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  1. version=12;
  2. class Mission
  3. {
  4. addOns[]=
  5. {
  6. "A3_Characters_F_BLUFOR",
  7. "A3_Characters_F_Civil",
  8. "a3_map_altis",
  9. "A3_Structures_F_Items_Valuables",
  10. "A3_Structures_F_Civ_Garbage",
  11. "a3_characters_f_gamma",
  12. "A3_Boat_F_Trawler",
  13. "A3_Structures_F_Civ_Dead",
  14. "A3_Signs_F",
  15. "A3_Structures_F_Walls",
  16. "A3_Structures_F_Mil_Fortification",
  17. "A3_Soft_F_Truck",
  18. "A3_Structures_F_Civ_Market",
  19. "A3_Structures_F_Furniture",
  20. "A3_Structures_F_Items_Vessels",
  21. "A3_Structures_F_Items_Tools",
  22. "A3_Structures_F_Civ_Constructions",
  23. "A3_Structures_F_Items_Electronics",
  24. "A3_Structures_F_Civ_InfoBoards",
  25. "A3_Structures_F_Items_Documents",
  26. "A3_Structures_F_Items_Luggage",
  27. "A3_Structures_F_Training",
  28. "A3_Structures_F_Ind_Tank",
  29. "A3_Structures_F_Mil_Helipads",
  30. "A3_Structures_F_Mil_Cargo",
  31. "A3_Structures_F_Civ_Lamps",
  32. "A3_Characters_F_OPFOR",
  33. "A3_Structures_F_Mil_BagBunker",
  34. "A3_Structures_F_Ind_ConcreteMixingPlant",
  35. "A3_Structures_F_Naval_Buoys",
  36. "A3_Weapons_F_Explosives",
  37. "A3_Weapons_F_Ammoboxes",
  38. "A3_Structures_F_Ind_Cargo",
  39. "A3_Structures_F_Research",
  40. "A3_Characters_F_INDEP",
  41. "A3_Structures_F_EPC_Civ_Accessories",
  42. "A3_Structures_F_Ind_Shed",
  43. "A3_Structures_F_Wrecks",
  44. "A3_Structures_F_EPA_Mil_Scrapyard",
  45. "A3_Structures_F_Ind_FuelStation",
  46. "A3_Air_F_Heli_Light_02",
  47. "a3_characters_f",
  48. "A3_Structures_F_EPA_Civ_Camping",
  49. "A3_Structures_F_Civ_Accessories",
  50. "A3_Weapons_F_Vests",
  51. "a3_weapons_f",
  52. "A3_Weapons_F_CSAT",
  53. "A3_Structures_F_EPB_Items_Military",
  54. "A3_Structures_F_EPA_Items_Vessels",
  55. "A3_Structures_F_EPA_Items_Tools",
  56. "A3_Structures_F_Mil_Flags",
  57. "bornholm"
  58. };
  59. addOnsAuto[]=
  60. {
  61. "A3_Characters_F_BLUFOR",
  62. "a3_characters_f",
  63. "A3_Characters_F_Civil",
  64. "A3_Characters_F_OPFOR",
  65. "A3_Characters_F_Gamma",
  66. "A3_Structures_F_Mil_Fortification",
  67. "A3_Structures_F_Walls",
  68. "bornholm"
  69. };
  70. randomSeed=2004553;
  71. class Intel
  72. {
  73. briefingName="Altis Life RPG";
  74. overviewText="Altis Life RPG 3.1.4.8";
  75. startWeather=0.099999994;
  76. startWind=0.29999998;
  77. startWindDir=20;
  78. startWaves=0.12;
  79. startGust=0.099999994;
  80. forecastWeather=0.099999994;
  81. forecastWind=0.29999998;
  82. forecastWaves=0.12;
  83. forecastGust=0.099999994;
  84. forecastWindDir=360;
  85. wavesForced=1;
  86. windForced=1;
  87. year=2035;
  88. month=7;
  89. day=6;
  90. hour=8;
  91. minute=0;
  92. startFogDecay=0.0049333;
  93. forecastFogDecay=0.0049333;
  94. };
  95. class Groups
  96. {
  97. items=84;
  98. class Item0
  99. {
  100. side="WEST";
  101. class Vehicles
  102. {
  103. items=19;
  104. class Item0
  105. {
  106. position[]={19264.609,8.4418364,22319.617};
  107. azimut=-794.64697;
  108. id=0;
  109. side="WEST";
  110. vehicle="B_medic_F";
  111. player="PLAY CDG";
  112. leader=1;
  113. skill=0.60000002;
  114. text="cop_16";
  115. init="removeBackpack this; removeAllWeapons this;";
  116. description="WhiteListed - Cop 16";
  117. };
  118. class Item1
  119. {
  120. position[]={19314.525,4.5795507,22268.123};
  121. azimut=-794.64697;
  122. id=1;
  123. side="WEST";
  124. vehicle="B_medic_F";
  125. player="PLAY CDG";
  126. skill=0.60000002;
  127. text="cop_17";
  128. init="removeBackpack this; removeAllWeapons this;";
  129. description="WhiteListed - Cop 17";
  130. };
  131. class Item2
  132. {
  133. position[]={19301.32,11.724355,22300.828};
  134. azimut=-794.64697;
  135. id=2;
  136. side="WEST";
  137. vehicle="B_medic_F";
  138. player="PLAY CDG";
  139. skill=0.60000002;
  140. text="cop_18";
  141. init="removeBackpack this; removeAllWeapons this;";
  142. description="WhiteListed - Bomb Squad 1";
  143. };
  144. class Item3
  145. {
  146. position[]={19257.09,5.5883555,22285.301};
  147. azimut=-794.64697;
  148. id=3;
  149. side="WEST";
  150. vehicle="B_medic_F";
  151. player="PLAY CDG";
  152. skill=0.60000002;
  153. text="cop_13";
  154. init="removeBackpack this; removeAllWeapons this;";
  155. description="WhiteListed - Cop 13";
  156. };
  157. class Item4
  158. {
  159. position[]={19365.301,5.2156053,22360.236};
  160. azimut=-794.64697;
  161. id=4;
  162. side="WEST";
  163. vehicle="B_medic_F";
  164. player="PLAY CDG";
  165. skill=0.60000002;
  166. text="cop_6";
  167. init="removeBackpack this; removeAllWeapons this;";
  168. description="WhiteListed - Cop 6";
  169. };
  170. class Item5
  171. {
  172. position[]={19346.604,6.3674512,22298.543};
  173. azimut=-794.64697;
  174. id=5;
  175. side="WEST";
  176. vehicle="B_medic_F";
  177. player="PLAY CDG";
  178. skill=0.60000002;
  179. text="cop_11";
  180. init="removeBackpack this; removeAllWeapons this;";
  181. description="WhiteListed - Cop 11";
  182. };
  183. class Item6
  184. {
  185. position[]={19362.484,4.3581033,22275.934};
  186. azimut=-794.64697;
  187. id=6;
  188. side="WEST";
  189. vehicle="B_medic_F";
  190. player="PLAY CDG";
  191. skill=0.60000002;
  192. text="cop_7";
  193. init="removeBackpack this; removeAllWeapons this;";
  194. description="WhiteListed - Cop 7";
  195. };
  196. class Item7
  197. {
  198. position[]={19282.682,1.436482,22260.426};
  199. azimut=-794.64697;
  200. id=7;
  201. side="WEST";
  202. vehicle="B_medic_F";
  203. player="PLAY CDG";
  204. skill=0.60000002;
  205. text="cop_12";
  206. init="removeBackpack this; removeAllWeapons this;";
  207. description="WhiteListed - Cop 12";
  208. };
  209. class Item8
  210. {
  211. position[]={19312.463,4.0961866,22262.074};
  212. azimut=-794.64697;
  213. id=8;
  214. side="WEST";
  215. vehicle="B_medic_F";
  216. player="PLAY CDG";
  217. skill=0.60000002;
  218. text="cop_14";
  219. init="removeBackpack this; removeAllWeapons this;";
  220. description="WhiteListed - Cop 14";
  221. };
  222. class Item9
  223. {
  224. position[]={19303.334,0.51833004,22259.002};
  225. azimut=-1143.1801;
  226. offsetY=3;
  227. id=9;
  228. side="WEST";
  229. vehicle="B_medic_F";
  230. player="PLAY CDG";
  231. skill=0.60000002;
  232. text="cop_19";
  233. init="removeBackpack this; removeAllWeapons this;";
  234. description="WhiteListed - Bomb Squad 2";
  235. };
  236. class Item10
  237. {
  238. position[]={19294.414,8.4211874,22336.717};
  239. azimut=-794.64697;
  240. id=10;
  241. side="WEST";
  242. vehicle="B_medic_F";
  243. player="PLAY CDG";
  244. skill=0.60000002;
  245. text="cop_15";
  246. init="removeBackpack this; removeAllWeapons this;";
  247. description="WhiteListed - Cop 15";
  248. };
  249. class Item11
  250. {
  251. position[]={19291.479,5.5009637,22280.779};
  252. azimut=-794.64697;
  253. id=11;
  254. side="WEST";
  255. vehicle="B_medic_F";
  256. player="PLAY CDG";
  257. skill=0.60000002;
  258. text="cop_9";
  259. init="removeBackpack this; removeAllWeapons this;";
  260. description="WhiteListed - Cop 9";
  261. };
  262. class Item12
  263. {
  264. position[]={19254.936,9.9119329,22304.125};
  265. azimut=-794.64697;
  266. id=12;
  267. side="WEST";
  268. vehicle="B_medic_F";
  269. player="PLAY CDG";
  270. skill=0.60000002;
  271. text="cop_8";
  272. init="removeBackpack this; removeAllWeapons this;";
  273. description="WhiteListed - Cop 8";
  274. };
  275. class Item13
  276. {
  277. position[]={19370.803,2.9732325,22296.115};
  278. azimut=-794.64697;
  279. id=13;
  280. side="WEST";
  281. vehicle="B_medic_F";
  282. player="PLAY CDG";
  283. skill=0.60000002;
  284. text="cop_4";
  285. init="removeBackpack this; removeAllWeapons this;";
  286. description="Public Slot - Cop 4";
  287. };
  288. class Item14
  289. {
  290. position[]={19296.16,9.0155325,22325.789};
  291. azimut=-441.37399;
  292. id=14;
  293. side="WEST";
  294. vehicle="B_medic_F";
  295. player="PLAY CDG";
  296. skill=0.60000002;
  297. text="cop_2";
  298. init="removeBackpack this; removeAllWeapons this;";
  299. description="Public Slot - Cop 2";
  300. };
  301. class Item15
  302. {
  303. position[]={19291.146,6.9617577,22349.328};
  304. azimut=-794.64697;
  305. id=15;
  306. side="WEST";
  307. vehicle="B_medic_F";
  308. player="PLAY CDG";
  309. skill=0.60000002;
  310. text="cop_3";
  311. init="removeBackpack this; removeAllWeapons this;";
  312. description="Public Slot - Cop 3";
  313. };
  314. class Item16
  315. {
  316. position[]={19261,4.497417,22383.332};
  317. azimut=-794.64697;
  318. id=16;
  319. side="WEST";
  320. vehicle="B_medic_F";
  321. player="PLAY CDG";
  322. skill=0.60000002;
  323. text="cop_5";
  324. init="removeBackpack this; removeAllWeapons this;";
  325. description="WhiteListed - Cop 5";
  326. };
  327. class Item17
  328. {
  329. position[]={19290.967,3.9491773,22370.166};
  330. azimut=-794.64697;
  331. id=17;
  332. side="WEST";
  333. vehicle="B_medic_F";
  334. player="PLAY CDG";
  335. skill=0.60000002;
  336. text="cop_10";
  337. init="removeBackpack this; removeAllWeapons this;";
  338. description="WhiteListed - Cop 10";
  339. };
  340. class Item18
  341. {
  342. position[]={19283.879,8.5801897,22334.406};
  343. azimut=-2234.1799;
  344. offsetY=2;
  345. id=18;
  346. side="WEST";
  347. vehicle="B_medic_F";
  348. player="PLAY CDG";
  349. skill=0.60000002;
  350. text="cop_1";
  351. init="removeBackpack this; removeAllWeapons this;";
  352. description="Public Slot - Cop 1";
  353. };
  354. };
  355. };
  356. class Item1
  357. {
  358. side="CIV";
  359. class Vehicles
  360. {
  361. items=1;
  362. class Item0
  363. {
  364. position[]={19277.637,8.034112,22339.039};
  365. azimut=16.975599;
  366. special="NONE";
  367. id=19;
  368. side="CIV";
  369. vehicle="C_man_1";
  370. player="PLAY CDG";
  371. leader=1;
  372. skill=0.60000002;
  373. text="civ_1";
  374. description="Civ 1";
  375. };
  376. };
  377. };
  378. class Item2
  379. {
  380. side="CIV";
  381. class Vehicles
  382. {
  383. items=1;
  384. class Item0
  385. {
  386. position[]={19271.35,5.7697411,22279.596};
  387. azimut=29.242399;
  388. special="NONE";
  389. id=20;
  390. side="CIV";
  391. vehicle="C_man_polo_6_F";
  392. player="PLAY CDG";
  393. leader=1;
  394. skill=0.60000002;
  395. text="civ_2";
  396. description="Civ 2";
  397. };
  398. };
  399. };
  400. class Item3
  401. {
  402. side="CIV";
  403. class Vehicles
  404. {
  405. items=1;
  406. class Item0
  407. {
  408. position[]={19276.141,8.0104256,22339.879};
  409. azimut=16.975401;
  410. special="NONE";
  411. id=21;
  412. side="CIV";
  413. vehicle="C_man_1";
  414. player="PLAY CDG";
  415. leader=1;
  416. skill=0.60000002;
  417. text="civ_3";
  418. description="Civ 3";
  419. };
  420. };
  421. };
  422. class Item4
  423. {
  424. side="CIV";
  425. class Vehicles
  426. {
  427. items=1;
  428. class Item0
  429. {
  430. position[]={19206.947,7.5069737,22344.857};
  431. azimut=29.242399;
  432. special="NONE";
  433. id=22;
  434. side="CIV";
  435. vehicle="C_man_polo_6_F";
  436. player="PLAY CDG";
  437. leader=1;
  438. skill=0.60000002;
  439. text="civ_4";
  440. description="Civ 4";
  441. };
  442. };
  443. };
  444. class Item5
  445. {
  446. side="CIV";
  447. class Vehicles
  448. {
  449. items=1;
  450. class Item0
  451. {
  452. position[]={19277.77,4.9765553,22369.969};
  453. azimut=16.975401;
  454. special="NONE";
  455. id=23;
  456. side="CIV";
  457. vehicle="C_man_1";
  458. player="PLAY CDG";
  459. leader=1;
  460. skill=0.60000002;
  461. text="civ_5";
  462. description="Civ 5";
  463. };
  464. };
  465. };
  466. class Item6
  467. {
  468. side="CIV";
  469. class Vehicles
  470. {
  471. items=1;
  472. class Item0
  473. {
  474. position[]={19294.625,10.222549,22292.17};
  475. azimut=16.975599;
  476. special="NONE";
  477. id=24;
  478. side="CIV";
  479. vehicle="C_man_1";
  480. player="PLAY CDG";
  481. leader=1;
  482. skill=0.60000002;
  483. text="civ_6";
  484. description="Civ 6";
  485. };
  486. };
  487. };
  488. class Item7
  489. {
  490. side="CIV";
  491. class Vehicles
  492. {
  493. items=1;
  494. class Item0
  495. {
  496. position[]={19344.555,7.1344261,22282.232};
  497. azimut=29.242399;
  498. special="NONE";
  499. id=25;
  500. side="CIV";
  501. vehicle="C_man_polo_6_F";
  502. player="PLAY CDG";
  503. leader=1;
  504. skill=0.60000002;
  505. text="civ_7";
  506. description="Civ 7";
  507. };
  508. };
  509. };
  510. class Item8
  511. {
  512. side="CIV";
  513. class Vehicles
  514. {
  515. items=1;
  516. class Item0
  517. {
  518. position[]={19317.889,0.36501217,22253.342};
  519. azimut=16.975401;
  520. special="NONE";
  521. id=26;
  522. side="CIV";
  523. vehicle="C_man_1";
  524. player="PLAY CDG";
  525. leader=1;
  526. skill=0.60000002;
  527. text="civ_8";
  528. description="Civ 8";
  529. };
  530. };
  531. };
  532. class Item9
  533. {
  534. side="CIV";
  535. class Vehicles
  536. {
  537. items=1;
  538. class Item0
  539. {
  540. position[]={19329.408,1.7005348,22257.418};
  541. azimut=29.242399;
  542. special="NONE";
  543. id=27;
  544. side="CIV";
  545. vehicle="C_man_polo_6_F";
  546. player="PLAY CDG";
  547. leader=1;
  548. skill=0.60000002;
  549. text="civ_9";
  550. description="Civ 9";
  551. };
  552. };
  553. };
  554. class Item10
  555. {
  556. side="CIV";
  557. class Vehicles
  558. {
  559. items=1;
  560. class Item0
  561. {
  562. position[]={19311.711,11.287748,22296.555};
  563. azimut=16.975401;
  564. special="NONE";
  565. id=28;
  566. side="CIV";
  567. vehicle="C_man_1";
  568. player="PLAY CDG";
  569. leader=1;
  570. skill=0.60000002;
  571. text="civ_10";
  572. description="Civ 10";
  573. };
  574. };
  575. };
  576. class Item11
  577. {
  578. side="CIV";
  579. class Vehicles
  580. {
  581. items=1;
  582. class Item0
  583. {
  584. position[]={19266.785,5.6692553,22371.879};
  585. azimut=16.975599;
  586. special="NONE";
  587. id=29;
  588. side="CIV";
  589. vehicle="C_man_1";
  590. player="PLAY CDG";
  591. leader=1;
  592. skill=0.60000002;
  593. text="civ_11";
  594. description="Civ 11";
