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lgls

simple mme rail script

Jun 8th, 2012
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  1. // ------------- RAIL
  2.  
  3. weapon/rail/trail {
  4. size r_railCoreWidth*2.75
  5. shader railCore
  6. emitter cg_railTrailTime * 0.001 {
  7. colorFade 0
  8. Beam
  9. }
  10.  
  11. size r_railCoreWidth*1
  12. shader railCore
  13. emitter cg_railTrailTime * 0.001 {
  14. colorFade 0
  15. Beam
  16. }
  17.  
  18. copy dir v3
  19.  
  20. t0 dir
  21. normalize dir
  22.  
  23. pushparent color2
  24. pop color
  25.  
  26. shader railDisc
  27. //shader gfx/misc/tracer
  28.  
  29. repeat (t0 / 1) {
  30. size 1
  31.  
  32. addScale v1 dir origin loop * t0
  33. add parentOrigin origin origin
  34.  
  35. emitter 0.75+loop {
  36. moveGravity 0
  37. colorFade 0
  38. alphaFade 0
  39. Sprite
  40. }
  41. }
  42. }
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