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- Unexpected stringtable format inside <Text ID="STR_ATM_Main"><Key>
- Unexpected stringtable format inside <Text ID="STR_ATM_Main"><Key>
- Unsupported language English in stringtable
- Attempt to override final function - bis_functions_list
- Attempt to override final function - bis_functions_listpreinit
- Attempt to override final function - bis_functions_listpostinit
- Attempt to override final function - bis_functions_listrecompile
- [856101,4938.48,0,"XEH: PreInit Started. v1.0.8.140725. MISSINIT: missionName=operationredwood01beta1, worldName=Altis, isMultiplayer=false, isServer=true, isDedicated=false"]
- ACRE2 Library Loaded
- "JSRS2: init distance startet"
- [856101,4938.77,0,"XEH: PreInit Finished. CACHE DISABLED? (Disable caching with cba_cache_disable.pbo): SLX_XEH_RECOMPILE=false, CBA_COMPILE_RECOMPILE=false, CBA_FUNC_RECOMPILE=false"]
- Attempt to override final function - bis_fnc_missiontaskslocal
- Attempt to override final function - bis_fnc_missionconversationslocal
- Attempt to override final function - bis_fnc_missionflow
- Attempt to override final function - alive_fnc_newsfeed
- Attempt to override final function - alive_fnc_newsfeedinit
- Attempt to override final function - alive_fnc_newsfeedmenudef
- Attempt to override final function - alive_fnc_newsfeedmenuinit
- "No params given for ALIVE_fnc_BUS - exiting..."
- Error: Bone cheek_lf doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone nose_tip doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone lip_uplb doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone jaw_ls doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone lip_uplf doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone lip_lc doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone lip_lwlb doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone lip_lwlf doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone jaw_lm doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone zig_lb doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone lip_lwm doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone lip_upm doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone ear_l doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone corr doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone tongue_m doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone tongue_f doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone eyebrow_lb doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone eyebrow_lf doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone eyebrow_lm doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone zig_lm doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone eye_upl doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone eye_lwl doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone cheek_l doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone cheek_lb doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone zig_lt doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone nose_l doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone cheek_lm doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone nose_r doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone forehead_r doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone forehead_m doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone forehead_l doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone cheek_rb doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone eye_lwr doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone cheek_r doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone zig_rt doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone zig_rm doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone cheek_rf doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone cheek_rm doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone eyebrow_rm doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone eyebrow_rf doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone eye_upr doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone eyebrow_rb doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone tongue_b doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone ear_r doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone neck_l doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone lip_uprf doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone neck_r doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone lip_uprb doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone lip_rc doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone lip_lwrb doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone lip_lwrf doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone neck_b doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone zig_rb doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone neck_t doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone jaw_rf doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone jaw_lf doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone chin doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone jaw_rm doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone jaw_rs doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone jaw doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton
- soldier[CAF_AG_EEUR_R_AK74]:Some of magazines weren't stored in soldier Vest or Uniform?
- soldier[CAF_AG_EEUR_R_AK74]:Some of magazines weren't stored in soldier Vest or Uniform?
- Error: Bone cheek_lf doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone nose_tip doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone lip_uplb doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone jaw_ls doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone lip_uplf doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone lip_lc doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone lip_lwlb doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone lip_lwlf doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone jaw_lm doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone zig_lb doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone lip_lwm doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone lip_upm doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone ear_l doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone corr doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone tongue_m doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone tongue_f doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone eyebrow_lb doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone eyebrow_lf doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone eyebrow_lm doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone zig_lm doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone eye_upl doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone eye_lwl doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone cheek_l doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone cheek_lb doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone zig_lt doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone nose_l doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone cheek_lm doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone nose_r doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone forehead_r doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone forehead_m doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone forehead_l doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone cheek_rb doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone eye_lwr doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone cheek_r doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone zig_rt doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone zig_rm doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone cheek_rf doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone cheek_rm doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone eyebrow_rm doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone eyebrow_rf doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone eye_upr doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone eyebrow_rb doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone tongue_b doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone ear_r doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone neck_l doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone lip_uprf doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone neck_r doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone lip_uprb doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone lip_rc doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone lip_lwrb doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone lip_lwrf doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone neck_b doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone zig_rb doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone neck_t doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone jaw_rf doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone jaw_lf doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone chin doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone jaw_rm doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone jaw_rs doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone jaw doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton
- soldier[CAF_AG_EEUR_R_RPG]:Some of magazines weren't stored in soldier Vest or Uniform?
- soldier[CAF_AG_EEUR_R_RPG]:Some of magazines weren't stored in soldier Vest or Uniform?
- soldier[CAF_AG_EEUR_R_AK74]:Some of magazines weren't stored in soldier Vest or Uniform?
- soldier[CAF_AG_EEUR_R_AK74]:Some of magazines weren't stored in soldier Vest or Uniform?
- soldier[CAF_AG_EEUR_R_AK74]:Some of magazines weren't stored in soldier Vest or Uniform?
- soldier[CAF_AG_EEUR_R_AK74]:Some of magazines weren't stored in soldier Vest or Uniform?
- soldier[CAF_AG_EEUR_R_AK74]:Some of magazines weren't stored in soldier Vest or Uniform?
- soldier[CAF_AG_EEUR_R_AK74]:Some of magazines weren't stored in soldier Vest or Uniform?
- soldier[CAF_AG_EEUR_R_AK74]:Some of magazines weren't stored in soldier Vest or Uniform?
- soldier[CAF_AG_EEUR_R_RPG]:Some of magazines weren't stored in soldier Vest or Uniform?
- soldier[CAF_AG_EEUR_R_RPG]:Some of magazines weren't stored in soldier Vest or Uniform?
- soldier[B_soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
- soldier[B_soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
- soldier[B_soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
- soldier[B_soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
- No speaker given for Michalis Moritiadou
- [856101,4938.65,0,"x\asr_ai3\addons\main\XEH_preInit.sqf:3","Initializing: asr_ai3_main version: 0.9.9.50"]
- Inventory item with given name: [] not found
- Error in expression <SAWBONE1 setFuel 1;
- },
- "BIS_fnc_spawn", SAWBONE1] call BIS_fnc_MP;
- [{
- SUNSHINE1 >
- Error position: <SAWBONE1] call BIS_fnc_MP;
- [{
- SUNSHINE1 >
- Error Undefined variable in expression: sawbone1
- File C:\Users\ToejaM\Documents\Arma 3 - Other Profiles\Cpl%20ToejaM\missions\operationredwood01beta1.Altis\init\immune.sqf, line 24
- __________________________________________
- __________________________________________
- _______ _____ __ ___ ___ _______
- __ | _ | |_|__| | | ___| __
- __ | | | | | | ___| __
- __ |___|___|_______|__|\_____/|_______| __
- __________________________________________
- __________________________________________
- ALiVE Global INIT
- ALiVE Global Init Timer Started
- ALiVE [m_0|7] Module ALiVE_amb_civ_placement INIT
- ALiVE [m_1|4] Module ALiVE_amb_civ_population INIT
- ALiVE [m_2|0] Module ALiVE_MIL_C2ISTAR INIT
- Error in expression <
- if (isServer) then {
- [{
- SAWBONE1 allowDamage FALSE;
- driver SAWBO>
- Error position: <SAWBONE1 allowDamage FALSE;
- driver SAWBO>
- Error Undefined variable in expression: sawbone1
- File C:\Users\ToejaM\Documents\Arma 3 - Other Profiles\Cpl%20ToejaM\missions\operationredwood01beta1.Altis\init\immune.sqf, line 18
- [856120,4941.36,0,"XEH: PostInit Started"]
- [856120,4941.39,0,"CBA_VERSIONING: cba=1.0.8.140725, alive_main=0.8.0.1.40925e+006, "]
- "Cpl ToejaM/BIS_fnc_log: "init.sqf""
- "Cpl ToejaM/BIS_fnc_log: [BIS_fnc_loop] "Initialized""
- [856120,4941.52,0,"XEH: PostInit Finished. State: _isClient=true, _isJip=false, _isDedClient=false, _isServer=true, _isDedServer=false, _playerCheckDone=true, _sp=true, _startInitDone=true, _postInitDone=true, _mpRespawn=false, _machineType=1, _sessionId=9, _level=0, _timeOut=false, _game=3, BIS_functions=L Modules:1, group=L Modules, player=one_section_ic, _playerType="B_Soldier_SL_F", _playerGroup=B Alpha 1-2"]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_hamr_f.p3d]
- Error: Bone cheek_lf doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone nose_tip doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone lip_uplb doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone jaw_ls doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone lip_uplf doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone lip_lc doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone lip_lwlb doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone lip_lwlf doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone jaw_lm doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone zig_lb doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone lip_lwm doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone lip_upm doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone ear_l doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone corr doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone tongue_m doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone tongue_f doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone eyebrow_lb doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone eyebrow_lf doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone eyebrow_lm doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone zig_lm doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone eye_upl doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone eye_lwl doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone cheek_l doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone cheek_lb doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone zig_lt doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone nose_l doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone cheek_lm doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone nose_r doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone forehead_r doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone forehead_m doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone forehead_l doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone cheek_rb doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone eye_lwr doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone cheek_r doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone zig_rt doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone zig_rm doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone cheek_rf doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone cheek_rm doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone eyebrow_rm doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone eyebrow_rf doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone eye_upr doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone eyebrow_rb doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone tongue_b doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone ear_r doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone neck_l doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone lip_uprf doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone neck_r doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone lip_uprb doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone lip_rc doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone lip_lwrb doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone lip_lwrf doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone neck_b doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone zig_rb doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone neck_t doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone jaw_rf doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone jaw_lf doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone chin doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone jaw_rm doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone jaw_rs doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone jaw doesn't exist in skeleton OFP2_ManSkeleton
- Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton
- ALiVE [m_3|0] Module ALiVE_SYS_LOGISTICS INIT
- L Golf 1-3:1 - Initialisation started...
- ALiVE [m_4|10] Module ALiVE_SYS_marker INIT
- L Golf 2-1:1 - Initialisation started...
- ------------------ Inspecting Hash --------------------
- ------------------ Inspection Complete --------------------
- ALiVE [m_5|2] Module ALiVE_sys_newsfeed INIT
- L Golf 2-2:1 - Initialisation started...
- "FlexiMenu ADD: ALiVE_ui_display"
- L Golf 2-2:1 - Initialisation Completed...
- ALiVE [m_5|2] Module ALiVE_sys_newsfeed INIT COMPLETE TIME: 0
- ALiVE [m_6|10] Module ALiVE_SYS_patrolrep INIT
- L Golf 2-3:1 - Initialisation started...
- ------------------ Inspecting Hash --------------------
- ------------------ Inspection Complete --------------------
- ALiVE [m_7|10] Module ALiVE_SYS_sitrep INIT
- L Golf 3-1:1 - Initialisation started...
- ------------------ Inspecting Hash --------------------
- ------------------ Inspection Complete --------------------
- ALiVE [m_8|10] Module ALiVE_SYS_spotrep INIT
- L Golf 3-2:1 - Initialisation started...
- ------------------ Inspecting Hash --------------------
- ------------------ Inspection Complete --------------------
- ------------------ Inspecting Hash --------------------
- ------------------ Inspection Complete --------------------
- "FlexiMenu ADD: ALiVE_ui_display"
- L Golf 1-3:1 - Initialisation Completed...
- ALiVE [m_3|0] Module ALiVE_SYS_LOGISTICS INIT COMPLETE TIME: 0.52832
- ALiVE [m_9|2] Module ALiVE_sys_adminactions INIT
- "FlexiMenu ADD: ALiVE_ui_display"
- ALiVE [m_9|2] Module ALiVE_sys_adminactions INIT COMPLETE TIME: 0.000976563
- ALiVE [m_10|2] Module ALiVE_sys_crewinfo INIT
- ALiVE [m_11|2] Module ALiVE_sys_viewdistance INIT
- "FlexiMenu ADD: ALiVE_ui_display"
- ALiVE [m_11|2] Module ALiVE_sys_viewdistance INIT COMPLETE TIME: 0.000976563
- ALiVE [m_12|2] Module ALiVE_sup_combatsupport INIT
- "FlexiMenu ADD: ALiVE_ui_display"
- ALiVE [m_12|2] Module ALiVE_sup_combatsupport INIT COMPLETE TIME: 0.190918
- "START ARTY FSM: [[vehicle_53,vehicle_54,vehicle_55],B Bravo 3-2,"THE POSTMAN",[17555.6,13246.5,0],[["HE",30],["SMOKE",30],["SADARM",30],["CLUSTER",30],["LASER",30],["MINE",30],["AT MINE",30]],true,"B_MBT_01_arty_F",B Bravo 3-2:1]"
- ALiVE [m_13|3] Module ALiVE_sys_profile INIT
- ALiVE SETTING UP MAP: Altis
- ALiVE MAP BOUNDS: 30720
- ALiVE [m_14|5] Module ALiVE_mil_placement INIT
- ALiVE [m_1|4] Module ALiVE_amb_civ_population INIT COMPLETE TIME: 11.103
- Warning: This version of ALiVE is build for A3 version: 128.127008. The server is running version: 130.127372. Please contact your server administrator and update to the latest ALiVE release version.
