341 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
  35. 2016-03-28 15:53:14.341 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
  36. 2016-03-28 15:53:14.341 - Thread: 1 -> CubeBuilderBuildingMode: 1
  37. 2016-03-28 15:53:14.341 - Thread: 1 -> ControlsHints: False
  38. 2016-03-28 15:53:14.341 - Thread: 1 -> RotationHints: True
  39. 2016-03-28 15:53:14.341 - Thread: 1 -> ShowCrosshair: True
  40. 2016-03-28 15:53:14.341 - Thread: 1 -> DisableHeadbob: True
  41. 2016-03-28 15:53:14.341 - Thread: 1 -> CompressSaveGames: False
  42. 2016-03-28 15:53:14.341 - Thread: 1 -> ShowPlayerNamesOnHud: True
  43. 2016-03-28 15:53:14.341 - Thread: 1 -> NeedShowTutorialQuestion: False
  44. 2016-03-28 15:53:14.341 - Thread: 1 -> MultiplayerShowCompatible: True
  45. 2016-03-28 15:53:14.341 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
  46. 2016-03-28 15:53:14.341 - Thread: 1 -> MinimalHud: False
  47. 2016-03-28 15:53:14.341 - Thread: 1 -> RenderInterpolation: True
  48. 2016-03-28 15:53:14.341 - Thread: 1 -> HudWarnings: True
  49. 2016-03-28 15:53:14.341 - Thread: 1 -> ScreenshotSizeMultiplier: 1
  50. 2016-03-28 15:53:14.341 - Thread: 1 -> CubeBuilderUseSymmetry: False
  51. 2016-03-28 15:53:14.341 - Thread: 1 -> GraphicsRenderer: DirectX 11
  52. 2016-03-28 15:53:14.341 - Thread: 1 -> VoiceChat: True
  53. 2016-03-28 15:53:14.342 - Thread: 1 -> UiTransparency: 1
  54. 2016-03-28 15:53:14.342 - Thread: 1 -> UiBkTransparency: 1
  55. 2016-03-28 15:53:14.342 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String]
  56. 2016-03-28 15:53:14.342 - Thread: 1 -> FirstTimeRun: False
  57. 2016-03-28 15:53:14.342 - Thread: 1 -> GrassDensity: 1
  58. 2016-03-28 15:53:14.342 - Thread: 1 -> MutedPlayers:
  59. 2016-03-28 15:53:14.342 - Thread: 1 -> LowMemSwitchToLow: 0
  60. 2016-03-28 15:53:14.342 - Thread: 1 -> VoiceChatVolume: 1
  61. 2016-03-28 15:53:14.342 - Thread: 1 -> ReleasingAltResetsCamera: False
  62. 2016-03-28 15:53:14.342 - Thread: 1 -> VoxelQuality: 3
  63. 2016-03-28 15:53:14.342 - Thread: 1 -> AntialiasingMode: 2
  64. 2016-03-28 15:53:14.342 - Thread: 1 -> ShadowMapResolution: 0
  65. 2016-03-28 15:53:14.342 - Thread: 1 -> FoliageDetails: 1
  66. 2016-03-28 15:53:14.342 - Thread: 1 -> DebugComponentsInfo: 2
  67. 2016-03-28 15:53:14.344 - Thread: 1 -> MyConfig.Load() - END
  68. 2016-03-28 15:53:14.345 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified
  69. 2016-03-28 15:53:14.808 - Thread: 1 -> WMI {
  70. 2016-03-28 15:53:14.812 - Thread: 1 -> {
  71. 2016-03-28 15:53:14.813 - Thread: 1 -> Caption = NVIDIA GeForce GTX 970
  72. 2016-03-28 15:53:14.813 - Thread: 1 -> AdapterRam = 4293918720
  73. 2016-03-28 15:53:14.813 - Thread: 1 -> DriverVersion = 10.18.13.6447
  74. 2016-03-28 15:53:14.813 - Thread: 1 -> DriverDate = 20160303000000.000000-000
  75. 2016-03-28 15:53:14.813 - Thread: 1 -> Description = NVIDIA GeForce GTX 970
  76. 2016-03-28 15:53:14.813 - Thread: 1 -> DeviceID = VideoController1
  77. 2016-03-28 15:53:14.813 - Thread: 1 -> Name = NVIDIA GeForce GTX 970
  78. 2016-03-28 15:53:14.813 - Thread: 1 -> VideoProcessor = GeForce GTX 970
  79. 2016-03-28 15:53:14.813 - Thread: 1 -> VideoArchitecture = 5
  80. 2016-03-28 15:53:14.813 - Thread: 1 -> PNPDeviceID = PCI\VEN_10DE&DEV_13C2&SUBSYS_31601462&REV_A1\4&80E7924&0&0008
  81. 2016-03-28 15:53:14.813 - Thread: 1 -> InstalledDisplayDrivers = nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um,nvwgf2um
  82. 2016-03-28 15:53:14.813 - Thread: 1 -> }
  83. 2016-03-28 15:53:14.813 - Thread: 1 -> }
  84. 2016-03-28 15:53:14.948 - Thread: 1 -> Steam.IsActive: True
  85. 2016-03-28 15:53:14.949 - Thread: 1 -> Steam.IsOnline: True
  86. 2016-03-28 15:53:14.949 - Thread: 1 -> Steam.OwnsGame: True
  87. 2016-03-28 15:53:14.949 - Thread: 1 -> Steam.UserId: 76561198000461831
  88. 2016-03-28 15:53:14.949 - Thread: 1 -> Steam.UserName: Kham
  89. 2016-03-28 15:53:14.949 - Thread: 1 -> Steam.Branch:
  90. 2016-03-28 15:53:14.949 - Thread: 1 -> Build date: 2016-03-25 06:00
  91. 2016-03-28 15:53:14.949 - Thread: 1 -> Build version: 0.1.5928.32414
  92. 2016-03-28 15:53:15.016 - Thread: 1 -> MySandboxGame.Constructor() - START
  93. 2016-03-28 15:53:15.017 - Thread: 1 -> Game dir: I:\Steam\steamapps\common\SpaceEngineers\Bin64
  94. 2016-03-28 15:53:15.017 - Thread: 1 -> Content dir: I:\Steam\steamapps\common\SpaceEngineers\Content
  95. 2016-03-28 15:53:15.017 - Thread: 1 -> Found processor count: 8
  96. 2016-03-28 15:53:15.017 - Thread: 1 -> Using processor count: 8
  97. 2016-03-28 15:53:15.632 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
  98. 2016-03-28 15:53:15.639 - Thread: 1 -> ea9ac697000c5138cfce8d758fe30d0bd12b34b7
  99. 2016-03-28 15:53:15.922 - Thread: 1 -> Loading scenarios
  100. 2016-03-28 15:53:15.973 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
  101. 2016-03-28 15:53:15.975 - Thread: 1 -> afa78e17434195fb212550af2c013c647e565534
  102. 2016-03-28 15:53:15.983 - Thread: 1 -> Preallocate - START
  103. 2016-03-28 15:53:15.985 - Thread: 1 -> MySpaceBuildComponent - START
  104. 2016-03-28 15:53:15.985 - Thread: 1 -> MySpaceBuildComponent - END
  105. 2016-03-28 15:53:15.985 - Thread: 1 -> MySpaceWorldGenerator - START
  106. 2016-03-28 15:53:15.995 - Thread: 1 -> MySpaceWorldGenerator - END
  107. 2016-03-28 15:53:15.995 - Thread: 1 -> MyEntities - START
  108. 2016-03-28 15:53:16.021 - Thread: 1 -> MyEntities - END
  109. 2016-03-28 15:53:16.021 - Thread: 1 -> MyObjectBuilder_Base - START
  110. 2016-03-28 15:53:16.021 - Thread: 1 -> MyObjectBuilder_Base - END
  111. 2016-03-28 15:53:16.021 - Thread: 1 -> MyTransparentGeometry - START
  112. 2016-03-28 15:53:16.063 - Thread: 1 -> MyTransparentGeometry - END
  113. 2016-03-28 15:53:16.063 - Thread: 1 -> MyCubeGridDeformationTables - START
  114. 2016-03-28 15:53:16.073 - Thread: 1 -> MyCubeGridDeformationTables - END
  115. 2016-03-28 15:53:16.073 - Thread: 1 -> MyMath - START
  116. 2016-03-28 15:53:16.074 - Thread: 1 -> MyMath - END
  117. 2016-03-28 15:53:16.074 - Thread: 1 -> MySimpleObjectDraw - START
  118. 2016-03-28 15:53:16.075 - Thread: 1 -> MySimpleObjectDraw - END
  119. 2016-03-28 15:53:16.082 - Thread: 1 -> MyDefinitionManager - START
  120. 2016-03-28 15:53:16.082 - Thread: 1 -> MyDefinitionManager - END
  121. 2016-03-28 15:53:16.082 - Thread: 1 -> MyCubeGridDefinitions - START
  122. 2016-03-28 15:53:16.126 - Thread: 1 -> MyCubeGridDefinitions - END
