Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- if (e instanceof EntityPlayer) {
- EntityPlayer ep = (EntityPlayer)e;
- ProgressStage.SHOCK.stepPlayerTo(ep);
- ProgressionManager.instance.setPlayerDiscoveredColor(ep, color, true);
- if (ModList.BLOODMAGIC.isLoaded()) {
- int drain = 5000;
- if (BloodMagicHandler.getInstance().isPlayerWearingFullBoundArmor(ep)) {
- amt *= 10; //counter the 90% reduction
- drain = 150000;
- }
- SoulNetworkHandler.syphonFromNetwork(ep.getCommandSenderName(), drain);
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement