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  1. #AI Classes
  2.  
  3. $Name: None
  4. $accuracy: 0, 0, 0, 0, 0
  5. $evasion: 0, 0, 0, 0, 0
  6. $courage: 0, 0, 0, 0, 0
  7. $patience: 0, 0, 0, 0, 0
  8.  
  9. ;; Fighter pilot levels
  10.  
  11. $Name: Weak Drone
  12. $accuracy: 0.0005, 0.0005, 0.0005, 0.0050, 0.0005
  13. $evasion: 0.1, 0.1, 0.1, 0.1, 0.1
  14. $courage: 0.1, 0.1, 0.1, 0.1, 0.1
  15. $patience: 0.1, 0.1, 0.1, 0.1, 0.1
  16. $Afterburner Use Factor: 7, 7, 7, 7, 7
  17. $Shockwave Evade Chances Per Second: .05, .05, .05, .05, .05
  18. $Get Away Chance: .02, .02, .02, .02, .02
  19. $Secondary Range Multiplier: .85, .85, .85, .85, .85
  20. $Autoscale by AI Class Index: No
  21. $AI Countermeasure Firing Chance: 0.01, 0.01, 0.01, 0.01, 0.01
  22. $AI In Range Time: 2, 2, 2, 2, 2
  23. $AI Always Links Ammo Weapons: 100, 100, 100, 100, 100
  24. $AI Maybe Links Ammo Weapons: 90, 90, 90, 90, 90
  25. $Primary Ammo Burst Multiplier: 0.3, 0.3, 0.3, 0.3, 0.3
  26. $Predict Position Delay: 3.0, 3.0, 3.0, 3.0, 3.0
  27. $AI Turn Time Scale: 3, 3, 3, 3, 3
  28. $Glide Attack Percent: 0, 0, 0, 0, 0
  29. $Circle Strafe Percent: 0, 0, 0, 0, 0
  30. $Glide Strafe Percent: 0, 0, 0, 0, 0
  31. $Stalemate Time Threshold: 13, 13, 13, 13, 13
  32. $Stalemate Distance Threshold: 260, 260, 260, 260, 260
  33. $Chance AI Has to Fire Missiles at Player: 0, 0, 0, 0, 0
  34. $Max Aim Update Delay: .85, .85, .85, .85, .85
  35.  
  36.  
  37. $Name: White
  38. $accuracy: 0.005, 0.005, 0.005, 0.005, 0.005
  39. $evasion: 6, 6, 6, 6, 6
  40. $courage: 6, 6, 6, 6, 6
  41. $patience: 6, 6, 6, 6, 6
  42. $Afterburner Use Factor: 5, 5, 5, 5, 5
  43. $Shockwave Evade Chances Per Second: .33, .33, .33, .33, .33, .33
  44. $Get Away Chance: .2, .2, .2, .2, .2
  45. $Secondary Range Multiplier: .9, .9, .9, .9, .9
  46. $Autoscale by AI Class Index: No
  47. $AI Countermeasure Firing Chance: 0.1, 0.1, 0.1, 0.1, 0.1
  48. $AI In Range Time: 0.75, 0.75, 0.75, 0.75, 0.75
  49. $AI Always Links Ammo Weapons: 70, 70, 70, 70, 70
  50. $AI Maybe Links Ammo Weapons: 50, 50, 50, 50, 50
  51. $Primary Ammo Burst Multiplier: 0.7, 0.7, 0.7, 0.7, .7
  52. $Predict Position Delay: 2.0, 2.0, 2.0, 2.0, 2.0
  53. $AI Turn Time Scale: 2.15, 2.15, 2.15, 2.15, 2.15
  54. $Glide Attack Percent: 22, 22, 22, 22, 22
  55. $Circle Strafe Percent: 22, 22, 22, 22, 22
  56. $Glide Strafe Percent: 22, 22, 22, 22, 22
  57. $Stalemate Time Threshold: 12, 12, 12, 12, 12
  58. $Stalemate Distance Threshold: 280, 280, 280, 280, 280
  59. $Chance AI Has to Fire Missiles at Player: 2, 2, 2, 2, 2
  60. $Max Aim Update Delay: .65, .65, .65, .65, .65
  61.  
  62. $Name: Yellow
  63. $accuracy: 0.04, 0.04, 0.04, 0.04, 0.04
  64. $evasion: 35, 35, 35, 35, 35
  65. $courage: 35, 35, 35, 35, 35
  66. $patience: 35, 35, 35, 35, 35
  67. $Afterburner Use Factor: 3, 3, 3, 3, 3
  68. $Shockwave Evade Chances Per Second: 1.25, 1.25, 1.25, 1.25, 1.25
  69. $Get Away Chance: .45 .45 .45 .45 .45
  70. $Secondary Range Multiplier: .80, .80, .80, .80, .80
  71. $Autoscale by AI Class Index: No
  72. $AI Countermeasure Firing Chance: 0.3, 0.3, 0.3, 0.3, 0.3
  73. $AI In Range Time: 0, 0, 0.0, 0.0, 0.0
  74. $AI Always Links Ammo Weapons: 40, 40, 40, 40, 40
  75. $AI Maybe Links Ammo Weapons: 25, 25, 25, 25, 25
  76. $Primary Ammo Burst Multiplier: 0.9, 0.9, 0.9, 0.9, .90
  77. $Predict Position Delay: .25, .25, .25, 0.25, 0.25
  78. $AI Turn Time Scale: 1.35, 1.35, 1.35, 1.35, 1.35
  79. $Glide Attack Percent: 60, 60, 60, 60, 60
  80. $Circle Strafe Percent: 60, 60, 60, 60, 60
  81. $Glide Strafe Percent: 60, 60, 60, 60, 60
  82. $Stalemate Time Threshold: 9, 9, 9, 9, 9
  83. $Stalemate Distance Threshold: 333, 333, 333, 333, 333
  84. $Chance AI Has to Fire Missiles at Player: 6, 6, 6, 6, 6
  85. $Max Aim Update Delay: .25, .25, .25, .25, .25
  86.  
  87.  
  88. $Name: Green
  89. $accuracy: 0.04, 0.04, 0.04, 0.04, 0.04
  90. $evasion: 35, 35, 35, 35, 35
  91. $courage: 35, 35, 35, 35, 35
  92. $patience: 35, 35, 35, 35, 35
  93. $Afterburner Use Factor: 3, 3, 3, 3, 3
  94. $Shockwave Evade Chances Per Second: 1.25, 1.25, 1.25, 1.25, 1.25
  95. $Get Away Chance: .45 .45 .45 .45 .45
  96. $Secondary Range Multiplier: 0.0, 0.0, 0.0, 0.0, 0.0
  97. $Autoscale by AI Class Index: No
  98. $AI Countermeasure Firing Chance: 0.35, 0.35, 0.35, 0.35, 0.35
  99. $AI In Range Time: 0, 0, 0.0, 0.0, 0.0
  100. $AI Always Links Ammo Weapons: 40, 40, 40, 40, 40
  101. $AI Maybe Links Ammo Weapons: 25, 25, 25, 25, 25
  102. $Primary Ammo Burst Multiplier: 0.9, 0.9, 0.9, 0.9, .90
  103. $Predict Position Delay: .25, .25, .25, 0.25, 0.25
  104. $AI Turn Time Scale: 1.35, 1.35, 1.35, 1.35, 1.35
  105. $Glide Attack Percent: 60, 60, 60, 60, 60
  106. $Circle Strafe Percent: 60, 60, 60, 60, 60
  107. $Glide Strafe Percent: 60, 60, 60, 60, 60
  108. $Stalemate Time Threshold: 8, 8, 8, 8, 8
  109. $Stalemate Distance Threshold: 375, 375, 375, 375, 375
  110. $Chance AI Has to Fire Missiles at Player: 7, 7, 7, 7, 7
  111. $Max Aim Update Delay: .25, .25, .25, .25, .25
  112.  
  113. $Name: Orange
  114. $accuracy: 0.05, 0.05, 0.05, 0.05, 0.05
  115. $evasion: 45, 45, 45, 45, 45
  116. $courage: 45, 45, 45, 45, 45
  117. $patience: 45, 45, 45, 45, 45
  118. $Afterburner Use Factor: 3, 3, 3, 3, 3
  119. $Shockwave Evade Chances Per Second: 1.5, 1.5, 1.5, 1.5, 1.5
  120. $Get Away Chance: .5 .5 .50 .5 .50
  121. $Secondary Range Multiplier: .85, .85, .85, .85, .85
  122. $Autoscale by AI Class Index: No
  123. $AI Countermeasure Firing Chance: 0.3, 0.3, 0.3, 0.3, 0.3
  124. $AI In Range Time: -1, -1, -1, -1.0, -1.0
  125. $AI Always Links Ammo Weapons: 35, 35, 35, 35, 35
  126. $AI Maybe Links Ammo Weapons: 25, 25, 25, 25, 25
  127. $Primary Ammo Burst Multiplier: 1, 1, 1, 1, 1.0
  128. $Predict Position Delay: .25, .25, .25, 0.25, 0.25
  129. $AI Turn Time Scale: 1.2, 1.2, 1.2, 1.2, 1.2
  130. $Glide Attack Percent: 70, 70, 70, 70, 70
  131. $Circle Strafe Percent:70, 70, 70, 70, 70
  132. $Glide Strafe Percent:70, 70, 70, 70, 70
  133. $Stalemate Time Threshold: 8, 8, 8, 8, 8
  134. $Stalemate Distance Threshold: 350, 350, 350, 350, 350
  135. $Chance AI Has to Fire Missiles at Player: 6, 6, 6, 6, 6
  136. $Max Aim Update Delay: .2, .2, .2, .2, .2
  137.  
  138. $Name: Pink
  139. $accuracy: 0.15, 0.15, 0.15, 0.15, 0.15
  140. $evasion: 70, 70, 70, 70, 70
  141. $courage: 70, 70, 70, 70, 70
  142. $patience: 70, 70, 70, 70, 70
  143. $Afterburner Use Factor: 2, 2, 2, 2, 2
  144. $Shockwave Evade Chances Per Second: 3.0, 3.0, 3.0, 3.0, 3.0
  145. $Get Away Chance: .65 .65 .65 .65 .65
  146. $Secondary Range Multiplier: .96, .96, .96, .96, .96
  147. $Autoscale by AI Class Index: No
  148. $AI Countermeasure Firing Chance: 0.35, 0.35, 0.35, 0.35, 0.35
  149. $AI In Range Time: -1, -1, -1, -1, -1.0
  150. $AI Always Links Ammo Weapons: 30, 30, 30, 30, 30
  151. $AI Maybe Links Ammo Weapons: 20, 20, 20, 20, 20
  152. $Primary Ammo Burst Multiplier: 1, 1, 1, 1, 1
  153. $Predict Position Delay: 0.075, 0.075, 0.075, 0.075, 0.075
  154. $AI Turn Time Scale: 1.05, 1.05, 1.05, 1.05, 1.05
  155. $Glide Attack Percent: 80, 80, 80, 80, 80
  156. $Circle Strafe Percent: 80, 80, 80, 80, 80
  157. $Glide Strafe Percent: 80, 80, 80, 80, 80
  158. $Stalemate Time Threshold: 7, 7, 7, 7, 7
  159. $Stalemate Distance Threshold: 400, 400, 400, 400, 400
  160. $Chance AI Has to Fire Missiles at Player: 7, 7, 7, 7, 7
  161. $Max Aim Update Delay: .1, .1, .1, .1, .1
  162.  
  163. $Name: Blue
  164. $accuracy: 0.85, 0.85, 0.85, 0.85, 0.85
  165. $evasion: 160, 160, 160, 160, 160
  166. $courage: 160, 160, 160, 160, 160
  167. $patience: 160, 160, 160, 160, 160
  168. $Afterburner Use Factor: 1, 1, 1, 1, 1
  169. $Shockwave Evade Chances Per Second: 7, 7, 7, 7, 7
  170. $Get Away Chance: .95 .95 .95 .95 .95
  171. $Secondary Range Multiplier: .85, .85, .85, .85, .85
  172. $Autoscale by AI Class Index: No
  173. $AI Countermeasure Firing Chance: 0.45, 0.45, 0.45, 0.45, 0.45
  174. $AI In Range Time: -1, -1, -1, -1.0, -1.0
  175. $AI Always Links Ammo Weapons: 15, 15, 15, 15, 15
  176. $AI Maybe Links Ammo Weapons: 5, 5, 5, 5, 5
  177. $Primary Ammo Burst Multiplier: 1.5, 1.5, 1.5, 1.5, 1.5
  178. $Predict Position Delay: 0.005, 0.005, 0.005, 0.005, 0.005
  179. $AI Turn Time Scale: 0.55, 0.55, 0.55, 0.55, 0.55
  180. $Glide Attack Percent: 97, 97, 97, 97, 97
  181. $Circle Strafe Percent: 97, 97, 97, 97, 97
  182. $Glide Strafe Percent: 97, 97, 97, 97, 97
  183. $Stalemate Time Threshold: 5, 5, 5, 5, 5
  184. $Stalemate Distance Threshold: 500, 500, 500, 500, 500
  185. $Chance AI Has to Fire Missiles at Player: 5, 5, 5, 5, 5
  186. $Max Aim Update Delay: .01, .01, .01, .01, .01
  187.  
  188. $Name: Red
  189. $accuracy: 0.85, 0.85, 0.85, 0.85, 0.85
  190. $evasion: 200, 200, 200, 200, 200
  191. $courage: 160, 160, 160, 160, 160
  192. $patience: 160, 160, 160, 160, 160
  193. $Afterburner Use Factor: 1, 1, 1, 1, 1
  194. $Shockwave Evade Chances Per Second: 10, 10, 10, 10, 10
  195. $Get Away Chance: .99 .99 .99 .99 .99
  196. $Secondary Range Multiplier: .85, .85, .85, .85, .85
  197. $Autoscale by AI Class Index: No
  198. $AI Countermeasure Firing Chance: 0.45, 0.45, 0.45, 0.45, 0.45
  199. $AI In Range Time: -1, -1, -1, -1.0, -1.0
  200. $AI Always Links Ammo Weapons: 15, 15, 15, 15, 15
  201. $AI Maybe Links Ammo Weapons: 5, 5, 5, 5, 5
  202. $Primary Ammo Burst Multiplier: 1.5, 1.5, 1.5, 1.5, 1.5
  203. $Predict Position Delay: 0.005, 0.005, 0.005, 0.005, 0.005
  204. $AI Turn Time Scale: 0.35, 0.35, 0.35, 0.35, 0.35
  205. $Glide Attack Percent: 100, 100, 100, 100, 100
  206. $Circle Strafe Percent: 100, 100, 100, 100, 100
  207. $Glide Strafe Percent: 100, 100, 100, 100, 100
  208. $Stalemate Time Threshold: 5, 5, 5, 5, 5
  209. $Stalemate Distance Threshold: 500, 500, 500, 500, 500
  210. $Chance AI Has to Fire Missiles at Player: 5, 5, 5, 5, 5
  211. $Max Aim Update Delay: .01, .01, .01, .01, .01
  212.  
  213. $Name: Brown
  214. $accuracy: 1, 1, 1, 1, 1
  215. $evasion: 100, 100, 100, 100, 100
  216. $courage: 200, 200, 200, 200, 200
  217. $patience: 160, 160, 160, 160, 160
  218. $Afterburner Use Factor: 1, 1, 1, 1, 1
  219. $Shockwave Evade Chances Per Second: 6, 6, 6, 6, 6
  220. $Get Away Chance: .9 .9 .9 .9 .9
  221. $Secondary Range Multiplier: 1, 1, 1, 1, 1
  222. $Autoscale by AI Class Index: No
  223. $AI Countermeasure Firing Chance: 0.45, 0.45, 0.45, 0.45, 0.45
  224. $AI In Range Time: -1, -1, -1, -1.0, -1.0
  225. $AI Always Links Ammo Weapons: 10, 10, 10, 10, 10
  226. $AI Maybe Links Ammo Weapons: 2, 2, 2, 2, 2
  227. $Primary Ammo Burst Multiplier: 1.5, 1.5, 1.5, 1.5, 1.5
  228. $Predict Position Delay: 0.001, 0.001, 0.001, 0.001, 0.001
  229. $AI Turn Time Scale: 0.55, 0.55, 0.55, 0.55, 0.55
  230. $Glide Attack Percent: 97, 97, 97, 97, 97
  231. $Circle Strafe Percent: 97, 97, 97, 97, 97
  232. $Glide Strafe Percent: 97, 97, 97, 97, 97
  233. $Stalemate Time Threshold: 5, 5, 5, 5, 5
  234. $Stalemate Distance Threshold: 500, 500, 500, 500, 500
  235. $Chance AI Has to Fire Missiles at Player: 5, 5, 5, 5, 5
  236. $Max Aim Update Delay: .001, .001, .001, .001, .001
  237.  
  238. $Name: Purple
  239. $accuracy: 0.75, 0.75, 0.75, 0.75, 0.75
  240. $evasion: 160, 160, 160, 160, 160
  241. $courage: 200, 200, 200, 200, 200
  242. $patience: 200, 200, 200, 200, 200
  243. $Afterburner Use Factor: 1, 1, 1, 1, 1
  244. $Shockwave Evade Chances Per Second: 7, 7, 7, 7, 7
  245. $Get Away Chance: .95 .95 .95 .95 .95
  246. $Secondary Range Multiplier: 1, 1, 1, 1, 1
  247. $Autoscale by AI Class Index: No
  248. $AI Countermeasure Firing Chance: 0.45, 0.45, 0.45, 0.45, 0.45
  249. $AI In Range Time: -1, -1, -1, -1.0, -1.0
  250. $AI Always Links Ammo Weapons: 15, 15, 15, 15, 15
  251. $AI Maybe Links Ammo Weapons: 5, 5, 5, 5, 5
  252. $Primary Ammo Burst Multiplier: 1.5, 1.5, 1.5, 1.5, 1.5
  253. $Predict Position Delay: 0.05, 0.05, 0.05, 0.05, 0.05
  254. $AI Turn Time Scale: 0.9, 0.9, 0.9, 0.9, 0.9
  255. $Glide Attack Percent: 97, 97, 97, 97, 97
  256. $Circle Strafe Percent: 97, 97, 97, 97, 97
  257. $Glide Strafe Percent: 97, 97, 97, 97, 97
  258. $Stalemate Time Threshold: 5, 5, 5, 5, 5
  259. $Stalemate Distance Threshold: 500, 500, 500, 500, 500
  260. $Chance AI Has to Fire Missiles at Player: 5, 5, 5, 5, 5
  261. $Max Aim Update Delay: .1, .1, .1, .1, .1
  262.  
  263. $Name: Stripe
  264. $accuracy: 1.0 1.0 1.0 1.0 1.0
  265. $evasion: 200, 200, 200, 200, 200
  266. $courage: 200, 200, 200, 200, 200
  267. $patience: 200, 200, 200, 200, 200
  268. $Afterburner Use Factor: 1, 1, 1, 1, 1
  269. $Shockwave Evade Chances Per Second: 10, 10, 10, 10, 10
  270. $Get Away Chance: 1, 1, 1, 1, 1
  271. $Secondary Range Multiplier: 1, 1, 1, 1, 1
  272. $Autoscale by AI Class Index: No
  273. $AI Countermeasure Firing Chance: 1.0, 1.0, 1.0, 1.0, 1.0
  274. $AI In Range Time: -6, -6, -6, -6, -6
  275. $Primary Ammo Burst Multiplier: 2, 2, 2, 2, 2
  276. $Predict Position Delay: 0.0, 0.0, 0.0, 0.0, 0.0
  277. $AI Turn Time Scale: .3, .3, .3, .3, .3
  278. $Glide Attack Percent: 100, 100, 100, 100, 100
  279. $Circle Strafe Percent: 100, 100, 100, 100, 100
  280. $Glide Strafe Percent: 100, 100, 100, 100, 100
  281. $Random Sidethrust Percent: 85, 88, 90, 95, 100
  282. $Stalemate Time Threshold: 5, 5, 5, 5, 5
  283. $Stalemate Distance Threshold: 500, 500, 500, 500, 500
  284. $Chance AI Has to Fire Missiles at Player: 5 5 5 5 5
  285. $Max Aim Update Delay: 0 0 0 0 0
  286. $Turret Max Aim Update Delay: 0 0 0 0 0
  287. $no extra collision avoidance vs player: YES
  288.  
  289.  
  290. $Name: Friend
  291. $accuracy: .999999, .999999, .999999, .999999 .999999
  292. $evasion: 200, 200, 200, 200, 200
  293. $courage: 200, 200, 200, 200, 200
  294. $patience: 200, 200, 200, 200, 200
  295. $Afterburner Use Factor: 1, 1, 1, 1, 1
  296. $Shockwave Evade Chances Per Second: 10, 10, 10, 10, 10
  297. $Get Away Chance: .99 .99 .99 .99 .99
  298. $Secondary Range Multiplier: .75, .75, .75, .75, .75
  299. $Autoscale by AI Class Index: No
  300. $AI Countermeasure Firing Chance: 0.45, 0.45, 0.45, 0.45, 0.45
  301. $AI In Range Time: -6, -6, -6, -6, -6.0
  302. $AI Always Links Ammo Weapons: 10, 10, 10, 10, 10
  303. $AI Maybe Links Ammo Weapons: 2, 2, 2, 2, 2
  304. $Primary Ammo Burst Multiplier: 2.5, 2.5, 2.5, 2.5, 2.5
  305. $Predict Position Delay: 0.001, 0.001, 0.001, 0.001, 0.001
  306. $AI Turn Time Scale: 0.35, 0.35, 0.35, 0.35, 0.35
  307. $Glide Attack Percent: 100, 100, 100, 100, 100
  308. $Circle Strafe Percent: 100, 100, 100, 100, 100
  309. $Glide Strafe Percent: 100, 100, 100, 100, 100
  310. $Stalemate Time Threshold: 5, 5, 5, 5, 5
  311. $Stalemate Distance Threshold: 500, 500, 500, 500, 500
  312. $Chance AI Has to Fire Missiles at Player: 5, 5, 5, 5, 5
  313. $Max Aim Update Delay: .01, .01, .01, .01, .01
  314.  
  315. $Name: Target Drone
  316. $accuracy: 0.0001, 0.00015, 0.000225, 0.000375, 0.006
  317. $evasion: 0.1, 0.1, 0.1, 0.2, 0.2
  318. $courage: 0.1, 0.1, 0.1, 0.2, 0.2
  319. $patience: 0.1, 0.1, 0.1, 0.2, 0.2
  320. $Afterburner Use Factor: 7, 7, 7, 6, 6
  321. $Shockwave Evade Chances Per Second: .05, .095, .20, .3, .4
  322. $Get Away Chance: .025 .05 .10 .15 .20
  323. $Secondary Range Multiplier: .85, .90, .95, 1, 1
  324. $Autoscale by AI Class Index: No
  325. $AI Countermeasure Firing Chance: 0.005, 0.025, 0.05, 0.075, 0.1
  326. $AI In Range Time: 2.0, 1.4, 0.75, 0.0, -1.0
  327. $AI Always Links Ammo Weapons: 100, 95, 85, 75, 65
  328. $AI Maybe Links Ammo Weapons: 90, 75, 60, 55, 50
  329. $Primary Ammo Burst Multiplier: 0.3, 0.5, 0.7, 0.9, 1.0
  330. $Predict Position Delay: 3, 2.5, 2.0, 1.5, 1.0
  331. $AI Turn Time Scale: 3, 2.5, 2.15, 1.875, 1.66
  332. $Glide Attack Percent: 0, 0, 0, 0, 0
  333. $Circle Strafe Percent: 0, 0, 0, 4, 5
  334. $Glide Strafe Percent: 0, 0, 0, 0, 0
  335. $Stalemate Time Threshold: 13, 13, 12, 12, 5
  336. $Stalemate Distance Threshold: 260, 270, 280, 290, 300
  337. $Chance AI Has to Fire Missiles at Player: 0, 0, 0, 0, 0
  338. $Max Aim Update Delay: .85, .75, .65, .55, .45
  339.  
  340. $Name: Virus infected
  341. $accuracy: 0.0002, 0.0003, 0.00045, 0.00075, 0.0012
  342. $evasion: 1, 1, 1, 2, 2
  343. $courage: 1, 1, 1, 2, 2
  344. $patience: 1, 1, 1, 2, 2
  345. $Afterburner Use Factor: 7, 7, 7, 6, 6
  346. $Shockwave Evade Chances Per Second: .05, .095, .20, .3, .4
  347. $Get Away Chance: .025 .05 .10 .15 .20
  348. $Secondary Range Multiplier: .85, .90, .95, 1, 1
  349. $Autoscale by AI Class Index: No
  350. $AI Countermeasure Firing Chance: 0.005, 0.01, 0.025, 0.05, 0.1
  351. $AI In Range Time: 2.0, 1.4, 0.75, 0.0, -1.0
  352. $AI Always Links Ammo Weapons: 100, 95, 85, 75, 65
  353. $AI Maybe Links Ammo Weapons: 90, 75, 60, 55, 50
  354. $Primary Ammo Burst Multiplier: 0.3, 0.5, 0.7, 0.9, 1.0
  355. $Predict Position Delay: 3, 2.5, 2.0, 1.5, 1.0
  356. $AI Turn Time Scale: 3, 2.5, 2.15, 1.875, 1.66
  357. $Glide Attack Percent: 1, 2, 3, 4, 5
  358. $Circle Strafe Percent: 1, 2, 3, 4, 5
  359. $Glide Strafe Percent: 1, 2, 3, 4, 5
  360. $Stalemate Time Threshold: 13, 13, 12, 12, 5
  361. $Stalemate Distance Threshold: 260, 270, 280, 290, 300
  362. $Chance AI Has to Fire Missiles at Player: 0, 1, 2, 2, 3
  363. $Max Aim Update Delay: .85, .75, .65, .55, .45
  364.  
  365. $Name: Fraktard
  366. $accuracy: 0.0005, 0.00125, 0.0025, 0.005, 0.0075
  367. $evasion: 1, 1, 2, 2, 3
  368. $courage: 1, 1, 2, 2, 3
  369. $patience: 1, 1, 2, 2, 3
  370. $Afterburner Use Factor: 7, 7, 7, 6, 6
  371. $Shockwave Evade Chances Per Second: .05, .10, .20, .3, .4
  372. $Get Away Chance: .025 .05 .10 .15 .20
  373. $Secondary Range Multiplier: .85, .90, .95, 1, 1
  374. $Autoscale by AI Class Index: No
  375. $AI Countermeasure Firing Chance: 0.005, 0.01, 0.025, 0.05, 0.1
  376. $AI In Range Time: 2.0, 1.4, 0.75, 0.0, -1.0
  377. $AI Always Links Ammo Weapons: 100, 95, 85, 75, 65
  378. $AI Maybe Links Ammo Weapons: 90, 75, 60, 55, 50
  379. $Primary Ammo Burst Multiplier: 0.3, 0.5, 0.7, 0.9, 1.0
  380. $Predict Position Delay: 3, 2.5, 2.0, 1.5, 1.0
  381. $AI Turn Time Scale: 3, 2.5, 2.15, 1.875, 1.66
  382. $Glide Attack Percent: 2, 4, 8, 11, 14
  383. $Circle Strafe Percent: 2, 4, 8, 11, 14
  384. $Glide Strafe Percent: 2, 4, 8, 11, 14
  385. $Stalemate Time Threshold: 13, 13, 12, 12, 11
  386. $Stalemate Distance Threshold: 260, 270, 280, 290, 300
  387. $Chance AI Has to Fire Missiles at Player: 0, 1, 2, 2, 3
  388. $Max Aim Update Delay: .85, .75, .65, .55, .45
  389.  
  390. $Name: Deckhand
  391. $accuracy: 0.001, 0.0025, 0.005, 0.0075, 0.01
  392. $evasion: 1, 2, 3, 4, 5
  393. $courage: 1, 2, 3, 4, 5
  394. $patience: 1, 2, 3, 4, 5
  395. $Afterburner Use Factor: 7, 7, 6, 6, 5
  396. $Shockwave Evade Chances Per Second: .10, .20, .30, .4, .5
  397. $Get Away Chance: .05 .10 .15 .20 .25
  398. $Secondary Range Multiplier: .85, .90, .95, 1, 1
  399. $Autoscale by AI Class Index: No
  400. $AI Countermeasure Firing Chance: 0.005, 0.025, 0.05, 0.1, 0.15
  401. $AI In Range Time: 2.0, 1.4, 0.75, 0.0, -1.0
  402. $AI Always Links Ammo Weapons: 100, 90, 80, 70, 60
  403. $AI Maybe Links Ammo Weapons: 90, 75, 60, 55, 50
  404. $Primary Ammo Burst Multiplier: 0.3, 0.5, 0.7, 0.9, 1.0
  405. $Predict Position Delay: 3, 2.5, 2.0, 1.5, 1.0
  406. $AI Turn Time Scale: 3, 2.5, 2.15, 1.875, 1.66
  407. $Glide Attack Percent: 4, 8, 12, 16, 20
  408. $Circle Strafe Percent: 4, 8, 12, 16, 20
  409. $Glide Strafe Percent: 4, 8, 12, 16, 20
  410. $Stalemate Time Threshold: 13, 13, 12, 12, 11
  411. $Stalemate Distance Threshold: 260, 270, 280, 290, 300
  412. $Chance AI Has to Fire Missiles at Player: 0, 1, 2, 2, 3
  413. $Max Aim Update Delay: .85, .75, .65, .55, .45
  414.  
  415. $Name: Nugget
  416. $accuracy: 0.001, 0.0025, 0.005, 0.0075, 0.01
  417. $evasion: 2, 4, 6, 8, 10
  418. $courage: 2, 4, 6, 8, 10
  419. $patience: 2, 4, 6, 8, 10
  420. $Afterburner Use Factor: 7, 6, 6, 5, 5
  421. $Shockwave Evade Chances Per Second: .15, .25, .33, .45, .6
  422. $Get Away Chance: .10 .15 .20 .25 .30
  423. $Secondary Range Multiplier: .80, .85, .90, .95, 1
  424. $Autoscale by AI Class Index: No
  425. $AI Countermeasure Firing Chance: 0.005, 0.05, 0.1, 0.15, 0.2
  426. $AI In Range Time: 2.0, 1.4, 0.75, 0.0, -1.0
  427. $AI Always Links Ammo Weapons: 95, 85, 70, 55, 50
  428. $AI Maybe Links Ammo Weapons: 90, 70, 50, 45, 40
  429. $Primary Ammo Burst Multiplier: 0.3, 0.5, 0.7, 0.9, 1.0
  430. $Predict Position Delay: 3, 2.5, 2.0, 1.5, 1.0
  431. $AI Turn Time Scale: 3, 2.5, 2.15, 1.875, 1.66
  432. $Glide Attack Percent: 6, 11, 22, 33, 50
  433. $Circle Strafe Percent: 6, 11, 22, 33, 50
  434. $Glide Strafe Percent: 6, 11, 22, 33, 50
  435. $Stalemate Time Threshold: 13, 13, 12, 12, 11
  436. $Stalemate Distance Threshold: 260, 270, 280, 290, 300
  437. $Chance AI Has to Fire Missiles at Player: 0, 1, 2, 2, 3,
  438. $Max Aim Update Delay: .85, .75, .65, .55, .45
  439.  
  440. $Name: Ensign
  441. $accuracy: 0.0025, 0.005, 0.0075, 0.01, 0.015
  442. $evasion: 3, 6, 9, 12, 15
  443. $courage: 3, 6, 9, 12, 15
  444. $patience: 3, 6, 9, 12, 15
  445. $Afterburner Use Factor: 6, 6, 5, 4, 4
  446. $Shockwave Evade Chances Per Second: .2, .3, .4, .5, .66
  447. $Get Away Chance: .15 .20 .25 .30 .35
  448. $Secondary Range Multiplier: .65, .70, .75, .80, .85
  449. $Autoscale by AI Class Index: No
  450. $AI Countermeasure Firing Chance: 0.005, 0.05, 0.1, 0.15, 0.2
  451. $AI In Range Time: 2.0, 1.4, 0.75, 0.0, -1.0
  452. $AI Always Links Ammo Weapons: 85, 75, 66, 55, 50
  453. $AI Maybe Links Ammo Weapons: 75, 66, 45, 40, 35
  454. $Primary Ammo Burst Multiplier: 0.3, 0.5, 0.7, 0.9, 1.0
  455. $Predict Position Delay: 2.66 2.25, 1.75, 1.33, 0.75
  456. $AI Turn Time Scale: 2.66, 2.33, 2.0, 1.75, 1.5
  457. $Glide Attack Percent: 7, 15, 30, 40, 55
  458. $Circle Strafe Percent: 7, 15, 30, 40, 55
  459. $Glide Strafe Percent: 7, 15, 30, 40, 55
  460. $Stalemate Time Threshold: 12, 11, 11, 10, 10
  461. $Stalemate Distance Threshold: 270, 280, 290, 300, 310
  462. $Chance AI Has to Fire Missiles at Player: 1, 2, 3, 3, 4
  463. $Max Aim Update Delay: .75, .65, .55, .45, .35
  464.  
  465. $Name: Ensign 1st Class
  466. $accuracy: 0.005, 0.0075, 0.01, 0.0125, 0.015
  467. $evasion: 4, 8, 12, 16, 20
  468. $courage: 4, 8, 12, 16, 20
  469. $patience: 4, 8, 12, 16, 20
  470. $Afterburner Use Factor: 6, 6, 12, 16, 4
  471. $Shockwave Evade Chances Per Second: .2, .3, .45, .55, .66
  472. $Get Away Chance: .175 .225 .275 .325 .375
  473. $Secondary Range Multiplier: .7, .75, .8, .85, .9
  474. $Autoscale by AI Class Index: No
  475. $AI Countermeasure Firing Chance: 0.05, 0.1, 0.15, 0.2, 0.25
  476. $AI In Range Time: 2.0, 1.4, 0.75, 0.0, -1.0
  477. $AI Always Links Ammo Weapons: 88, 77, 70, 62, 55
  478. $AI Maybe Links Ammo Weapons: 78, 67, 60, 52, 45
  479. $Primary Ammo Burst Multiplier: 0.3, 0.5, 0.7, 0.9, 1.0
  480. $Predict Position Delay: 2.66 2.25, 1.75, 1.33, 0.75
  481. $AI Turn Time Scale: 2.66, 2.33, 2.0, 1.75, 1.5
  482. $Glide Attack Percent: 8, 18, 31, 42, 57
  483. $Circle Strafe Percent: 8, 18, 31, 42, 57
  484. $Glide Strafe Percent: 8, 18, 31, 42, 57
  485. $Stalemate Time Threshold: 12, 11, 11, 10, 10
  486. $Stalemate Distance Threshold: 270, 280, 290, 300, 310
  487. $Chance AI Has to Fire Missiles at Player: 1, 2, 3, 3, 4
  488. $Max Aim Update Delay: .75, .65, .55, .45, .35
  489.  
  490. $Name: Junior Lt
  491. $accuracy: 0.005, 0.0075, 0.01, 0.015, 0.02
  492. $evasion: 5, 10, 15, 20, 25
  493. $courage: 5, 10, 15, 20, 25
  494. $patience: 5, 10, 15, 20, 25
  495. $Afterburner Use Factor: 6, 6, 5, 4, 3
  496. $Shockwave Evade Chances Per Second: .25, .33, .5, .66, .8
  497. $Get Away Chance: .20 .25 .30 .35 .40
  498. $Secondary Range Multiplier: .55, .60, .65, .70, .75
  499. $Autoscale by AI Class Index: No
  500. $AI Countermeasure Firing Chance: 0.05, 0.1, 0.15, 0.2, 0.25
  501. $AI In Range Time: 2.0, 1.4, 0.75, 0.0, -1.0
  502. $AI Always Links Ammo Weapons: 82, 75, 63, 50, 44
  503. $AI Maybe Links Ammo Weapons: 73, 66, 46, 40, 33
  504. $Primary Ammo Burst Multiplier: 0.3, 0.5, 0.7, 0.9, 1.0
  505. $Predict Position Delay: 2, 1.66, 1.25, 0.75, 0.5
  506. $AI Turn Time Scale: 2.5, 2.15, 1.875, 1.66, 1.4
  507. $Glide Attack Percent: 10, 20, 33, 45, 60
  508. $Circle Strafe Percent: 10, 20, 33, 45, 60
  509. $Glide Strafe Percent: 10, 20, 33, 45, 60
  510. $Stalemate Time Threshold: 11, 11, 10, 10, 9
  511. $Stalemate Distance Threshold: 280, 290, 300, 310, 325
  512. $Chance AI Has to Fire Missiles at Player: 1, 2, 3, 4, 5
  513. $Max Aim Update Delay: .7, .6, .5, .4, .3
  514.  
  515. $Name: Lieutenant
  516. $accuracy: 0.0075, 0.01, 0.0015, 0.02, 0.025
  517. $evasion: 10, 15, 20, 25, 30
  518. $courage: 10, 15, 20, 25, 30
  519. $patience: 10, 15, 20, 25, 30
  520. $Afterburner Use Factor: 6, 5, 4, 4, 3
  521. $Shockwave Evade Chances Per Second: .33, .5, .66, .75, 1
  522. $Get Away Chance: .25 .30 .35 .40 .45
  523. $Secondary Range Multiplier: .60, .65, .70, .75, .80
  524. $Autoscale by AI Class Index: No
  525. $AI Countermeasure Firing Chance: 0.1, 0.15, 0.2, 0.25, 0.3
  526. $AI In Range Time: 2.0, 1.4, 0.75, 0.0, -1.0
  527. $AI Always Links Ammo Weapons: 60, 55, 50, 45, 40
  528. $AI Maybe Links Ammo Weapons: 50, 45, 40, 35, 30
  529. $Primary Ammo Burst Multiplier: 0.3, 0.5, 0.7, 0.9, 1.0
  530. $Predict Position Delay: 1.5 1.0, .75, 0.66, 0.33
  531. $AI Turn Time Scale: 2.25, 2.0, 1.75, 1.5, 1.33
  532. $Glide Attack Percent: 15, 25, 40, 50, 66
  533. $Circle Strafe Percent: 15, 25, 40, 50, 66
  534. $Glide Strafe Percent: 15, 25, 40, 50, 66
  535. $Stalemate Time Threshold: 11, 10, 10, 9, 9
  536. $Stalemate Distance Threshold: 290, 300, 310, 325, 333
  537. $Chance AI Has to Fire Missiles at Player: 2, 3, 4, 5, 6
  538. $Max Aim Update Delay: .65, .55, .45, .35, .25
  539.  
  540. $Name: Captain
  541. $accuracy: 0.01, 0.02, 0.03, 0.04, 0.05
  542. $evasion: 15, 20, 30, 35, 45
  543. $courage: 15, 20, 30, 35, 45
  544. $patience: 15, 20, 30, 35, 45
  545. $Afterburner Use Factor: 5, 4, 4, 3, 3
  546. $Shockwave Evade Chances Per Second: .66, .75, 1, 1.25, 1.5
  547. $Get Away Chance: .30 .35 .40 .45 .50
  548. $Secondary Range Multiplier: .65, .70, .75, .80, .85
  549. $Autoscale by AI Class Index: No
  550. $AI Countermeasure Firing Chance: 0.1, 0.15, 0.2, 0.25, 0.3
  551. $AI In Range Time: 2.0, 1.4, 0.75, 0.0, -1.0
  552. $AI Always Links Ammo Weapons: 60, 50, 45, 40, 35
  553. $AI Maybe Links Ammo Weapons: 50, 40, 35, 30, 25
  554. $Primary Ammo Burst Multiplier: 0.3, 0.5, 0.7, 0.9, 1.0
  555. $Predict Position Delay: 1.0, .75, .66, 0.4, 0.25
  556. $AI Turn Time Scale: 2, 1.75, 1.66, 1.35, 1.2
  557. $Glide Attack Percent: 25, 33, 45, 60, 70
  558. $Circle Strafe Percent: 25, 33, 45, 60, 70
  559. $Glide Strafe Percent: 25, 33, 45, 60, 70
  560. $Stalemate Time Threshold: 10, 10, 9, 9, 8
  561. $Stalemate Distance Threshold: 300, 310, 325, 333, 350
  562. $Chance AI Has to Fire Missiles at Player: 4, 5, 5, 6, 6
  563. $Max Aim Update Delay: .4, .35, .3, .25, .2
  564.  
  565. $Name: Major
  566. $accuracy: 0.025, 0.05, 0.075, 0.1, 0.125
  567. $evasion: 20, 30, 40, 50, 60
  568. $courage: 20, 30, 40, 50, 60
  569. $patience: 20, 30, 40, 50, 60
  570. $Afterburner Use Factor: 4, 4, 3, 3, 2
  571. $Shockwave Evade Chances Per Second: 0.75, 1, 1.25, 1.5, 2
  572. $Get Away Chance: .35 .40 .45 .50 .55
  573. $Secondary Range Multiplier: .74, .78, .82, .86, .90
  574. $Autoscale by AI Class Index: No
  575. $AI Countermeasure Firing Chance: 0.15, 0.2, 0.25, 0.30, 0.35
  576. $AI In Range Time: 2.0, 1.4, 0.75, 0.0, -1.0
  577. $AI Always Links Ammo Weapons: 55, 50, 45, 40, 33
  578. $AI Maybe Links Ammo Weapons: 45, 40, 35, 30, 25
  579. $Primary Ammo Burst Multiplier: 0.3, 0.5, 0.7, 0.9, 1.0
  580. $Predict Position Delay: .35 .25, .2, 0.125, 0.1
  581. $AI Turn Time Scale: 1.9 1.66, 1.5, 1.33, 1.15
  582. $Glide Attack Percent: 30, 40, 50, 64, 75
  583. $Circle Strafe Percent: 30, 40, 50, 64, 75
  584. $Glide Strafe Percent: 30, 40, 50, 64, 75
  585. $Stalemate Time Threshold: 10, 9, 9, 8, 8
  586. $Stalemate Distance Threshold: 300, 333, 350, 366, 375
  587. $Chance AI Has to Fire Missiles at Player: 6, 6, 6, 7, 7
  588. $Max Aim Update Delay: .325, .275, .225, .175, .125
  589.  
  590. $Name: Lt Colonel
  591. $accuracy: 0.066, 0.075, 0.1, 0.125, 0.15
  592. $evasion: 30, 40, 50, 60, 70
  593. $courage: 30, 40, 50, 60, 70
  594. $patience: 30, 40, 50, 60, 70
  595. $Afterburner Use Factor: 4, 3, 3, 2, 2
  596. $Shockwave Evade Chances Per Second: 1.25, 1.5, 2, 2.5, 3.0
  597. $Get Away Chance: .45 .50 .55 .60 .65
  598. $Secondary Range Multiplier: .80, .84, .88, .92, .96
  599. $Autoscale by AI Class Index: No
  600. $AI Countermeasure Firing Chance: 0.15, 0.2, 0.25, 0.30, 0.35
  601. $AI In Range Time: 2.0, 1.4, 0.75, 0.0, -1.0
  602. $AI Always Links Ammo Weapons: 50, 45, 40, 35, 30
  603. $AI Maybe Links Ammo Weapons: 40, 35, 30, 25, 20
  604. $Primary Ammo Burst Multiplier: 0.3, 0.5, 0.7, 0.9, 1.0
  605. $Predict Position Delay: .20, .15, .125, 0.0825, 0.075
  606. $AI Turn Time Scale: 1.8, 1.6, 1.4, 1.2, 1.05
  607. $Glide Attack Percent: 33, 44, 55, 66, 80
  608. $Circle Strafe Percent: 33, 44, 55, 66, 80
  609. $Glide Strafe Percent: 33, 44, 55, 66, 80
  610. $Stalemate Time Threshold: 9, 9, 8, 8, 7
  611. $Stalemate Distance Threshold: 325, 333, 366, 375, 400
  612. $Chance AI Has to Fire Missiles at Player: 7, 7, 7, 7, 7
  613. $Max Aim Update Delay: .2, .175, .15, .125, .1
  614.  
  615. $Name: Colonel
  616. $accuracy: 0.075, 0.1, 0.125, 0.15, 0.175
  617. $evasion: 40, 50, 60, 70, 80
  618. $courage: 40, 50, 60, 70, 80
  619. $patience: 40, 50, 60, 70, 80
  620. $Afterburner Use Factor: 3, 3, 2, 2, 1
  621. $Shockwave Evade Chances Per Second: 2, 2.5, 3, 3.5, 4
  622. $Get Away Chance: .55 .60 .65 .7 .75
  623. $Secondary Range Multiplier: 1, 1, 1, 1, 1
  624. $Autoscale by AI Class Index: No
  625. $AI Countermeasure Firing Chance: 0.20, 0.25, 0.3, 0.35, 0.40
  626. $AI In Range Time: 2.0, 1.4, 0.75, 0.0, -1.0
  627. $AI Always Links Ammo Weapons: 45, 40, 35, 30, 25
  628. $AI Maybe Links Ammo Weapons: 40, 35, 30, 25, 15
  629. $Primary Ammo Burst Multiplier: 0.3, 0.5, 0.7, 0.9, 1.0
  630. $Predict Position Delay: 0.125 0.1, 0.075, 0.066, 0.05
  631. $AI Turn Time Scale: 1.66, 1.5, 1.33, 1.15, 1
  632. $Glide Attack Percent: 40, 50, 66, 75, 85
  633. $Circle Strafe Percent: 40, 50, 66, 75, 85
  634. $Glide Strafe Percent: 40, 50, 66, 75, 85
  635. $Stalemate Time Threshold: 9, 8, 8, 7, 7
  636. $Stalemate Distance Threshold: 350, 375, 400, 425, 450
  637. $Chance AI Has to Fire Missiles at Player: 7, 7, 7, 6, 6
  638. $Max Aim Update Delay: .15, .133, .11, .09, .075
  639.  
  640. $Name: Colonial Hot Shot
  641. $accuracy: 0.325, 0.366, 0.4, 0.45, 0.5
  642. $evasion: 95, 75, 90, 110, 125
  643. $courage: 95, 75, 90, 110, 125
  644. $patience: 85, 60, 70, 80, 90
  645. $Afterburner Use Factor: 1, 1, 1, 1, 1
  646. $Shockwave Evade Chances Per Second: 3, 4, 4, 5, 5
  647. $Get Away Chance: .70 .75 .8 .85 .9
  648. $Secondary Range Multiplier: 1, 1, .96, .94, .90
  649. $Autoscale by AI Class Index: No
  650. $AI Countermeasure Firing Chance: 0.20, 0.25, 0.3, 0.35, 0.40
  651. $AI In Range Time: 2.0, 1.4, 0.75, 0.0, -1.0
  652. $AI Always Links Ammo Weapons: 25, 25, 25, 20, 20
  653. $AI Maybe Links Ammo Weapons: 20, 20, 15, 15, 10
  654. $Primary Ammo Burst Multiplier: 0.3, 0.5, 0.7, 0.9, 1.0
  655. $Predict Position Delay: 0.066, 0.05, 0.033, 0.025, 0.01
  656. $AI Turn Time Scale: 1.0, 1.0, 0.95, 0.875, 0.85
  657. $Glide Attack Percent: 80, 82, 86, 90, 95
  658. $Circle Strafe Percent: 80, 82, 86, 90, 95
  659. $Glide Strafe Percent: 80, 82, 86, 90, 95
  660. $Stalemate Time Threshold: 8, 7, 7, 7, 6
  661. $Stalemate Distance Threshold: 400, 425, 433, 450, 475
  662. $Chance AI Has to Fire Missiles at Player: 7, 7, 7, 6, 5
  663. $Max Aim Update Delay: .065, .055, .045, .035, .025
  664.  
  665. $Name: Colonial Elite
  666. $accuracy: 0.55, 0.58, 0.65, 0.70, 0.85
  667. $evasion: 120, 130, 140, 150, 160
  668. $courage: 120, 130, 120, 150, 160
  669. $patience: 110, 120, 75, 85, 140
  670. $Afterburner Use Factor: 1, 1, 1, 1, 1
  671. $Shockwave Evade Chances Per Second: 4, 4, 5, 6, 7
  672. $Get Away Chance: .815 .84 .85 .90 .95
  673. $Secondary Range Multiplier: 1, 1, .95, .90, .85
  674. $Autoscale by AI Class Index: No
  675. $AI Countermeasure Firing Chance: 0.25, 0.3, 0.35, 0.4, 0.45
  676. $AI In Range Time: 1.2, 1.1, 0.75, 0.0, -1.0
  677. $AI Always Links Ammo Weapons: 25, 25, 20, 20, 15
  678. $AI Maybe Links Ammo Weapons: 20, 15, 10, 15, 5
  679. $Primary Ammo Burst Multiplier: 0.375, 0.5, 0.7, 1.1, 1.5
  680. $Predict Position Delay: 0.05, 0.04, 0.03, 0.015, 0.005
  681. $AI Turn Time Scale: 0.90, 0.85, 0.80, 0.725, 0.55
  682. $Glide Attack Percent: 85, 85, 88, 93, 97
  683. $Circle Strafe Percent: 85, 85, 88, 93, 97
  684. $Glide Strafe Percent: 85, 85, 88, 93, 97
  685. $Stalemate Time Threshold: 7, 7, 6, 6, 5
  686. $Stalemate Distance Threshold: 425, 433, 450, 475, 500
  687. $Chance AI Has to Fire Missiles at Player: 7, 7, 6, 6, 5
  688. $Max Aim Update Delay: .055, .045, .035, .025, .01
  689.  
  690. $Name: Colonial Ace
  691. $accuracy: 0.6, 0.735, 0.85, 0.93, .999999
  692. $evasion: 125, 145, 160, 180, 200
  693. $courage: 125, 145, 160, 180, 200
  694. $patience: 115, 135, 155, 175, 190
  695. $Afterburner Use Factor: 1, 1, 1, 1, 1
  696. $Shockwave Evade Chances Per Second: 5, 6, 6, 7, 10
  697. $Get Away Chance: .90 .925 .95 .96 .99
  698. $Secondary Range Multiplier: 1, .95, .90, .85, .75
  699. $Autoscale by AI Class Index: No
  700. $AI Countermeasure Firing Chance: 0.25, 0.3, 0.35, 0.4, 0.45
  701. $AI In Range Time: -5.6, -5.7, -5.8, -5.9, -6.0
  702. $AI Always Links Ammo Weapons: 25, 25, 20, 15, 10
  703. $AI Maybe Links Ammo Weapons: 20, 15, 10, 5, 2
  704. $Primary Ammo Burst Multiplier: 0.5, 0.6, 0.75, 0.9, 2.5
  705. $Predict Position Delay: 0.033, 0.025, 0.015, 0.005, 0.001
  706. $AI Turn Time Scale: 0.9, 0.82, 0.715, 0.5, 0.35
  707. $Glide Attack Percent: 85, 88, 91, 95, 100
  708. $Circle Strafe Percent: 85, 88, 91, 95, 100
  709. $Glide Strafe Percent: 85, 88, 91, 95, 100
  710. $Stalemate Time Threshold: 6, 6, 6, 5, 5
  711. $Stalemate Distance Threshold: 450, 450, 475, 500, 500
  712. $Chance AI Has to Fire Missiles at Player: 6, 6, 5, 5, 5
  713. $Max Aim Update Delay: .035, .225, .20, .1, .01
  714.  
  715. $Name: Duelist Jr
  716. $accuracy: 0.45 0.55 0.65 0.75 0.85
  717. $evasion: 0, 5, 10, 15, 20
  718. $courage: 80, 80, 80, 80, 80
  719. $patience: 50, 50, 50, 50, 50
  720. $Afterburner Use Factor: 3, 3, 3, 3, 3
  721. $Shockwave Evade Chances Per Second: 1.0, 1.25, 1.5, 1.75, 2.0
  722. $Get Away Chance: .75 .75 .75 .75 .75
  723. $Secondary Range Multiplier: 1, 1, 1, 1, 1
  724. $Autoscale by AI Class Index: No
  725. $AI Countermeasure Firing Chance: 0.01, 0.025, 0.05, 0.075, 0.1
  726. $AI In Range Time: 3.0, 2.75, 2.5, 2.25, 2.0
  727. $Primary Ammo Burst Multiplier: 0.3, 0.4, 0.5, 0.6, 0.7
  728. $Predict Position Delay: 0.0, 0.0, 0.0, 0.0, 0.0
  729. $AI Turn Time Scale: 1.0, 1.0, 1.0, 1.0, 1.0
  730. $Glide Attack Percent: 5, 15, 25, 35, 45
  731. $Circle Strafe Percent: 5, 10, 15, 20, 25
  732. $Glide Strafe Percent: 50, 50, 50, 50, 50
  733. $Random Sidethrust Percent: 0, 2, 4, 6, 8
  734. $Stalemate Time Threshold: 7, 7, 7, 7, 7
  735. $Stalemate Distance Threshold: 250, 250, 250, 250, 250
  736. $Chance AI Has to Fire Missiles at Player: 1 1 2 2 2
  737. $Max Aim Update Delay: 1.8, 1.6, 1.4, 1.2, 1.0
  738. $Turret Max Aim Update Delay: 1.8, 1.6, 1.4, 1.2, 1.0
  739. $no extra collision avoidance vs player: YES
  740.  
  741. $Name: Duelist
  742. $accuracy: 0.55 0.65 0.75 0.85 0.95
  743. $evasion: 100, 100, 100, 100, 100
  744. $courage: 80, 80, 80, 80, 80
  745. $patience: 30, 30, 30, 30, 30
  746. $Afterburner Use Factor: 1, 1, 1, 1, 1
  747. $Shockwave Evade Chances Per Second: 5, 5, 6, 7, 8
  748. $Get Away Chance: .9 .9 .9 .9 .9
  749. $Secondary Range Multiplier: 1, 1, 1, 1, 1
  750. $Autoscale by AI Class Index: No
  751. $AI Countermeasure Firing Chance: 0.1, 0.2, 0.3, 0.4, 0.5
  752. $AI In Range Time: -1, -1, -1, -1, -1
  753. $Primary Ammo Burst Multiplier: 0.5, 0.6, 0.7, 0.8, 0.9
  754. $Predict Position Delay: 0.0, 0.0, 0.0, 0.0, 0.0
  755. $AI Turn Time Scale: 1.0, 1.0, 1.0, 1.0, 1.0
  756. $Glide Attack Percent: 70, 75, 80, 85, 90
  757. $Circle Strafe Percent: 70, 75, 80, 85, 90
  758. $Glide Strafe Percent: 50, 50, 50, 50, 50
  759. $Random Sidethrust Percent: 70, 75, 80, 85, 90
  760. $Stalemate Time Threshold: 5, 5, 5, 5, 5
  761. $Stalemate Distance Threshold: 500, 500, 500, 500, 500
  762. $Chance AI Has to Fire Missiles at Player: 6 6 5 5 5
  763. $Max Aim Update Delay: 1.8 1.6 1.4 1.2 1.0
  764. $Turret Max Aim Update Delay: 1.8 1.6 1.4 1.2 1.0
  765. $no extra collision avoidance vs player: YES
  766.  
  767. $Name: Scarred Fighter
  768. $accuracy: 1.0 1.0 1.0 1.0 1.0
  769. $evasion: 100, 100, 100, 100, 100
  770. $courage: 60, 60, 60, 60, 60
  771. $patience: 30, 30, 30, 30, 30
  772. $Afterburner Use Factor: 1, 1, 1, 1, 1
  773. $Shockwave Evade Chances Per Second: 5, 5, 6, 7, 8
  774. $Get Away Chance: .9 .9 .9 .9 .9
  775. $Secondary Range Multiplier: 1, 1, 1, 1, 1
  776. $Autoscale by AI Class Index: No
  777. $AI Countermeasure Firing Chance: 1.0, 1.0, 1.0, 1.0, 1.0
  778. $AI In Range Time: -1, -1, -1, -1, -1
  779. $Primary Ammo Burst Multiplier: 0.6, 0.7, 0.8, 0.9, 1.0
  780. $Predict Position Delay: 0.0, 0.0, 0.0, 0.0, 0.0
  781. $AI Turn Time Scale: 1.0, 1.0, 1.0, 1.0, 1.0
  782. $Glide Attack Percent: 85, 88, 90, 95, 100
  783. $Circle Strafe Percent: 85, 88, 90, 95, 100
  784. $Glide Strafe Percent: 50, 50, 50, 50, 50
  785. $Random Sidethrust Percent: 85, 88, 90, 95, 100
  786. $Stalemate Time Threshold: 5, 5, 5, 5, 5
  787. $Stalemate Distance Threshold: 500, 500, 500, 500, 500
  788. $Chance AI Has to Fire Missiles at Player: 6 6 5 5 5
  789. $Max Aim Update Delay: 0 0 0 0 0
  790. $Turret Max Aim Update Delay: 0 0 0 0 0
  791. $no extra collision avoidance vs player: YES
  792.  
  793. #End
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