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Arma3 RPT Epoch

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May 25th, 2015
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  1. 13:51:49 "Starting Custom Addons PBO"
  2. 13:51:49 "Loading Static Loot Container Spawning System"
  3. 13:51:49 "[crateLoot.sqf] --- >>> worldname is chernarus"
  4. 13:51:49 "Static crates loaded successfully!"
  5. 13:51:49 "Epoch: Init Compiles"
  6. 13:51:49 "[A3EAI] Initializing A3EAI version 0.5.8 Alpha using base path a3eai."
  7. 13:51:49 "[A3EAI] Reading A3EAI configuration file."
  8. 13:51:49 "[A3EAI] A3EAI configuration file loaded."
  9. 13:51:49 "[A3EAI] Verified all A3EAI settings in 0.00400162 seconds."
  10. 13:51:49 "[A3EAI] Compiling A3EAI functions."
  11. 13:51:49 "[A3EAI] A3EAI functions compiled."
  12. 13:51:49 "[A3EAI] A3EAI settings: Debug Level: 0. DebugMarkers: false. WorldName: chernarus. VerifyClassnames: true. VerifySettings: true."
  13. 13:51:49 "[A3EAI] AI spawn settings: Static: true. Dynamic: true. Random: true. Air: true. Land: true."
  14. 13:51:49 "[A3EAI] A3EAI loading completed in 0.155003 seconds."
  15. 13:51:49 Connected to Steam servers
  16. <snip Infistar spam>
  17. 13:51:49 "<infiSTAR.de> Found Epoch Mod ServerVersion: 0.3.0.3"
  18. 13:51:49 "<infiSTAR.de> Found Epoch Mod ClientVersion (on Server): 0.3.0.3"
  19. 13:51:49 Performance warning: SimpleSerialization::Read 'InfiSTAR_RUNNING_AH_on_Player' is using type of ,'CODE' which is not optimized by simple serialization, falling back to generic serialization, use generic type or ask for optimizations for these types
  20. 13:51:49 Performance warning: SimpleSerialization::Read 'life_nukeposition' is using type of ,'CODE' which is not optimized by simple serialization, falling back to generic serialization, use generic type or ask for optimizations for these types
  21. 13:51:49 "[KillFeed]: Server loading killfeed function"
  22. 13:51:49 "[halv_spawn] waiting for default 'Debug_static_F' to be build in Chernarus @ (010133) [1024.85,2023.52,0]"
  23. 13:51:50 Attempt to override final function - bis_fnc_mp
  24. 13:51:50 Attempt to override final function - bis_fnc_spawn
  25. 13:51:50 Attempt to override final function - bis_fnc_mpexec
  26. 13:51:50 "Loading Heli Crashes"
  27. 13:51:50 [HeliCrash]: Creating AI at Crashsite_1 ([6929.11,8458.85])
  28. 13:51:50 "[KillFeed]: Server waiting for EPOCH_deadPlayer_PVS"
  29. 13:51:50 [HeliCrash]: Creating AI at Crashsite_2 ([12176.3,7134.24])
  30. 13:51:50 [VEMF]: AllowDamage Fix Running.
  31. 13:51:51 [HeliCrash]: Creating AI at Crashsite_3 ([4375.19,9824.93])
  32. 13:51:51 [HeliCrash]: Creating AI at Crashsite_4 ([8449.31,12391.6])
  33. 13:51:51 [HeliCrash]: Creating AI at Crashsite_5 ([14922.5,13411.1])
  34. 13:51:52 [HeliCrash]: Creating AI at Crashsite_6 ([12115.1,12604])
  35. 13:51:52 "<infiSTAR.de> 66.356 - Thread MAIN: starting!"
  36. 13:51:52 "<infiSTAR.de> 66.358 - Thread MAIN: loading...!"
  37. 13:51:52 "<infiSTAR.de> 66.358 - Thread MAIN: compiling and/or sending none-threaded code!"
  38. 13:51:52 [HeliCrash]: Creating AI at Crashsite_7 ([3627.32,8884.04])
  39. 13:51:52 [HeliCrash]: Creating AI at Crashsite_8 ([6254.4,8078.54])
  40. 13:51:52 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton
  41. 13:51:52 [HeliCrash]: Creating AI at Crashsite_9 ([3802.36,2889.27])
  42. 13:51:52 [HeliCrash]: Creating AI at Crashsite_10 ([2704.01,10130.8])
  43. 13:51:52 [HeliCrash]: Creating AI at Crashsite_11 ([8984.95,9701.04])
  44. 13:51:52 [HeliCrash]: Creating AI at Crashsite_12 ([7194.22,9850.17])
  45. 13:51:53 [HeliCrash]: Creating AI at Crashsite_13 ([3311.91,9397.85])
  46. 13:51:53 [HeliCrash]: Creating AI at Crashsite_14 ([11213.6,7981.94])
  47. 13:51:53 [HeliCrash]: Creating AI at Crashsite_15 ([4626.77,5738.03])
  48. 13:51:53 "Heli Crashes Loaded"
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