Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Saving IFF file... C:\Users\User\AppData\Local\Temp\gm_ttt_51212\clown.win
- Writing Chunk... GEN8
- Writing Chunk... OPTN
- Writing Chunk... EXTN
- Writing Chunk... SOND
- Writing Chunk... SPRT
- Writing Chunk... BGND
- Writing Chunk... PATH
- Writing Chunk... SCPT
- Writing Chunk... FONT
- Writing Chunk... TMLN
- Writing Chunk... OBJT
- Writing Chunk... ROOM
- Writing Chunk... DAFL
- Writing Chunk... TPAGE
- Writing Chunk... CODE
- Writing Chunk... VARI
- Writing Chunk... FUNC
- Writing Chunk... STRG
- Writing Chunk... TXTR
- 0 Compressing texture... writing texture texture_0.png...
- Writing Chunk... AUDO
- Writing Chunk... SCPT
- Writing Chunk... DBGI
- Writing Chunk... STRG
- Asset Compile finished: 9:56:57 AM
- -----------------------------------------------------------
- executing C:\Users\User\AppData\Local\Temp\gm_ttt_51212\clown.win
- -----------------------------------------------------------
- RunnerLoadGame: C:\Users\User\AppData\Local\Temp\gm_ttt_51212\clown.win
- #########################################################################
- ####!!!!$$$$$$ pwd - C:\Users\User\AppData\Local\Temp\gm_ttt_51212
- #########################################################################
- RunnerLoadGame() - C:\Users\User\AppData\Local\Temp\gm_ttt_51212\\clown.win
- Checking if INIFile C:\Users\User\AppData\Local\Temp\gm_ttt_51212\/options.ini Exists
- !!!!No INI File C:\Users\User\AppData\Local\Temp\gm_ttt_51212\/options.ini
- Process Chunk: SCPT 28
- Process Chunk: DBGI 220
- Process Chunk: STRG 317
- Reading File C:\Users\User\AppData\Local\Temp\gm_ttt_51212\\clown.win
- Loaded File C:\Users\User\AppData\Local\Temp\gm_ttt_51212\\clown.win
- IFF wad found
- Get Resolution
- Get Header Information
- InitGMLFunctions
- HighScore..filename = C:\Users\User\AppData\Local\clown\\hiscore.dat
- Reading highscore file
- Finished reading highscore file = 00000000
- finished reading HighScores!!
- Game..Math..Graphic..Action..File..Resource..Interaction..3D..Particle..Misc..DS..Sound..DPlay..Physics..Gamepad..Buffers..Networking..YoYo..Fini
- Code_Load()
- ID_STRG
- Create Window
- AdjustWindowRectEx
- RegisterClassEx
- CreateWindowEx
- Init Graphics
- GR_D3D_Init()
- Enable DwmEnableMMCSS
- Create D3D9Ex interface
- Enumerate Adapters
- Selected Resolution: 640x480
- Get Current Desktop Display Mode
- Prepare to create device
- Creating D3D device - ARGB=32bit, D24S8, SwapEffect=Copy, Hardware vertex processing
- Creating screen render target
- Get Device Caps
- Graphics initialisation end...
- Background_InitTextures()
- Sprite_InitTextures()
- Font_InitTextures()
- IO Init
- Process Messages
- Splash!
- SPLASH :: Start Frame
- SPLASH :: Draw Clear
- SPLASH :: DrawLogo
- Compile finished: 9:57:11 AM
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement