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- // https://rathena.org/board/topic/115802-pubg-style-help/
- prontera,155,181,5 script Battle Royale 4_F_KAFRA1, {
- end;
- OnInit:
- // only level 1 char can join.
- waitingroom("Battle Royale", 100, "pubg_main::OnStart", 5, 0, 1, 1);
- end;
- }
- - script pubg_main -1,{
- OnInit:
- .map$ = "prontera";
- end;
- OnStart:
- .@count = min(getwaitingroomstate(0, "Battle Royale"), (100 - getmapusers(.map$)));
- if (.@count > 0) {
- warpwaitingpc .map$, 0, 0, .@count;
- mapannounce .map$, "Another " + .@count + " player entered.", bc_map;
- }
- else {
- kickwaitingroomall("Battle Royale");
- npctalk "Battle Royale is full now.";
- }
- end;
- OnPCDieEvent:
- if (strcharinfo(3) == .map$) {
- nude;
- getinventorylist();
- while (.@i < @inventorylist_count) {
- delitem2 @inventorylist_id[.@i], @inventorylist_amount[.@i], @inventorylist_identify[.@i], @inventorylist_refine[.@i], @inventorylist_attribute[.@i], @inventorylist_card1[.@i], @inventorylist_card2[.@i], @inventorylist_card3[.@i], @inventorylist_card4[.@i];
- makeitem2 @inventorylist_id[.@i], @inventorylist_amount[.@i], @inventorylist_identify[.@i], @inventorylist_refine[.@i], @inventorylist_attribute[.@i], @inventorylist_card1[.@i], @inventorylist_card2[.@i], @inventorylist_card3[.@i], @inventorylist_card4[.@i], .map$, .@x, .@y, 3;
- .@i++;
- }
- }
- end;
- }
- // change mob id and their drops
- prontera,0,0,0,0 monster Supplies 1 1845,10,60000,60000,1
- prontera,0,0,0,0 monster Supplies 2 1845,10,60000,60000,1
- prontera,0,0,0,0 monster Supplies 3 1845,10,60000,60000,1
- prontera,0,0,0,0 monster Supplies 4 1845,10,60000,60000,1
- // change mob id and their drops
- prontera,0,0,0,0 monster Armory 1 1845,10,60000,60000,1
- prontera,0,0,0,0 monster Armory 2 1845,10,60000,60000,1
- prontera,0,0,0,0 monster Armory 3 1845,10,60000,60000,1
- prontera,0,0,0,0 monster Armory 4 1845,10,60000,60000,1
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