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Aug 7th, 2011
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  1. MetaMan
  2. GameState = 5
  3. GameName = AutoSave
  4. AddPlayer = MetaPlayer
  5. Name = Player 1
  6. Team = 0
  7. Human = 1
  8. InGamePlayer = 0
  9. NativeCostMultiplier = 0.5
  10. ForeignCostMultiplier = 1.5
  11. Funds = 1250
  12. OffensiveBudget = 510
  13. OffensiveTarget = Mountains 2
  14. AddPlayer = MetaPlayer
  15. Name = Player 2
  16. Team = 1
  17. Human = 1
  18. InGamePlayer = 1
  19. NativeCostMultiplier = 0.5
  20. ForeignCostMultiplier = 1.5
  21. Funds = 1750
  22. OffensiveBudget = 0
  23. OffensiveTarget = None
  24. TeamCount = 2
  25. Team1Icon = Icon
  26. CopyOf = Base.rte/Team 1 Default
  27. Team2Icon = Icon
  28. CopyOf = Base.rte/Team 2 Default
  29. CurrentRound = 1
  30. AddScene = Scene
  31. PresetName = Grass Plains 1
  32. Description = Peaceful and safe environment. The area is mostly flat and the terrain is easy to dig in, but little gold is found here.
  33. LocationOnPlanet = Vector
  34. X = 117
  35. Y = -107
  36. Revealed = 1
  37. OwnedByTeam = -1
  38. RoundIncome = 1000
  39. P1BuildBudget = 0
  40. P2BuildBudget = 0
  41. P3BuildBudget = 0
  42. P4BuildBudget = 0
  43. Terrain = SLTerrain
  44. PresetName = Grass Plains 1 Terrain
  45. BitmapFile = ContentFile
  46. FilePath = Metagames.rte/AutoSave - Grass Plains 1 Mat.bmp
  47. DrawTransparent = 1
  48. Offset = Vector
  49. X = 783
  50. Y = 163
  51. WrapX = 1
  52. WrapY = 0
  53. ScrollRatio = Vector
  54. X = 1
  55. Y = -1
  56. ScaleFactor = Vector
  57. X = 1
  58. Y = 1
  59. BGColorLayer = SceneLayer
  60. BitmapFile = ContentFile
  61. FilePath = Metagames.rte/AutoSave - Grass Plains 1 BG.bmp
  62. DrawTransparent = 1
  63. Offset = Vector
  64. X = 783
  65. Y = 163
  66. WrapX = 1
  67. WrapY = 0
  68. ScrollRatio = Vector
  69. X = 1
  70. Y = 1
  71. ScaleFactor = Vector
  72. X = 1
  73. Y = 1
  74. FGColorLayer = SceneLayer
  75. BitmapFile = ContentFile
  76. FilePath = Metagames.rte/AutoSave - Grass Plains 1 FG.bmp
  77. DrawTransparent = 1
  78. Offset = Vector
  79. X = 783
  80. Y = 163
  81. WrapX = 1
  82. WrapY = 0
  83. ScrollRatio = Vector
  84. X = 1
  85. Y = 1
  86. ScaleFactor = Vector
  87. X = 1
  88. Y = 1
  89. AddBackgroundLayer = SceneLayer
  90. CopyOf = Base.rte/Near Layer
  91. AddBackgroundLayer = SceneLayer
  92. CopyOf = Base.rte/Mountains Back
  93. AddBackgroundLayer = SceneLayer
  94. CopyOf = Base.rte/Clouds Layer
  95. AddBackgroundLayer = SceneLayer
  96. CopyOf = Base.rte/Sky Layer
  97. UnseenLayerTeam1 = SceneLayer
  98. BitmapFile = ContentFile
  99. FilePath = Metagames.rte/AutoSave - Grass Plains 1 UST0.bmp
  100. DrawTransparent = 1
  101. Offset = Vector
  102. X = 783
  103. Y = 163
  104. WrapX = 1
  105. WrapY = 0
  106. ScrollRatio = Vector
  107. X = 1
  108. Y = 1
