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Nazta

ygni

Aug 26th, 2021
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  1. 915376 | Magical Moogle
  2. Boost HP and MP by 80% and MAG by 140%, boost equipment MAG by 150% when armed with two one-handed weapons, and unit can equip two of any one-handed weapon
  3.  
  4. 915377 | Analysis: Humans vs. Fairies
  5. Boost DEF and SPR by 60%, MAG by 70% when equipped with a short sword, and physical damage against fairies by 100% and humans by 50%
  6.  
  7. 915382 | Moogle and Monster
  8. Boost damage limit for various chains when armed with two one-handed weapons, escape death one time when HP is above a certain point, restore MP by 7% every turn, and change effect of normal attack to deal magic damage and reduce ATK, DEF, MAG, and SPR for one enemy
  9.  
  10. 915384 | Sweeping Blades
  11. Boost damage to break gauge for this ability when equipped with a short sword and damage one enemy
  12.  
  13. 915385 | Four Hands
  14. Enable specific abilities to be used four times in one turn (Activate one time each regardless of equipment conditions)
  15.  
  16. 915387 | Vitality Fountain
  17. (One use every 4 turns) Gradually restore HP and enable five magic principles for caster, and activate area effect
  18.  
  19. 915390 | Applying the Basics
  20. Enable incendiary theory at the beginning of battle or after being revived, and enable novice spell: fire when morale gauge is above a certain point
  21.  
  22. 915395 | Novice Spell: Fire
  23. Deal morale-based fire magic damage and reduce ATK, DEF, MAG, and SPR for one enemy
  24.  
  25. 915396 | Reciprocal Incantation
  26. Deal magic damage to one enemy, boost fire and dark resistance for caster, and fill morale gauge
  27.  
  28. 915397 | Laws of Nature
  29. Deal magic damage to one enemy, boost physical damage against fairies and humans and boost LB gauge fill rate for caster, and fill morale gauge
  30.  
  31. 915398 | Advanced Spell: Fire
  32. Deal fire magic damage to one enemy, add fire element to own physical attack, and boost fire damage of LB, abilities, and magic for caster
  33.  
  34. 915399 | Energy Calibration
  35. Deal magic damage and magic damage that powers up with consecutive use to one enemy
  36.  
  37. 915404 | Gemini Enchantment
  38. (One use every 6 turns) Apply caster's boosts to ATK, DEF, MAG, SPR, physical and magic damage against all monster types, and elements added to physical attack to all allies except self, and boost damage of certain abilities for all allies
  39.  
  40. 915406 | Seared Wisdom
  41. (One use every 6 turns) Add fire element to physical attack, boosts fire damage of LB, abilities, and magic, reduce fire resistance, and convert fire damage received to HP restoration for one ally
  42.  
  43. 915408 | Debilitating Hex
  44. (One use every 2 turns) Deal morale-based magic damage and reduce ATK and MAG for one enemy
  45.  
  46. 915410 | Fruits of Research
  47. (Two uses per battle) Remove some positive status effects and reduce ATK, DEF, MAG, and SPR for all enemies, and boost ATK, DEF, MAG, and SPR for caster
  48.  
  49. =========
  50.  
  51. Brave Shift
  52.  
  53. 915376 | Magical Moogle
  54. Boost HP and MP by 80% and MAG by 140%, boost equipment MAG by 150% when armed with two one-handed weapons, and unit can equip two of any one-handed weapon
  55.  
  56. 915377 | Analysis: Humans vs. Fairies
  57. Boost DEF and SPR by 60%, MAG by 70% when equipped with a short sword, and physical damage against fairies by 100% and humans by 50%
  58.  
  59. 915382 | Moogle and Monster
  60. Boost damage limit for various chains when armed with two one-handed weapons, escape death one time when HP is above a certain point, restore MP by 7% every turn, and change effect of normal attack to deal magic damage and reduce ATK, DEF, MAG, and SPR for one enemy
  61.  
  62. 915384 | Sweeping Blades
  63. Boost damage to break gauge for this ability when equipped with a short sword and damage one enemy
  64.  
  65. 915385 | Four Hands
  66. Enable specific abilities to be used four times in one turn (Activate one time each regardless of equipment conditions)
  67.  
  68. 915387 | Vitality Fountain
  69. (One use every 4 turns) Gradually restore HP and enable five magic principles for caster, and activate area effect
  70.  
  71. 915411 | Soul Transfusion
  72. Boost MAG by 300% and gradually restore HP when HP falls below a certain point, and enable shrouding veil when morale gauge is above a certain point
  73.  
  74. 915412 | Shrouding Veil
  75. Consume own HP to deal morale-based dark magic damage and reduce ATK, DEF, MAG, and SPR for one enemy
  76.  
  77. 915413 | Pneuma Manipulation
  78. Drain HP from one enemy and apply an enemy's boosts to ATK, DEF, MAG, SPR, and elemental resistances to caster
  79.  
  80. 915414 | A Study of Darkness
  81. Consume own HP to deal partial unmitigated dark magic damage to one enemy, and add dark element to physical attack and boost dark damage of LB, abilities, and magic for caster
  82.  
  83. 915415 | Soul Projection
  84. Consume own HP to reduce dark resistance and deal partial unmitigated magic damage two times to one enemy
  85.  
  86. 915420 | Floating Shadow
  87. (One use every 6 turns) Add dark element to physical attack and boost dark damage of LB, abilities, and magic for all allies
  88.  
  89. 915422 | Seal of Doom
  90. (One use every 2 turns) Deal morale-based dark magic damage and reduce DEF and SPR for one enemy
  91.  
  92. 915424 | The Secret of Life
  93. (Two uses per battle) Drain MP from one ally except caster, remove some negative status effects from all allies, restore HP for caster, and gradually restore HP and MP next turn for all allies
  94.  
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