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- Rules:
- The voting period for a decision will be approximately 10 minutes (20 for first round), any votes cast after the vote is called by the QM will not be counted toward the final vote. In the event of a particularly heated or important vote the QM reserves the right to call a Final Destination vote.
- Out of combat, rolls will only be required if failure meaningfully impacts the story. In that case, it will be a d10 roll (plus appropriate modifiers), best of the first three rolls.
- Combat rolls will be determined by a 3d10 and will be determined by the best of the first three rolls. Each roll will be considered a 'bracket' and within each bracket the number of dice that pass the DC will determine the degrees of success or failure. No dice hitting or passing the DC is a Critical Failure, 1 die pasing is a Failure, 2 is a Success and all 3 is a Critical Success.
- Ex.
- DC - 7
- [1, 6, 3] - Critical Failure
- [9, 5, 2] - Failure
- [1, 10, 8] - Success
- [7, 9, 9] - Critical Success
- Note: Critical Success does not mean 'one hit kill' or that your opponent is crippled and no longer able to fight. In the event that you are challenging a character who is severely more powerful than you this will likely result in a deep or otherwise serious wound or you overpowering your opponent and them being wounded as a result.
- This is a Quest thread, so the rules will be arbitrarily broken as is needed. Such is life friends, I'm sorry.
- Yes, this is essentially copypaste from Eail's JAQ, because the rules are good.
- <3
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