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- 915376 | Magical Moogle
- Boost HP and MP by 80% and MAG by 140%, boost equipment MAG by 150% when armed with two one-handed weapons, and unit can equip two of any one-handed weapon
- 915377 | Analysis: Humans vs. Fairies
- Boost DEF and SPR by 60%, MAG by 70% when equipped with a short sword, and physical damage against fairies by 100% and humans by 50%
- 915382 | Moogle and Monster
- Boost damage limit for various chains when armed with two one-handed weapons, escape death one time when HP is above a certain point, restore MP by 7% every turn, and change effect of normal attack to deal magic damage and reduce ATK, DEF, MAG, and SPR for one enemy
- 915384 | Sweeping Blades
- Boost damage to break gauge for this ability when equipped with a short sword and damage one enemy
- 915385 | Four Hands
- Enable specific abilities to be used four times in one turn (Activate one time each regardless of equipment conditions)
- 915387 | Vitality Fountain
- (One use every 4 turns) Gradually restore HP and enable five magic principles for caster, and activate area effect
- 915390 | Applying the Basics
- Enable incendiary theory at the beginning of battle or after being revived, and enable novice spell: fire when morale gauge is above a certain point
- 915395 | Novice Spell: Fire
- Deal morale-based fire magic damage and reduce ATK, DEF, MAG, and SPR for one enemy
- 915396 | Reciprocal Incantation
- Deal magic damage to one enemy, boost fire and dark resistance for caster, and fill morale gauge
- 915397 | Laws of Nature
- Deal magic damage to one enemy, boost physical damage against fairies and humans and boost LB gauge fill rate for caster, and fill morale gauge
- 915398 | Advanced Spell: Fire
- Deal fire magic damage to one enemy, add fire element to own physical attack, and boost fire damage of LB, abilities, and magic for caster
- 915399 | Energy Calibration
- Deal magic damage and magic damage that powers up with consecutive use to one enemy
- 915404 | Gemini Enchantment
- (One use every 6 turns) Apply caster's boosts to ATK, DEF, MAG, SPR, physical and magic damage against all monster types, and elements added to physical attack to all allies except self, and boost damage of certain abilities for all allies
- 915406 | Seared Wisdom
- (One use every 6 turns) Add fire element to physical attack, boosts fire damage of LB, abilities, and magic, reduce fire resistance, and convert fire damage received to HP restoration for one ally
- 915408 | Debilitating Hex
- (One use every 2 turns) Deal morale-based magic damage and reduce ATK and MAG for one enemy
- 915410 | Fruits of Research
- (Two uses per battle) Remove some positive status effects and reduce ATK, DEF, MAG, and SPR for all enemies, and boost ATK, DEF, MAG, and SPR for caster
- =========
- Brave Shift
- 915376 | Magical Moogle
- Boost HP and MP by 80% and MAG by 140%, boost equipment MAG by 150% when armed with two one-handed weapons, and unit can equip two of any one-handed weapon
- 915377 | Analysis: Humans vs. Fairies
- Boost DEF and SPR by 60%, MAG by 70% when equipped with a short sword, and physical damage against fairies by 100% and humans by 50%
- 915382 | Moogle and Monster
- Boost damage limit for various chains when armed with two one-handed weapons, escape death one time when HP is above a certain point, restore MP by 7% every turn, and change effect of normal attack to deal magic damage and reduce ATK, DEF, MAG, and SPR for one enemy
- 915384 | Sweeping Blades
- Boost damage to break gauge for this ability when equipped with a short sword and damage one enemy
- 915385 | Four Hands
- Enable specific abilities to be used four times in one turn (Activate one time each regardless of equipment conditions)
- 915387 | Vitality Fountain
- (One use every 4 turns) Gradually restore HP and enable five magic principles for caster, and activate area effect
- 915411 | Soul Transfusion
- Boost MAG by 300% and gradually restore HP when HP falls below a certain point, and enable shrouding veil when morale gauge is above a certain point
- 915412 | Shrouding Veil
- Consume own HP to deal morale-based dark magic damage and reduce ATK, DEF, MAG, and SPR for one enemy
- 915413 | Pneuma Manipulation
- Drain HP from one enemy and apply an enemy's boosts to ATK, DEF, MAG, SPR, and elemental resistances to caster
- 915414 | A Study of Darkness
- Consume own HP to deal partial unmitigated dark magic damage to one enemy, and add dark element to physical attack and boost dark damage of LB, abilities, and magic for caster
- 915415 | Soul Projection
- Consume own HP to reduce dark resistance and deal partial unmitigated magic damage two times to one enemy
- 915420 | Floating Shadow
- (One use every 6 turns) Add dark element to physical attack and boost dark damage of LB, abilities, and magic for all allies
- 915422 | Seal of Doom
- (One use every 2 turns) Deal morale-based dark magic damage and reduce DEF and SPR for one enemy
- 915424 | The Secret of Life
- (Two uses per battle) Drain MP from one ally except caster, remove some negative status effects from all allies, restore HP for caster, and gradually restore HP and MP next turn for all allies
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