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- 10:00:37: Creating resource group General
- 10:00:37: Creating resource group Internal
- 10:00:37: Creating resource group Autodetect
- 10:00:37: SceneManagerFactory for type 'DefaultSceneManager' registered.
- 10:00:37: Registering ResourceManager for type Material
- 10:00:37: Registering ResourceManager for type Mesh
- 10:00:37: Registering ResourceManager for type Skeleton
- 10:00:37: MovableObjectFactory for type 'ParticleSystem' registered.
- 10:00:37: OverlayElementFactory for type Panel registered.
- 10:00:37: OverlayElementFactory for type BorderPanel registered.
- 10:00:37: OverlayElementFactory for type TextArea registered.
- 10:00:37: Registering ResourceManager for type Font
- 10:00:37: ArchiveFactory for archive type FileSystem registered.
- 10:00:37: ArchiveFactory for archive type Zip registered.
- 10:00:37: DDS codec registering
- 10:00:37: FreeImage version: 3.10.0
- 10:00:37: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
- 10:00:37: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
- 10:00:37: PVRTC codec registering
- 10:00:37: Registering ResourceManager for type HighLevelGpuProgram
- 10:00:37: Registering ResourceManager for type Compositor
- 10:00:37: MovableObjectFactory for type 'Entity' registered.
- 10:00:37: MovableObjectFactory for type 'Light' registered.
- 10:00:37: MovableObjectFactory for type 'BillboardSet' registered.
- 10:00:37: MovableObjectFactory for type 'ManualObject' registered.
- 10:00:37: MovableObjectFactory for type 'BillboardChain' registered.
- 10:00:37: MovableObjectFactory for type 'RibbonTrail' registered.
- 10:00:37: *-*-* OGRE Initialising
- 10:00:37: *-*-* Version 1.7.1 (Cthugha)
- 10:00:37: Installing plugin: Octree & Terrain Scene Manager
- 10:00:37: Plugin successfully installed
- 10:00:37: Installing plugin: ParticleFX
- 10:00:37: Particle Emitter Type 'Point' registered
- 10:00:37: Particle Emitter Type 'Box' registered
- 10:00:37: Particle Emitter Type 'Ellipsoid' registered
- 10:00:37: Particle Emitter Type 'Cylinder' registered
- 10:00:37: Particle Emitter Type 'Ring' registered
- 10:00:37: Particle Emitter Type 'HollowEllipsoid' registered
- 10:00:37: Particle Affector Type 'LinearForce' registered
- 10:00:37: Particle Affector Type 'ColourFader' registered
- 10:00:37: Particle Affector Type 'ColourFader2' registered
- 10:00:37: Particle Affector Type 'ColourImage' registered
- 10:00:37: Particle Affector Type 'ColourInterpolator' registered
- 10:00:37: Particle Affector Type 'Scaler' registered
- 10:00:37: Particle Affector Type 'Rotator' registered
- 10:00:37: Particle Affector Type 'DirectionRandomiser' registered
- 10:00:37: Particle Affector Type 'DeflectorPlane' registered
- 10:00:37: Plugin successfully installed
- 10:00:37: Installing plugin: Cg Program Manager
- 10:00:37: Plugin successfully installed
- 10:00:37: Installing plugin: D3D9 RenderSystem
- 10:00:37: D3D9 : Direct3D9 Rendering Subsystem created.
- 10:00:37: D3D9: Driver Detection Starts
- 10:00:37: D3D9: Driver Detection Ends
- 10:00:37: Plugin successfully installed
- 10:00:37: CPU Identifier & Features
- 10:00:37: -------------------------
- 10:00:37: * CPU ID: GenuineIntel: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
- 10:00:37: * SSE: yes
- 10:00:37: * SSE2: yes
- 10:00:37: * SSE3: yes
- 10:00:37: * MMX: yes
- 10:00:37: * MMXEXT: yes
- 10:00:37: * 3DNOW: no
- 10:00:37: * 3DNOWEXT: no
- 10:00:37: * CMOV: yes
- 10:00:37: * TSC: yes
- 10:00:37: * FPU: yes
- 10:00:37: * PRO: yes
- 10:00:37: * HT: no
- 10:00:37: -------------------------
- 10:00:37: D3D9 : Subsystem Initialising
- 10:00:37: Registering ResourceManager for type Texture
- 10:00:37: Registering ResourceManager for type GpuProgram
- 10:00:37: ***************************************
- 10:00:37: *** D3D9 : Subsystem Initialised OK ***
- 10:00:37: ***************************************
- 10:00:37: D3D9RenderSystem::_createRenderWindow "GMOGRE 3D Window", 1280x720 windowed miscParams: FSAA=0 FSAAQuality= externalWindowHandle=659458 left=0 top=0
- 10:00:37: D3D9 : Created D3D9 Rendering Window 'GMOGRE 3D Window' : 1280x720, 32bpp
- 10:00:37: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
- 10:00:37: D3D9: Vertex texture format supported - PF_L8
- 10:00:37: D3D9: Vertex texture format supported - PF_L16
- 10:00:37: D3D9: Vertex texture format supported - PF_A8
- 10:00:37: D3D9: Vertex texture format supported - PF_A4L4
- 10:00:37: D3D9: Vertex texture format supported - PF_BYTE_LA
- 10:00:37: D3D9: Vertex texture format supported - PF_R5G6B5
- 10:00:37: D3D9: Vertex texture format supported - PF_B5G6R5
- 10:00:37: D3D9: Vertex texture format supported - PF_A4R4G4B4
- 10:00:37: D3D9: Vertex texture format supported - PF_A1R5G5B5
- 10:00:37: D3D9: Vertex texture format supported - PF_A8R8G8B8
- 10:00:37: D3D9: Vertex texture format supported - PF_B8G8R8A8
- 10:00:37: D3D9: Vertex texture format supported - PF_A2R10G10B10
- 10:00:37: D3D9: Vertex texture format supported - PF_A2B10G10R10
- 10:00:37: D3D9: Vertex texture format supported - PF_DXT1
- 10:00:37: D3D9: Vertex texture format supported - PF_DXT2
- 10:00:37: D3D9: Vertex texture format supported - PF_DXT3
- 10:00:37: D3D9: Vertex texture format supported - PF_DXT4
- 10:00:37: D3D9: Vertex texture format supported - PF_DXT5
- 10:00:37: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
- 10:00:37: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
- 10:00:37: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
- 10:00:37: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
- 10:00:37: D3D9: Vertex texture format supported - PF_X8R8G8B8
- 10:00:37: D3D9: Vertex texture format supported - PF_X8B8G8R8
- 10:00:37: D3D9: Vertex texture format supported - PF_R8G8B8A8
- 10:00:37: D3D9: Vertex texture format supported - PF_DEPTH
- 10:00:37: D3D9: Vertex texture format supported - PF_SHORT_RGBA
- 10:00:37: D3D9: Vertex texture format supported - PF_FLOAT16_R
- 10:00:37: D3D9: Vertex texture format supported - PF_FLOAT32_R
- 10:00:37: D3D9: Vertex texture format supported - PF_SHORT_GR
- 10:00:37: D3D9: Vertex texture format supported - PF_FLOAT16_GR
- 10:00:37: D3D9: Vertex texture format supported - PF_FLOAT32_GR
- 10:00:37: D3D9: Vertex texture format supported - PF_SHORT_RGB
- 10:00:37: D3D9: Vertex texture format supported - PF_PVRTC_RGB2
- 10:00:37: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
- 10:00:37: D3D9: Vertex texture format supported - PF_PVRTC_RGB4
- 10:00:37: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
- 10:00:37: RenderSystem capabilities
- 10:00:37: -------------------------
- 10:00:37: RenderSystem Name: Direct3D9 Rendering Subsystem
- 10:00:37: GPU Vendor: ati
- 10:00:37: Device Name: Monitor-1-ATI Radeon HD 3650
- 10:00:37: Driver Version: 7.14.10.583
- 10:00:37: * Fixed function pipeline: yes
- 10:00:37: * Hardware generation of mipmaps: yes
- 10:00:37: * Texture blending: yes
- 10:00:37: * Anisotropic texture filtering: yes
- 10:00:37: * Dot product texture operation: yes
- 10:00:37: * Cube mapping: yes
- 10:00:37: * Hardware stencil buffer: yes
- 10:00:37: - Stencil depth: 8
- 10:00:37: - Two sided stencil support: yes
- 10:00:37: - Wrap stencil values: yes
- 10:00:37: * Hardware vertex / index buffers: yes
- 10:00:37: * Vertex programs: yes
- 10:00:37: * Number of floating-point constants for vertex programs: 256
- 10:00:37: * Number of integer constants for vertex programs: 16
- 10:00:37: * Number of boolean constants for vertex programs: 16
- 10:00:37: * Fragment programs: yes
- 10:00:37: * Number of floating-point constants for fragment programs: 224
- 10:00:37: * Number of integer constants for fragment programs: 16
- 10:00:37: * Number of boolean constants for fragment programs: 16
- 10:00:37: * Geometry programs: no
- 10:00:37: * Number of floating-point constants for geometry programs: 0
- 10:00:37: * Number of integer constants for geometry programs: 0
- 10:00:37: * Number of boolean constants for geometry programs: 0
- 10:00:37: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
- 10:00:37: * Texture Compression: yes
- 10:00:37: - DXT: yes
- 10:00:37: - VTC: no
- 10:00:37: - PVRTC: no
- 10:00:37: * Scissor Rectangle: yes
- 10:00:37: * Hardware Occlusion Query: yes
- 10:00:37: * User clip planes: yes
- 10:00:37: * VET_UBYTE4 vertex element type: yes
- 10:00:37: * Infinite far plane projection: yes
- 10:00:37: * Hardware render-to-texture: yes
- 10:00:37: * Floating point textures: yes
- 10:00:37: * Non-power-of-two textures: yes
- 10:00:37: * Volume textures: yes
- 10:00:37: * Multiple Render Targets: 4
- 10:00:37: - With different bit depths: yes
- 10:00:37: * Point Sprites: yes
- 10:00:37: * Extended point parameters: yes
- 10:00:37: * Max Point Size: 10
- 10:00:37: * Vertex texture fetch: yes
- 10:00:37: * Number of world matrices: 0
- 10:00:37: * Number of texture units: 8
- 10:00:37: * Stencil buffer depth: 8
- 10:00:37: * Number of vertex blend matrices: 0
- 10:00:37: - Max vertex textures: 4
- 10:00:37: - Vertex textures shared: no
- 10:00:37: * Render to Vertex Buffer : no
- 10:00:37: * DirectX per stage constants: yes
- 10:00:37: DefaultWorkQueue('Root') initialising on thread main.
- 10:00:37: Particle Renderer Type 'billboard' registered
- 10:00:37: SceneManagerFactory for type 'OctreeSceneManager' registered.
- 10:00:37: SceneManagerFactory for type 'TerrainSceneManager' registered.
- 10:00:37: Added resource location 'resources/generic' of type 'FileSystem' to resource group 'General'
- 10:00:37: Added resource location 'resources/hud' of type 'FileSystem' to resource group 'General'
- 10:00:37: Added resource location 'resources/plane' of type 'FileSystem' to resource group 'General'
- 10:00:37: Added resource location 'resources/scene 1' of type 'FileSystem' to resource group 'General'
- 10:00:37: Added resource location 'resources/scene 1/normal spec ambient shader' of type 'FileSystem' to resource group 'General'
- 10:00:37: Added resource location 'resources/scene 2' of type 'FileSystem' to resource group 'General'
- 10:00:37: Added resource location 'resources/scene 3' of type 'FileSystem' to resource group 'General'
- 10:00:37: Added resource location 'resources/scene 4' of type 'FileSystem' to resource group 'General'
- 10:00:37: Added resource location 'resources/scene 5' of type 'FileSystem' to resource group 'General'
- 10:00:37: Added resource location 'resources/scene 5/outline shader' of type 'FileSystem' to resource group 'General'
- 10:00:37: Added resource location 'resources/scene 6' of type 'FileSystem' to resource group 'General'
- 10:00:37: Added resource location 'resources/scene 6/fresnel shader' of type 'FileSystem' to resource group 'General'
- 10:00:37: Parsing scripts for resource group Autodetect
- 10:00:37: Finished parsing scripts for resource group Autodetect
- 10:00:37: Parsing scripts for resource group General
- 10:00:37: Parsing script general.program
- 10:00:37: Parsing script logo.material
- 10:00:37: Parsing script plane.material
- 10:00:37: Parsing script scene1.material
- 10:00:37: Parsing script general.material
- 10:00:37: Parsing script scene2.material
- 10:00:37: Parsing script scene3.material
- 10:00:37: Parsing script scene4.material
- 10:00:37: Parsing script scene5.material
- 10:00:37: Parsing script outline.material
- 10:00:37: Parsing script scene6.material
- 10:00:37: Parsing script fresnel.material
- 10:00:37: Finished parsing scripts for resource group General
- 10:00:37: Parsing scripts for resource group Internal
- 10:00:37: Finished parsing scripts for resource group Internal
- 10:00:37: Texture: plane.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 10:00:37: Mesh: Loading knot.mesh.
