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Kubi 0.4 features

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Feb 14th, 2014
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  1. //Kubi's 0.4 features with OPCODE
  2. //PLAYERS
  3. IsPlayerCollidingbject(playerid, objectid) OPCODE: 0179=2,  is_char_touching_object %1d% object %2d%
  4. IsPlayerCollidingObjectOnFoot(playerid, objectid) OPCODE: 023B=2,  is_char_touching_object_on_foot %1d% object %2d%
  5. IsPlayerFiring(playerid) OPCODE: 02E0=1,  is_char_shooting %1d%
  6. SetPlayerVisiblity(playerid, bool:visible) OPCODE: 0337=2,set_char_visible %1d% %2h%
  7. AttachPlayerToVehicleAsTurret(playerid, vehicleid, Float:fX, Float:fY, Float:fZ, seat, Float:angle, weaponid) OPCODE: 0464=8,attach_ped_to_car %1d% car %2d% offset %3d% %4d% %5d% position %6h% angle_limit %7d% weapon %8h%
  8. DetachPlayerFromVehicle(playerid) OPCODE: 0465=1,detach_char_from_car %1d%
  9. IsPlayerInWater(playerid) OPCODE: 04AD=1,  is_char_in_water %1d%
  10. AttachPlayerToObjectAsTurret(playerid, objectid, Float:fX, Float:fY, Float:fZ, seat, Float:angle, weaponid) OPCODE: 04F4=8,attach_char_to_object %1d% object %2d% offset %3d% %4d% %5d% orientation %6h% angle_limit %7d% weapon %8h%
  11. IsPlayerDamagedByVehicle(playerid, vehicleid) OPCODE: 051B=2,  has_char_been_damaged_by_car %1d% car %2d%
  12. IsPlayerCollidingVehicle(playerid, vehicleid) OPCODE: 0547=2,  is_char_touching_vehicle %1d% vehicle %2d%
  13. MakePlayerShootAtCoords(playerid, Float:x, Float:y, Float:z, time) OPCODE: 0668=5,task_shoot_at_coord %1d% coord %2d% %3d% %4d% time %5d%
  14. GetPlayerSpeed(playerid, &Float:speed) OPCODE: 06AC=2,get_char_speed %1d% store_to %2d%
  15. IsPlayerInAir(playerid) OPCODE: 0818=1,   is_char_in_air  %1d%
  16. GetPlayerHeightAboveGround(playerid, &Float:height) OPCODE: 0819=2,get_char_height_above_ground %1d% store_to %2d%
  17. IsPlayerStuckUnderVehicle(playerid) OPCODE: 095D=1,  is_char_stuck_under_car %1d%
  18. IsPlayerCollidingPlayer(playerid, collideplayerid) OPCODE: 0A1B=2,  is_char_touching_char %1d% char %2d%
  19. SetPlayerSwimSpeed(playerid, Float:speed) OPCODE: 0A28=2,set_swim_speed %1d% to %2d%
  20. DisplayPlayerHud(playerid, bool:display) OPCODE: 0826=1,display_hud %1h%
  21. DisplayPlayerRadar(playerid, bool:display) OPCODE: 0581=1,display_radar %1h%
  22. EnablePlayerNightVision(playerid, bool:enable) OPCODE: 08B1=1,set_night_vision %1h%
  23. EnablePlayerThermalVision(playerid, bool:enable) OPCODE: 08B2=1,set_infrared_vision %1h%
  24. SetPlayerDarknessEffect(playerid, bool:set, value) OPCODE: 0924=2,set_darkness_effect %1h% to %2h%
  25.  
  26. //OBJECTS
  27. IsObjectOnPlayerScreen(objectid, playerid) OPCODE: 02CC=1,  is_object_on_screen %1d%
  28. SetObjectCollision(objectid, bool:enable) OPCODE: 0382=2,set_object_collision %1d% enable %2d%
  29. SetObjectDynamic(objectid, set) OPCODE: 0392=2,set_object_dynamic %1d% %2d%
  30. IsPlayerAimingObject(playerid, objectid) OPCODE: 0458=2,  is_player_targetting_object %1d% object %2d%
  31. HasObjectBeenPhotographed(objectid) OPCODE: 0833=1,  has_object_been_photographed %1d%
  32. SetObjectScale(objectid, Float:scale) OPCODE: 08D2=2,set_object_scale %1d% to %2d%
  33.  
  34. //VEHICLES
  35. SetCarDrivingStyle(vehicleid, style) OPCODE: 00AE=2,set_car_driving_style %1d% to %2d%
  36. IsCarStuckOnRoof(vehicleid) OPCODE: 018F=1,  is_car_stuck_on_roof %1d%
  37. SetVehicleWeight(vehicleid, Float:weight) OPCODE: 01EC=2,set_car_heavy %1d% to %2h%
  38. IsVehicleUpsideDown(vehicleid) OPCODE: 01F4=1,  is_car_upsidedown %1d%
  39. SetVehicleTaxiLights(vehicleid, bool:enable) OPCODE: 0216=2,set_taxi_lights %1d% to %2d%
  40. IsVehicleInWater(vehicleid) OPCODE: 02BF=1,  is_car_in_water %1d%
  41. IsVehicleOnScreen(vehicleid, forplayerid) OPCODE: 02CA=1,  is_car_on_screen %1d%
  42. SetVehicleVisible(vehicleid, bool:enable) OPCODE: 0338=2,set_car_visible %1d% %2h%
  43. IsVehicleStuck(vehicleid) OPCODE: 03CE=1,  is_car_stuck %1d%
  44. DisableUpsidedDownVehicleExplosion(vehicleid, bool:enable) OPCODE: 03ED=2,set_upsidedown_car_not_damaged %1d% to %2h%
  45. GetVehicleDriver(vehicleid, &driverid) OPCODE: 046C=2,get_driver_of_car %1d% store_to %2d%
  46. SetVehicleHandling(vehicleid, Float:handling) OPCODE: 0423=2,set_car_improved_handling %1d% to %2d%
  47. SetVehicleRadioStation(vehicleid, radioid) OPCODE: 041E=1,set_radio_channel %1h%
  48. GetVehicleRadioStation(vehicleid) OPCODE: 051E=1,get_radio_channel %1d%
  49. ToggleVehicleControllable(vehicleid, bool:freeze) OPCODE: 0519=2,freeze_car_position %1d% set_to %2h%
  50. GetVehicleMass(vehicleid, &Float:mass) OPCODE: 06A3=2,get_car_mass %1d% store_to %2d%
  51. IsVehicleDamagedByPlayer(vehiceid, playerid) OPCODE: 051C=2,  has_car_been_damaged_by_char %1d% char %2d%
  52. SetVehicleQuaternion(vehicleid, Float:X, Float:Y, Float:Z) OPCODE: 07C6=5,set_vehicle_quaternion %1d% to %2d% %3d% %4d% %5d%
  53.  
  54. //Other stuff
  55. CreateSearchlight(Float:x, Float:y, Float:z, Float:endx, Float:endy, Float:endz, Float:radius, Float:endradius) OPCODE: 06B1=9,create_searchlight %1d% %2d% %3d% to %4d% %5d% %6d% radius %7d% radius %8d% store_to %9d%
  56. DestroySearchlight(searchlightid) OPCODE: 06B2=1,delete_searchlight %1d%
  57. PointSearchlightAtVehicle(searchlightid, vehicleid, Float:movespeed) OPCODE: 06BF=3,point_searchlight_at_vehicle %1d% to %2d% speed %3d%
  58. IsVehicleInSearchlight(searchlightid, vehicleid) OPCODE: 06C0=2,  is_vehicle_in_searchlight %1d% car %2d%
  59. GetPlayerSearchlightID(playerid) OPCODE: 07A9=2, is_char_in_any_searchlight %1d% store_to %2d%
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