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- // Unter OnPlayerCheckpoint
- if(AktuellerCP[playerid] != 0) {
- new
- fahrzeug = GetPlayerVehicleID(playerid);
- if( FarmerFahrzeug(fahrzeug)) {
- if(AktuellerCP[playerid] == EndFarmerCP) {
- DisablePlayerCheckpoint(playerid);
- AktuellerCP[playerid] = 0;
- GivePlayerMoney(playerid,farmergehalt);
- SendClientMessage(playerid,0x00CC00FF, "Ernte Vorgang erfolgreich");
- SetVehicleToRespawn(fahrzeug);
- }
- else {
- AktuellerCP[playerid]++;
- SetPlayerCheckpoint(playerid,FarmerCPS[AktuellerCP[playerid]][0],FarmerCPS[AktuellerCP[playerid]][1],FarmerCPS[AktuellerCP[playerid]][2], 8.0);
- }
- }
- }
- else {
- printf("Keine FarmerRoute");
- }
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