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Sylvans - Weatherweaving

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  1. Abilities in Weatherweaving:
  2. -------------------------------------------------------------------------------
  3. Channel Open conduits to the Elemental Realms.
  4. Windwhip Lash them with a whip of air.
  5. Gust Blow someone in a direction with a gust of wind.
  6. Reflection Create a distracting illusion of yourself.
  7. Fortification Protect your open channels from attack.
  8. Scry Locate another adventurer.
  9. Geyser Knock someone out of the trees or the sky.
  10. Circulate Circulate electricity throughout your body.
  11. Shear Slice away shields with a blade of wind.
  12. Binding The magic of channel binding.
  13. Disturb Disturb the natural weather patterns.
  14. Static Conjure forth a burst of static.
  15. Thunderclap A burst of sound to rupture the ears.
  16. Feedback Bleed off your residual power.
  17. Gale Hearl the unsecured to the corners of the globe.
  18. Flash A brilliant flash of light.
  19. Synchronisity Control the flows of two spells at once.
  20. Bolt A searing bolt of lightning.
  21. Electrify Sometimes, lightning does strike twice.
  22. Overcharge To the point of instability, and no further.
  23. Razorwind A wind to lacerate the skin.
  24. Cyclone The greatest of the wind spells.
  25. Aerial Summon an air elemental to carry you to the skies.
  26. Hailstone Simple is best.
  27. Deluge A great flood of water.
  28. Hailstorm Call down a hailstorm to pummel everyone else in the room.
  29. Simultaneity Parallel channeling.
  30. Shockwave Your power shall not be denied.
  31. Rainstorm Open the skies and deluge the earth.
  32. Stormhammer Call down the wrath of the storm upon multiple enemies.
  33. Fulmination Your wrath is terrible indeed.
  34. -------------------------------------------------------------------------------
  35.  
  36.  
  37.  
  38. Channel (Weatherweaving) Known: Yes
  39. -------------------------------------------------------------------------------
  40. Syntax: CHANNEL AIR/EARTH/FIRE/WATER
  41. CHANNELS
  42. SEVER ALL/AIR/EARTH/FIRE/WATER
  43. Details:
  44. Using this ability, you may open a channel to one of the four basic elemental realms. Keeping these
  45. channels open has a cost in willpower. SEVER AIR/WATER/EARTH/FIRE will close that channel. CHANNELS
  46. will list what channels you have open.
  47. -------------------------------------------------------------------------------
  48.  
  49.  
  50.  
  51. Windwhip (Weatherweaving) Known: No (11 lessons required)
  52. -------------------------------------------------------------------------------
  53. Syntax: CAST WINDWHIP AT <target>
  54. Extra Information: Channels: air
  55.  
  56. Works on/against: Adventurers and denizens
  57. Details:
  58. You may conjure forth a whip formed of condensed air to lash your
  59. enemies with.
  60. -------------------------------------------------------------------------------
  61.  
  62.  
  63.  
  64. Gust (Weatherweaving) Known: No (22 lessons required)
  65. -------------------------------------------------------------------------------
  66. Syntax: CAST GUST
  67. CAST GUST AT <target> <direction>
  68. Details:
  69. Channels required: Air
  70.  
  71. By channeling the element of air, you can either blow a fog or cloud out
  72. of the room, or blow an adventurer in a particular direction.
  73.  
  74. -------------------------------------------------------------------------------
  75.  
  76.  
  77.  
  78. Reflection (Weatherweaving) Known: No (33 lessons required)
  79. -------------------------------------------------------------------------------
  80. Syntax: CAST REFLECTION AT ME/<target>
  81. Details:
  82. Channels required: Air, Fire
  83.  
  84. By focusing the light of fire through a prism of elemental air, you can
  85. create a magical reflection of yourself, which will absorb one attack
  86. before being destroyed. You may only have one reflection at a time.
  87.  
  88. -------------------------------------------------------------------------------
  89.  
  90.  
  91.  
  92. Fortification (Weatherweaving) Known: No (55 lessons required)
  93. -------------------------------------------------------------------------------
  94. Syntax: FORTIFY <channel>
  95. FORTIFY ALL
  96. Details:
  97. Using this ability will provide you protection against abilities that may attack your open elemental
  98. channels. These abilities will first have to attack your fortification before destroying your
  99. channel. However, fortify does have a regular willpower cost associated with it.
  100.  
  101. If you choose to fortify all, the mana and eq costs will be the cost of fortifying a single channel
  102. multiplied by the number of channels you have open.
  103. -------------------------------------------------------------------------------
  104.  
  105.  
  106.  
  107. Scry (Weatherweaving) Known: No (79 lessons required)
  108. -------------------------------------------------------------------------------
  109. Syntax: CAST SCRY AT <target>
  110. Details:
  111. Channels required: Fire, Water
  112.  
  113. By combining the light of fire with a water lens, you may locate another
  114. adventurer.
  115.  
  116. -------------------------------------------------------------------------------
  117.  
  118.  
  119.  
  120. Geyser (Weatherweaving) Known: No (88 lessons required)
  121. -------------------------------------------------------------------------------
  122. Syntax: CAST GEYSER AT <target>
  123. Details:
  124. Channels required: Earth, Fire, Water
  125.  
  126. Using this ability, you may knock a flying or treed adventurer out of
  127. the skies or trees.
  128.  
  129. -------------------------------------------------------------------------------
  130.  
  131.  
  132.  
  133. Circulate (Weatherweaving) Known: No (111 lessons required)
  134. -------------------------------------------------------------------------------
  135. Syntax: CAST CIRCULATE
  136. Extra Information: Channels: air, earth
  137.  
  138. Works on/against: Self
  139. Details:
  140. With this spell, you will be able to grant yourself the ability to
  141. circulate electricity through your body with greater ease, reducing the
  142. damage you take from lightning-based attacks.
  143. -------------------------------------------------------------------------------
  144.  
  145.  
  146.  
  147. Shear (Weatherweaving) Known: No (133 lessons required)
  148. -------------------------------------------------------------------------------
  149. Syntax: CAST SHEAR AT <target>
  150. Extra Information: Channels: air
  151.  
  152. Works on/against: Adventurers and denizens
  153. Details:
  154. This spell will allow you to slice through magical shields that protect
  155. your enemy.
  156. -------------------------------------------------------------------------------
  157.  
  158.  
  159.  
  160. Binding (Weatherweaving) Known: No (155 lessons required)
  161. -------------------------------------------------------------------------------
  162. Syntax: BIND <channel>/ALL
  163. Details:
  164. Like fortification, binding provides protection against losing your channels due to others attacking
  165. them. If a channel that is unfortified is attacked, binding will protect that channel a large
  166. percentage of the time. It has a willpower loss associated with it, however.
  167.  
  168. If you choose to BIND ALL, the mana and equilibrium costs will be what it costs for a single channel
  169. binding, multiplied by however many channels you have open.
  170. -------------------------------------------------------------------------------
  171.  
  172.  
  173.  
  174. Disturb (Weatherweaving) Known: No (177 lessons required)
  175. -------------------------------------------------------------------------------
  176. Syntax: CAST DISTURB
  177. Extra Information: Channels: air, water, earth
  178.  
  179. Works on/against: Room
  180. Details:
  181. This ability allows you to disturb the natural weather patterns, causing
  182. them to drastically worsen in your immediate location.
  183. -------------------------------------------------------------------------------
  184.  
  185.  
  186.  
  187. Static (Weatherweaving) Known: No (199 lessons required)
  188. -------------------------------------------------------------------------------
  189. Syntax: CAST STATIC AT <target>
  190. Extra Information: Channels: air, earth
  191.  
  192. Works on/against: Adventurers
  193. Details:
  194. This spell causes a burst of static, which will paralysis the
  195. unfortunate individual you focus it upon.
  196. -------------------------------------------------------------------------------
  197.  
  198.  
  199.  
  200. Thunderclap (Weatherweaving) Known: No (222 lessons required)
  201. -------------------------------------------------------------------------------
  202. Syntax: CAST THUNDERCLAP AT <target>
  203. Extra Information: Channels: air, earth
  204.  
  205. Works on/against: Adventurers
  206. Details:
  207. This spell will generate a shockingly loud clap of thunder. It shall
  208. restore the target's hearing if they are deaf, or instill the
  209. sensitivity affliction in them if they are not.
  210. -------------------------------------------------------------------------------
  211.  
  212.  
  213.  
  214. Feedback (Weatherweaving) Known: No (266 lessons required)
  215. -------------------------------------------------------------------------------
  216. Syntax: CAST FEEDBACK AT <target>
  217. Extra Information: Requires: disturbed weather
  218.  
  219. Works on/against: Room
  220. Details:
  221. This small spell allows you to create a conduit between an individual
  222. and the residual power left in the clouds created by disturbing the
  223. natural weather patterns. Each time you cast a spell upon the person who
  224. the conduit has been formed with, the residual power of the spell is
  225. bled off and used to power your arcane disturbance.
  226. -------------------------------------------------------------------------------
  227.  
  228.  
  229.  
  230. Gale (Weatherweaving) Known: No (311 lessons required)
  231. -------------------------------------------------------------------------------
  232. Syntax: CAST GALE
  233. Works on/against: Room
  234. Details:
  235. This powerful wind spell will allow you to throw all those not secured
  236. by the mass defence from your location.
  237. -------------------------------------------------------------------------------
  238.  
  239.  
  240.  
  241. Flash (Weatherweaving) Known: No (333 lessons required)
  242. -------------------------------------------------------------------------------
  243. Syntax: CAST FLASH AT <target>
  244. Extra Information: Channels: air, earth
  245. Arcane power: 18
  246.  
  247. Works on/against: Adventurers
  248. Details:
  249. This spell permits you to conjure forth a brilliant flash of light at an
  250. enemy. The light will restore their vision if they are blind, or
  251. transfix them if they are not.
  252. -------------------------------------------------------------------------------
  253.  
  254.  
  255.  
  256. Synchronisity (Weatherweaving) Known: No (399 lessons required)
  257. -------------------------------------------------------------------------------
  258. Syntax: SYNCHRONISE <spell1> <spell2> <target>
  259. Details:
  260. Your skill has reached such a level that you are able to direct the
  261. channeled power of two spells practically similtaneously, casting them
  262. in rapid succession.
  263.  
  264. The following spells can be cast in this way: windwhip, shear, static,
  265. thunderclap, flash, bolt, razorwind, cyclone, and hailstone.
  266. -------------------------------------------------------------------------------
  267.  
  268.  
  269.  
  270. Bolt (Weatherweaving) Known: No (444 lessons required)
  271. -------------------------------------------------------------------------------
  272. Syntax: CAST BOLT AT <target>
  273. Extra Information: Channels: air, earth
  274. Arcane power: 16
  275.  
  276. Works on/against: Adventurers
  277. Details:
  278. This spell will summon forth a searing bolt of lightning to strike down
  279. an enemy. If the target is under 75% of their maximum health, it shall
  280. also cause them to black out.
  281. -------------------------------------------------------------------------------
  282.  
  283.  
  284.  
  285. Electrify (Weatherweaving) Known: No (488 lessons required)
  286. -------------------------------------------------------------------------------
  287. Syntax: CAST ELECTRIFY AT <target>
  288. Extra Information: Channels: air, earth
  289. Arcane power: 44
  290.  
  291. Works on/against: Adventurers
  292. Details:
  293. This extremely potent spell allows you to summon forth a lightning
  294. strike against a foe. However, the spell is two fold; after the initial
  295. strike, a less potent one shall follow some seconds later.
  296. -------------------------------------------------------------------------------
  297.  
  298.  
  299.  
  300. Overcharge (Weatherweaving) Known: No (577 lessons required)
  301. -------------------------------------------------------------------------------
  302. Syntax: OVERCHARGE <spell1> <spell2> <target>
  303. Details:
  304. This ability is used in place of synchronisation. You may overcharge two
  305. spells, causing various effects.
  306.  
  307. Lightning spells: take 10 units of arcane energy each. They deliver
  308. paralysis, and damage if paralysis is already present.
  309. Wind spells: take 7 units of arcane energy each, and deliver asthma.
  310. They deliver damage if asthma is already present.
  311. Water spells: they take 5 units of arcane energy each, and deliver
  312. weariness. If weariness is already present on the target, they deliver
  313. damage.
  314.  
  315. Static, thunderclap, electrify, and bolt are lightning spells; cyclone,
  316. windwhip, and razorwind are wind spells. Hailstone is a water spell.
  317. -------------------------------------------------------------------------------
  318.  
  319.  
  320.  
  321. Razorwind (Weatherweaving) Known: No (667 lessons required)
  322. -------------------------------------------------------------------------------
  323. Syntax: CAST RAZORWIND AT <target>
  324. Extra Information: Channels: air
  325.  
  326. Works on/against: Adventurers
  327. Details:
  328. This potent air spell will inflict healthleech in a victim.
  329. -------------------------------------------------------------------------------
  330.  
  331.  
  332.  
  333. Cyclone (Weatherweaving) Known: No (771 lessons required)
  334. -------------------------------------------------------------------------------
  335. Syntax: CAST CYCLONE AT <target>
  336. Extra Information: Channels: air
  337.  
  338. Works on/against: Adventurers
  339. Details:
  340. This powerful wind spell will cause dizziness in a victim. If the
  341. subject is already dizzy, it will give impatience and cause them to
  342. suffer damage.
  343. -------------------------------------------------------------------------------
  344.  
  345.  
  346.  
  347. Aerial (Weatherweaving) Known: No (874 lessons required)
  348. -------------------------------------------------------------------------------
  349. Syntax: CAST AERIAL
  350. Details:
  351. Channels required: Air
  352.  
  353. One of the four elementals that you can summon, the aerial will take you
  354. into the skies once. LAND will bring you back to earth.
  355.  
  356. -------------------------------------------------------------------------------
  357.  
  358.  
  359.  
  360. Hailstone (Weatherweaving) Known: No (874 lessons required)
  361. -------------------------------------------------------------------------------
  362. Syntax: CAST HAILSTONE AT <target>
  363. Extra Information: Channels: water, air
  364.  
  365. Works on/against: Adventurers
  366. Details:
  367. Summon forth a hailstone to strike your target in the side of the head,
  368. giving him or her clumsiness. If they are already clumsy, it shall give
  369. epilepsy. If they have epilepsy, it shall give impatience.
  370.  
  371. This spell also causes minor damage.
  372. -------------------------------------------------------------------------------
  373.  
  374.  
  375.  
  376. Deluge (Weatherweaving) Known: No (943 lessons required)
  377. -------------------------------------------------------------------------------
  378. Syntax: CAST DELUGE
  379. Extra Information: Channels: water
  380.  
  381. Works on/against: Room
  382. Details:
  383. This powerful water spell shall summon forth a great deluge of water,
  384. flooding your immediate location.
  385. -------------------------------------------------------------------------------
  386.  
  387.  
  388.  
  389. Hailstorm (Weatherweaving) Known: No (1081 lessons required)
  390. -------------------------------------------------------------------------------
  391. Syntax: CAST HAILSTORM
  392. Details:
  393. Channels required: Air, Water
  394.  
  395. With this spell, you may rain hailstones down upon all your enemies in
  396. the room.
  397.  
  398. -------------------------------------------------------------------------------
  399.  
  400.  
  401.  
  402. Simultaneity (Weatherweaving) Known: No (1150 lessons required)
  403. -------------------------------------------------------------------------------
  404. Syntax: SIMULTANEITY
  405. Details:
  406. Using this fine ability, you will simultaneously open channels to the Air, Water, Earth, and Fire
  407. realms.
  408. -------------------------------------------------------------------------------
  409.  
  410.  
  411.  
  412. Shockwave (Weatherweaving) Known: No (1323 lessons required)
  413. -------------------------------------------------------------------------------
  414. Syntax: CAST SHOCKWAVE AT <target>
  415. Extra Information: Channels: air, earth
  416. Arcane power: at least 40
  417.  
  418. Works on/against: Adventurers
  419. Details:
  420. This spell is one of the greatest in the weatherweaver's arsenal. It
  421. allows you to discharge all of your stored arcane power at once,
  422. focusing it into an onslaught to do extreme damage to the one who has
  423. crossed you. The more power used passed the minimum, the greater the
  424. damage.
  425.  
  426. The damage is also increased if someone is sutably vulnerable, which for
  427. the purposes of this spell requires them to have one or more of the
  428. healthleech, impatience, dizziness, or epilepsy afflictions.
  429. -------------------------------------------------------------------------------
  430.  
  431.  
  432.  
  433. Rainstorm (Weatherweaving) Known: No (1530 lessons required)
  434. -------------------------------------------------------------------------------
  435. Syntax: CAST RAINSTORM
  436. Details:
  437. Channels required: Water
  438.  
  439. By calling up a temporary rainstorm, you can put out any fires that may
  440. burn on the ground or on those around you.
  441.  
  442. -------------------------------------------------------------------------------
  443.  
  444.  
  445.  
  446. Stormhammer (Weatherweaving) Known: No (1633 lessons required)
  447. -------------------------------------------------------------------------------
  448. Syntax: CAST STORMHAMMER AT <target> [AND <target> [AND <target>]]
  449. Extra Information: Channels: earth, air
  450.  
  451. Details:
  452. This powerful attack can cast a lightning bolt at one, two, or three
  453. adventurers or denizens.
  454.  
  455. -------------------------------------------------------------------------------
  456.  
  457.  
  458.  
  459. Fulmination (Weatherweaving) Known: No (1736 lessons required)
  460. -------------------------------------------------------------------------------
  461. Syntax: CAST FULMINATION <delay>
  462. Extra Information: Channels: air, earth
  463.  
  464. Works on/against: Adventurers and room
  465. Details:
  466. This most powerful of the lightning spells allows you to summon forth a
  467. sphere of condensed electricity. You may set a delay between 10 and 60
  468. seconds on the construct, after which time it will become unstable. Woe
  469. to any who are present for that eventuality.
  470. -------------------------------------------------------------------------------
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