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  1. 18:31:05: Open Broadcaster Software v0.656b - 32bit (´・ω・`)
  2. 18:31:05: -------------------------------
  3. 18:31:05: CPU Name: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
  4. 18:31:05: CPU Speed: 3998MHz
  5. 18:31:05: Physical Memory: 4095MB Total, 4095MB Free
  6. 18:31:05: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
  7. 18:31:05: monitor 1: pos={0, 0}, size={1920, 1080}
  8. 18:31:05: monitor 2: pos={1920, 0}, size={1920, 1080}
  9. 18:31:05: Windows Version: 10.0 Build 10240 (revision 16384)
  10. 18:31:05: Aero is Enabled
  11. 18:31:05: -------------------------------
  12. 18:31:05: OBS Modules:
  13. 18:31:05: Base Address Module
  14. 18:31:05: 00CE0000 OBS.exe
  15. 18:31:05: 645A0000 OBSApi.dll
  16. 18:31:05: 643A0000 DShowPlugin.dll
  17. 18:31:05: 6B350000 GraphicsCapture.dll
  18. 18:31:05: 64370000 NoiseGate.dll
  19. 18:31:05: 66F00000 PSVPlugin.dll
  20. 18:31:05: 664C0000 scenesw.dll
  21. 18:31:05: ------------------------------------------
  22. 18:31:05: Adapter 1
  23. 18:31:05: Video Adapter: NVIDIA GeForce GTX 980 Ti
  24. 18:31:05: Video Adapter Dedicated Video Memory: 3221225472
  25. 18:31:05: Video Adapter Shared System Memory: 1073676288
  26. 18:31:05: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
  27. 18:31:05: Video Adapter Output 2: pos={1920, 0}, size={1920, 1080}, attached=true
  28. 18:31:05: =====Stream Start: 2015-11-11, 18:31:05===============================================
  29. 18:31:05: Multithreaded optimizations: On
  30. 18:31:05: Base resolution: 1920x1080
  31. 18:31:05: Output resolution: 1280x720
  32. 18:31:05: ------------------------------------------
  33. 18:31:05: Loading up D3D10 on NVIDIA GeForce GTX 980 Ti (Adapter 1)...
  34. 18:31:05: ------------------------------------------
  35. 18:31:05: Audio Format: 48000 Hz
  36. 18:31:05: ------------------------------------------
  37. 18:31:05: Audio Channels: 2 Ch
  38. 18:31:05: Playback device Default
  39. 18:31:05: ------------------------------------------
  40. 18:31:05: Using desktop audio input: Speakers (Realtek High Definition Audio)
  41. 18:31:05: Global Audio time adjust: 0
  42. 18:31:05: ------------------------------------------
  43. 18:31:05: Using auxilary audio input: Microphone (AT2020 USB )
  44. 18:31:05: Mic time offset: 0
  45. 18:31:05: ------------------------------------------
  46. 18:31:05: Audio Encoding: AAC
  47. 18:31:05: bitrate: 80
  48. 18:31:05: Using bitmap image
  49. 18:31:05: Using text output
  50. 18:31:05: Using text output
  51. 18:31:05: Using text output
  52. 18:31:05: Using text output
  53. 18:31:05: ------------------------------------------
  54. 18:31:05: device: Logitech HD Pro Webcam C920,
  55. 18:31:05: device id \\?\usb#vid_046d&pid_082d&mi_00#6&14e77d84&1&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\{bbefb6c7-2fc4-4139-bb8b-a58bba724083},
  56. 18:31:05: chosen type: I420, usingFourCC: false, res: 1920x1080 - 1920x1080, frameIntervals: 333333-2000000
  57. 18:31:05: use buffering: false - 0, fourCC: 'I420'
  58. 18:31:05: audio device: Disable,
  59. 18:31:05: audio device id Disabled,
  60. 18:31:05: audio time offset 0,
  61. 18:31:05:
  62. 18:31:05: Using directshow input
  63. Warning -- DShowPlugin: Could not create device filter
  64. 18:31:05: Using directshow input
  65. 18:31:05: Scene buffering time set to 700
  66. 18:31:06: ------------------------------------------
  67. 18:31:06: Video Encoding: x264
  68. 18:31:06: fps: 60
  69. 18:31:06: width: 1280, height: 720
  70. 18:31:06: preset: veryfast
  71. 18:31:06: profile: high
  72. 18:31:06: keyint: 250
  73. 18:31:06: CBR: yes
  74. 18:31:06: CFR: yes
  75. 18:31:06: max bitrate: 2000
  76. 18:31:06: buffer size: 2000
  77. 18:31:06: ------------------------------------------
  78. 18:31:10: FlushBufferedVideo: Flushing 21 packets over 333 ms
  79. 18:31:10: Total frames encoded: 244, total frames duplicated: 0 (0.00%)
  80. 18:31:10: Total frames rendered: 272, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
  81. 18:31:11:
  82. 18:31:11: Profiler time results:
  83. 18:31:11:
  84. 18:31:11: ==============================================================
  85. 18:31:11: video thread frame - [100%] [avg time: 1.759 ms] [children: 57.1%] [unaccounted: 42.9%]
  86. 18:31:11: | scene->Preprocess - [49.7%] [avg time: 0.874 ms]
  87. 18:31:11: | GPU download and conversion - [7.39%] [avg time: 0.13 ms] [children: 6.94%] [unaccounted: 0.455%]
  88. 18:31:11: | | flush - [6.14%] [avg time: 0.108 ms]
  89. 18:31:11: | | CopyResource - [0.569%] [avg time: 0.01 ms]
  90. 18:31:11: | | conversion to 4:2:0 - [0.227%] [avg time: 0.004 ms]
  91. 18:31:11: Convert444Threads - [100%] [avg time: 1.545 ms] [children: 99.5%] [unaccounted: 0.518%]
  92. 18:31:11: | Convert444toNV12 - [99.5%] [avg time: 1.537 ms]
  93. 18:31:11: encoder thread frame - [100%] [avg time: 1.185 ms] [children: 0.169%] [unaccounted: 99.8%]
  94. 18:31:11: | sending stuff out - [0.169%] [avg time: 0.002 ms]
  95. 18:31:11: ==============================================================
  96. 18:31:11:
  97. 18:31:11:
  98. 18:31:11: Profiler CPU results:
  99. 18:31:11:
  100. 18:31:11: ==============================================================
  101. 18:31:11: video thread frame - [cpu time: avg 1.206 ms, total 328.125 ms] [avg calls per frame: 1]
  102. 18:31:11: | scene->Preprocess - [cpu time: avg 0.861 ms, total 234.375 ms] [avg calls per frame: 1]
  103. 18:31:11: | GPU download and conversion - [cpu time: avg 0.057 ms, total 15.625 ms] [avg calls per frame: 1]
  104. 18:31:11: | | flush - [cpu time: avg 0.057 ms, total 15.625 ms] [avg calls per frame: 1]
  105. 18:31:11: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  106. 18:31:11: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  107. 18:31:11: Convert444Threads - [cpu time: avg 1.29 ms, total 578.125 ms] [avg calls per frame: 2]
  108. 18:31:11: | Convert444toNV12 - [cpu time: avg 1.255 ms, total 562.5 ms] [avg calls per frame: 2]
  109. 18:31:11: encoder thread frame - [cpu time: avg 0.77 ms, total 171.875 ms] [avg calls per frame: 1]
  110. 18:31:11: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  111. 18:31:11: ==============================================================
  112. 18:31:11:
  113. 18:31:11: =====Stream End: 2015-11-11, 18:31:11=================================================
  114. 18:31:44: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
  115. 18:31:44: CUDA loaded successfully
  116. 18:31:44: 1 CUDA capable devices found
  117. 18:31:44: [ GPU #0 - < GeForce GTX 980 Ti > has Compute SM 5.2, NVENC Available ]
  118. 18:33:26: =====Stream Start: 2015-11-11, 18:33:26===============================================
  119. 18:33:26: Multithreaded optimizations: On
  120. 18:33:26: Base resolution: 1920x1080
  121. 18:33:26: Output resolution: 1280x720
  122. 18:33:26: ------------------------------------------
  123. 18:33:26: Loading up D3D10 on NVIDIA GeForce GTX 980 Ti (Adapter 1)...
  124. 18:33:26: ------------------------------------------
  125. 18:33:26: Audio Format: 48000 Hz
  126. 18:33:26: ------------------------------------------
  127. 18:33:26: Audio Channels: 2 Ch
  128. 18:33:26: Playback device Default
  129. 18:33:26: ------------------------------------------
  130. 18:33:26: Using desktop audio input: Speakers (Realtek High Definition Audio)
  131. 18:33:26: Global Audio time adjust: 0
  132. 18:33:26: ------------------------------------------
  133. 18:33:26: Using auxilary audio input: Microphone (AT2020 USB )
  134. 18:33:26: Mic time offset: 0
  135. 18:33:26: ------------------------------------------
  136. 18:33:26: Audio Encoding: AAC
  137. 18:33:26: bitrate: 80
  138. 18:33:26: Using bitmap image
  139. 18:33:26: Using text output
  140. 18:33:26: Using text output
  141. 18:33:26: Using text output
  142. 18:33:26: Using text output
  143. 18:33:26: ------------------------------------------
  144. 18:33:26: device: Logitech HD Pro Webcam C920,
  145. 18:33:26: device id \\?\usb#vid_046d&pid_082d&mi_00#6&14e77d84&1&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\{bbefb6c7-2fc4-4139-bb8b-a58bba724083},
  146. 18:33:26: chosen type: I420, usingFourCC: false, res: 1920x1080 - 1920x1080, frameIntervals: 333333-2000000
  147. 18:33:26: use buffering: false - 0, fourCC: 'I420'
  148. 18:33:26: audio device: Disable,
  149. 18:33:26: audio device id Disabled,
  150. 18:33:26: audio time offset 0,
  151. 18:33:26:
  152. 18:33:26: Using directshow input
  153. 18:33:26: ------------------------------------------
  154. 18:33:26: device: Elgato Game Capture HD,
  155. 18:33:26: device id {39F50F4C-99E1-464A-B6F9-D605B4FB5918},
  156. 18:33:26: chosen type: UYVY, usingFourCC: false, res: 1920x1080 - 1920x1080, frameIntervals: 166666-166666
  157. 18:33:26: use buffering: true - 0, fourCC: 'UYVY'
  158. 18:33:26:
  159. 18:33:26: device audio info - bits per sample: 16, channels: 2, samples per sec: 48000, block size: 4
  160. 18:33:27: Elgato Game Capture: force buffering with 1 msec
  161. 18:33:27: Using directshow input
  162. 18:33:27: Scene buffering time set to 700
  163. 18:33:27: ------------------------------------------
  164. 18:33:27: Video Encoding: x264
  165. 18:33:27: fps: 60
  166. 18:33:27: width: 1280, height: 720
  167. 18:33:27: preset: veryfast
  168. 18:33:27: profile: main
  169. 18:33:27: keyint: 120
  170. 18:33:27: CBR: yes
  171. 18:33:27: CFR: yes
  172. 18:33:27: max bitrate: 2000
  173. 18:33:27: buffer size: 2000
  174. 18:33:27: ------------------------------------------
  175. 18:34:16: ------------------------------------------
  176. 18:34:16: device: Elgato Game Capture HD,
  177. 18:34:16: device id {39F50F4C-99E1-464A-B6F9-D605B4FB5918},
  178. 18:34:16: chosen type: UYVY, usingFourCC: false, res: 1920x1080 - 1920x1080, frameIntervals: 166666-166666
  179. 18:34:16: use buffering: true - 0, fourCC: 'UYVY'
  180. 18:34:16:
  181. 18:34:16: device audio info - bits per sample: 16, channels: 2, samples per sec: 48000, block size: 4
