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Big Pharma log

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Aug 27th, 2015
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  1. ERROR: ld.so: object '/home/clements/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  2. Setting breakpad minidump AppID = 344850
  3. Steam_SetMinidumpSteamID: Caching Steam ID: 76561198002498047 [API loaded no]
  4.  
  5. Native stacktrace:
  6.  
  7. /home/clements/.local/share/Steam/steamapps/common/Big Pharma/Big Pharma_Data/Mono/x86/libmono.so(+0x8b5ac) [0xf5a2a5ac]
  8. /home/clements/.local/share/Steam/steamapps/common/Big Pharma/Big Pharma_Data/Mono/x86/libmono.so(+0x21424) [0xf59c0424]
  9. linux-gate.so.1(__kernel_rt_sigreturn+0) [0xf771abf0]
  10. /usr/lib32/libpthread.so.0(+0x6315) [0xf76bf315]
  11. /usr/lib32/libc.so.6(clone+0x5e) [0xf72fad5e]
  12.  
  13. Debug info from gdb:
  14.  
  15.  
  16. =================================================================
  17. Got a SIGSEGV while executing native code. This usually indicates
  18. a fatal error in the mono runtime or one of the native libraries
  19. used by your application.
  20. =================================================================
  21.  
  22. Dongle firmware /home/clements/.local/share/Steam/linux32/../controller_base/d0ggle.bin loaded, version 1435869091.
  23. der_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint
  24. GLX Extensions: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_swap_control GLX_NV_swap_group GLX_OML_swap_method GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_swap_barrier GLX_SGIX_swap_group GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age GLX_ARB_context_flush_control
  25. Setting maxVSyncInterval to 4
  26. GL: Detected 0 MB VRAM
  27. Total system RAM: 3953 MiB
  28. Initialize engine version: 4.6.0f3 (30840d631a27)
  29. AudioManager: Using PulseAudio: Default Output Device
  30. Begin MonoManager ReloadAssembly
  31. Platform assembly: /home/clements/.local/share/Steam/steamapps/common/Big Pharma/Big Pharma_Data/Managed/UnityEngine.dll (this message is harmless)
  32. Loading /home/clements/.local/share/Steam/steamapps/common/Big Pharma/Big Pharma_Data/Managed/UnityEngine.dll into Unity Child Domain
  33. Platform assembly: /home/clements/.local/share/Steam/steamapps/common/Big Pharma/Big Pharma_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
  34. Loading /home/clements/.local/share/Steam/steamapps/common/Big Pharma/Big Pharma_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
  35. Platform assembly: /home/clements/.local/share/Steam/steamapps/common/Big Pharma/Big Pharma_Data/Managed/Assembly-CSharp.dll (this message is harmless)
  36. Loading /home/clements/.local/share/Steam/steamapps/common/Big Pharma/Big Pharma_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
  37. Platform assembly: /home/clements/.local/share/Steam/steamapps/common/Big Pharma/Big Pharma_Data/Managed/UnityEngine.UI.dll (this message is harmless)
  38. Loading /home/clements/.local/share/Steam/steamapps/common/Big Pharma/Big Pharma_Data/Managed/UnityEngine.UI.dll into Unity Child Domain
  39. - Completed reload, in 0.046 seconds
  40. Default vsync count 1
  41. requesting resize -1 x -1
  42. Using native desktop resolution 1920 x 1080
  43. requesting fullscreen 1920 x 1080 at 0 Hz
  44. Desktop is 1920 x 1080 @ 60 Hz
  45. Platform assembly: /home/clements/.local/share/Steam/steamapps/common/Big Pharma/Big Pharma_Data/Managed/System.Core.dll (this message is harmless)
  46. Platform assembly: /home/clements/.local/share/Steam/steamapps/common/Big Pharma/Big Pharma_Data/Managed/System.dll (this message is harmless)
  47. The referenced script on this Behaviour is missing!
  48.  
  49. (Filename: Line: 1788)
  50.  
  51. The referenced script on this Behaviour is missing!
  52.  
  53. (Filename: Line: 1788)
  54.  
  55. The referenced script on this Behaviour is missing!
  56.  
  57. (Filename: Line: 1788)
  58.  
  59. The referenced script on this Behaviour is missing!
  60.  
  61. (Filename: Line: 1788)
  62.  
  63. The referenced script on this Behaviour is missing!
  64.  
  65. (Filename: Line: 1788)
  66.  
  67. The referenced script on this Behaviour is missing!
  68.  
  69. (Filename: Line: 1788)
  70.  
  71. UserName = Clements
  72.  
  73. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  74.  
  75. AppId = 344850
  76.  
  77. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  78.  
  79. Changing real window size to 1918 x 1030
  80. Changing real window size to 1918 x 1030
  81. Changing real window size to 1920 x 1080
  82. Setting up downscaled viewport at 1918 x 1030
  83. [SingletonPrefab] Using instance already created: Backbone
  84.  
  85. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
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