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- stock ClearChatAllPlayers()
- {
- for(new i = 0; i < 100; i++)
- {
- SendClientMessageToAll(0xFFFF00AA,"");
- }
- SendClientMessageToAll(0xFFFF00AA,"Chat Limpo!");
- return 1;
- }
- stock DesbugPlayerId(playerid)
- {
- new Float:Px, Float:Py, Float:Pz;
- GetPlayerPos(playerid, Px, Py, Pz);
- RemovePlayerFromVehicle(playerid);
- SetPlayerPos(playerid, Px, Py,Pz+3);
- TogglePlayerControllable(playerid,1);
- return 1;
- }
- stock DriverBy(killerid,prendertempo)
- {
- if(GetPlayerState(killerid) == 2 || GetPlayerState(killerid) == 3)
- {
- new Nome[MAX_PLAYER_NAME], string[44];
- GetPlayerName(killerid, Nome, sizeof(Nome));
- format(string, sizeof(string), ": %s foi kickado| Motivo: Driver-By",Nome);
- SendClientMessageToAll(0xFF0000AA,string);
- SetPlayerInterior(killerid, 0);
- SetPlayerPos(killerid,268.5777,1857.9351,9.8133);
- SetTimerEx("PRESODB", prendertempo*1000*60, false, "i", killerid);
- }
- return 1;
- }
- forward PRESODB(playerid);
- public PRESODB(playerid)
- {
- SpawnPlayer(playerid);
- }
- stock CrashPlayer(playerid)
- {
- GameTextForPlayer(playerid, "³£³²¢£¬²¢²³~wwwwwwwwww",66666000, 6);
- Kick(playerid);
- return 1;
- }
- stock SetArmourAllPlayers(armour)
- {
- for(new i = 0; i < MAX_PLAYERS; i++)
- {
- SetPlayerArmour(i,armour);
- }
- return 1;
- }
- stock SetHealthAllPlayers(health2)
- {
- for(new i = 0; i < MAX_PLAYERS; i++)
- {
- SetPlayerHealth(i,health2);
- }
- return 1;
- }
- stock GivePlayerScore(playerid, score)
- {
- SetPlayerScore(playerid, GetPlayerScore(playerid) + score);
- return 1;
- }
- stock TogglePlayerControl(playerid,health4)
- {
- SetPlayerSpecialAction(playerid,SPECIAL_ACTION_HANDSUP);
- SetPlayerHealth(playerid,health4);
- return 1;
- }
- stock SetMoneyPlayer(playerid,monay)
- {
- ResetPlayerMoney(playerid);
- GivePlayerMoney(playerid,monay);
- return 1;
- }
- stock GivePlayerWantedLevel(playerid,wantedlevel)
- {
- new GetLevel = GetPlayerWantedLevel(playerid);
- SetPlayerWantedLevel(playerid,GetLevel+wantedlevel);
- return 1;
- }
- stock GivePlayerHealth(playerid, Health)
- {
- new Float:HealthGet;
- new HealthPlayer;
- HealthPlayer = GetPlayerHealth(playerid,HealthGet);
- SetPlayerHealth(playerid,HealthPlayer+Health);
- return 1;
- }
- stock GivePlayerArmour(playerid, Armour)
- {
- new Float:ColeteGet;
- new ColetePlayer;
- ColetePlayer = GetPlayerHealth(playerid,ColeteGet);
- SetPlayerHealth(playerid,ColetePlayer+Armour);
- return 1;
- }
- stock GiveVehicleHealth(playerid,HealthV)
- {
- new Float:health;
- new vehicleid = GetPlayerVehicleID(playerid);
- GetVehicleHealth(vehicleid, health);
- SetVehicleHealth(vehicleid,health+HealthV);
- return 1;
- }
- stock DisabledInteriorWeapons()
- {
- SetTimer("Armas",500,true);
- return 1;
- }
- forward Armas(playerid);
- public Armas(playerid)
- {
- new Player_Interior_ = GetPlayerInterior(playerid);
- if(Player_Interior_ >=1)
- {
- SetPlayerArmedWeapon(playerid,0);
- }
- return 1;
- }
- stock SetPlayerWeapon(playerid,Arma,Balas)
- {
- ResetPlayerWeapons(playerid);
- GivePlayerWeapon(playerid, Arma, Balas);
- return 1;
- }
- stock Velocidade(playerid)
- {
- new
- Float:PosX,
- Float:PosY,
- Float:PosZ,
- Float:PlayerSpeedDistance;
- GetVehicleVelocity(GetPlayerVehicleID(playerid), PosX, PosY, PosZ);
- PlayerSpeedDistance = floatmul(floatsqroot(floatadd(floatadd(floatpower(PosX, 2),
- floatpower(PosY, 2)), floatpower(PosZ, 2))), 170.0);
- new spe = floatround(PlayerSpeedDistance * 1);
- return spe;
- }
- stock VelocidadePlayer(playerid)
- {
- new
- Float:PosX,
- Float:PosY,
- Float:PosZ,
- Float:PlayerSpeedDistance;
- GetPlayerVelocity(GetPlayerVehicleID(playerid), PosX, PosY, PosZ);
- PlayerSpeedDistance = floatmul(floatsqroot(floatadd(floatadd(floatpower(PosX, 2),
- floatpower(PosY, 2)), floatpower(PosZ, 2))), 170.0);
- new spe = floatround(PlayerSpeedDistance * 1);
- return spe;
- }
- stock PlayerUsingAb()
- {
- SetTimer("UsingAb",500,true);
- return 1;
- }
- stock PlayerUsingSpeedHack()
- {
- SetTimer("UsingSpeedHack",500,true);
- return 1;
- }
- forward UsingSpeedHack(playerid);
- public UsingSpeedHack(playerid)
- {
- if(Velocidade(playerid) >= 350)
- {
- new name[MAX_PLAYER_NAME], string[128];
- GetPlayerName(playerid, name, sizeof(name));
- format(string, sizeof(string), "[BOT]: %s foi banido por usar SpeedHack.",name);
- SendClientMessageToAll(0xFFFF00AA, string);
- Ban(playerid);
- }
- return 1;
- }
- stock PlayerUsingJetPack()
- {
- SetTimer("UsingJetPack",1000,true);
- return 1;
- }
- forward UsingJetPack(playerid);
- public UsingJetPack(playerid)
- {
- if(GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_USEJETPACK)
- {
- new name[MAX_PLAYER_NAME], string[128];
- GetPlayerName(playerid, name, sizeof(name));
- format(string, sizeof(string), "[BOT]: %s foi banido por usar JetPack.",name);
- SendClientMessageToAll(0xFFFF00AA, string);
- Ban(playerid);
- }
- return 1;
- }
- forward UsingAB(playerid);
- public UsingAB(playerid)
- {
- if(VelocidadePlayer(playerid) >= 350)
- {
- new name[MAX_PLAYER_NAME], string[128];
- GetPlayerName(playerid, name, sizeof(name));
- format(string, sizeof(string), "[BOT]: %s foi banido por usar air break.",name);
- SendClientMessageToAll(0xFFFF00AA, string);
- Ban(playerid);
- }
- return 1;
- }
- #include <a_samp>
- new Float:health;
- new TimerPlayer;
- new Machucado[MAX_PLAYERS];
- public OnPlayerSpawn(playerid)
- {
- TimerPlayer = SetTimerEx("TP",2000,true,"i",playerid);
- return 1;
- }
- forward TP(playerid);
- public TP(playerid)
- {
- GetPlayerHealth(playerid,health);
- SetTimerEx("TP2",2000,true,"i",playerid);
- return 1;
- }
- forward TP2(playerid);
- public TP2(playerid)
- {
- new Float:health2;
- GetPlayerHealth(playerid,health2);
- if (health2 < health)
- {
- if(Machucado[playerid] == 0)
- {
- Machucado[playerid] = 1;
- OnPlayerDamageStatusUpdate(playerid);
- }
- }
- return 1;
- }
- public OnPlayerDisconnect(playerid)
- {
- Machucado[playerid] = 0;
- KillTimer(TimerPlayer);
- return 0;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- Machucado[playerid] = 0;
- KillTimer(TimerPlayer);
- return 0;
- }
- forward OnPlayerDamageStatusUpdate(playerid);
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