- ALiVE [m_0|7] Module ALiVE_amb_civ_placement INIT COMPLETE TIME: 19.0327
- Warning: This version of ALiVE is build for A3 version: 128.127008. The server is running version: 130.127372. Please contact your server administrator and update to the latest ALiVE release version.
- ALiVE [m_14|5] Module ALiVE_mil_placement INIT COMPLETE TIME: 9.22314
- ALiVE [m_15|5] Module ALiVE_mil_placement INIT
- Warning: This version of ALiVE is build for A3 version: 128.127008. The server is running version: 130.127372. Please contact your server administrator and update to the latest ALiVE release version.
- ALiVE [m_15|5] Module ALiVE_mil_placement INIT COMPLETE TIME: 0.373047
- ALiVE [m_16|6] Module ALiVE_civ_placement INIT
- Warning: This version of ALiVE is build for A3 version: 128.127008. The server is running version: 130.127372. Please contact your server administrator and update to the latest ALiVE release version.
- ALiVE [m_16|6] Module ALiVE_civ_placement INIT COMPLETE TIME: 0.786133
- ALiVE [m_17|8] Module ALiVE_mil_cqb INIT
- ALiVE CQB Houses loaded from map!
- ALiVE [m_17|8] Module ALiVE_mil_cqb INIT COMPLETE TIME: 9.82471
- ALiVE [m_18|9] Module ALiVE_mil_OPCOM INIT
- ALiVE OPCOM created 3 new objectives!
- ALiVE OPCOM WEST Initial analysis done...
- OPCOM and TACOM starting...
- ALiVE [m_18|9] Module ALiVE_mil_OPCOM INIT COMPLETE TIME: 0.0361328
- ALiVE [m_19|9] Module ALiVE_mil_OPCOM INIT
- ALiVE OPCOM created 1 new objectives!
- ALiVE OPCOM EAST Initial analysis done...
- OPCOM and TACOM starting...
- ALiVE [m_19|9] Module ALiVE_mil_OPCOM INIT COMPLETE TIME: 0.0170898
- ALiVE [m_20|13] Module ALiVE_mil_logistics INIT
- ALiVE [m_21|17] Module ALiVE_SUP_TRANSPORT INIT
- ALiVE [m_21|17] Module ALiVE_SUP_TRANSPORT INIT COMPLETE TIME: 0.000976563
- ALiVE [m_22|18] Module ALiVE_sup_artillery INIT
- ALiVE [m_22|18] Module ALiVE_sup_artillery INIT COMPLETE TIME: 0
- ALiVE [m_23|21] Module ALiVE_sys_aiskill INIT
- ALiVE [m_23|21] Module ALiVE_sys_aiskill INIT COMPLETE TIME: 0.00292969
- ALiVE [m_24|23] Module ALiVE_sys_GC INIT
- ALiVE [m_24|23] Module ALiVE_sys_GC INIT COMPLETE TIME: 0.000976563
- ALiVE [m_25|28] Module ALiVE_sys_weather INIT
- "ALiVE - Starting Garbage Collector..."
- ALiVE [m_26|300] Module ALiVE_require INIT
- ALiVE [m_26|300] Module ALiVE_require INIT COMPLETE TIME: 0
- ALiVE Global INIT COMPLETE
- ALiVE Global Init Timer Complete 36.0708
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_hamr_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_hamr_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_hamr_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_hamr_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_hamr_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_hamr_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_hamr_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_hamr_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_hamr_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_hamr_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_hamr_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_hamr_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_hamr_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_hamr_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_hamr_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_hamr_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_hamr_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_hamr_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_hamr_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_hamr_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_hamr_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_hamr_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_hamr_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_hamr_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_hamr_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_hamr_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_hamr_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_hamr_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_hamr_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_hamr_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_hamr_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_hamr_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_hamr_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_hamr_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_hamr_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_hamr_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_hamr_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_hamr_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_hamr_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_hamr_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_hamr_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_hamr_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_hamr_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_hamr_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_hamr_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_hamr_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_hamr_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\reticle_mrco_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_hamr_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_hamr_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\reticle_mrco_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_hamr_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\reticle_mrco_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_hamr_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\reticle_mrco_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_hamr_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\reticle_mrco_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\reticle_mrco_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_sniper_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_sniper_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_sniper_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_sniper_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_sniper_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_sniper_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_sniper_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [mas_ru_rifle\acc\reticle_sniper_pso.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [mas_ru_rifle\acc\reticle_sniper_pso.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_nightstalker_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [mas_ru_rifle\acc\reticle_sniper_pso.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_nightstalker_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [mas_ru_rifle\acc\reticle_sniper_pso.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [mas_ru_rifle\acc\reticle_sniper_pso.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_nightstalker_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [mas_ru_rifle\acc\reticle_sniper_pso.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_arco_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_arco_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_arco_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_arco_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_arco_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_arco_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [mas_ru_rifle\acc\reticle_sniper_pso.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [mas_ru_rifle\acc\reticle_sniper_pso.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [mas_ru_rifle\acc\reticle_sniper_pso.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [mas_ru_rifle\acc\reticle_sniper_pso.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [mas_ru_rifle\acc\reticle_sniper_pso.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [mas_ru_rifle\acc\reticle_sniper_pso.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [mas_ru_rifle\acc\reticle_sniper_pso.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [mas_ru_rifle\acc\reticle_sniper_pso.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [mas_ru_rifle\acc\reticle_sniper_pso.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [mas_ru_rifle\acc\reticle_sniper_pso.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [mas_ru_rifle\acc\reticle_sniper_pso.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [mas_ru_rifle\acc\reticle_sniper_pso.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [mas_ru_rifle\acc\reticle_sniper_pso.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [mas_ru_rifle\acc\reticle_sniper_pso.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [mas_ru_rifle\acc\reticle_sniper_pso.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [mas_ru_rifle\acc\reticle_sniper_pso.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_arco_f.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
- LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
- Error: Failed to open file a3\sounds_f\weapons\reloads\new_trg.wav
- Cannot load sound 'a3\sounds_f\weapons\reloads\new_trg.wav'
- Weather was forced to change
- ALiVE [m_25|28] Module ALiVE_sys_weather INIT COMPLETE TIME: 5.08105
- soldier[B_mas_uk_soldier_LAA_F]:Some of magazines weren't stored in soldier Vest or Uniform?
- soldier[B_mas_uk_soldier_LAA_F]:Some of magazines weren't stored in soldier Vest or Uniform?
- soldier[B_mas_uk_soldier_LAA_F]:Some of magazines weren't stored in soldier Vest or Uniform?
- soldier[B_mas_uk_soldier_LAA_F]:Some of magazines weren't stored in soldier Vest or Uniform?
- soldier[B_mas_uk_soldier_LAA_F]:Some of magazines weren't stored in soldier Vest or Uniform?
- soldier[B_mas_uk_soldier_LAA_F]:Some of magazines weren't stored in soldier Vest or Uniform?
- L Golf 2-1:1 - Initialisation Completed...
- ALiVE [m_4|10] Module ALiVE_SYS_marker INIT COMPLETE TIME: 38.2822
- L Golf 2-3:1 - Initialisation Completed...
- ALiVE [m_6|10] Module ALiVE_SYS_patrolrep INIT COMPLETE TIME: 38.2788
- L Golf 3-1:1 - Initialisation Completed...
- ALiVE [m_7|10] Module ALiVE_SYS_sitrep INIT COMPLETE TIME: 38.2778
- L Golf 3-2:1 - Initialisation Completed...
- ALiVE [m_8|10] Module ALiVE_SYS_spotrep INIT COMPLETE TIME: 38.2759
- "FlexiMenu ADD: ALiVE_ui_display"
- ALiVE [m_2|0] Module ALiVE_MIL_C2ISTAR INIT COMPLETE TIME: 39.1958
- soldier[B_mas_uk_soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
- soldier[B_mas_uk_soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
- Error loading control bin\config.bin/RscTitles/st_stamina_bar_visualizer/controls/IGUIBack_2200/
- Error loading control bin\config.bin/RscTitles/st_stamina_bar_visualizer/controls/IGUIBack_2201/
- Error loading control bin\config.bin/RscTitles/st_stamina_bar_visualizer/controls/IGUIBack_2202/
- Error loading control bin\config.bin/RscTitles/st_stamina_bar_visualizer/controls/IGUIBack_2203/
- B Bravo 3-3: Cycle as first waypoint has no sense
- ALiVE [m_20|13] Module ALiVE_mil_logistics INIT COMPLETE TIME: 15.7451
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