  595. };
  596. };
  597. };
  598. class Item12
  599. {
  600. side="CIV";
  601. class Vehicles
  602. {
  603. items=1;
  604. class Item0
  605. {
  606. position[]={19328.965,10.274082,22316.357};
  607. azimut=29.242399;
  608. special="NONE";
  609. id=30;
  610. side="CIV";
  611. vehicle="C_man_polo_6_F";
  612. player="PLAY CDG";
  613. leader=1;
  614. skill=0.60000002;
  615. text="civ_12";
  616. description="Civ 12";
  617. };
  618. };
  619. };
  620. class Item13
  621. {
  622. side="CIV";
  623. class Vehicles
  624. {
  625. items=1;
  626. class Item0
  627. {
  628. position[]={19345.977,3.9458277,22265.734};
  629. azimut=16.975401;
  630. special="NONE";
  631. id=31;
  632. side="CIV";
  633. vehicle="C_man_1";
  634. player="PLAY CDG";
  635. leader=1;
  636. skill=0.60000002;
  637. text="civ_13";
  638. description="Civ 13";
  639. };
  640. };
  641. };
  642. class Item14
  643. {
  644. side="CIV";
  645. class Vehicles
  646. {
  647. items=1;
  648. class Item0
  649. {
  650. position[]={19225.189,15.110748,22322.762};
  651. azimut=29.242399;
  652. special="NONE";
  653. id=32;
  654. side="CIV";
  655. vehicle="C_man_polo_6_F";
  656. player="PLAY CDG";
  657. leader=1;
  658. skill=0.60000002;
  659. text="civ_14";
  660. description="Civ 14";
  661. };
  662. };
  663. };
  664. class Item15
  665. {
  666. side="CIV";
  667. class Vehicles
  668. {
  669. items=1;
  670. class Item0
  671. {
  672. position[]={19297.25,0.47497803,22254.6};
  673. azimut=16.975401;
  674. special="NONE";
  675. id=33;
  676. side="CIV";
  677. vehicle="C_man_1";
  678. player="PLAY CDG";
  679. leader=1;
  680. skill=0.60000002;
  681. text="civ_15";
  682. description="Civ 15";
  683. };
  684. };
  685. };
  686. class Item16
  687. {
  688. side="CIV";
  689. class Vehicles
  690. {
  691. items=1;
  692. class Item0
  693. {
  694. position[]={19346.729,4.9763379,22370.5};
  695. azimut=16.975599;
  696. special="NONE";
  697. id=34;
  698. side="CIV";
  699. vehicle="C_man_1";
  700. player="PLAY CDG";
  701. leader=1;
  702. skill=0.60000002;
  703. text="civ_16";
  704. description="Civ 16";
  705. };
  706. };
  707. };
  708. class Item17
  709. {
  710. side="CIV";
  711. class Vehicles
  712. {
  713. items=1;
  714. class Item0
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  1484. class Item0
  1485. {
  1486. position[]={19360.201,6.640337,22303.168};
  1487. azimut=29.242399;
  1488. special="NONE";
  1489. id=70;
  1490. side="CIV";
  1491. vehicle="C_man_1_2_F";
  1492. player="PLAY CDG";
  1493. leader=1;
  1494. skill=0.60000002;
  1495. text="civ_52";
  1496. description="Civ 52";
  1497. };
  1498. };
  1499. };
  1500. class Item53
  1501. {
  1502. side="CIV";
  1503. class Vehicles
  1504. {
  1505. items=1;
  1506. class Item0
  1507. {
  1508. position[]={19337.314,9.3268452,22298.305};
  1509. azimut=29.242399;
  1510. special="NONE";
  1511. id=71;
  1512. side="CIV";
  1513. vehicle="C_man_polo_1_F";
  1514. player="PLAY CDG";
  1515. leader=1;
  1516. skill=0.60000002;
  1517. text="civ_53";
  1518. description="Civ 53";
  1519. };
  1520. };
  1521. };
  1522. class Item54
  1523. {
  1524. side="CIV";
  1525. class Vehicles
  1526. {
  1527. items=1;
  1528. class Item0
  1529. {
  1530. position[]={19286.494,5.4259572,22281.885};
  1531. azimut=29.242399;
  1532. special="NONE";
  1533. id=72;
  1534. side="CIV";
  1535. vehicle="C_man_1_3_F";
  1536. player="PLAY CDG";
  1537. leader=1;
  1538. skill=0.60000002;
  1539. text="civ_54";
  1540. description="Civ 54";
  1541. };
  1542. };
  1543. };
  1544. class Item55
  1545. {
  1546. side="CIV";
  1547. class Vehicles
  1548. {
  1549. items=1;
  1550. class Item0
  1551. {
  1552. position[]={19326.359,6.3708606,22278.195};
  1553. azimut=29.242399;
  1554. special="NONE";
  1555. id=73;
  1556. side="CIV";
  1557. vehicle="C_man_1_3_F";
  1558. player="PLAY CDG";
  1559. leader=1;
  1560. skill=0.60000002;
  1561. text="civ_55";
  1562. description="Civ 55";
  1563. };
  1564. };
  1565. };
  1566. class Item56
  1567. {
  1568. side="CIV";
  1569. class Vehicles
  1570. {
  1571. items=1;
  1572. class Item0
  1573. {
  1574. position[]={19332.83,6.1155419,22335.086};
  1575. azimut=29.242399;
  1576. special="NONE";
  1577. id=74;
  1578. side="CIV";
  1579. vehicle="C_man_1_3_F";
  1580. player="PLAY CDG";
  1581. leader=1;
  1582. skill=0.60000002;
  1583. text="civ_56";
  1584. description="Civ 56";
  1585. };
  1586. };
  1587. };
  1588. class Item57
  1589. {
  1590. side="CIV";
  1591. class Vehicles
  1592. {
  1593. items=1;
  1594. class Item0
  1595. {
  1596. position[]={19317.684,6.5460887,22347.813};
  1597. azimut=29.242399;
  1598. special="NONE";
  1599. id=75;
  1600. side="CIV";
  1601. vehicle="C_man_1_3_F";
  1602. player="PLAY CDG";
  1603. leader=1;
  1604. skill=0.60000002;
  1605. text="civ_57";
  1606. description="Civ 57";
  1607. };
  1608. };
  1609. };
  1610. class Item58
  1611. {
  1612. side="CIV";
  1613. class Vehicles
  1614. {
  1615. items=1;
  1616. class Item0
  1617. {
  1618. position[]={19376.688,3.3291771,22306.543};
  1619. azimut=29.242399;
  1620. special="NONE";
  1621. id=76;
  1622. side="CIV";
  1623. vehicle="C_man_1_3_F";
  1624. player="PLAY CDG";
  1625. leader=1;
  1626. skill=0.60000002;
  1627. text="civ_58";
  1628. description="Civ 58";
  1629. };
  1630. };
  1631. };
  1632. class Item59
  1633. {
  1634. side="CIV";
  1635. class Vehicles
  1636. {
  1637. items=1;
  1638. class Item0
  1639. {
  1640. position[]={19340.674,4.7339993,22262.063};
  1641. azimut=29.242399;
  1642. special="NONE";
  1643. id=77;
  1644. side="CIV";
  1645. vehicle="C_man_1_3_F";
  1646. player="PLAY CDG";
  1647. leader=1;
  1648. skill=0.60000002;
  1649. text="civ_59";
  1650. description="Civ 59";
  1651. };
  1652. };
  1653. };
  1654. class Item60
  1655. {
  1656. side="CIV";
  1657. class Vehicles
  1658. {
  1659. items=1;
  1660. class Item0
  1661. {
  1662. position[]={19269.832,3.9582129,22385.592};
  1663. azimut=29.242399;
  1664. special="NONE";
  1665. id=78;
  1666. side="CIV";
  1667. vehicle="C_man_1_3_F";
  1668. player="PLAY CDG";
  1669. leader=1;
  1670. skill=0.60000002;
  1671. text="civ_60";
  1672. description="Civ 60";
  1673. };
  1674. };
  1675. };
  1676. class Item61
  1677. {
  1678. side="CIV";
  1679. class Vehicles
  1680. {
  1681. items=1;
  1682. class Item0
  1683. {
  1684. position[]={19261.707,7.6231031,22335.516};
  1685. azimut=29.242399;
  1686. special="NONE";
  1687. id=79;
  1688. side="CIV";
  1689. vehicle="C_man_1_3_F";
  1690. player="PLAY CDG";
  1691. leader=1;
  1692. skill=0.60000002;
  1693. text="civ_61";
  1694. description="Civ 61";
  1695. };
  1696. };
  1697. };
  1698. class Item62
  1699. {
  1700. side="CIV";
  1701. class Vehicles
  1702. {
  1703. items=1;
  1704. class Item0
  1705. {
  1706. position[]={19303.576,6.321672,22352.793};
  1707. azimut=29.242399;
  1708. special="NONE";
  1709. id=80;
  1710. side="CIV";
  1711. vehicle="C_man_1_3_F";
  1712. player="PLAY CDG";
  1713. leader=1;
  1714. skill=0.60000002;
  1715. text="civ_62";
  1716. description="Civ 62";
  1717. };
  1718. };
  1719. };
  1720. class Item63
  1721. {
  1722. side="CIV";
  1723. class Vehicles
  1724. {
  1725. items=1;
  1726. class Item0
  1727. {
  1728. position[]={19328.701,5.1817336,22354.172};
  1729. azimut=29.242399;
  1730. special="NONE";
  1731. id=81;
  1732. side="CIV";
  1733. vehicle="C_man_1_3_F";
  1734. player="PLAY CDG";
  1735. leader=1;
  1736. skill=0.60000002;
  1737. text="civ_63";
  1738. description="Civ 63";
  1739. };
  1740. };
  1741. };
  1742. class Item64
  1743. {
  1744. side="CIV";
  1745. class Vehicles
  1746. {
  1747. items=1;
  1748. class Item0
  1749. {
  1750. position[]={19326.164,4.1037135,22382.377};
  1751. azimut=29.242399;
  1752. special="NONE";
  1753. id=82;
  1754. side="CIV";
  1755. vehicle="C_man_1_3_F";
  1756. player="PLAY CDG";
  1757. leader=1;
  1758. skill=0.60000002;
  1759. text="civ_64";
  1760. description="Civ 64";
  1761. };
  1762. };
  1763. };
  1764. class Item65
  1765. {
  1766. side="CIV";
  1767. class Vehicles
  1768. {
  1769. items=1;
  1770. class Item0
  1771. {
  1772. position[]={19309.383,1.2013526,22384.186};
  1773. azimut=29.242399;
  1774. special="NONE";
  1775. id=83;
  1776. side="CIV";
  1777. vehicle="C_man_1_3_F";
  1778. player="PLAY CDG";
  1779. leader=1;
  1780. skill=0.60000002;
  1781. text="civ_65";
  1782. description="Civ 65";
  1783. };
  1784. };
  1785. };
  1786. class Item66
  1787. {
  1788. side="CIV";
  1789. class Vehicles
  1790. {
  1791. items=1;
  1792. class Item0
  1793. {
  1794. position[]={19314.02,3.2880421,22370.23};
  1795. azimut=1078.3573;
  1796. special="NONE";
  1797. id=84;
  1798. side="CIV";
  1799. vehicle="C_man_1_3_F";
  1800. leader=1;
  1801. skill=0.60000002;
  1802. text="civ_70";
  1803. description="Civ 70";
  1804. };
  1805. };
  1806. };
  1807. class Item67
  1808. {
  1809. side="CIV";
  1810. class Vehicles
  1811. {
  1812. items=1;
  1813. class Item0
  1814. {
  1815. position[]={19271.455,4.1291137,22384.57};
  1816. azimut=29.242399;
  1817. special="NONE";
  1818. id=85;
  1819. side="CIV";
  1820. vehicle="C_man_1_3_F";
  1821. player="PLAY CDG";
  1822. leader=1;
  1823. skill=0.60000002;
  1824. text="civ_69";
  1825. description="Civ 69";
  1826. };
  1827. };
  1828. };
  1829. class Item68
  1830. {
  1831. side="CIV";
  1832. class Vehicles
  1833. {
  1834. items=1;
  1835. class Item0
  1836. {
  1837. position[]={19277.072,3.2105811,22263.063};
  1838. azimut=29.242399;
  1839. special="NONE";
  1840. id=86;
  1841. side="CIV";
  1842. vehicle="C_man_1_3_F";
  1843. player="PLAY CDG";
  1844. leader=1;
  1845. skill=0.60000002;
  1846. text="civ_68";
  1847. description="Civ 68";
  1848. };
  1849. };
  1850. };
  1851. class Item69
  1852. {
  1853. side="CIV";
  1854. class Vehicles
  1855. {
  1856. items=1;
  1857. class Item0
  1858. {
  1859. position[]={19267.139,8.0927887,22294.232};
  1860. azimut=29.242399;
  1861. special="NONE";
  1862. id=87;
  1863. side="CIV";
  1864. vehicle="C_man_1_3_F";
  1865. player="PLAY CDG";
  1866. leader=1;
  1867. skill=0.60000002;
  1868. text="civ_67";
  1869. description="Civ 67";
  1870. };
  1871. };
  1872. };
  1873. class Item70
  1874. {
  1875. side="CIV";
  1876. class Vehicles
  1877. {
  1878. items=1;
  1879. class Item0
  1880. {
  1881. position[]={19332.137,5.6055346,22274.598};
  1882. azimut=29.242399;
  1883. special="NONE";
  1884. id=88;
  1885. side="CIV";
  1886. vehicle="C_man_1_3_F";
  1887. player="PLAY CDG";
  1888. leader=1;
  1889. skill=0.60000002;
  1890. text="civ_66";
  1891. description="Civ 66";
  1892. };
  1893. };
  1894. };
  1895. class Item71
  1896. {
  1897. side="CIV";
  1898. class Vehicles
  1899. {
  1900. items=1;
  1901. class Item0
  1902. {
  1903. position[]={19292.256,6.8086667,22349.873};
  1904. azimut=29.242399;
  1905. special="NONE";
  1906. id=89;
  1907. side="CIV";
  1908. vehicle="C_man_1_3_F";
  1909. player="PLAY CDG";
  1910. leader=1;
  1911. skill=0.60000002;
  1912. text="civ_75";
  1913. description="Civ 75";
  1914. };
  1915. };
  1916. };
  1917. class Item72
  1918. {
  1919. side="CIV";
  1920. class Vehicles
  1921. {
  1922. items=1;
  1923. class Item0
  1924. {
  1925. position[]={19269.639,7.8415432,22345.221};
  1926. azimut=29.242399;
  1927. special="NONE";
  1928. id=90;
  1929. side="CIV";
  1930. vehicle="C_man_1_3_F";
  1931. player="PLAY CDG";
  1932. leader=1;
  1933. skill=0.60000002;
  1934. text="civ_74";
  1935. description="Civ 74";
  1936. };
  1937. };
  1938. };
  1939. class Item73
  1940. {
  1941. side="CIV";
  1942. class Vehicles
  1943. {
  1944. items=1;
  1945. class Item0
  1946. {
  1947. position[]={19266.09,7.7928271,22343.674};
  1948. azimut=29.242399;
  1949. special="NONE";
  1950. id=91;
  1951. side="CIV";
  1952. vehicle="C_man_1_3_F";
  1953. player="PLAY CDG";
  1954. leader=1;
  1955. skill=0.60000002;
  1956. text="civ_73";
  1957. description="Civ 73";
  1958. };
  1959. };
  1960. };
  1961. class Item74
  1962. {
  1963. side="CIV";
  1964. class Vehicles
  1965. {
  1966. items=1;
  1967. class Item0
  1968. {
  1969. position[]={19326.193,9.4636011,22309.252};
  1970. azimut=29.242399;
  1971. special="NONE";
  1972. id=92;
  1973. side="CIV";
  1974. vehicle="C_man_1_3_F";
  1975. player="PLAY CDG";
  1976. leader=1;
  1977. skill=0.60000002;
  1978. text="civ_72";
  1979. description="Civ 72";
  1980. };
  1981. };
  1982. };
  1983. class Item75
  1984. {
  1985. side="CIV";
  1986. class Vehicles
  1987. {
  1988. items=1;
  1989. class Item0
  1990. {
  1991. position[]={19312.066,9.8340311,22317.729};
  1992. azimut=29.242399;
  1993. special="NONE";
  1994. id=93;
  1995. side="CIV";
  1996. vehicle="C_man_1_3_F";
  1997. player="PLAY CDG";
  1998. leader=1;
  1999. skill=0.60000002;
  2000. text="civ_71";
  2001. description="Civ 71";
  2002. };
  2003. };
  2004. };
  2005. class Item76
  2006. {
  2007. side="CIV";
  2008. class Vehicles
  2009. {
  2010. items=1;
  2011. class Item0
  2012. {
  2013. position[]={3486.4265,7.7268643,12951.497};
  2014. azimut=-174.52;
  2015. offsetY=0.5;
  2016. special="NONE";
  2017. id=94;
  2018. side="CIV";
  2019. vehicle="C_man_1";
  2020. leader=1;
  2021. skill=0.60000002;
  2022. init="this allowDamage false; this enableSimulation false; this addAction[""Market"",life_fnc_virt_menu,""market""];";
  2023. };
  2024. };
  2025. };
  2026. class Item77
  2027. {
  2028. side="CIV";
  2029. class Vehicles
  2030. {
  2031. items=1;
  2032. class Item0
  2033. {
  2034. position[]={14034.074,25.37278,18759.867};
  2035. azimut=-230.213;
  2036. special="NONE";
  2037. id=95;
  2038. side="CIV";
  2039. vehicle="C_man_p_beggar_F_afro";
  2040. leader=1;
  2041. skill=0.60000002;
  2042. init="this enableSimulation false; this allowDamage false; this addAction[""Car Shop"",life_fnc_vehicleShopMenu,[""civ_car"",civilian,""civ_car_3"",""civ"",""Bruce's New & Used Auto's""]];";
  2043. };
  2044. };
  2045. };
  2046. class Item78
  2047. {
  2048. side="CIV";
  2049. class Vehicles
  2050. {
  2051. items=1;
  2052. class Item0
  2053. {
  2054. position[]={14195.179,29.538862,18714.264};
  2055. azimut=-137.39101;
  2056. special="NONE";
  2057. id=96;
  2058. side="CIV";
  2059. vehicle="C_man_polo_3_F";
  2060. leader=1;
  2061. skill=0.60000002;
  2062. text="dp_7";
  2063. init="this allowDamage false; this enableSimulation false; this addAction[""Deliver Package"",life_fnc_dpFinish,""dp_1"",0,false,false,"""",'!isNil ""life_dp_point"" && life_delivery_in_progress && life_dp_point == _target ']; this addAction[""Get Delivery Mission"",life_fnc_getDPMission,""dp_1"",0,false,false,"""",' isNil ""life_dp_point"" && !life_delivery_in_progress '];";
  2064. };
  2065. };
  2066. };
  2067. class Item79
  2068. {
  2069. side="CIV";
  2070. class Vehicles
  2071. {
  2072. items=108;
  2073. class Item0
  2074. {
  2075. position[]={19254.357,9.3182888,22296.316};
  2076. azimut=-201.90874;
  2077. special="NONE";
  2078. id=97;
  2079. side="CIV";
  2080. vehicle="C_man_1";
  2081. leader=1;
  2082. rank="COLONEL";
  2083. skill=0.60000002;
  2084. text="master_group";
  2085. init="this enableSimulation false; this allowDamage false; this hideObject true;";
  2086. description="Master Group for NPC's";
  2087. };
  2088. class Item1
  2089. {
  2090. position[]={9195.1211,14.397862,21677.949};
  2091. azimut=-178.40401;
  2092. special="NONE";
  2093. id=98;
  2094. side="EAST";
  2095. vehicle="O_Soldier_F";
  2096. skill=0.60000002;
  2097. text="reb_1";
  2098. init="removeallWeapons this; this enableSimulation false; this addAction[""Rebel Market"",life_fnc_virt_menu,""rebel""]; this allowDamage false; this addAction[""Rebel Clothing Shop"",life_fnc_clothingMenu,""reb"",0,false,false,"""",' license_civ_rebel && playerSide == civilian']; this addAction[""Rebel Weapon Shop"",life_fnc_weaponShopMenu,""rebel"",0,false,false,"""",' license_civ_rebel && playerSide == civilian']; this addAction[format[""%1 ($%2)"",[""license_civ_rebel""] call life_fnc_varToStr,[([""rebel""] call life_fnc_licensePrice)] call life_fnc_numberText],life_fnc_buyLicense,""rebel"",0,false,false,"""",' !license_civ_rebel && playerSide == civilian ']; this addAction[""<t color='#ADFF2F'>ATM</t>"",life_fnc_atmMenu,"""",0,FALSE,FALSE,"""",' vehicle player == player && player distance _target < 4 '];";
  2099. };
  2100. class Item2
  2101. {
  2102. position[]={14565.777,45.353317,20771.82};
  2103. azimut=-245.22974;
  2104. special="NONE";
  2105. id=99;
  2106. side="CIV";
  2107. vehicle="C_man_polo_3_F";
  2108. skill=0.60000002;
  2109. text="dp_6";
  2110. init="this allowDamage false; this enableSimulation false; this addAction[""Deliver Package"",life_fnc_dpFinish,""dp_1"",0,false,false,"""",'!isNil ""life_dp_point"" && life_delivery_in_progress && life_dp_point == _target ']; this addAction[""Get Delivery Mission"",life_fnc_getDPMission,""dp_1"",0,false,false,"""",' isNil ""life_dp_point"" && !life_delivery_in_progress '];";
  2111. };
  2112. class Item3
  2113. {
  2114. position[]={14027.133,26.969978,18703.957};
  2115. azimut=-25.8384;
  2116. special="NONE";
  2117. id=100;
  2118. side="CIV";
  2119. vehicle="C_man_1";
  2120. skill=0.60000002;
  2121. text="license_shop_1";
  2122. init="this allowDamage false; this enableSimulation false; this addAction[format[""%1 ($%2)"",[""license_civ_driver""] call life_fnc_varToStr,[([""driver""] call life_fnc_licensePrice)] call life_fnc_numberText],life_fnc_buyLicense,""driver"",0,false,false,"""",' !license_civ_driver && playerSide == civilian ']; this addAction[format[""%1 ($%2)"",[""license_civ_boat""] call life_fnc_varToStr,[([""boat""] call life_fnc_licensePrice)] call life_fnc_numberText],life_fnc_buyLicense,""boat"",0,false,false,"""",' !license_civ_boat && playerSide == civilian ']; this addAction[format[""%1 ($%2)"",[""license_civ_air""] call life_fnc_varToStr,[([""pilot""] call life_fnc_licensePrice)] call life_fnc_numberText],life_fnc_buyLicense,""pilot"",0,false,false,"""",' !license_civ_air && playerSide == civilian ']; this addAction[format[""%1 ($%2)"",[""license_civ_truck""] call life_fnc_varToStr,[([""truck""] call life_fnc_licensePrice)] call life_fnc_numberText],life_fnc_buyLicense,""truck"",0,false,false,"""",' !license_civ_truck && playerSide == civilian ']; this addAction[format[""%1 ($%2)"",[""license_civ_home""] call life_fnc_varToStr,[([""home""] call life_fnc_licensePrice)] call life_fnc_numberText],life_fnc_buyLicense,""home"",0,false,false,"""",' !license_civ_home && playerSide == civilian '];";
  2123. };
  2124. class Item4
  2125. {
  2126. position[]={10394.297,123.83735,19065.555};
  2127. azimut=-245.22974;
  2128. special="NONE";
  2129. id=101;
  2130. side="CIV";
  2131. vehicle="C_man_polo_3_F";
  2132. skill=0.60000002;
  2133. text="dp_5";
  2134. init="this allowDamage false; this enableSimulation false; this addAction[""Deliver Package"",life_fnc_dpFinish,""dp_1"",0,false,false,"""",'!isNil ""life_dp_point"" && life_delivery_in_progress && life_dp_point == _target ']; this addAction[""Get Delivery Mission"",life_fnc_getDPMission,""dp_1"",0,false,false,"""",' isNil ""life_dp_point"" && !life_delivery_in_progress '];";
  2135. };
  2136. class Item5
  2137. {
  2138. position[]={8639.8613,180.92201,18281.281};
  2139. azimut=-394.40573;
  2140. special="NONE";
  2141. id=102;
  2142. side="CIV";
  2143. vehicle="C_man_polo_3_F";
  2144. skill=0.60000002;
  2145. text="dp_3";
  2146. init="this allowDamage false; this enableSimulation false; this addAction[""Deliver Package"",life_fnc_dpFinish,""dp_1"",0,false,false,"""",'!isNil ""life_dp_point"" && life_delivery_in_progress && life_dp_point == _target ']; this addAction[""Get Delivery Mission"",life_fnc_getDPMission,""dp_1"",0,false,false,"""",' isNil ""life_dp_point"" && !life_delivery_in_progress '];";
  2147. };
  2148. class Item6
  2149. {
  2150. position[]={14042.346,24.351183,18787.68};
  2151. azimut=-174.51674;
  2152. offsetY=0.5;
  2153. special="NONE";
  2154. id=103;
  2155. side="CIV";
  2156. vehicle="C_man_1";
  2157. skill=0.60000002;
  2158. init="this allowDamage false; this enableSimulation false; this addAction[""Market"",life_fnc_virt_menu,""market""];";
  2159. };
  2160. class Item7
  2161. {
  2162. position[]={4659.7007,293.05289,21403.813};
  2163. azimut=-139.58174;
  2164. special="NONE";
  2165. id=104;
  2166. side="CIV";
  2167. vehicle="C_man_polo_3_F";
  2168. skill=0.60000002;
  2169. text="dp_4";
  2170. init="this allowDamage false; this enableSimulation false; this addAction[""Deliver Package"",life_fnc_dpFinish,""dp_1"",0,false,false,"""",'!isNil ""life_dp_point"" && life_delivery_in_progress && life_dp_point == _target ']; this addAction[""Get Delivery Mission"",life_fnc_getDPMission,""dp_1"",0,false,false,"""",' isNil ""life_dp_point"" && !life_delivery_in_progress '];";
  2171. };
  2172. class Item8
  2173. {
  2174. position[]={6263.9048,43,16263.942};
  2175. azimut=-201.90874;
  2176. special="NONE";
  2177. id=105;
  2178. side="CIV";
  2179. vehicle="C_man_1";
  2180. skill=0.60000002;
  2181. init="this enableSimulation false; this allowDamage false; this addAction[""Process Oil"",life_fnc_processAction,""oil"",0,false,false,"""",' life_inv_oilu > 0 && !life_is_processing']; this addAction[""Oil Processing ($10,000)"",life_fnc_buyLicense,""oil"",0,false,false,"""",' !license_civ_oil && playerSide == civilian '];";
  2182. };
  2183. class Item9
  2184. {
  2185. position[]={4934.9546,77.797394,16147.1};
  2186. azimut=-174.68474;
  2187. special="NONE";
  2188. id=106;
  2189. side="CIV";
  2190. vehicle="C_man_polo_3_F";
  2191. skill=0.60000002;
  2192. text="dp_2";
  2193. init="this allowDamage false; this enableSimulation false; this addAction[""Deliver Package"",life_fnc_dpFinish,""dp_1"",0,false,false,"""",'!isNil ""life_dp_point"" && life_delivery_in_progress && life_dp_point == _target ']; this addAction[""Get Delivery Mission"",life_fnc_getDPMission,""dp_1"",0,false,false,"""",' isNil ""life_dp_point"" && !life_delivery_in_progress '];";
  2194. };
  2195. class Item10
  2196. {
  2197. position[]={12311.719,24.129244,15699.792};
  2198. azimut=-245.22971;
  2199. offsetY=0.40000001;
  2200. special="NONE";
  2201. id=107;
  2202. side="CIV";
  2203. vehicle="C_man_polo_3_F";
  2204. skill=0.60000002;
  2205. text="dp_12";
  2206. init="this allowDamage false; this enableSimulation false; this addAction[""Deliver Package"",life_fnc_dpFinish,""dp_1"",0,false,false,"""",'!isNil ""life_dp_point"" && life_delivery_in_progress && life_dp_point == _target ']; this addAction[""Get Delivery Mission"",life_fnc_getDPMission,""dp_1"",0,false,false,"""",' isNil ""life_dp_point"" && !life_delivery_in_progress '];";
  2207. };
  2208. class Item11
  2209. {
  2210. position[]={9192.7813,121.31921,15832.157};
  2211. azimut=-202.26274;
  2212. special="NONE";
  2213. id=108;
  2214. side="CIV";
  2215. vehicle="C_man_polo_3_F";
  2216. skill=0.60000002;
  2217. text="dp_11";
  2218. init="this allowDamage false; this enableSimulation false; this addAction[""Deliver Package"",life_fnc_dpFinish,""dp_1"",0,false,false,"""",'!isNil ""life_dp_point"" && life_delivery_in_progress && life_dp_point == _target ']; this addAction[""Get Delivery Mission"",life_fnc_getDPMission,""dp_1"",0,false,false,"""",' isNil ""life_dp_point"" && !life_delivery_in_progress '];";
  2219. };
  2220. class Item12
  2221. {
  2222. position[]={10234.658,95.312424,14852.259};
  2223. azimut=-47.431358;
  2224. special="NONE";
  2225. id=109;
  2226. side="CIV";
  2227. vehicle="C_man_1";
  2228. skill=0.60000002;
  2229. init="this enableSimulation false; this allowDamage false; this addAction[""Process Iron"",life_fnc_processAction,""iron"",0,false,false,"""",' life_inv_ironore > 0 && !life_is_processing']; this addAction[format[""%1 ($%2)"",[""license_civ_iron""] call life_fnc_varToStr,[([""iron""] call life_fnc_licensePrice)] call life_fnc_numberText],life_fnc_buyLicense,""iron"",0,false,false,"""",' !license_civ_iron && playerSide == civilian '];";
  2230. };
  2231. class Item13
  2232. {
  2233. position[]={3491.488,19.496876,14146.168};
  2234. azimut=-172.9617;
  2235. special="NONE";
  2236. id=110;
  2237. side="CIV";
  2238. vehicle="C_man_polo_6_F";
  2239. skill=0.60000002;
  2240. text="Dealer_1";
  2241. init="removeAllWeapons this; this allowDamage false; this enableSimulation false; this addAction[""Drug Dealer"",life_fnc_virt_menu,""heroin"",0,false,false,"""",' vehicle player == player && player distance _target < 5 && playerSide == civilian ']; this addAction[""Question Dealer"",life_fnc_questionDealer,"""",0,false,false,"""",' vehicle player == player && player distance _target < 5 && playerSide == west && !life_action_inUse '];";
  2242. };
  2243. class Item14
  2244. {
  2245. position[]={3914.7332,16.283094,13592.893};
  2246. azimut=-47.702995;
  2247. special="NONE";
  2248. id=111;
  2249. side="CIV";
  2250. vehicle="C_man_polo_3_F";
  2251. skill=0.60000002;
  2252. text="dp_missions";
  2253. init="this allowDamage false; this enableSimulation false; this addAction[""Get Delivery Mission"",life_fnc_getDPMission,""dp_1"",0,false,false,"""",' isNil ""life_dp_point"" && !life_delivery_in_progress '];";
  2254. };
  2255. class Item15
  2256. {
  2257. position[]={4140.8638,52.117916,11767.113};
  2258. azimut=-245.22974;
  2259. special="NONE";
  2260. id=112;
  2261. side="CIV";
  2262. vehicle="C_man_polo_3_F";
  2263. skill=0.60000002;
  2264. text="dp_1";
  2265. init="this allowDamage false; this enableSimulation false; this addAction[""Deliver Package"",life_fnc_dpFinish,""dp_1"",0,false,false,"""",'!isNil ""life_dp_point"" && life_delivery_in_progress && life_dp_point == _target ']; this addAction[""Get Delivery Mission"",life_fnc_getDPMission,""dp_1"",0,false,false,"""",' isNil ""life_dp_point"" && !life_delivery_in_progress '];";
  2266. };
  2267. class Item16
  2268. {
  2269. position[]={5096.4019,50.381977,11267.129};
  2270. azimut=-123.21185;
  2271. special="NONE";
  2272. id=113;
  2273. side="CIV";
  2274. vehicle="C_man_polo_3_F";
  2275. skill=0.60000002;
  2276. text="dp_8";
  2277. init="this allowDamage false; this enableSimulation false; this addAction[""Deliver Package"",life_fnc_dpFinish,""dp_1"",0,false,false,"""",'!isNil ""life_dp_point"" && life_delivery_in_progress && life_dp_point == _target ']; this addAction[""Get Delivery Mission"",life_fnc_getDPMission,""dp_1"",0,false,false,"""",' isNil ""life_dp_point"" && !life_delivery_in_progress '];";
  2278. };
  2279. class Item17
  2280. {
  2281. position[]={3759.2966,34.353596,12373.375};
  2282. azimut=-214.9127;
  2283. special="NONE";
  2284. id=114;
  2285. side="CIV";
  2286. vehicle="C_man_p_shorts_1_F_afro";
  2287. skill=0.60000002;
  2288. text="carshop1_2";
  2289. init="this enableSimulation false; this allowDamage false; this addAction[""Truck Shop"",life_fnc_vehicleShopMenu,[""civ_truck"",civilian,""civ_truck_1"",""civ"",""Bruce's New & Used Trucks""]];";
  2290. };
  2291. class Item18
  2292. {
  2293. position[]={10385.096,27.72389,13200.513};
  2294. azimut=-59.36726;
  2295. offsetY=0.1;
  2296. special="NONE";
  2297. id=115;
  2298. side="CIV";
  2299. vehicle="C_man_polo_3_F";
  2300. skill=0.60000002;
  2301. init="this enableSimulation false; this allowDamage false; this addAction[""Process Marijuana"",life_fnc_processAction,""marijuana"",0,false,false,"""",' life_inv_cannabis > 0 && !life_is_processing']; this addAction[format[""%1 ($%2)"",[""license_civ_marijuana""] call life_fnc_varToStr,[([""marijuana""] call life_fnc_licensePrice)] call life_fnc_numberText],life_fnc_buyLicense,""marijuana"",0,false,false,"""",' !license_civ_marijuana && playerSide == civilian '];";
  2302. };
  2303. class Item19
  2304. {
  2305. position[]={12578.539,15.347872,14367.527};
  2306. azimut=-203.32474;
  2307. special="NONE";
  2308. id=116;
  2309. side="CIV";
  2310. vehicle="C_man_polo_3_F";
  2311. skill=0.60000002;
  2312. text="dp_10";
  2313. init="this allowDamage false; this enableSimulation false; this addAction[""Deliver Package"",life_fnc_dpFinish,""dp_1"",0,false,false,"""",'!isNil ""life_dp_point"" && life_delivery_in_progress && life_dp_point == _target ']; this addAction[""Get Delivery Mission"",life_fnc_getDPMission,""dp_1"",0,false,false,"""",' isNil ""life_dp_point"" && !life_delivery_in_progress '];";
  2314. };
  2315. class Item20
  2316. {
  2317. position[]={14678.168,17.91,16770.887};
  2318. azimut=-188.1707;
  2319. special="NONE";
  2320. id=117;
  2321. side="CIV";
  2322. vehicle="C_man_w_worker_F";
  2323. skill=0.60000002;
  2324. init="this enableSimulation false; this allowDamage false; this addAction[""Helicopter Shop"",life_fnc_vehicleShopMenu,[""civ_air"",civilian,[""civ_air_1"",""civ_air_1_2""],""civ"",""Carl's Airial Auto's""]];";
  2325. };
  2326. class Item21
  2327. {
  2328. position[]={14420.35,18.719999,16240.26};
  2329. azimut=33.83609;
  2330. special="NONE";
  2331. id=118;
  2332. side="CIV";
  2333. vehicle="C_man_w_worker_F";
  2334. skill=0.60000002;
  2335. init="this enableSimulation false; this allowDamage false; this addAction[""Service Helicopter"",life_fnc_serviceChopper];";
  2336. };
  2337. class Item22
  2338. {
  2339. position[]={14327.697,18.496597,17426.902};
  2340. azimut=-187.52769;
  2341. offsetY=0.69999999;
  2342. special="NONE";
  2343. id=119;
  2344. side="CIV";
  2345. vehicle="C_man_polo_6_F";
  2346. skill=0.60000002;
  2347. text="Dealer_2";
  2348. init="removeAllWeapons this; this allowDamage false; this enableSimulation false; this addAction[""Drug Dealer"",life_fnc_virt_menu,""heroin"",0,false,false,"""",' vehicle player == player && player distance _target < 5 && playerSide == civilian ']; this addAction[""Question Dealer"",life_fnc_questionDealer,"""",0,false,false,"""",' vehicle player == player && player distance _target < 5 && playerSide == west && !life_action_inUse '];";
  2349. };
  2350. class Item23
  2351. {
  2352. position[]={18815.227,31.750864,16641.48};
  2353. azimut=-201.98874;
  2354. special="NONE";
  2355. id=120;
  2356. side="CIV";
  2357. vehicle="C_man_polo_3_F";
  2358. skill=0.60000002;
  2359. text="dp_13";
  2360. init="this allowDamage false; this enableSimulation false; this addAction[""Deliver Package"",life_fnc_dpFinish,""dp_1"",0,false,false,"""",'!isNil ""life_dp_point"" && life_delivery_in_progress && life_dp_point == _target ']; this addAction[""Get Delivery Mission"",life_fnc_getDPMission,""dp_1"",0,false,false,"""",' isNil ""life_dp_point"" && !life_delivery_in_progress '];";
  2361. };
  2362. class Item24
  2363. {
  2364. position[]={18067.703,22.518396,15194.771};
  2365. azimut=-245.22974;
  2366. special="NONE";
  2367. id=121;
  2368. side="CIV";
  2369. vehicle="C_man_polo_3_F";
  2370. skill=0.60000002;
  2371. text="dp_19";
  2372. init="this allowDamage false; this enableSimulation false; this addAction[""Deliver Package"",life_fnc_dpFinish,""dp_1"",0,false,false,"""",'!isNil ""life_dp_point"" && life_delivery_in_progress && life_dp_point == _target ']; this addAction[""Get Delivery Mission"",life_fnc_getDPMission,""dp_1"",0,false,false,"""",' isNil ""life_dp_point"" && !life_delivery_in_progress '];";
  2373. };
  2374. class Item25
  2375. {
  2376. position[]={19410.316,40.129436,13218.984};
  2377. azimut=-245.22974;
  2378. special="NONE";
  2379. id=122;
  2380. side="CIV";
  2381. vehicle="C_man_polo_3_F";
  2382. skill=0.60000002;
  2383. text="dp_21";
  2384. init="this allowDamage false; this enableSimulation false; this addAction[""Deliver Package"",life_fnc_dpFinish,""dp_1"",0,false,false,"""",'!isNil ""life_dp_point"" && life_delivery_in_progress && life_dp_point == _target ']; this addAction[""Get Delivery Mission"",life_fnc_getDPMission,""dp_1"",0,false,false,"""",' isNil ""life_dp_point"" && !life_delivery_in_progress '];";
  2385. };
  2386. class Item26
  2387. {
  2388. position[]={21383.93,22.008587,16413.449};
  2389. azimut=-306.97372;
  2390. special="NONE";
  2391. id=123;
  2392. side="CIV";
  2393. vehicle="C_man_polo_3_F";
  2394. skill=0.60000002;
  2395. text="dp_15";
  2396. init="this allowDamage false; this enableSimulation false; this addAction[""Deliver Package"",life_fnc_dpFinish,""dp_1"",0,false,false,"""",'!isNil ""life_dp_point"" && life_delivery_in_progress && life_dp_point == _target ']; this addAction[""Get Delivery Mission"",life_fnc_getDPMission,""dp_1"",0,false,false,"""",' isNil ""life_dp_point"" && !life_delivery_in_progress '];";
  2397. };
  2398. class Item27
  2399. {
  2400. position[]={20948.367,42.998203,16965.035};
  2401. azimut=-245.22974;
  2402. special="NONE";
  2403. id=124;
  2404. side="CIV";
  2405. vehicle="C_man_polo_3_F";
  2406. skill=0.60000002;
  2407. text="dp_14";
  2408. init="this allowDamage false; this enableSimulation false; this addAction[""Deliver Package"",life_fnc_dpFinish,""dp_1"",0,false,false,"""",'!isNil ""life_dp_point"" && life_delivery_in_progress && life_dp_point == _target ']; this addAction[""Get Delivery Mission"",life_fnc_getDPMission,""dp_1"",0,false,false,"""",' isNil ""life_dp_point"" && !life_delivery_in_progress '];";
  2409. };
  2410. class Item28
  2411. {
  2412. position[]={25573.992,19.70113,21312.02};
  2413. azimut=-306.07974;
  2414. offsetY=0.40000001;
  2415. special="NONE";
  2416. id=125;
  2417. side="CIV";
  2418. vehicle="C_man_1";
  2419. skill=0.60000002;
  2420. init="this allowDamage false; this enableSimulation false; this addAction[""Market"",life_fnc_virt_menu,""market""];";
  2421. };
  2422. class Item29
  2423. {
  2424. position[]={26849.723,24.090055,24593.18};
  2425. azimut=-188.1707;
  2426. special="NONE";
  2427. id=126;
  2428. side="CIV";
  2429. vehicle="C_man_w_worker_F";
  2430. skill=0.60000002;
  2431. init="this enableSimulation false; this allowDamage false; this addAction[""Helicopter Shop"",life_fnc_vehicleShopMenu,[""civ_air"",civilian,[""civ_air_2"",""civ_air_2_1""],""civ"",""Carl's Airial Auto's""]];";
  2432. };
  2433. class Item30
  2434. {
  2435. position[]={28308.348,14.85841,25768.813};
  2436. azimut=-484.48874;
  2437. special="NONE";
  2438. id=127;
  2439. side="CIV";
  2440. vehicle="C_man_polo_3_F";
  2441. skill=0.60000002;
  2442. text="dp_20";
  2443. init="this allowDamage false; this enableSimulation false; this addAction[""Deliver Package"",life_fnc_dpFinish,""dp_1"",0,false,false,"""",'!isNil ""life_dp_point"" && life_delivery_in_progress && life_dp_point == _target ']; this addAction[""Get Delivery Mission"",life_fnc_getDPMission,""dp_1"",0,false,false,"""",' isNil ""life_dp_point"" && !life_delivery_in_progress '];";
  2444. };
  2445. class Item31
  2446. {
  2447. position[]={19970.723,59.632294,11422.441};
  2448. azimut=-307.37775;
  2449. special="NONE";
  2450. id=128;
  2451. side="CIV";
  2452. vehicle="C_man_polo_3_F";
  2453. skill=0.60000002;
  2454. text="dp_22";
  2455. init="this allowDamage false; this enableSimulation false; this addAction[""Deliver Package"",life_fnc_dpFinish,""dp_1"",0,false,false,"""",'!isNil ""life_dp_point"" && life_delivery_in_progress && life_dp_point == _target ']; this addAction[""Get Delivery Mission"",life_fnc_getDPMission,""dp_1"",0,false,false,"""",' isNil ""life_dp_point"" && !life_delivery_in_progress '];";
  2456. };
  2457. class Item32
  2458. {
  2459. position[]={20785.332,36.072971,6769.375};
  2460. azimut=-270.55573;
  2461. special="NONE";
  2462. id=129;
  2463. side="CIV";
  2464. vehicle="C_man_polo_3_F";
  2465. skill=0.60000002;
  2466. text="dp_25";
  2467. init="this allowDamage false; this enableSimulation false; this addAction[""Deliver Package"",life_fnc_dpFinish,""dp_1"",0,false,false,"""",'!isNil ""life_dp_point"" && life_delivery_in_progress && life_dp_point == _target ']; this addAction[""Get Delivery Mission"",life_fnc_getDPMission,""dp_1"",0,false,false,"""",' isNil ""life_dp_point"" && !life_delivery_in_progress '];";
  2468. };
  2469. class Item33
  2470. {
  2471. position[]={9085.9199,20.71562,12039.39};
  2472. azimut=-174.51674;
  2473. offsetY=0.60000002;
  2474. special="NONE";
  2475. id=130;
  2476. side="CIV";
  2477. vehicle="C_man_1";
  2478. skill=0.60000002;
  2479. init="this allowDamage false; this enableSimulation false; this addAction[""Market"",life_fnc_virt_menu,""market""];";
  2480. };
  2481. class Item34
  2482. {
  2483. position[]={9026.6758,23.635973,11975.297};
  2484. azimut=-159.12073;
  2485. offsetY=0.5;
  2486. special="NONE";
  2487. id=131;
  2488. side="CIV";
  2489. vehicle="C_man_polo_3_F";
  2490. skill=0.60000002;
  2491. text="dp_9";
  2492. init="this allowDamage false; this enableSimulation false; this addAction[""Deliver Package"",life_fnc_dpFinish,""dp_1"",0,false,false,"""",'!isNil ""life_dp_point"" && life_delivery_in_progress && life_dp_point == _target ']; this addAction[""Get Delivery Mission"",life_fnc_getDPMission,""dp_1"",0,false,false,"""",' isNil ""life_dp_point"" && !life_delivery_in_progress '];";
  2493. };
  2494. class Item35
  2495. {
  2496. position[]={8956.5781,27.331907,12000.164};
  2497. azimut=-246.86673;
  2498. offsetY=0.60000002;
  2499. special="NONE";
  2500. id=132;
  2501. side="CIV";
  2502. vehicle="C_man_1";
  2503. skill=0.60000002;
  2504. init="this allowDamage false; this enableSimulation false; this addAction[""Clothing Store"",life_fnc_clothingMenu,""bruce""];";
  2505. };
  2506. class Item36
  2507. {
  2508. position[]={16992.637,16.346601,12867.813};
  2509. azimut=-213.84171;
  2510. special="NONE";
  2511. id=133;
  2512. side="CIV";
  2513. vehicle="C_man_p_beggar_F_afro";
  2514. skill=0.60000002;
  2515. init="this enableSimulation false; this allowDamage false; this addAction[""Car Shop"",life_fnc_vehicleShopMenu,[""civ_car"",civilian,""civ_car_2"",""civ"",""Bruce's New & Used Auto's""]];";
  2516. };
  2517. class Item37
  2518. {
  2519. position[]={21653.066,16.098463,7537.1172};
  2520. azimut=-100.55483;
  2521. special="NONE";
  2522. id=134;
  2523. side="CIV";
  2524. vehicle="C_man_polo_3_F";
  2525. skill=0.60000002;
  2526. text="dp_24";
  2527. init="this allowDamage false; this enableSimulation false; this addAction[""Deliver Package"",life_fnc_dpFinish,""dp_1"",0,false,false,"""",'!isNil ""life_dp_point"" && life_delivery_in_progress && life_dp_point == _target ']; this addAction[""Get Delivery Mission"",life_fnc_getDPMission,""dp_1"",0,false,false,"""",' isNil ""life_dp_point"" && !life_delivery_in_progress '];";
  2528. };
  2529. class Item38
  2530. {
  2531. position[]={20490.113,32.764435,8806.7168};
  2532. azimut=-289.79874;
  2533. special="NONE";
  2534. id=135;
  2535. side="CIV";
  2536. vehicle="C_man_polo_3_F";
  2537. skill=0.60000002;
  2538. text="dp_23";
  2539. init="this allowDamage false; this enableSimulation false; this addAction[""Deliver Package"",life_fnc_dpFinish,""dp_1"",0,false,false,"""",'!isNil ""life_dp_point"" && life_delivery_in_progress && life_dp_point == _target ']; this addAction[""Get Delivery Mission"",life_fnc_getDPMission,""dp_1"",0,false,false,"""",' isNil ""life_dp_point"" && !life_delivery_in_progress '];";
  2540. };
  2541. class Item39
  2542. {
  2543. position[]={3406.0632,1.9596063,12894.656};
  2544. azimut=-60.934059;
  2545. offsetY=0.1;
  2546. special="NONE";
  2547. id=136;
  2548. side="CIV";
  2549. vehicle="C_man_1";
  2550. skill=0.60000002;
  2551. init="this allowDamage false; this enableSimulation false; this addAction[""Fish Market"",life_fnc_virt_menu,""fishmarket""];";
  2552. };
  2553. class Item40
  2554. {
  2555. position[]={3772.1619,18.85,12987.023};
  2556. azimut=-85.909164;
  2557. special="NONE";
  2558. id=137;
  2559. side="CIV";
  2560. vehicle="C_man_polo_3_F";
  2561. skill=0.60000002;
  2562. init="this enableSimulation false; this allowDamage false; this addAction[""Medical Assistance"",life_fnc_healHospital];";
  2563. };
  2564. class Item41
  2565. {
  2566. position[]={3045.5417,2.026145,12612.363};
  2567. azimut=-118.53979;
  2568. special="NONE";
  2569. id=138;
  2570. side="CIV";
  2571. vehicle="C_man_shorts_3_F_euro";
  2572. skill=0.60000002;
  2573. init="this enableSimulation false; this allowDamage false; this addAction[""Boat Shop"",life_fnc_vehicleShopMenu,[""civ_ship"",civilian,""civ_ship_1"",""civ"",""Billy's Boat Rentals & Ownership""]]; this addAction[""Vehicle Garage"", { [[getPlayerUID player,playerSide,""Ship"",player],""TON_fnc_getVehicles"",false,false] spawn life_fnc_MP; createDialog ""Life_impound_menu""; disableSerialization; ctrlSetText[2802,""Fetching Vehicles....""]; life_garage_sp = ""civ_ship_1""; life_garage_type = ""Ship""; },"""",0,false,false,"""",'playerSide == civilian']; this addAction[""Store vehicle in Garage"",life_fnc_storeVehicle,"""",0,false,false,"""",'!life_garage_store'];";
  2574. };
  2575. class Item42
  2576. {
  2577. position[]={3363.8621,4.7657833,13063.184};
  2578. azimut=-287.85175;
  2579. special="NONE";
  2580. id=139;
  2581. side="CIV";
  2582. vehicle="C_man_1";
  2583. skill=0.60000002;
  2584. init="this allowDamage false; this enableSimulation false; this addAction[""Clothing Store"",life_fnc_clothingMenu,""bruce""];";
  2585. };
  2586. class Item43
  2587. {
  2588. position[]={3638.7576,10.190128,13076.247};
  2589. azimut=-356.62799;
  2590. special="NONE";
  2591. id=140;
  2592. side="CIV";
  2593. vehicle="C_man_1";
  2594. skill=0.60000002;
  2595. text="license_shop";
  2596. init="this allowDamage false; this enableSimulation false; this addAction[format[""%1 ($%2)"",[""license_civ_driver""] call life_fnc_varToStr,[([""driver""] call life_fnc_licensePrice)] call life_fnc_numberText],life_fnc_buyLicense,""driver"",0,false,false,"""",' !license_civ_driver && playerSide == civilian ']; this addAction[format[""%1 ($%2)"",[""license_civ_boat""] call life_fnc_varToStr,[([""boat""] call life_fnc_licensePrice)] call life_fnc_numberText],life_fnc_buyLicense,""boat"",0,false,false,"""",' !license_civ_boat && playerSide == civilian ']; this addAction[format[""%1 ($%2)"",[""license_civ_air""] call life_fnc_varToStr,[([""pilot""] call life_fnc_licensePrice)] call life_fnc_numberText],life_fnc_buyLicense,""pilot"",0,false,false,"""",' !license_civ_air && playerSide == civilian ']; this addAction[format[""%1 ($%2)"",[""license_civ_truck""] call life_fnc_varToStr,[([""truck""] call life_fnc_licensePrice)] call life_fnc_numberText],life_fnc_buyLicense,""truck"",0,false,false,"""",' !license_civ_truck && playerSide == civilian ']; this addAction[format[""%1 ($%2)"",[""license_civ_home""] call life_fnc_varToStr,[([""home""] call life_fnc_licensePrice)] call life_fnc_numberText],life_fnc_buyLicense,""home"",0,false,false,"""",' !license_civ_home && playerSide == civilian ']; this setVariable[""realname"",""License Shop""];";
