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- 2016-03-28 15:53:14.294 - Thread: 1 -> Log Started
- 2016-03-28 15:53:14.297 - Thread: 1 -> Timezone (local - UTC): 1h
- 2016-03-28 15:53:14.297 - Thread: 1 -> App Version: 01_127_011
- 2016-03-28 15:53:14.297 - Thread: 1 -> Steam build: Always true
- 2016-03-28 15:53:14.297 - Thread: 1 -> Is official: True [NO][IS][NAMP]
- 2016-03-28 15:53:14.297 - Thread: 1 -> Environment.ProcessorCount: 8
- 2016-03-28 15:53:14.297 - Thread: 1 -> Environment.OSVersion: Microsoft Windows NT 10.0.10240.0
- 2016-03-28 15:53:14.297 - Thread: 1 -> Environment.CommandLine: "I:\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe"
- 2016-03-28 15:53:14.297 - Thread: 1 -> Environment.Is64BitProcess: True
- 2016-03-28 15:53:14.297 - Thread: 1 -> Environment.Is64BitOperatingSystem: True
- 2016-03-28 15:53:14.297 - Thread: 1 -> Environment.Version: 4.0.30319.42000
- 2016-03-28 15:53:14.297 - Thread: 1 -> Environment.CurrentDirectory: I:\Steam\steamapps\common\SpaceEngineers\Bin64
- 2016-03-28 15:53:14.297 - Thread: 1 -> MainAssembly.ProcessorArchitecture: Amd64
- 2016-03-28 15:53:14.297 - Thread: 1 -> ExecutingAssembly.ProcessorArchitecture: Amd64
- 2016-03-28 15:53:14.297 - Thread: 1 -> IntPtr.Size: 8
- 2016-03-28 15:53:14.297 - Thread: 1 -> Default Culture: en-GB
- 2016-03-28 15:53:14.297 - Thread: 1 -> Default UI Culture: en-GB
- 2016-03-28 15:53:14.297 - Thread: 1 -> IsAdmin: True
- 2016-03-28 15:53:14.303 - Thread: 1 -> MyConfig.Load() - START
- 2016-03-28 15:53:14.307 - Thread: 1 -> Path: C:\Users\Ross\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
- 2016-03-28 15:53:14.341 - Thread: 1 -> MemoryLimits: True
- 2016-03-28 15:53:14.341 - Thread: 1 -> VideoAdapter: 0
- 2016-03-28 15:53:14.341 - Thread: 1 -> ScreenWidth: 1920
- 2016-03-28 15:53:14.341 - Thread: 1 -> ScreenHeight: 1080
- 2016-03-28 15:53:14.341 - Thread: 1 -> WindowMode: 0
- 2016-03-28 15:53:14.341 - Thread: 1 -> VerticalSync: False
- 2016-03-28 15:53:14.341 - Thread: 1 -> HardwareCursor: True
- 2016-03-28 15:53:14.341 - Thread: 1 -> RenderQuality: 1
- 2016-03-28 15:53:14.341 - Thread: 1 -> FieldOfView: 70.40473
- 2016-03-28 15:53:14.341 - Thread: 1 -> RefreshRate: 60
- 2016-03-28 15:53:14.341 - Thread: 1 -> MusicVolume: 0
- 2016-03-28 15:53:14.341 - Thread: 1 -> GameVolume: 0.3105125
- 2016-03-28 15:53:14.341 - Thread: 1 -> Language: 0
- 2016-03-28 15:53:14.341 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
- 2016-03-28 15:53:14.341 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
- 2016-03-28 15:53:14.341 - Thread: 1 -> CubeBuilderBuildingMode: 1
- 2016-03-28 15:53:14.341 - Thread: 1 -> ControlsHints: False
- 2016-03-28 15:53:14.341 - Thread: 1 -> RotationHints: True
- 2016-03-28 15:53:14.341 - Thread: 1 -> ShowCrosshair: True
- 2016-03-28 15:53:14.341 - Thread: 1 -> DisableHeadbob: True
- 2016-03-28 15:53:14.341 - Thread: 1 -> CompressSaveGames: False
- 2016-03-28 15:53:14.341 - Thread: 1 -> ShowPlayerNamesOnHud: True
- 2016-03-28 15:53:14.341 - Thread: 1 -> NeedShowTutorialQuestion: False
- 2016-03-28 15:53:14.341 - Thread: 1 -> MultiplayerShowCompatible: True
- 2016-03-28 15:53:14.341 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
- 2016-03-28 15:53:14.341 - Thread: 1 -> MinimalHud: False
- 2016-03-28 15:53:14.341 - Thread: 1 -> RenderInterpolation: True
- 2016-03-28 15:53:14.341 - Thread: 1 -> HudWarnings: True
- 2016-03-28 15:53:14.341 - Thread: 1 -> ScreenshotSizeMultiplier: 1
- 2016-03-28 15:53:14.341 - Thread: 1 -> CubeBuilderUseSymmetry: False
- 2016-03-28 15:53:14.341 - Thread: 1 -> GraphicsRenderer: DirectX 11
- 2016-03-28 15:53:14.341 - Thread: 1 -> VoiceChat: True
- 2016-03-28 15:53:14.342 - Thread: 1 -> UiTransparency: 1
- 2016-03-28 15:53:14.342 - Thread: 1 -> UiBkTransparency: 1
- 2016-03-28 15:53:14.342 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String]
- 2016-03-28 15:53:14.342 - Thread: 1 -> FirstTimeRun: False
- 2016-03-28 15:53:14.342 - Thread: 1 -> GrassDensity: 1
- 2016-03-28 15:53:14.342 - Thread: 1 -> MutedPlayers:
- 2016-03-28 15:53:14.342 - Thread: 1 -> LowMemSwitchToLow: 0
- 2016-03-28 15:53:14.342 - Thread: 1 -> VoiceChatVolume: 1
- 2016-03-28 15:53:14.342 - Thread: 1 -> ReleasingAltResetsCamera: False
- 2016-03-28 15:53:14.342 - Thread: 1 -> VoxelQuality: 3
- 2016-03-28 15:53:14.342 - Thread: 1 -> AntialiasingMode: 2
- 2016-03-28 15:53:14.342 - Thread: 1 -> ShadowMapResolution: 0
- 2016-03-28 15:53:14.342 - Thread: 1 -> FoliageDetails: 1
- 2016-03-28 15:53:14.342 - Thread: 1 -> DebugComponentsInfo: 2
- 2016-03-28 15:53:14.344 - Thread: 1 -> MyConfig.Load() - END
- 2016-03-28 15:53:14.345 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified
- 2016-03-28 15:53:14.808 - Thread: 1 -> WMI {
- 2016-03-28 15:53:14.812 - Thread: 1 -> {
- 2016-03-28 15:53:14.813 - Thread: 1 -> Caption = NVIDIA GeForce GTX 970
- 2016-03-28 15:53:14.813 - Thread: 1 -> AdapterRam = 4293918720
- 2016-03-28 15:53:14.813 - Thread: 1 -> DriverVersion = 10.18.13.6447
- 2016-03-28 15:53:14.813 - Thread: 1 -> DriverDate = 20160303000000.000000-000
- 2016-03-28 15:53:14.813 - Thread: 1 -> Description = NVIDIA GeForce GTX 970
- 2016-03-28 15:53:14.813 - Thread: 1 -> DeviceID = VideoController1
- 2016-03-28 15:53:14.813 - Thread: 1 -> Name = NVIDIA GeForce GTX 970
- 2016-03-28 15:53:14.813 - Thread: 1 -> VideoProcessor = GeForce GTX 970
- 2016-03-28 15:53:14.813 - Thread: 1 -> VideoArchitecture = 5
- 2016-03-28 15:53:14.813 - Thread: 1 -> PNPDeviceID = PCI\VEN_10DE&DEV_13C2&SUBSYS_31601462&REV_A1\4&80E7924&0&0008
- 2016-03-28 15:53:14.813 - Thread: 1 -> InstalledDisplayDrivers = nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um,nvwgf2um
- 2016-03-28 15:53:14.813 - Thread: 1 -> }
- 2016-03-28 15:53:14.813 - Thread: 1 -> }
- 2016-03-28 15:53:14.948 - Thread: 1 -> Steam.IsActive: True
- 2016-03-28 15:53:14.949 - Thread: 1 -> Steam.IsOnline: True
- 2016-03-28 15:53:14.949 - Thread: 1 -> Steam.OwnsGame: True
- 2016-03-28 15:53:14.949 - Thread: 1 -> Steam.UserId: 76561198000461831
- 2016-03-28 15:53:14.949 - Thread: 1 -> Steam.UserName: Kham
- 2016-03-28 15:53:14.949 - Thread: 1 -> Steam.Branch:
- 2016-03-28 15:53:14.949 - Thread: 1 -> Build date: 2016-03-25 06:00
- 2016-03-28 15:53:14.949 - Thread: 1 -> Build version: 0.1.5928.32414
- 2016-03-28 15:53:15.016 - Thread: 1 -> MySandboxGame.Constructor() - START
- 2016-03-28 15:53:15.017 - Thread: 1 -> Game dir: I:\Steam\steamapps\common\SpaceEngineers\Bin64
- 2016-03-28 15:53:15.017 - Thread: 1 -> Content dir: I:\Steam\steamapps\common\SpaceEngineers\Content
- 2016-03-28 15:53:15.017 - Thread: 1 -> Found processor count: 8
- 2016-03-28 15:53:15.017 - Thread: 1 -> Using processor count: 8
- 2016-03-28 15:53:15.632 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
- 2016-03-28 15:53:15.639 - Thread: 1 -> ea9ac697000c5138cfce8d758fe30d0bd12b34b7
- 2016-03-28 15:53:15.922 - Thread: 1 -> Loading scenarios
- 2016-03-28 15:53:15.973 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
- 2016-03-28 15:53:15.975 - Thread: 1 -> afa78e17434195fb212550af2c013c647e565534
- 2016-03-28 15:53:15.983 - Thread: 1 -> Preallocate - START
- 2016-03-28 15:53:15.985 - Thread: 1 -> MySpaceBuildComponent - START
- 2016-03-28 15:53:15.985 - Thread: 1 -> MySpaceBuildComponent - END
- 2016-03-28 15:53:15.985 - Thread: 1 -> MySpaceWorldGenerator - START
- 2016-03-28 15:53:15.995 - Thread: 1 -> MySpaceWorldGenerator - END
- 2016-03-28 15:53:15.995 - Thread: 1 -> MyEntities - START
- 2016-03-28 15:53:16.021 - Thread: 1 -> MyEntities - END
- 2016-03-28 15:53:16.021 - Thread: 1 -> MyObjectBuilder_Base - START
- 2016-03-28 15:53:16.021 - Thread: 1 -> MyObjectBuilder_Base - END
- 2016-03-28 15:53:16.021 - Thread: 1 -> MyTransparentGeometry - START
- 2016-03-28 15:53:16.063 - Thread: 1 -> MyTransparentGeometry - END
- 2016-03-28 15:53:16.063 - Thread: 1 -> MyCubeGridDeformationTables - START
- 2016-03-28 15:53:16.073 - Thread: 1 -> MyCubeGridDeformationTables - END
- 2016-03-28 15:53:16.073 - Thread: 1 -> MyMath - START
- 2016-03-28 15:53:16.074 - Thread: 1 -> MyMath - END
- 2016-03-28 15:53:16.074 - Thread: 1 -> MySimpleObjectDraw - START
- 2016-03-28 15:53:16.075 - Thread: 1 -> MySimpleObjectDraw - END
- 2016-03-28 15:53:16.082 - Thread: 1 -> MyDefinitionManager - START
- 2016-03-28 15:53:16.082 - Thread: 1 -> MyDefinitionManager - END
- 2016-03-28 15:53:16.082 - Thread: 1 -> MyCubeGridDefinitions - START
- 2016-03-28 15:53:16.126 - Thread: 1 -> MyCubeGridDefinitions - END
- 2016-03-28 15:53:16.126 - Thread: 1 -> MyAIActionsParser - START
- 2016-03-28 15:53:16.126 - Thread: 1 -> MyAIActionsParser - END
- 2016-03-28 15:53:16.127 - Thread: 1 -> MyMultiplayerBase - START
- 2016-03-28 15:53:16.127 - Thread: 1 -> MyMultiplayerBase - END
- 2016-03-28 15:53:16.127 - Thread: 1 -> MyMultiplayerServerBase - START
- 2016-03-28 15:53:16.127 - Thread: 1 -> MyMultiplayerServerBase - END
- 2016-03-28 15:53:16.127 - Thread: 1 -> MyDedicatedServerBase - START
- 2016-03-28 15:53:16.127 - Thread: 1 -> MyDedicatedServerBase - END
- 2016-03-28 15:53:16.127 - Thread: 1 -> MyDedicatedServerBattle - START
- 2016-03-28 15:53:16.127 - Thread: 1 -> MyDedicatedServerBattle - END
- 2016-03-28 15:53:16.127 - Thread: 1 -> MyMultiplayerLobbyClient - START
- 2016-03-28 15:53:16.127 - Thread: 1 -> MyMultiplayerLobbyClient - END
- 2016-03-28 15:53:16.127 - Thread: 1 -> MyServerDebugCommands - START
- 2016-03-28 15:53:16.133 - Thread: 1 -> MyServerDebugCommands - END
- 2016-03-28 15:53:16.133 - Thread: 1 -> MyMultiplayerClient - START
- 2016-03-28 15:53:16.133 - Thread: 1 -> MyMultiplayerClient - END
- 2016-03-28 15:53:16.133 - Thread: 1 -> MyMultiplayerLobby - START
- 2016-03-28 15:53:16.133 - Thread: 1 -> MyMultiplayerLobby - END
- 2016-03-28 15:53:16.133 - Thread: 1 -> MyDedicatedServer - START
- 2016-03-28 15:53:16.133 - Thread: 1 -> MyDedicatedServer - END
- 2016-03-28 15:53:16.133 - Thread: 1 -> MyAiTargetManager - START
- 2016-03-28 15:53:16.133 - Thread: 1 -> MyAiTargetManager - END
- 2016-03-28 15:53:16.133 - Thread: 1 -> MyEntityComponentsDebugDraw - START
- 2016-03-28 15:53:16.133 - Thread: 1 -> MyEntityComponentsDebugDraw - END
- 2016-03-28 15:53:16.133 - Thread: 1 -> MyChatHistory - START
- 2016-03-28 15:53:16.133 - Thread: 1 -> MyChatHistory - END
- 2016-03-28 15:53:16.133 - Thread: 1 -> MySyncDestructions - START
- 2016-03-28 15:53:16.133 - Thread: 1 -> MySyncDestructions - END
- 2016-03-28 15:53:16.133 - Thread: 1 -> MyGuiIngameScriptsPage - START
- 2016-03-28 15:53:16.162 - Thread: 1 -> MyGuiIngameScriptsPage - END
- 2016-03-28 15:53:16.162 - Thread: 1 -> MySyncEnvironmentItems - START
- 2016-03-28 15:53:16.169 - Thread: 1 -> MySyncEnvironmentItems - END
- 2016-03-28 15:53:16.169 - Thread: 1 -> MyGuiScreenAdminMenu - START
- 2016-03-28 15:53:16.169 - Thread: 1 -> MyGuiScreenAdminMenu - END
- 2016-03-28 15:53:16.169 - Thread: 1 -> MyCommandCharacter - START
- 2016-03-28 15:53:16.172 - Thread: 1 -> MyCommandCharacter - END
- 2016-03-28 15:53:16.172 - Thread: 1 -> MyCommandConsole - START
- 2016-03-28 15:53:16.173 - Thread: 1 -> MyCommandConsole - END
- 2016-03-28 15:53:16.173 - Thread: 1 -> MyCommandEntity - START
- 2016-03-28 15:53:16.175 - Thread: 1 -> MyCommandEntity - END
- 2016-03-28 15:53:16.175 - Thread: 1 -> MySyncScenario - START
- 2016-03-28 15:53:16.175 - Thread: 1 -> MySyncScenario - END
- 2016-03-28 15:53:16.175 - Thread: 1 -> MySyncEntity - START
- 2016-03-28 15:53:16.175 - Thread: 1 -> MySyncEntity - END
- 2016-03-28 15:53:16.175 - Thread: 1 -> Preallocate - END
- 2016-03-28 15:53:16.183 - Thread: 1 -> MySandboxGame.Constructor() - END
- 2016-03-28 15:53:16.187 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START
- 2016-03-28 15:53:16.188 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.5928.32414, Culture=neutral, PublicKeyToken=null
- 2016-03-28 15:53:16.188 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.5928.32414, Culture=neutral, PublicKeyToken=null
- 2016-03-28 15:53:16.188 - Thread: 1 -> Assembly.Location: I:\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll
- 2016-03-28 15:53:16.188 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319
- 2016-03-28 15:53:16.188 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END
- 2016-03-28 15:53:16.191 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START
- 2016-03-28 15:53:16.198 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: System manufacturer
- 2016-03-28 15:53:16.198 - Thread: 1 -> Win32_ComputerSystem.Model: System Product Name
- 2016-03-28 15:53:16.199 - Thread: 1 -> Virtualized: False
- 2016-03-28 15:53:16.202 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
- 2016-03-28 15:53:16.204 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,155,592,192 bytes
- 2016-03-28 15:53:16.204 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes
- 2016-03-28 15:53:16.204 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 13,384,986,624 bytes
- 2016-03-28 15:53:16.204 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,736,554,676,224 bytes
- 2016-03-28 15:53:16.208 - Thread: 1 -> Drive C: | Capacity: 250,055,684,096 bytes | Free space: 40,904,519,680 bytes
- 2016-03-28 15:53:16.208 - Thread: 1 -> Drive D: | Capacity: 2,000,391,499,776 bytes | Free space: 444,674,256,896 bytes
- 2016-03-28 15:53:16.208 - Thread: 1 -> Drive E: | Capacity: 500,106,784,768 bytes | Free space: 98,621,702,144 bytes
- 2016-03-28 15:53:16.208 - Thread: 1 -> Drive F: | Capacity: 1,000,199,942,144 bytes | Free space: 509,286,330,368 bytes
- 2016-03-28 15:53:16.208 - Thread: 1 -> Drive I: | Capacity: 250,058,108,928 bytes | Free space: 120,794,247,168 bytes
- 2016-03-28 15:53:16.209 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END
- 2016-03-28 15:53:16.209 - Thread: 1 -> MySandboxGame.Initialize() - START
- 2016-03-28 15:53:16.327 - Thread: 1 -> MyGuiGameControlsHelpers()
- 2016-03-28 15:53:16.414 - Thread: 1 -> Physics.Init
- 2016-03-28 15:53:16.414 - Thread: 1 -> Version: Dev(2), 1800, [DM][S]
- 2016-03-28 15:53:16.432 - Thread: 1 -> HkGameName: SpaceEngineers Dev
- 2016-03-28 15:53:16.460 - Thread: 1 -> MySandboxGame.LoadData() - START
- 2016-03-28 15:53:16.461 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START
- 2016-03-28 15:53:16.550 - Thread: 1 -> 6c89cc5ba5b387a3af49f19ba13a9c364d73adfb
- 2016-03-28 15:53:16.715 - Thread: 1 -> Loading sound definitions
- 2016-03-28 15:53:16.724 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END
- 2016-03-28 15:53:16.733 - Thread: 1 -> MyAudio.LoadData - START
- 2016-03-28 15:53:16.827 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 6
- 2016-03-28 15:53:19.169 - Thread: 1 -> MyAudio.LoadData - END
- 2016-03-28 15:53:19.179 - Thread: 1 -> Could not find any sound for 'None'
- 2016-03-28 15:53:19.179 - Thread: 1 -> Could not find any sound for 'HudCraftBarProgressLoop'
- 2016-03-28 15:53:19.179 - Thread: 1 -> Could not find any sound for 'HudErrorMessage'
- 2016-03-28 15:53:19.179 - Thread: 1 -> Could not find any sound for 'HudOpenCraftWin'
- 2016-03-28 15:53:19.179 - Thread: 1 -> Could not find any sound for 'HudOpenInventory'
- 2016-03-28 15:53:19.186 - Thread: 1 -> MyGuiManager()
- 2016-03-28 15:53:19.252 - Thread: 1 -> MyScreenManager()
- 2016-03-28 15:53:19.312 - Thread: 1 -> MyConfig.Save() - START
- 2016-03-28 15:53:19.312 - Thread: 1 -> Path: C:\Users\Ross\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
- 2016-03-28 15:53:19.342 - Thread: 1 -> MyConfig.Save() - END
- 2016-03-28 15:53:19.344 - Thread: 1 -> MyGuiManager.LoadContent() - START
- 2016-03-28 15:53:19.434 - Thread: 1 -> MyGuiManager.LoadContent() - START
- 2016-03-28 15:53:19.435 - Thread: 1 -> MyGuiManager.LoadContent() - END
- 2016-03-28 15:53:19.435 - Thread: 1 -> MyGuiManager.LoadContent() - END
- 2016-03-28 15:53:19.629 - Thread: 1 -> MySandboxGame.LoadData() - END
- 2016-03-28 15:53:19.672 - Thread: 1 -> MySandboxGame.Initialize() - END
- 2016-03-28 15:53:19.679 - Thread: 1 -> Timer Frequency: 3331175
- 2016-03-28 15:53:19.679 - Thread: 1 -> Ticks per frame: 55752
- 2016-03-28 15:54:34.121 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
- 2016-03-28 15:54:34.124 - Thread: 1 -> ea9ac697000c5138cfce8d758fe30d0bd12b34b7
- 2016-03-28 15:54:34.212 - Thread: 1 -> Loading scenarios
- 2016-03-28 15:54:34.212 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
- 2016-03-28 15:54:41.925 - Thread: 1 -> QuickstartSandbox - START
- 2016-03-28 15:54:41.941 - Thread: 1 -> QuickstartSandbox - END
- 2016-03-28 15:54:41.942 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-03-28 15:54:41.942 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-03-28 15:54:41.943 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-03-28 15:54:41.944 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-03-28 15:54:41.944 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-03-28 15:54:41.944 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-03-28 15:54:41.944 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START
- 2016-03-28 15:54:41.946 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END
- 2016-03-28 15:54:42.236 - Thread: 1 -> RunLoadingAction - START
- 2016-03-28 15:54:42.241 - Thread: 1 -> Starting world Created 2016-03-28 15:54
- 2016-03-28 15:54:42.251 - Thread: 1 -> MyDefinitionManager.LoadData() - START
- 2016-03-28 15:54:42.252 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
- 2016-03-28 15:54:42.254 - Thread: 1 -> ea9ac697000c5138cfce8d758fe30d0bd12b34b7
- 2016-03-28 15:54:42.340 - Thread: 1 -> Loading scenarios
- 2016-03-28 15:54:42.344 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
- 2016-03-28 15:54:42.350 - Thread: 1 -> 2579f85b0e3ee0434d71110ba1d008aa872a113e
- 2016-03-28 15:54:42.375 - Thread: 1 -> 2517cc92904c1be9abcd12375f4bc1636f6f2f61
- 2016-03-28 15:54:42.389 - Thread: 1 -> 9c40b8ec496533fb4be15c3cba291a81fb4ea8c7
- 2016-03-28 15:54:42.475 - Thread: 1 -> 3d083f85b57c30c9376cd5826eaf3b7905b334e2
- 2016-03-28 15:54:42.492 - Thread: 1 -> 51b6f68d2250c288e53efa22238d9277ac227681
- 2016-03-28 15:54:42.494 - Thread: 1 -> 6c332851dd8cb6135c5674bc01a39b49b468f770
- 2016-03-28 15:54:42.498 - Thread: 1 -> af1d6a1d3b7ea44bd23ad5888c983b1b874d0fbf
- 2016-03-28 15:54:42.592 - Thread: 1 -> d8dda52ef31e110d725c7bad2d4d733af0f121eb
- 2016-03-28 15:54:42.607 - Thread: 1 -> e21445c2c75a3321042ae4c3b27bf0b22ea36ce5
- 2016-03-28 15:54:42.618 - Thread: 1 -> 99a07e887fc2582b6a86943a7955ca80731f652e
- 2016-03-28 15:54:42.624 - Thread: 1 -> 0fbe977d83eb049fa4e5bdb5df51db2c7717bc68
- 2016-03-28 15:54:42.644 - Thread: 1 -> 2d225ef077656b89844648f6825b2958f55a4932
- 2016-03-28 15:54:42.652 - Thread: 1 -> cc94a5cf09c3e3ab1259bb1fb6898cb419a3b4f1
- 2016-03-28 15:54:42.663 - Thread: 1 -> da26aa39acc98ca8222eb8d200e4bfe55386ac11
- 2016-03-28 15:54:42.730 - Thread: 1 -> f5cbb83d71fbde18c2dab430a12db99d97b823b0
- 2016-03-28 15:54:42.736 - Thread: 1 -> 7a91adfd87410c753915d8e3152c4e6f487d18d1
- 2016-03-28 15:54:42.749 - Thread: 1 -> e8cf21bc944d36993344dfb26d4b1999988e2ad8
- 2016-03-28 15:54:42.757 - Thread: 1 -> 5b20bbee2a7b4fbbc21c96c5d55f2667d0d6935f
- 2016-03-28 15:54:42.776 - Thread: 1 -> 38f1acf41279d9385bbd8b0a9688f21803e2ff02
- 2016-03-28 15:54:44.806 - Thread: 1 -> 16d164b9a16dda370959dccd842ee8dd4abdaa4d
- 2016-03-28 15:54:44.814 - Thread: 1 -> c602eec5d4addfed3c6363a81885bcd7651b29dc
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- 2016-03-28 15:54:47.335 - Thread: 1 -> Loading behaviors
- 2016-03-28 15:54:47.336 - Thread: 1 -> Loading ammo magazines
- 2016-03-28 15:54:47.340 - Thread: 1 -> Loading ammo definitions
- 2016-03-28 15:54:47.344 - Thread: 1 -> Loading animations
- 2016-03-28 15:54:47.349 - Thread: 1 -> Loading animations
- 2016-03-28 15:54:47.349 - Thread: 1 -> Loading animations
- 2016-03-28 15:54:47.349 - Thread: 1 -> Loading sound definitions
- 2016-03-28 15:54:47.349 - Thread: 1 -> Loading category classes
- 2016-03-28 15:54:47.353 - Thread: 1 -> Loading blueprint classes
- 2016-03-28 15:54:47.355 - Thread: 1 -> Loading blueprint class entries
- 2016-03-28 15:54:47.355 - Thread: 1 -> Loading blueprints
- 2016-03-28 15:54:47.358 - Thread: 1 -> Loading agent definitions
- 2016-03-28 15:54:47.360 - Thread: 1 -> Loading character definitions
- 2016-03-28 15:54:47.379 - Thread: 1 -> Loading character definitions
- 2016-03-28 15:54:47.379 - Thread: 1 -> Loading components
- 2016-03-28 15:54:47.381 - Thread: 1 -> Loading configuration
- 2016-03-28 15:54:47.382 - Thread: 1 -> Loading container types
- 2016-03-28 15:54:47.385 - Thread: 1 -> Loading block positions
- 2016-03-28 15:54:47.388 - Thread: 1 -> Loading curve definitions
- 2016-03-28 15:54:47.392 - Thread: 1 -> Loading debris
- 2016-03-28 15:54:47.393 - Thread: 1 -> Loading environment items entries
- 2016-03-28 15:54:47.394 - Thread: 1 -> Loading edges
- 2016-03-28 15:54:47.395 - Thread: 1 -> Loading entity components
- 2016-03-28 15:54:47.400 - Thread: 1 -> Loading component containers
- 2016-03-28 15:54:47.402 - Thread: 1 -> Loading environment definition
- 2016-03-28 15:54:47.405 - Thread: 1 -> Loading environment items entries
- 2016-03-28 15:54:47.405 - Thread: 1 -> Loading factions
- 2016-03-28 15:54:47.407 - Thread: 1 -> Loading gas property definitions
- 2016-03-28 15:54:47.407 - Thread: 1 -> Loading event definitions
- 2016-03-28 15:54:47.409 - Thread: 1 -> Loading physical items
- 2016-03-28 15:54:47.420 - Thread: 1 -> Loading LCD texture categories
- 2016-03-28 15:54:47.421 - Thread: 1 -> Loading physical items
- 2016-03-28 15:54:47.422 - Thread: 1 -> Loading physical material properties
- 2016-03-28 15:54:47.427 - Thread: 1 -> Loading pirate antennas
- 2016-03-28 15:54:47.438 - Thread: 1 -> Loading resource distribution groups
- 2016-03-28 15:54:47.438 - Thread: 1 -> Loading sound categories
- 2016-03-28 15:54:47.440 - Thread: 1 -> Loading stat definitions
- 2016-03-28 15:54:47.441 - Thread: 1 -> Loading grid creators
- 2016-03-28 15:54:47.443 - Thread: 1 -> Loading transparent material properties
- 2016-03-28 15:54:47.444 - Thread: 1 -> Loading voxel map storage definitions
- 2016-03-28 15:54:47.445 - Thread: 1 -> Loading voxel material definitions
- 2016-03-28 15:54:47.454 - Thread: 1 -> Audio effects definitions
- 2016-03-28 15:54:47.459 - Thread: 1 -> Loading environment item definitions
- 2016-03-28 15:54:47.463 - Thread: 1 -> Loading environment items definitions
- 2016-03-28 15:54:47.465 - Thread: 1 -> Loading environment items definitions
- 2016-03-28 15:54:47.465 - Thread: 1 -> Loading physical material properties
- 2016-03-28 15:54:47.470 - Thread: 1 -> Could not find any sound for 'ImpBulletHitGlass'
- 2016-03-28 15:54:47.470 - Thread: 1 -> Could not find any sound for 'ImpExpHitRock'
- 2016-03-28 15:54:47.470 - Thread: 1 -> Could not find any sound for 'ImpExpHitMetal'
- 2016-03-28 15:54:47.470 - Thread: 1 -> Could not find any sound for 'ImpExpHitGlass'
- 2016-03-28 15:54:47.470 - Thread: 1 -> Could not find any sound for 'ImpExpHitMetal'
- 2016-03-28 15:54:47.470 - Thread: 1 -> Could not find any sound for 'ImpExpHitMetal'
- 2016-03-28 15:54:47.470 - Thread: 1 -> Could not find any sound for 'ImpExpHitMetal'
- 2016-03-28 15:54:47.470 - Thread: 1 -> Loading environment item definitions
- 2016-03-28 15:54:47.471 - Thread: 1 -> Loading environment item definitions
- 2016-03-28 15:54:47.471 - Thread: 1 -> Loading voxel material changes definitions
- 2016-03-28 15:54:47.471 - Thread: 1 -> Loading weapon definitions
- 2016-03-28 15:54:47.475 - Thread: 1 -> Loading cube blocks
- 2016-03-28 15:54:47.613 - Thread: 1 -> Loading prefabs
- 2016-03-28 15:54:47.614 - Thread: 1 -> Loading prefabs
- 2016-03-28 15:54:47.614 - Thread: 1 -> Loading prefabs
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- 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
- 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
- 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
- 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
- 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
- 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
- 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
- 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
- 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
- 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
- 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
- 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
- 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
- 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
- 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
- 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
- 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
- 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
- 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
- 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
- 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
- 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
- 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
- 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
- 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
- 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
- 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
- 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
- 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
- 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
- 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
- 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
- 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
- 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
- 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
- 2016-03-28 15:54:47.616 - Thread: 1 -> Loading prefabs
- 2016-03-28 15:54:47.617 - Thread: 1 -> Loading prefabs
- 2016-03-28 15:54:47.617 - Thread: 1 -> Loading respawn ships
- 2016-03-28 15:54:47.618 - Thread: 1 -> Loading spawn groups
- 2016-03-28 15:54:47.624 - Thread: 1 -> List of used mods (0) - START
- 2016-03-28 15:54:47.625 - Thread: 1 -> List of used mods - END
- 2016-03-28 15:54:47.677 - Thread: 1 -> MyAudio.UnloadData - START
- 2016-03-28 15:54:47.692 - Thread: 1 -> MyAudio.UnloadData - END
- 2016-03-28 15:54:47.692 - Thread: 1 -> MyAudio.LoadData - START
- 2016-03-28 15:54:47.729 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 6
- 2016-03-28 15:54:48.176 - Thread: 1 -> MyAudio.LoadData - END
- 2016-03-28 15:54:48.198 - Thread: 1 -> Could not find environment item definition for MyObjectBuilder_DestroyableItems/SnowFoliagexxxxx.
- 2016-03-28 15:54:48.200 - Thread: 1 -> MyDefinitionManager.LoadData() - END
- 2016-03-28 15:54:48.349 - Thread: 1 -> GC Memory: 812,329,664 B
- 2016-03-28 15:54:48.352 - Thread: 1 -> Process Memory: 1,643,020,288 B
- 2016-03-28 15:54:48.363 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2016-03-28 15:54:48.370 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.5928.32383, Culture=neutral, PublicKeyToken=null
- 2016-03-28 15:54:48.370 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2016-03-28 15:54:48.370 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2016-03-28 15:54:48.389 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.5928.32414, Culture=neutral, PublicKeyToken=null
- 2016-03-28 15:54:55.993 - Thread: 1 -> MyTransparentGeometry.LoadData - START
- 2016-03-28 15:54:56.060 - Thread: 1 -> Loading Procedural World Generator: Seed = '517539809' = 517539809, Density = 0.25
- 2016-03-28 15:54:56.075 - Thread: 1 -> MyScriptManager.LoadData() - START
- 2016-03-28 15:54:56.340 - Thread: 1 -> Registered modules from: _StatLogic, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2016-03-28 15:54:56.340 - Thread: 1 -> Script loaded: _StatLogic, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2016-03-28 15:54:56.340 - Thread: 1 -> MyScriptManager.LoadData() - END
- 2016-03-28 15:54:56.347 - Thread: 1 -> MySunWind.LoadData() - START
- 2016-03-28 15:54:56.348 - Thread: 1 -> MySunWind.LoadData() - END
- 2016-03-28 15:54:56.356 - Thread: 1 -> MyExplosions.LoadData() - START
- 2016-03-28 15:54:56.357 - Thread: 1 -> Could not find any sound for 'WepExplOnPlay'
- 2016-03-28 15:54:56.357 - Thread: 1 -> Could not find any sound for 'WepMissileExplosion'
- 2016-03-28 15:54:56.362 - Thread: 1 -> MyExplosions.LoadData() - END
- 2016-03-28 15:54:56.363 - Thread: 1 -> MyMissiles.LoadContent() - START
- 2016-03-28 15:54:56.363 - Thread: 1 -> MyMissiles.LoadContent() - END
- 2016-03-28 15:54:56.366 - Thread: 1 -> Pre-loading neutral ship spawn groups...
- 2016-03-28 15:54:56.366 - Thread: 1 -> End pre-loading neutral ship spawn groups.
- 2016-03-28 15:54:56.366 - Thread: 1 -> MyLights.LoadData() - START
- 2016-03-28 15:54:56.368 - Thread: 1 -> MyLights.LoadData() - END
- 2016-03-28 15:54:56.375 - Thread: 1 -> MyParticlesLibrary.ctor - START
- 2016-03-28 15:54:56.468 - Thread: 1 -> MyParticlesLibrary.ctor - END
- 2016-03-28 15:54:56.493 - Thread: 1 -> MyWorldGenerator.GenerateWorld - START
- 2016-03-28 15:55:04.264 - Thread: 1 -> Model Models\Environment\Props\Monolith.mwm - Unable to load collision geometry from file, default collision will be used !
- 2016-03-28 15:55:04.376 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-28 15:55:04.377 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-28 15:55:04.533 - Thread: 1 -> Model Models\Environment\Props\Stereolith.mwm - Unable to load collision geometry from file, default collision will be used !
