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  1. Nation Name: Muckton
  2. Type: Major
  3. Race: Boggarts, ugly semi-bestial dwellers of swamps, marshes and other unpleasant terrain. Crass, uncouth, disagreeable and ugly.
  4. Location:[Yard]
  5. Background: Boggarts reflect the land they are born from. Fetid, wretched, intemperate and nasty they inflict bad luck and minor atrocities on others. They spoiled milk, rotred eggs, muddied clean water, and tracked dirt on clean floors. They arranged the doors just the proper way to result in a stubbed toe, and papers to deliver cuts. They bedraggled, haunted and ruined the days of the old Gods and derived much joy from it. But the Gods are gone now, as are all the things the Boggarts once knew. Now the Boggarts consolidate themselves, for with no Gods to maintain the land they must do it themselves, or perish.
  6. For they are the swamp, the bog, the marsh, they exist because of them and derive their life from them. Nothing and no one is more suited to them than the boggarts. Now at the end of Gods the Boggarts move to extend and expand their home. The Gods limited them, but with the Spark stronger than ever, no longer! Now the Boggarts can have a home truly worthy of their awesome greatness!
  7. Pop: 75+4/turn [Cannot exceed food (Minus 2x #turns when above food)]
  8. Food: 105+7/turn -2/turn upkeep
  9. Resources:
  10. [Wood: 34] +6/turn
  11. [Foliage: 12] +3/turn
  12. [Sparks: 43] +7/turn -2/turn upkeep
  13. [Stone: 21] +2/turn
  14. Settlements: Muckton [Swamp +Rough Terrain][City]
  15. Marshton [Rocky +1 marble production][Swamp +Rough Terrain][Outpost]
  16. Structures: [Farm] >Muckton
  17. Spark Pool >Muckton
  18. Lumber yard >Muckton
  19. Swamp Farm >Muckton
  20. Foliage Farm >Muckton
  21. Lumber yard >Muckton
  22. Spark Pool >Muckton
  23. Stinkwart's Academy >Muckton [ +1 additional unit created for /2]
  24. Quarry>Marshton
  25. Spark Pool>Marshton
  26. Swamp Farm >Marshton
  27. [Library]>Muckton
  28. Defenses: Muck walls: 1
  29. Military: Boggart tricksters[+1]
  30. 2 Boggart Blighters [+3.2][Rot][Arcane][Swampy] -1f/s turn
  31. Magic: [Rot v]
  32. [Swamp III]
  33. [Magic III]
  34. [Luck I]
  35. Technology: [Boats I]
  36. [Architecture II]
  37. Issues:
  38. Bonuses:
  39. [Yard]
  40. +10 to spark buildings
  41. +10 to resource buildings
  42. -10 to scavenging buildings
  43. -10 to tech research
  44. [Muck Born] The Boggarts are born from the mud and when in [Swamp] territory units can killed will simply reform next turn.
  45. [Rotten Souls] +5 to combat magic research
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