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(TUT) Anti Crash

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Apr 27th, 2015
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Pawn 0.78 KB | None | 0 0
  1. //--------- FINAL DO GM:
  2.  
  3. public OnPlayerWeaponShot( playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ )
  4. {
  5.     if( hittype != BULLET_HIT_TYPE_NONE )
  6.     {
  7.         if( !( -1000.0 <= fX <= 1000.0 ) || !( -1000.0 <= fY <= 1000.0 ) || !( -1000.0 <= fZ <= 1000.0 ) )
  8.         {
  9.     new fdpcrasher[MAX_PLAYER_NAME];GetPlayerName(playerid, fdpcrasher, MAX_PLAYER_NAME);
  10.     new crasher[300];
  11.     format(crasher, sizeof(crasher), "{00FF00}%s {EE0000}foi kikado automaticamente. {00FF00}Motivo: {EE0000}Tentou crashar Players.", fdpcrasher);
  12.     printf("[BPL]: Crasher de Players detectado: %d [ID:%s]",fdpcrasher,playerid);
  13.     SendClientMessageToAll(0xC1C1C1FF, crasher);
  14.     Kick(playerid, "Tentou crashar os players");
  15.             return 0;
  16.         }
  17.     }
  18.     return 1;
  19. }
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