  2597. };
  2598. class Item44
  2599. {
  2600. position[]={3669.6492,10.449143,13109.564};
  2601. azimut=-81.846298;
  2602. special="NONE";
  2603. id=141;
  2604. side="CIV";
  2605. vehicle="C_man_p_beggar_F_afro";
  2606. skill=0.60000002;
  2607. text="carshop1";
  2608. init="this enableSimulation false; this allowDamage false; this addAction[""Car Shop"",life_fnc_vehicleShopMenu,[""civ_car"",civilian,[""civ_car_1"",""civ_car_1_1""],""civ"",""Bruce's New & Used Auto's""]]; this setVariable[""realname"", ""Car Shop""];";
  2609. };
  2610. class Item45
  2611. {
  2612. position[]={3480.5535,2.6743515,13229.398};
  2613. azimut=-37.968994;
  2614. offsetY=0.5;
  2615. special="NONE";
  2616. id=142;
  2617. side="CIV";
  2618. vehicle="C_man_p_fugitive_F_asia";
  2619. skill=0.60000002;
  2620. text="carshop1_3";
  2621. init="this enableSimulation false; this allowDamage false; this addAction[""General Store"",life_fnc_weaponShopMenu,""genstore""];";
  2622. };
  2623. class Item46
  2624. {
  2625. position[]={3427.5671,2.5648546,12733.93};
  2626. azimut=-102.05379;
  2627. special="NONE";
  2628. id=143;
  2629. side="WEST";
  2630. vehicle="B_diver_F";
  2631. skill=0.60000002;
  2632. init="this allowDamage false; removeallWeapons this; this enableSimulation false; this addAction[""Diving Shop"",life_fnc_clothingMenu,""dive""]; this addAction[format[""%1 ($%2)"",[""license_civ_dive""] call life_fnc_varToStr,[([""dive""] call life_fnc_licensePrice)] call life_fnc_numberText],life_fnc_buyLicense,""dive"",0,false,false,"""",' !license_civ_dive && playerSide == civilian '];";
  2633. };
  2634. class Item47
  2635. {
  2636. position[]={3171.156,1.8939636,12885.018};
  2637. azimut=-290.59473;
  2638. special="NONE";
  2639. id=144;
  2640. side="WEST";
  2641. vehicle="B_RangeMaster_F";
  2642. skill=0.60000002;
  2643. init="this enableSimulation false; this allowDamage false; this addAction[""Boat Shop"",life_fnc_vehicleShopMenu,[""cop_ship"",west,""cop_ship_1"",""cop"",""APD - Kavala District - Boat Store""]]; this addAction[""Store vehicle in Garage"",life_fnc_storeVehicle,"""",0,false,false,"""",'!life_garage_store'];";
  2644. };
  2645. class Item48
  2646. {
  2647. position[]={3199.7566,2.2495062,12924.143};
  2648. azimut=-188.1707;
  2649. special="NONE";
  2650. id=145;
  2651. side="WEST";
  2652. vehicle="B_RangeMaster_F";
  2653. skill=0.60000002;
  2654. init="this enableSimulation false; this allowDamage false; this addAction[""Helicopter Shop"",life_fnc_vehicleShopMenu,[""cop_air"",west,""cop_air_1"",""cop"",""APD - Kavala District""]]; this addAction[""Vehicle Garage"", { [[getPlayerUID player,playerSide,""Air"",player],""TON_fnc_getVehicles"",false,false] spawn life_fnc_MP; createDialog ""Life_impound_menu""; disableSerialization; ctrlSetText[2802,""Fetching Vehicles....""]; life_garage_sp = ""cop_air_1""; life_garage_type = ""Air""; },"""",0,false,false,"""",'playerSide == west']; this addAction[""Store vehicle in Garage"",life_fnc_storeVehicle,"""",0,false,false,"""",'!life_garage_store'];";
  2655. };
  2656. class Item49
  2657. {
  2658. position[]={3240.3093,2.137604,12953.059};
  2659. azimut=86.662399;
  2660. special="NONE";
  2661. id=146;
  2662. side="WEST";
  2663. vehicle="B_RangeMaster_F";
  2664. skill=0.60000002;
  2665. init="this enableSimulation false; this allowDamage false; this addAction[""Vehicle Shop"",life_fnc_vehicleShopMenu,[""cop_car"",west,""cop_car_1"",""cop"",""APD - Kavala District""]]; this addAction[""Vehicle Garage"", { [[getPlayerUID player,playerSide,""Car"",player],""TON_fnc_getVehicles"",false,false] spawn life_fnc_MP; createDialog ""Life_impound_menu""; disableSerialization; ctrlSetText[2802,""Fetching Vehicles....""]; life_garage_sp = ""cop_car_1""; life_garage_type = ""Car""; },"""",0,false,false,"""",'playerSide == west']; this addAction[""Store vehicle in Garage"",life_fnc_storeVehicle,"""",0,false,false,"""",'!life_garage_store']; this setVariable[""realname"",""Cop Vehicle Store""];";
  2666. };
  2667. class Item50
  2668. {
  2669. position[]={3274.0876,2.1989954,12975.66};
  2670. azimut=182.0573;
  2671. offsetY=0.2;
  2672. special="NONE";
  2673. id=147;
  2674. side="WEST";
  2675. vehicle="B_RangeMaster_F";
  2676. skill=0.60000002;
  2677. text="h1_3";
  2678. init="this enableSimulation false; this addAction[""Cop Item Shop"",life_fnc_virt_menu,""cop""]; this allowDamage false; this addAction[""Cop Clothing Shop"",life_fnc_clothingMenu,""cop""]; this addAction[""Cop Weapon Shop"",life_fnc_weaponShopMenu,""cop_basic""]; this addAction[""Patrol Officer Weapon Shop"",life_fnc_weaponShopMenu,""cop_patrol""]; this addAction[""Sergeant Weapon Shop"",life_fnc_weaponShopMenu,""cop_sergeant""]; this addAction[format[""%1 ($%2)"",[""license_cop_air""] call life_fnc_varToStr,[([""cair""] call life_fnc_licensePrice)] call life_fnc_numberText],life_fnc_buyLicense,""cair"",0,false,false,"""",' !license_cop_air && playerSide == west ']; this addAction[format[""%1 ($%2)"",[""license_cop_cg""] call life_fnc_varToStr,[([""cg""] call life_fnc_licensePrice)] call life_fnc_numberText],life_fnc_buyLicense,""cg"",0,false,false,"""",' !license_cop_cg && playerSide == west '];";
  2679. };
  2680. class Item51
  2681. {
  2682. position[]={25666.059,19.318722,21296.559};
  2683. azimut=-417.83801;
  2684. special="NONE";
  2685. id=148;
  2686. side="CIV";
  2687. vehicle="C_man_1";
  2688. skill=0.60000002;
  2689. init="this allowDamage false; this enableSimulation false; this addAction[""Clothing Store"",life_fnc_clothingMenu,""bruce""];";
  2690. };
  2691. class Item52
  2692. {
  2693. position[]={25831.789,20.878731,21446.148};
  2694. azimut=-81.846283;
  2695. special="NONE";
  2696. id=149;
  2697. side="CIV";
  2698. vehicle="C_man_p_beggar_F_afro";
  2699. skill=0.60000002;
  2700. text="carshop4";
  2701. init="this enableSimulation false; this allowDamage false; this addAction[""Car Shop"",life_fnc_vehicleShopMenu,[""civ_car"",civilian,""civ_car_4"",""civ"",""Bruce's New & Used Auto's""]];";
  2702. };
  2703. class Item53
  2704. {
  2705. position[]={25641.063,19.611578,21308.398};
  2706. azimut=-245.22974;
  2707. special="NONE";
  2708. id=150;
  2709. side="CIV";
  2710. vehicle="C_man_polo_3_F";
  2711. skill=0.60000002;
  2712. text="dp_16";
  2713. init="this allowDamage false; this enableSimulation false; this addAction[""Deliver Package"",life_fnc_dpFinish,""dp_1"",0,false,false,"""",'!isNil ""life_dp_point"" && life_delivery_in_progress && life_dp_point == _target ']; this addAction[""Get Delivery Mission"",life_fnc_getDPMission,""dp_1"",0,false,false,"""",' isNil ""life_dp_point"" && !life_delivery_in_progress '];";
  2714. };
  2715. class Item54
  2716. {
  2717. position[]={14161.371,19.161364,16299.344};
  2718. azimut=-188.1707;
  2719. special="NONE";
  2720. id=151;
  2721. side="WEST";
  2722. vehicle="B_RangeMaster_F";
  2723. skill=0.60000002;
  2724. init="removeallWeapons this; this enableSimulation false; this addAction[""Cop Item Shop"",life_fnc_virt_menu,""cop""]; this allowDamage false; this enableSimulation false; this allowDamage false; this addAction[""Helicopter Shop"",life_fnc_vehicleShopMenu,[""cop_airhq"",west,""cop_air_2"",""cop"",""APD - Air HQ""]]; this addAction[""Vehicle Garage"", { [[getPlayerUID player,playerSide,""Air"",player],""TON_fnc_getVehicles"",false,false] spawn life_fnc_MP; createDialog ""Life_impound_menu""; disableSerialization; ctrlSetText[2802,""Fetching Vehicles....""]; life_garage_sp = ""cop_air_2""; life_garage_type = ""Air""; },"""",0,false,false,"""",'playerSide == west']; this addAction[""Store vehicle in Garage"",life_fnc_storeVehicle,"""",0,false,false,"""",'!life_garage_store'];";
  2725. };
  2726. class Item55
  2727. {
  2728. position[]={16591.348,11,12719.027};
  2729. azimut=37.43454;
  2730. special="NONE";
  2731. id=152;
  2732. side="WEST";
  2733. vehicle="B_RangeMaster_F";
  2734. skill=0.60000002;
  2735. init="this enableSimulation false; this allowDamage false; this addAction[""Vehicle Shop"",life_fnc_vehicleShopMenu,[""cop_car"",west,""cop_car_3"",""cop"",""APD - Pygros District""]]; this addAction[""Vehicle Garage"", { [[getPlayerUID player,playerSide,""Car"",player],""TON_fnc_getVehicles"",false,false] spawn life_fnc_MP; createDialog ""Life_impound_menu""; disableSerialization; ctrlSetText[2802,""Fetching Vehicles....""]; life_garage_sp = ""cop_car_3""; life_garage_type = ""Car""; },"""",0,false,false,"""",'playerSide == west']; this addAction[""Store vehicle in Garage"",life_fnc_storeVehicle,"""",0,false,false,"""",'!life_garage_store']; ";
  2736. };
  2737. class Item56
  2738. {
  2739. position[]={26975.305,20.052069,23264.168};
  2740. azimut=-385.41574;
  2741. special="NONE";
  2742. id=153;
  2743. side="CIV";
  2744. vehicle="C_man_polo_3_F";
  2745. skill=0.60000002;
  2746. text="dp_17";
  2747. init="this allowDamage false; this enableSimulation false; this addAction[""Deliver Package"",life_fnc_dpFinish,""dp_1"",0,false,false,"""",'!isNil ""life_dp_point"" && life_delivery_in_progress && life_dp_point == _target ']; this addAction[""Get Delivery Mission"",life_fnc_getDPMission,""dp_1"",0,false,false,"""",' isNil ""life_dp_point"" && !life_delivery_in_progress '];";
  2748. };
  2749. class Item57
  2750. {
  2751. position[]={20884.551,2.7325172,14623.766};
  2752. azimut=-157.79671;
  2753. special="NONE";
  2754. id=154;
  2755. side="CIV";
  2756. vehicle="C_man_polo_6_F";
  2757. skill=0.60000002;
  2758. text="Dealer_3";
  2759. init="removeAllWeapons this; this allowDamage false; this enableSimulation false; this addAction[""Drug Dealer"",life_fnc_virt_menu,""heroin"",0,false,false,"""",' vehicle player == player && player distance _target < 5 && playerSide == civilian ']; this addAction[""Question Dealer"",life_fnc_questionDealer,"""",0,false,false,"""",' vehicle player == player && player distance _target < 5 && playerSide == west && !life_action_inUse '];";
  2760. };
  2761. class Item58
  2762. {
  2763. position[]={25802.139,20.749359,21408.693};
  2764. azimut=-225.541;
  2765. offsetY=0.40000001;
  2766. special="NONE";
  2767. id=155;
  2768. side="CIV";
  2769. vehicle="C_man_1";
  2770. skill=0.60000002;
  2771. text="license_shop_2";
  2772. init="this allowDamage false; this enableSimulation false; this addAction[format[""%1 ($%2)"",[""license_civ_driver""] call life_fnc_varToStr,[([""driver""] call life_fnc_licensePrice)] call life_fnc_numberText],life_fnc_buyLicense,""driver"",0,false,false,"""",' !license_civ_driver && playerSide == civilian ']; this addAction[format[""%1 ($%2)"",[""license_civ_boat""] call life_fnc_varToStr,[([""boat""] call life_fnc_licensePrice)] call life_fnc_numberText],life_fnc_buyLicense,""boat"",0,false,false,"""",' !license_civ_boat && playerSide == civilian ']; this addAction[format[""%1 ($%2)"",[""license_civ_air""] call life_fnc_varToStr,[([""pilot""] call life_fnc_licensePrice)] call life_fnc_numberText],life_fnc_buyLicense,""pilot"",0,false,false,"""",' !license_civ_air && playerSide == civilian ']; this addAction[format[""%1 ($%2)"",[""license_civ_truck""] call life_fnc_varToStr,[([""truck""] call life_fnc_licensePrice)] call life_fnc_numberText],life_fnc_buyLicense,""truck"",0,false,false,"""",' !license_civ_truck && playerSide == civilian ']; this addAction[format[""%1 ($%2)"",[""license_civ_home""] call life_fnc_varToStr,[([""home""] call life_fnc_licensePrice)] call life_fnc_numberText],life_fnc_buyLicense,""home"",0,false,false,"""",' !license_civ_home && playerSide == civilian '];";
  2773. };
  2774. class Item59
  2775. {
  2776. position[]={25780.08,20.214588,21352.398};
  2777. azimut=-40.756268;
  2778. offsetY=0.5;
  2779. special="NONE";
  2780. id=156;
  2781. side="CIV";
  2782. vehicle="C_man_p_fugitive_F_asia";
  2783. skill=0.60000002;
  2784. init="this enableSimulation false; this allowDamage false; this addAction[""General Store"",life_fnc_weaponShopMenu,""genstore""];";
  2785. };
  2786. class Item60
  2787. {
  2788. position[]={16994.877,15.860207,12660.684};
  2789. azimut=-333.66699;
  2790. offsetY=0.1;
  2791. special="NONE";
  2792. id=157;
  2793. side="CIV";
  2794. vehicle="C_man_1";
  2795. skill=0.60000002;
  2796. text="license_shop_3";
  2797. init="this allowDamage false; this enableSimulation false; this addAction[format[""%1 ($%2)"",[""license_civ_driver""] call life_fnc_varToStr,[([""driver""] call life_fnc_licensePrice)] call life_fnc_numberText],life_fnc_buyLicense,""driver"",0,false,false,"""",' !license_civ_driver && playerSide == civilian ']; this addAction[format[""%1 ($%2)"",[""license_civ_boat""] call life_fnc_varToStr,[([""boat""] call life_fnc_licensePrice)] call life_fnc_numberText],life_fnc_buyLicense,""boat"",0,false,false,"""",' !license_civ_boat && playerSide == civilian ']; this addAction[format[""%1 ($%2)"",[""license_civ_air""] call life_fnc_varToStr,[([""pilot""] call life_fnc_licensePrice)] call life_fnc_numberText],life_fnc_buyLicense,""pilot"",0,false,false,"""",' !license_civ_air && playerSide == civilian ']; this addAction[format[""%1 ($%2)"",[""license_civ_truck""] call life_fnc_varToStr,[([""truck""] call life_fnc_licensePrice)] call life_fnc_numberText],life_fnc_buyLicense,""truck"",0,false,false,"""",' !license_civ_truck && playerSide == civilian ']; this addAction[format[""%1 ($%2)"",[""license_civ_home""] call life_fnc_varToStr,[([""home""] call life_fnc_licensePrice)] call life_fnc_numberText],life_fnc_buyLicense,""home"",0,false,false,"""",' !license_civ_home && playerSide == civilian '];";
  2798. };
  2799. class Item61
  2800. {
  2801. position[]={16805.391,23.936972,12663.83};
  2802. azimut=-79.333046;
  2803. special="NONE";
  2804. id=158;
  2805. side="CIV";
  2806. vehicle="C_man_polo_3_F";
  2807. skill=0.60000002;
  2808. text="dp_18";
  2809. init="this allowDamage false; this enableSimulation false; this addAction[""Deliver Package"",life_fnc_dpFinish,""dp_1"",0,false,false,"""",'!isNil ""life_dp_point"" && life_delivery_in_progress && life_dp_point == _target ']; this addAction[""Get Delivery Mission"",life_fnc_getDPMission,""dp_1"",0,false,false,"""",' isNil ""life_dp_point"" && !life_delivery_in_progress '];";
