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- November 9 - Crush-a-Doll:
- - Added hammer (H)
- - Added sword (J) (It's very dull, don't look at me like that)
- - Added brick wall (K)*
- - Added explosive object (Z)
- - Added flail (L)
- - Added red blood (Disabled by default**, enable by using negative bleed values)
- - Added pause on P
- - Moved custom object drawing from J to M
- - Moved wall drawing from H to N
- - Moved ?? from ?? to ??
- - Fixed some collision detecting
- - Fixed slomo effects not working (collisions with enough force will trigger slomo, if the option is ticked)
- - Fixed not all items being affected by damping
- - Fixed not all items being affected by size
- - Fixed textfields not unfocusing when you close the menu
- - Forgot to update ingame help, I'll do that later.
- * Size will change the size of the brick wall, not the size of the bricks (if size is bigger than 4, it'll most likely do very bad things)
- ** Physics engine AND particle generator can get very laggy very quickly.
- November 17 - Shoot-a-Doll:
- - Added pistol (1)*
- - Added shotgun (2)*
- - Added assault rifle (3)*
- - Added grenade launcher (4)*
- - Added single-object size modifying runtime (Up/Down), rotating objects around center (Left/Right)
- - Added hiding the menu and help on Enter
- - Modified damping value to be less effective (easier to fine-tune)
- - Modified damping o affect weapon rotation extremely much to help aiming.
- - Modified weapons to spawn pointing at the center of stage (left or right)
- - Modified Gear-object to spawn just one gear, allowing more complex gear-systems.
- - Fixed red blood not working (use negative bleed values to enable it)
- - Fixed destructable objects destroying other objects
- - Fixed destructable objects’ properties not being set properly
- - Limited destructable shrapnels’ size
- - Limited script-generated cutting considerably (It was cutting way too much, causing huge lag)
- - Removed saving&loading while I work on it (or: “for now”).
- - Removed fairly useless damage counter, might implement it with proper stats later on.
- *First key press spawns a weapon and following presses shoot with said weapon if it's ready.
- November 19 - Overdrive-a-Doll:
- - Added sniper (5)
- - Added recoil to weapons
- - Added overdrive*
- - Modified weapon stats
- - Modified brick wall to be higher
- - Modified brick wall to be made of breakable objects
- - Fixed a collision-related bug that caused crashing
- * Overdrive causes everything to be supercharged. More cuts. Smaller shrapnel size. More bullets. Etc. Might cause increased lag. Works when caps lock is ENABLED!!1.
- November 20 - Move-a-Doll:
- - Added stabilizer toggle.*
- - Added lag-setting**
- - Added ability to move things around by dragging while paused
- - Fixed resizing not setting object properties properly
- - Fixed resizing causing a crash if you were dragging the object you resized
- - Modified bullet duration on screen
- - Modified multiple select dragging to require mouse pressing.
- - Modified multiple select to work with resize and rotation.
- - Modified multiple select to work with paused dragging.
- - Modified Damping to be split into Linear and Angular damping***
- - Removed overdrive from caps lock
- - Added flamethrower on 6
- - Fixed flamethrower not being able to shoot if facing to left
- - Fixed slomo not working
- * It will try to slightly stabilize ragdolls' balance, possibly making it stand.
- ** Set to 2 for overdrive, set to 0.5 for throttle. Other values might cause madness.
- *** Angular = rotation; Linear = movement.
- November 24 - Save-a-Doll:
- - Added save/load-menu on B
- - Added quicksave on C
- - Added quickload on V
- - Added saving in shared objects (flash cookies).
- - Added minigun on 7
- - Added static on O
- - Fixed weapons shooting from wrong position if they weren’t of size 1
- - Fixed bullets not disappearing if they hit other weapons.
- - Fixed being able to drag objects under menu while mouse was on menu
- - Modified flail into a whip because the ball was causing mad things to happen
- - Modified gear object to consist of two gears… Again.
- - Modified spawned gears to start spinning according to wind (even 1 will make them go mad)
- - Modified sniper bullets
- - Modified flamer “bullets”
- - Modified textfields to unfocus if you move mouse outside the menu
- - Disabled help by default. Press Enter to show it.
- - Disabled sounds while I work on them.
- November 27 - Hang-a-Doll:
- - Added elastic joint on Y*
- - Added rigid joint on U*
- - Added hinge joint on I**
- - Moved ?? from Y to ??
- * Press Y/U on an object, hold while moving mouse on top of another object, release Y/U.
- ** Press I to spawn object-background hinge on an object.
- November 30 - Miscellaneous I:
- - Added cannon (8)
- - Added slomo toggle (F12)
- - Fixed joints not saving on weapons
- - Modified angular damping to affect weapons extremely much to ease aiming
- - Modified object-rotating to be smoother
- - Fixed tab selecting textfields
- - Fixed cannon barrel consisting of two separate objects (causing jittering)
- - Fixed explosives exploding inside cannon
- - Fixed shurikens sticking on the inside part of cannon
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