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- import bpy
- from math import pi
- from math import radians
- from random import randrange
- import random
- CurrentThingy = 0
- for CurrentThingy in bpy.context.selected_objects:
- bpy.context.scene.objects.active = CurrentThingy
- DRAGON = random.choice([0, 1, 2, 3])
- DRAGON = DRAGON * 90
- if DRAGON == 0:
- bpy.ops.transform.rotate(value=0.0, axis=(1, 0, 0))
- else:
- DRAGON = abs(radians(DRAGON))
- # if DRAGON > 0:
- # DRAGON = -DRAGON
- bpy.ops.transform.rotate(value=((DRAGON)), axis=(1, 0, 0))
- DRAGON = random.choice([0, 1, 2, 3])
- DRAGON = DRAGON * 90
- if DRAGON == 0:
- bpy.ops.transform.rotate(value=0.0, axis=(1, 0, 0))
- else:
- DRAGON = radians(DRAGON)
- # if DRAGON > 0:
- # DRAGON = -DRAGON
- bpy.ops.transform.rotate(value=((DRAGON)), axis=(0, 1, 0))
- DRAGON = random.choice([0, 1, 2, 3])
- DRAGON = DRAGON * 90
- if DRAGON == 0:
- bpy.ops.transform.rotate(value=0.0, axis=(1, 0, 0))
- else:
- DRAGON = radians(DRAGON)
- # if DRAGON > 0:
- # DRAGON = -DRAGON
- bpy.ops.transform.rotate(value=((DRAGON)), axis=(0, 0, 1))
- #if DRAGON >= 1 or DRAGON <= -1:
- # bpy.ops.transform.rotate(value=((radians(DRAGON))), axis=(1, 0, 0))
- #else:
- # bpy.ops.transform.rotate(value=(0.0), axis=(1, 0, 0))
- # bpy.ops.transform.rotate(value=((radians(DRAGON))), axis=(1, 0, 0))
- # DRAGON = random.choice([0, 1, 2, 3])
- # bpy.ops.transform.rotate(value=((radians(DRAGON))), axis=(0, 1, 0))
- # DRAGON = random.choice([0, 1, 2, 3])
- #bpy.ops.transform.rotate(value=((radians(DRAGON))), axis=(0, 0, 1))
- # bpy.ops.transform.rotate(value=radians(90), axis=(0, 0, 1))
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