  123. 2016-03-28 15:53:16.126 - Thread: 1 -> MyAIActionsParser - START
  124. 2016-03-28 15:53:16.126 - Thread: 1 -> MyAIActionsParser - END
  125. 2016-03-28 15:53:16.127 - Thread: 1 -> MyMultiplayerBase - START
  126. 2016-03-28 15:53:16.127 - Thread: 1 -> MyMultiplayerBase - END
  127. 2016-03-28 15:53:16.127 - Thread: 1 -> MyMultiplayerServerBase - START
  128. 2016-03-28 15:53:16.127 - Thread: 1 -> MyMultiplayerServerBase - END
  129. 2016-03-28 15:53:16.127 - Thread: 1 -> MyDedicatedServerBase - START
  130. 2016-03-28 15:53:16.127 - Thread: 1 -> MyDedicatedServerBase - END
  131. 2016-03-28 15:53:16.127 - Thread: 1 -> MyDedicatedServerBattle - START
  132. 2016-03-28 15:53:16.127 - Thread: 1 -> MyDedicatedServerBattle - END
  133. 2016-03-28 15:53:16.127 - Thread: 1 -> MyMultiplayerLobbyClient - START
  134. 2016-03-28 15:53:16.127 - Thread: 1 -> MyMultiplayerLobbyClient - END
  135. 2016-03-28 15:53:16.127 - Thread: 1 -> MyServerDebugCommands - START
  136. 2016-03-28 15:53:16.133 - Thread: 1 -> MyServerDebugCommands - END
  137. 2016-03-28 15:53:16.133 - Thread: 1 -> MyMultiplayerClient - START
  138. 2016-03-28 15:53:16.133 - Thread: 1 -> MyMultiplayerClient - END
  139. 2016-03-28 15:53:16.133 - Thread: 1 -> MyMultiplayerLobby - START
  140. 2016-03-28 15:53:16.133 - Thread: 1 -> MyMultiplayerLobby - END
  141. 2016-03-28 15:53:16.133 - Thread: 1 -> MyDedicatedServer - START
  142. 2016-03-28 15:53:16.133 - Thread: 1 -> MyDedicatedServer - END
  143. 2016-03-28 15:53:16.133 - Thread: 1 -> MyAiTargetManager - START
  144. 2016-03-28 15:53:16.133 - Thread: 1 -> MyAiTargetManager - END
  145. 2016-03-28 15:53:16.133 - Thread: 1 -> MyEntityComponentsDebugDraw - START
  146. 2016-03-28 15:53:16.133 - Thread: 1 -> MyEntityComponentsDebugDraw - END
  147. 2016-03-28 15:53:16.133 - Thread: 1 -> MyChatHistory - START
  148. 2016-03-28 15:53:16.133 - Thread: 1 -> MyChatHistory - END
  149. 2016-03-28 15:53:16.133 - Thread: 1 -> MySyncDestructions - START
  150. 2016-03-28 15:53:16.133 - Thread: 1 -> MySyncDestructions - END
  151. 2016-03-28 15:53:16.133 - Thread: 1 -> MyGuiIngameScriptsPage - START
  152. 2016-03-28 15:53:16.162 - Thread: 1 -> MyGuiIngameScriptsPage - END
  153. 2016-03-28 15:53:16.162 - Thread: 1 -> MySyncEnvironmentItems - START
  154. 2016-03-28 15:53:16.169 - Thread: 1 -> MySyncEnvironmentItems - END
  155. 2016-03-28 15:53:16.169 - Thread: 1 -> MyGuiScreenAdminMenu - START
  156. 2016-03-28 15:53:16.169 - Thread: 1 -> MyGuiScreenAdminMenu - END
  157. 2016-03-28 15:53:16.169 - Thread: 1 -> MyCommandCharacter - START
  158. 2016-03-28 15:53:16.172 - Thread: 1 -> MyCommandCharacter - END
  159. 2016-03-28 15:53:16.172 - Thread: 1 -> MyCommandConsole - START
  160. 2016-03-28 15:53:16.173 - Thread: 1 -> MyCommandConsole - END
  161. 2016-03-28 15:53:16.173 - Thread: 1 -> MyCommandEntity - START
  162. 2016-03-28 15:53:16.175 - Thread: 1 -> MyCommandEntity - END
  163. 2016-03-28 15:53:16.175 - Thread: 1 -> MySyncScenario - START
  164. 2016-03-28 15:53:16.175 - Thread: 1 -> MySyncScenario - END
  165. 2016-03-28 15:53:16.175 - Thread: 1 -> MySyncEntity - START
  166. 2016-03-28 15:53:16.175 - Thread: 1 -> MySyncEntity - END
  167. 2016-03-28 15:53:16.175 - Thread: 1 -> Preallocate - END
  168. 2016-03-28 15:53:16.183 - Thread: 1 -> MySandboxGame.Constructor() - END
  169. 2016-03-28 15:53:16.187 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START
  170. 2016-03-28 15:53:16.188 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.5928.32414, Culture=neutral, PublicKeyToken=null
  171. 2016-03-28 15:53:16.188 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.5928.32414, Culture=neutral, PublicKeyToken=null
  172. 2016-03-28 15:53:16.188 - Thread: 1 -> Assembly.Location: I:\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll
  173. 2016-03-28 15:53:16.188 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319
  174. 2016-03-28 15:53:16.188 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END
  175. 2016-03-28 15:53:16.191 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START
  176. 2016-03-28 15:53:16.198 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: System manufacturer
  177. 2016-03-28 15:53:16.198 - Thread: 1 -> Win32_ComputerSystem.Model: System Product Name
  178. 2016-03-28 15:53:16.199 - Thread: 1 -> Virtualized: False
  179. 2016-03-28 15:53:16.202 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
  180. 2016-03-28 15:53:16.204 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,155,592,192 bytes
  181. 2016-03-28 15:53:16.204 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes
  182. 2016-03-28 15:53:16.204 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 13,384,986,624 bytes
  183. 2016-03-28 15:53:16.204 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,736,554,676,224 bytes
  184. 2016-03-28 15:53:16.208 - Thread: 1 -> Drive C: | Capacity: 250,055,684,096 bytes | Free space: 40,904,519,680 bytes
  185. 2016-03-28 15:53:16.208 - Thread: 1 -> Drive D: | Capacity: 2,000,391,499,776 bytes | Free space: 444,674,256,896 bytes
  186. 2016-03-28 15:53:16.208 - Thread: 1 -> Drive E: | Capacity: 500,106,784,768 bytes | Free space: 98,621,702,144 bytes
  187. 2016-03-28 15:53:16.208 - Thread: 1 -> Drive F: | Capacity: 1,000,199,942,144 bytes | Free space: 509,286,330,368 bytes
  188. 2016-03-28 15:53:16.208 - Thread: 1 -> Drive I: | Capacity: 250,058,108,928 bytes | Free space: 120,794,247,168 bytes
  189. 2016-03-28 15:53:16.209 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END
  190. 2016-03-28 15:53:16.209 - Thread: 1 -> MySandboxGame.Initialize() - START
  191. 2016-03-28 15:53:16.327 - Thread: 1 -> MyGuiGameControlsHelpers()
  192. 2016-03-28 15:53:16.414 - Thread: 1 -> Physics.Init
  193. 2016-03-28 15:53:16.414 - Thread: 1 -> Version: Dev(2), 1800, [DM][S]
  194. 2016-03-28 15:53:16.432 - Thread: 1 -> HkGameName: SpaceEngineers Dev
  195. 2016-03-28 15:53:16.460 - Thread: 1 -> MySandboxGame.LoadData() - START
  196. 2016-03-28 15:53:16.461 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START
  197. 2016-03-28 15:53:16.550 - Thread: 1 -> 6c89cc5ba5b387a3af49f19ba13a9c364d73adfb
  198. 2016-03-28 15:53:16.715 - Thread: 1 -> Loading sound definitions
  199. 2016-03-28 15:53:16.724 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END
  200. 2016-03-28 15:53:16.733 - Thread: 1 -> MyAudio.LoadData - START
