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Feb 18th, 2013
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  1. #include <a_samp>
  2.  
  3. #include "a_npc"
  4. #define RECORDING "Mafia1"
  5. new car_Mafia1;
  6.  
  7. main()
  8. {
  9. print("\n----------------------------------");
  10. print(" Blank Gamemode by your name here");
  11. print("----------------------------------\n");
  12. }
  13.  
  14. public OnGameModeInit()
  15. {
  16. ConnectNPC("Mafia1","Mafia1");//Das erste BulletLS steht für den Namen hier im Script, das 2te für den Namen der .rec Datei
  17. car_Mafia1 = CreateVehicle(421, 1000.0,1000.0, 1000.0, 0.0, 253, 253, -1);//car_BulletLS ist der Name des Autos mit dem der Bot fahrt, Die Positionen von CreateVehicle sind egal,
  18. // Don't use these lines if it's a filterscript
  19. SetGameModeText("Blank Script");
  20. AddPlayerClass(265,1077.4233,-1860.8251,13.5469,270.9005,0,0,0,0,0,0); // ..
  21. return 1;
  22. }
  23.  
  24. public OnGameModeExit()
  25. {
  26. return 1;
  27. }
  28.  
  29. public OnPlayerRequestClass(playerid, classid)
  30. {
  31. return 1;
  32. }
  33.  
  34. public OnPlayerConnect(playerid)
  35. {
  36. if(IsPlayerNPC(playerid))
  37. {
  38. new botname[MAX_PLAYER_NAME];
  39. GetPlayerName(playerid, botname, sizeof(botname));
  40. if(!strcmp(botname, "Mafia1", true))
  41. }
  42. }
  43.  
  44. public OnPlayerDisconnect(playerid, reason)
  45. {
  46. return 1;
  47. }
  48.  
  49. public OnPlayerSpawn(playerid)
  50. {
  51. if(IsPlayerNPC(playerid))
  52. {
  53. new botname[MAX_PLAYER_NAME];
  54. GetPlayerName(playerid, botname, sizeof(botname));
  55. if(!strcmp(botname, "Mafia1", true))
  56. {
  57. PutPlayerInVehicle(playerid, car_Mafia1, 0);
  58. }
  59. }
  60. }
  61. public OnPlayerDeath(playerid, killerid, reason)
  62. {
  63. return 1;
  64. }
  65.  
  66. public OnVehicleSpawn(vehicleid)
  67. {
  68. return 1;
  69. }
  70.  
  71. public OnVehicleDeath(vehicleid, killerid)
  72. {
  73. return 1;
  74. }
  75.  
  76. public OnPlayerText(playerid, text[])
  77. {
  78. return 1;
  79. }
  80.  
  81. public OnPlayerCommandText(playerid, cmdtext[])
  82. {
  83. if (strcmp("/mycommand", cmdtext, true, 10) == 0)
  84. {
  85. // Do something here
  86. return 1;
  87. }
  88. return 0;
  89. }
  90.  
  91. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  92. {
  93. return 1;
  94. }
  95.  
  96. public OnPlayerExitVehicle(playerid, vehicleid)
  97. {
  98. return 1;
  99. }
  100.  
  101. public OnPlayerStateChange(playerid, newstate, oldstate)
  102. {
  103. return 1;
  104. }
  105.  
  106. public OnPlayerEnterCheckpoint(playerid)
  107. {
  108. return 1;
  109. }
  110.  
  111. public OnPlayerLeaveCheckpoint(playerid)
  112. {
  113. return 1;
  114. }
  115.  
  116. public OnPlayerEnterRaceCheckpoint(playerid)
  117. {
  118. return 1;
  119. }
  120.  
  121. public OnPlayerLeaveRaceCheckpoint(playerid)
  122. {
  123. return 1;
  124. }
  125.  
  126. public OnRconCommand(cmd[])
  127. {
  128. return 1;
  129. }
  130.  
  131. public OnPlayerRequestSpawn(playerid)
  132. {
  133. return 1;
  134. }
  135.  
  136. public OnObjectMoved(objectid)
  137. {
  138. return 1;
  139. }
  140.  
  141. public OnPlayerObjectMoved(playerid, objectid)
  142. {
  143. return 1;
  144. }
  145.  
  146. public OnPlayerPickUpPickup(playerid, pickupid)
  147. {
  148. return 1;
  149. }
  150.  
  151. public OnVehicleMod(playerid, vehicleid, componentid)
  152. {
  153. return 1;
  154. }
  155.  
  156. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  157. {
  158. return 1;
  159. }
  160.  
  161. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  162. {
  163. return 1;
  164. }
  165.  
  166. public OnPlayerSelectedMenuRow(playerid, row)
  167. {
  168. return 1;
  169. }
  170.  
  171. public OnPlayerExitedMenu(playerid)
  172. {
  173. return 1;
  174. }
  175.  
  176. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  177. {
  178. return 1;
  179. }
  180.  
  181. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  182. {
  183. return 1;
  184. }
  185.  
  186. public OnRconLoginAttempt(ip[], password[], success)
  187. {
  188. return 1;
  189. }
  190.  
  191. public OnPlayerUpdate(playerid)
  192. {
  193. return 1;
  194. }
  195.  
  196. public OnPlayerStreamIn(playerid, forplayerid)
  197. {
  198. return 1;
  199. }
  200.  
  201. public OnPlayerStreamOut(playerid, forplayerid)
  202. {
  203. return 1;
  204. }
  205.  
  206. public OnVehicleStreamIn(vehicleid, forplayerid)
  207. {
  208. return 1;
  209. }
  210.  
  211. public OnVehicleStreamOut(vehicleid, forplayerid)
  212. {
  213. return 1;
  214. }
  215.  
  216. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  217. {
  218. return 1;
  219. }
  220.  
  221. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  222. {
  223. return 1;
  224. }
  225.  
  226.  
  227. public OnRecordingPlaybackEnd()
  228. {
  229. StartRecordingPlayback(1, Mafia1);//1 = Aufnahmetyp - Fahrzeug, Recording = Der oben definierte Aufnahmename
  230. }
  231.  
  232. public OnNPCEnterVehicle(vehicleid, seatid)
  233. {
  234. StartRecordingPlayback(1, Mafia1);//1 = Aufnahmetyp - Fahrzeug, Recording = Der oben definierte Aufnahmename
  235. }
  236. public OnNPCExitVehicle()
  237. {
  238. StopRecordingPlayback();
  239. }
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