  182. 18:34:16: Elgato Game Capture: force buffering with 1 msec
  183. 18:34:53: FlushBufferedVideo: Flushing 20 packets over 317 ms
  184. 18:34:53: Total frames encoded: 5134, total frames duplicated: 1201 (23.39%)
  185. 18:34:53: Number of frames skipped due to encoder lag: 12 (0.23%)
  186. 18:34:53: Total frames rendered: 4402, number of late frames: 510 (11.59%) (it's okay for some frames to be late)
  187. 18:34:55:
  188. 18:34:55: Profiler time results:
  189. 18:34:55:
  190. 18:34:55: ==============================================================
  191. 18:34:55: video thread frame - [100%] [avg time: 12.825 ms] [children: 76%] [unaccounted: 24%]
  192. 18:34:55: | scene->Preprocess - [69.2%] [avg time: 8.88 ms]
  193. 18:34:55: | GPU download and conversion - [6.77%] [avg time: 0.868 ms] [children: 3.94%] [unaccounted: 2.83%]
  194. 18:34:55: | | flush - [2.59%] [avg time: 0.332 ms]
  195. 18:34:55: | | CopyResource - [1.15%] [avg time: 0.148 ms]
  196. 18:34:55: | | conversion to 4:2:0 - [0.195%] [avg time: 0.025 ms]
  197. 18:34:55: Convert444Threads - [100%] [avg time: 2.947 ms] [children: 99.3%] [unaccounted: 0.713%]
  198. 18:34:55: | Convert444toNV12 - [99.3%] [avg time: 2.926 ms]
  199. 18:34:55: encoder thread frame - [100%] [avg time: 5.362 ms] [children: 0.28%] [unaccounted: 99.7%]
  200. 18:34:55: | sending stuff out - [0.28%] [avg time: 0.015 ms]
  201. 18:34:55: ==============================================================
  202. 18:34:55:
  203. 18:34:55:
  204. 18:34:55: Profiler CPU results:
  205. 18:34:55:
  206. 18:34:55: ==============================================================
  207. 18:34:55: video thread frame - [cpu time: avg 9.271 ms, total 40812.5 ms] [avg calls per frame: 1]
  208. 18:34:55: | scene->Preprocess - [cpu time: avg 7.67 ms, total 33765.6 ms] [avg calls per frame: 1]
  209. 18:34:55: | GPU download and conversion - [cpu time: avg 0.173 ms, total 765.625 ms] [avg calls per frame: 1]
  210. 18:34:55: | | flush - [cpu time: avg 0.124 ms, total 546.875 ms] [avg calls per frame: 1]
  211. 18:34:55: | | CopyResource - [cpu time: avg 0.017 ms, total 78.125 ms] [avg calls per frame: 1]
  212. 18:34:55: | | conversion to 4:2:0 - [cpu time: avg 0.01 ms, total 46.875 ms] [avg calls per frame: 1]
  213. 18:34:55: Convert444Threads - [cpu time: avg 2.446 ms, total 21296.9 ms] [avg calls per frame: 2]
  214. 18:34:55: | Convert444toNV12 - [cpu time: avg 2.44 ms, total 21250 ms] [avg calls per frame: 2]
  215. 18:34:55: encoder thread frame - [cpu time: avg 3.69 ms, total 18875 ms] [avg calls per frame: 1]
  216. 18:34:55: | sending stuff out - [cpu time: avg 0.009 ms, total 46.875 ms] [avg calls per frame: 1]
  217. 18:34:55: ==============================================================
  218. 18:34:55:
  219. 18:34:55: =====Stream End: 2015-11-11, 18:34:55=================================================
  220. 18:35:07: Terminating 0x1238
  221. 18:35:07: Terminating 0x2bdc
  222.  
  223.  
  224. Last game capture log:
  225. 2015-10-19, 20:21:55: we're booting up:
  226. 20:21:55: CaptureThread: attached to process csgo.exe
  227. 20:21:55: D3D9 Present
  228. 20:21:55: WARNING: Another hook is already present while trying to hook gdi32.dll, hook target is \Device\HarddiskVolume2\Program Files (x86)\Razer\InGameEngine\32bit\RzDspSrv.dll. If you experience crashes, try disabling the other hooking application
  229. 20:21:55: WARNING: Another hook is already present while trying to hook opengl32.dll, hook target is \Device\HarddiskVolume2\Program Files (x86)\Razer\InGameEngine\32bit\RzDspSrv.dll. If you experience crashes, try disabling the other hooking application
  230. 20:21:55: WARNING: Another hook is already present while trying to hook opengl32.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  231. 20:21:55: WARNING: Another hook is already present while trying to hook opengl32.dll, hook target is \Device\HarddiskVolume2\Program Files (x86)\Razer\InGameEngine\32bit\RzDspSrv.dll. If you experience crashes, try disabling the other hooking application
  232. 20:21:55: GL Present
  233. 20:21:55: DirectDraw capture: Windows 8 not supported yet
  234. 20:21:55: (half life scientist) everything.. seems to be in order
  235. 20:21:56: D3D9EndScene called
  236. 20:21:56: D3DPRESENT_PARAMETERS {
  237. 20:21:56: BackBufferWidth: 1280
  238. 20:21:56: BackBufferHeight: 960
  239. 20:21:56: BackBufferFormat: D3DFMT_A8R8G8B8
  240. 20:21:56: BackBufferCount: 1
  241. 20:21:56: MultiSampleType: D3DMULTISAMPLE_NONE
  242. 20:21:56: MultiSampleQuality: 0
  243. 20:21:56: SwapEffect: D3DSWAPEFFECT_DISCARD
  244. 20:21:56: hDeviceWindow: 5187238
  245. 20:21:56: Windowed: false
  246. 20:21:56: EnableAutoDepthStencil: true
  247. 20:21:56: AutoDepthStencilFormat: D3DFMT_D24S8
  248. 20:21:56: Flags: None
  249. 20:21:56: FullScreen_RefreshRateInHz: 120
  250. 20:21:56: PresentationInterval: 2147483648
  251. 20:21:56: };
  252. 20:21:56: WARNING: Another hook is already present while trying to hook RzDspSrv.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  253. 20:21:56: WARNING: Another hook is already present while trying to hook RzDspSrv.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  254. 20:21:56: WARNING: Another hook is already present while trying to hook RzDspSrv.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  255. 20:21:56: successfully set up d3d9 hooks
  256. 20:21:56: D3D9Present called
  257. 20:21:57: DoD3D9GPUHook: success
  258. 20:21:57: D3DSURFACE_DESC {
  259. 20:21:57: Format: D3DFMT_A8R8G8B8
  260. 20:21:57: Type: D3DRTYPE_SURFACE
  261. 20:21:57: Usage: D3DUSAGE_RENDERTARGET
  262. 20:21:57: Pool: D3DPOOL_DEFAULT
  263. 20:21:57: MultiSampleType: D3DMULTISAMPLE_NONE
  264. 20:21:57: MultiSampleQuality: 0
  265. 20:21:57: Width: 1280
  266. 20:21:57: Height: 960
  267. 20:21:57: };
  268. 20:21:57: successfully capturing d3d9 frames via GPU
  269. 20:22:51: D3D9Reset called
  270. 20:22:51: ---------------------- Cleared D3D9 Capture ----------------------
  271. 20:22:52: WARNING: Another hook is already present while trying to hook RzDspSrv.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  272. 20:22:52: WARNING: Another hook is already present while trying to hook RzDspSrv.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  273. 20:22:52: WARNING: Another hook is already present while trying to hook RzDspSrv.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  274. 20:22:52: successfully set up d3d9 hooks
  275. 20:22:52: DirectDraw capture: Windows 8 not supported yet
  276. 20:22:55: D3D9EndScene called
  277. 20:22:55: D3D9Present called
  278. 20:22:55: DoD3D9GPUHook: success
  279. 20:23:01: D3DSURFACE_DESC {
  280. 20:23:01: Format: D3DFMT_A8R8G8B8
  281. 20:23:01: Type: D3DRTYPE_SURFACE
  282. 20:23:01: Usage: D3DUSAGE_RENDERTARGET
  283. 20:23:01: Pool: D3DPOOL_DEFAULT
  284. 20:23:01: MultiSampleType: D3DMULTISAMPLE_NONE
  285. 20:23:01: MultiSampleQuality: 0
  286. 20:23:01: Width: 1280
  287. 20:23:01: Height: 960
  288. 20:23:01: };
  289. 20:23:01: successfully capturing d3d9 frames via GPU
  290. 20:23:01: D3D9Reset called
  291. 20:23:02: ---------------------- Cleared D3D9 Capture ----------------------
  292. 20:23:02: WARNING: Another hook is already present while trying to hook RzDspSrv.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  293. 20:23:02: WARNING: Another hook is already present while trying to hook RzDspSrv.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  294. 20:23:02: WARNING: Another hook is already present while trying to hook RzDspSrv.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  295. 20:23:02: successfully set up d3d9 hooks
  296. 20:23:04: DirectDraw capture: Windows 8 not supported yet
  297. 20:23:05: D3D9EndScene called
  298. 20:23:05: D3D9Present called
  299. 20:23:05: DoD3D9GPUHook: success
  300. 20:23:05: D3DSURFACE_DESC {
  301. 20:23:05: Format: D3DFMT_A8R8G8B8
  302. 20:23:05: Type: D3DRTYPE_SURFACE
  303. 20:23:05: Usage: D3DUSAGE_RENDERTARGET
  304. 20:23:05: Pool: D3DPOOL_DEFAULT
  305. 20:23:05: MultiSampleType: D3DMULTISAMPLE_NONE
  306. 20:23:05: MultiSampleQuality: 0
  307. 20:23:05: Width: 1280
  308. 20:23:05: Height: 960
  309. 20:23:05: };
  310. 20:23:05: successfully capturing d3d9 frames via GPU
  311. 20:27:06: D3D9Reset called
  312. 20:27:06: ---------------------- Cleared D3D9 Capture ----------------------
  313. 20:27:06: WARNING: Another hook is already present while trying to hook RzDspSrv.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  314. 20:27:06: WARNING: Another hook is already present while trying to hook RzDspSrv.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  315. 20:27:06: WARNING: Another hook is already present while trying to hook RzDspSrv.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  316. 20:27:06: successfully set up d3d9 hooks
  317. 20:27:09: DirectDraw capture: Windows 8 not supported yet
  318. 20:27:09: D3D9EndScene called
  319. 20:27:09: D3D9Present called
  320. 20:27:09: DoD3D9GPUHook: success
  321. 20:27:09: D3DSURFACE_DESC {
  322. 20:27:09: Format: D3DFMT_A8R8G8B8
  323. 20:27:09: Type: D3DRTYPE_SURFACE
  324. 20:27:09: Usage: D3DUSAGE_RENDERTARGET
  325. 20:27:09: Pool: D3DPOOL_DEFAULT
  326. 20:27:09: MultiSampleType: D3DMULTISAMPLE_NONE
  327. 20:27:09: MultiSampleQuality: 0
  328. 20:27:09: Width: 1280
  329. 20:27:09: Height: 960
  330. 20:27:09: };
  331. 20:27:09: successfully capturing d3d9 frames via GPU
  332. 20:27:24: D3D9Reset called
  333. 20:27:24: ---------------------- Cleared D3D9 Capture ----------------------
  334. 20:27:25: WARNING: Another hook is already present while trying to hook RzDspSrv.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  335. 20:27:25: WARNING: Another hook is already present while trying to hook RzDspSrv.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  336. 20:27:25: WARNING: Another hook is already present while trying to hook RzDspSrv.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  337. 20:27:25: successfully set up d3d9 hooks
  338. 20:27:25: DirectDraw capture: Windows 8 not supported yet
  339. 20:27:27: D3D9EndScene called
  340. 20:27:27: D3D9Present called
  341. 20:27:27: DoD3D9GPUHook: success
  342. 20:27:27: D3DSURFACE_DESC {
  343. 20:27:27: Format: D3DFMT_A8R8G8B8
  344. 20:27:27: Type: D3DRTYPE_SURFACE
  345. 20:27:27: Usage: D3DUSAGE_RENDERTARGET
  346. 20:27:27: Pool: D3DPOOL_DEFAULT
  347. 20:27:27: MultiSampleType: D3DMULTISAMPLE_NONE
  348. 20:27:27: MultiSampleQuality: 0
  349. 20:27:27: Width: 1280
  350. 20:27:27: Height: 960
  351. 20:27:27: };
  352. 20:27:27: successfully capturing d3d9 frames via GPU
  353. 20:54:12: D3D9Reset called
  354. 20:54:13: ---------------------- Cleared D3D9 Capture ----------------------
  355. 20:54:13: WARNING: Another hook is already present while trying to hook RzDspSrv.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  356. 20:54:13: WARNING: Another hook is already present while trying to hook RzDspSrv.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  357. 20:54:13: WARNING: Another hook is already present while trying to hook RzDspSrv.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  358. 20:54:13: successfully set up d3d9 hooks
  359. 20:54:15: DirectDraw capture: Windows 8 not supported yet
  360. 20:54:16: D3D9EndScene called
  361. 20:54:16: D3D9Present called
  362. 20:54:16: DoD3D9GPUHook: success
  363. 20:54:16: D3DSURFACE_DESC {
  364. 20:54:16: Format: D3DFMT_A8R8G8B8
  365. 20:54:16: Type: D3DRTYPE_SURFACE
  366. 20:54:16: Usage: D3DUSAGE_RENDERTARGET
  367. 20:54:16: Pool: D3DPOOL_DEFAULT
  368. 20:54:16: MultiSampleType: D3DMULTISAMPLE_NONE
  369. 20:54:16: MultiSampleQuality: 0
  370. 20:54:16: Width: 1280
  371. 20:54:16: Height: 960
  372. 20:54:16: };
  373. 20:54:16: successfully capturing d3d9 frames via GPU
  374. 21:09:02: D3D9Reset called
  375. 21:09:02: ---------------------- Cleared D3D9 Capture ----------------------
  376. 21:09:03: WARNING: Another hook is already present while trying to hook RzDspSrv.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  377. 21:09:03: WARNING: Another hook is already present while trying to hook RzDspSrv.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  378. 21:09:03: WARNING: Another hook is already present while trying to hook RzDspSrv.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  379. 21:09:03: successfully set up d3d9 hooks
  380. 21:09:04: D3D9EndScene called
  381. 21:09:04: D3D9Present called
  382. 21:09:04: DoD3D9GPUHook: success
  383. 21:09:04: D3DSURFACE_DESC {
  384. 21:09:04: Format: D3DFMT_A8R8G8B8
  385. 21:09:04: Type: D3DRTYPE_SURFACE
  386. 21:09:04: Usage: D3DUSAGE_RENDERTARGET
  387. 21:09:04: Pool: D3DPOOL_DEFAULT
  388. 21:09:04: MultiSampleType: D3DMULTISAMPLE_NONE
  389. 21:09:04: MultiSampleQuality: 0
  390. 21:09:04: Width: 1280
  391. 21:09:04: Height: 960
  392. 21:09:04: };
  393. 21:09:04: successfully capturing d3d9 frames via GPU
  394. 21:09:06: DirectDraw capture: Windows 8 not supported yet
  395. 21:15:56: D3D9Reset called
  396. 21:15:57: ---------------------- Cleared D3D9 Capture ----------------------
  397. 21:15:57: WARNING: Another hook is already present while trying to hook RzDspSrv.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  398. 21:15:57: WARNING: Another hook is already present while trying to hook RzDspSrv.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  399. 21:15:57: WARNING: Another hook is already present while trying to hook RzDspSrv.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  400. 21:15:57: successfully set up d3d9 hooks
  401. 21:15:58: D3D9EndScene called
  402. 21:15:58: D3D9Present called
  403. 21:15:58: DoD3D9GPUHook: success
  404. 21:15:58: D3DSURFACE_DESC {
  405. 21:15:58: Format: D3DFMT_A8R8G8B8
  406. 21:15:58: Type: D3DRTYPE_SURFACE
  407. 21:15:58: Usage: D3DUSAGE_RENDERTARGET
  408. 21:15:58: Pool: D3DPOOL_DEFAULT
  409. 21:15:58: MultiSampleType: D3DMULTISAMPLE_NONE
  410. 21:15:58: MultiSampleQuality: 0
  411. 21:15:58: Width: 1280
  412. 21:15:58: Height: 960
  413. 21:15:58: };
  414. 21:15:58: successfully capturing d3d9 frames via GPU
  415. 21:15:59: DirectDraw capture: Windows 8 not supported yet
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