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- # If true, EntityItems will attempt to stack in-world. This overrides the setting in CoFHCore.
- StackItems=true
- # If true, Entities will attempt to collide/push with each other.
- EntityCollisions=false
- # If true, textures will animate. The setting in CoFHCore overrides this.
- AnimatedTextures=true
- # If true, the client will perform in-depth lighting on chunks and the server will redundantly update lighting near players.
- ChunkLighting=false
- # If true, entities will be aggressively culled from rendering when tightly packed
- AgressiveCulling=true
- # If true, entities will be aggressively culled from rendering when far away
- DistantCulling=false
- # If true, the client will not process lighting updates when blocks are changed via packets
- FastClientSetBlock=false
- # If true, the server-side AI will not process as frequently. On heavily burdened servers this will manifest as mobs not doing anything every few ticks
- AgressiveAIReduction=true
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