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combatbehaviour.meta

Dec 17th, 2015
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  1. <?xml version="1.0" encoding="UTF-8"?>
  2.  
  3. <CCombatInfoMgr>
  4.     <CombatInfos>
  5.         <Item type="CCombatInfo">
  6.             <Name>DEFAULT</Name>
  7.             <CombatMovement>CM_WillAdvance</CombatMovement>
  8.             <BehaviourFlags>BF_CanUseCover BF_CanUseVehicles BF_CanDoDrivebys BF_CanLeaveVehicle BF_UseProximityFiringRate BF_CanTauntInVehicle BF_CanUsePeekingVariations BF_CanCommandeerVehicles BF_MaintainMinDistanceToTarget BF_CanUseDynamicStrafeDecisions BF_DisableBlockFromPursueDuringVehicleChase BF_DisableSpinOutDuringVehicleChase BF_DisableCruiseInFrontDuringBlockDuringVehicleChase</BehaviourFlags>
  9.             <CombatAbility>CA_Average</CombatAbility>
  10.             <AttackRanges>CR_Medium</AttackRanges>
  11.             <TargetLossResponse>TLR_SearchForTarget</TargetLossResponse>
  12.             <TargetInjuredReaction>TIR_TreatAsDead</TargetInjuredReaction>
  13.             <BlindFireChance value="0.1"/>
  14.             <WeaponShootRateModifier value="1.0"/>
  15.             <TimeBetweenBurstsInCover value="1.25"/>
  16.             <BurstDurationInCover value="2.0"/>
  17.             <TimeBetweenPeeks value="10.0"/>
  18.             <WeaponAccuracy value="0.18"/>
  19.             <FightProficiency value="0.5"/>
  20.             <StrafeWhenMovingChance value="1.0"/>
  21.             <WalkWhenStrafingChance value="0.0"/>
  22.             <AttackWindowDistanceForCover value="55.0"/>
  23.             <TimeToInvalidateInjuredTarget value="9.0"/>
  24.             <FiringPatternHash>FIRING_PATTERN_BURST_FIRE</FiringPatternHash>
  25.       <MaxDistanceToHearEvents value="-1.0"/>
  26.         </Item>
  27.         <Item type="CCombatInfo">
  28.             <Name>MICHAEL</Name>
  29.             <CombatMovement>CM_WillAdvance</CombatMovement>
  30.             <BehaviourFlags>BF_CanUseCover BF_CanUseVehicles BF_CanDoDrivebys BF_CanLeaveVehicle BF_UseProximityFiringRate BF_CanTauntInVehicle BF_CanUsePeekingVariations BF_MaintainMinDistanceToTarget BF_CanUseDynamicStrafeDecisions</BehaviourFlags>
  31.             <CombatAbility>CA_Average</CombatAbility>
  32.             <AttackRanges>CR_Medium</AttackRanges>
  33.             <TargetLossResponse>TLR_SearchForTarget</TargetLossResponse>
  34.             <TargetInjuredReaction>TIR_TreatAsDead</TargetInjuredReaction>
  35.             <BlindFireChance value="0.05"/>
  36.             <WeaponShootRateModifier value="1.0"/>
  37.             <TimeBetweenBurstsInCover value="1.25"/>
  38.             <BurstDurationInCover value="2.0"/>
  39.             <TimeBetweenPeeks value="10.0"/>
  40.             <WeaponAccuracy value="1.0"/>
  41.             <FightProficiency value="0.5"/>
  42.             <StrafeWhenMovingChance value="1.0"/>
  43.             <WalkWhenStrafingChance value="0.0"/>
  44.             <AttackWindowDistanceForCover value="55.0"/>
  45.             <TimeToInvalidateInjuredTarget value="9.0"/>
  46.             <FiringPatternHash>FIRING_PATTERN_BURST_FIRE</FiringPatternHash>
  47.         </Item>
  48.         <Item type="CCombatInfo">
  49.             <Name>FRANKLIN</Name>
  50.             <CombatMovement>CM_WillAdvance</CombatMovement>