- 10:00:37: WARNING: knot.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
- 10:00:37: Can't assign material 2 - Default to SubEntity of GMUnique_4 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:00:37: Texture: brick_diffuse.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
- 10:00:37: Texture: white.png: Loading 1 faces(PF_R8G8B8,4x4x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,4x4x1.
- 10:00:37: Texture: brick_specular.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
- 10:00:37: Texture: brick_normal.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
- 10:00:37: Texture: spark.png: Loading 1 faces(PF_L8,256x256x1) with 8 generated mipmaps from Image. Internal format is PF_L8,256x256x1.
- 10:00:37: Texture: ribbonband.png: Loading 1 faces(PF_R8G8B8,128x1x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x1x1.
- 10:00:37: Can't assign material 2 - Default to SubEntity of GMUnique_9 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:00:37: Texture: render.png: Loading 6 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from multiple Images. Internal format is PF_X8R8G8B8,512x512x1.
- 10:00:37: Can't assign material 2 - Default to SubEntity of GMUnique_10 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:00:37: Texture: planar.jpg: Loading 1 faces(PF_R8G8B8,2048x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,2048x1024x1.
- 10:00:37: Can't assign material 2 - Default to SubEntity of GMUnique_11 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:00:37: Texture: anim_base.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 10:00:37: Texture: anim_scroll.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 10:00:37: Can't assign material 2 - Default to SubEntity of GMUnique_12 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:00:37: Texture: grass.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
- 10:00:37: Can't assign material 2 - Default to SubEntity of GMUnique_13 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:00:37: Can't assign material 2 - Default to SubEntity of GMUnique_14 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:00:37: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Reflection in resource group General or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 753)
- 10:00:37: Error loading texture Reflection. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Reflection in resource group General or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 753)
- 10:00:37: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource perlinvolume.dds in resource group General or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 753)
- 10:00:37: Error loading texture perlinvolume.dds. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource perlinvolume.dds in resource group General or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 753)
- 10:00:37: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Reflection in resource group General or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 753)
- 10:00:37: Error loading texture Reflection. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Reflection in resource group General or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 753)
- 10:00:37: D3D9 : Loading 2D Texture, image name : 'waves2.dds' with 2147483647 mip map levels
- 10:00:37: Mesh: Loading fish.mesh.
- 10:00:37: Skeleton: Loading fish.skeleton
- 10:00:37: WARNING: fish.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
- 10:00:37: Texture: steelhead.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
- 10:00:37: WARNING: the mesh 'fish.mesh' includes vertices without bone assignments. Those vertices will transform to wrong position when skeletal animation enabled. To eliminate this, assign at least one bone assignment per vertex on your mesh.
- 10:00:37: Texture: gmogre_logo.png: Loading 1 faces(PF_A8R8G8B8,680x250x1) with 9 generated mipmaps from Image. Internal format is PF_A8R8G8B8,680x250x1.
- 10:00:38: Font debug_font1using texture size 1024x512
- 10:00:38: Info: Freetype returned null for character 160 in font debug_font1
- 10:00:38: Texture: debug_font1Texture: Loading 1 faces(PF_BYTE_LA,1024x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,1024x512x1.
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