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Mar 18th, 2013
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  1. Saving IFF file... C:\Users\User\AppData\Local\Temp\gm_ttt_51212\clown.win
  2. Writing Chunk... GEN8
  3. Writing Chunk... OPTN
  4. Writing Chunk... EXTN
  5. Writing Chunk... SOND
  6. Writing Chunk... SPRT
  7. Writing Chunk... BGND
  8. Writing Chunk... PATH
  9. Writing Chunk... SCPT
  10. Writing Chunk... FONT
  11. Writing Chunk... TMLN
  12. Writing Chunk... OBJT
  13. Writing Chunk... ROOM
  14. Writing Chunk... DAFL
  15. Writing Chunk... TPAGE
  16. Writing Chunk... CODE
  17. Writing Chunk... VARI
  18. Writing Chunk... FUNC
  19. Writing Chunk... STRG
  20. Writing Chunk... TXTR
  21. 0 Compressing texture... writing texture texture_0.png...
  22. Writing Chunk... AUDO
  23. Writing Chunk... SCPT
  24. Writing Chunk... DBGI
  25. Writing Chunk... STRG
  26. Asset Compile finished: 9:56:57 AM
  27. -----------------------------------------------------------
  28. executing C:\Users\User\AppData\Local\Temp\gm_ttt_51212\clown.win
  29. -----------------------------------------------------------
  30. RunnerLoadGame: C:\Users\User\AppData\Local\Temp\gm_ttt_51212\clown.win
  31. #########################################################################
  32. ####!!!!$$$$$$ pwd - C:\Users\User\AppData\Local\Temp\gm_ttt_51212
  33. #########################################################################
  34. RunnerLoadGame() - C:\Users\User\AppData\Local\Temp\gm_ttt_51212\\clown.win
  35. Checking if INIFile C:\Users\User\AppData\Local\Temp\gm_ttt_51212\/options.ini Exists
  36. !!!!No INI File C:\Users\User\AppData\Local\Temp\gm_ttt_51212\/options.ini
  37. Process Chunk: SCPT 28
  38. Process Chunk: DBGI 220
  39. Process Chunk: STRG 317
  40. Reading File C:\Users\User\AppData\Local\Temp\gm_ttt_51212\\clown.win
  41. Loaded File C:\Users\User\AppData\Local\Temp\gm_ttt_51212\\clown.win
  42. IFF wad found
  43. Get Resolution
  44. Get Header Information
  45. InitGMLFunctions
  46. HighScore..filename = C:\Users\User\AppData\Local\clown\\hiscore.dat
  47. Reading highscore file
  48. Finished reading highscore file = 00000000
  49. finished reading HighScores!!
  50. Game..Math..Graphic..Action..File..Resource..Interaction..3D..Particle..Misc..DS..Sound..DPlay..Physics..Gamepad..Buffers..Networking..YoYo..Fini
  51. Code_Load()
  52. ID_STRG
  53. Create Window
  54. AdjustWindowRectEx
  55. RegisterClassEx
  56. CreateWindowEx
  57. Init Graphics
  58. GR_D3D_Init()
  59. Enable DwmEnableMMCSS
  60. Create D3D9Ex interface
  61. Enumerate Adapters
  62. Selected Resolution: 640x480
  63. Get Current Desktop Display Mode
  64. Prepare to create device
  65. Creating D3D device - ARGB=32bit, D24S8, SwapEffect=Copy, Hardware vertex processing
  66. Creating screen render target
  67. Get Device Caps
  68. Graphics initialisation end...
  69. Background_InitTextures()
  70. Sprite_InitTextures()
  71. Font_InitTextures()
  72. IO Init
  73. Process Messages
  74. Splash!
  75. SPLASH :: Start Frame
  76. SPLASH :: Draw Clear
  77. SPLASH :: DrawLogo
  78. Compile finished: 9:57:11 AM
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