  51.             <BehaviourFlags>BF_CanUseCover BF_CanUseVehicles BF_CanDoDrivebys BF_CanLeaveVehicle BF_UseProximityFiringRate BF_CanTauntInVehicle BF_CanUsePeekingVariations BF_MaintainMinDistanceToTarget BF_CanUseDynamicStrafeDecisions</BehaviourFlags>
  52.             <CombatAbility>CA_Average</CombatAbility>
  53.             <AttackRanges>CR_Medium</AttackRanges>
  54.             <TargetLossResponse>TLR_SearchForTarget</TargetLossResponse>
  55.             <TargetInjuredReaction>TIR_TreatAsDead</TargetInjuredReaction>
  56.             <BlindFireChance value="0.05"/>
  57.             <WeaponShootRateModifier value="1.0"/>
  58.             <TimeBetweenBurstsInCover value="1.25"/>
  59.             <BurstDurationInCover value="2.0"/>
  60.             <TimeBetweenPeeks value="10.0"/>
  61.             <WeaponAccuracy value="1.0"/>
  62.             <FightProficiency value="0.5"/>
  63.             <StrafeWhenMovingChance value="1.0"/>
  64.             <WalkWhenStrafingChance value="0.0"/>
  65.             <AttackWindowDistanceForCover value="55.0"/>
  66.             <TimeToInvalidateInjuredTarget value="9.0"/>
  67.             <FiringPatternHash>FIRING_PATTERN_BURST_FIRE</FiringPatternHash>
  68.         </Item>
  69.         <Item type="CCombatInfo">
  70.             <Name>TREVOR</Name>
  71.             <CombatMovement>CM_WillAdvance</CombatMovement>
  72.             <BehaviourFlags>BF_CanUseCover BF_CanUseVehicles BF_CanDoDrivebys BF_CanLeaveVehicle BF_UseProximityFiringRate BF_CanTauntInVehicle BF_CanUsePeekingVariations BF_MaintainMinDistanceToTarget BF_CanUseDynamicStrafeDecisions</BehaviourFlags>
  73.             <CombatAbility>CA_Average</CombatAbility>
  74.             <AttackRanges>CR_Medium</AttackRanges>
  75.             <TargetLossResponse>TLR_SearchForTarget</TargetLossResponse>
  76.             <TargetInjuredReaction>TIR_TreatAsDead</TargetInjuredReaction>
  77.             <BlindFireChance value="0.05"/>
  78.             <WeaponShootRateModifier value="1.0"/>
  79.             <TimeBetweenBurstsInCover value="1.25"/>
  80.             <BurstDurationInCover value="2.0"/>
  81.             <TimeBetweenPeeks value="10.0"/>
  82.             <WeaponAccuracy value="1.0"/>
  83.             <FightProficiency value="0.5"/>
  84.             <StrafeWhenMovingChance value="1.0"/>
  85.             <WalkWhenStrafingChance value="0.0"/>
  86.             <AttackWindowDistanceForCover value="55.0"/>
  87.             <TimeToInvalidateInjuredTarget value="9.0"/>
  88.             <FiringPatternHash>FIRING_PATTERN_BURST_FIRE</FiringPatternHash>
  89.         </Item>
  90.         <Item type="CCombatInfo">
  91.             <Name>GANG</Name>
  92.             <CombatMovement>CM_WillAdvance</CombatMovement>
  93.             <BehaviourFlags>BF_CanCharge BF_CanUseCover BF_CanUseVehicles BF_CanDoDrivebys BF_CanLeaveVehicle BF_UseProximityFiringRate BF_CanTauntInVehicle BF_CanUsePeekingVariations BF_CanCommandeerVehicles BF_CanUseFrustratedAdvance BF_CanFlank BF_MaintainMinDistanceToTarget BF_CanUseDynamicStrafeDecisions BF_DisableBlockFromPursueDuringVehicleChase BF_DisableSpinOutDuringVehicleChase BF_DisableCruiseInFrontDuringBlockDuringVehicleChase</BehaviourFlags>
  94.             <CombatAbility>CA_Average</CombatAbility>
  95.             <AttackRanges>CR_Medium</AttackRanges>
  96.             <TargetLossResponse>TLR_SearchForTarget</TargetLossResponse>
  97.             <TargetInjuredReaction>TIR_TreatAsDead</TargetInjuredReaction>
  98.             <BlindFireChance value="0.1"/>
  99.             <WeaponShootRateModifier value="1.0"/>
  100.             <TimeBetweenBurstsInCover value="1.25"/>
  101.             <BurstDurationInCover value="2.0"/>
  102.             <TimeBetweenPeeks value="10.0"/>
  103.             <WeaponAccuracy value="0.18"/>
  104.             <FightProficiency value="0.8"/>
  105.             <StrafeWhenMovingChance value="1.0"/>
  106.             <WalkWhenStrafingChance value="0.0"/>
  107.             <AttackWindowDistanceForCover value="55.0"/>
  108.             <TimeToInvalidateInjuredTarget value="9.0"/>
  109.             <TriggerChargeTime_Near value="4.0"/>
  110.             <TriggerChargeTime_Far value="10.0"/>
  111.             <FiringPatternHash>FIRING_PATTERN_BURST_FIRE</FiringPatternHash>
  112.         </Item>
  113.         <Item type="CCombatInfo">
  114.             <Name>GRUNT</Name>
  115.             <CombatMovement>CM_Stationary</CombatMovement>
  116.             <BehaviourFlags>BF_CanUseCover BF_CanLeaveVehicle BF_UseProximityFiringRate BF_CanTauntInVehicle BF_CanUsePeekingVariations BF_CanCommandeerVehicles BF_MaintainMinDistanceToTarget BF_CanUseDynamicStrafeDecisions BF_DisableBlockFromPursueDuringVehicleChase BF_DisableSpinOutDuringVehicleChase BF_DisableCruiseInFrontDuringBlockDuringVehicleChase</BehaviourFlags>
  117.             <CombatAbility>CA_Poor</CombatAbility>
  118.             <AttackRanges>CR_Far</AttackRanges>
  119.             <TargetLossResponse>TLR_SearchForTarget</TargetLossResponse>
  120.             <TargetInjuredReaction>TIR_TreatAsDead</TargetInjuredReaction>
  121.             <BlindFireChance value="0.1"/>
  122.             <WeaponShootRateModifier value="0.8"/>
  123.             <TimeBetweenBurstsInCover value="1.25"/>
  124.             <BurstDurationInCover value="2.0"/>
  125.             <TimeBetweenPeeks value="10.0"/>
  126.             <WeaponAccuracy value="0.18"/>
  127.             <FightProficiency value="0.5"/>
  128.             <StrafeWhenMovingChance value="1.0"/>
  129.             <WalkWhenStrafingChance value="0.0"/>
  130.             <AttackWindowDistanceForCover value="55.0"/>
  131.             <TimeToInvalidateInjuredTarget value="9.0"/>
  132.             <FiringPatternHash>FIRING_PATTERN_BURST_FIRE</FiringPatternHash>
  133.         </Item>
  134.         <Item type="CCombatInfo">
  135.             <Name>CAPTAIN</Name>
  136.             <CombatMovement>CM_WillAdvance</CombatMovement>
  137.             <BehaviourFlags>BF_CanUseCover BF_CanUseVehicles BF_CanDoDrivebys BF_CanLeaveVehicle BF_BlindFireWhenInCover BF_UseProximityFiringRate BF_CanUsePeekingVariations BF_CanCommandeerVehicles BF_MaintainMinDistanceToTarget BF_CanUseDynamicStrafeDecisions BF_DisableBlockFromPursueDuringVehicleChase BF_DisableSpinOutDuringVehicleChase BF_DisableCruiseInFrontDuringBlockDuringVehicleChase</BehaviourFlags>
  138.             <CombatAbility>CA_Professional</CombatAbility>
  139.             <AttackRanges>CR_Near</AttackRanges>
  140.             <TargetLossResponse>TLR_SearchForTarget</TargetLossResponse>
  141.             <TargetInjuredReaction>TIR_TreatAsDead</TargetInjuredReaction>
  142.             <WeaponShootRateModifier value="1.2"/>
  143.             <TimeBetweenBurstsInCover value="1.25"/>
  144.             <BurstDurationInCover value="2.0"/>
  145.             <TimeBetweenPeeks value="10.0"/>
  146.             <WeaponAccuracy value="0.18"/>
  147.             <FightProficiency value="0.75"/>
  148.             <StrafeWhenMovingChance value="1.0"/>
  149.             <WalkWhenStrafingChance value="0.0"/>
  150.             <AttackWindowDistanceForCover value="55.0"/>
  151.             <TimeToInvalidateInjuredTarget value="9.0"/>
  152.             <FiringPatternHash>FIRING_PATTERN_BURST_FIRE</FiringPatternHash>
  153.         </Item>
  154.         <Item type="CCombatInfo">
  155.             <Name>COP</Name>
  156.             <CombatMovement>CM_WillAdvance</CombatMovement>
  157.             <BehaviourFlags>BF_UseEnemyAccuracyScaling BF_CanCharge BF_CanUseCover BF_CanUseVehicles BF_CanLeaveVehicle BF_AlwaysFight BF_UseProximityFiringRate BF_CanUseFrustratedAdvance BF_CanUseDynamicStrafeDecisions BF_CanUsePeekingVariations BF_CanCommandeerVehicles BF_CanFlank BF_MaintainMinDistanceToTarget BF_CanFightArmedPedsWhenNotArmed</BehaviourFlags>
  158.             <CombatAbility>CA_Professional</CombatAbility>
  159.             <AttackRanges>CR_Medium</AttackRanges>
  160.             <TargetLossResponse>TLR_SearchForTarget</TargetLossResponse>
  161.             <TargetInjuredReaction>TIR_TreatAsDead</TargetInjuredReaction>
  162.             <WeaponShootRateModifier value="1.0"/>
  163.             <TimeBetweenBurstsInCover value="1.35"/>
  164.             <BurstDurationInCover value="2.0"/>
  165.             <TimeBetweenPeeks value="10.0"/>
  166.             <WeaponAccuracy value="0.18"/>
  167.             <FightProficiency value="0.75"/>
  168.             <StrafeWhenMovingChance value="1.0"/>
  169.             <WalkWhenStrafingChance value="0.0"/>
  170.             <AttackWindowDistanceForCover value="55.0"/>
  171.             <TimeToInvalidateInjuredTarget value="9.0"/>
  172.             <OptimalCoverDistance value="21.0"/>
  173.             <TriggerChargeTime_Near value="4.0"/>
  174.             <TriggerChargeTime_Far value="10.0"/>
  175.             <FiringPatternHash>FIRING_PATTERN_BURST_FIRE</FiringPatternHash>
  176.         </Item>
  177.     <Item type="CCombatInfo">
  178.       <Name>CHOP</Name>
  179.       <CombatMovement>CM_WillAdvance</CombatMovement>
  180.       <BehaviourFlags>BF_CanUseCover BF_CanUseVehicles BF_CanDoDrivebys BF_CanLeaveVehicle BF_UseProximityFiringRate BF_CanTauntInVehicle BF_CanUsePeekingVariations BF_CanCommandeerVehicles BF_MaintainMinDistanceToTarget BF_CanUseDynamicStrafeDecisions BF_DisableBlockFromPursueDuringVehicleChase BF_DisableSpinOutDuringVehicleChase BF_DisableCruiseInFrontDuringBlockDuringVehicleChase</BehaviourFlags>
  181.       <CombatAbility>CA_Average</CombatAbility>
  182.       <AttackRanges>CR_Medium</AttackRanges>
  183.       <TargetLossResponse>TLR_SearchForTarget</TargetLossResponse>
  184.       <TargetInjuredReaction>TIR_TreatAsDead</TargetInjuredReaction>
  185.       <BlindFireChance value="0.1"/>
  186.       <WeaponShootRateModifier value="1.0"/>
  187.       <TimeBetweenBurstsInCover value="1.25"/>
  188.       <BurstDurationInCover value="2.0"/>
  189.       <TimeBetweenPeeks value="10.0"/>
  190.       <WeaponAccuracy value="0.18"/>
  191.       <FightProficiency value="0.5"/>
  192.       <StrafeWhenMovingChance value="1.0"/>
  193.       <WalkWhenStrafingChance value="0.0"/>
  194.       <AttackWindowDistanceForCover value="55.0"/>
  195.       <TimeToInvalidateInjuredTarget value="0.0"/>
  196.       <FiringPatternHash>FIRING_PATTERN_BURST_FIRE</FiringPatternHash>
  197.     </Item>
  198.         <Item type="CCombatInfo">
  199.             <Name>ROTTWEILER</Name>
  200.             <CombatMovement>CM_WillAdvance</CombatMovement>
  201.             <BehaviourFlags>BF_CanFightArmedPedsWhenNotArmed BF_DisableRespondedToThreatBroadcast BF_SetDisableShoutTargetPositionOnCombatStart</BehaviourFlags>
  202.             <CombatAbility>CA_Average</CombatAbility>
  203.             <AttackRanges>CR_Medium</AttackRanges>
  204.             <TargetLossResponse>TLR_SearchForTarget</TargetLossResponse>
  205.             <TargetInjuredReaction>TIR_TreatAsDead</TargetInjuredReaction>
  206.             <BlindFireChance value="0.0"/>
  207.             <WeaponShootRateModifier value="1.0"/>
  208.             <TimeBetweenBurstsInCover value="0.00"/>
  209.             <BurstDurationInCover value="0.0"/>
  210.             <TimeBetweenPeeks value="0.0"/>
  211.             <WeaponAccuracy value="0.00"/>
  212.             <FightProficiency value="1.0"/>
  213.             <StrafeWhenMovingChance value="0.0"/>
  214.             <WalkWhenStrafingChance value="0.0"/>
  215.             <TimeToInvalidateInjuredTarget value="0.0"/>
  216.             <FiringPatternHash>FIRING_PATTERN_BURST_FIRE</FiringPatternHash>
  217.         </Item>
  218.         <Item type="CCombatInfo">
  219.             <Name>COUGAR</Name>
  220.             <CombatMovement>CM_WillAdvance</CombatMovement>
  221.             <BehaviourFlags>BF_CanFightArmedPedsWhenNotArmed BF_NonMissionPedsFleeFromThisPedUnlessArmed BF_FleesFromInvincibleOpponents</BehaviourFlags>
  222.             <CombatAbility>CA_Average</CombatAbility>
  223.             <AttackRanges>CR_Medium</AttackRanges>
  224.             <TargetLossResponse>TLR_SearchForTarget</TargetLossResponse>
  225.             <TargetInjuredReaction>TIR_TreatAsDead</TargetInjuredReaction>
  226.             <BlindFireChance value="0.0"/>
  227.             <WeaponShootRateModifier value="1.0"/>
  228.             <TimeBetweenBurstsInCover value="0.00"/>
  229.             <BurstDurationInCover value="0.0"/>
  230.             <TimeBetweenPeeks value="0.0"/>
  231.             <WeaponAccuracy value="0.00"/>
  232.             <FightProficiency value="1.0"/>
  233.             <StrafeWhenMovingChance value="0.0"/>
  234.             <WalkWhenStrafingChance value="0.0"/>
  235.             <TimeToInvalidateInjuredTarget value="0.0"/>
  236.             <FiringPatternHash>FIRING_PATTERN_BURST_FIRE</FiringPatternHash>
  237.         </Item>
  238.         <Item type="CCombatInfo">
  239.             <Name>SCARED_ANIMAL</Name>
  240.             <CombatMovement>CM_WillAdvance</CombatMovement>
  241.             <BehaviourFlags>BF_AlwaysFlee</BehaviourFlags>
  242.             <CombatAbility>CA_Average</CombatAbility>
  243.             <AttackRanges>CR_Medium</AttackRanges>
  244.             <TargetLossResponse>TLR_SearchForTarget</TargetLossResponse>
  245.             <TargetInjuredReaction>TIR_TreatAsDead</TargetInjuredReaction>
  246.             <BlindFireChance value="0.00"/>
  247.             <WeaponShootRateModifier value="1.0"/>
  248.             <TimeBetweenBurstsInCover value="0.00"/>
  249.             <BurstDurationInCover value="0.0"/>
  250.             <TimeBetweenPeeks value="0.0"/>
  251.             <WeaponAccuracy value="0.0"/>
  252.             <FightProficiency value="0.0"/>
  253.             <StrafeWhenMovingChance value="0.0"/>
  254.             <WalkWhenStrafingChance value="0.0"/>
  255.             <TimeToInvalidateInjuredTarget value="9.0"/>
  256.             <FiringPatternHash>FIRING_PATTERN_BURST_FIRE</FiringPatternHash>
  257.         </Item>
  258.         <Item type="CCombatInfo">
  259.             <Name>SCARED_ANIMAL_IN_WATER</Name>
  260.             <CombatMovement>CM_WillAdvance</CombatMovement>
  261.             <BehaviourFlags>BF_AlwaysFlee BF_CanSeeUnderwaterPeds</BehaviourFlags>
  262.             <CombatAbility>CA_Average</CombatAbility>
  263.             <AttackRanges>CR_Medium</AttackRanges>
  264.             <TargetLossResponse>TLR_SearchForTarget</TargetLossResponse>
  265.             <TargetInjuredReaction>TIR_TreatAsDead</TargetInjuredReaction>
  266.             <BlindFireChance value="0.00"/>
  267.             <WeaponShootRateModifier value="1.0"/>
  268.             <TimeBetweenBurstsInCover value="0.00"/>
  269.             <BurstDurationInCover value="0.0"/>
  270.             <TimeBetweenPeeks value="0.0"/>
  271.             <WeaponAccuracy value="0.0"/>
  272.             <FightProficiency value="0.0"/>
  273.             <StrafeWhenMovingChance value="0.0"/>
  274.             <WalkWhenStrafingChance value="0.0"/>
  275.             <TimeToInvalidateInjuredTarget value="9.0"/>
  276.             <FiringPatternHash>FIRING_PATTERN_BURST_FIRE</FiringPatternHash>
  277.         </Item>
  278.         <Item type="CCombatInfo">
  279.             <Name>SWAT</Name>
  280.             <CombatMovement>CM_WillAdvance</CombatMovement>
  281.             <BehaviourFlags>BF_DisableReactToBuddyShot BF_UseEnemyAccuracyScaling BF_CanThrowSmokeGrenade BF_CanCharge BF_Aggressive BF_CanUseCover BF_CanUseVehicles BF_CanDoDrivebys BF_CanLeaveVehicle BF_AlwaysFight BF_UseProximityFiringRate BF_CanUsePeekingVariations BF_CanCommandeerVehicles BF_CanFlank BF_MaintainMinDistanceToTarget BF_CanFightArmedPedsWhenNotArmed BF_CanUseFrustratedAdvance BF_CanUseDynamicStrafeDecisions</BehaviourFlags>
  282.             <CombatAbility>CA_Professional</CombatAbility>
  283.             <AttackRanges>CR_Medium</AttackRanges>
  284.             <TargetLossResponse>TLR_SearchForTarget</TargetLossResponse>
  285.             <TargetInjuredReaction>TIR_TreatAsDead</TargetInjuredReaction>
  286.             <WeaponShootRateModifier value="1.4"/>
  287.             <TimeBetweenBurstsInCover value="1.2"/>
  288.             <BurstDurationInCover value="2.0"/>
  289.             <TimeBetweenPeeks value="10.0"/>
  290.             <WeaponAccuracy value="0.18"/>
  291.             <FightProficiency value="0.8"/>
  292.             <StrafeWhenMovingChance value="1.0"/>
  293.             <WalkWhenStrafingChance value="0.0"/>
  294.             <AttackWindowDistanceForCover value="55.0"/>
  295.             <TimeToInvalidateInjuredTarget value="9.0"/>
  296.             <OptimalCoverDistance value="21.0"/>
  297.             <FiringPatternHash>FIRING_PATTERN_BURST_FIRE</FiringPatternHash>
  298.         </Item>
  299.         <Item type="CCombatInfo">
  300.             <Name>ARMY</Name>
  301.             <CombatMovement>CM_WillAdvance</CombatMovement>
  302.             <BehaviourFlags>BF_DisableReactToBuddyShot BF_UseEnemyAccuracyScaling BF_CanCharge BF_Aggressive BF_CanUseCover BF_CanUseVehicles BF_CanDoDrivebys BF_CanLeaveVehicle BF_AlwaysFight BF_UseProximityFiringRate BF_CanUsePeekingVariations BF_CanCommandeerVehicles BF_CanFlank BF_MaintainMinDistanceToTarget BF_CanFightArmedPedsWhenNotArmed BF_CanUseFrustratedAdvance BF_CanUseDynamicStrafeDecisions</BehaviourFlags>
  303.             <CombatAbility>CA_Professional</CombatAbility>
  304.             <AttackRanges>CR_Medium</AttackRanges>
  305.             <TargetLossResponse>TLR_SearchForTarget</TargetLossResponse>
  306.             <TargetInjuredReaction>TIR_TreatAsDead</TargetInjuredReaction>
  307.             <WeaponShootRateModifier value="1.4"/>
  308.             <TimeBetweenBurstsInCover value="1.2"/>
  309.             <BurstDurationInCover value="2.0"/>
  310.             <TimeBetweenPeeks value="10.0"/>
  311.             <WeaponAccuracy value="0.18"/>
  312.             <FightProficiency value="0.8"/>
  313.             <StrafeWhenMovingChance value="1.0"/>
  314.             <WalkWhenStrafingChance value="0.0"/>
  315.             <AttackWindowDistanceForCover value="55.0"/>
  316.             <TimeToInvalidateInjuredTarget value="9.0"/>
  317.             <OptimalCoverDistance value="21.0"/>
  318.             <FiringPatternHash>FIRING_PATTERN_BURST_FIRE</FiringPatternHash>
  319.         </Item>
  320.         <Item type="CCombatInfo">
  321.             <Name>SECURITY</Name>
  322.             <CombatMovement>CM_WillAdvance</CombatMovement>
  323.             <BehaviourFlags>BF_CanCharge BF_CanUseCover BF_CanUseVehicles BF_CanDoDrivebys BF_CanLeaveVehicle BF_UseProximityFiringRate BF_CanTauntInVehicle BF_CanUsePeekingVariations BF_CanCommandeerVehicles BF_MaintainMinDistanceToTarget BF_CanUseDynamicStrafeDecisions</BehaviourFlags>
  324.             <CombatAbility>CA_Average</CombatAbility>
  325.             <AttackRanges>CR_Medium</AttackRanges>
  326.             <TargetLossResponse>TLR_SearchForTarget</TargetLossResponse>
  327.             <TargetInjuredReaction>TIR_TreatAsDead</TargetInjuredReaction>
  328.             <BlindFireChance value="0.1"/>
  329.             <WeaponShootRateModifier value="1.0"/>
  330.             <TimeBetweenBurstsInCover value="1.25"/>
  331.             <BurstDurationInCover value="2.0"/>
  332.             <TimeBetweenPeeks value="10.0"/>
  333.             <WeaponAccuracy value="0.18"/>
  334.             <FightProficiency value="0.5"/>
  335.             <StrafeWhenMovingChance value="1.0"/>
  336.             <WalkWhenStrafingChance value="0.0"/>
  337.             <AttackWindowDistanceForCover value="55.0"/>
  338.             <TimeToInvalidateInjuredTarget value="9.0"/>
  339.             <TriggerChargeTime_Near value="4.0"/>
  340.             <TriggerChargeTime_Far value="10.0"/>
  341.             <FiringPatternHash>FIRING_PATTERN_BURST_FIRE</FiringPatternHash>
  342.         </Item>
  343.     </CombatInfos>
  344. </CCombatInfoMgr>
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