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- function loadTextures()
- for k,v in pairs(getElementsByType("object")) do
- if not editorData.objects[getElementModel(v)] then else
- if tonumber(getElementData(v, "dev25tex1")) > 0 and tonumber(getElementData(v, "dev25tex1")) < 320 then
- local shader = dxCreateShader("shader.fx")
- local tex = dxCreateTexture("files/tex/"..getElementData(v, "dev25tex1")..".jpg")
- dxSetShaderValue(shader, "DevTexture", tex)
- engineApplyShaderToWorldTexture(shader, "A", v)
- elseif tonumber(getElementData(v, "dev25tex2")) > 0 and tonumber(getElementData(v, "dev25tex1")) < 320 then
- local shader = dxCreateShader("shader.fx")
- local tex = dxCreateTexture("files/tex/"..getElementData(v, "dev25tex2")..".jpg")
- dxSetShaderValue(shader, "DevTexture", tex)
- engineApplyShaderToWorldTexture(shader, "B", v)
- end
- end
- end
- end
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