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Jun 8th, 2016
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  1. // the point of this actor is activating special on radius damage, i.e. any explosion
  2. actor RadiusTriggerSingle 20101
  3. {
  4. Radius 0
  5. Height 0
  6. +SHOOTABLE
  7. +NOCLIP
  8. +NOGRAVITY
  9. +NOBLOOD
  10. Health 2
  11.  
  12. states
  13. {
  14. Spawn:
  15. TNT1 A 1
  16. loop
  17. Death:
  18. TNT1 A 0 A_CallSpecial(special, args[0], args[1], args[2], args[3], args[4])
  19. stop
  20. }
  21. }
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