Advertisement
Guest User

Untitled

a guest
Jan 7th, 2015
319
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.16 KB | None | 0 0
  1. - script kjhkhjk -1,{
  2.  
  3. OnNPCKillEvent:
  4.  
  5.  
  6. for (set .@c, 0; .@c < getarraysize(.sword); set .@c, .@c + 1) {
  7. if (isequipped(.sword[.@c]) == 1) {
  8. set kill_sword, kill_sword+1;
  9. end;
  10. } else {
  11.  
  12.  
  13. for (set .@c, 0; .@c < getarraysize(.twosword); set .@c, .@c + 1) {
  14. if (isequipped(.twosword[.@c]) == 1) {
  15. set kill_twosword, kill_twosword+1;
  16. end;
  17. } else {
  18.  
  19.  
  20. for (set .@c, 0; .@c < getarraysize(.bow); set .@c, .@c + 1) {
  21. if (isequipped(.bow[.@c]) == 1) {
  22. set kill_bow, kill_bow+1;
  23. end;
  24. } else {
  25.  
  26.  
  27. for (set .@c, 0; .@c < getarraysize(.firearms); set .@c, .@c + 1) {
  28. if (isequipped(.firearms[.@c]) == 1) {
  29. set kill_firearms, kill_firearms+1;
  30. end;
  31. } else {
  32.  
  33.  
  34. for (set .@c, 0; .@c < getarraysize(.spear); set .@c, .@c + 1) {
  35. if (isequipped(.spear[.@c]) == 1) {
  36. set kill_spear, kill_spear+1;
  37. end;
  38. } else {
  39.  
  40.  
  41. for (set .@c, 0; .@c < getarraysize(.twospear); set .@c, .@c + 1) {
  42. if (isequipped(.twospear[.@c]) == 1) {
  43. set kill_twospear, kill_twospear+1;
  44. end;
  45. } else {
  46.  
  47.  
  48. for (set .@c, 0; .@c < getarraysize(.musical); set .@c, .@c + 1) {
  49. if (isequipped(.musical[.@c]) == 1) {
  50. set kill_musical, kill_musical+1;
  51. end;
  52. } else {
  53.  
  54.  
  55. for (set .@c, 0; .@c < getarraysize(.book); set .@c, .@c + 1) {
  56. if (isequipped(.book[.@c]) == 1) {
  57. set kill_book, kill_book+1;
  58. end;
  59. } else {
  60.  
  61.  
  62. for (set .@c, 0; .@c < getarraysize(.ironhand); set .@c, .@c + 1) {
  63. if (isequipped(.ironhand[.@c]) == 1) {
  64. set kill_ironhand, kill_ironhand+1;
  65. end;
  66. } else {
  67.  
  68.  
  69. for (set .@c, 0; .@c < getarraysize(.axe); set .@c, .@c + 1) {
  70. if (isequipped(.axe[.@c]) == 1) {
  71. set kill_axe, kill_axe+1;
  72. end;
  73. } else {
  74.  
  75.  
  76. for (set .@c, 0; .@c < getarraysize(.mace); set .@c, .@c + 1) {
  77. if (isequipped(.mace[.@f]) == 1) {
  78. set kill_mace, kill_mace+1;
  79. end;
  80. } else {
  81.  
  82.  
  83.  
  84. for (set .@d, 0; .@d < getarraysize(.katar); set .@d, .@d + 1) {
  85. if (isequipped(.katar) == 1) {
  86. set kill_katar, kill_katar+1;
  87. end;
  88. } else {
  89. end; }
  90. }
  91. }
  92. }
  93. }
  94. }
  95. }
  96. }
  97. }
  98. }
  99. }
  100. }
  101. }
  102. }
  103. }
  104. }
  105. }
  106. }
  107. }
  108. }
  109. }
  110. }
  111. }
  112. }
  113.  
  114. OnInit:
  115. setarray .sword[0],1108,13411,1140,13405,1135,1132,13414,1105,1133,1149,13416,13418,13417,1128,1145,1131,1141,1138,1130,1124,13404,1111,1122,1125,13421,1127,1114,1136,1148,1102,1147,1120,13412,13413,13410,
  116. 1232,13011,1235,1231,13036,1246,1228,13003,13004,1241,1205,1214,1242,13038,1222,1226,13034,1211,13001,1233,1249,1223,13002,1220,13042,1237,13015,1230,13017,13039,13008,13000,13009,13006,1247,1229,1203,1201,1202,13046,13022,1207,1208,1234,13012,13013,1248,13016,1240,13035,13027,1217,1236,13018,1224,13031,13028,13037,13020,13047,1238;
  117.  
  118. setarray .twosword[0],1175,1161,1156,1154,1155,1182,1183,1160,1162,1163,1190,1172,1186,1166,1180,1169,1174,1179,1187,1118,1116,1117,1170,1189,1165,1164,1173,1177,1176,1167,1178,1153,1151,1152,1181,1159,1157,1158,1184,1188,1185,1168,1171;
  119.  
  120. setarray .bow[0],1713,1715,1722,1728,1727,1703,1701,1702,1744,1739,1730,1706,1704,1705,1712,1710,1711,1741,1736,1724,1732,1745,1731,1714,1716,1743,1709,1707,1708,1733,1718,1726,1737,1735,1723,1725,1740,1742,1734,1721,1720,1719,1729,18102,18100,1738;
  121.  
  122. setarray .firearms[0],13155,13150,13158,13159,13102,13103,13151,13152,13160,13161,13157,13153,13112,13113,13104,13105,13156,13167,13177,13179,13110,13176,13178,13106,13162,13165,13166,13175,13170,13163,13164,13154,13100,13101,13172,13174,13108,13171,13173,13168,13169,13109,13107;
  123.  
  124. setarray .spear[0],1425,1421,1415,1414,1426,1413,1418,1422,1429,1403,1401,1402,1420,1428,1409,1430,1407,1408,1419,1431,1432,1417,1423,1424,1406,1404,1405,1427,1416;
  125.  
  126. setarray .twospear[0],1478,1488,1482,1485,1467,1470,1484,1466,1476,1475,1474,1480,1456,1454,1455,1486,1453,1451,1452,1465,1463,1464,1471,1483,1410,1411,1412,1487,1469,1459,1457,1458,1477,1479,1462,1460,1461,1468,1481;
  127.  
  128. setarray .musical[0],1919,1920,1924,1914,1925,1913,1917,1927,1916,1907,1929,1908,1911,1912,1921,1909,1910,1926,1915,1905,1906,1903,1904,1918,1922,1928,1923,1901,1902,
  129. 1969,1978,1974,1964,1972,1971,1967,1981,1966,1962,1982,1975,1970,1976,1956,1983,1957,1963,1965,1950,1951,1973,1968,1979,1958,1959,1977,1960,1952,1961,1953,1980,1954,1955;
  130.  
  131. setarray .book[0],1573,1562,1551,1550,1553,1568,1570,1556,1571,1554,1569,1578,1557,1555,1579,1574,1566,1581,1582,1564,1580,1558,1577,1574,1561,1565,1559,1572,1567,1560,1563,1552,1575;
  132.  
  133. setarray .ironhand[0],1814,1816,1824,1809,1810,1822,1820,1811,1812,1807,1829,1808,1826,1827,1815,1825,1819,1813,1817,1803,1804,1818,1828,1821,1805,1806,1823,1801,1802;
  134.  
  135. setarray .axe[0],1303,1301,1302,1305,1310,1308,1304,1312,1309,1313,1311,1306,1307,1353,1351,1352,1375,1363,1385,1380,1359,1357,1358,1383,1370,1386,1371,1387,1382,1364,1369,1356,1354,1355,1376,1377,1315,1366,1372,1390,1381,1373,1378,1365,1367,1314,1368,1374,1389,1362,1388,1360,1361,1379,1384;
  136.  
  137. setarray .mace[0],1599,1543,1519,1520,1521,1503,1501,1502,16000,1510,1511,1512,1546,1524,1539,1536,1528,1540,1535,1529,1525,1544,1506,1504,1505,1547,1530,1513,1514,1515,1541,1545,1527,16001,1537,1526,1507,1508,1509,1523,1538,1522,16002,1532,1516,1517,1518,1542,1548,1533,1531,1534;
  138.  
  139. setarray .katar[0],1271,1265,1279,1285,1270,1281,1282,1261,1267,1266,1269,1254,1286,1255,1250,1251,1252,1253,1256,1275,1259,1278,1257,1276,1258,1277,1283,1284,1262,1273,1274,1272,1260,1264,1263,1280,1268;
  140.  
  141.  
  142. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement