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- ledarsi Mech Mod changelog
- - Siege Tank now fires projectile on parabolic trajectory at up to 16 range [was 13]. Damage increased to 50 (+25 Armored). [was 35 (+15 Armored)]
- - projectile speed is actually a bit more complicated than being a flat number like 26 after accounting for gravity, acceleration, and guidance in order to make sure the shell hits a moving target without turning too sharply. But at maximum range it's about 0.6 to 0.8 seconds before the shell hits.
- - Siege Tank now requires Siege Tech research from Factory Tech Lab. Costs 150m/150g and 120 seconds.
- - Siege Tanks in siege mode may not be lifted by Medivacs.
- - Cyclone reworked. Cyclone weapon only targets air units at range 7, attacks while moving for 12 (+12 Light) damage. Cyclone still costs 150m/150g and 3 supply.
- - Lock on ability removed. Hawk Missile ability added. Requires research from Factory Tech Lab, costs 150m/150g and 140 seconds.
- - Hawk Missile fires a missile at an enemy air unit up to range 14 away, dealing 125 damage. Each Cyclone can store up to two missiles. Takes 40 seconds to replenish one missile.
- - Hellbat transformation now requires Transformation Servos research from Factory Tech Lab, costing 50m/50g and 140 seconds. [was Armory]
- - Point Defense Drone works on Siege Tank shots. Point Defense Drone fire period increased to 0.20 seconds [was 0.00]. Point Defense Drone duration increased to 90 seconds [was 20 seconds].
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