  109. ScaleFactor = Vector
  110. X = 25.05
  111. Y = 25.1786
  112. UnseenLayerTeam2 = SceneLayer
  113. BitmapFile = ContentFile
  114. FilePath = Metagames.rte/AutoSave - Grass Plains 1 UST1.bmp
  115. DrawTransparent = 1
  116. Offset = Vector
  117. X = 0
  118. Y = 0
  119. WrapX = 1
  120. WrapY = 0
  121. ScrollRatio = Vector
  122. X = 1
  123. Y = 1
  124. ScaleFactor = Vector
  125. X = 1
  126. Y = 1
  127. AddArea = Area
  128. AddBox = Box
  129. Corner = Vector
  130. X = 0
  131. Y = 20
  132. Width = 1002
  133. Height = 60
  134. Name = LZ Team 1
  135. AddArea = Area
  136. AddBox = Box
  137. Corner = Vector
  138. X = 1002
  139. Y = 20
  140. Width = 1002
  141. Height = 60
  142. Name = LZ Team 2
  143. AddArea = Area
  144. AddBox = Box
  145. Corner = Vector
  146. X = 2004
  147. Y = 20
  148. Width = 1002
  149. Height = 60
  150. Name = LZ Team 3
  151. AddArea = Area
  152. AddBox = Box
  153. Corner = Vector
  154. X = 3006
  155. Y = 20
  156. Width = 1002
  157. Height = 60
  158. Name = LZ Team 4
  159. AddArea = Area
  160. AddBox = Box
  161. Corner = Vector
  162. X = 0
  163. Y = 10
  164. Width = 4008
  165. Height = 60
  166. Name = LZ All
  167. GlobalAcceleration = Vector
  168. X = 0
  169. Y = 20
  170. AddScene = Scene
  171. PresetName = Mountains 2
  172. Description = Large mountain with a steep cliff.
  173. LocationOnPlanet = Vector
  174. X = 120
  175. Y = 92
  176. Revealed = 1
  177. OwnedByTeam = -1
  178. RoundIncome = 1000
  179. P1BuildBudget = 0
  180. P2BuildBudget = 0
  181. P3BuildBudget = 0
  182. P4BuildBudget = 0
  183. Terrain = SLTerrain
  184. PresetName = Mountains 2 Terrain
  185. BitmapFile = ContentFile
  186. FilePath = Metagames.rte/AutoSave - Mountains 2 Mat.bmp
  187. DrawTransparent = 1
  188. Offset = Vector
  189. X = 4217
  190. Y = 572
  191. WrapX = 1
  192. WrapY = 0
  193. ScrollRatio = Vector
  194. X = 1
  195. Y = -1
  196. ScaleFactor = Vector
  197. X = 1
  198. Y = 1
  199. BGColorLayer = SceneLayer
  200. BitmapFile = ContentFile
  201. FilePath = Metagames.rte/AutoSave - Mountains 2 BG.bmp
  202. DrawTransparent = 1
  203. Offset = Vector
  204. X = 4217
  205. Y = 572
  206. WrapX = 1
  207. WrapY = 0
  208. ScrollRatio = Vector
  209. X = 1
  210. Y = 1
  211. ScaleFactor = Vector
  212. X = 1
  213. Y = 1
  214. FGColorLayer = SceneLayer
  215. BitmapFile = ContentFile
  216. FilePath = Metagames.rte/AutoSave - Mountains 2 FG.bmp
  217. DrawTransparent = 1
  218. Offset = Vector
  219. X = 4217
  220. Y = 572
  221. WrapX = 1
  222. WrapY = 0
  223. ScrollRatio = Vector
  224. X = 1
  225. Y = 1
  226. ScaleFactor = Vector
  227. X = 1
  228. Y = 1
  229. AddBackgroundLayer = SceneLayer
  230. CopyOf = Base.rte/Mountains Front
  231. AddBackgroundLayer = SceneLayer
  232. CopyOf = Base.rte/Mountains Middle
  233. AddBackgroundLayer = SceneLayer
  234. CopyOf = Base.rte/Mountains Back
  235. AddBackgroundLayer = SceneLayer
  236. CopyOf = Base.rte/Clouds Layer
  237. AddBackgroundLayer = SceneLayer
  238. CopyOf = Base.rte/Sky Layer
  239. UnseenLayerTeam1 = SceneLayer
  240. BitmapFile = ContentFile
  241. FilePath = Metagames.rte/AutoSave - Mountains 2 UST0.bmp
  242. DrawTransparent = 1
  243. Offset = Vector
  244. X = 818
  245. Y = 399
  246. WrapX = 1
  247. WrapY = 0
  248. ScrollRatio = Vector
  249. X = 1
  250. Y = 1
  251. ScaleFactor = Vector
  252. X = 25
  253. Y = 25.186
  254. UnseenLayerTeam2 = SceneLayer
  255. BitmapFile = ContentFile
  256. FilePath = Metagames.rte/AutoSave - Mountains 2 UST1.bmp
  257. DrawTransparent = 1
  258. Offset = Vector
  259. X = 4217
  260. Y = 572
  261. WrapX = 1
  262. WrapY = 0
  263. ScrollRatio = Vector
  264. X = 1
  265. Y = 1
  266. ScaleFactor = Vector
  267. X = 25
  268. Y = 25.186
  269. AddArea = Area
  270. AddBox = Box
  271. Corner = Vector
  272. X = 0
  273. Y = 20
  274. Width = 1200
  275. Height = 60
  276. Name = LZ Team 1
  277. AddArea = Area
  278. AddBox = Box
  279. Corner = Vector
  280. X = 1200
  281. Y = 20
  282. Width = 1200
  283. Height = 60
  284. Name = LZ Team 2
  285. AddArea = Area
  286. AddBox = Box
  287. Corner = Vector
  288. X = 2400
  289. Y = 20
  290. Width = 1200
  291. Height = 60
  292. Name = LZ Team 3
  293. AddArea = Area
  294. AddBox = Box
  295. Corner = Vector
  296. X = 3600
  297. Y = 20
  298. Width = 1200
  299. Height = 60
  300. Name = LZ Team 4
  301. AddArea = Area
  302. AddBox = Box
  303. Corner = Vector
  304. X = 0
  305. Y = 10
  306. Width = 4800
  307. Height = 60
  308. Name = LZ All
  309. GlobalAcceleration = Vector
  310. X = 0
  311. Y = 20
  312. AddScene = Scene
  313. PresetName = Tundra 2
  314. Description = Snow covered rough terrain with a large dormant volcano.
  315. LocationOnPlanet = Vector
  316. X = -68
  317. Y = 226
  318. Revealed = 0
  319. OwnedByTeam = -1
  320. RoundIncome = 1000
  321. P1BuildBudget = 0
  322. P2BuildBudget = 0
  323. P3BuildBudget = 0
  324. P4BuildBudget = 0
  325. Terrain = SLTerrain
  326. PresetName = Tundra 2 Terrain
  327. BitmapFile = ContentFile
  328. FilePath = Base.rte/Scenes/Terrains/Tundra_2.bmp
  329. DrawTransparent = 1
  330. Offset = Vector
  331. X = 0
  332. Y = 0
  333. WrapX = 1
  334. WrapY = 0
  335. ScrollRatio = Vector
  336. X = 1
  337. Y = -1
  338. ScaleFactor = Vector
  339. X = 1
  340. Y = 1
  341. BackgroundTexture = ContentFile
  342. FilePath = Base.rte/Scenes/Textures/DirtDark.bmp
  343. AddTerrainFrosting = TerrainFrosting
  344. TargetMaterial = Material
  345. CopyOf = Base.rte/Topsoil
  346. FrostingMaterial = Material
  347. CopyOf = Base.rte/Grass
  348. MinThickness = 1
  349. MaxThickness = 4
  350. InAirOnly = 1
  351. AddTerrainDebris = TerrainDebris
  352. CopyOf = Base.rte/Gold
  353. DebrisFile = ContentFile
  354. FilePath = Base.rte/Scenes/Objects/Gold/Gold.bmp
  355. DebrisPieceCount = 26
  356. DebrisMaterial = Material
  357. CopyOf = Base.rte/Gold
  358. TargetMaterial = Material
  359. CopyOf = Base.rte/Earth
  360. OnlyOnSurface = 0
  361. OnlyBuried = 1
  362. MinDepth = 30
  363. MaxDepth = 650
  364. DensityPerMeter = 6.5
  365. AddTerrainDebris = TerrainDebris
  366. CopyOf = Base.rte/Plants
  367. DebrisFile = ContentFile
  368. FilePath = Base.rte/Scenes/Objects/Plants/Plant.bmp
  369. DebrisPieceCount = 23
  370. DebrisMaterial = Material
  371. CopyOf = Base.rte/Grass
  372. TargetMaterial = Material
  373. CopyOf = Base.rte/Grass
  374. OnlyOnSurface = 1
  375. OnlyBuried = 0
  376. MinDepth = 5
  377. MaxDepth = 6
  378. DensityPerMeter = 1.5
  379. AddTerrainDebris = TerrainDebris
  380. CopyOf = Base.rte/Boulders
  381. DebrisFile = ContentFile
  382. FilePath = Base.rte/Scenes/Objects/Boulders/Boulder.bmp
  383. DebrisPieceCount = 103
  384. DebrisMaterial = Material
  385. CopyOf = Base.rte/Stone
  386. TargetMaterial = Material
  387. CopyOf = Base.rte/Earth
  388. OnlyOnSurface = 0
  389. OnlyBuried = 0
  390. MinDepth = 10
  391. MaxDepth = 750
  392. DensityPerMeter = 3
  393. AddBackgroundLayer = SceneLayer
  394. CopyOf = Base.rte/Mountains Front
  395. AddBackgroundLayer = SceneLayer
  396. CopyOf = Base.rte/Mountains Middle
  397. AddBackgroundLayer = SceneLayer
  398. CopyOf = Base.rte/Mountains Back
  399. AddBackgroundLayer = SceneLayer
  400. CopyOf = Base.rte/Clouds Layer
  401. AddBackgroundLayer = SceneLayer
  402. CopyOf = Base.rte/Sky Layer
  403. AddArea = Area
  404. AddBox = Box
  405. Corner = Vector
  406. X = 0
  407. Y = 20
  408. Width = 1200
  409. Height = 60
  410. Name = LZ Team 1
  411. AddArea = Area
  412. AddBox = Box
  413. Corner = Vector
  414. X = 1200
  415. Y = 20
  416. Width = 1200
  417. Height = 60
  418. Name = LZ Team 2
  419. AddArea = Area
  420. AddBox = Box
  421. Corner = Vector
  422. X = 2400
  423. Y = 20
  424. Width = 1200
  425. Height = 60
  426. Name = LZ Team 3
  427. AddArea = Area
  428. AddBox = Box
  429. Corner = Vector
  430. X = 3600
  431. Y = 20
  432. Width = 1200
  433. Height = 60
  434. Name = LZ Team 4
  435. AddArea = Area
  436. AddBox = Box
  437. Corner = Vector
  438. X = 0
  439. Y = 10
  440. Width = 4800
  441. Height = 60
  442. Name = LZ All
  443. GlobalAcceleration = Vector
  444. X = 0
  445. Y = 20
  446. RevealedScenes = 2.6
  447. RevealRate = 0.3
  448. RevealExtra = 0
  449. CurrentOffensive = 0
  450. MetaGUI = MetagameGUI
  451. P1BoxPos = Vector
  452. X = 20
  453. Y = 30
  454. P2BoxPos = Vector
  455. X = 20
  456. Y = 670
  457. P3BoxPos = Vector
  458. X = 1032
  459. Y = 670
  460. P4BoxPos = Vector
  461. X = 1032
  462. Y = 30
  463. PhaseBoxPos = Vector
  464. X = 1032
  465. Y = 660
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