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- Because Firewall has a tendency of getting sidetracked, some of the questions were answered a fair amount of time after they were asked, in case you were wondering why the time stamps have discrepencies.
- Submit 16/10 22:03 <Firewall> didn't we say we don't have full out night time maps?
- Submit 16/10 22:05 <majnu> @Firewall - True, but having a proper dark environment where IRNV, dynamic lights would be preferable imo, instead of that Tehrain Highway blue filter
- Submit 16/10 22:05 <Firewall> OK so this might not be the most popular thing to support around these parts, but.. remember when we said we tried nightime maps and wasn't much fun?
- Submit 16/10 22:05 <Firewall> it was sadly true
- Submit 16/10 22:05 <Firewall> no matter how much I love the idea of night maps
- Submit 16/10 22:05 <AdrIneX> In what sense?
- Submit 16/10 22:05 <AdrIneX> Not enough action?
- Submit 16/10 22:06 <AdrIneX> Boring?
- Submit 16/10 22:06 <rukqoa> Like pitch black darkness?
- Submit 16/10 22:06 <rukqoa> Or just dim enough to miss shadows?
- Submit 16/10 22:06 <Firewall> well, night time as you would expect
- Submit 16/10 22:06 <Firewall> then obviously you need to be able to take out the lights
- Submit 16/10 22:06 <Firewall> because LEVOLUTION
- Submit 16/10 22:06 <Firewall> and it just sucked sadly
- Submit 16/10 22:07 <Firewall> it just didn't work for us
- Submit 16/10 22:07 <Firewall> maybe later? HOPEFULLY?!?!
- Submit 16/10 22:08 <Firewall> I hated 1942 because it made people stop playing Quakeworld
- Submit 16/10 22:08 <Firewall> my belowed QW
- Submit 16/10 22:08 <rukqoa> LYNCH HIM
- Submit 16/10 22:08 <Firewall> UH OH
- 16/10 22:08 <twisteddippy> 2142 will always be my favuorite
- Submit 16/10 22:08 <rukqoa> LYNCH HIM TOO
- Submit 16/10 22:08 <Cheshire cat> I'm one of the few people that dislike '42 as well
- Submit 16/10 22:08 <Firewall> word
- Submit 16/10 22:09 <rukqoa> LYNCH THEM ALL
- Submit 16/10 22:09 <Cheshire cat> 2142 is where it's at
- Submit 16/10 22:09 <Firewall> yup 2142 is mine
- Submit 16/10 22:09 <Cheshire cat> I love you
- Submit 16/10 22:10 <Cheshire cat> Firewall, regarding levels, will you still be able to spot through the dust in SoS?
- Submit 16/10 22:10 <Cheshire cat> also, will you be killed by the dam busting in that uh levolution thing?
- Submit 16/10 22:11 <Firewall> hellz yeah
- Submit 16/10 22:11 <Firewall> don't catch a boulder with your face
- Submit 16/10 22:11 <Cheshire cat> and in regards to spotting through the dust?
- Submit 16/10 22:13 <twisteddippy> whats your favourite bf map of all time
- Submit 16/10 22:13 <Firewall> OPERATION METRO
- Submit 16/10 22:13 <Firewall> haha
- Submit 16/10 22:13 <AdrIneX> MINE TOO
- Submit 16/10 22:13 <Firewall> CREDIBILITY REJECTED
- Submit 16/10 22:13 <AdrIneX> I was being serious
- Submit 16/10 22:13 <Winfernal> wait you actualy meant that?
- Submit 16/10 22:13 <Winfernal> :o
- Submit 16/10 22:13 <Firewall> LYNCH HIM
- Submit 16/10 22:14 <Cheshire cat> Guess I won't have an answer on the spotting through dust thing then
- Submit 16/10 22:14 <Firewall> oh sorry
- Submit 16/10 22:14 <Firewall> I get carried away
- Submit 16/10 22:16 <Firewall> I don't think we're able to disable spotting through the dust, at least not for launch
- Submit 16/10 22:16 <Cheshire cat> thanks for clarification
- Submit 16/10 22:15 <majnu> @Firewall can you tell us more about the levels, tutorials, co-op experience and how it may teach beginners to fly a chopper for example?
- Submit 16/10 22:17 <Firewall> we have a training range, you can fly helicopters and shoot at stuff, targets, etc
- Submit 16/10 22:17 <AdrIneX> nice
- Submit 16/10 22:17 <majnu> yeh I can fly a chopper, but if there is a tutorial mode I want to learn how to do advanced flying and if there is a mode designed to do that then how the levels are designed to accommodate that
- Submit 16/10 22:17 <Firewall> it's very much "here's map, bunch of vehicles and targets, have fun" rather than "press W to walk forward"
- Submit 16/10 22:18 <Firewall> it's kinda meant for you guys too tbh
- Submit 16/10 22:18 <Firewall> maybe not as much
- Submit 16/10 22:18 <Firewall> but like, for trying out new unlocks and stuff
- Submit 16/10 22:19 <Cheshire cat> will there be bots or anything like that to try things out on?
- Submit 16/10 22:19 <AdrIneX> So it's like the PlanetSide 2 thing?
- Submit 16/10 22:19 <Firewall> didn't try the planetside 2 thing
- Submit 16/10 22:19 <AdrIneX> But you know what I'm talking about?
- Submit 16/10 22:20 <Firewall> sort of
- Submit 16/10 22:21 <Orcacam07> dont know if this is all hush hush firewall, but will the maps on second assault actually be redone to fit with BF4's mechanics? For instance, will Metro be the same at its core or will we see some city portions added?
- Submit 16/10 22:25 <AdrIneX> Firewall, this is something I personally like to do on maps so I'll ask
- Submit 16/10 22:25 <AdrIneX> don't ridicule me for it
- Submit 16/10 22:26 <AdrIneX> but do we have enough "room" to play hide and seek ?
- Submit 16/10 22:26 <Firewall> how do you mean hide and seek?
- Submit 16/10 22:26 <AdrIneX> well you know the game right?
- Submit 16/10 22:26 <Firewall> and do you mean for the rest of the maps?
- Submit 16/10 22:26 <Firewall> well sure
- Submit 16/10 22:27 <AdrIneX> We just run and hide somewhere
- Submit 16/10 22:27 <AdrIneX> We need lots of cover obviously
- Submit 16/10 22:27 <AdrIneX> and room to do that
- Submit 16/10 22:27 <Cheshire cat> So large maps with lots of cover confirmed?
- Submit 16/10 22:27 <AdrIneX> so will the maps be big enough for that?
- Submit 16/10 22:28 <Firewall> that's tricky to answer
- Submit 16/10 22:28 <Cheshire cat> because you'll be castrated for answering?
- Submit 16/10 22:28 <Firewall> I feel like I'd have to see it first
- Submit 16/10 22:30 <Cheshire cat> Firewall, will we be seeing more maps like that snow map from armoured kill, where there's a mixture of forest and snow? fucking loved that map
- Submit 16/10 22:34 <Firewall> well, no none of the maps in BF4 look like that I'm afraid
- Submit 16/10 22:34 <Cheshire cat> ah that's a shame, so we're going to be looking at consistent scenery in maps then
- Submit 16/10 22:35 <Cheshire cat> And on that note, how will infantry focused maps like metro and locker implement commander? will they have different commander assets to other maps?
- Submit 16/10 22:45 <Firewall> each map will have different sets of commander assets, like not all maps work well with the gunship for example
- Submit 16/10 22:46 <Firewall> so infantry maps won't have vehicle scan, obviously
- Submit 16/10 22:46 <Winfernal> So no tomahawk in metro then? haha
- Submit 16/10 22:46 <Cheshire cat> thank you, so there are infantry oriented commander assets?
- Submit 16/10 22:46 <AdrIneX> but no details on what those assets will be I guess?
- Submit 16/10 22:46 <Firewall> well with the idea that was brought up
- Submit 16/10 22:46 <Firewall> now I kinda want it in
- Submit 16/10 22:47 <Firewall> yeah there are some infantry assets
- Submit 16/10 22:47 <Firewall> commander has the most stuff on combined arms maps
- Submit 16/10 22:36 <perkeie> @firewall how many hours are needed to create a large map in frostbyte, and is it much more than a small one?
- Submit 16/10 22:38 <Firewall> city maps are difficult, I'd say the most difficult ones to make
- Submit 16/10 22:54 <Firewall> so, we have a lot of people working on a single map, first of all. so it's not as simple to calculate hours like that
- Submit 16/10 22:55 <perkeie> but about which scale are we talking here, months, weeks?
- Submit 16/10 22:55 <Lord Crc> firewall: ok just double checked, most single player maps in JO were on the order of 3-5km home base to home base, 150 player maps were much larger
- Submit 16/10 22:55 <Firewall> and it's not possible to say that large maps take longer than small maps because they're larger
- Submit 16/10 22:55 <Lord Crc> flag placement and map flow can be hard on small maps i imagine
- Submit 16/10 22:56 <perkeie> true
- Submit 16/10 22:56 <Firewall> obviously building a rock is quicker than building a skyscraper that's falling over
- Submit 16/10 23:01 <Firewall> so yeah, it's very difficult to say a definite on hours for a map.. it all depends on what's needed for the map
- Submit 16/10 23:01 <Firewall> but our maps can take a whole year to build
- Submit 16/10 23:01 <perkeie> oh wow, alright then
- Submit 16/10 23:01 <Firewall> it can be a long process
- Submit 16/10 23:01 <Cheshire cat> for example?
- Submit 16/10 23:01 <Cheshire cat> what's taken a year?
- Submit 16/10 22:36 <Cheshire cat> Oh, and you don't suppose you know if the click commo rose is here to stay? or will we have the gesture based one bac
- Submit 16/10 22:45 <Firewall> I don't know
- Submit 16/10 22:39 <Lord Crc> firewall: whats the max physical size frostbite can handle with 64 players (like, on the clients, pc obviously)
- Submit 16/10 22:40 <Firewall> so for BF, there's always a struggle against memory
- Submit 16/10 22:40 <Firewall> like, do we want to make a map that everyone can boot up or only the 1% of our fans that have the very latest tech?
- Submit 16/10 22:41 <Firewall> individually set to each map
- 16/10 22:48 <Firewall> I have no idea about the max size of a map.. I'd have to try it out
- Submit 16/10 22:48 <Winfernal> But seriously. Is the tomahawk warning needed? can't people use their eyes and ears? it's just so... easy
- Submit 16/10 22:49 <Firewall> that the friendly commander can warn his team that the enemy has launched a tomahawk at an area?
- Submit 16/10 22:49 <Winfernal> Well now that you're saying it like that
- Submit 16/10 22:49 <Zeta> he can?
- Submit 16/10 22:49 <Firewall> I'd rather have that than an automatic alert tbh, seems more fun
- Submit 16/10 22:51 <Winfernal> Yes, but i mean the blast radius warning. The one that enemies can spot as well
- Submit 16/10 22:58 <Lord Crc> firewall: re falling building in shanghai
- Submit 16/10 22:58 <Lord Crc> firewall: will you do something about the instakill near base when it's starting to fall?
- Submit 16/10 22:59 <Firewall> in front of the building on the ground?
- Submit 16/10 22:59 <Lord Crc> firewall: seems very odd that you get zapped just because it's starting to tilt... should be killed by actual rubble or somethin
- Submit 16/10 22:59 <Firewall> hm, I'll have a look
- Submit 16/10 23:00 <Firewall> maybe someone else tweaked that for launch, I'm not sure
- Submit 16/10 23:02 <Firewall> I liked working on Paracel Storm
- Submit 16/10 23:02 <Ronin> Paracel looks fun
- Submit 16/10 23:02 <Firewall> because we hadn't really done those types of maps before, or at least not in a long while
- Submit 16/10 23:03 <Firewall> you all look at the big destroyer coming in
- Submit 16/10 23:03 <Firewall> and no one notices that we're moving the flag it crashes into?
- Submit 16/10 23:03 <Cheshire cat> HOLY SHIT
- Submit 16/10 23:03 <AdrIneX> wut
- Submit 16/10 23:03 <Cheshire cat> EVERYONE
- Submit 16/10 23:03 <Cheshire cat> SCOUR THE FOOTAGE
- Submit 16/10 23:04 <Firewall> so instead of being able to capture the flag from the outside of that island
- Submit 16/10 23:04 <Firewall> now you have to go to inside the bay
- Submit 16/10 23:04 <Firewall> because obviously C flag is closer to one of the HQ's right
- Submit 16/10 23:04 <Ronin> Smaller change than the waves which is what I'm more interested in
- Submit 16/10 23:04 <Firewall> so I wanted something that made up the assymetry a little bit
- Submit 16/10 23:04 <Firewall> so the other team now has an easier time capturing C
- Submit 16/10 23:05 <Firewall> not as drastic as tossing the flag down a skyscraper
- Submit 16/10 23:05 <Firewall> but still
- Submit 16/10 23:04 <Cheshire cat> Firewall, is there a server option to disable levolution?
- Submit 16/10 23:05 <Firewall> no I don't think youcan disable levolution
- Submit 16/10 23:06 <Firewall> but we'd look into it if you guys were being all haters
- Submit 16/10 23:06 <Firewall> but you'd never be like that
- Submit 16/10 23:06 <Lord Crc> firewall: beta it was down <2-3 minutes most rounds
- Submit 16/10 23:06 <Ronin> Yah, I like levolution, it's just too easy to trigger IMO
- Submit 16/10 23:06 <Firewall> that's a wrap everyone!
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