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Wonz's -- fs2_open.log w/ fs2_open_3_6_14_RC5_DEBUG

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Apr 28th, 2012
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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace 2 Open version: 3.6.13.8528
  6. Passed cmdline options:
  7. -window
  8. Building file index...
  9. Found root pack 'C:\Games\Freespace2\Root_fs2.vp' with a checksum of 0xce10d76c
  10. Found root pack 'C:\Games\Freespace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  11. Found root pack 'C:\Games\Freespace2\sparky_fs2.vp' with a checksum of 0x164fe65a
  12. Found root pack 'C:\Games\Freespace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  13. Found root pack 'C:\Games\Freespace2\stu_fs2.vp' with a checksum of 0xd77da83a
  14. Found root pack 'C:\Games\Freespace2\tango1_fs2.vp' with a checksum of 0x4c25221e
  15. Found root pack 'C:\Games\Freespace2\tango2_fs2.vp' with a checksum of 0x86920b82
  16. Found root pack 'C:\Games\Freespace2\tango3_fs2.vp' with a checksum of 0x705e8d71
  17. Found root pack 'C:\Games\Freespace2\warble_fs2.vp' with a checksum of 0xd85c305d
  18. Searching root 'C:\Games\Freespace2\' ... 15 files
  19. Searching root pack 'C:\Games\Freespace2\Root_fs2.vp' ... 157 files
  20. Searching root pack 'C:\Games\Freespace2\smarty_fs2.vp' ... 10 files
  21. Searching root pack 'C:\Games\Freespace2\sparky_fs2.vp' ... 3027 files
  22. Searching root pack 'C:\Games\Freespace2\sparky_hi_fs2.vp' ... 1337 files
  23. Searching root pack 'C:\Games\Freespace2\stu_fs2.vp' ... 2355 files
  24. Searching root pack 'C:\Games\Freespace2\tango1_fs2.vp' ... 32 files
  25. Searching root pack 'C:\Games\Freespace2\tango2_fs2.vp' ... 15 files
  26. Searching root pack 'C:\Games\Freespace2\tango3_fs2.vp' ... 10 files
  27. Searching root pack 'C:\Games\Freespace2\warble_fs2.vp' ... 52 files
  28. Found 10 roots and 7010 files.
  29. Setting language to English
  30. Initializing OpenAL...
  31. OpenAL Vendor : Creative Labs Inc.
  32. OpenAL Renderer : Software
  33. OpenAL Version : 1.1
  34.  
  35. Found extension "ALC_EXT_EFX".
  36.  
  37. Sample rate: 44100 (44100)
  38. EFX version: 1.0
  39. Max auxiliary sends: 1
  40. Playback device: Generic Software on Speakers (Realtek High Definition Audio)
  41. Capture device: Mikrofoni (HD Webcam C270)
  42. ... OpenAL successfully initialized!
  43. Initializing OpenGL graphics device at 640x480 with 16-bit color...
  44. Initializing WGL...
  45. Requested WGL Video values = R: 5, G: 6, B: 5, depth: 16, double-buffer: 1
  46. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  47. OpenGL Vendor : NVIDIA Corporation
  48. OpenGL Renderer : GeForce GT 420/PCI/SSE2
  49. OpenGL Version : 4.2.0
  50.  
  51. Using extension "GL_EXT_fog_coord".
  52. Using extension "GL_ARB_multitexture".
  53. Using extension "GL_ARB_texture_env_add".
  54. Using extension "GL_ARB_texture_compression".
  55. Using extension "GL_EXT_texture_compression_s3tc".
  56. Using extension "GL_EXT_texture_filter_anisotropic".
  57. Using extension "GL_ARB_texture_env_combine".
  58. Using extension "GL_EXT_compiled_vertex_array".
  59. Using extension "GL_EXT_draw_range_elements".
  60. Using extension "GL_ARB_texture_mirrored_repeat".
  61. Using extension "GL_ARB_texture_non_power_of_two".
  62. Using extension "GL_ARB_vertex_buffer_object".
  63. Using extension "GL_ARB_pixel_buffer_object".
  64. Using extension "GL_SGIS_generate_mipmap".
  65. Using extension "GL_EXT_framebuffer_object".
  66. Using extension "GL_ARB_texture_rectangle".
  67. Using extension "GL_EXT_bgra".
  68. Using extension "GL_ARB_texture_cube_map".
  69. Using extension "GL_EXT_texture_lod_bias".
  70. Using extension "GL_ARB_point_sprite".
  71. Using extension "GL_ARB_shading_language_100".
  72. Using extension "GL_ARB_shader_objects".
  73. Using extension "GL_ARB_vertex_shader".
  74. Using extension "GL_ARB_fragment_shader".
  75. Using extension "GL_NV_vertex_program3".
  76. Found special extension function "wglSwapIntervalEXT".
  77.  
  78. Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr)
  79. Loading built-in default shader for: main-v.sdr
  80. Loading built-in default shader for: main-f.sdr
  81. Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
  82. Loading built-in default shader for: soft-v.sdr
  83. Loading built-in default shader for: soft-f.sdr
  84. Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
  85. Loading built-in default shader for: soft-v.sdr
  86. Loading built-in default shader for: soft-f.sdr
  87. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr)
  88. Loading built-in default shader for: main-v.sdr
  89. Loading built-in default shader for: main-f.sdr
  90. Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr)
  91. Loading built-in default shader for: main-v.sdr
  92. Loading built-in default shader for: main-f.sdr
  93. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr)
  94. Loading built-in default shader for: main-v.sdr
  95. Loading built-in default shader for: main-f.sdr
  96. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr)
  97. Loading built-in default shader for: main-v.sdr
  98. Loading built-in default shader for: main-f.sdr
  99. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (la-f.sdr)
  100. Loading built-in default shader for: main-v.sdr
  101. Loading built-in default shader for: main-f.sdr
  102. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lba-f.sdr)
  103. Loading built-in default shader for: main-v.sdr
  104. Loading built-in default shader for: main-f.sdr
  105. Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (ba-f.sdr)
  106. Loading built-in default shader for: main-v.sdr
  107. Loading built-in default shader for: main-f.sdr
  108. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfba-f.sdr)
  109. Loading built-in default shader for: main-v.sdr
  110. Loading built-in default shader for: main-f.sdr
  111.  
  112. Max texture units: 4 (32)
  113. Max elements vertices: 1048576
  114. Max elements indices: 1048576
  115. Max texture size: 16384x16384
  116. Max render buffer size: 16384x16384
  117. Can use compressed textures: YES
  118. Texture compression available: YES
  119. Post-processing enabled: NO
  120. Using trilinear texture filter.
  121. OpenGL Shader Version: 4.20 NVIDIA via Cg compiler
  122. ... OpenGL init is complete!
  123. Size of bitmap info = 742 KB
  124. Size of bitmap extra info = 48 bytes
  125. ANI cursorweb with size 24x24 (25.0% wasted)
  126. GRAPHICS: Initializing default colors...
  127. SCRIPTING: Beginning initialization sequence...
  128. SCRIPTING: Beginning Lua initialization...
  129. LUA: Opening LUA state...
  130. LUA: Initializing base Lua libraries...
  131. LUA: Beginning ADE initialization
  132. ADE: Initializing enumeration constants...
  133. ADE: Assigning Lua session...
  134. SCRIPTING: Beginning main hook parse sequence....
  135. Wokka! Error opening file (scripting.tbl)!
  136. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  137. SCRIPTING: Inititialization complete.
  138. SCRIPTING: Splash screen overrides checked
  139. SCRIPTING: Splash hook has been run
  140. SCRIPTING: Splash screen conditional hook has been run
  141. Using high memory settings...
  142. Wokka! Error opening file (interface.tbl)!
  143. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  144. Windows reported 16 joysticks, we found 0
  145. Current soundtrack set to -1 in event_music_reset_choices
  146. Wokka! Error opening file (armor.tbl)!
  147. TABLES: Unable to parse 'armor.tbl'! Error code = 5.
  148. Weapon 'Hornet#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
  149. Weapon 'Harpoon#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
  150. ANI support1 with size 108x24 (25.0% wasted)
  151. ANI damage1 with size 148x25 (21.9% wasted)
  152. ANI wingman1 with size 71x53 (17.2% wasted)
  153. ANI wingman2 with size 35x53 (17.2% wasted)
  154. ANI wingman3 with size 14x53 (17.2% wasted)
  155. ANI toggle1 with size 57x20 (37.5% wasted)
  156. ANI head1 with size 164x132 (48.4% wasted)
  157. ANI weapons1 with size 126x20 (37.5% wasted)
  158. ANI objective1 with size 149x21 (34.4% wasted)
  159. ANI netlag1 with size 29x30 (6.3% wasted)
  160. ANI targhit1 with size 31x21 (34.4% wasted)
  161. ANI time1 with size 47x23 (28.1% wasted)
  162. ANI energy1 with size 12x41 (35.9% wasted)
  163. ANI targetview1 with size 137x156 (39.1% wasted)
  164. ANI targetview2 with size 4x96 (25.0% wasted)
  165. ANI targetview3 with size 7x20 (37.5% wasted)
  166. ANI energy2 with size 54x60 (6.3% wasted)
  167. ANI leftarc with size 64x157 (38.7% wasted)
  168. ANI rightarc1 with size 64x156 (39.1% wasted)
  169. ANI toparc3 with size 25x18 (43.8% wasted)
  170. ANI lock1 with size 35x33 (48.4% wasted)
  171. ANI lockspin with size 63x63 (1.6% wasted)
  172. ANI radar1 with size 130x106 (17.2% wasted)
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