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- MetaMan
- GameState = 5
- GameName = AutoSave
- AddPlayer = MetaPlayer
- Name = Player 1
- Team = 0
- Human = 1
- InGamePlayer = 0
- NativeCostMultiplier = 0.5
- ForeignCostMultiplier = 1.5
- Funds = 1250
- OffensiveBudget = 510
- OffensiveTarget = Mountains 2
- AddPlayer = MetaPlayer
- Name = Player 2
- Team = 1
- Human = 1
- InGamePlayer = 1
- NativeCostMultiplier = 0.5
- ForeignCostMultiplier = 1.5
- Funds = 1750
- OffensiveBudget = 0
- OffensiveTarget = None
- TeamCount = 2
- Team1Icon = Icon
- CopyOf = Base.rte/Team 1 Default
- Team2Icon = Icon
- CopyOf = Base.rte/Team 2 Default
- CurrentRound = 1
- AddScene = Scene
- PresetName = Grass Plains 1
- Description = Peaceful and safe environment. The area is mostly flat and the terrain is easy to dig in, but little gold is found here.
- LocationOnPlanet = Vector
- X = 117
- Y = -107
- Revealed = 1
- OwnedByTeam = -1
- RoundIncome = 1000
- P1BuildBudget = 0
- P2BuildBudget = 0
- P3BuildBudget = 0
- P4BuildBudget = 0
- Terrain = SLTerrain
- PresetName = Grass Plains 1 Terrain
- BitmapFile = ContentFile
- FilePath = Metagames.rte/AutoSave - Grass Plains 1 Mat.bmp
- DrawTransparent = 1
- Offset = Vector
- X = 783
- Y = 163
- WrapX = 1
- WrapY = 0
- ScrollRatio = Vector
- X = 1
- Y = -1
- ScaleFactor = Vector
- X = 1
- Y = 1
- BGColorLayer = SceneLayer
- BitmapFile = ContentFile
- FilePath = Metagames.rte/AutoSave - Grass Plains 1 BG.bmp
- DrawTransparent = 1
- Offset = Vector
- X = 783
- Y = 163
- WrapX = 1
- WrapY = 0
- ScrollRatio = Vector
- X = 1
- Y = 1
- ScaleFactor = Vector
- X = 1
- Y = 1
- FGColorLayer = SceneLayer
- BitmapFile = ContentFile
- FilePath = Metagames.rte/AutoSave - Grass Plains 1 FG.bmp
- DrawTransparent = 1
- Offset = Vector
- X = 783
- Y = 163
- WrapX = 1
- WrapY = 0
- ScrollRatio = Vector
- X = 1
- Y = 1
- ScaleFactor = Vector
- X = 1
- Y = 1
- AddBackgroundLayer = SceneLayer
- CopyOf = Base.rte/Near Layer
- AddBackgroundLayer = SceneLayer
- CopyOf = Base.rte/Mountains Back
- AddBackgroundLayer = SceneLayer
- CopyOf = Base.rte/Clouds Layer
- AddBackgroundLayer = SceneLayer
- CopyOf = Base.rte/Sky Layer
- UnseenLayerTeam1 = SceneLayer
- BitmapFile = ContentFile
- FilePath = Metagames.rte/AutoSave - Grass Plains 1 UST0.bmp
- DrawTransparent = 1
- Offset = Vector
- X = 783
- Y = 163
- WrapX = 1
- WrapY = 0
- ScrollRatio = Vector
- X = 1
- Y = 1
- ScaleFactor = Vector
- X = 25.05
- Y = 25.1786
- UnseenLayerTeam2 = SceneLayer
- BitmapFile = ContentFile
- FilePath = Metagames.rte/AutoSave - Grass Plains 1 UST1.bmp
- DrawTransparent = 1
- Offset = Vector
- X = 0
- Y = 0
- WrapX = 1
- WrapY = 0
- ScrollRatio = Vector
- X = 1
- Y = 1
- ScaleFactor = Vector
- X = 1
- Y = 1
- AddArea = Area
- AddBox = Box
- Corner = Vector
- X = 0
- Y = 20
- Width = 1002
- Height = 60
- Name = LZ Team 1
- AddArea = Area
- AddBox = Box
- Corner = Vector
- X = 1002
- Y = 20
- Width = 1002
- Height = 60
- Name = LZ Team 2
- AddArea = Area
- AddBox = Box
- Corner = Vector
- X = 2004
- Y = 20
- Width = 1002
- Height = 60
- Name = LZ Team 3
- AddArea = Area
- AddBox = Box
- Corner = Vector
- X = 3006
- Y = 20
- Width = 1002
- Height = 60
- Name = LZ Team 4
- AddArea = Area
- AddBox = Box
- Corner = Vector
- X = 0
- Y = 10
- Width = 4008
- Height = 60
- Name = LZ All
- GlobalAcceleration = Vector
- X = 0
- Y = 20
- AddScene = Scene
- PresetName = Mountains 2
- Description = Large mountain with a steep cliff.
- LocationOnPlanet = Vector
- X = 120
- Y = 92
- Revealed = 1
- OwnedByTeam = -1
- RoundIncome = 1000
- P1BuildBudget = 0
- P2BuildBudget = 0
- P3BuildBudget = 0
- P4BuildBudget = 0
- Terrain = SLTerrain
- PresetName = Mountains 2 Terrain
- BitmapFile = ContentFile
- FilePath = Metagames.rte/AutoSave - Mountains 2 Mat.bmp
- DrawTransparent = 1
- Offset = Vector
- X = 4217
- Y = 572
- WrapX = 1
- WrapY = 0
- ScrollRatio = Vector
- X = 1
- Y = -1
- ScaleFactor = Vector
- X = 1
- Y = 1
- BGColorLayer = SceneLayer
- BitmapFile = ContentFile
- FilePath = Metagames.rte/AutoSave - Mountains 2 BG.bmp
- DrawTransparent = 1
- Offset = Vector
- X = 4217
- Y = 572
- WrapX = 1
- WrapY = 0
- ScrollRatio = Vector
- X = 1
- Y = 1
- ScaleFactor = Vector
- X = 1
- Y = 1
- FGColorLayer = SceneLayer
- BitmapFile = ContentFile
- FilePath = Metagames.rte/AutoSave - Mountains 2 FG.bmp
- DrawTransparent = 1
- Offset = Vector
- X = 4217
- Y = 572
- WrapX = 1
- WrapY = 0
- ScrollRatio = Vector
- X = 1
- Y = 1
- ScaleFactor = Vector
- X = 1
- Y = 1
- AddBackgroundLayer = SceneLayer
- CopyOf = Base.rte/Mountains Front
- AddBackgroundLayer = SceneLayer
- CopyOf = Base.rte/Mountains Middle
- AddBackgroundLayer = SceneLayer
- CopyOf = Base.rte/Mountains Back
- AddBackgroundLayer = SceneLayer
- CopyOf = Base.rte/Clouds Layer
- AddBackgroundLayer = SceneLayer
- CopyOf = Base.rte/Sky Layer
- UnseenLayerTeam1 = SceneLayer
- BitmapFile = ContentFile
- FilePath = Metagames.rte/AutoSave - Mountains 2 UST0.bmp
- DrawTransparent = 1
- Offset = Vector
- X = 818
- Y = 399
- WrapX = 1
- WrapY = 0
- ScrollRatio = Vector
- X = 1
- Y = 1
- ScaleFactor = Vector
- X = 25
- Y = 25.186
- UnseenLayerTeam2 = SceneLayer
- BitmapFile = ContentFile
- FilePath = Metagames.rte/AutoSave - Mountains 2 UST1.bmp
- DrawTransparent = 1
- Offset = Vector
- X = 4217
- Y = 572
- WrapX = 1
- WrapY = 0
- ScrollRatio = Vector
- X = 1
- Y = 1
- ScaleFactor = Vector
- X = 25
- Y = 25.186
- AddArea = Area
- AddBox = Box
- Corner = Vector
- X = 0
- Y = 20
- Width = 1200
- Height = 60
- Name = LZ Team 1
- AddArea = Area
- AddBox = Box
- Corner = Vector
- X = 1200
- Y = 20
- Width = 1200
- Height = 60
- Name = LZ Team 2
- AddArea = Area
- AddBox = Box
- Corner = Vector
- X = 2400
- Y = 20
- Width = 1200
- Height = 60
- Name = LZ Team 3
- AddArea = Area
- AddBox = Box
- Corner = Vector
- X = 3600
- Y = 20
- Width = 1200
- Height = 60
- Name = LZ Team 4
- AddArea = Area
- AddBox = Box
- Corner = Vector
- X = 0
- Y = 10
- Width = 4800
- Height = 60
- Name = LZ All
- GlobalAcceleration = Vector
- X = 0
- Y = 20
- AddScene = Scene
- PresetName = Tundra 2
- Description = Snow covered rough terrain with a large dormant volcano.
- LocationOnPlanet = Vector
- X = -68
- Y = 226
- Revealed = 0
- OwnedByTeam = -1
- RoundIncome = 1000
- P1BuildBudget = 0
- P2BuildBudget = 0
- P3BuildBudget = 0
- P4BuildBudget = 0
- Terrain = SLTerrain
- PresetName = Tundra 2 Terrain
- BitmapFile = ContentFile
- FilePath = Base.rte/Scenes/Terrains/Tundra_2.bmp
- DrawTransparent = 1
- Offset = Vector
- X = 0
- Y = 0
- WrapX = 1
- WrapY = 0
- ScrollRatio = Vector
- X = 1
- Y = -1
- ScaleFactor = Vector
- X = 1
- Y = 1
- BackgroundTexture = ContentFile
- FilePath = Base.rte/Scenes/Textures/DirtDark.bmp
- AddTerrainFrosting = TerrainFrosting
- TargetMaterial = Material
- CopyOf = Base.rte/Topsoil
- FrostingMaterial = Material
- CopyOf = Base.rte/Grass
- MinThickness = 1
- MaxThickness = 4
- InAirOnly = 1
- AddTerrainDebris = TerrainDebris
- CopyOf = Base.rte/Gold
- DebrisFile = ContentFile
- FilePath = Base.rte/Scenes/Objects/Gold/Gold.bmp
- DebrisPieceCount = 26
- DebrisMaterial = Material
- CopyOf = Base.rte/Gold
- TargetMaterial = Material
- CopyOf = Base.rte/Earth
- OnlyOnSurface = 0
- OnlyBuried = 1
- MinDepth = 30
- MaxDepth = 650
- DensityPerMeter = 6.5
- AddTerrainDebris = TerrainDebris
- CopyOf = Base.rte/Plants
- DebrisFile = ContentFile
- FilePath = Base.rte/Scenes/Objects/Plants/Plant.bmp
- DebrisPieceCount = 23
- DebrisMaterial = Material
- CopyOf = Base.rte/Grass
- TargetMaterial = Material
- CopyOf = Base.rte/Grass
- OnlyOnSurface = 1
- OnlyBuried = 0
- MinDepth = 5
- MaxDepth = 6
- DensityPerMeter = 1.5
- AddTerrainDebris = TerrainDebris
- CopyOf = Base.rte/Boulders
- DebrisFile = ContentFile
- FilePath = Base.rte/Scenes/Objects/Boulders/Boulder.bmp
- DebrisPieceCount = 103
- DebrisMaterial = Material
- CopyOf = Base.rte/Stone
- TargetMaterial = Material
- CopyOf = Base.rte/Earth
- OnlyOnSurface = 0
- OnlyBuried = 0
- MinDepth = 10
- MaxDepth = 750
- DensityPerMeter = 3
- AddBackgroundLayer = SceneLayer
- CopyOf = Base.rte/Mountains Front
- AddBackgroundLayer = SceneLayer
- CopyOf = Base.rte/Mountains Middle
- AddBackgroundLayer = SceneLayer
- CopyOf = Base.rte/Mountains Back
- AddBackgroundLayer = SceneLayer
- CopyOf = Base.rte/Clouds Layer
- AddBackgroundLayer = SceneLayer
- CopyOf = Base.rte/Sky Layer
- AddArea = Area
- AddBox = Box
- Corner = Vector
- X = 0
- Y = 20
- Width = 1200
- Height = 60
- Name = LZ Team 1
- AddArea = Area
- AddBox = Box
- Corner = Vector
- X = 1200
- Y = 20
- Width = 1200
- Height = 60
- Name = LZ Team 2
- AddArea = Area
- AddBox = Box
- Corner = Vector
- X = 2400
- Y = 20
- Width = 1200
- Height = 60
- Name = LZ Team 3
- AddArea = Area
- AddBox = Box
- Corner = Vector
- X = 3600
- Y = 20
- Width = 1200
- Height = 60
- Name = LZ Team 4
- AddArea = Area
- AddBox = Box
- Corner = Vector
- X = 0
- Y = 10
- Width = 4800
- Height = 60
- Name = LZ All
- GlobalAcceleration = Vector
- X = 0
- Y = 20
- RevealedScenes = 2.6
- RevealRate = 0.3
- RevealExtra = 0
- CurrentOffensive = 0
- MetaGUI = MetagameGUI
- P1BoxPos = Vector
- X = 20
- Y = 30
- P2BoxPos = Vector
- X = 20
- Y = 670
- P3BoxPos = Vector
- X = 1032
- Y = 670
- P4BoxPos = Vector
- X = 1032
- Y = 30
- PhaseBoxPos = Vector
- X = 1032
- Y = 660
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