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- // the point of this actor is activating special on radius damage, i.e. any explosion
- actor RadiusTriggerSingle 20101
- {
- Radius 0
- Height 0
- +SHOOTABLE
- +NOCLIP
- +NOGRAVITY
- +NOBLOOD
- Health 2
- states
- {
- Spawn:
- TNT1 A 1
- loop
- Death:
- TNT1 A 0 A_CallSpecial(special, args[0], args[1], args[2], args[3], args[4])
- stop
- }
- }
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