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- class CfgPatches
- {
- class 2017_Zombie
- {
- units[] = {};
- weapons[] = {};
- requiredVersion = 0.1;
- requiredAddons[] = {"A3_Characters_F"};
- };
- };
- class CfgVehicleClasses
- {
- class Zombie
- {
- displayName = "Zombie";
- };
- };
- class CfgVehicles
- {
- // this configs the dude
- class Civilian_F;
- class Zombie: Civilian_F
- {
- scope = 2;
- displayName = "Zombie";
- vehicleClass = "Zombie";
- uniformAccessories[] = {};
- nakedUniform = "U_BasicBody";
- uniformClass = "Zombie_Uniform";
- model = "\2017_Zombies\Zombie.p3d";
- identityTypes[] = {"zombie_ID1","zombie_ID2","zombie_ID3","zombie_ID4"};
- weapons[] = {"srifle_EBR_F","hgun_P07_F","Throw","Put","Binocular"};
- respawnWeapons[] = {"srifle_EBR_F","hgun_P07_F","Throw","Put","Binocular"};
- Items[] = {"FirstAidKit"};
- RespawnItems[] = {"FirstAidKit"};
- magazines[] = {"20Rnd_762x45_Mag","20Rnd_762x45_Mag","20Rnd_762x45_Mag","20Rnd_762x45_Mag","20Rnd_762x45_Mag","20Rnd_762x45_Mag","20Rnd_762x45_Mag","20Rnd_762x45_Mag","20Rnd_762x45_Mag","20Rnd_762x45_Mag","20Rnd_762x45_Mag","20Rnd_762x45_Mag","16Rnd_9x21_Mag","16Rnd_9x21_Mag","SmokeShell","SmokeShell","HandGrenade","HandGrenade"};
- respawnMagazines[] = {"20Rnd_762x45_Mag","20Rnd_762x45_Mag","20Rnd_762x45_Mag","20Rnd_762x45_Mag","20Rnd_762x45_Mag","20Rnd_762x45_Mag","20Rnd_762x45_Mag","20Rnd_762x45_Mag","20Rnd_762x45_Mag","20Rnd_762x45_Mag","20Rnd_762x45_Mag","20Rnd_762x45_Mag","16Rnd_9x21_Mag","16Rnd_9x21_Mag","SmokeShell","SmokeShell","HandGrenade","HandGrenade"};
- };
- };
- class CfgFaces
- {
- class Default;
- class Man_A3: Default
- {
- class Default;
- class Zombie: Default
- {
- name = "MaskFace01";
- displayname = "MaskFace01";
- texture = "\2017_Zombies\data\m_Zombie_Head_co.paa";
- identityTypes[] = {"zombie_ID1","zombie_ID2","zombie_ID3","zombie_ID4"};
- head = "Zombie_maskHead";
- material = "2017_Zombies\data\m_Zombie_Head.rvmat";
- disabled = 0;
- textureHL = "\A3\Characters_F\Heads\Data\hl_White_hairy_1_co.paa";
- materialHL = "\A3\Characters_F\Heads\Data\hl_White_hairy_muscular.rvmat";
- textureHL2 = "\A3\Characters_F\Heads\Data\hl_White_hairy_1_co.paa";
- materialHL2 = "A3\Characters_F\Heads\Data\hl_White_hairy_muscular.rvmat";
- };
- };
- };
- class CfgIdentities
- {
- class zombie_ID1
- {
- name = "Zombie";
- face = "Man_A3";
- speaker = "Male01EN";
- pitch = 1;
- glasses = "none";
- };
- class zombie_ID2
- {
- name = "Zombie";
- face = "Man_A3";
- speaker = "Male02EN";
- pitch = 1;
- glasses = "none";
- };
- class zombie_ID3
- {
- name = "Zombie";
- face = "Man_A3";
- speaker = "Male03EN";
- pitch = 1;
- glasses = "none";
- };
- class zombie_ID4
- {
- name = "Zombie";
- face = "Man_A3";
- speaker = "Male04EN";
- pitch = 1;
- glasses = "none";
- };
- };
- class CfgHeads
- {
- class Default_A3;
- class Zombie_maskHead: Default_A3
- {
- class Wounds
- {
- tex[] = {};
- mat[] =
- {"\2017_Zombies\data\m_Zombie_Head.rvmat","A3\characters_f\Heads\Data\m_white_01_injury.rvmat","A3\characters_f\Heads\Data\m_white_01_injury.rvmat"};
- };
- };
- };
- class cfgWeapons
- {
- // this configs the uniform
- class Uniform_Base;
- class UniformItem;
- class Zombie_Uniform: Uniform_Base
- {
- scope = 2;
- displayName = "Zombie";
- picture = "\2017_Zombies\data\ui\icon_BDU_olive_ca.paa";
- model = "\2017_Zombies\Zombie.p3d";
- class ItemInfo: UniformItem
- {
- uniformModel = "-";
- uniformClass = "Zombie";
- containerClass = "Supply20";
- mass = 50;
- };
- };
- };
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