- 2016-03-28 15:55:04.533 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-28 15:55:04.533 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-28 15:55:08.123 - Thread: 1 -> Rigid body at address 0000000050107450 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-28 15:55:08.126 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-28 15:55:08.126 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-28 15:55:08.505 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-28 15:55:08.505 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-28 15:55:09.591 - Thread: 1 -> Rigid body at address 000000005006C7F0 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-28 15:55:09.700 - Thread: 1 -> Rigid body at address 000000005028F600 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-28 15:55:09.952 - Thread: 1 -> Rigid body at address 000000005028E5F0 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-28 15:55:10.420 - Thread: 1 -> Rigid body at address 0000000050280690 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-28 15:55:10.420 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-28 15:55:10.420 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-28 15:55:14.708 - Thread: 1 -> Rigid body at address 00000000504BC850 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-28 15:55:14.708 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-28 15:55:14.708 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-28 15:55:15.482 - Thread: 1 -> Performance warning: big number of AABB overlaps in the broadphase caused reallocation - consider increasing hkpWorldCinfo::m_broadPhaseQuerySize
- 2016-03-28 15:55:15.484 - Thread: 1 -> Performance warning: big number of AABB overlaps in the broadphase caused reallocation - consider increasing hkpWorldCinfo::m_broadPhaseQuerySize
- 2016-03-28 15:55:16.010 - Thread: 1 -> Rigid body at address 0000000036435DF0 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-28 15:55:16.010 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-28 15:55:16.010 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-28 15:55:16.237 - Thread: 1 -> Rigid body at address 0000000050583D60 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-28 15:55:16.237 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-28 15:55:16.237 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-28 15:55:16.475 - Thread: 1 -> Rigid body at address 00000000366037A0 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-28 15:55:16.475 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-28 15:55:16.475 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-28 15:55:17.803 - Thread: 1 -> Rigid body at address 0000000036784830 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-28 15:55:17.803 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-28 15:55:17.803 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-28 15:55:18.734 - Thread: 1 -> Rigid body at address 0000000036B44050 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-28 15:55:18.734 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-28 15:55:18.734 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-28 15:55:18.979 - Thread: 1 -> Rigid body at address 0000000036BD8F20 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-28 15:55:18.979 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-28 15:55:18.979 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-28 15:55:19.240 - Thread: 1 -> Rigid body at address 0000000036787FD0 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-28 15:55:19.240 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-28 15:55:19.240 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-28 15:55:19.477 - Thread: 1 -> Rigid body at address 0000000036E1EC50 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-28 15:55:19.477 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-28 15:55:19.477 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-28 15:55:19.775 - Thread: 1 -> Rigid body at address 0000000036E77FA0 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-28 15:55:19.776 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-28 15:55:19.776 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-28 15:55:20.033 - Thread: 1 -> Rigid body at address 0000000036BA59C0 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-28 15:55:20.034 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-28 15:55:20.034 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-28 15:55:20.296 - Thread: 1 -> Rigid body at address 00000000364C4990 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-28 15:55:20.296 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-28 15:55:20.296 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-28 15:55:21.623 - Thread: 1 -> Rigid body at address 000000003724F2B0 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-28 15:55:21.624 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-28 15:55:21.624 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-28 15:55:22.546 - Thread: 1 -> Rigid body at address 0000000037040D70 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-28 15:55:22.546 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-28 15:55:22.546 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-28 15:55:22.792 - Thread: 1 -> Rigid body at address 00000000376A3820 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-28 15:55:22.793 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-28 15:55:22.793 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-28 15:55:23.047 - Thread: 1 -> Rigid body at address 0000000037681EB0 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-28 15:55:23.047 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-28 15:55:23.047 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-28 15:55:23.278 - Thread: 1 -> Rigid body at address 00000000377BAEB0 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-28 15:55:23.278 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-28 15:55:23.278 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-28 15:55:23.534 - Thread: 1 -> Rigid body at address 000000003785C470 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-28 15:55:23.534 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-28 15:55:23.534 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-28 15:55:23.882 - Thread: 1 -> CameraAttachedTo: Entity
- 2016-03-28 15:55:23.897 - Thread: 1 -> MyWorldGenerator.GenerateWorld - END
- 2016-03-28 15:55:23.940 - Thread: 1 -> MySession.Static.LogSettings - START
- 2016-03-28 15:55:23.940 - Thread: 1 -> Name = Created 2016-03-28 15:54
- 2016-03-28 15:55:23.940 - Thread: 1 -> Description =
- 2016-03-28 15:55:23.941 - Thread: 1 -> GameDateTime = 01/01/2081 00:00:00
- 2016-03-28 15:55:23.941 - Thread: 1 -> Scenario = Easy Start Earth
- 2016-03-28 15:55:23.941 - Thread: 1 -> AsteroidAmount = 0
- 2016-03-28 15:55:23.941 - Thread: 1 -> Password =
- 2016-03-28 15:55:23.941 - Thread: 1 -> CurrentPath = C:\Users\Ross\AppData\Roaming\SpaceEngineers\Saves\76561198000461831\Created 2016-03-28 1554
- 2016-03-28 15:55:23.941 - Thread: 1 -> WorkshopId =
- 2016-03-28 15:55:23.941 - Thread: 1 -> CameraController = Default_Astronaut
- 2016-03-28 15:55:23.941 - Thread: 1 -> ThumbPath = C:\Users\Ross\AppData\Roaming\SpaceEngineers\Saves\76561198000461831\Created 2016-03-28 1554\thumb.jpg
- 2016-03-28 15:55:23.943 - Thread: 1 -> Settings:
- 2016-03-28 15:55:23.943 - Thread: 1 -> GameMode = Creative
- 2016-03-28 15:55:23.943 - Thread: 1 -> MaxPlayers = 4
- 2016-03-28 15:55:23.943 - Thread: 1 -> OnlineMode = PRIVATE
- 2016-03-28 15:55:23.943 - Thread: 1 -> AutoHealing = True
- 2016-03-28 15:55:23.943 - Thread: 1 -> WeaponsEnabled = True
- 2016-03-28 15:55:23.943 - Thread: 1 -> ThrusterDamage = True
- 2016-03-28 15:55:23.943 - Thread: 1 -> EnableSpectator = False
- 2016-03-28 15:55:23.944 - Thread: 1 -> EnableCopyPaste = True
- 2016-03-28 15:55:23.944 - Thread: 1 -> MaxFloatingObjects = 56
- 2016-03-28 15:55:23.944 - Thread: 1 -> CargoShipsEnabled = False
- 2016-03-28 15:55:23.944 - Thread: 1 -> EnvironmentHostility = NORMAL
- 2016-03-28 15:55:23.944 - Thread: 1 -> ShowPlayerNamesOnHud = True
- 2016-03-28 15:55:23.944 - Thread: 1 -> InventorySizeMultiplier = 10
- 2016-03-28 15:55:23.944 - Thread: 1 -> RefinerySpeedMultiplier = 3
- 2016-03-28 15:55:23.944 - Thread: 1 -> AssemblerSpeedMultiplier = 3
- 2016-03-28 15:55:23.944 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3
- 2016-03-28 15:55:23.944 - Thread: 1 -> WelderSpeedMultiplier = 2
- 2016-03-28 15:55:23.944 - Thread: 1 -> GrinderSpeedMultiplier = 2
- 2016-03-28 15:55:23.944 - Thread: 1 -> ClientCanSave = False
- 2016-03-28 15:55:23.944 - Thread: 1 -> HackSpeedMultiplier = 0.33
- 2016-03-28 15:55:23.944 - Thread: 1 -> PermanentDeath = False
- 2016-03-28 15:55:23.944 - Thread: 1 -> DestructibleBlocks = True
- 2016-03-28 15:55:23.944 - Thread: 1 -> EnableScripts = True
- 2016-03-28 15:55:23.944 - Thread: 1 -> AutoSaveInMinutes = 5
- 2016-03-28 15:55:23.944 - Thread: 1 -> SpawnShipTimeMultiplier = 0.5
- 2016-03-28 15:55:23.944 - Thread: 1 -> ProceduralDensity = 0.25
- 2016-03-28 15:55:23.944 - Thread: 1 -> ProceduralSeed = 517539809
- 2016-03-28 15:55:23.944 - Thread: 1 -> DestructibleBlocks = True
- 2016-03-28 15:55:23.944 - Thread: 1 -> EnableIngameScripts = True
- 2016-03-28 15:55:23.944 - Thread: 1 -> ViewDistance = 15000
- 2016-03-28 15:55:23.944 - Thread: 1 -> Battle = False
- 2016-03-28 15:55:23.944 - Thread: 1 -> Voxel destruction = True
- 2016-03-28 15:55:23.944 - Thread: 1 -> EnableStructuralSimulation = False
- 2016-03-28 15:55:23.944 - Thread: 1 -> MaxActiveFracturePieces = 50
- 2016-03-28 15:55:23.944 - Thread: 1 -> MySession.Static.LogSettings - END
- 2016-03-28 15:55:24.174 - Thread: 1 -> Loading voxel storage from file 'I:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
- 2016-03-28 15:55:24.252 - Thread: 1 -> Loading voxel storage from file 'I:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
- 2016-03-28 15:55:24.254 - Thread: 1 -> Loading voxel storage from file 'I:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
- 2016-03-28 15:55:24.255 - Thread: 1 -> Loading voxel storage from file 'I:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
- 2016-03-28 15:55:24.337 - Thread: 1 -> Rigid body at address 00000000378BCC80 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-28 15:55:24.338 - Thread: 1 -> Rigid body at address 00000000378BCC80 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-28 15:55:24.338 - Thread: 1 -> Old quality type doesn't correspond to the old motionType. DO NOT call entity->getCollidable()->setQualityType(HK_COLLIDABLE_QUALITY_chosen_type) before the call to hkpRigidBody::setMotionType(). Quality type changes are now handled by setMotionType internally.
- 2016-03-28 15:55:24.338 - Thread: 1 -> This is important as the default collision filtering relies on qualityTypes of bodies (and filters out fixed-fixed, fixed-keyframed, keyframed-keyframed interactions). Also further asserts may be fired when processing TOI events for bodies with such inconsistent motion-quality types settings.
- 2016-03-28 15:55:25.614 - Thread: 1 -> Saving world - START
- 2016-03-28 15:55:25.614 - Thread: 1 -> Making world state snapshot.
- 2016-03-28 15:55:25.614 - Thread: 1 -> Before snapshot.: GC Memory: 2,042,796,576 B
- 2016-03-28 15:55:25.841 - Thread: 1 -> After snapshot.: GC Memory: 2,058,033,336 B
- 2016-03-28 15:55:25.843 - Thread: 1 -> Directory cleanup: GC Memory: 2,058,033,336 B
- 2016-03-28 15:55:25.843 - Thread: 1 -> Saving world - END
- 2016-03-28 15:55:25.846 - Thread: 1 -> Session snapshot save - START
- 2016-03-28 15:55:25.846 - Thread: 1 -> Checking file access for files in target dir.
- 2016-03-28 15:55:28.381 - Thread: 1 -> Session snapshot save - END
- 2016-03-28 15:55:28.435 - Thread: 1 -> RunLoadingAction - END
- 2016-03-28 15:55:28.436 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START
- 2016-03-28 15:55:28.615 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END
- 2016-03-28 15:55:28.615 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START
- 2016-03-28 15:55:28.615 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END
- 2016-03-28 15:55:28.638 - Thread: 1 -> Updating continues.
- 2016-03-28 15:55:28.701 - Thread: 1 -> GC Memory: 2,123,088,128 B
- 2016-03-28 15:55:45.035 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-28 15:55:45.035 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-28 15:55:45.035 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-28 15:55:45.035 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-28 15:55:45.035 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-28 15:55:45.035 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-28 15:55:45.037 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-28 15:55:45.037 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-28 15:55:45.037 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-28 15:55:45.037 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-28 15:55:45.037 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-28 15:55:45.037 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-28 15:55:45.037 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-28 15:55:45.037 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-28 15:55:45.037 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-28 15:55:45.037 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-28 15:55:45.037 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-28 15:55:45.037 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-28 15:55:45.037 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-28 15:55:45.037 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-28 15:55:45.037 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-28 15:55:45.037 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-28 15:55:45.037 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-28 15:55:45.037 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-28 15:55:45.038 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-28 15:55:45.038 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-28 15:55:45.038 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-28 15:55:45.523 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-03-28 15:55:45.524 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-03-28 15:55:48.392 - Thread: 1 -> Rigid body at address 0000000037B24800 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-28 15:55:51.751 - Thread: 1 -> Loading voxel storage from file 'I:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
- 2016-03-28 15:55:58.478 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-03-28 15:55:58.478 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-03-28 15:55:58.715 - Thread: 1 -> GC Memory: 3,284,939,720 B
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