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- ##PICOM CONFIG###
- #========================= Corners =========================#
- corner-radius = 10;
- rounded-corners-exclude = [
- # "window_type = 'normal'",
- # "class_g ?= 'rofi'",
- "class_g ?= 'polybar'",
- "class_g ?= 'polybar'",
- "class_g ?= 'eww-bar'",
- "class_g ?= 'Dunst'",
- "class_g = 'dwmsystray'",
- "class_g ?= 'firefox'",
- "class_g ?= 'LibreWolf'",
- "class_g ?= 'qutebrowser'",
- "class_g ?= 'ncmpcpp'",
- "class_g = 'dwm'",
- "class_g ?= 'tint2'"
- ];
- round-borders = 7;
- round-borders-exclude = [
- "class_g = 'TelegramDesktop'"
- "class_g = 'slock'",
- "class_g = 'Dunst'"
- ];
- # Specify a list of border width rules, in the format `PIXELS:PATTERN`,
- # Note we don't make any guarantee about possible conflicts with the
- # border_width set by the window manager.
- #
- # example:
- # round-borders-rule = [ "2:class_g = 'URxvt'" ];
- #
- round-borders-rule = [
- "2:class_g ?= 'URxvt'",
- "2:class_g ?= 'Alacritty'",
- "2:class_g ?= 'St'",
- "0:class_g ?= 'firefox'"
- ];
- #========================= Shadows =========================#
- # Enabled client-side shadows on windows. Note desktop windows
- # (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
- # unless explicitly requested using the wintypes option.
- #
- shadow = true;
- # The blur radius for shadows, in pixels. (defaults to 12)
- shadow-radius = 16;
- #14
- # The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
- shadow-opacity = 1.0;
- # The left offset for shadows, in pixels. (defaults to -15)
- shadow-offset-x = -16;
- #-12
- # The top offset for shadows, in pixels. (defaults to -15)
- shadow-offset-y = -16;
- #-12
- # Red color value of shadow (0.0 - 1.0, defaults to 0).
- # shadow-red = 0
- # Green color value of shadow (0.0 - 1.0, defaults to 0).
- # shadow-green = 0
- # Blue color value of shadow (0.0 - 1.0, defaults to 0).
- # shadow-blue = 0
- # Hex string color value of shadow (#000000 - #FFFFFF, defaults to #000000). This option will override options set shadow-(red/green/blue)
- #shadow-color = "#363636"
- # Specify a list of conditions of windows that should have no shadow.
- #
- # examples:
- # shadow-exclude = "n:e:Notification";
- #
- # shadow-exclude = []
- shadow-exclude = [
- "! name~=''",
- "_GTK_FRAME_EXTENTS@:c",
- "_NET_WM_STATE@:32a *= '_NET_WM_STATE_MAXIMIZED'",
- "_NET_WM_STATE@:32a *= '_NET_WM_STATE_FULLSCREEN'",
- "class_g = 'Conky'",
- "class_g *?= 'firefox'",
- "class_g *?= 'firefox-nightly'",
- "class_g ?= 'LibreWolf'",
- "class_g = 'dwmsystray'",
- "class_g = 'slock'",
- "class_g = 'slock'",
- "class_g = 'dwm'",
- "_NET_WM_WINDOW_TYPE@:32a *= '_NET_WM_WINDOW_TYPE_DOCK'",
- ];
- # Specify a X geometry that describes the region in which shadow should not
- # be painted in, such as a dock window region. Use
- # shadow-exclude-reg = "x10+0+0"
- # for example, if the 10 pixels on the bottom of the screen should not have shadows painted on.
- #
- # shadow-exclude-reg = ""
- # Crop shadow of a window fully on a particular Xinerama screen to the screen.
- # xinerama-shadow-crop = false
- animations=true
- animation-for-open-window = "zoom"
- #========================= Fading =========================#
- # fading = false
- fading = true;
- ## Opacity change between steps while fading in.
- # fade-in-step = 0.028
- fade-in-step = 0.03;
- ## Opacity change between steps while fading out.
- # fade-out-step = 0.03
- fade-out-step = 0.03;
- #========================= Opacity =========================#
- # Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
- # inactive-opacity = 1
- inactive-opacity = 1;
- # Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
- # frame-opacity = 1.0
- frame-opacity = 1.0;
- # Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows.
- # inactive-opacity-override = true
- inactive-opacity-override = false;
- # Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
- active-opacity = 1;
- # Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
- #inactive-dim = 0.1
- # Specify a list of conditions of windows that should always be considered focused.
- # focus-exclude = []
- focus-exclude = [
- "class_g = 'Cairo-clock'",
- "class_g = 'dwmsystray'",
- "class_g = 'slock'",
- "class_g = 'Slock'",
- "class_g = 'Polybar'",
- "class_g = 'dwm'",
- "class_g = 'Bar'", # lemonbar
- "class_g = 'Dunst'",
- "class_g = 'slop'" # maim
- ];
- # Use fixed inactive dim value, instead of adjusting according to window opacity.
- # inactive-dim-fixed = 1.0
- # Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
- # like `50:name *= "firefox"`. picom-trans is recommended over this.
- # Note we don't make any guarantee about possible conflicts with other
- # programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
- # example:
- # opacity-rule = [ "80:class_g = 'URxvt'" ];
- #
- # opacity-rule = []
- opacity-rule = [
- "100:class_g = 'Bar'", # lemonbar
- "100:class_g = 'slop'", # maim
- "100:class_g = 'XTerm'",
- "100:class_g = 'ncmpcpp'",
- "100:class_g = 'URxvt'",
- "100:class_g = 'slock'",
- "90:class_g = 'kitty' && focused",
- "80:class_g = 'kitty' && !focused",
- "95:class_g = 'Alacritty'",
- "95:class_g = 'St'",
- "90:class_g = 'Dunst'",
- "100:class_g = 'Polybar'",
- "100:class_g = 'firefox'",
- "100:class_g = 'LibreWolf'",
- "100:class_g = 'dwmsystray'",
- "100:class_g = 'dwm'",
- "100:class_g = 'Thunderbird'",
- "100:class_g = 'Thunar'"
- ];
- #========================= Blurring =========================#
- blur: {
- method = "dual_kawase";
- strength = 10;
- background = false;
- background-frame = false;
- background-fixed = false;
- kern = "3x3box";
- }
- # Exclude conditions for background blur.
- blur-background-exclude = [
- #"window_type = 'dock'",
- "window_type = 'desktop'",
- "class_g = 'Plank'",
- "class_g = 'firefox'",
- "class_g = 'LibreWolf'",
- "class_g = 'dwmsystray'",
- "class_g = 'Polybar'",
- "class_g = 'dwm'",
- "class_g = 'slock'",
- "class_g = 'Slock'",
- "class_g = 'slop'",
- "_GTK_FRAME_EXTENTS@:c"
- ];
- #========================= General Settings =========================#
- # Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
- # daemon = false
- # Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
- # `xrender` is the default one.
- #
- #experimental-backends = true;
- backend = "glx";
- # Enable/disable VSync.
- # vsync = false
- vsync = true;
- # Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
- # dbus = false
- # Try to detect WM windows (a non-override-redirect window with no
- # child that has 'WM_STATE') and mark them as active.
- #
- # mark-wmwin-focused = false
- mark-wmwin-focused = true;
- # Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused.
- # mark-ovredir-focused = false
- mark-ovredir-focused = true;
- # Try to detect windows with rounded corners and don't consider them
- # shaped windows. The accuracy is not very high, unfortunately.
- #
- # detect-rounded-corners = false
- detect-rounded-corners = true;
- # Detect '_NET_WM_OPACITY' on client windows, useful for window managers
- # not passing '_NET_WM_OPACITY' of client windows to frame windows.
- #
- # detect-client-opacity = false
- detect-client-opacity = true;
- # Specify refresh rate of the screen. If not specified or 0, picom will
- # try detecting this with X RandR extension.
- #
- refresh-rate = 60
- #refresh-rate = 0;
- # Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
- # rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
- # provided that the WM supports it.
- #
- # use-ewmh-active-win = false
- # Unredirect all windows if a full-screen opaque window is detected,
- # to maximize performance for full-screen windows. Known to cause flickering
- # when redirecting/unredirecting windows.
- #
- unredir-if-possible = true
- # Delay before unredirecting the window, in milliseconds. Defaults to 0.
- # unredir-if-possible-delay = 0
- # Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
- # unredir-if-possible-exclude = []
- # Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
- # in the same group focused at the same time.
- #
- # detect-transient = false
- detect-transient = true;
- # Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
- # group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if
- # detect-transient is enabled, too.
- #
- # detect-client-leader = false
- detect-client-leader = true;
- # GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
- # Might cause incorrect opacity when rendering transparent content (but never
- # practically happened) and may not work with blur-background.
- # My tests show a 15% performance boost. Recommended.
- #
- glx-no-stencil = true;
- # Disable the use of damage information.
- # This cause the whole screen to be redrawn everytime, instead of the part of the screen
- # has actually changed. Potentially degrades the performance, but might fix some artifacts.
- # The opposing option is use-damage
- #
- # no-use-damage = false
- use-damage = true;
- log-level = "info";
- wintypes:
- {
- tooltip = { fade=true; shadow=true; opacity=0.95; focus=true; full-shadow=false; };
- popup_menu = { opacity=1.0; }
- dropdown_menu = { opacity=1.0; }
- utility = { shadow=false; opacity=1.0; }
- };
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