Advertisement
Guest User

Dynmap

a guest
Jan 29th, 2012
213
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 11.27 KB | None | 0 0
  1. # All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/plugins/dynmap/
  2.  
  3. # All map templates are defined in the templates directory
  4. # The 'classic' FlatMap and KzedMap templates are used, which can be found in normal.txt, nether.txt, and skylands.txt
  5. # To use these, do not set deftemplatesuffix (make sure deftemplatesuffix is commented, below)
  6. #
  7. # To use the HDMap very-low-res map templates as world defaults (normal-vlowres, nether-vlowres and skylands-vlowres), uncomment the following line
  8. # The definitions of these templates are in normal-vlowres.txt, nether-vlowres.txt, and skylands-vlowres.txt
  9. deftemplatesuffix: vlowres
  10. #
  11. # To use the HDMap low-res map templates as world defaults (normal-lowres, nether-lowres and skylands-lowres), uncomment the following line
  12. # The definitions of these templates are in normal-lowres.txt, nether-lowres.txt, and skylands-lowres.txt
  13. #deftemplatesuffix: lowres
  14. # To use the HDMap hi-res map templates (these can take a VERY long time for initial fullrender), comment the following line
  15. # The definitions of these templates are in normal-hires.txt, nether-hires.txt, and skylands-hires.txt
  16. #deftemplatesuffix: hires
  17. # Other values will search for templates named normal-<value>, nether-<value>, skylands-<value>
  18.  
  19. components:
  20. - class: org.dynmap.ClientConfigurationComponent
  21.  
  22. - class: org.dynmap.InternalClientUpdateComponent
  23. sendhealth: true
  24. sendposition: true
  25. allowwebchat: true
  26. webchat-interval: 5
  27. hidewebchatip: false
  28. trustclientname: false
  29. includehiddenplayers: false
  30. # # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
  31. # hideifshadow: 4
  32. # # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
  33. # hideifundercover: 14
  34. #- class: org.dynmap.JsonFileClientUpdateComponent
  35. # writeinterval: 1
  36. # sendhealth: true
  37. # sendposition: true
  38. # allowwebchat: false
  39. # webchat-interval: 5
  40. # hidewebchatip: false
  41. # includehiddenplayers: false
  42. # hideifshadow: 4
  43. # hideifundercover: 14
  44.  
  45. - class: org.dynmap.SimpleWebChatComponent
  46. allowchat: true
  47. # If true, web UI users can supply name for chat using 'playername' URL parameter. 'trustclientname' must also be set true.
  48. allowurlname: false
  49. #- class: org.dynmap.herochat.HeroWebChatComponent
  50. # # Control which HeroChat channel messages from web are directed to
  51. # herochatwebchannel: Global
  52. # # Control which channels are monitored and reported to the web
  53. # herochatchannels:
  54. # - Global
  55. # #- Trade
  56. # #- Haggle
  57.  
  58. # Note: this component is needed for the dmarker commands, and for the Marker API to be available to other plugins
  59. - class: org.dynmap.MarkersComponent
  60. type: markers
  61. #showlabel: true
  62. #enablesigns: true
  63. # (optional) add spawn point markers to standard marker layer
  64. showspawn: true
  65. spawnicon: world
  66. spawnlabel: "Spawn"
  67. # (optional) layer for showing offline player's positions
  68. #showofflineplayers: true
  69. #offlinelabel: "Offline"
  70. #offlineicon: offlineuser
  71. #offlinehidebydefault: true
  72. #offlineminzoom: 0
  73.  
  74. - class: org.dynmap.ClientComponent
  75. type: chat
  76. - class: org.dynmap.ClientComponent
  77. type: chatballoon
  78. focuschatballoons: false
  79. - class: org.dynmap.ClientComponent
  80. type: chatbox
  81. showplayerfaces: true
  82. messagettl: 5
  83. # Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
  84. #scrollback: 100
  85. - class: org.dynmap.ClientComponent
  86. type: playermarkers
  87. showplayerfaces: true
  88. showplayerhealth: true
  89. # Option to make player faces small - don't use with showplayerhealth
  90. smallplayerfaces: false
  91. # # Optional - make player faces layer hidden by default
  92. # hidebydefault: true
  93. # # Optional - ordering priority in layer menu (low goes before high - default is 0)
  94. # layerprio: 1
  95. # # Optional - label for player marker layer (default is 'Players')
  96. # label: "Players"
  97. #- class: org.dynmap.ClientComponent
  98. # type: digitalclock
  99. - class: org.dynmap.ClientComponent
  100. type: timeofdayclock
  101. showdigitalclock: true
  102. #showweather: true
  103. # Mouse pointer world coordinate display
  104. - class: org.dynmap.ClientComponent
  105. type: coord
  106. label: "Location"
  107. hidey: false
  108.  
  109. #- class: org.dynmap.ClientComponent
  110. # type: logo
  111. # text: "Dynmap"
  112. # #logourl: "images/block_surface.png"
  113. # linkurl: "http://forums.bukkit.org/threads/dynmap.489/"
  114.  
  115. #- class: org.dynmap.ClientComponent
  116. # type: inactive
  117. # timeout: 1800 # in seconds (1800 seconds = 30 minutes)
  118. # redirecturl: inactive.html
  119. # #showmessage: 'You were inactive for too long.'
  120.  
  121. #- class: org.dynmap.TestComponent
  122. # stuff: "This is some configuration-value"
  123.  
  124. # Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false)
  125. display-whitelist: false
  126.  
  127. # How often a tile gets rendered (in seconds).
  128. renderinterval: 1
  129.  
  130. # How many tiles on update queue before accelerate render interval
  131. renderacceleratethreshold: 60
  132.  
  133. # How often to render tiles when backlog is above renderacceleratethreshold
  134. renderaccelerateinterval: 0.2
  135.  
  136. # How many update tiles to work on at once (if not defined, default is 1/2 the number of cores)
  137. tiles-rendered-at-once: 2
  138.  
  139. # If true, use normal priority threads for rendering (versus low priority) - this can keep rendering
  140. # from starving on busy Windows boxes (Linux JVMs pretty much ignore thread priority), but may result
  141. # in more competition for CPU resources with other processes
  142. usenormalthreadpriority: true
  143.  
  144. # Save and restore pending tile renders - prevents their loss on server shutdown or /reload
  145. saverestorepending: true
  146.  
  147. # Zoom-out tile update period - how often to scan for and process tile updates into zoom-out tiles (in seconds)
  148. zoomoutperiod: 30
  149.  
  150. # Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
  151. enabletilehash: true
  152.  
  153. # Optional - control darkening of biome-shaded colors in swamp biomes (1.9+) - default is true for 1.9+, false for 1.8.x
  154. #swampshaded: false
  155. # Optional - control biome shading of water (1.9+) - default is true for 1.9+, false for 1.8.x
  156. #waterbiomeshaded: false
  157.  
  158. # Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
  159. #hideores: true
  160.  
  161. # Optional - control rendering of fences (joining to blocks, as in 1.9+) - default is true for 1.9+, false for 1.8.x
  162. #fence-to-block-join: true
  163.  
  164. # Control loading of player faces (if set to false, skins are never fetched)
  165. #fetchskins: false
  166.  
  167. # Control updating of player faces, once loaded (if faces are being managed by other apps or manually)
  168. #refreshskins: false
  169.  
  170. # Control behavior for new (1.9+) compass orientation (sunrise moved 90 degrees: east is now what used to be south)
  171. # default is 'pre19' for 1.8 server (existing orientation), 'newrose' for 1.9+ (preserve maps, rotate rose)
  172. # 'newnorth' is used to rotate maps and rose (requires fullrender of any HDMap map - same as 'newrose' for FlatMap or KzedMap)
  173. compass-mode: newnorth
  174.  
  175. # Enable Industrial Craft 2 block rendering support
  176. #ic2-support: true
  177.  
  178. # Enabled BuildCraft block rendering support
  179. #buildcraft-support: true
  180.  
  181. render-triggers:
  182. #- chunkloaded
  183. #- playermove
  184. #- playerjoin
  185. - blockplaced
  186. - blockbreak
  187. - leavesdecay
  188. - blockburn
  189. - chunkgenerated
  190. - blockformed
  191. - blockfaded
  192. - blockspread
  193. - pistonmoved
  194. - explosion
  195.  
  196. # Title for the web page - if not specified, defaults to the server's name (unless it is the default of 'Unknown Server')
  197. #webpage-title: "My Awesome Server Map"
  198.  
  199. # The path where the tile-files are placed.
  200. tilespath: web/tiles
  201.  
  202. # The path where the web-files are located.
  203. webpath: web
  204.  
  205. # The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
  206. webserver-bindaddress: 0.0.0.0
  207.  
  208. # The TCP-port the webserver will listen on.
  209. webserver-port: 8123
  210.  
  211. # Maximum concurrent session on internal web server - limits resources used in Bukkit server
  212. max-sessions: 30
  213.  
  214. # Disables Webserver portion of Dynmap (Advanced users only)
  215. disable-webserver: false
  216.  
  217. # Enable/disable having the web server allow symbolic links (true=compatible with existing code, false=more secure (default))
  218. allow-symlinks: true
  219.  
  220. # Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load)
  221. timesliceinterval: 0.0
  222.  
  223. # Maximum chunk loads per server tick (1/20th of a second) - reducing this below 90 will impact render performance, but also will reduce server thread load
  224. maxchunkspertick: 200
  225.  
  226. # Progress report interval for fullrender/radiusrender, in tiles. Must be 100 or greater
  227. progressloginterval: 100
  228.  
  229. # Parallel fullrender: if defined, number of concurrent threads used for fullrender or radiusrender
  230. # Note: setting this will result in much more intensive CPU use, some additional memory use. Caution should be used when
  231. # setting this to equal or exceed the number of physical cores on the system.
  232. #parallelrendercnt: 4
  233.  
  234. # Interval the browser should poll for updates.
  235. updaterate: 2000
  236.  
  237. # If nonzero, server will pause fullrender/radiusrender processing when 'fullrenderplayerlimit' or more user's are logged in
  238. fullrenderplayerlimit: 0
  239.  
  240. showplayerfacesinmenu: true
  241.  
  242. # Control whether players that are hidden or not on current map are grayed out (true=yes)
  243. grayplayerswhenhidden: true
  244.  
  245. # Set sidebaropened: 'true' to pin menu sidebar opened permanently, 'pinned' to default the sidebar to pinned, but allow it to unpin
  246. #sidebaropened: true
  247.  
  248. # Customized HTTP response headers - add 'id: value' pairs to all HTTP response headers (internal web server only)
  249. #http-response-headers:
  250. # Access-Control-Allow-Origin: "my-domain.com"
  251. # X-Custom-Header-Of-Mine: "MyHeaderValue"
  252.  
  253. joinmessage: "%playername% joined"
  254. quitmessage: "%playername% quit"
  255. spammessage: "You may only chat once every %interval% seconds."
  256. # format for messages from web: %playername% substitutes sender ID (typically IP), %message% includes text
  257. webmsgformat: "&color;2[WEB] %playername%: &color;f%message%"
  258.  
  259. # Control whether layer control is presented on the UI (default is true)
  260. showlayercontrol: true
  261.  
  262. # Enable checking for banned IPs via banned-ips.txt (internal web server only)
  263. check-banned-ips: true
  264.  
  265. # Default selection when map page is loaded
  266. defaultzoom: 0
  267. defaultworld: world
  268. defaultmap: flat
  269.  
  270. # Option to enable workaround for incorrectly encoded unicode in Cyrillic MC/Bukkit (not good for other code pages)
  271. cyrillic-support: false
  272.  
  273. # NOTE: the 'templates' section is now found in the 'templates' directory
  274. # Templates CAN still be defined in configuration.txt, as before 0.20
  275. templates:
  276.  
  277. # NOTE: the 'worlds' section is now found in the worlds.txt (example custom settings can be found in worlds.txt.sample)
  278. # Worlds CAN still be defined in configuration.txt, as before 0.20
  279. worlds:
  280.  
  281. # Set to true to enable verbose startup messages - can help with debugging map configuration problems
  282. # Set to false for a much quieter startup log
  283. verbose: false
  284.  
  285. # Enables debugging.
  286. #debuggers:
  287. # - class: org.dynmap.debug.LogDebugger
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement