Advertisement
CaptainLepidus

OGRE

Oct 16th, 2012
58
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 17.61 KB | None | 0 0
  1. 10:00:37: Creating resource group General
  2. 10:00:37: Creating resource group Internal
  3. 10:00:37: Creating resource group Autodetect
  4. 10:00:37: SceneManagerFactory for type 'DefaultSceneManager' registered.
  5. 10:00:37: Registering ResourceManager for type Material
  6. 10:00:37: Registering ResourceManager for type Mesh
  7. 10:00:37: Registering ResourceManager for type Skeleton
  8. 10:00:37: MovableObjectFactory for type 'ParticleSystem' registered.
  9. 10:00:37: OverlayElementFactory for type Panel registered.
  10. 10:00:37: OverlayElementFactory for type BorderPanel registered.
  11. 10:00:37: OverlayElementFactory for type TextArea registered.
  12. 10:00:37: Registering ResourceManager for type Font
  13. 10:00:37: ArchiveFactory for archive type FileSystem registered.
  14. 10:00:37: ArchiveFactory for archive type Zip registered.
  15. 10:00:37: DDS codec registering
  16. 10:00:37: FreeImage version: 3.10.0
  17. 10:00:37: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
  18. 10:00:37: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
  19. 10:00:37: PVRTC codec registering
  20. 10:00:37: Registering ResourceManager for type HighLevelGpuProgram
  21. 10:00:37: Registering ResourceManager for type Compositor
  22. 10:00:37: MovableObjectFactory for type 'Entity' registered.
  23. 10:00:37: MovableObjectFactory for type 'Light' registered.
  24. 10:00:37: MovableObjectFactory for type 'BillboardSet' registered.
  25. 10:00:37: MovableObjectFactory for type 'ManualObject' registered.
  26. 10:00:37: MovableObjectFactory for type 'BillboardChain' registered.
  27. 10:00:37: MovableObjectFactory for type 'RibbonTrail' registered.
  28. 10:00:37: *-*-* OGRE Initialising
  29. 10:00:37: *-*-* Version 1.7.1 (Cthugha)
  30. 10:00:37: Installing plugin: Octree & Terrain Scene Manager
  31. 10:00:37: Plugin successfully installed
  32. 10:00:37: Installing plugin: ParticleFX
  33. 10:00:37: Particle Emitter Type 'Point' registered
  34. 10:00:37: Particle Emitter Type 'Box' registered
  35. 10:00:37: Particle Emitter Type 'Ellipsoid' registered
  36. 10:00:37: Particle Emitter Type 'Cylinder' registered
  37. 10:00:37: Particle Emitter Type 'Ring' registered
  38. 10:00:37: Particle Emitter Type 'HollowEllipsoid' registered
  39. 10:00:37: Particle Affector Type 'LinearForce' registered
  40. 10:00:37: Particle Affector Type 'ColourFader' registered
  41. 10:00:37: Particle Affector Type 'ColourFader2' registered
  42. 10:00:37: Particle Affector Type 'ColourImage' registered
  43. 10:00:37: Particle Affector Type 'ColourInterpolator' registered
  44. 10:00:37: Particle Affector Type 'Scaler' registered
  45. 10:00:37: Particle Affector Type 'Rotator' registered
  46. 10:00:37: Particle Affector Type 'DirectionRandomiser' registered
  47. 10:00:37: Particle Affector Type 'DeflectorPlane' registered
  48. 10:00:37: Plugin successfully installed
  49. 10:00:37: Installing plugin: Cg Program Manager
  50. 10:00:37: Plugin successfully installed
  51. 10:00:37: Installing plugin: D3D9 RenderSystem
  52. 10:00:37: D3D9 : Direct3D9 Rendering Subsystem created.
  53. 10:00:37: D3D9: Driver Detection Starts
  54. 10:00:37: D3D9: Driver Detection Ends
  55. 10:00:37: Plugin successfully installed
  56. 10:00:37: CPU Identifier & Features
  57. 10:00:37: -------------------------
  58. 10:00:37: * CPU ID: GenuineIntel: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
  59. 10:00:37: * SSE: yes
  60. 10:00:37: * SSE2: yes
  61. 10:00:37: * SSE3: yes
  62. 10:00:37: * MMX: yes
  63. 10:00:37: * MMXEXT: yes
  64. 10:00:37: * 3DNOW: no
  65. 10:00:37: * 3DNOWEXT: no
  66. 10:00:37: * CMOV: yes
  67. 10:00:37: * TSC: yes
  68. 10:00:37: * FPU: yes
  69. 10:00:37: * PRO: yes
  70. 10:00:37: * HT: no
  71. 10:00:37: -------------------------
  72. 10:00:37: D3D9 : Subsystem Initialising
  73. 10:00:37: Registering ResourceManager for type Texture
  74. 10:00:37: Registering ResourceManager for type GpuProgram
  75. 10:00:37: ***************************************
  76. 10:00:37: *** D3D9 : Subsystem Initialised OK ***
  77. 10:00:37: ***************************************
  78. 10:00:37: D3D9RenderSystem::_createRenderWindow "GMOGRE 3D Window", 1280x720 windowed miscParams: FSAA=0 FSAAQuality= externalWindowHandle=659458 left=0 top=0
  79. 10:00:37: D3D9 : Created D3D9 Rendering Window 'GMOGRE 3D Window' : 1280x720, 32bpp
  80. 10:00:37: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
  81. 10:00:37: D3D9: Vertex texture format supported - PF_L8
  82. 10:00:37: D3D9: Vertex texture format supported - PF_L16
  83. 10:00:37: D3D9: Vertex texture format supported - PF_A8
  84. 10:00:37: D3D9: Vertex texture format supported - PF_A4L4
  85. 10:00:37: D3D9: Vertex texture format supported - PF_BYTE_LA
  86. 10:00:37: D3D9: Vertex texture format supported - PF_R5G6B5
  87. 10:00:37: D3D9: Vertex texture format supported - PF_B5G6R5
  88. 10:00:37: D3D9: Vertex texture format supported - PF_A4R4G4B4
  89. 10:00:37: D3D9: Vertex texture format supported - PF_A1R5G5B5
  90. 10:00:37: D3D9: Vertex texture format supported - PF_A8R8G8B8
  91. 10:00:37: D3D9: Vertex texture format supported - PF_B8G8R8A8
  92. 10:00:37: D3D9: Vertex texture format supported - PF_A2R10G10B10
  93. 10:00:37: D3D9: Vertex texture format supported - PF_A2B10G10R10
  94. 10:00:37: D3D9: Vertex texture format supported - PF_DXT1
  95. 10:00:37: D3D9: Vertex texture format supported - PF_DXT2
  96. 10:00:37: D3D9: Vertex texture format supported - PF_DXT3
  97. 10:00:37: D3D9: Vertex texture format supported - PF_DXT4
  98. 10:00:37: D3D9: Vertex texture format supported - PF_DXT5
  99. 10:00:37: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
  100. 10:00:37: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
  101. 10:00:37: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
  102. 10:00:37: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
  103. 10:00:37: D3D9: Vertex texture format supported - PF_X8R8G8B8
  104. 10:00:37: D3D9: Vertex texture format supported - PF_X8B8G8R8
  105. 10:00:37: D3D9: Vertex texture format supported - PF_R8G8B8A8
  106. 10:00:37: D3D9: Vertex texture format supported - PF_DEPTH
  107. 10:00:37: D3D9: Vertex texture format supported - PF_SHORT_RGBA
  108. 10:00:37: D3D9: Vertex texture format supported - PF_FLOAT16_R
  109. 10:00:37: D3D9: Vertex texture format supported - PF_FLOAT32_R
  110. 10:00:37: D3D9: Vertex texture format supported - PF_SHORT_GR
  111. 10:00:37: D3D9: Vertex texture format supported - PF_FLOAT16_GR
  112. 10:00:37: D3D9: Vertex texture format supported - PF_FLOAT32_GR
  113. 10:00:37: D3D9: Vertex texture format supported - PF_SHORT_RGB
  114. 10:00:37: D3D9: Vertex texture format supported - PF_PVRTC_RGB2
  115. 10:00:37: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
  116. 10:00:37: D3D9: Vertex texture format supported - PF_PVRTC_RGB4
  117. 10:00:37: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
  118. 10:00:37: RenderSystem capabilities
  119. 10:00:37: -------------------------
  120. 10:00:37: RenderSystem Name: Direct3D9 Rendering Subsystem
  121. 10:00:37: GPU Vendor: ati
  122. 10:00:37: Device Name: Monitor-1-ATI Radeon HD 3650
  123. 10:00:37: Driver Version: 7.14.10.583
  124. 10:00:37: * Fixed function pipeline: yes
  125. 10:00:37: * Hardware generation of mipmaps: yes
  126. 10:00:37: * Texture blending: yes
  127. 10:00:37: * Anisotropic texture filtering: yes
  128. 10:00:37: * Dot product texture operation: yes
  129. 10:00:37: * Cube mapping: yes
  130. 10:00:37: * Hardware stencil buffer: yes
  131. 10:00:37: - Stencil depth: 8
  132. 10:00:37: - Two sided stencil support: yes
  133. 10:00:37: - Wrap stencil values: yes
  134. 10:00:37: * Hardware vertex / index buffers: yes
  135. 10:00:37: * Vertex programs: yes
  136. 10:00:37: * Number of floating-point constants for vertex programs: 256
  137. 10:00:37: * Number of integer constants for vertex programs: 16
  138. 10:00:37: * Number of boolean constants for vertex programs: 16
  139. 10:00:37: * Fragment programs: yes
  140. 10:00:37: * Number of floating-point constants for fragment programs: 224
  141. 10:00:37: * Number of integer constants for fragment programs: 16
  142. 10:00:37: * Number of boolean constants for fragment programs: 16
  143. 10:00:37: * Geometry programs: no
  144. 10:00:37: * Number of floating-point constants for geometry programs: 0
  145. 10:00:37: * Number of integer constants for geometry programs: 0
  146. 10:00:37: * Number of boolean constants for geometry programs: 0
  147. 10:00:37: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
  148. 10:00:37: * Texture Compression: yes
  149. 10:00:37: - DXT: yes
  150. 10:00:37: - VTC: no
  151. 10:00:37: - PVRTC: no
  152. 10:00:37: * Scissor Rectangle: yes
  153. 10:00:37: * Hardware Occlusion Query: yes
  154. 10:00:37: * User clip planes: yes
  155. 10:00:37: * VET_UBYTE4 vertex element type: yes
  156. 10:00:37: * Infinite far plane projection: yes
  157. 10:00:37: * Hardware render-to-texture: yes
  158. 10:00:37: * Floating point textures: yes
  159. 10:00:37: * Non-power-of-two textures: yes
  160. 10:00:37: * Volume textures: yes
  161. 10:00:37: * Multiple Render Targets: 4
  162. 10:00:37: - With different bit depths: yes
  163. 10:00:37: * Point Sprites: yes
  164. 10:00:37: * Extended point parameters: yes
  165. 10:00:37: * Max Point Size: 10
  166. 10:00:37: * Vertex texture fetch: yes
  167. 10:00:37: * Number of world matrices: 0
  168. 10:00:37: * Number of texture units: 8
  169. 10:00:37: * Stencil buffer depth: 8
  170. 10:00:37: * Number of vertex blend matrices: 0
  171. 10:00:37: - Max vertex textures: 4
  172. 10:00:37: - Vertex textures shared: no
  173. 10:00:37: * Render to Vertex Buffer : no
  174. 10:00:37: * DirectX per stage constants: yes
  175. 10:00:37: DefaultWorkQueue('Root') initialising on thread main.
  176. 10:00:37: Particle Renderer Type 'billboard' registered
  177. 10:00:37: SceneManagerFactory for type 'OctreeSceneManager' registered.
  178. 10:00:37: SceneManagerFactory for type 'TerrainSceneManager' registered.
  179. 10:00:37: Added resource location 'resources/generic' of type 'FileSystem' to resource group 'General'
  180. 10:00:37: Added resource location 'resources/hud' of type 'FileSystem' to resource group 'General'
  181. 10:00:37: Added resource location 'resources/plane' of type 'FileSystem' to resource group 'General'
  182. 10:00:37: Added resource location 'resources/scene 1' of type 'FileSystem' to resource group 'General'
  183. 10:00:37: Added resource location 'resources/scene 1/normal spec ambient shader' of type 'FileSystem' to resource group 'General'
  184. 10:00:37: Added resource location 'resources/scene 2' of type 'FileSystem' to resource group 'General'
  185. 10:00:37: Added resource location 'resources/scene 3' of type 'FileSystem' to resource group 'General'
  186. 10:00:37: Added resource location 'resources/scene 4' of type 'FileSystem' to resource group 'General'
  187. 10:00:37: Added resource location 'resources/scene 5' of type 'FileSystem' to resource group 'General'
  188. 10:00:37: Added resource location 'resources/scene 5/outline shader' of type 'FileSystem' to resource group 'General'
  189. 10:00:37: Added resource location 'resources/scene 6' of type 'FileSystem' to resource group 'General'
  190. 10:00:37: Added resource location 'resources/scene 6/fresnel shader' of type 'FileSystem' to resource group 'General'
  191. 10:00:37: Parsing scripts for resource group Autodetect
  192. 10:00:37: Finished parsing scripts for resource group Autodetect
  193. 10:00:37: Parsing scripts for resource group General
  194. 10:00:37: Parsing script general.program
  195. 10:00:37: Parsing script logo.material
  196. 10:00:37: Parsing script plane.material
  197. 10:00:37: Parsing script scene1.material
  198. 10:00:37: Parsing script general.material
  199. 10:00:37: Parsing script scene2.material
  200. 10:00:37: Parsing script scene3.material
  201. 10:00:37: Parsing script scene4.material
  202. 10:00:37: Parsing script scene5.material
  203. 10:00:37: Parsing script outline.material
  204. 10:00:37: Parsing script scene6.material
  205. 10:00:37: Parsing script fresnel.material
  206. 10:00:37: Finished parsing scripts for resource group General
  207. 10:00:37: Parsing scripts for resource group Internal
  208. 10:00:37: Finished parsing scripts for resource group Internal
  209. 10:00:37: Texture: plane.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  210. 10:00:37: Mesh: Loading knot.mesh.
