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Twinwolf/Tesera Cassis

May 13th, 2015
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  1. Name: Tesera Cassis
  2. Gender: Female
  3.  
  4. Generation: Highborn World - Adeptus Ministorum - Seeker
  5. Concept:
  6. Quote:
  7. Handedness:
  8.  
  9. Initiative: 1d10+2 (AB)
  10. Movement: Half-Move: 3m / Full-Move: 6m / Charge: 9m / Run: 18m
  11. Max Carrying/Lifting/Pushing Weight: 36.0 Kg | 72.0 Kg | 144.0 Kg
  12.  
  13. ---------------------------------------------------------------------------------------------------------------------------------
  14.  
  15. Homeworld: Highborn World
  16. Bonus: Breeding Counts (Any time a highborn character would decrease in influence, it decreases by 1 less, to a minimum of 1)
  17.  
  18. Background: Adeptus Ministorum
  19. Bonus: Faith is All (+20 bonus when a Fate point is used)
  20.  
  21. Role: Seeker
  22. Bonus: Nothing Escapes my Sight (May use a Fate point to auto succeed an inquiry or awareness check, with a degrees of success equal to perception bonus)
  23.  
  24. Divination: The only true fear is dying without your duty done. This character gains the Resistance (Cold, Heat, or Fear) talent. If he already possesses this talent, increase his Toughness characteristic by 2 instead.
  25.  
  26. ---------------------------------------------------------------------------------------------------------------------------------
  27. CHARACTERISTICS/SKILLS/TALENTS/TRAITS/APTITUDES
  28. ---------------------------------------------------------------------------------------------------------------------------------
  29.  
  30. Skills:
  31. -------
  32. Charm
  33. Command
  34. Common Lore (Adeptus Ministorum)
  35. Inquiry
  36. Interrogation
  37. Linguistics
  38. Parry
  39. -------
  40.  
  41. Talents:
  42. -------
  43. Clues from the Crowds
  44. Weapon Training (Low-tech) (Solid Projectile)
  45. Disarm
  46. -------
  47.  
  48. Traits:
  49. -------
  50. -------
  51.  
  52. Aptitudes:
  53. -------
  54. Fellowship
  55. Leadership
  56. Weapon Skill
  57. Intelligence
  58. Perception
  59. Social
  60. Tech
  61. -------
  62.  
  63. Stats:
  64. Weapon Skill : 40
  65. Ballistic Skill : 25
  66. Strength : 40
  67. Toughness : 40 (-5)
  68. Agility : 25
  69. Intelligence : 25
  70. Persuasion : 30
  71. Willpower : 30
  72. Fellowship : 25 (+5)
  73.  
  74. Influence : 30 (+5)
  75.  
  76. Wounds: (9 + 5) = 14
  77. Fate: 4/4
  78.  
  79. ---------------------------------------------------------------------------------------------------------------------------------
  80. EQUIPMENT
  81. ---------------------------------------------------------------------------------------------------------------------------------
  82.  
  83. Bonus Items:
  84.  
  85. Weapons:
  86. --------
  87. RANGED: Class | Range RoF Damage Pen Clip Reload Special Wt. Availability
  88.  
  89. Stubrevolver Pistol| 30m S/-/- 1d10+3I 0 6 2Full Reliable 1.5kg Plentiful
  90. Flamer Basic | 20m S/-/- 1d10+4E 2 6 2Full Flame,Spray 6kg Scarce
  91.  
  92. MELEE: Class | Range Damage Pen Special Wt. Availability
  93.  
  94. Chainsword Melee | 1d10+2R 2 Balanced,Tearing 6kg Average
  95. Warhammer Melee | 1d10+3I 1 Concussive(1),Primitive(8)4.5kg Scarce
  96. --------
  97.  
  98. Armor/Clothing:
  99. --------
  100. IG Flak Armour - Covers All - 4AP - 50 Max AG - 11kg - Scarce availability.
  101. Flak Vest - Body - 3AP - 60 Max AG - 5kg - Average availability. (With devotional iconography)
  102. Best Craftsmanship Clothes
  103. --------
  104.  
  105. Other:
  106. --------
  107. Backpack with Brazier
  108. Glow-globe
  109. Micro-bead
  110. Monotask Servo-skull (Laud-hailer)
  111. Chrono
  112.  
  113. ---------------------------------------------------------------------------------------------------------------------------------
  114. EXPERIENCE
  115. ---------------------------------------------------------------------------------------------------------------------------------
  116. Experience Pool : 0
  117. Experience Spent: 1000
  118.  
  119.  
  120. Purchase History:
  121. Clues from the Crowd (200xp)
  122. Interrogation (100xp)
  123. Charm (200xp, trained)
  124. Parry (200xp)
  125. Weapon Training (Flame, 300xp)
  126.  
  127.  
  128. Bio: Tesera was born to a high-class family on an admittedly unimportant world. It wasn’t quite medieval, but wasn’t as advanced as many imperial worlds. All in all, you’d be forgiven for forgetting the world existed. And then the world lost contact. While yes, it was unimportant, it did house several high ranking officials of the surrounding systems at the time it lost contact, including the lord of a much more important factory world. An inquisitor who happened to be stamping out a rebellion nearby was alerted, and after about a week he reached the planet. What he found was that it had been nearly overrun by chaos cultists who worshipped a powerful daemon that had been sealed to the house of the planet’s governor. The inquisitor proceeded to massacre the cultists, until he found a group, led by Tesera, that had been fighting back since the takeover. After extensive testing, Tesera and her group were deemed uncorrupted, and taken off-world as exterminatus was called on it. Tesera was soon inducted to the inquisitor’s service.
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