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  1. I know. Reading notes on how to format properly with BBCode is hard. We all know you have difficult reading already.
  2. The reason for this is to educate people about the latestmod from T3nd0, "Perkus Maximus"--and the issues they could
  3. experience with their games if they try to install it. I, and others, have
  4. brought these issues up on the PM mod page, but we have found our posts deleted We do that when you complain like an idiot or flame the mod.
  5. (and we have been attacked by the mod author and his "fanbois"). We
  6. feel these things should have been mentioned of the mod's page, or at least in
  7. the stickies, but the mod author disagrees (so we Are you like a group of people? are doing it this way to hopefully
  8. save some of you a huge headache).
  9.  
  10. First of all, if you run a small number of mods the odds areyou will have little problem with PM. Unfortunately for many others, this mod
  11. suffers from various bugs and incompatibility issues that increase with the I have 115 mods. No issues here. You know how? Running PaMa, LOOT and making a bashed patch. And cleaning my masters, ofc.
  12. number of mods you run. By installing this mod you run the risk of it
  13. irrevocably harming your game. Same for any mod. We have heard of issues from just someone's
  14. saved games being corrupted, all the way to folks having to do complete re-installations
  15. of Skyrim. Even for people who have gotten the game to run--the best case
  16. scenario is you will spend many hours troubleshooting (and the patcher alone
  17. has taken some people upwards of 10 hours to run) What? Use the moreHeapspace one. Also that's ridiculous and probably more like 10 min.. To get a more comprehensive idea of what harmthe mod can cause, you can simply read PM’s page (although they have started
  18. deleting posts as it appears they wantto downplay the issues the mod has been causing). :facepalm:
  19.  
  20. Probably the biggest detail that has been left out of themod's description page (and one you should know) is that the Patcher can only
  21. be run once per game. I... What? I've run it... 16, 17, 23 times already on one game. If you run it more than once, you risk your game
  22. suffering from any number of random bugs (some minor, some may be game
  23. breaking). What this means is that *every time* you want to add or delete a
  24. mod, or update a mod, you actually have to start a completely *new game*. Nope. You
  25. can run it more than once if you don’t mind small bugs here and there, but the
  26. more you run the patcher during a play through, the more you increase your odds
  27. of having a game breaking issue (such as your saved games no longer loading, or
  28. NPCs having unbalanced skillsets, missing items, duplicate items etc.)
  29.  
  30. I'm afraid PM was released too early and with insufficienttesting (they claim otherwise). Our advice is to avoid the mod for at least a
  31. few months until the kinks are worked out. For those that want to use it now,
  32. we'll post some tips for minimizing the problems with the mod. There is near an
  33. infinite number of possible setups/mods configurations people can have, but we
  34. will be addressing some of the most common issues. If you have come across an
  35. issue (or the solution), feel free to post it in our forums. Linky? I Is it I or we? Please, tell me. I'm confused. will also be
  36. working on a way to fix some of the bugs that happen with the Skyproc patcher
  37. and PM, Erm... Is this allowed even? I doubt you'd bother to get the permissions anyway. and that will be forthcoming (hopefully) soon. Unless your mod is taken down.
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