Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- 13:51:49 "Starting Custom Addons PBO"
- 13:51:49 "Loading Static Loot Container Spawning System"
- 13:51:49 "[crateLoot.sqf] --- >>> worldname is chernarus"
- 13:51:49 "Static crates loaded successfully!"
- 13:51:49 "Epoch: Init Compiles"
- 13:51:49 "[A3EAI] Initializing A3EAI version 0.5.8 Alpha using base path a3eai."
- 13:51:49 "[A3EAI] Reading A3EAI configuration file."
- 13:51:49 "[A3EAI] A3EAI configuration file loaded."
- 13:51:49 "[A3EAI] Verified all A3EAI settings in 0.00400162 seconds."
- 13:51:49 "[A3EAI] Compiling A3EAI functions."
- 13:51:49 "[A3EAI] A3EAI functions compiled."
- 13:51:49 "[A3EAI] A3EAI settings: Debug Level: 0. DebugMarkers: false. WorldName: chernarus. VerifyClassnames: true. VerifySettings: true."
- 13:51:49 "[A3EAI] AI spawn settings: Static: true. Dynamic: true. Random: true. Air: true. Land: true."
- 13:51:49 "[A3EAI] A3EAI loading completed in 0.155003 seconds."
- 13:51:49 Connected to Steam servers
- <snip Infistar spam>
- 13:51:49 "<infiSTAR.de> Found Epoch Mod ServerVersion: 0.3.0.3"
- 13:51:49 "<infiSTAR.de> Found Epoch Mod ClientVersion (on Server): 0.3.0.3"
- 13:51:49 Performance warning: SimpleSerialization::Read 'InfiSTAR_RUNNING_AH_on_Player' is using type of ,'CODE' which is not optimized by simple serialization, falling back to generic serialization, use generic type or ask for optimizations for these types
- 13:51:49 Performance warning: SimpleSerialization::Read 'life_nukeposition' is using type of ,'CODE' which is not optimized by simple serialization, falling back to generic serialization, use generic type or ask for optimizations for these types
- 13:51:49 "[KillFeed]: Server loading killfeed function"
- 13:51:49 "[halv_spawn] waiting for default 'Debug_static_F' to be build in Chernarus @ (010133) [1024.85,2023.52,0]"
- 13:51:50 Attempt to override final function - bis_fnc_mp
- 13:51:50 Attempt to override final function - bis_fnc_spawn
- 13:51:50 Attempt to override final function - bis_fnc_mpexec
- 13:51:50 "Loading Heli Crashes"
- 13:51:50 [HeliCrash]: Creating AI at Crashsite_1 ([6929.11,8458.85])
- 13:51:50 "[KillFeed]: Server waiting for EPOCH_deadPlayer_PVS"
- 13:51:50 [HeliCrash]: Creating AI at Crashsite_2 ([12176.3,7134.24])
- 13:51:50 [VEMF]: AllowDamage Fix Running.
- 13:51:51 [HeliCrash]: Creating AI at Crashsite_3 ([4375.19,9824.93])
- 13:51:51 [HeliCrash]: Creating AI at Crashsite_4 ([8449.31,12391.6])
- 13:51:51 [HeliCrash]: Creating AI at Crashsite_5 ([14922.5,13411.1])
- 13:51:52 [HeliCrash]: Creating AI at Crashsite_6 ([12115.1,12604])
- 13:51:52 "<infiSTAR.de> 66.356 - Thread MAIN: starting!"
- 13:51:52 "<infiSTAR.de> 66.358 - Thread MAIN: loading...!"
- 13:51:52 "<infiSTAR.de> 66.358 - Thread MAIN: compiling and/or sending none-threaded code!"
- 13:51:52 [HeliCrash]: Creating AI at Crashsite_7 ([3627.32,8884.04])
- 13:51:52 [HeliCrash]: Creating AI at Crashsite_8 ([6254.4,8078.54])
- 13:51:52 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton
- 13:51:52 [HeliCrash]: Creating AI at Crashsite_9 ([3802.36,2889.27])
- 13:51:52 [HeliCrash]: Creating AI at Crashsite_10 ([2704.01,10130.8])
- 13:51:52 [HeliCrash]: Creating AI at Crashsite_11 ([8984.95,9701.04])
- 13:51:52 [HeliCrash]: Creating AI at Crashsite_12 ([7194.22,9850.17])
- 13:51:53 [HeliCrash]: Creating AI at Crashsite_13 ([3311.91,9397.85])
- 13:51:53 [HeliCrash]: Creating AI at Crashsite_14 ([11213.6,7981.94])
- 13:51:53 [HeliCrash]: Creating AI at Crashsite_15 ([4626.77,5738.03])
- 13:51:53 "Heli Crashes Loaded"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement