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Mutilate-a-Doll november updates

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Jan 17th, 2011
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  1. November 9 - Crush-a-Doll:
  2.  
  3. - Added hammer (H)
  4. - Added sword (J) (It's very dull, don't look at me like that)
  5. - Added brick wall (K)*
  6. - Added explosive object (Z)
  7. - Added flail (L)
  8. - Added red blood (Disabled by default**, enable by using negative bleed values)
  9. - Added pause on P
  10. - Moved custom object drawing from J to M
  11. - Moved wall drawing from H to N
  12. - Moved ?? from ?? to ??
  13. - Fixed some collision detecting
  14. - Fixed slomo effects not working (collisions with enough force will trigger slomo, if the option is ticked)
  15. - Fixed not all items being affected by damping
  16. - Fixed not all items being affected by size
  17. - Fixed textfields not unfocusing when you close the menu
  18. - Forgot to update ingame help, I'll do that later.
  19.  
  20. * Size will change the size of the brick wall, not the size of the bricks (if size is bigger than 4, it'll most likely do very bad things)
  21. ** Physics engine AND particle generator can get very laggy very quickly.
  22.  
  23. November 17 - Shoot-a-Doll:
  24.  
  25. - Added pistol (1)*
  26. - Added shotgun (2)*
  27. - Added assault rifle (3)*
  28. - Added grenade launcher (4)*
  29. - Added single-object size modifying runtime (Up/Down), rotating objects around center (Left/Right)
  30. - Added hiding the menu and help on Enter
  31. - Modified damping value to be less effective (easier to fine-tune)
  32. - Modified damping o affect weapon rotation extremely much to help aiming.
  33. - Modified weapons to spawn pointing at the center of stage (left or right)
  34. - Modified Gear-object to spawn just one gear, allowing more complex gear-systems.
  35. - Fixed red blood not working (use negative bleed values to enable it)
  36. - Fixed destructable objects destroying other objects
  37. - Fixed destructable objects’ properties not being set properly
  38. - Limited destructable shrapnels’ size
  39. - Limited script-generated cutting considerably (It was cutting way too much, causing huge lag)
  40. - Removed saving&loading while I work on it (or: “for now”).
  41. - Removed fairly useless damage counter, might implement it with proper stats later on.
  42.  
  43. *First key press spawns a weapon and following presses shoot with said weapon if it's ready.
  44.  
  45.  
  46. November 19 - Overdrive-a-Doll:
  47.  
  48. - Added sniper (5)
  49. - Added recoil to weapons
  50. - Added overdrive*
  51. - Modified weapon stats
  52. - Modified brick wall to be higher
  53. - Modified brick wall to be made of breakable objects
  54. - Fixed a collision-related bug that caused crashing
  55.  
  56. * Overdrive causes everything to be supercharged. More cuts. Smaller shrapnel size. More bullets. Etc. Might cause increased lag. Works when caps lock is ENABLED!!1.
  57.  
  58. November 20 - Move-a-Doll:
  59.  
  60. - Added stabilizer toggle.*
  61. - Added lag-setting**
  62. - Added ability to move things around by dragging while paused
  63. - Fixed resizing not setting object properties properly
  64. - Fixed resizing causing a crash if you were dragging the object you resized
  65. - Modified bullet duration on screen
  66. - Modified multiple select dragging to require mouse pressing.
  67. - Modified multiple select to work with resize and rotation.
  68. - Modified multiple select to work with paused dragging.
  69. - Modified Damping to be split into Linear and Angular damping***
  70. - Removed overdrive from caps lock
  71. - Added flamethrower on 6
  72. - Fixed flamethrower not being able to shoot if facing to left
  73. - Fixed slomo not working
  74. * It will try to slightly stabilize ragdolls' balance, possibly making it stand.
  75. ** Set to 2 for overdrive, set to 0.5 for throttle. Other values might cause madness.
  76. *** Angular = rotation; Linear = movement.
  77.  
  78. November 24 - Save-a-Doll:
  79.  
  80. - Added save/load-menu on B
  81. - Added quicksave on C
  82. - Added quickload on V
  83. - Added saving in shared objects (flash cookies).
  84. - Added minigun on 7
  85. - Added static on O
  86. - Fixed weapons shooting from wrong position if they weren’t of size 1
  87. - Fixed bullets not disappearing if they hit other weapons.
  88. - Fixed being able to drag objects under menu while mouse was on menu
  89. - Modified flail into a whip because the ball was causing mad things to happen
  90. - Modified gear object to consist of two gears… Again.
  91. - Modified spawned gears to start spinning according to wind (even 1 will make them go mad)
  92. - Modified sniper bullets
  93. - Modified flamer “bullets”
  94. - Modified textfields to unfocus if you move mouse outside the menu
  95. - Disabled help by default. Press Enter to show it.
  96. - Disabled sounds while I work on them.
  97.  
  98. November 27 - Hang-a-Doll:
  99.  
  100. - Added elastic joint on Y*
  101. - Added rigid joint on U*
  102. - Added hinge joint on I**
  103. - Moved ?? from Y to ??
  104.  
  105. * Press Y/U on an object, hold while moving mouse on top of another object, release Y/U.
  106. ** Press I to spawn object-background hinge on an object.
  107.  
  108. November 30 - Miscellaneous I:
  109.  
  110. - Added cannon (8)
  111. - Added slomo toggle (F12)
  112. - Fixed joints not saving on weapons
  113. - Modified angular damping to affect weapons extremely much to ease aiming
  114. - Modified object-rotating to be smoother
  115. - Fixed tab selecting textfields
  116. - Fixed cannon barrel consisting of two separate objects (causing jittering)
  117. - Fixed explosives exploding inside cannon
  118. - Fixed shurikens sticking on the inside part of cannon
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