Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- <sponge> Eldrek_: its less than the lg, exact values are in flux until its released
- * RC13 has quit (Signed off)
- <jlm> i'm a little worried about the rl,rg,lg dmg changes
- <Vi> They're not definate.
- <sponge> fentanyl: hmg is jack of all trades, master of none. rl/rg/lg are all better than the hmg at their strong points, but the hmg is better than those 3 guns at their weak points
- <jlm> seems like splash may be a little overpowered now with rl but we'll see
- * PerpetualWar is now known as PerpetualWa_off
- <mitch`> hmg is cool
- <mitch`> dont diss
- <\u03b5> jlm: isn't that balanced by how they would be unable to be used in combination in many gametypes?
- <Eldrek_> hmg is quakelive battlerifle
- <sponge> no, battlerifle was burst fire iirc, hmg is stream
- <jlm> not sure what you mean \u03b5
- <sponge> continuous fire
- <sponge> not stream, sorry a little unclear
- <fentanyl> should make it a projectile weapon with faster bullets than plasma but with spray :> hitscan is boring
- <Eldrek_> so like, rof is 75ms? 100ms like reg mg?
- <sponge> higher damage, higher spread, higher fire rate than regular mg
- <Vi> fent
- <Vi> That is practcially napalm.
- <jlm> i mean rl already does insane dmg with a single direct but now making splash the same means lg has no chance unless it is only every used in the perfect circumstance
- <Eldrek_> lol its a gun for noobs, you think they can conprehend leading their shots fentanyl ?
- <sponge> fentanyl: engine falls apart if you go faster projectiles than plasma due to networking
- * bombel (webchat@86.160.120.117) has joined
- <marcu5> sponge i meant to ask this.. exactly how much of a difference with the 50-100ms jump delay make? and why the change there?
- <fentanyl> ah
- <fentanyl> :(
- <fentanyl> yeah that sounded alarming
- <Eldrek_> marcu5, change is there to fix borked doublejumps now that people can hold jump
- <fentanyl> crippled movement :P
- <sponge> marcu5: basically it doesn't it just makes holding down jump feel a million times smoother
- <marcu5> ahhh cool :)
- * Kankipappa has quit (Ping timeout)
- <\u03b5> so what happens if I'm climbing up stairs to RA in dm6?
- <sponge> and fwiw i still can't do b2r reliably even with the gauntlet and physics changes
- <\u03b5> (and hold down jump)
- <sponge> but i can bareyl do it at all with current physics
- <marcu5> hahah
- <Eldrek_> that does not make me feel any better about you sponge
- <marcu5> you need some race or defrag practice my friend.
- <sponge> no, i'm crap at trickjumps
- <fentanyl> haha
- <sponge> i'm good at race but thats air control
- <fentanyl> thats re-assuring
- <fentanyl> :P
- * bonestorm has quit (Read error: Connection reset by peer)
- <marcu5> i played defrag in q3 for a while
- * bombel has quit (Signed off)
- <Anhjje_> marcu5 you played some CA 1v1 today?
- <marcu5> i sucked at it pretty bad but still practiced quite a bit so i guess my movement is above avg.
- <marcu5> nah
- <sponge> defrag is the most borgot into it could ever imagine playing so i never got into it, and i *love* platformers
- <sponge> *boring thing i never got into it
- <sponge> stupid loading eating my kb input
- <Eldrek_> sponge, new gaunt movespeed is 340, right?
- <fentanyl> sigh
- <marcu5> haha, funny cause we have some friends who prefer it over fragging
- <jlm> what do you think of awesomium sponge?
- <sponge> Eldrek_: its already changed
- <Eldrek_> +-?
- <jlm> was looking at it a while back for potential in a project
- <marcu5> got at least a couple friends who quit fragging entirely to defrag and still play it
- <sponge> jlm: it seems to work well enough although i wish i had compared it to coherent ui, especially since coherent supports webrtc, and just to satisfy a personal itch i've always wanted to prototype in-game video chat that looks like movies with mechs where people flash onto your screen
- <marcu5> all about breaking world records by 1-2 frames
- * pony (~IceChat77@pony.users.quakenet.org) has joined
- <fentanyl> sounds boring to me, you should just hold space and win the game
- <Anhjje_> sponge what about race?
- <\u03b5> fentanyl: you could just invert your space bind(hold to not jump)
- <sponge> Anhjje_: what about race?
- <Anhjje_> You said you find defrag boring and never really got into it
- <Anhjje_> did race change anything for you in terms of entertainment?
- <sponge> i like race because its about improving your time, not trying to finish the impossibly hard maps
- <aNtii> Just won a duel vs cooller, avek and cypher
- <fentanyl> thats all dependent on the map being played sponge
- <aNtii> Was a bugged game
- <Anhjje_> And for some reason I find race more.... fun?
- <aNtii> So 3 vs 1
- <fentanyl> loads of different defrag maps
- <aNtii> Still managed to win
- <aNtii> Soo
- <aNtii> There goes..
- <fentanyl> thousands
- <marcu5> many df maps were also about improving time, but then maps got harder and harder
- <marcu5> i did fast caps for a while
- <sponge> idk every time i look at q3df.org server list all i see is the crazy hard maps
- <\u03b5> aNtii: can't wait to see the video
- <marcu5> you'd probably like fastcaps sponge
- <sponge> yea fast caps were a little more fun
- <jlm> nice will check out coherent ui hadn't heard of it
- <marcu5> some 3waves maps were crazy
- <marcu5> like q3w4
- <aNtii> 3w was awesome
- * Stormaren has quit (Read error: Connection reset by peer)
- <aNtii> Best mod ever
- <marcu5> the MOD?
- <aNtii> Jolt ctfs jolt div 1 2nd place winner talking here
- <marcu5> was all about the maps
- <marcu5> mod was kinda weird
- <sponge> but like ql race being checkpoint based was both a design decision and sort of the only logical choic since we weren't going to ship yet another separate line of maps
- <jlm> when i was looking at awesomium it seemed like it had some weird licensing for smaller indy projects
- <sponge> i greatly enjoyed the rally/checkpoint based approach way more than fastcaps/the typical defrag map
Add Comment
Please, Sign In to add comment