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Apr 18th, 2013
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  1. class CfgPatches
  2. {
  3.     class 2017_Zombie
  4.     {
  5.         units[] = {};
  6.         weapons[] = {};
  7.         requiredVersion = 0.1;
  8.         requiredAddons[] = {"A3_Characters_F"};
  9.     };
  10. };
  11. class CfgVehicleClasses
  12. {
  13.     class Zombie
  14.     {
  15.         displayName = "Zombie";
  16.     };
  17. };
  18.  
  19. class CfgVehicles
  20. {
  21.     // this configs the dude
  22.     class Civilian_F;
  23.     class Zombie: Civilian_F
  24.     {
  25.         scope                       = 2;
  26.         displayName                 = "Zombie";
  27.         vehicleClass                = "Zombie";
  28.         uniformAccessories[]        = {};
  29.         nakedUniform                = "U_BasicBody";
  30.         uniformClass                = "Zombie_Uniform";
  31.         model                       = "\2017_Zombies\Zombie.p3d";
  32.         identityTypes[] = {"zombie_ID1","zombie_ID2","zombie_ID3","zombie_ID4"};
  33.  
  34.         weapons[]                   = {"srifle_EBR_F","hgun_P07_F","Throw","Put","Binocular"};
  35.         respawnWeapons[]            = {"srifle_EBR_F","hgun_P07_F","Throw","Put","Binocular"};
  36.         Items[]                     = {"FirstAidKit"};
  37.         RespawnItems[]              = {"FirstAidKit"};
  38.         magazines[]                 = {"20Rnd_762x45_Mag","20Rnd_762x45_Mag","20Rnd_762x45_Mag","20Rnd_762x45_Mag","20Rnd_762x45_Mag","20Rnd_762x45_Mag","20Rnd_762x45_Mag","20Rnd_762x45_Mag","20Rnd_762x45_Mag","20Rnd_762x45_Mag","20Rnd_762x45_Mag","20Rnd_762x45_Mag","16Rnd_9x21_Mag","16Rnd_9x21_Mag","SmokeShell","SmokeShell","HandGrenade","HandGrenade"};
  39.         respawnMagazines[]          = {"20Rnd_762x45_Mag","20Rnd_762x45_Mag","20Rnd_762x45_Mag","20Rnd_762x45_Mag","20Rnd_762x45_Mag","20Rnd_762x45_Mag","20Rnd_762x45_Mag","20Rnd_762x45_Mag","20Rnd_762x45_Mag","20Rnd_762x45_Mag","20Rnd_762x45_Mag","20Rnd_762x45_Mag","16Rnd_9x21_Mag","16Rnd_9x21_Mag","SmokeShell","SmokeShell","HandGrenade","HandGrenade"};
  40.     };
  41. };
  42.  
  43. class CfgFaces
  44. {
  45.     class Default;
  46.     class Man_A3: Default
  47.     {
  48.         class Default;
  49.         class Zombie: Default
  50.         {
  51.             name = "MaskFace01";
  52.             displayname = "MaskFace01";
  53.             texture = "\2017_Zombies\data\m_Zombie_Head_co.paa";
  54.             identityTypes[] = {"zombie_ID1","zombie_ID2","zombie_ID3","zombie_ID4"};
  55.             head = "Zombie_maskHead";
  56.             material = "2017_Zombies\data\m_Zombie_Head.rvmat";
  57.             disabled = 0;
  58.                 textureHL = "\A3\Characters_F\Heads\Data\hl_White_hairy_1_co.paa";
  59.                 materialHL = "\A3\Characters_F\Heads\Data\hl_White_hairy_muscular.rvmat";
  60.                 textureHL2 = "\A3\Characters_F\Heads\Data\hl_White_hairy_1_co.paa";
  61.                 materialHL2 = "A3\Characters_F\Heads\Data\hl_White_hairy_muscular.rvmat";
  62.         };
  63.     };
  64. };
  65.  
  66. class CfgIdentities
  67. {
  68.     class zombie_ID1
  69.     {
  70.         name = "Zombie";
  71.         face = "Man_A3";
  72.         speaker = "Male01EN";
  73.         pitch = 1;
  74.         glasses = "none";
  75.     };
  76.     class zombie_ID2
  77.     {
  78.         name = "Zombie";
  79.         face = "Man_A3";
  80.         speaker = "Male02EN";
  81.         pitch = 1;
  82.         glasses = "none";
  83.     };
  84.     class zombie_ID3
  85.     {
  86.         name = "Zombie";
  87.         face = "Man_A3";
  88.         speaker = "Male03EN";
  89.         pitch = 1;
  90.         glasses = "none";
  91.     };
  92.     class zombie_ID4
  93.     {
  94.         name = "Zombie";
  95.         face = "Man_A3";
  96.         speaker = "Male04EN";
  97.         pitch = 1;
  98.         glasses = "none";
  99.     };
  100. };
  101.  
  102. class CfgHeads
  103. {
  104.     class Default_A3;
  105.    
  106.     class Zombie_maskHead: Default_A3
  107.     {
  108.         class Wounds
  109.         {
  110.             tex[] = {};
  111.             mat[] =
  112.             {"\2017_Zombies\data\m_Zombie_Head.rvmat","A3\characters_f\Heads\Data\m_white_01_injury.rvmat","A3\characters_f\Heads\Data\m_white_01_injury.rvmat"};
  113.         };
  114.     };
  115. };
  116.  
  117. class cfgWeapons
  118. {
  119.     // this configs the uniform
  120.     class Uniform_Base;
  121.     class UniformItem;
  122.     class Zombie_Uniform: Uniform_Base
  123.     {
  124.         scope                       = 2;
  125.         displayName                 = "Zombie";
  126.         picture                     = "\2017_Zombies\data\ui\icon_BDU_olive_ca.paa";
  127.         model                       = "\2017_Zombies\Zombie.p3d";
  128.  
  129.         class ItemInfo: UniformItem
  130.         {
  131.             uniformModel            = "-";
  132.             uniformClass            = "Zombie";
  133.             containerClass          = "Supply20";
  134.             mass                    = 50;
  135.         };
  136.     };
  137. };
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