  201. 2016-03-28 15:53:16.827 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 6
  202. 2016-03-28 15:53:19.169 - Thread: 1 -> MyAudio.LoadData - END
  203. 2016-03-28 15:53:19.179 - Thread: 1 -> Could not find any sound for 'None'
  204. 2016-03-28 15:53:19.179 - Thread: 1 -> Could not find any sound for 'HudCraftBarProgressLoop'
  205. 2016-03-28 15:53:19.179 - Thread: 1 -> Could not find any sound for 'HudErrorMessage'
  206. 2016-03-28 15:53:19.179 - Thread: 1 -> Could not find any sound for 'HudOpenCraftWin'
  207. 2016-03-28 15:53:19.179 - Thread: 1 -> Could not find any sound for 'HudOpenInventory'
  208. 2016-03-28 15:53:19.186 - Thread: 1 -> MyGuiManager()
  209. 2016-03-28 15:53:19.252 - Thread: 1 -> MyScreenManager()
  210. 2016-03-28 15:53:19.312 - Thread: 1 -> MyConfig.Save() - START
  211. 2016-03-28 15:53:19.312 - Thread: 1 -> Path: C:\Users\Ross\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
  212. 2016-03-28 15:53:19.342 - Thread: 1 -> MyConfig.Save() - END
  213. 2016-03-28 15:53:19.344 - Thread: 1 -> MyGuiManager.LoadContent() - START
  214. 2016-03-28 15:53:19.434 - Thread: 1 -> MyGuiManager.LoadContent() - START
  215. 2016-03-28 15:53:19.435 - Thread: 1 -> MyGuiManager.LoadContent() - END
  216. 2016-03-28 15:53:19.435 - Thread: 1 -> MyGuiManager.LoadContent() - END
  217. 2016-03-28 15:53:19.629 - Thread: 1 -> MySandboxGame.LoadData() - END
  218. 2016-03-28 15:53:19.672 - Thread: 1 -> MySandboxGame.Initialize() - END
  219. 2016-03-28 15:53:19.679 - Thread: 1 -> Timer Frequency: 3331175
  220. 2016-03-28 15:53:19.679 - Thread: 1 -> Ticks per frame: 55752
  221. 2016-03-28 15:54:34.121 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
  222. 2016-03-28 15:54:34.124 - Thread: 1 -> ea9ac697000c5138cfce8d758fe30d0bd12b34b7
  223. 2016-03-28 15:54:34.212 - Thread: 1 -> Loading scenarios
  224. 2016-03-28 15:54:34.212 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
  225. 2016-03-28 15:54:41.925 - Thread: 1 -> QuickstartSandbox - START
  226. 2016-03-28 15:54:41.941 - Thread: 1 -> QuickstartSandbox - END
  227. 2016-03-28 15:54:41.942 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  228. 2016-03-28 15:54:41.942 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  229. 2016-03-28 15:54:41.943 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  230. 2016-03-28 15:54:41.944 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  231. 2016-03-28 15:54:41.944 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  232. 2016-03-28 15:54:41.944 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  233. 2016-03-28 15:54:41.944 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START
  234. 2016-03-28 15:54:41.946 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END
  235. 2016-03-28 15:54:42.236 - Thread: 1 -> RunLoadingAction - START
  236. 2016-03-28 15:54:42.241 - Thread: 1 -> Starting world Created 2016-03-28 15:54
  237. 2016-03-28 15:54:42.251 - Thread: 1 -> MyDefinitionManager.LoadData() - START
  238. 2016-03-28 15:54:42.252 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
  239. 2016-03-28 15:54:42.254 - Thread: 1 -> ea9ac697000c5138cfce8d758fe30d0bd12b34b7
  240. 2016-03-28 15:54:42.340 - Thread: 1 -> Loading scenarios
  241. 2016-03-28 15:54:42.344 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
  242. 2016-03-28 15:54:42.350 - Thread: 1 -> 2579f85b0e3ee0434d71110ba1d008aa872a113e
  243. 2016-03-28 15:54:42.375 - Thread: 1 -> 2517cc92904c1be9abcd12375f4bc1636f6f2f61
  244. 2016-03-28 15:54:42.389 - Thread: 1 -> 9c40b8ec496533fb4be15c3cba291a81fb4ea8c7
  245. 2016-03-28 15:54:42.475 - Thread: 1 -> 3d083f85b57c30c9376cd5826eaf3b7905b334e2
  246. 2016-03-28 15:54:42.492 - Thread: 1 -> 51b6f68d2250c288e53efa22238d9277ac227681
  247. 2016-03-28 15:54:42.494 - Thread: 1 -> 6c332851dd8cb6135c5674bc01a39b49b468f770
  248. 2016-03-28 15:54:42.498 - Thread: 1 -> af1d6a1d3b7ea44bd23ad5888c983b1b874d0fbf
  249. 2016-03-28 15:54:42.592 - Thread: 1 -> d8dda52ef31e110d725c7bad2d4d733af0f121eb
  250. 2016-03-28 15:54:42.607 - Thread: 1 -> e21445c2c75a3321042ae4c3b27bf0b22ea36ce5
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  424. 2016-03-28 15:54:47.184 - Thread: 1 -> f46d832b235968650ef5164bf4ec6dfd8d0da53f
  425. 2016-03-28 15:54:47.186 - Thread: 1 -> 6a48783aeea6288cc3c1f9b25681874d1bb6f961
  426. 2016-03-28 15:54:47.190 - Thread: 1 -> 7a85663508df63a099a12444c604e75a50b3e84c
  427. 2016-03-28 15:54:47.194 - Thread: 1 -> e6279cda05ac943b47479d8c6e69aa5dcc0d4377
  428. 2016-03-28 15:54:47.195 - Thread: 1 -> da1cf2c4f31f3bea24777b90b2156e06f0165636
  429. 2016-03-28 15:54:47.199 - Thread: 1 -> 3317965885e5b7eb610e0cf6d97a6a33c38dcdfe
  430. 2016-03-28 15:54:47.208 - Thread: 1 -> 2ca4d68e5074ad5948a4cbd5cc610798fb5fd379
  431. 2016-03-28 15:54:47.218 - Thread: 1 -> fc7ec68357783b0360c34411133d5be692929d6f
  432. 2016-03-28 15:54:47.222 - Thread: 1 -> e78bb112b5ce94c4b3dac26450dad7521a609b3b
  433. 2016-03-28 15:54:47.230 - Thread: 1 -> 0c87bcc1dc8499a59817afb450ed4f20ccb17881
  434. 2016-03-28 15:54:47.238 - Thread: 1 -> 7ce39bc25923da12638fd8be9d212907d3f5504e
  435. 2016-03-28 15:54:47.269 - Thread: 1 -> dad2fa67322cfef7112beddc1473fff6bff41625
  436. 2016-03-28 15:54:47.300 - Thread: 1 -> 571cc8e6e29296792a941da609de35160a09ba2f
  437. 2016-03-28 15:54:47.315 - Thread: 1 -> 5bffd01edaca903244a5b194e840db72e365adfe
  438. 2016-03-28 15:54:47.331 - Thread: 1 -> 6d07655aaf688f01b5686e50fb48ce6b4b4fbd7f
  439. 2016-03-28 15:54:47.334 - Thread: 1 -> c7de453a145eb28e4500e5b37f70be6ca281e15b
  440. 2016-03-28 15:54:47.335 - Thread: 1 -> Loading behaviors
  441. 2016-03-28 15:54:47.336 - Thread: 1 -> Loading ammo magazines
  442. 2016-03-28 15:54:47.340 - Thread: 1 -> Loading ammo definitions
  443. 2016-03-28 15:54:47.344 - Thread: 1 -> Loading animations
  444. 2016-03-28 15:54:47.349 - Thread: 1 -> Loading animations
  445. 2016-03-28 15:54:47.349 - Thread: 1 -> Loading animations
  446. 2016-03-28 15:54:47.349 - Thread: 1 -> Loading sound definitions
  447. 2016-03-28 15:54:47.349 - Thread: 1 -> Loading category classes
  448. 2016-03-28 15:54:47.353 - Thread: 1 -> Loading blueprint classes
  449. 2016-03-28 15:54:47.355 - Thread: 1 -> Loading blueprint class entries
  450. 2016-03-28 15:54:47.355 - Thread: 1 -> Loading blueprints
  451. 2016-03-28 15:54:47.358 - Thread: 1 -> Loading agent definitions
  452. 2016-03-28 15:54:47.360 - Thread: 1 -> Loading character definitions
  453. 2016-03-28 15:54:47.379 - Thread: 1 -> Loading character definitions
  454. 2016-03-28 15:54:47.379 - Thread: 1 -> Loading components
  455. 2016-03-28 15:54:47.381 - Thread: 1 -> Loading configuration
  456. 2016-03-28 15:54:47.382 - Thread: 1 -> Loading container types
  457. 2016-03-28 15:54:47.385 - Thread: 1 -> Loading block positions
  458. 2016-03-28 15:54:47.388 - Thread: 1 -> Loading curve definitions
  459. 2016-03-28 15:54:47.392 - Thread: 1 -> Loading debris
  460. 2016-03-28 15:54:47.393 - Thread: 1 -> Loading environment items entries
  461. 2016-03-28 15:54:47.394 - Thread: 1 -> Loading edges
  462. 2016-03-28 15:54:47.395 - Thread: 1 -> Loading entity components
  463. 2016-03-28 15:54:47.400 - Thread: 1 -> Loading component containers
  464. 2016-03-28 15:54:47.402 - Thread: 1 -> Loading environment definition
  465. 2016-03-28 15:54:47.405 - Thread: 1 -> Loading environment items entries
  466. 2016-03-28 15:54:47.405 - Thread: 1 -> Loading factions
  467. 2016-03-28 15:54:47.407 - Thread: 1 -> Loading gas property definitions
  468. 2016-03-28 15:54:47.407 - Thread: 1 -> Loading event definitions
  469. 2016-03-28 15:54:47.409 - Thread: 1 -> Loading physical items
  470. 2016-03-28 15:54:47.420 - Thread: 1 -> Loading LCD texture categories
  471. 2016-03-28 15:54:47.421 - Thread: 1 -> Loading physical items
  472. 2016-03-28 15:54:47.422 - Thread: 1 -> Loading physical material properties
  473. 2016-03-28 15:54:47.427 - Thread: 1 -> Loading pirate antennas
  474. 2016-03-28 15:54:47.438 - Thread: 1 -> Loading resource distribution groups
  475. 2016-03-28 15:54:47.438 - Thread: 1 -> Loading sound categories
  476. 2016-03-28 15:54:47.440 - Thread: 1 -> Loading stat definitions
  477. 2016-03-28 15:54:47.441 - Thread: 1 -> Loading grid creators
  478. 2016-03-28 15:54:47.443 - Thread: 1 -> Loading transparent material properties
  479. 2016-03-28 15:54:47.444 - Thread: 1 -> Loading voxel map storage definitions
  480. 2016-03-28 15:54:47.445 - Thread: 1 -> Loading voxel material definitions
  481. 2016-03-28 15:54:47.454 - Thread: 1 -> Audio effects definitions
  482. 2016-03-28 15:54:47.459 - Thread: 1 -> Loading environment item definitions
  483. 2016-03-28 15:54:47.463 - Thread: 1 -> Loading environment items definitions
  484. 2016-03-28 15:54:47.465 - Thread: 1 -> Loading environment items definitions
  485. 2016-03-28 15:54:47.465 - Thread: 1 -> Loading physical material properties
  486. 2016-03-28 15:54:47.470 - Thread: 1 -> Could not find any sound for 'ImpBulletHitGlass'
  487. 2016-03-28 15:54:47.470 - Thread: 1 -> Could not find any sound for 'ImpExpHitRock'
  488. 2016-03-28 15:54:47.470 - Thread: 1 -> Could not find any sound for 'ImpExpHitMetal'
  489. 2016-03-28 15:54:47.470 - Thread: 1 -> Could not find any sound for 'ImpExpHitGlass'
  490. 2016-03-28 15:54:47.470 - Thread: 1 -> Could not find any sound for 'ImpExpHitMetal'
  491. 2016-03-28 15:54:47.470 - Thread: 1 -> Could not find any sound for 'ImpExpHitMetal'
  492. 2016-03-28 15:54:47.470 - Thread: 1 -> Could not find any sound for 'ImpExpHitMetal'
  493. 2016-03-28 15:54:47.470 - Thread: 1 -> Loading environment item definitions
  494. 2016-03-28 15:54:47.471 - Thread: 1 -> Loading environment item definitions
  495. 2016-03-28 15:54:47.471 - Thread: 1 -> Loading voxel material changes definitions
  496. 2016-03-28 15:54:47.471 - Thread: 1 -> Loading weapon definitions
  497. 2016-03-28 15:54:47.475 - Thread: 1 -> Loading cube blocks
  498. 2016-03-28 15:54:47.613 - Thread: 1 -> Loading prefabs
  499. 2016-03-28 15:54:47.614 - Thread: 1 -> Loading prefabs
  500. 2016-03-28 15:54:47.614 - Thread: 1 -> Loading prefabs
  501. 2016-03-28 15:54:47.614 - Thread: 1 -> Loading prefabs
  502. 2016-03-28 15:54:47.614 - Thread: 1 -> Loading prefabs
  503. 2016-03-28 15:54:47.614 - Thread: 1 -> Loading prefabs
  504. 2016-03-28 15:54:47.614 - Thread: 1 -> Loading prefabs
  505. 2016-03-28 15:54:47.614 - Thread: 1 -> Loading prefabs
  506. 2016-03-28 15:54:47.614 - Thread: 1 -> Loading prefabs
  507. 2016-03-28 15:54:47.614 - Thread: 1 -> Loading prefabs
  508. 2016-03-28 15:54:47.614 - Thread: 1 -> Loading prefabs
  509. 2016-03-28 15:54:47.614 - Thread: 1 -> Loading prefabs
  510. 2016-03-28 15:54:47.614 - Thread: 1 -> Loading prefabs
  511. 2016-03-28 15:54:47.614 - Thread: 1 -> Loading prefabs
  512. 2016-03-28 15:54:47.614 - Thread: 1 -> Loading prefabs
  513. 2016-03-28 15:54:47.614 - Thread: 1 -> Loading prefabs
  514. 2016-03-28 15:54:47.614 - Thread: 1 -> Loading prefabs
  515. 2016-03-28 15:54:47.614 - Thread: 1 -> Loading prefabs
  516. 2016-03-28 15:54:47.614 - Thread: 1 -> Loading prefabs
  517. 2016-03-28 15:54:47.614 - Thread: 1 -> Loading prefabs
  518. 2016-03-28 15:54:47.614 - Thread: 1 -> Loading prefabs
  519. 2016-03-28 15:54:47.614 - Thread: 1 -> Loading prefabs
  520. 2016-03-28 15:54:47.614 - Thread: 1 -> Loading prefabs
  521. 2016-03-28 15:54:47.614 - Thread: 1 -> Loading prefabs
  522. 2016-03-28 15:54:47.614 - Thread: 1 -> Loading prefabs
  523. 2016-03-28 15:54:47.614 - Thread: 1 -> Loading prefabs
  524. 2016-03-28 15:54:47.614 - Thread: 1 -> Loading prefabs
  525. 2016-03-28 15:54:47.614 - Thread: 1 -> Loading prefabs
  526. 2016-03-28 15:54:47.614 - Thread: 1 -> Loading prefabs
  527. 2016-03-28 15:54:47.614 - Thread: 1 -> Loading prefabs
  528. 2016-03-28 15:54:47.614 - Thread: 1 -> Loading prefabs
  529. 2016-03-28 15:54:47.614 - Thread: 1 -> Loading prefabs
  530. 2016-03-28 15:54:47.614 - Thread: 1 -> Loading prefabs
  531. 2016-03-28 15:54:47.614 - Thread: 1 -> Loading prefabs
  532. 2016-03-28 15:54:47.614 - Thread: 1 -> Loading prefabs
  533. 2016-03-28 15:54:47.614 - Thread: 1 -> Loading prefabs
  534. 2016-03-28 15:54:47.614 - Thread: 1 -> Loading prefabs
  535. 2016-03-28 15:54:47.614 - Thread: 1 -> Loading prefabs
  536. 2016-03-28 15:54:47.615 - Thread: 1 -> Loading prefabs
  537. 2016-03-28 15:54:47.615 - Thread: 1 -> Loading prefabs
  538. 2016-03-28 15:54:47.615 - Thread: 1 -> Loading prefabs
  539. 2016-03-28 15:54:47.615 - Thread: 1 -> Loading prefabs
  540. 2016-03-28 15:54:47.615 - Thread: 1 -> Loading prefabs
  541. 2016-03-28 15:54:47.615 - Thread: 1 -> Loading prefabs
  542. 2016-03-28 15:54:47.615 - Thread: 1 -> Loading prefabs
  543. 2016-03-28 15:54:47.615 - Thread: 1 -> Loading prefabs
  544. 2016-03-28 15:54:47.615 - Thread: 1 -> Loading prefabs
  545. 2016-03-28 15:54:47.615 - Thread: 1 -> Loading prefabs
  546. 2016-03-28 15:54:47.615 - Thread: 1 -> Loading prefabs
  547. 2016-03-28 15:54:47.615 - Thread: 1 -> Loading prefabs
  548. 2016-03-28 15:54:47.615 - Thread: 1 -> Loading prefabs
  549. 2016-03-28 15:54:47.615 - Thread: 1 -> Loading prefabs
  550. 2016-03-28 15:54:47.615 - Thread: 1 -> Loading prefabs
  551. 2016-03-28 15:54:47.615 - Thread: 1 -> Loading prefabs
  552. 2016-03-28 15:54:47.615 - Thread: 1 -> Loading prefabs
  553. 2016-03-28 15:54:47.615 - Thread: 1 -> Loading prefabs
  554. 2016-03-28 15:54:47.615 - Thread: 1 -> Loading prefabs
  555. 2016-03-28 15:54:47.615 - Thread: 1 -> Loading prefabs
  556. 2016-03-28 15:54:47.615 - Thread: 1 -> Loading prefabs
  557. 2016-03-28 15:54:47.615 - Thread: 1 -> Loading prefabs
  558. 2016-03-28 15:54:47.615 - Thread: 1 -> Loading prefabs
  559. 2016-03-28 15:54:47.615 - Thread: 1 -> Loading prefabs
  560. 2016-03-28 15:54:47.615 - Thread: 1 -> Loading prefabs
  561. 2016-03-28 15:54:47.615 - Thread: 1 -> Loading prefabs
  562. 2016-03-28 15:54:47.615 - Thread: 1 -> Loading prefabs
  563. 2016-03-28 15:54:47.615 - Thread: 1 -> Loading prefabs
  564. 2016-03-28 15:54:47.615 - Thread: 1 -> Loading prefabs
  565. 2016-03-28 15:54:47.615 - Thread: 1 -> Loading prefabs
  566. 2016-03-28 15:54:47.615 - Thread: 1 -> Loading prefabs
  567. 2016-03-28 15:54:47.615 - Thread: 1 -> Loading prefabs
  568. 2016-03-28 15:54:47.615 - Thread: 1 -> Loading prefabs
  569. 2016-03-28 15:54:47.615 - Thread: 1 -> Loading prefabs
  570. 2016-03-28 15:54:47.615 - Thread: 1 -> Loading prefabs
  571. 2016-03-28 15:54:47.615 - Thread: 1 -> Loading prefabs
  572. 2016-03-28 15:54:47.615 - Thread: 1 -> Loading prefabs
  573. 2016-03-28 15:54:47.615 - Thread: 1 -> Loading prefabs
  574. 2016-03-28 15:54:47.615 - Thread: 1 -> Loading prefabs
  575. 2016-03-28 15:54:47.615 - Thread: 1 -> Loading prefabs
  576. 2016-03-28 15:54:47.615 - Thread: 1 -> Loading prefabs
  577. 2016-03-28 15:54:47.615 - Thread: 1 -> Loading prefabs
  578. 2016-03-28 15:54:47.615 - Thread: 1 -> Loading prefabs
  579. 2016-03-28 15:54:47.615 - Thread: 1 -> Loading prefabs
  580. 2016-03-28 15:54:47.615 - Thread: 1 -> Loading prefabs
  581. 2016-03-28 15:54:47.615 - Thread: 1 -> Loading prefabs
  582. 2016-03-28 15:54:47.615 - Thread: 1 -> Loading prefabs
  583. 2016-03-28 15:54:47.615 - Thread: 1 -> Loading prefabs
  584. 2016-03-28 15:54:47.615 - Thread: 1 -> Loading prefabs
  585. 2016-03-28 15:54:47.615 - Thread: 1 -> Loading prefabs
  586. 2016-03-28 15:54:47.615 - Thread: 1 -> Loading prefabs
  587. 2016-03-28 15:54:47.615 - Thread: 1 -> Loading prefabs
  588. 2016-03-28 15:54:47.615 - Thread: 1 -> Loading prefabs
  589. 2016-03-28 15:54:47.615 - Thread: 1 -> Loading prefabs
  590. 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
  591. 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
  592. 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
  593. 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
  594. 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
  595. 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
  596. 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
  597. 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
  598. 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
  599. 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
  600. 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
  601. 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
  602. 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
  603. 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
  604. 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
  605. 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
  606. 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
  607. 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
  608. 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
  609. 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
  610. 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
  611. 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
  612. 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
  613. 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
  614. 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
  615. 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
  616. 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
  617. 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
  618. 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
  619. 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
  620. 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
  621. 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
  622. 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
  623. 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
  624. 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
  625. 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
  626. 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
  627. 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
  628. 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
  629. 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
  630. 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
  631. 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
  632. 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
  633. 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
  634. 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
  635. 2016-03-28 15:54:47.617 - Thread: 1 -> Loading prefabs
  636. 2016-03-28 15:54:47.617 - Thread: 1 -> Loading respawn ships
  637. 2016-03-28 15:54:47.618 - Thread: 1 -> Loading spawn groups
  638. 2016-03-28 15:54:47.624 - Thread: 1 -> List of used mods (0) - START
  639. 2016-03-28 15:54:47.625 - Thread: 1 -> List of used mods - END
  640. 2016-03-28 15:54:47.677 - Thread: 1 -> MyAudio.UnloadData - START
  641. 2016-03-28 15:54:47.692 - Thread: 1 -> MyAudio.UnloadData - END
  642. 2016-03-28 15:54:47.692 - Thread: 1 -> MyAudio.LoadData - START
  643. 2016-03-28 15:54:47.729 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 6
  644. 2016-03-28 15:54:48.176 - Thread: 1 -> MyAudio.LoadData - END
  645. 2016-03-28 15:54:48.198 - Thread: 1 -> Could not find environment item definition for MyObjectBuilder_DestroyableItems/SnowFoliagexxxxx.
