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Jan 20th, 2017
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Lua 0.83 KB | None | 0 0
  1. function loadTextures()
  2.     for k,v in pairs(getElementsByType("object")) do
  3.         if not editorData.objects[getElementModel(v)] then else
  4.             if tonumber(getElementData(v, "dev25tex1")) > 0 and tonumber(getElementData(v, "dev25tex1")) < 320 then
  5.                 local shader = dxCreateShader("shader.fx")
  6.                 local tex = dxCreateTexture("files/tex/"..getElementData(v, "dev25tex1")..".jpg")
  7.                 dxSetShaderValue(shader, "DevTexture", tex)
  8.                 engineApplyShaderToWorldTexture(shader, "A", v)
  9.             elseif tonumber(getElementData(v, "dev25tex2")) > 0 and tonumber(getElementData(v, "dev25tex1")) < 320 then
  10.                 local shader = dxCreateShader("shader.fx")
  11.                 local tex = dxCreateTexture("files/tex/"..getElementData(v, "dev25tex2")..".jpg")
  12.                 dxSetShaderValue(shader, "DevTexture", tex)
  13.                 engineApplyShaderToWorldTexture(shader, "B", v)
  14.             end
  15.         end
  16.     end
  17. end
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