CandyKeeper

Bullshit.

Aug 13th, 2014
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  1. <sponge> Eldrek_: its less than the lg, exact values are in flux until its released
  2. * RC13 has quit (Signed off)
  3. <jlm> i'm a little worried about the rl,rg,lg dmg changes
  4. <Vi> They're not definate.
  5. <sponge> fentanyl: hmg is jack of all trades, master of none. rl/rg/lg are all better than the hmg at their strong points, but the hmg is better than those 3 guns at their weak points
  6. <jlm> seems like splash may be a little overpowered now with rl but we'll see
  7. * PerpetualWar is now known as PerpetualWa_off
  8. <mitch`> hmg is cool
  9. <mitch`> dont diss
  10. <\u03b5> jlm: isn't that balanced by how they would be unable to be used in combination in many gametypes?
  11. <Eldrek_> hmg is quakelive battlerifle
  12. <sponge> no, battlerifle was burst fire iirc, hmg is stream
  13. <jlm> not sure what you mean \u03b5
  14. <sponge> continuous fire
  15. <sponge> not stream, sorry a little unclear
  16. <fentanyl> should make it a projectile weapon with faster bullets than plasma but with spray :> hitscan is boring
  17. <Eldrek_> so like, rof is 75ms? 100ms like reg mg?
  18. <sponge> higher damage, higher spread, higher fire rate than regular mg
  19. <Vi> fent
  20. <Vi> That is practcially napalm.
  21. <jlm> i mean rl already does insane dmg with a single direct but now making splash the same means lg has no chance unless it is only every used in the perfect circumstance
  22. <Eldrek_> lol its a gun for noobs, you think they can conprehend leading their shots fentanyl ?
  23. <sponge> fentanyl: engine falls apart if you go faster projectiles than plasma due to networking
  24. * bombel (webchat@86.160.120.117) has joined
  25. <marcu5> sponge i meant to ask this.. exactly how much of a difference with the 50-100ms jump delay make? and why the change there?
  26. <fentanyl> ah
  27. <fentanyl> :(
  28. <fentanyl> yeah that sounded alarming
  29. <Eldrek_> marcu5, change is there to fix borked doublejumps now that people can hold jump
  30. <fentanyl> crippled movement :P
  31. <sponge> marcu5: basically it doesn't it just makes holding down jump feel a million times smoother
  32. <marcu5> ahhh cool :)
  33. * Kankipappa has quit (Ping timeout)
  34. <\u03b5> so what happens if I'm climbing up stairs to RA in dm6?
  35. <sponge> and fwiw i still can't do b2r reliably even with the gauntlet and physics changes
  36. <\u03b5> (and hold down jump)
  37. <sponge> but i can bareyl do it at all with current physics
  38. <marcu5> hahah
  39. <Eldrek_> that does not make me feel any better about you sponge
  40. <marcu5> you need some race or defrag practice my friend.
  41. <sponge> no, i'm crap at trickjumps
  42. <fentanyl> haha
  43. <sponge> i'm good at race but thats air control
  44. <fentanyl> thats re-assuring
  45. <fentanyl> :P
  46. * bonestorm has quit (Read error: Connection reset by peer)
  47. <marcu5> i played defrag in q3 for a while
  48. * bombel has quit (Signed off)
  49. <Anhjje_> marcu5 you played some CA 1v1 today?
  50. <marcu5> i sucked at it pretty bad but still practiced quite a bit so i guess my movement is above avg.
  51. <marcu5> nah
  52. <sponge> defrag is the most borgot into it could ever imagine playing so i never got into it, and i *love* platformers
  53. <sponge> *boring thing i never got into it
  54. <sponge> stupid loading eating my kb input
  55. <Eldrek_> sponge, new gaunt movespeed is 340, right?
  56. <fentanyl> sigh
  57. <marcu5> haha, funny cause we have some friends who prefer it over fragging
  58. <jlm> what do you think of awesomium sponge?
  59. <sponge> Eldrek_: its already changed
  60. <Eldrek_> +-?
  61. <jlm> was looking at it a while back for potential in a project
  62. <marcu5> got at least a couple friends who quit fragging entirely to defrag and still play it
  63. <sponge> jlm: it seems to work well enough although i wish i had compared it to coherent ui, especially since coherent supports webrtc, and just to satisfy a personal itch i've always wanted to prototype in-game video chat that looks like movies with mechs where people flash onto your screen
  64. <marcu5> all about breaking world records by 1-2 frames
  65. * pony (~IceChat77@pony.users.quakenet.org) has joined
  66. <fentanyl> sounds boring to me, you should just hold space and win the game
  67. <Anhjje_> sponge what about race?
  68. <\u03b5> fentanyl: you could just invert your space bind(hold to not jump)
  69. <sponge> Anhjje_: what about race?
  70. <Anhjje_> You said you find defrag boring and never really got into it
  71. <Anhjje_> did race change anything for you in terms of entertainment?
  72. <sponge> i like race because its about improving your time, not trying to finish the impossibly hard maps
  73. <aNtii> Just won a duel vs cooller, avek and cypher
  74. <fentanyl> thats all dependent on the map being played sponge
  75. <aNtii> Was a bugged game
  76. <Anhjje_> And for some reason I find race more.... fun?
  77. <aNtii> So 3 vs 1
  78. <fentanyl> loads of different defrag maps
  79. <aNtii> Still managed to win
  80. <aNtii> Soo
  81. <aNtii> There goes..
  82. <fentanyl> thousands
  83. <marcu5> many df maps were also about improving time, but then maps got harder and harder
  84. <marcu5> i did fast caps for a while
  85. <sponge> idk every time i look at q3df.org server list all i see is the crazy hard maps
  86. <\u03b5> aNtii: can't wait to see the video
  87. <marcu5> you'd probably like fastcaps sponge
  88. <sponge> yea fast caps were a little more fun
  89. <jlm> nice will check out coherent ui hadn't heard of it
  90. <marcu5> some 3waves maps were crazy
  91. <marcu5> like q3w4
  92. <aNtii> 3w was awesome
  93. * Stormaren has quit (Read error: Connection reset by peer)
  94. <aNtii> Best mod ever
  95. <marcu5> the MOD?
  96. <aNtii> Jolt ctfs jolt div 1 2nd place winner talking here
  97. <marcu5> was all about the maps
  98. <marcu5> mod was kinda weird
  99. <sponge> but like ql race being checkpoint based was both a design decision and sort of the only logical choic since we weren't going to ship yet another separate line of maps
  100. <jlm> when i was looking at awesomium it seemed like it had some weird licensing for smaller indy projects
  101. <sponge> i greatly enjoyed the rally/checkpoint based approach way more than fastcaps/the typical defrag map
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