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- /*
- Build list by Daimyo Client side
- Add and remove recipes, Objects(classnames), requirments to build, and town restrictions + extras
- This method is used because we are referencing magazines from player inventory as buildables.
- Main DEFAULT array (_buildlist) consist of 34 arrays within. These arrays contains parameters for player_build.sqf
- From left to right, each array contains 1st: [Recipe Array], 2nd: "Classname", [3rd: Requirements array].
- Check comments below for more info on parameters
- */
- private["_isDestructable","_isSimulated","_disableSims","_objectSims","_objectSim","_requirements","_isStructure","_structure","_wallType","_removable","_buildlist","_build_townsrestrict"];
- // Count is 34
- // Info on Parameters (Copy and Paste to add more recipes and their requirments!):
- //[TankTrap, SandBags, Wires, Logs, Scrap Metal, Grenades, Jerry Can], "Classname", [_attachCoords, _startPos, _modDir, _toolBox, _eTool, _medWait, _longWait, _inBuilding, _roadAllowed, _inTown, _removable, _isStructure, _isSimulated, _isDestructable];
- _buildlist = [
- [[0, 1, 0, 0, 1, 1, 0], "Grave", [[0,2.5,.1],[0,2,0], 0, true, true, true, false, false, true, true, false, false, true, false]],//Booby Traps --1
- [[2, 0, 0, 3, 1, 0, 0], "Concrete_Wall_EP1", [[0,5,1.75],[0,2,0], 0, true, false, true, false, false, true, false, false, false, true, false]],//Gate Concrete Wall --2
- [[1, 0, 1, 0, 1, 0, 0], "Infostand_2_EP1", [[0,2.5,.6],[0,2,0], 0, true, false, true, false, false, false, false, false, false, false, false]],//Gate Panel w/ KeyPad --3
- [[3, 3, 2, 2, 0, 0, 0], "WarfareBDepot", [[0,18,2], [0,15,0], 90, true, true, false, true, false, false, false, false, true, true, false]],//WarfareBDepot --4
- [[4, 1, 2, 2, 0, 0, 0], "Base_WarfareBBarrier10xTall", [0,10,1], [0,10,0], 0, true, true, false, true, false, false, false, false, false, true, false]],//Base_WarfareBBarrier10xTall --5
- [[2, 1, 2, 1, 0, 0, 0], "WarfareBCamp", [[0,12,1], [0,10,0], 0, true, true, false, true, false, false, false, false, true, true, false]],//WarfareBCamp --6
- [[2, 1, 1, 1, 0, 0, 0], "Base_WarfareBBarrier10x", [[0,10,.6], [0,10,0], 0, true, true, false, true, false, false, false, false, false, true, false]],//Base_WarfareBBarrier10x --7
- [[2, 2, 0, 2, 0, 0, 0], "Land_fortified_nest_big", [[0,12,1], [2,8,0], 180,true, true, false, true, false, false, false, false, true, true, false]],//Land_fortified_nest_big --8
- [[2, 1, 2, 2, 0, 0, 0], "Land_Fort_Watchtower", [[0,10,2.2],[0,8,0], 90, true, true, false, true, false, false, false, false, true, true, false]],//Land_Fort_Watchtower --9
- [[4, 1, 1, 3, 0, 0, 0], "Land_fort_rampart_EP1", [[0,7,.2], [0,8,0], 0, true, true, false, true, false, false, false, true, false, true, false]],//Land_fort_rampart_EP1 --10
- [[2, 1, 1, 0, 0, 0, 0], "Land_HBarrier_large", [[0,7,1], [0,4,0], 0, true, true, true, false, false, false, false, false, false, true, false]],//Land_HBarrier_large --11
- [[2, 1, 0, 1, 0, 0, 0], "Land_fortified_nest_small", [[0,7,1], [0,3,0], 90, true, true, true, false, false, false, false, false, true, true, false]],//Land_fortified_nest_small --12
- [[0, 1, 1, 0, 0, 0, 0], "Land_BagFenceRound", [[0,4,.5], [0,2,0], 180,true, true, false, false, false, false, false, true, false, true, false]],//Land_BagFenceRound --13
- [[0, 1, 0, 0, 0, 0, 0], "Land_fort_bagfence_long", [[0,4,.3], [0,2,0], 0, true, true, false, false, false, false, false, true, false, true, false]],//Land_fort_bagfence_long --14