  211. 10:00:37: WARNING: knot.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
  212. 10:00:37: Can't assign material 2 - Default to SubEntity of GMUnique_4 because this Material does not exist. Have you forgotten to define it in a .material script?
  213. 10:00:37: Texture: brick_diffuse.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
  214. 10:00:37: Texture: white.png: Loading 1 faces(PF_R8G8B8,4x4x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,4x4x1.
  215. 10:00:37: Texture: brick_specular.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
  216. 10:00:37: Texture: brick_normal.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
  217. 10:00:37: Texture: spark.png: Loading 1 faces(PF_L8,256x256x1) with 8 generated mipmaps from Image. Internal format is PF_L8,256x256x1.
  218. 10:00:37: Texture: ribbonband.png: Loading 1 faces(PF_R8G8B8,128x1x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x1x1.
  219. 10:00:37: Can't assign material 2 - Default to SubEntity of GMUnique_9 because this Material does not exist. Have you forgotten to define it in a .material script?
  220. 10:00:37: Texture: render.png: Loading 6 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from multiple Images. Internal format is PF_X8R8G8B8,512x512x1.
  221. 10:00:37: Can't assign material 2 - Default to SubEntity of GMUnique_10 because this Material does not exist. Have you forgotten to define it in a .material script?
  222. 10:00:37: Texture: planar.jpg: Loading 1 faces(PF_R8G8B8,2048x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,2048x1024x1.
  223. 10:00:37: Can't assign material 2 - Default to SubEntity of GMUnique_11 because this Material does not exist. Have you forgotten to define it in a .material script?
  224. 10:00:37: Texture: anim_base.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  225. 10:00:37: Texture: anim_scroll.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  226. 10:00:37: Can't assign material 2 - Default to SubEntity of GMUnique_12 because this Material does not exist. Have you forgotten to define it in a .material script?
  227. 10:00:37: Texture: grass.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
  228. 10:00:37: Can't assign material 2 - Default to SubEntity of GMUnique_13 because this Material does not exist. Have you forgotten to define it in a .material script?
  229. 10:00:37: Can't assign material 2 - Default to SubEntity of GMUnique_14 because this Material does not exist. Have you forgotten to define it in a .material script?
  230. 10:00:37: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Reflection in resource group General or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 753)
  231. 10:00:37: Error loading texture Reflection. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Reflection in resource group General or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 753)
  232. 10:00:37: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource perlinvolume.dds in resource group General or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 753)
  233. 10:00:37: Error loading texture perlinvolume.dds. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource perlinvolume.dds in resource group General or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 753)
  234. 10:00:37: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Reflection in resource group General or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 753)
  235. 10:00:37: Error loading texture Reflection. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Reflection in resource group General or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 753)
  236. 10:00:37: D3D9 : Loading 2D Texture, image name : 'waves2.dds' with 2147483647 mip map levels
  237. 10:00:37: Mesh: Loading fish.mesh.
  238. 10:00:37: Skeleton: Loading fish.skeleton
  239. 10:00:37: WARNING: fish.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
  240. 10:00:37: Texture: steelhead.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
  241. 10:00:37: WARNING: the mesh 'fish.mesh' includes vertices without bone assignments. Those vertices will transform to wrong position when skeletal animation enabled. To eliminate this, assign at least one bone assignment per vertex on your mesh.
  242. 10:00:37: Texture: gmogre_logo.png: Loading 1 faces(PF_A8R8G8B8,680x250x1) with 9 generated mipmaps from Image. Internal format is PF_A8R8G8B8,680x250x1.
  243. 10:00:38: Font debug_font1using texture size 1024x512
  244. 10:00:38: Info: Freetype returned null for character 160 in font debug_font1
  245. 10:00:38: Texture: debug_font1Texture: Loading 1 faces(PF_BYTE_LA,1024x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,1024x512x1.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement