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- int LuaScriptInterface::luaPlayerCreateParty(lua_State* L)
- {
- // player:createParty()
- Player* player = getUserdata<Player>(L, 1);
- if (!player) {
- lua_pushnil(L);
- return 1;
- }
- Party* party = player->getParty();
- if (!party) {
- party = new Party(player);
- pushUserdata<Party>(L, party);
- setMetatable(L, -1, "Party");
- }
- return 1;
- }
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