- [[6, 0, 0, 0, 2, 0, 0], "Land_Misc_Cargo2E", [[0,7,2.6], [0,5,0], 90, true, false, false, true, false, false, false, false, false, true, false]],//Land_Misc_Cargo2E --15
- [[5, 0, 0, 0, 1, 0, 0], "Misc_Cargo1Bo_military", [[0,7,1.3], [0,5,0], 90, true, false, false, true, false, false, false, false, false, true, false]],//Misc_Cargo1Bo_military --16
- [[3, 0, 0, 0, 1, 0, 0], "Ins_WarfareBContructionSite", [[0,7,1.3], [0,5,0], 90, true, false, false, true, false, false, false, false, false, true, false]],//Ins_WarfareBContructionSite --17
- [[1, 1, 0, 2, 1, 0, 0], "Land_pumpa", [[0,3,.4], [0,3,0], 0, true, true, true, false, false, false, false, true, false, true, false]],//Land_pumpa --18
- [[1, 0, 0, 0, 0, 0, 0], "Land_CncBlock", [[0,3,.4], [0,2,0], 0, true, false, false, false, false, true, true, true, false, true, false]],//Land_CncBlock --19
- [[4, 0, 0, 0, 0, 0, 0], "Hhedgehog_concrete", [[0,5,.6], [0,4,0], 0, true, true, false, true, false, true, false, false, false, true, false]],//Hhedgehog_concrete --20
- [[1, 0, 0, 0, 1, 0, 0], "Misc_cargo_cont_small_EP1", [[0,5,1.3], [0,4,0], 90, true, false, false, false, false, false, false, true, false, true, false]],//Misc_cargo_cont_small_EP1 --21
- [[1, 0, 0, 2, 0, 0, 0], "Land_prebehlavka", [[0,6,.7], [0,3,0], 90, true, false, false, false, false, false, false, true, false, true, true]],//Land_prebehlavka(Ramp) --22
- [[2, 0, 0, 0, 0, 0, 0], "Fence_corrugated_plate", [[0,4,.6], [0,3,0], 0, true, false, false, false, false, false, false, true, false, true, true]],//Fence_corrugated_plate --23
- [[2, 0, 1, 0, 0, 0, 0], "ZavoraAnim", [[0,5,4.0], [0,5,0], 0, true, false, false, false, false, true, false, true, false, true, true]],//ZavoraAnim --24
- [[0, 0, 7, 0, 1, 0, 0], "Land_tent_east", [[0,8,1.7], [0,6,0], 0, true, false, false, true, false, false, false, false, true, true, true]],//Land_tent_east --25
- [[0, 0, 6, 0, 1, 0, 0], "Land_CamoNetB_EAST", [[0,10,2], [0,10,0], 0, true, false, false, true, false, false, false, true, true, true, true]],//Land_CamoNetB_EAST --26
- [[0, 0, 5, 0, 1, 0, 0], "Land_CamoNetB_NATO", [[0,10,2], [0,10,0], 0, true, false, false, true, false, false, false, true, true, true, true]],//Land_CamoNetB_NATO --27
- [[0, 0, 4, 0, 1, 0, 0], "Land_CamoNetVar_EAST", [[0,10,1.2],[0,7,0], 0, true, false, true, false, false, false, false, true, false, true, true]],//Land_CamoNetVar_EAST --28
- [[0, 0, 3, 0, 1, 0, 0], "Land_CamoNetVar_NATO", [[0,10,1.2],[0,7,0], 0, true, false, true, false, false, false, false, true, false, true, true]],//Land_CamoNetVar_NATO --29
- [[0, 0, 2, 0, 1, 0, 0], "Land_CamoNet_EAST", [[0,8,1.2], [0,7,0], 0, true, false, true, false, false, false, false, true, false, true, true]],//Land_CamoNet_EAST --30
- [[0, 0, 1, 0, 1, 0, 0], "Land_CamoNet_NATO", [[0,8,1.2], [0,7,0], 0, true, false, true, false, false, false, false, true, false, true, true]],//Land_CamoNet_NATO --31
- [[0, 0, 2, 2, 0, 0, 0], "Fence_Ind_long", [[0,5,.6], [-4,1.5,0], 0, true, false, true, false, false, false, false, true, false, true, true]], //Fence_Ind_long --32
- [[0, 0, 2, 0, 0, 0, 0], "Fort_RazorWire", [[0,5,.8], [0,4,0], 0, true, false, false, false, false, false, false, true, false, true, true]],//Fort_RazorWire --33
- [[0, 0, 3, 1, 0, 1, 0], "SignM_UN_Base_EP1", [[0,5,.8], [0,4,0], 0, true, false, false, false, false, false, false, true, false, true, true]],//UN Base sign FOR NO ZOMBIES
- [[1, 0, 0, 0, 2, 0, 0], "Land_Wall_Gate_Ind2Rail_L", [[0,5,.8], [0,4,0], 0, true, false, false, false, false, false, false, true, false, true, true]],//UN Base sign FOR NO ZOMBIES
- [[0, 0, 0, 0, 2, 0, 2], "Land_Ind_Tank_Small", [[0,5,.8], [0,4,0], 0, true, false, false, false, false, false, false, true, false, true, true]],//UN Base sign FOR NO ZOMBIES
- [[0, 0, 1, 0, 0, 0, 0], "Fence_Ind", [[0,4,.7], [0,2,0], 0, true, false, false, false, false, false, true, true, false, true, true]] //Fence_Ind --34 *** Remember that the last element in array does not get comma ***
- ];
- // Build allremovables array for remove action
- for "_i" from 0 to ((count _buildlist) - 1) do
- {
- _removable = (_buildlist select _i) select _i - _i + 1;
- if (_removable != "Grave") then { // Booby traps have disarm bomb
- allremovables set [count allremovables, _removable];
- };
- };
- // Build classnames array for use later
- for "_i" from 0 to ((count _buildlist) - 1) do
- {
- _classname = (_buildlist select _i) select _i - _i + 1;
- allbuildables_class set [count allbuildables_class, _classname];
- };
- /*
- *** Remember that the last element in ANY array does not get comma ***
- Notice lines 47 and 62
- */
- // Towns to restrict from building in. (Type exact name as shown on map, NOT Case-Sensitive but spaces important)
- // ["Classname", range restriction];
- // This is an example of Tavi town restrictions!
- /* << REMOVE THIS IF YOU WANT TO ENABLE (remove bottom one too!)
- _build_townsrestrict = [
- ["Lyepestok", 1000],
- ["Sabina", 900],
- ["Branibor", 600],
- ["Bilfrad na moru", 400],
- ["Mitrovice", 350],
- ["Seven", 300],
- ["Blato", 300]
- ];
- */ // << REMOVE THIS IF YOU WANT TO ENABLE (remove top one too!)
- // Here we are filling the global arrays with this local list
- allbuildables = _buildlist;
- allbuild_notowns = _build_townsrestrict;
- /*
- This Area is for extra arrays that need to be built via above arrays
- */
- //Determine Structure buildables to build structures array
- for "_i" from 0 to ((count _buildlist) - 1) do
- {
- _requirements = (_buildlist select _i) select _i - _i + 2;
- _isStructure = _requirements select 11;
- _structure = (_buildlist select _i) select _i - _i + 1;
- if (_isStructure) then {
- structures set [count structures, _structure];
- };
- };
- //Build all buildables (not just walls) for antiWall script
- for "_i" from 0 to ((count _buildlist) - 1) do
- {
- _wallType = (_buildlist select _i) select _i - _i + 1;
- //Add more exceptions here so that when players get out of vehicles, they wont call anti-wall with these objects
- if (_walltype != "Grave" && _walltype != "Infostand_2_EP1" && _walltype != "Land_pumpa" && _walltype != "ZavoraAnim") then {
- wallarray set [count wallarray, _wallType];
- };
- };
- //Disable physics locally on objects that we dont want moving (for now, gate panel)
- _objectSims = [];
- for "_i" from 0 to ((count _buildlist) - 1) do
- {
- _requirements = (_buildlist select _i) select _i - _i + 2;
- _isSimulated = _requirements select 12;
- _objectSim = (_buildlist select _i) select _i - _i + 1;
- //Add more exceptions here so that when players get out of vehicles, they wont call anti-wall with these objects
- if (!_isSimulated) then {
- _objectSims set [count _objectSims, _objectSim];
- };
- };
- //Now we have array, lets disable simulation locally on all objects that require it (basically disabling physics for these)
- _disableSims = nearestObjects [player, _objectSims, 30000];
- {
- _x enableSimulation false;
- } foreach _disableSims;
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