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EpicFail42's Loot Filter v10

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Mar 12th, 2016
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  1. #EpicFail42's loot filter v10
  2.  
  3. # Sounds currently available for use in loot filters:
  4. # 1 - good, short, loud,
  5. # 2 - ok with 300, similar to 1, but a bit less "wow",
  6. # 3 - ok with 300, similar to 2 (almost the same), even less "wow",
  7. # 4 - ok with 300, weird enough,
  8. # 5 - good, like 4, but more sharp,
  9. # 6 - ok with 300, another "like 4", but with unpleasand high freqs
  10. # 7 - bad, very subtle
  11. # 8 - good, weird enough to notice, but too soft,
  12. # 9 - bad, like 8, but very subtle
  13. # I use 1 for best items, 2 for good ones, 5 for ok-ish ones, 8 for low currency
  14.  
  15. # Section: currency
  16. #rare currency
  17. Show
  18. BaseType "Exalted Orb" "Divine Orb" "Mirror of Kalandra" "Eternal Orb" "Albino Rhoa Feather" "Fishing Rod"
  19. SetTextColor 240 200 150 255
  20. SetBorderColor 255 255 255 255
  21. SetBackgroundColor 0 0 0 255
  22. SetFontSize 60
  23. PlayAlertSound 1 300
  24.  
  25. #notable mid-tier currency
  26. Show
  27. BaseType "Blessed Orb" "Regal Orb" "Chaos Orb" "Orb of Fusing" "Vaal Orb" "Gemcutter's Prism" "Orb of Regret" "Cartographer's Chisel" "Orb of Alchemy"
  28. SetTextColor 240 200 150 255
  29. SetBorderColor 255 255 255 255
  30. SetBackgroundColor 0 0 0 255
  31. SetFontSize 60
  32. PlayAlertSound 2 300
  33.  
  34. #scrolls
  35. Show
  36. BaseType "Scroll of Wisdom" "Portal Scroll"
  37. SetTextColor 195 175 140 255
  38. SetBorderColor 0 0 0 255
  39.  
  40. #all other currency
  41. Show
  42. Class Currency
  43. SetTextColor 210 185 145 255
  44. SetBackgroundColor 0 0 0 255
  45. SetBorderColor 80 60 40 255
  46. SetFontSize 40
  47. PlayAlertSound 8 300
  48.  
  49. # Section: gems
  50. Show
  51. Class Gem
  52. Quality > 0
  53. SetBackgroundColor 0 30 20 255
  54. SetBorderColor 0 50 160
  55. SetFontSize 40
  56. PlayAlertSound 5 300
  57.  
  58. Show
  59. Class Gem
  60. BaseType "Empower" "Enhance" "Enlighten" "Portal" "Detonate Mines" "Spell Echo" "Multistrike" "Greater Multiple Projectiles" "Added Chaos"
  61. SetBackgroundColor 0 30 20 255
  62. SetBorderColor 0 50 160
  63. SetFontSize 40
  64. PlayAlertSound 5 300
  65.  
  66. Show
  67. Class Gem
  68.  
  69. # Section: chisel hammers
  70. #Normal Chisel Hammers
  71. Show
  72. Rarity = Normal
  73. BaseType "Gavel" "Stone Hammer" "Rock Breaker"
  74. SetTextColor 190 190 190
  75.  
  76. #Magic Chisel Hammers need quality
  77. Show
  78. Rarity Magic
  79. Quality >= 14
  80. BaseType "Gavel" "Stone Hammer" "Rock Breaker"
  81. SetTextColor 120 120 230
  82.  
  83. # Section: 5 and 6 links
  84. Show
  85. LinkedSockets >= 5
  86. SetBackgroundColor 20 20 20 255
  87. SetBorderColor 180 180 180
  88. SetTextColor 255 255 255
  89. SetFontSize 60
  90. PlayAlertSound 1 300
  91.  
  92. # Section: 6 socket and white sockets
  93. Show
  94. SocketGroup W
  95. SetBorderColor 40 40 40
  96. SetTextColor 255 255 255
  97. SetFontSize 40
  98. PlayAlertSound 2 300
  99.  
  100. Show
  101. Sockets = 6
  102. SetTextColor 255 255 255
  103. SetBackgroundColor 0 0 0 255
  104. SetBorderColor 40 40 40 255
  105. SetFontSize 40
  106. PlayAlertSound 2 300
  107.  
  108. # Section: Misc items of very high interest
  109. #Misc good stuff
  110. Show
  111. Class "Card" "Jewel" "Map Fragment" "Quest" "Hideout" "Micro" "Map"
  112. SetBackgroundColor 0 0 0 255
  113. SetBorderColor 255 255 255 255
  114. SetFontSize 60
  115. PlayAlertSound 2 300
  116.  
  117. # Section: Talismans
  118. Show
  119. BaseType Talisman
  120. SetBorderColor 255 255 255 255
  121.  
  122. # Section: rarities
  123. Show
  124. Rarity Unique
  125. SetFontSize 60
  126. PlayAlertSound 1 300
  127.  
  128. Show
  129. ItemLevel >= 75
  130. SetBorderColor 0 255 255 130
  131. Rarity Rare
  132.  
  133. Show
  134. ItemLevel >= 60
  135. SetBorderColor 255 255 0 130
  136. Rarity Rare
  137.  
  138. Show
  139. Rarity Rare
  140.  
  141. # Section: RGB
  142. Show
  143. SocketGroup RGB
  144. SetBorderColor 255 255 255 255
  145.  
  146. # Section: Quality
  147. #perfect quality
  148. Show
  149. Rarity Normal
  150. Quality = 20
  151. SetTextColor 255 255 255
  152. SetBorderColor 255 255 255 255
  153.  
  154. #Flasks - quality
  155. Show
  156. Class Flask
  157. Quality >= 1
  158.  
  159. # Section: Chance items
  160.  
  161. # To show various items (for chancing, vendor recipes, or whatever), add
  162. # them to the following blocks.
  163. # One space between each item and use quotation marks as shown.
  164.  
  165. #Any kind of Sacrificial Garb
  166. Show
  167. BaseType "Sacrificial Garb"
  168.  
  169. #Only normal Items for chancing and/or alching - TODO: expand
  170. #Show
  171. # Rarity < Rare
  172. # BaseType "Gold Ring" "Gold Amulet"
  173.  
  174. Show
  175. BaseType "Harbinger"
  176. ItemLevel > 82
  177. SetFontSize 60
  178.  
  179. # Want to chance some uniques for league challenge? Uncomment and list their bases here
  180. #Show
  181. # Rarity Normal
  182. # BaseType "Elegant Sword" "Glorious Plate" "Sapphire Flask" "Gold Ring" "Ruby Ring" "Judgement Staff" "Gavel" "Paua Ring" "Occultist's Vestment" "Prophecy Wand" "Imperial Bow"
  183. # SetBorderColor 0 0 255 255
  184.  
  185. #Flasks - utility
  186. Show
  187. Class "Utility Flask"
  188.  
  189. #Just in case - any small items (jewelry, anything small missed somewhere)
  190. Show
  191. Width 1
  192. Height 1
  193.  
  194. # Section: Small magic items for transmutes
  195. Show
  196. ItemLevel < 20
  197. Rarity Magic
  198. Height < 3
  199.  
  200. Show
  201. ItemLevel < 20
  202. Rarity Magic
  203. Width < 2
  204.  
  205. # Section: Quartz Sceptres while leveling
  206. Show
  207. BaseType "Quartz Sceptre" "Crystal Sceptre"
  208. ItemLevel < 25
  209.  
  210. Show
  211. BaseType "Quartz Sceptre" "Crystal Sceptre"
  212. ItemLevel < 45
  213. LinkedSockets 3
  214. SetBorderColor 80 60 40 255
  215. SetFontSize 40
  216.  
  217. # Section: hide obsolete flasks
  218. Hide
  219. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  220. ItemLevel > 12
  221. DropLevel <= 6
  222.  
  223. Hide
  224. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  225. ItemLevel > 18
  226. DropLevel <= 12
  227.  
  228. Hide
  229. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  230. ItemLevel > 24
  231. DropLevel <= 18
  232.  
  233. Hide
  234. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  235. ItemLevel > 30
  236. DropLevel <= 24
  237.  
  238. Hide
  239. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  240. ItemLevel > 45
  241. DropLevel <= 40
  242.  
  243. Hide
  244. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  245. ItemLevel > 50
  246. DropLevel < 45
  247.  
  248. Hide
  249. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  250. ItemLevel > 65
  251. DropLevel < 60
  252.  
  253. #only first level of maps shows normal flasks
  254. Hide
  255. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  256. ItemLevel > 68
  257.  
  258. #show all flasks if not hidden above (at the very start of the game)
  259. Show
  260. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  261.  
  262. # Section: Exceptions to ItemLevel filtering for Linked Sockets
  263. Show
  264. ItemLevel < 65
  265. ItemLevel >= 50
  266. DropLevel > 40
  267. LinkedSockets = 4
  268.  
  269. Show
  270. ItemLevel < 50
  271. ItemLevel >= 40
  272. DropLevel > 27
  273. LinkedSockets = 4
  274.  
  275. Show
  276. ItemLevel < 40
  277. ItemLevel >= 30
  278. DropLevel > 15
  279. LinkedSockets = 4
  280.  
  281. Show
  282. ItemLevel < 30
  283. ItemLevel >= 20
  284. LinkedSockets = 4
  285.  
  286. Show
  287. ItemLevel < 20
  288. LinkedSockets >= 3
  289.  
  290. #very early leveling - show everything
  291. Show
  292. ItemLevel < 6
  293.  
  294. # Section: Removing all the rest (exceptions above are enough)
  295. Hide
  296. Rarity <= Magic
  297.  
  298. # Section: default - show as "error" (I missed something, or GGG added something new)
  299. Show
  300. SetFontSize 70
  301. SetBackgroundColor 255 0 0 255
  302. SetBorderColor 0 0 255 255
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