Advertisement
Guest User

ledarsi Mech Mod changelog

a guest
Dec 4th, 2015
193
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.43 KB | None | 0 0
  1. ledarsi Mech Mod changelog
  2.  
  3. - Siege Tank now fires projectile on parabolic trajectory at up to 16 range [was 13]. Damage increased to 50 (+25 Armored). [was 35 (+15 Armored)]
  4. - projectile speed is actually a bit more complicated than being a flat number like 26 after accounting for gravity, acceleration, and guidance in order to make sure the shell hits a moving target without turning too sharply. But at maximum range it's about 0.6 to 0.8 seconds before the shell hits.
  5.  
  6. - Siege Tank now requires Siege Tech research from Factory Tech Lab. Costs 150m/150g and 120 seconds.
  7.  
  8. - Siege Tanks in siege mode may not be lifted by Medivacs.
  9.  
  10.  
  11. - Cyclone reworked. Cyclone weapon only targets air units at range 7, attacks while moving for 12 (+12 Light) damage. Cyclone still costs 150m/150g and 3 supply.
  12.  
  13. - Lock on ability removed. Hawk Missile ability added. Requires research from Factory Tech Lab, costs 150m/150g and 140 seconds.
  14.  
  15. - Hawk Missile fires a missile at an enemy air unit up to range 14 away, dealing 125 damage. Each Cyclone can store up to two missiles. Takes 40 seconds to replenish one missile.
  16.  
  17.  
  18. - Hellbat transformation now requires Transformation Servos research from Factory Tech Lab, costing 50m/50g and 140 seconds. [was Armory]
  19.  
  20.  
  21. - Point Defense Drone works on Siege Tank shots. Point Defense Drone fire period increased to 0.20 seconds [was 0.00]. Point Defense Drone duration increased to 90 seconds [was 20 seconds].
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement