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- //Kubi's 0.4 features with OPCODE
- //PLAYERS
- IsPlayerCollidingbject(playerid, objectid) OPCODE: 0179=2, is_char_touching_object %1d% object %2d%
- IsPlayerCollidingObjectOnFoot(playerid, objectid) OPCODE: 023B=2, is_char_touching_object_on_foot %1d% object %2d%
- IsPlayerFiring(playerid) OPCODE: 02E0=1, is_char_shooting %1d%
- SetPlayerVisiblity(playerid, bool:visible) OPCODE: 0337=2,set_char_visible %1d% %2h%
- AttachPlayerToVehicleAsTurret(playerid, vehicleid, Float:fX, Float:fY, Float:fZ, seat, Float:angle, weaponid) OPCODE: 0464=8,attach_ped_to_car %1d% car %2d% offset %3d% %4d% %5d% position %6h% angle_limit %7d% weapon %8h%
- DetachPlayerFromVehicle(playerid) OPCODE: 0465=1,detach_char_from_car %1d%
- IsPlayerInWater(playerid) OPCODE: 04AD=1, is_char_in_water %1d%
- AttachPlayerToObjectAsTurret(playerid, objectid, Float:fX, Float:fY, Float:fZ, seat, Float:angle, weaponid) OPCODE: 04F4=8,attach_char_to_object %1d% object %2d% offset %3d% %4d% %5d% orientation %6h% angle_limit %7d% weapon %8h%
- IsPlayerDamagedByVehicle(playerid, vehicleid) OPCODE: 051B=2, has_char_been_damaged_by_car %1d% car %2d%
- IsPlayerCollidingVehicle(playerid, vehicleid) OPCODE: 0547=2, is_char_touching_vehicle %1d% vehicle %2d%
- MakePlayerShootAtCoords(playerid, Float:x, Float:y, Float:z, time) OPCODE: 0668=5,task_shoot_at_coord %1d% coord %2d% %3d% %4d% time %5d%
- GetPlayerSpeed(playerid, &Float:speed) OPCODE: 06AC=2,get_char_speed %1d% store_to %2d%
- IsPlayerInAir(playerid) OPCODE: 0818=1, is_char_in_air %1d%
- GetPlayerHeightAboveGround(playerid, &Float:height) OPCODE: 0819=2,get_char_height_above_ground %1d% store_to %2d%
- IsPlayerStuckUnderVehicle(playerid) OPCODE: 095D=1, is_char_stuck_under_car %1d%
- IsPlayerCollidingPlayer(playerid, collideplayerid) OPCODE: 0A1B=2, is_char_touching_char %1d% char %2d%
- SetPlayerSwimSpeed(playerid, Float:speed) OPCODE: 0A28=2,set_swim_speed %1d% to %2d%
- DisplayPlayerHud(playerid, bool:display) OPCODE: 0826=1,display_hud %1h%
- DisplayPlayerRadar(playerid, bool:display) OPCODE: 0581=1,display_radar %1h%
- EnablePlayerNightVision(playerid, bool:enable) OPCODE: 08B1=1,set_night_vision %1h%
- EnablePlayerThermalVision(playerid, bool:enable) OPCODE: 08B2=1,set_infrared_vision %1h%
- SetPlayerDarknessEffect(playerid, bool:set, value) OPCODE: 0924=2,set_darkness_effect %1h% to %2h%
- //OBJECTS
- IsObjectOnPlayerScreen(objectid, playerid) OPCODE: 02CC=1, is_object_on_screen %1d%
- SetObjectCollision(objectid, bool:enable) OPCODE: 0382=2,set_object_collision %1d% enable %2d%
- SetObjectDynamic(objectid, set) OPCODE: 0392=2,set_object_dynamic %1d% %2d%
- IsPlayerAimingObject(playerid, objectid) OPCODE: 0458=2, is_player_targetting_object %1d% object %2d%
- HasObjectBeenPhotographed(objectid) OPCODE: 0833=1, has_object_been_photographed %1d%
- SetObjectScale(objectid, Float:scale) OPCODE: 08D2=2,set_object_scale %1d% to %2d%
- //VEHICLES
- SetCarDrivingStyle(vehicleid, style) OPCODE: 00AE=2,set_car_driving_style %1d% to %2d%
- IsCarStuckOnRoof(vehicleid) OPCODE: 018F=1, is_car_stuck_on_roof %1d%
- SetVehicleWeight(vehicleid, Float:weight) OPCODE: 01EC=2,set_car_heavy %1d% to %2h%
- IsVehicleUpsideDown(vehicleid) OPCODE: 01F4=1, is_car_upsidedown %1d%
- SetVehicleTaxiLights(vehicleid, bool:enable) OPCODE: 0216=2,set_taxi_lights %1d% to %2d%
- IsVehicleInWater(vehicleid) OPCODE: 02BF=1, is_car_in_water %1d%
- IsVehicleOnScreen(vehicleid, forplayerid) OPCODE: 02CA=1, is_car_on_screen %1d%
- SetVehicleVisible(vehicleid, bool:enable) OPCODE: 0338=2,set_car_visible %1d% %2h%
- IsVehicleStuck(vehicleid) OPCODE: 03CE=1, is_car_stuck %1d%
- DisableUpsidedDownVehicleExplosion(vehicleid, bool:enable) OPCODE: 03ED=2,set_upsidedown_car_not_damaged %1d% to %2h%
- GetVehicleDriver(vehicleid, &driverid) OPCODE: 046C=2,get_driver_of_car %1d% store_to %2d%
- SetVehicleHandling(vehicleid, Float:handling) OPCODE: 0423=2,set_car_improved_handling %1d% to %2d%
- SetVehicleRadioStation(vehicleid, radioid) OPCODE: 041E=1,set_radio_channel %1h%
- GetVehicleRadioStation(vehicleid) OPCODE: 051E=1,get_radio_channel %1d%
- ToggleVehicleControllable(vehicleid, bool:freeze) OPCODE: 0519=2,freeze_car_position %1d% set_to %2h%
- GetVehicleMass(vehicleid, &Float:mass) OPCODE: 06A3=2,get_car_mass %1d% store_to %2d%
- IsVehicleDamagedByPlayer(vehiceid, playerid) OPCODE: 051C=2, has_car_been_damaged_by_char %1d% char %2d%
- SetVehicleQuaternion(vehicleid, Float:X, Float:Y, Float:Z) OPCODE: 07C6=5,set_vehicle_quaternion %1d% to %2d% %3d% %4d% %5d%
- //Other stuff
- CreateSearchlight(Float:x, Float:y, Float:z, Float:endx, Float:endy, Float:endz, Float:radius, Float:endradius) OPCODE: 06B1=9,create_searchlight %1d% %2d% %3d% to %4d% %5d% %6d% radius %7d% radius %8d% store_to %9d%
- DestroySearchlight(searchlightid) OPCODE: 06B2=1,delete_searchlight %1d%
- PointSearchlightAtVehicle(searchlightid, vehicleid, Float:movespeed) OPCODE: 06BF=3,point_searchlight_at_vehicle %1d% to %2d% speed %3d%
- IsVehicleInSearchlight(searchlightid, vehicleid) OPCODE: 06C0=2, is_vehicle_in_searchlight %1d% car %2d%
- GetPlayerSearchlightID(playerid) OPCODE: 07A9=2, is_char_in_any_searchlight %1d% store_to %2d%
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