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- // ------------- RAIL
- weapon/rail/trail {
- size r_railCoreWidth*2.75
- shader railCore
- emitter cg_railTrailTime * 0.001 {
- colorFade 0
- Beam
- }
- size r_railCoreWidth*1
- shader railCore
- emitter cg_railTrailTime * 0.001 {
- colorFade 0
- Beam
- }
- copy dir v3
- t0 dir
- normalize dir
- pushparent color2
- pop color
- shader railDisc
- //shader gfx/misc/tracer
- repeat (t0 / 1) {
- size 1
- addScale v1 dir origin loop * t0
- add parentOrigin origin origin
- emitter 0.75+loop {
- moveGravity 0
- colorFade 0
- alphaFade 0
- Sprite
- }
- }
- }
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