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Aug 14th, 2015
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  1. # If true, EntityItems will attempt to stack in-world. This overrides the setting in CoFHCore.
  2. StackItems=true
  3.  
  4. # If true, Entities will attempt to collide/push with each other.
  5. EntityCollisions=false
  6.  
  7. # If true, textures will animate. The setting in CoFHCore overrides this.
  8. AnimatedTextures=true
  9.  
  10. # If true, the client will perform in-depth lighting on chunks and the server will redundantly update lighting near players.
  11. ChunkLighting=false
  12.  
  13. # If true, entities will be aggressively culled from rendering when tightly packed
  14. AgressiveCulling=true
  15.  
  16. # If true, entities will be aggressively culled from rendering when far away
  17. DistantCulling=false
  18.  
  19. # If true, the client will not process lighting updates when blocks are changed via packets
  20. FastClientSetBlock=false
  21.  
  22. # If true, the server-side AI will not process as frequently. On heavily burdened servers this will manifest as mobs not doing anything every few ticks
  23. AgressiveAIReduction=true
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