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Mar 1st, 2015
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  1. [GameObjectClass]
  2. ClassLabel = "soldier"
  3. GeometryName = "rep_inf_jedimale.msh"
  4.  
  5. [Properties]
  6. FootWaterSplashEffect = "watersplash_sm"
  7. WaterSplashEffect = "watersplash_md"
  8. WakeWaterSplashEffect = "watersplash_wade"
  9.  
  10. UnitType = "assault"
  11. MapTexture = "troop_icon"
  12. MapScale = 1.4
  13.  
  14. GeometryName = "jed_inf_jedi"
  15. GeometryLowRes = "jed_inf_jedi_low1"
  16. AnimationName = "all_inf_snowtrooper"
  17. ThirdPersonFOV = "65"
  18.  
  19. OverrideTexture = "jed_inf_jedi03"
  20.  
  21. JetJump = "21.0" //The initial jump-push given when enabling the jet
  22. JetPush = "0.0" //The constant push given while the jet is enabled (20 is gravity)
  23. JetEffect = ""
  24. JetFuelRechargeRate = "0.1" //Additional fuel per second (fuel is 0 to 1)
  25. JetFuelCost = "0.0" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
  26. JetFuelInitialCost = "0.5" //4initial cost when jet jumping(fuel is 0 to 1)
  27. JetFuelMinBorder = "0.49" //minimum fuel to perform a jet jump(fuel is 0 to 1)
  28.  
  29. CollisionScale = "0.0 0.0 0.0"
  30.  
  31. WingModel = "gen_wings"
  32.  
  33. HealthType = "person"
  34. MaxHealth = 400.0
  35. AddHealth = 20.0
  36.  
  37. Acceleraton = 70.0
  38. MaxSpeed = 6.5
  39. MaxStrafeSpeed = 4.5
  40. MaxTurnSpeed = 4.0
  41.  
  42. WeaponName1 = "rep_weap_lightsaberg"
  43. WeaponAmmo1 = 0
  44. WeaponName2 = "rep_weap_inf_forcepush"
  45. WeaponAmmo2 = 0
  46. WeaponChannel2 = 1
  47. WeaponName3 = "rep_weap_inf_forcepull"
  48. WeaponAmmo3 = 0
  49. WeaponChannel3 = 1
  50.  
  51. AimFactorPostureSpecial = 50
  52. AimFactorPostureStand = 100
  53. AimFactorPostureCrouch = 140
  54. AimFactorPostureProne = 160
  55. AimFactorStrafe = 60
  56. AimFactorMove = 70
  57.  
  58. CAMERASECTION = "STAND"
  59.  
  60. EyePointOffset = "0.0 1.8 0.0"
  61. TrackCenter = "0.0 1.8 0.0
  62. TrackOffset = "0.0 0.0 3.5"
  63. TiltValue = "5.0"
  64.  
  65. CAMERASECTION = "STANDZOOM"
  66.  
  67. EyePointOffset = "0.0 1.8 0.0"
  68. TrackCenter = "0.0 1.8 0.0
  69. TrackOffset = "0.4 0.05 2.8"
  70. TiltValue = "3.5"
  71.  
  72. CAMERASECTION = "CROUCH"
  73.  
  74. EyePointOffset = "0.0 1.3 0.0"
  75. TrackCenter = "0.0 1.3 0.0
  76. TrackOffset = "0.0 0.15 3.5"
  77. TiltValue = "5.0"
  78.  
  79. CAMERASECTION = "CROUCHZOOM"
  80.  
  81. EyePointOffset = "0.0 1.3 0.0"
  82. TrackCenter = "0.0 1.3 0.0
  83. TrackOffset = "0.4 0.2 2.8"
  84. TiltValue = "3.5"
  85.  
  86. CAMERASECTION = "PRONE"
  87.  
  88. EyePointOffset = "0.0 0.5 0.0"
  89. TrackCenter = "0.0 0.5 0.0"
  90. TrackOffset = "0.0 0.0 3.0"
  91. TiltValue = "5.0"
  92.  
  93. CAMERASECTION = "PRONEZOOM"
  94.  
  95. EyePointOffset = "0.0 0.5 0.0"
  96. TrackCenter = "0.0 0.5 0.0"
  97. TrackOffset = "0.4 0.2 2.8"
  98. TiltValue = "3.5"
  99.  
  100. AimValue = "1.0"
  101.  
  102. HurtSound = ""
  103. DeathSound = ""
  104. AcquiredTargetSound = ""
  105. HidingSound = ""
  106. //ApproachingTargetSound = ""
  107. FleeSound = ""
  108. PreparingForDamageSound = ""
  109. HeardEnemySound = ""
  110. ShockFadeOutTime = ""
  111. ShockFadeInTime = ""
  112. ShockFadeOutGain = ""
  113. ShockSound = ""
  114. ClothingRustleSound = ""
  115. LowHealthSound = "com_inf_saber_ambient"
  116. LowHealthThreshold = "1.1"
  117. FoleyFXClass = "rep_inf_trooper"
  118.  
  119. AISizeType = "SOLDIER"
  120.  
  121. DropItemClass = "com_item_powerup_ammo"
  122. DropItemProbability = 0.20
  123. NextDropItem = "-"
  124. DropItemClass = "com_item_powerup_health25"
  125. DropItemProbability = 0.05
  126. NextDropItem = "-"
  127. DropItemClass = "com_item_powerup_health100"
  128. DropItemProbability = 0.0
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