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Aug 14th, 2016
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  1. [00:000] Singleplayer mode.
  2. [00:125] FOnline server, version 0520-F8.
  3. [00:268] Command line<E:\412\Server\FOnlineServer.exe -singleplayer 000000BC 000000C4 -logpath E:\412\Client\ >.
  4. [00:390] *** Starting initialization ****
  5. [01:088] Script system initialization...
  6. [02:111] Reload scripts...
  7. [35:954] Reload scripts complete.
  8. [36:109] Bind reserved functions...
  9. [36:148] Bind reserved functions complete.
  10. [36:205] Script system initialization complete.
  11. [36:366] Loading language packs...
  12. [38:944] Loading language packs complete, loaded<2> packs.
  13. [39:075] Reload client scripts...
  14. [42:174] Reload client scripts complete.
  15. [42:256] AI manager initialization...
  16. [42:325] Find bags...
  17. [42:557] Loaded<156> bags.
  18. [42:619] AI manager initialization complete.
  19. [42:722] Item manager initialization...
  20. [42:832] Item manager initialization complete.
  21. [42:860] Critter manager initialization...
  22. [43:085] Critter manager initialization complete.
  23. [43:114] Map manager initialization...
  24. [43:224] Map manager initialization complete.
  25. [43:329] Var manager initialization.
  26. [43:515] Update template vars...
  27. [43:632] Update template vars complete.
  28. [43:733] Var manager initialization complete.
  29. [43:736] Load Dialogs...[43:838] from list<dialogs.lst>.
  30. [01:13:281] Loading dialogs finish, loaded<858/858>.
  31. [01:13:594] FixBoy load crafts...
  32. [01:13:616] FixBoy load crafts complete.
  33. [01:13:717] Loaded<325> critter types.
  34. [01:13:737] Loading items prototypes...
  35. [01:16:053] Items prototypes successfully loaded, count<4614>.
  36. [01:16:056] Loading critters prototypes...
  37. [01:16:235] Loaded<529> critter protos, errors<0>.
  38. [01:16:236] Load location and map prototypes...
  39. [02:44:546] Load location and map prototypes complete, loaded<138> location protos.
  40. [02:47:472] Starting server on free port.
  41. [02:47:534] Taked port<64273>.
  42. [02:54:718] Starting net listen thread.
  43. [02:56:335] Starting net work threads, count<1>.
  44. [03:01:161] Starting logic threads, count<1>.
  45. [03:01:198] *** Starting game loop ***
  46. [03:03:974] Begin load world from dump file<E:\412\Client\data\save\d.fo>.
  47. [03:04:232] Load game info...[03:04:407] singleplayer...[03:04:943] complete.
  48. [03:05:175] Load locations...
  49. [03:06:237] Load locations complete, count<27>.
  50. [03:06:314] Load npc...
  51. [03:41:599] Load npc complete, count<2751>.
  52. [03:42:366] Load items...[03:47:771] complete, count<12896>.
  53. [03:47:864] Load vars...[03:48:074] complete, count<15>.
  54. [03:48:445] Load time events...[03:49:304] complete, count<11>.
  55. [03:49:525] Transfer all npc to game...
  56. [03:50:490] Transfer npc complete. Errors<0>.
  57. [03:50:568] Transfer all items to npc, maps and containers...
  58. [03:50:913] Transfer game items complete.
  59. [03:56:416] FOServer::Process - Connection timeout, client kicked, maybe bot. Ip<127.0.0.1>.
  60. [07:38:722] World saved in 9310.92 ms.
  61. [07:57:023] *** Finishing game loop ***
  62. [07:59:219] AI manager finish.
  63. [08:02:423] AI manager finish success.
  64. [08:02:483] Map manager finish...
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