  646. 2016-03-28 15:54:48.200 - Thread: 1 -> MyDefinitionManager.LoadData() - END
  647. 2016-03-28 15:54:48.349 - Thread: 1 -> GC Memory: 812,329,664 B
  648. 2016-03-28 15:54:48.352 - Thread: 1 -> Process Memory: 1,643,020,288 B
  649. 2016-03-28 15:54:48.363 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  650. 2016-03-28 15:54:48.370 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.5928.32383, Culture=neutral, PublicKeyToken=null
  651. 2016-03-28 15:54:48.370 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  652. 2016-03-28 15:54:48.370 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  653. 2016-03-28 15:54:48.389 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.5928.32414, Culture=neutral, PublicKeyToken=null
  654. 2016-03-28 15:54:55.993 - Thread: 1 -> MyTransparentGeometry.LoadData - START
  655. 2016-03-28 15:54:56.060 - Thread: 1 -> Loading Procedural World Generator: Seed = '517539809' = 517539809, Density = 0.25
  656. 2016-03-28 15:54:56.075 - Thread: 1 -> MyScriptManager.LoadData() - START
  657. 2016-03-28 15:54:56.340 - Thread: 1 -> Registered modules from: _StatLogic, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
  658. 2016-03-28 15:54:56.340 - Thread: 1 -> Script loaded: _StatLogic, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
  659. 2016-03-28 15:54:56.340 - Thread: 1 -> MyScriptManager.LoadData() - END
  660. 2016-03-28 15:54:56.347 - Thread: 1 -> MySunWind.LoadData() - START
  661. 2016-03-28 15:54:56.348 - Thread: 1 -> MySunWind.LoadData() - END
  662. 2016-03-28 15:54:56.356 - Thread: 1 -> MyExplosions.LoadData() - START
  663. 2016-03-28 15:54:56.357 - Thread: 1 -> Could not find any sound for 'WepExplOnPlay'
  664. 2016-03-28 15:54:56.357 - Thread: 1 -> Could not find any sound for 'WepMissileExplosion'
  665. 2016-03-28 15:54:56.362 - Thread: 1 -> MyExplosions.LoadData() - END
  666. 2016-03-28 15:54:56.363 - Thread: 1 -> MyMissiles.LoadContent() - START
  667. 2016-03-28 15:54:56.363 - Thread: 1 -> MyMissiles.LoadContent() - END
  668. 2016-03-28 15:54:56.366 - Thread: 1 -> Pre-loading neutral ship spawn groups...
  669. 2016-03-28 15:54:56.366 - Thread: 1 -> End pre-loading neutral ship spawn groups.
  670. 2016-03-28 15:54:56.366 - Thread: 1 -> MyLights.LoadData() - START
  671. 2016-03-28 15:54:56.368 - Thread: 1 -> MyLights.LoadData() - END
  672. 2016-03-28 15:54:56.375 - Thread: 1 -> MyParticlesLibrary.ctor - START
  673. 2016-03-28 15:54:56.468 - Thread: 1 -> MyParticlesLibrary.ctor - END
  674. 2016-03-28 15:54:56.493 - Thread: 1 -> MyWorldGenerator.GenerateWorld - START
  675. 2016-03-28 15:55:04.264 - Thread: 1 -> Model Models\Environment\Props\Monolith.mwm - Unable to load collision geometry from file, default collision will be used !
  676. 2016-03-28 15:55:04.376 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  677. 2016-03-28 15:55:04.377 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  678. 2016-03-28 15:55:04.533 - Thread: 1 -> Model Models\Environment\Props\Stereolith.mwm - Unable to load collision geometry from file, default collision will be used !
  679. 2016-03-28 15:55:04.533 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  680. 2016-03-28 15:55:04.533 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  681. 2016-03-28 15:55:08.123 - Thread: 1 -> Rigid body at address 0000000050107450 is a complex MOPP/bvtree shape (more than 100 children)
  682. and has motion type other than fixed.
  683. Note that this can cause a significant performance loss.
  684. Consider simplifying the shape representation.
  685. 2016-03-28 15:55:08.126 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  686. 2016-03-28 15:55:08.126 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  687. 2016-03-28 15:55:08.505 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  688. 2016-03-28 15:55:08.505 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  689. 2016-03-28 15:55:09.591 - Thread: 1 -> Rigid body at address 000000005006C7F0 is a complex MOPP/bvtree shape (more than 100 children)
  690. and has motion type other than fixed.
  691. Note that this can cause a significant performance loss.
  692. Consider simplifying the shape representation.
  693. 2016-03-28 15:55:09.700 - Thread: 1 -> Rigid body at address 000000005028F600 is a complex MOPP/bvtree shape (more than 100 children)
  694. and has motion type other than fixed.
  695. Note that this can cause a significant performance loss.
  696. Consider simplifying the shape representation.
  697. 2016-03-28 15:55:09.952 - Thread: 1 -> Rigid body at address 000000005028E5F0 is a complex MOPP/bvtree shape (more than 100 children)
  698. and has motion type other than fixed.
  699. Note that this can cause a significant performance loss.
  700. Consider simplifying the shape representation.
  701. 2016-03-28 15:55:10.420 - Thread: 1 -> Rigid body at address 0000000050280690 is a complex MOPP/bvtree shape (more than 100 children)
  702. and has motion type other than fixed.
  703. Note that this can cause a significant performance loss.
  704. Consider simplifying the shape representation.
  705. 2016-03-28 15:55:10.420 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  706. 2016-03-28 15:55:10.420 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  707. 2016-03-28 15:55:14.708 - Thread: 1 -> Rigid body at address 00000000504BC850 is a complex MOPP/bvtree shape (more than 100 children)
  708. and has motion type other than fixed.
  709. Note that this can cause a significant performance loss.
  710. Consider simplifying the shape representation.
  711. 2016-03-28 15:55:14.708 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  712. 2016-03-28 15:55:14.708 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  713. 2016-03-28 15:55:15.482 - Thread: 1 -> Performance warning: big number of AABB overlaps in the broadphase caused reallocation - consider increasing hkpWorldCinfo::m_broadPhaseQuerySize
  714. 2016-03-28 15:55:15.484 - Thread: 1 -> Performance warning: big number of AABB overlaps in the broadphase caused reallocation - consider increasing hkpWorldCinfo::m_broadPhaseQuerySize
  715. 2016-03-28 15:55:16.010 - Thread: 1 -> Rigid body at address 0000000036435DF0 is a complex MOPP/bvtree shape (more than 100 children)
  716. and has motion type other than fixed.
  717. Note that this can cause a significant performance loss.
  718. Consider simplifying the shape representation.
  719. 2016-03-28 15:55:16.010 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  720. 2016-03-28 15:55:16.010 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  721. 2016-03-28 15:55:16.237 - Thread: 1 -> Rigid body at address 0000000050583D60 is a complex MOPP/bvtree shape (more than 100 children)
  722. and has motion type other than fixed.
  723. Note that this can cause a significant performance loss.
  724. Consider simplifying the shape representation.
  725. 2016-03-28 15:55:16.237 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  726. 2016-03-28 15:55:16.237 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  727. 2016-03-28 15:55:16.475 - Thread: 1 -> Rigid body at address 00000000366037A0 is a complex MOPP/bvtree shape (more than 100 children)
  728. and has motion type other than fixed.
  729. Note that this can cause a significant performance loss.
  730. Consider simplifying the shape representation.
  731. 2016-03-28 15:55:16.475 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  732. 2016-03-28 15:55:16.475 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  733. 2016-03-28 15:55:17.803 - Thread: 1 -> Rigid body at address 0000000036784830 is a complex MOPP/bvtree shape (more than 100 children)
  734. and has motion type other than fixed.
  735. Note that this can cause a significant performance loss.
  736. Consider simplifying the shape representation.
  737. 2016-03-28 15:55:17.803 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  738. 2016-03-28 15:55:17.803 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  739. 2016-03-28 15:55:18.734 - Thread: 1 -> Rigid body at address 0000000036B44050 is a complex MOPP/bvtree shape (more than 100 children)
  740. and has motion type other than fixed.
  741. Note that this can cause a significant performance loss.
  742. Consider simplifying the shape representation.
  743. 2016-03-28 15:55:18.734 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  744. 2016-03-28 15:55:18.734 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  745. 2016-03-28 15:55:18.979 - Thread: 1 -> Rigid body at address 0000000036BD8F20 is a complex MOPP/bvtree shape (more than 100 children)
  746. and has motion type other than fixed.
  747. Note that this can cause a significant performance loss.
  748. Consider simplifying the shape representation.
  749. 2016-03-28 15:55:18.979 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  750. 2016-03-28 15:55:18.979 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  751. 2016-03-28 15:55:19.240 - Thread: 1 -> Rigid body at address 0000000036787FD0 is a complex MOPP/bvtree shape (more than 100 children)
  752. and has motion type other than fixed.
  753. Note that this can cause a significant performance loss.
  754. Consider simplifying the shape representation.
  755. 2016-03-28 15:55:19.240 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  756. 2016-03-28 15:55:19.240 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  757. 2016-03-28 15:55:19.477 - Thread: 1 -> Rigid body at address 0000000036E1EC50 is a complex MOPP/bvtree shape (more than 100 children)
  758. and has motion type other than fixed.
  759. Note that this can cause a significant performance loss.
  760. Consider simplifying the shape representation.
  761. 2016-03-28 15:55:19.477 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  762. 2016-03-28 15:55:19.477 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  763. 2016-03-28 15:55:19.775 - Thread: 1 -> Rigid body at address 0000000036E77FA0 is a complex MOPP/bvtree shape (more than 100 children)
  764. and has motion type other than fixed.
  765. Note that this can cause a significant performance loss.
  766. Consider simplifying the shape representation.
  767. 2016-03-28 15:55:19.776 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  768. 2016-03-28 15:55:19.776 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  769. 2016-03-28 15:55:20.033 - Thread: 1 -> Rigid body at address 0000000036BA59C0 is a complex MOPP/bvtree shape (more than 100 children)
  770. and has motion type other than fixed.
  771. Note that this can cause a significant performance loss.
  772. Consider simplifying the shape representation.
  773. 2016-03-28 15:55:20.034 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  774. 2016-03-28 15:55:20.034 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  775. 2016-03-28 15:55:20.296 - Thread: 1 -> Rigid body at address 00000000364C4990 is a complex MOPP/bvtree shape (more than 100 children)
  776. and has motion type other than fixed.
  777. Note that this can cause a significant performance loss.
  778. Consider simplifying the shape representation.
  779. 2016-03-28 15:55:20.296 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  780. 2016-03-28 15:55:20.296 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  781. 2016-03-28 15:55:21.623 - Thread: 1 -> Rigid body at address 000000003724F2B0 is a complex MOPP/bvtree shape (more than 100 children)
  782. and has motion type other than fixed.
  783. Note that this can cause a significant performance loss.
  784. Consider simplifying the shape representation.
  785. 2016-03-28 15:55:21.624 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  786. 2016-03-28 15:55:21.624 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  787. 2016-03-28 15:55:22.546 - Thread: 1 -> Rigid body at address 0000000037040D70 is a complex MOPP/bvtree shape (more than 100 children)
  788. and has motion type other than fixed.
  789. Note that this can cause a significant performance loss.
  790. Consider simplifying the shape representation.
  791. 2016-03-28 15:55:22.546 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  792. 2016-03-28 15:55:22.546 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  793. 2016-03-28 15:55:22.792 - Thread: 1 -> Rigid body at address 00000000376A3820 is a complex MOPP/bvtree shape (more than 100 children)
  794. and has motion type other than fixed.
  795. Note that this can cause a significant performance loss.
  796. Consider simplifying the shape representation.
  797. 2016-03-28 15:55:22.793 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  798. 2016-03-28 15:55:22.793 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  799. 2016-03-28 15:55:23.047 - Thread: 1 -> Rigid body at address 0000000037681EB0 is a complex MOPP/bvtree shape (more than 100 children)
  800. and has motion type other than fixed.
  801. Note that this can cause a significant performance loss.
  802. Consider simplifying the shape representation.
  803. 2016-03-28 15:55:23.047 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  804. 2016-03-28 15:55:23.047 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  805. 2016-03-28 15:55:23.278 - Thread: 1 -> Rigid body at address 00000000377BAEB0 is a complex MOPP/bvtree shape (more than 100 children)
  806. and has motion type other than fixed.
  807. Note that this can cause a significant performance loss.
  808. Consider simplifying the shape representation.
  809. 2016-03-28 15:55:23.278 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  810. 2016-03-28 15:55:23.278 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  811. 2016-03-28 15:55:23.534 - Thread: 1 -> Rigid body at address 000000003785C470 is a complex MOPP/bvtree shape (more than 100 children)
  812. and has motion type other than fixed.
  813. Note that this can cause a significant performance loss.
  814. Consider simplifying the shape representation.
  815. 2016-03-28 15:55:23.534 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  816. 2016-03-28 15:55:23.534 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  817. 2016-03-28 15:55:23.882 - Thread: 1 -> CameraAttachedTo: Entity
  818. 2016-03-28 15:55:23.897 - Thread: 1 -> MyWorldGenerator.GenerateWorld - END
  819. 2016-03-28 15:55:23.940 - Thread: 1 -> MySession.Static.LogSettings - START
  820. 2016-03-28 15:55:23.940 - Thread: 1 -> Name = Created 2016-03-28 15:54
  821. 2016-03-28 15:55:23.940 - Thread: 1 -> Description =
  822. 2016-03-28 15:55:23.941 - Thread: 1 -> GameDateTime = 01/01/2081 00:00:00
  823. 2016-03-28 15:55:23.941 - Thread: 1 -> Scenario = Easy Start Earth
  824. 2016-03-28 15:55:23.941 - Thread: 1 -> AsteroidAmount = 0
  825. 2016-03-28 15:55:23.941 - Thread: 1 -> Password =
  826. 2016-03-28 15:55:23.941 - Thread: 1 -> CurrentPath = C:\Users\Ross\AppData\Roaming\SpaceEngineers\Saves\76561198000461831\Created 2016-03-28 1554
  827. 2016-03-28 15:55:23.941 - Thread: 1 -> WorkshopId =
  828. 2016-03-28 15:55:23.941 - Thread: 1 -> CameraController = Default_Astronaut
  829. 2016-03-28 15:55:23.941 - Thread: 1 -> ThumbPath = C:\Users\Ross\AppData\Roaming\SpaceEngineers\Saves\76561198000461831\Created 2016-03-28 1554\thumb.jpg
  830. 2016-03-28 15:55:23.943 - Thread: 1 -> Settings:
  831. 2016-03-28 15:55:23.943 - Thread: 1 -> GameMode = Creative
  832. 2016-03-28 15:55:23.943 - Thread: 1 -> MaxPlayers = 4
  833. 2016-03-28 15:55:23.943 - Thread: 1 -> OnlineMode = PRIVATE
  834. 2016-03-28 15:55:23.943 - Thread: 1 -> AutoHealing = True
  835. 2016-03-28 15:55:23.943 - Thread: 1 -> WeaponsEnabled = True
  836. 2016-03-28 15:55:23.943 - Thread: 1 -> ThrusterDamage = True
  837. 2016-03-28 15:55:23.943 - Thread: 1 -> EnableSpectator = False
  838. 2016-03-28 15:55:23.944 - Thread: 1 -> EnableCopyPaste = True
  839. 2016-03-28 15:55:23.944 - Thread: 1 -> MaxFloatingObjects = 56
  840. 2016-03-28 15:55:23.944 - Thread: 1 -> CargoShipsEnabled = False
  841. 2016-03-28 15:55:23.944 - Thread: 1 -> EnvironmentHostility = NORMAL
  842. 2016-03-28 15:55:23.944 - Thread: 1 -> ShowPlayerNamesOnHud = True
  843. 2016-03-28 15:55:23.944 - Thread: 1 -> InventorySizeMultiplier = 10
  844. 2016-03-28 15:55:23.944 - Thread: 1 -> RefinerySpeedMultiplier = 3
  845. 2016-03-28 15:55:23.944 - Thread: 1 -> AssemblerSpeedMultiplier = 3
  846. 2016-03-28 15:55:23.944 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3
  847. 2016-03-28 15:55:23.944 - Thread: 1 -> WelderSpeedMultiplier = 2
  848. 2016-03-28 15:55:23.944 - Thread: 1 -> GrinderSpeedMultiplier = 2
  849. 2016-03-28 15:55:23.944 - Thread: 1 -> ClientCanSave = False
  850. 2016-03-28 15:55:23.944 - Thread: 1 -> HackSpeedMultiplier = 0.33
  851. 2016-03-28 15:55:23.944 - Thread: 1 -> PermanentDeath = False
  852. 2016-03-28 15:55:23.944 - Thread: 1 -> DestructibleBlocks = True
  853. 2016-03-28 15:55:23.944 - Thread: 1 -> EnableScripts = True
  854. 2016-03-28 15:55:23.944 - Thread: 1 -> AutoSaveInMinutes = 5
  855. 2016-03-28 15:55:23.944 - Thread: 1 -> SpawnShipTimeMultiplier = 0.5
  856. 2016-03-28 15:55:23.944 - Thread: 1 -> ProceduralDensity = 0.25
  857. 2016-03-28 15:55:23.944 - Thread: 1 -> ProceduralSeed = 517539809
  858. 2016-03-28 15:55:23.944 - Thread: 1 -> DestructibleBlocks = True
  859. 2016-03-28 15:55:23.944 - Thread: 1 -> EnableIngameScripts = True
  860. 2016-03-28 15:55:23.944 - Thread: 1 -> ViewDistance = 15000
  861. 2016-03-28 15:55:23.944 - Thread: 1 -> Battle = False
  862. 2016-03-28 15:55:23.944 - Thread: 1 -> Voxel destruction = True
  863. 2016-03-28 15:55:23.944 - Thread: 1 -> EnableStructuralSimulation = False
  864. 2016-03-28 15:55:23.944 - Thread: 1 -> MaxActiveFracturePieces = 50
  865. 2016-03-28 15:55:23.944 - Thread: 1 -> MySession.Static.LogSettings - END
  866. 2016-03-28 15:55:24.174 - Thread: 1 -> Loading voxel storage from file 'I:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
  867. 2016-03-28 15:55:24.252 - Thread: 1 -> Loading voxel storage from file 'I:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
  868. 2016-03-28 15:55:24.254 - Thread: 1 -> Loading voxel storage from file 'I:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
  869. 2016-03-28 15:55:24.255 - Thread: 1 -> Loading voxel storage from file 'I:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
  870. 2016-03-28 15:55:24.337 - Thread: 1 -> Rigid body at address 00000000378BCC80 is a complex MOPP/bvtree shape (more than 100 children)
  871. and has motion type other than fixed.
  872. Note that this can cause a significant performance loss.
  873. Consider simplifying the shape representation.
  874. 2016-03-28 15:55:24.338 - Thread: 1 -> Rigid body at address 00000000378BCC80 is a complex MOPP/bvtree shape (more than 100 children)
  875. and has motion type other than fixed.
  876. Note that this can cause a significant performance loss.
  877. Consider simplifying the shape representation.
  878. 2016-03-28 15:55:24.338 - Thread: 1 -> Old quality type doesn't correspond to the old motionType. DO NOT call entity->getCollidable()->setQualityType(HK_COLLIDABLE_QUALITY_chosen_type) before the call to hkpRigidBody::setMotionType(). Quality type changes are now handled by setMotionType internally.
  879. 2016-03-28 15:55:24.338 - Thread: 1 -> This is important as the default collision filtering relies on qualityTypes of bodies (and filters out fixed-fixed, fixed-keyframed, keyframed-keyframed interactions). Also further asserts may be fired when processing TOI events for bodies with such inconsistent motion-quality types settings.
  880. 2016-03-28 15:55:25.614 - Thread: 1 -> Saving world - START
  881. 2016-03-28 15:55:25.614 - Thread: 1 -> Making world state snapshot.
  882. 2016-03-28 15:55:25.614 - Thread: 1 -> Before snapshot.: GC Memory: 2,042,796,576 B
  883. 2016-03-28 15:55:25.841 - Thread: 1 -> After snapshot.: GC Memory: 2,058,033,336 B
  884. 2016-03-28 15:55:25.843 - Thread: 1 -> Directory cleanup: GC Memory: 2,058,033,336 B
  885. 2016-03-28 15:55:25.843 - Thread: 1 -> Saving world - END
  886. 2016-03-28 15:55:25.846 - Thread: 1 -> Session snapshot save - START
  887. 2016-03-28 15:55:25.846 - Thread: 1 -> Checking file access for files in target dir.
  888. 2016-03-28 15:55:28.381 - Thread: 1 -> Session snapshot save - END
  889. 2016-03-28 15:55:28.435 - Thread: 1 -> RunLoadingAction - END
  890. 2016-03-28 15:55:28.436 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START
  891. 2016-03-28 15:55:28.615 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END
  892. 2016-03-28 15:55:28.615 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START
  893. 2016-03-28 15:55:28.615 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END
  894. 2016-03-28 15:55:28.638 - Thread: 1 -> Updating continues.
  895. 2016-03-28 15:55:28.701 - Thread: 1 -> GC Memory: 2,123,088,128 B
  896. 2016-03-28 15:55:45.035 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  897. 2016-03-28 15:55:45.035 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  898. 2016-03-28 15:55:45.035 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  899. 2016-03-28 15:55:45.035 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  900. 2016-03-28 15:55:45.035 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  901. 2016-03-28 15:55:45.035 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  902. 2016-03-28 15:55:45.037 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  903. 2016-03-28 15:55:45.037 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  904. 2016-03-28 15:55:45.037 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  905. 2016-03-28 15:55:45.037 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  906. 2016-03-28 15:55:45.037 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  907. 2016-03-28 15:55:45.037 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  908. 2016-03-28 15:55:45.037 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  909. 2016-03-28 15:55:45.037 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  910. 2016-03-28 15:55:45.037 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  911. 2016-03-28 15:55:45.037 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  912. 2016-03-28 15:55:45.037 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  913. 2016-03-28 15:55:45.037 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  914. 2016-03-28 15:55:45.037 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  915. 2016-03-28 15:55:45.037 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  916. 2016-03-28 15:55:45.037 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  917. 2016-03-28 15:55:45.037 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  918. 2016-03-28 15:55:45.037 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  919. 2016-03-28 15:55:45.037 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  920. 2016-03-28 15:55:45.038 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  921. 2016-03-28 15:55:45.038 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  922. 2016-03-28 15:55:45.038 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  923. 2016-03-28 15:55:45.523 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  924. 2016-03-28 15:55:45.524 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  925. 2016-03-28 15:55:48.392 - Thread: 1 -> Rigid body at address 0000000037B24800 is a complex MOPP/bvtree shape (more than 100 children)
  926. and has motion type other than fixed.
  927. Note that this can cause a significant performance loss.
  928. Consider simplifying the shape representation.
  929. 2016-03-28 15:55:51.751 - Thread: 1 -> Loading voxel storage from file 'I:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
  930. 2016-03-28 15:55:58.478 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  931. 2016-03-28 15:55:58.478 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  932. 2016-03-28 15:55:58.715 - Thread: 1 -> GC Memory: 3,284,939,720 B
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