  2810. };
  2811. class Item62
  2812. {
  2813. position[]={16813.699,23.954201,12624.2};
  2814. azimut=-356.10599;
  2815. offsetY=1.26305;
  2816. special="NONE";
  2817. id=159;
  2818. side="CIV";
  2819. vehicle="C_man_p_fugitive_F_asia";
  2820. skill=0.60000002;
  2821. init="this enableSimulation false; this allowDamage false; this addAction[""General Store"",life_fnc_weaponShopMenu,""genstore""];";
  2822. };
  2823. class Item63
  2824. {
  2825. position[]={12583.018,34.082306,16395.953};
  2826. azimut=77.718811;
  2827. special="NONE";
  2828. id=160;
  2829. side="CIV";
  2830. vehicle="C_man_1";
  2831. skill=0.60000002;
  2832. init="this allowDamage false; this enableSimulation false; this addAction[""Oil Trader"",life_fnc_virt_menu,""oil""];";
  2833. };
  2834. class Item64
  2835. {
  2836. position[]={14344.414,37.078114,18951.988};
  2837. azimut=-201.90871;
  2838. special="NONE";
  2839. id=161;
  2840. side="CIV";
  2841. vehicle="C_man_1";
  2842. skill=0.60000002;
  2843. init="this enableSimulation false; this allowDamage false; this addAction[""Process Diamond"",life_fnc_processAction,""diamond"",0,false,false,"""",' life_inv_diamond > 0 && !life_is_processing']; this addAction[format[""%1 ($%2)"",[""license_civ_diamond""] call life_fnc_varToStr,[([""diamond""] call life_fnc_licensePrice)] call life_fnc_numberText],life_fnc_buyLicense,""diamond"",0,false,false,"""",' !license_civ_diamond && playerSide == civilian '];";
  2844. };
  2845. class Item65
  2846. {
  2847. position[]={4929.1216,16.186337,14578.342};
  2848. azimut=254.84227;
  2849. offsetY=0.5;
  2850. special="NONE";
  2851. id=162;
  2852. side="CIV";
  2853. vehicle="C_man_1";
  2854. skill=0.60000002;
  2855. init="this allowDamage false; this enableSimulation false; this addAction[""Glass Trader"",life_fnc_virt_menu,""glass""];";
  2856. };
  2857. class Item66
  2858. {
  2859. position[]={5328.0278,22.176325,14478.166};
  2860. azimut=-3.6651614;
  2861. special="NONE";
  2862. id=163;
  2863. side="CIV";
  2864. vehicle="C_man_1";
  2865. skill=0.60000002;
  2866. init="this allowDamage false; this enableSimulation false; this addAction[""Iron / Copper Trader"",life_fnc_virt_menu,""iron""];";
  2867. };
  2868. class Item67
  2869. {
  2870. position[]={9530.334,127.03391,15077.91};
  2871. azimut=-140.9787;
  2872. special="NONE";
  2873. id=164;
  2874. side="CIV";
  2875. vehicle="C_man_1";
  2876. skill=0.60000002;
  2877. init="this enableSimulation false; this allowDamage false; this addAction[""Process Copper"",life_fnc_processAction,""copper"",0,false,false,"""",' life_inv_copperore > 0 && !life_is_processing']; this addAction[format[""%1 ($%2)"",[""license_civ_copper""] call life_fnc_varToStr,[([""copper""] call life_fnc_licensePrice)] call life_fnc_numberText],life_fnc_buyLicense,""copper"",0,false,false,"""",' !license_civ_copper && playerSide == civilian '];";
  2878. };
  2879. class Item68
  2880. {
  2881. position[]={17869.512,2.4159205,18200.68};
  2882. azimut=218.15526;
  2883. offsetY=0.5;
  2884. special="NONE";
  2885. id=165;
  2886. side="CIV";
  2887. vehicle="C_man_1";
  2888. skill=0.60000002;
  2889. init="this allowDamage false; this enableSimulation false; this addAction[""Diamond Trader"",life_fnc_virt_menu,""diamond""];";
  2890. };
  2891. class Item69
  2892. {
  2893. position[]={20695.477,4.5523853,19467.426};
  2894. azimut=134.17027;
  2895. special="NONE";
  2896. id=166;
  2897. side="CIV";
  2898. vehicle="C_man_1";
  2899. skill=0.60000002;
  2900. init="this allowDamage false; this enableSimulation false; this addAction[""Salt Trader"",life_fnc_virt_menu,""salt""];";
  2901. };
  2902. class Item70
  2903. {
  2904. position[]={5380.313,77.310104,17923.285};
  2905. azimut=-282.21472;
  2906. special="NONE";
  2907. id=167;
  2908. side="CIV";
  2909. vehicle="C_man_1";
  2910. skill=0.60000002;
  2911. init="this enableSimulation false; this allowDamage false; this addAction[""Process Sand"",life_fnc_processAction,""sand"",0,false,false,"""",' life_inv_sand > 0 && !life_is_processing']; this addAction[format[""%1 ($%2)"",[""license_civ_sand""] call life_fnc_varToStr,[([""sand""] call life_fnc_licensePrice)] call life_fnc_numberText],life_fnc_buyLicense,""sand"",0,false,false,"""",' !license_civ_sand && playerSide == civilian '];";
  2912. };
  2913. class Item71
  2914. {
  2915. position[]={16566.492,11,12746.075};
  2916. azimut=197.21629;
  2917. special="NONE";
  2918. id=168;
  2919. side="WEST";
  2920. vehicle="B_RangeMaster_F";
  2921. skill=0.60000002;
  2922. text="h1_3_1";
  2923. init="this enableSimulation false; this allowDamage false; this addAction[""Cop Item Shop"",life_fnc_virt_menu,""cop""]; this addAction[""<t color='#ADFF2F'>ATM</t>"",life_fnc_atmMenu,"""",0,FALSE,FALSE,"""",' vehicle player == player && player distance _target < 4 ']; this allowDamage false; this addAction[""Cop Clothing Shop"",life_fnc_clothingMenu,""cop""]; this addAction[""Cop Weapon Shop"",life_fnc_weaponShopMenu,""cop_basic""]; this addAction[""Patrol Officer Weapon Shop"",life_fnc_weaponShopMenu,""cop_patrol""]; this addAction[""Sergeant Weapon Shop"",life_fnc_weaponShopMenu,""cop_sergeant""]; this addAction[format[""%1 ($%2)"",[""license_cop_air""] call life_fnc_varToStr,[([""cair""] call life_fnc_licensePrice)] call life_fnc_numberText],life_fnc_buyLicense,""cair"",0,false,false,"""",' !license_cop_air && playerSide == west '];";
  2924. };
  2925. class Item72
  2926. {
  2927. position[]={27363.262,6.3343554,24467};
  2928. azimut=-482.44373;
  2929. special="NONE";
  2930. id=169;
  2931. side="CIV";
  2932. vehicle="C_man_1";
  2933. skill=0.60000002;
  2934. init="this enableSimulation false; this allowDamage false; this addAction[""Process Salt"",life_fnc_processAction,""salt"",0,false,false,"""",' life_inv_salt > 0 && !life_is_processing']; this addAction[format[""%1 ($%2)"",[""license_civ_salt""] call life_fnc_varToStr,[([""salt""] call life_fnc_licensePrice)] call life_fnc_numberText],life_fnc_buyLicense,""salt"",0,false,false,"""",' !license_civ_salt && playerSide == civilian '];";
  2935. };
  2936. class Item73
  2937. {
  2938. position[]={14075.289,23.405972,18559.758};
  2939. azimut=-329.14673;
  2940. offsetY=0.30000001;
  2941. special="NONE";
  2942. id=170;
  2943. side="CIV";
  2944. vehicle="C_man_1";
  2945. skill=0.60000002;
  2946. init="this allowDamage false; this enableSimulation false; this addAction[""Clothing Store"",life_fnc_clothingMenu,""bruce""];";
  2947. };
  2948. class Item74
  2949. {
  2950. position[]={9327.2734,14.64248,11911.456};
  2951. azimut=16.13365;
  2952. special="NONE";
  2953. id=171;
  2954. side="WEST";
  2955. vehicle="B_RangeMaster_F";
  2956. skill=0.60000002;
  2957. init="this enableSimulation false; this allowDamage false; this addAction[""Gun Store"",life_fnc_weaponShopMenu,""gun"",0,false,false,"""",' license_civ_gun && playerSide == civilian']; this addAction[format[""%1 ($%2)"",[""license_civ_gun""] call life_fnc_varToStr,[([""gun""] call life_fnc_licensePrice)] call life_fnc_numberText],life_fnc_buyLicense,""gun"",0,false,false,"""",' !license_civ_gun && playerSide == civilian '];";
  2958. };
  2959. class Item75
  2960. {
  2961. position[]={12300.223,123.98399,8888.5703};
  2962. azimut=-60.0494;
  2963. special="NONE";
  2964. id=172;
  2965. side="EAST";
  2966. vehicle="O_Soldier_F";
  2967. skill=0.60000002;
  2968. text="reb_1_1";
  2969. init="removeallWeapons this; this enableSimulation false; this allowDamage false; this addAction[""Rebel Market"",life_fnc_virt_menu,""rebel""]; this addAction[""Rebel Clothing Shop"",life_fnc_clothingMenu,""reb"",0,false,false,"""",' license_civ_rebel && playerSide == civilian']; this addAction[""Rebel Weapon Shop"",life_fnc_weaponShopMenu,""rebel"",0,false,false,"""",' license_civ_rebel && playerSide == civilian']; this addAction[format[""%1 ($%2)"",[""license_civ_rebel""] call life_fnc_varToStr,[([""rebel""] call life_fnc_licensePrice)] call life_fnc_numberText],life_fnc_buyLicense,""rebel"",0,false,false,"""",' !license_civ_rebel && playerSide == civilian ']; this addAction[""<t color='#ADFF2F'>ATM</t>"",life_fnc_atmMenu,"""",0,FALSE,FALSE,"""",' vehicle player == player && player distance _target < 4 '];";
  2970. };
  2971. class Item76
  2972. {
  2973. position[]={20079.059,100.96792,6743.9932};
  2974. azimut=-547.82501;
  2975. special="NONE";
  2976. id=173;
  2977. side="EAST";
  2978. vehicle="O_Soldier_F";
  2979. skill=0.60000002;
  2980. text="reb_1_2";
  2981. init="removeallWeapons this; this enableSimulation false; this allowDamage false; this addAction[""Rebel Market"",life_fnc_virt_menu,""rebel""]; this addAction[""Rebel Clothing Shop"",life_fnc_clothingMenu,""reb"",0,false,false,"""",' license_civ_rebel && playerSide == civilian']; this addAction[""Rebel Weapon Shop"",life_fnc_weaponShopMenu,""rebel"",0,false,false,"""",' license_civ_rebel && playerSide == civilian']; this addAction[format[""%1 ($%2)"",[""license_civ_rebel""] call life_fnc_varToStr,[([""rebel""] call life_fnc_licensePrice)] call life_fnc_numberText],life_fnc_buyLicense,""rebel"",0,false,false,"""",' !license_civ_rebel && playerSide == civilian ']; this addAction[""<t color='#ADFF2F'>ATM</t>"",life_fnc_atmMenu,"""",0,FALSE,FALSE,"""",' vehicle player == player && player distance _target < 4 '];";
  2982. };
  2983. class Item77
  2984. {
  2985. position[]={13947.68,22.936253,18663.887};
  2986. azimut=48.979736;
  2987. offsetY=0.5;
  2988. special="NONE";
  2989. id=174;
  2990. side="CIV";
  2991. vehicle="C_man_p_fugitive_F_asia";
  2992. skill=0.60000002;
  2993. text="carshop1_3_1";
  2994. init="this enableSimulation false; this allowDamage false; this addAction[""General Store"",life_fnc_weaponShopMenu,""genstore""];";
  2995. };
  2996. class Item78
  2997. {
  2998. position[]={23645.043,51.117146,21801.219};
  2999. azimut=-482.44772;
  3000. special="NONE";
  3001. id=175;
  3002. side="CIV";
  3003. vehicle="C_man_1";
  3004. skill=0.60000002;
  3005. init="this enableSimulation false; this allowDamage false; this addAction[""Process Heroin"",life_fnc_processAction,""heroin"",0,false,false,"""",' life_inv_heroinu > 0 && !life_is_processing']; this addAction[format[""%1 ($%2)"",[""license_civ_heroin""] call life_fnc_varToStr,[([""heroin""] call life_fnc_licensePrice)] call life_fnc_numberText],life_fnc_buyLicense,""heroin"",0,false,false,"""",' !license_civ_heroin && playerSide == civilian '];";
  3006. };
  3007. class Item79
  3008. {
  3009. position[]={25723.953,18.245251,21277.664};
  3010. azimut=220.3873;
  3011. special="NONE";
  3012. id=176;
  3013. side="CIV";
  3014. vehicle="C_man_1";
  3015. skill=0.60000002;
  3016. init="this enableSimulation false; this allowDamage false; this addAction[""Vehicle Garage"", { [[getPlayerUID player,playerSide,""Car"",player],""TON_fnc_getVehicles"",false,false] spawn life_fnc_MP; life_garage_type = ""Car""; createDialog ""Life_impound_menu""; disableSerialization; ctrlSetText[2802,""Fetching Vehicles....""]; life_garage_sp = ""car_g_2""; }]; this addAction[""Store vehicle in Garage"",life_fnc_storeVehicle,"""",0,false,false,"""",'!life_garage_store'];";
  3017. };
  3018. class Item80
  3019. {
  3020. position[]={14473.48,19.16485,17753.891};
  3021. azimut=-207.7077;
  3022. special="NONE";
  3023. id=177;
  3024. side="CIV";
  3025. vehicle="C_man_1";
  3026. skill=0.60000002;
  3027. init="this enableSimulation false; this allowDamage false; this addAction[""Vehicle Garage"", { [[getPlayerUID player,playerSide,""Car"",player],""TON_fnc_getVehicles"",false,false] spawn life_fnc_MP; life_garage_type = ""Car""; createDialog ""Life_impound_menu""; disableSerialization; ctrlSetText[2802,""Fetching Vehicles....""]; life_garage_sp = ""car_g_3""; }]; this addAction[""Store vehicle in Garage"",life_fnc_storeVehicle,"""",0,false,false,"""",'!life_garage_store'];";
  3028. };
  3029. class Item81
  3030. {
  3031. position[]={3739.4626,12.757431,13267.383};
  3032. azimut=51.994339;
  3033. special="NONE";
  3034. id=178;
  3035. side="CIV";
  3036. vehicle="C_man_1";
  3037. skill=0.60000002;
  3038. init="this enableSimulation false; this allowDamage false; this addAction[""Vehicle Garage"", { [[getPlayerUID player,playerSide,""Car"",player],""TON_fnc_getVehicles"",false,false] spawn life_fnc_MP; life_garage_type = ""Car""; createDialog ""Life_impound_menu""; disableSerialization; ctrlSetText[2802,""Fetching Vehicles....""]; life_garage_sp = ""car_g_1""; }]; this addAction[""Store vehicle in Garage"",life_fnc_storeVehicle,"""",0,false,false,"""",'!life_garage_store'];";
  3039. };
  3040. class Item82
  3041. {
  3042. position[]={14259.365,19.363842,16302.626};
  3043. azimut=160.00729;
  3044. special="NONE";
  3045. id=179;
  3046. side="CIV";
  3047. vehicle="C_man_1";
  3048. skill=0.60000002;
  3049. init="this enableSimulation false; this allowDamage false; this addAction[""Vehicle Garage"", { [[getPlayerUID player,playerSide,""Air"",player],""TON_fnc_getVehicles"",false,false] spawn life_fnc_MP; life_garage_type = ""Air""; createDialog ""Life_impound_menu""; disableSerialization; ctrlSetText[2802,""Fetching Vehicles....""]; life_garage_sp = ""air_g_1""; }]; this addAction[""Store vehicle in Garage"", { private[""_nearVehicle""]; _nearVehicle = nearestObjects[(getPos (_this select 0)),[""Car"",""Ship"",""Air""],35] select 0; if(isNil ""_nearVehicle"") exitWith {hint ""There isn't a vehicle near this NPC."";}; [[_nearVehicle,false,(_this select 1)],""TON_fnc_vehicleStore"",false,false] spawn life_fnc_MP; hint ""The server is trying to store the vehicle please wait....""; life_garage_store = true; },"""",0,false,false,"""",'!life_garage_store'];";
  3050. };
  3051. class Item83
  3052. {
  3053. position[]={23539.895,13.28646,19956.793};
  3054. azimut=182.0573;
  3055. special="NONE";
  3056. id=180;
  3057. side="WEST";
  3058. vehicle="B_RangeMaster_F";
  3059. skill=0.60000002;
  3060. text="h1_3_3";
  3061. init="this enableSimulation false; this addAction[""Cop Item Shop"",life_fnc_virt_menu,""cop""]; this allowDamage false; this addAction[""Cop Clothing Shop"",life_fnc_clothingMenu,""cop""]; this addAction[""Cop Weapon Shop"",life_fnc_weaponShopMenu,""cop_basic""]; this addAction[""Patrol Officer Weapon Shop"",life_fnc_weaponShopMenu,""cop_patrol""]; this addAction[""Sergeant Weapon Shop"",life_fnc_weaponShopMenu,""cop_sergeant""]; this addAction[format[""%1 ($%2)"",[""license_cop_air""] call life_fnc_varToStr,[([""cair""] call life_fnc_licensePrice)] call life_fnc_numberText],life_fnc_buyLicense,""cair"",0,false,false,"""",' !license_cop_air && playerSide == west '];";
  3062. };
  3063. class Item84
  3064. {
  3065. position[]={23521.73,12.894951,19941.98};
  3066. azimut=-220.07271;
  3067. special="NONE";
  3068. id=181;
  3069. side="WEST";
  3070. vehicle="B_RangeMaster_F";
  3071. skill=0.60000002;
  3072. init="this enableSimulation false; this allowDamage false; this addAction[""Vehicle Shop"",life_fnc_vehicleShopMenu,[""cop_car"",west,""cop_car_5"",""cop"",""APD - Highway Patrol""]]; this addAction[""Vehicle Garage"", { [[getPlayerUID player,playerSide,""Car"",player],""TON_fnc_getVehicles"",false,false] spawn life_fnc_MP; createDialog ""Life_impound_menu""; disableSerialization; ctrlSetText[2802,""Fetching Vehicles....""]; life_garage_sp = ""cop_car_5""; life_garage_type = ""Car""; },"""",0,false,false,"""",'playerSide == west']; this addAction[""Store vehicle in Garage"",life_fnc_storeVehicle,"""",0,false,false,"""",'!life_garage_store']; ";
  3073. };
  3074. class Item85
  3075. {
  3076. position[]={8440.2461,49.496468,12761.034};
  3077. azimut=-482.44772;
  3078. special="NONE";
  3079. id=182;
  3080. side="CIV";
  3081. vehicle="C_man_1";
  3082. skill=0.60000002;
  3083. init="this enableSimulation false; this allowDamage false; this addAction[""Process Cocaine"",life_fnc_processAction,""cocaine"",0,false,false,"""",' life_inv_coke > 0 && !life_is_processing']; this addAction[format[""%1 ($%2)"",[""license_civ_coke""] call life_fnc_varToStr,[([""cocaine""] call life_fnc_licensePrice)] call life_fnc_numberText],life_fnc_buyLicense,""cocaine"",0,false,false,"""",' !license_civ_coke && playerSide == civilian '];";
  3084. };
  3085. class Item86
  3086. {
  3087. position[]={17541.879,2.8032763,18940.824};
  3088. azimut=-34.819759;
  3089. special="NONE";
  3090. id=183;
  3091. side="CIV";
  3092. vehicle="C_man_shorts_3_F_euro";
  3093. skill=0.60000002;
  3094. init="this enableSimulation false; this allowDamage false; this addAction[""Boat Shop"",life_fnc_vehicleShopMenu,[""civ_ship"",civilian,""civ_ship_3"",""civ"",""Billy's Boat Rentals & Ownership""]]; this addAction[""Vehicle Garage"", { [[getPlayerUID player,playerSide,""Ship"",player],""TON_fnc_getVehicles"",false,false] spawn life_fnc_MP; createDialog ""Life_impound_menu""; disableSerialization; ctrlSetText[2802,""Fetching Vehicles....""]; life_garage_sp = ""civ_ship_3""; life_garage_type = ""Ship""; },"""",0,false,false,"""",'playerSide == civilian']; this addAction[""Store vehicle in Garage"",life_fnc_storeVehicle,"""",0,false,false,"""",'!life_garage_store'];";
  3095. };
  3096. class Item87
  3097. {
  3098. position[]={16578.414,14.271221,15989.166};
  3099. azimut=133.9953;
  3100. offsetY=0.5;
  3101. special="NONE";
  3102. id=184;
  3103. side="CIV";
  3104. vehicle="C_man_1";
  3105. skill=0.60000002;
  3106. init="this allowDamage false; this enableSimulation false; this addAction[""Cement Trader"",life_fnc_virt_menu,""cement""];";
  3107. };
  3108. class Item88
  3109. {
  3110. position[]={19314.379,21.272188,16543.703};
  3111. azimut=-362.11673;
  3112. special="NONE";
  3113. id=185;
  3114. side="CIV";
  3115. vehicle="C_man_1";
  3116. skill=0.60000002;
  3117. init="this enableSimulation false; this allowDamage false; this addAction[""Process Rock"",life_fnc_processAction,""cement"",0,false,false,"""",' life_inv_rock > 0 && !life_is_processing']; this addAction[format[""%1 ($%2)"",[""license_civ_cement""] call life_fnc_varToStr,[([""cement""] call life_fnc_licensePrice)] call life_fnc_numberText],life_fnc_buyLicense,""cement"",0,false,false,"""",' !license_civ_cement && playerSide == civilian '];";
  3118. };
  3119. class Item89
  3120. {
  3121. position[]={11850.023,4.163743,13610.555};
  3122. azimut=-39.432758;
  3123. special="NONE";
  3124. id=186;
  3125. side="WEST";
  3126. vehicle="B_diver_F";
  3127. skill=0.60000002;
  3128. init="this allowDamage false; removeallWeapons this; this enableSimulation false; this addAction[""Diving Shop"",life_fnc_clothingMenu,""dive""]; this addAction[format[""%1 ($%2)"",[""license_civ_dive""] call life_fnc_varToStr,[([""dive""] call life_fnc_licensePrice)] call life_fnc_numberText],life_fnc_buyLicense,""dive"",0,false,false,"""",' !license_civ_dive && playerSide == civilian '];";
  3129. };
  3130. class Item90
  3131. {
  3132. position[]={16340.838,24.970934,17266.445};
  3133. azimut=16.1336;
  3134. offsetY=0.30000001;
  3135. special="NONE";
  3136. id=187;
  3137. side="WEST";
  3138. vehicle="B_RangeMaster_F";
  3139. skill=0.60000002;
  3140. init="this enableSimulation false; this allowDamage false; this addAction[""Gun Store"",life_fnc_weaponShopMenu,""gun"",0,false,false,"""",' license_civ_gun && playerSide == civilian']; this addAction[format[""%1 ($%2)"",[""license_civ_gun""] call life_fnc_varToStr,[([""gun""] call life_fnc_licensePrice)] call life_fnc_numberText],life_fnc_buyLicense,""gun"",0,false,false,"""",' !license_civ_gun && playerSide == civilian '];";
  3141. };
  3142. class Item91
  3143. {
  3144. position[]={10246.57,5.3196239,11272.06};
  3145. azimut=-119.757;
  3146. special="NONE";
  3147. id=188;
  3148. side="CIV";
  3149. vehicle="C_man_1";
  3150. skill=0.60000002;
  3151. init="this allowDamage false; this enableSimulation false; this addAction[""Wong's Food Cart"",life_fnc_virt_menu,""wongs""];";
  3152. };
  3153. class Item92
  3154. {
  3155. position[]={18159.668,26.511209,12838.313};
  3156. azimut=-401.82773;
  3157. offsetY=0.1;
  3158. special="NONE";
  3159. id=189;
  3160. side="CIV";
  3161. vehicle="C_man_p_shorts_1_F_afro";
  3162. skill=0.60000002;
  3163. init="this enableSimulation false; this allowDamage false; this addAction[""Truck Shop"",life_fnc_vehicleShopMenu,[""civ_truck"",civilian,[""civ_truck_2"",""civ_truck_2_1""],""civ"",""Bruce's New & Used Trucks""]];";
  3164. };
  3165. class Item93
  3166. {
  3167. position[]={8954.4121,69.250305,15502.912};
  3168. azimut=53.410141;
  3169. special="NONE";
  3170. id=190;
  3171. side="CIV";
  3172. vehicle="C_man_1";
  3173. skill=0.60000002;
  3174. init="this allowDamage false; this enableSimulation false; this addAction[""Chop Shop"",life_fnc_chopShopMenu,""chop_shop_1""];";
  3175. };
  3176. class Item94
  3177. {
  3178. position[]={19028.809,23.676563,14554.466};
  3179. azimut=193.47729;
  3180. special="NONE";
  3181. id=191;
  3182. side="CIV";
  3183. vehicle="C_man_1";
  3184. skill=0.60000002;
  3185. init="this allowDamage false; this enableSimulation false; this addAction[""Chop Shop"",life_fnc_chopShopMenu,""chop_shop_4""];";
  3186. };
  3187. class Item95
  3188. {
  3189. position[]={24655.934,17.861176,23161.094};
  3190. azimut=152.80029;
  3191. special="NONE";
  3192. id=192;
  3193. side="CIV";
  3194. vehicle="C_man_1";
  3195. skill=0.60000002;
  3196. init="this allowDamage false; this enableSimulation false; this addAction[""Chop Shop"",life_fnc_chopShopMenu,""chop_shop_2""];";
  3197. };
  3198. class Item96
  3199. {
  3200. position[]={5242.1167,78.91523,11515.902};
  3201. azimut=168.89729;
  3202. special="NONE";
  3203. id=193;
  3204. side="CIV";
  3205. vehicle="C_man_1";
  3206. skill=0.60000002;
  3207. init="this allowDamage false; this enableSimulation false; this addAction[""Chop Shop"",life_fnc_chopShopMenu,""chop_shop_3""];";
  3208. };
  3209. class Item97
  3210. {
  3211. position[]={3736.6462,18.863861,12979.604};
  3212. azimut=-0.00075132097;
  3213. special="NONE";
  3214. id=194;
  3215. side="WEST";
  3216. vehicle="B_RangeMaster_F";
  3217. skill=0.60000002;
  3218. init="this enableSimulation false; this allowDamage false; this addAction[format[""%1 ($%2)"",[""license_med_air""] call life_fnc_varToStr,[([""mair""] call life_fnc_licensePrice)] call life_fnc_numberText],life_fnc_buyLicense,""mair"",0,false,false,"""",' !license_med_air && playerSide == independent ']; this addAction[""EMS Item Shop"",life_fnc_weaponShopMenu,""med_basic""]; this addAction[""Vehicle Shop"",life_fnc_vehicleShopMenu,[""med_shop"",independent,""med_car_1"",""med"",""Kavala Hosptial""]]; this addAction[""Helicopter Shop"",life_fnc_vehicleShopMenu,[""med_air_hs"",independent,""medic_spawn_1"",""med"",""Kavala Hosptial""]]; this addAction[""Vehicle Garage"", { [[getPlayerUID player,playerSide,""Car"",player],""TON_fnc_getVehicles"",false,false] spawn life_fnc_MP; createDialog ""Life_impound_menu""; disableSerialization; ctrlSetText[2802,""Fetching Vehicles....""]; life_garage_sp = ""med_car_1""; life_garage_type = ""Car""; },"""",0,false,false,"""",'playerSide == independent ']; this addAction[""Helicopter Garage"", { [[getPlayerUID player,playerSide,""Air"",player],""TON_fnc_getVehicles"",false,false] spawn life_fnc_MP; createDialog ""Life_impound_menu""; disableSerialization; ctrlSetText[2802,""Fetching Vehicles....""]; life_garage_sp = ""medic_spawn_1""; life_garage_type = ""Air""; },"""",0,false,false,"""",'playerSide == independent ']; this addAction[""Store vehicle in Garage"",life_fnc_storeVehicle,"""",0,false,false,"""",'!life_garage_store']; this setObjectTexture [0,""textures\medic_uniform.jpg""];";
  3219. };
  3220. class Item98
  3221. {
  3222. position[]={17486.934,12.867997,13271.752};
  3223. azimut=-39.2113;
  3224. special="NONE";
  3225. id=195;
  3226. side="WEST";
  3227. vehicle="B_RangeMaster_F";
  3228. skill=0.60000002;
  3229. init="this enableSimulation false; this allowDamage false; this addAction[format[""%1 ($%2)"",[""license_med_air""] call life_fnc_varToStr,[([""mair""] call life_fnc_licensePrice)] call life_fnc_numberText],life_fnc_buyLicense,""mair"",0,false,false,"""",' !license_med_air && playerSide == independent ']; this addAction[""EMS Item Shop"",life_fnc_weaponShopMenu,""med_basic""]; this addAction[""Vehicle Shop"",life_fnc_vehicleShopMenu,[""med_shop"",independent,""med_car_2"",""med"",""Kavala Hosptial""]]; this addAction[""Helicopter Shop"",life_fnc_vehicleShopMenu,[""med_air_hs"",independent,""medic_spawn_3"",""med"",""Kavala Hosptial""]]; this addAction[""Car Garage"", { [[getPlayerUID player,playerSide,""Car"",player],""TON_fnc_getVehicles"",false,false] spawn life_fnc_MP; createDialog ""Life_impound_menu""; disableSerialization; ctrlSetText[2802,""Fetching Vehicles....""]; life_garage_sp = ""med_car_2""; life_garage_type = ""Car""; },"""",0,false,false,"""",'playerSide == independent']; this addAction[""Helicopter Garage"", { [[getPlayerUID player,playerSide,""Air"",player],""TON_fnc_getVehicles"",false,false] spawn life_fnc_MP; createDialog ""Life_impound_menu""; disableSerialization; ctrlSetText[2802,""Fetching Vehicles....""]; life_garage_sp = ""medic_spawn_3""; life_garage_type = ""Air""; },"""",0,false,false,"""",'playerSide == independent ']; this addAction[""Store vehicle in Garage"",life_fnc_storeVehicle,"""",0,false,false,"""",'!life_garage_store']; this setObjectTexture [0,""textures\medic_uniform.jpg""];";
  3230. };
  3231. class Item99
  3232. {
  3233. position[]={15591.025,18.544863,17191.418};
  3234. azimut=-39.2113;
  3235. special="NONE";
  3236. id=196;
  3237. side="WEST";
  3238. vehicle="B_RangeMaster_F";
  3239. skill=0.60000002;
  3240. init="this enableSimulation false; this allowDamage false; this addAction[format[""%1 ($%2)"",[""license_med_air""] call life_fnc_varToStr,[([""mair""] call life_fnc_licensePrice)] call life_fnc_numberText],life_fnc_buyLicense,""mair"",0,false,false,"""",' !license_med_air && playerSide == independent ']; this addAction[""EMS Item Shop"",life_fnc_weaponShopMenu,""med_basic""]; this addAction[""Vehicle Shop"",life_fnc_vehicleShopMenu,[""med_shop"",independent,""med_car_3"",""med"",""Kavala Hosptial""]]; this addAction[""Helicopter Shop"",life_fnc_vehicleShopMenu,[""med_air_hs"",independent,""medic_spawn_2"",""med"",""Kavala Hosptial""]]; this addAction[""Car Garage"", { [[getPlayerUID player,playerSide,""Car"",player],""TON_fnc_getVehicles"",false,false] spawn life_fnc_MP; createDialog ""Life_impound_menu""; disableSerialization; ctrlSetText[2802,""Fetching Vehicles....""]; life_garage_sp = ""med_car_3""; life_garage_type = ""Car""; },"""",0,false,false,"""",'playerSide == independent']; this addAction[""Helicopter Garage"", { [[getPlayerUID player,playerSide,""Air"",player],""TON_fnc_getVehicles"",false,false] spawn life_fnc_MP; createDialog ""Life_impound_menu""; disableSerialization; ctrlSetText[2802,""Fetching Vehicles....""]; life_garage_sp = ""medic_spawn_2""; life_garage_type = ""Air""; },"""",0,false,false,"""",'playerSide == independent ']; this addAction[""Store vehicle in Garage"",life_fnc_storeVehicle,"""",0,false,false,"""",'!life_garage_store']; this setObjectTexture [0,""textures\medic_uniform.jpg""]; ";
  3241. };
  3242. class Item100
  3243. {
  3244. position[]={9169.8594,14.405441,21655.918};
  3245. azimut=110.00421;
  3246. special="NONE";
  3247. id=197;
  3248. side="EAST";
  3249. vehicle="O_Soldier_F";
  3250. skill=0.60000002;
  3251. text="reb_1_3";
  3252. init="removeallWeapons this; this enableSimulation false; this allowDamage false; this addAction[""Vehicle Shop"",life_fnc_vehicleShopMenu,[""reb_car"",civilian,[""reb_v_1"",""reb_v_1_1""],""reb"",""Rebel Motorpool - Western Side""],0,false,false,"""",'license_civ_rebel'];";
  3253. };
  3254. class Item101
  3255. {
  3256. position[]={12293.014,123.5893,8930.6191};
  3257. azimut=198.86729;
  3258. special="NONE";
  3259. id=198;
  3260. side="EAST";
  3261. vehicle="O_Soldier_F";
  3262. skill=0.60000002;
  3263. text="reb_1_3_1";
  3264. init="removeallWeapons this; this enableSimulation false; this allowDamage false; this addAction[""Vehicle Shop"",life_fnc_vehicleShopMenu,[""reb_car"",civilian,""reb_v_2"",""reb"",""Rebel Motorpool - Western Side""],0,false,false,"""",'license_civ_rebel'];";
  3265. };
  3266. class Item102
  3267. {
  3268. position[]={22160.629,3.0809033,14480.969};
  3269. azimut=-89.569389;
  3270. id=199;
  3271. side="WEST";
  3272. vehicle="B_RangeMaster_F";
  3273. skill=0.60000002;
  3274. init="removeAllWeapons this; this enableSimulation false; this allowDamage false; this addAction[""Pay Bail"",life_fnc_postBail,"""",0,false,false,"""",' isNil ""life_canpay_bail"" && life_is_arrested '];";
  3275. };
  3276. class Item103
  3277. {
  3278. position[]={14167.42,16.735279,16520.02};
  3279. azimut=-44.906559;
  3280. special="NONE";
  3281. id=200;
  3282. side="CIV";
  3283. vehicle="C_man_1";
  3284. skill=0.60000002;
  3285. init="this enableSimulation false; this allowDamage false; this addAction[""Go-kart Shop"",life_fnc_vehicleShopMenu,[""kart_shop"",civilian,""kart_shop_1"",""civ"",""Bobby's Kart Shack""]]; this addAction[""Clothing Store"",life_fnc_clothingMenu,""kart""];";
  3286. };
  3287. class Item104
  3288. {
  3289. position[]={13795.639,60.234467,6395.7607};
  3290. azimut=201.827;
  3291. special="NONE";
  3292. id=201;
  3293. side="CIV";
  3294. vehicle="C_man_p_fugitive_F";
  3295. skill=0.60000002;
  3296. init="this allowDamage false; this enableSimulation false; this addAction[""Gold Buyer"",life_fnc_virt_menu,""gold""];";
  3297. };
  3298. class Item105
  3299. {
  3300. position[]={12682.571,1.9675891,14215.602};
  3301. azimut=-34.819;
  3302. special="NONE";
  3303. id=202;
  3304. side="CIV";
  3305. vehicle="C_man_shorts_3_F_euro";
  3306. skill=0.60000002;
  3307. init="this enableSimulation false; this allowDamage false; this addAction[""Boat Shop"",life_fnc_vehicleShopMenu,[""civ_ship"",civilian,""civ_ship_2"",""civ"",""Billy's Boat Rentals & Ownership""]]; this addAction[""Vehicle Garage"", { [[getPlayerUID player,playerSide,""Ship"",player],""TON_fnc_getVehicles"",false,false] spawn life_fnc_MP; createDialog ""Life_impound_menu""; disableSerialization; ctrlSetText[2802,""Fetching Vehicles....""]; life_garage_sp = ""civ_ship_2""; life_garage_type = ""Ship""; },"""",0,false,false,"""",'playerSide == civilian']; this addAction[""Store vehicle in Garage"",life_fnc_storeVehicle,"""",0,false,false,"""",'!life_garage_store'];";
  3308. };
  3309. class Item106
  3310. {
  3311. position[]={16555.859,1.8132056,15550.087};
  3312. azimut=-68.5467;
  3313. special="NONE";
  3314. id=203;
  3315. side="CIV";
  3316. vehicle="C_man_1";
  3317. skill=0.60000002;
  3318. init="this allowDamage false; this enableSimulation false; this addAction[""Wong's Food Cart"",life_fnc_virt_menu,""wongs""];";
  3319. };
  3320. class Item107
  3321. {
  3322. position[]={3308.0859,12.680939,14142.578};
  3323. azimut=-57.2556;
  3324. special="NONE";
  3325. id=204;
  3326. side="CIV";
  3327. vehicle="C_man_1";
  3328. skill=0.60000002;
  3329. init="this allowDamage false; this enableSimulation false; this addAction[""Wong's Food Cart"",life_fnc_virt_menu,""wongs""];";
  3330. };
  3331. };
  3332. };
  3333. class Item80
  3334. {
  3335. side="CIV";
  3336. class Vehicles
  3337. {
  3338. items=1;
  3339. class Item0
  3340. {
  3341. position[]={17017.244,15.93158,12628.329};
  3342. azimut=-46.6264;
  3343. offsetY=0.69999999;
  3344. special="NONE";
  3345. id=205;
  3346. side="CIV";
  3347. vehicle="C_man_1";
  3348. leader=1;
  3349. skill=0.60000002;
  3350. init="this allowDamage false; this enableSimulation false; this addAction[""Market"",life_fnc_virt_menu,""market""];";
  3351. };
  3352. };
  3353. };
  3354. class Item81
  3355. {
  3356. side="GUER";
  3357. class Vehicles
  3358. {
  3359. items=1;
  3360. class Item0
  3361. {
  3362. position[]={19273.393,4.1642213,22382.957};
  3363. azimut=182.302;
  3364. id=206;
  3365. side="GUER";
  3366. vehicle="I_Story_Colonel_F";
  3367. player="PLAY CDG";
  3368. forceHeadlessClient=1;
  3369. leader=1;
  3370. skill=0.60000002;
  3371. text="hc_1";
  3372. description="Headless Client";
  3373. };
  3374. };
  3375. };
  3376. class Item82
  3377. {
  3378. side="GUER";
  3379. class Vehicles
  3380. {
  3381. items=4;
  3382. class Item0
  3383. {
  3384. position[]={19261.115,4.4423852,22383.688};
  3385. azimut=185.11099;
  3386. special="NONE";
  3387. id=207;
  3388. side="GUER";
  3389. vehicle="B_medic_F";
  3390. player="PLAY CDG";
  3391. leader=1;
  3392. skill=0.60000002;
  3393. text="medic_1";
  3394. description="EMS Medic";
  3395. };
  3396. class Item1
  3397. {
  3398. position[]={19310.469,4.5741625,22360.029};
  3399. azimut=185.11099;
  3400. special="NONE";
  3401. id=208;
  3402. side="GUER";
  3403. vehicle="B_medic_F";
  3404. player="PLAY CDG";
  3405. skill=0.60000002;
  3406. text="medic_3";
  3407. description="EMS Medic";
  3408. };
  3409. class Item2
  3410. {
  3411. position[]={19290.941,3.8486159,22371.67};
  3412. azimut=185.11099;
  3413. special="NONE";
  3414. id=209;
  3415. side="GUER";
  3416. vehicle="B_medic_F";
  3417. player="PLAY CDG";
  3418. skill=0.60000002;
  3419. text="medic_4";
  3420. description="EMS Medic";
  3421. };
  3422. class Item3
  3423. {
  3424. position[]={19291.488,3.9375513,22370.029};
  3425. azimut=185.11099;
  3426. special="NONE";
  3427. id=210;
  3428. side="GUER";
  3429. vehicle="B_medic_F";
  3430. player="PLAY CDG";
  3431. skill=0.60000002;
  3432. text="medic_2";
  3433. description="EMS Medic";
  3434. };
  3435. };
  3436. };
  3437. class Item83
  3438. {
  3439. side="WEST";
  3440. class Vehicles
  3441. {
  3442. items=1;
  3443. class Item0
  3444. {
  3445. position[]={16566.008,6.1486964,4528.0361};
  3446. azimut=230;
  3447. offsetY=0.0054037599;
  3448. id=211;
  3449. side="WEST";
  3450. vehicle="B_diver_F";
  3451. player="PLAYER COMMANDER";
  3452. leader=1;
  3453. skill=0.60000002;
  3454. };
  3455. };
  3456. };
  3457. };
  3458. class Vehicles
  3459. {
  3460. items=42;
  3461. class Item0
  3462. {
  3463. position[]={16539.238,6.148231,4550.394};
  3464. azimut=230;
  3465. offsetY=0.0054037599;
  3466. id=212;
  3467. side="EMPTY";
  3468. vehicle="Land_Razorwire_F";
  3469. skill=0.60000002;
  3470. init="this allowDamage false; this enableSimulation false;";
  3471. };
  3472. class Item1
  3473. {
  3474. position[]={16547.297,6.5116019,4557.1377};
  3475. azimut=230;
  3476. offsetY=0.0054037599;
  3477. id=213;
  3478. side="EMPTY";
  3479. vehicle="Land_Razorwire_F";
  3480. skill=0.60000002;
  3481. init="this allowDamage false; this enableSimulation false;";
  3482. };
  3483. class Item2
  3484. {
  3485. position[]={16534.746,6.1633201,4555.8262};
  3486. azimut=230;
  3487. offsetY=0.0054037599;
  3488. id=214;
  3489. side="EMPTY";
  3490. vehicle="Land_Razorwire_F";
  3491. skill=0.60000002;
  3492. init="this allowDamage false; this enableSimulation false;";
  3493. };
  3494. class Item3
  3495. {
  3496. position[]={16538.123,6.4496684,4568.1646};
  3497. azimut=230;
  3498. offsetY=0.0054037599;
  3499. id=215;
  3500. side="EMPTY";
  3501. vehicle="Land_Razorwire_F";
  3502. skill=0.60000002;
  3503. init="this allowDamage false; this enableSimulation false;";
  3504. };
  3505. class Item4
  3506. {
  3507. position[]={16542.721,6.4920797,4562.6011};
  3508. azimut=230;
  3509. offsetY=0.0054037599;
  3510. id=216;
  3511. side="EMPTY";
  3512. vehicle="Land_Razorwire_F";
  3513. skill=0.60000002;
  3514. init="this allowDamage false; this enableSimulation false;";
  3515. };
  3516. class Item5
  3517. {
  3518. position[]={16530.125,6.1864886,4561.3135};
  3519. azimut=230;
  3520. offsetY=0.0054037599;
  3521. id=217;
  3522. side="EMPTY";
  3523. vehicle="Land_Razorwire_F";
  3524. skill=0.60000002;
  3525. init="this allowDamage false; this enableSimulation false;";
  3526. };
  3527. class Item6
  3528. {
  3529. position[]={16529.35,6.4617834,4578.6782};
  3530. azimut=230;
  3531. offsetY=0.0054037599;
  3532. id=218;
  3533. side="EMPTY";
  3534. vehicle="Land_Razorwire_F";
  3535. skill=0.60000002;
  3536. init="this allowDamage false; this enableSimulation false;";
  3537. };
  3538. class Item7
  3539. {
  3540. position[]={16521.059,6.2712841,4572.3989};
  3541. azimut=230;
  3542. offsetY=0.0054037599;
  3543. id=219;
  3544. side="EMPTY";
  3545. vehicle="Land_Razorwire_F";
  3546. skill=0.60000002;
  3547. init="this allowDamage false; this enableSimulation false;";
  3548. };
  3549. class Item8
  3550. {
  3551. position[]={16525.518,6.2262092,4566.8721};
  3552. azimut=230;
  3553. offsetY=0.0054037599;
  3554. id=220;
  3555. side="EMPTY";
  3556. vehicle="Land_Razorwire_F";
  3557. skill=0.60000002;
  3558. init="this allowDamage false; this enableSimulation false;";
  3559. };
  3560. class Item9
  3561. {
  3562. position[]={16533.756,6.4667358,4573.3438};
  3563. azimut=230;
  3564. offsetY=0.0054037599;
  3565. id=221;
  3566. side="EMPTY";
  3567. vehicle="Land_Razorwire_F";
  3568. skill=0.60000002;
  3569. init="this allowDamage false; this enableSimulation false;";
  3570. };
  3571. class Item10
  3572. {
  3573. position[]={16516.574,6.2999487,4577.7432};
  3574. azimut=230;
  3575. offsetY=0.0054037599;
  3576. id=222;
  3577. side="EMPTY";
  3578. vehicle="Land_Razorwire_F";
  3579. skill=0.60000002;
  3580. init="this allowDamage false; this enableSimulation false;";
  3581. };
  3582. class Item11
  3583. {
  3584. position[]={16524.916,6.5193768,4584.0127};
  3585. azimut=230;
  3586. offsetY=0.0054037599;
  3587. id=223;
  3588. side="EMPTY";
  3589. vehicle="Land_Razorwire_F";
  3590. skill=0.60000002;
  3591. init="this allowDamage false; this enableSimulation false;";
  3592. };
  3593. class Item12
  3594. {
  3595. position[]={16512.014,6.337183,4583.1836};
  3596. azimut=230;
  3597. offsetY=0.0054037599;
  3598. id=224;
  3599. side="EMPTY";
  3600. vehicle="Land_Razorwire_F";
  3601. skill=0.60000002;
  3602. init="this allowDamage false; this enableSimulation false;";
  3603. };
  3604. class Item13
  3605. {
  3606. position[]={16520.357,6.6083007,4589.4565};
  3607. azimut=230;
  3608. offsetY=0.0054037599;
  3609. id=225;
  3610. side="EMPTY";
  3611. vehicle="Land_Razorwire_F";
  3612. skill=0.60000002;
  3613. init="this allowDamage false; this enableSimulation false;";
  3614. };
  3615. class Item14
  3616. {
  3617. position[]={16515.951,6.6044874,4594.8467};
  3618. azimut=230;
  3619. offsetY=0.0054037599;
  3620. id=226;
  3621. side="EMPTY";
  3622. vehicle="Land_Razorwire_F";
  3623. skill=0.60000002;
  3624. init="this allowDamage false; this enableSimulation false;";
  3625. };
  3626. class Item15
  3627. {
  3628. position[]={16507.402,6.3230023,4588.6802};
  3629. azimut=230;
  3630. offsetY=0.0054037599;
  3631. id=227;
  3632. side="EMPTY";
  3633. vehicle="Land_Razorwire_F";
  3634. skill=0.60000002;
  3635. init="this allowDamage false; this enableSimulation false;";
  3636. };
  3637. class Item16
  3638. {
  3639. position[]={16511.441,6.5623188,4600.2354};
  3640. azimut=230;
  3641. offsetY=0.0054037599;
  3642. id=228;
  3643. side="EMPTY";
  3644. vehicle="Land_Razorwire_F";
  3645. skill=0.60000002;
  3646. init="this allowDamage false; this enableSimulation false;";
  3647. };
  3648. class Item17
  3649. {
  3650. position[]={16502.738,6.3168244,4594.2251};
  3651. azimut=230;
  3652. offsetY=0.0054037599;
  3653. id=229;
  3654. side="EMPTY";
  3655. vehicle="Land_Razorwire_F";
  3656. skill=0.60000002;
  3657. init="this allowDamage false; this enableSimulation false;";
  3658. };
  3659. class Item18
  3660. {
  3661. position[]={16498.311,6.3107352,4599.7593};
  3662. azimut=230;
  3663. offsetY=0.0054037599;
  3664. id=230;
  3665. side="EMPTY";
  3666. vehicle="Land_Razorwire_F";
  3667. skill=0.60000002;
  3668. init="this allowDamage false; this enableSimulation false;";
  3669. };
  3670. class Item19
  3671. {
  3672. position[]={16507.002,6.5102949,4605.7104};
  3673. azimut=230;
  3674. offsetY=0.0054037599;
  3675. id=231;
  3676. side="EMPTY";
  3677. vehicle="Land_Razorwire_F";
  3678. skill=0.60000002;
  3679. init="this allowDamage false; this enableSimulation false;";
  3680. };
  3681. class Item20
  3682. {
  3683. position[]={16502.5,6.5262465,4611.1504};
  3684. azimut=230;
  3685. offsetY=0.0054037599;
  3686. id=232;
  3687. side="EMPTY";
  3688. vehicle="Land_Razorwire_F";
  3689. skill=0.60000002;
  3690. init="this allowDamage false; this enableSimulation false;";
  3691. };
  3692. class Item21
  3693. {
  3694. position[]={16493.678,6.3873024,4605.3042};
  3695. azimut=230;
  3696. offsetY=0.0054037599;
  3697. id=233;
  3698. side="EMPTY";
  3699. vehicle="Land_Razorwire_F";
  3700. skill=0.60000002;
  3701. init="this allowDamage false; this enableSimulation false;";
  3702. };
  3703. class Item22
  3704. {
  3705. position[]={16498.059,6.6168737,4616.5254};
  3706. azimut=230;
  3707. offsetY=0.0054037599;
  3708. id=234;
  3709. side="EMPTY";
  3710. vehicle="Land_Razorwire_F";
  3711. skill=0.60000002;
  3712. init="this allowDamage false; this enableSimulation false;";
  3713. };
  3714. class Item23
  3715. {
  3716. position[]={16489.352,6.3823886,4610.6216};
  3717. azimut=230;
  3718. offsetY=0.0054037599;
  3719. id=235;
  3720. side="EMPTY";
  3721. vehicle="Land_Razorwire_F";
  3722. skill=0.60000002;
  3723. init="this allowDamage false; this enableSimulation false;";
  3724. };
  3725. class Item24
  3726. {
  3727. position[]={16484.855,6.41326,4615.9399};
  3728. azimut=230;
  3729. offsetY=0.0054037599;
  3730. id=236;
  3731. side="EMPTY";
  3732. vehicle="Land_Razorwire_F";
  3733. skill=0.60000002;
  3734. init="this allowDamage false; this enableSimulation false;";
  3735. };
  3736. class Item25
  3737. {
  3738. position[]={16493.678,6.7309766,4621.9023};
  3739. azimut=230;
  3740. offsetY=0.0054037599;
  3741. id=237;
  3742. side="EMPTY";
  3743. vehicle="Land_Razorwire_F";
  3744. skill=0.60000002;
  3745. init="this allowDamage false; this enableSimulation false;";
  3746. };
  3747. class Item26
  3748. {
  3749. position[]={16480.238,6.4993873,4621.436};
  3750. azimut=230;
  3751. offsetY=0.0054037599;
  3752. id=238;
  3753. side="EMPTY";
  3754. vehicle="Land_Razorwire_F";
  3755. skill=0.60000002;
  3756. init="this allowDamage false; this enableSimulation false;";
  3757. };
  3758. class Item27
  3759. {
  3760. position[]={16489.18,6.8040323,4627.3955};
  3761. azimut=230;
  3762. offsetY=0.0054037599;
  3763. id=239;
  3764. side="EMPTY";
  3765. vehicle="Land_Razorwire_F";
  3766. skill=0.60000002;
  3767. init="this allowDamage false; this enableSimulation false;";
  3768. };
  3769. class Item28
  3770. {
  3771. position[]={16475.797,6.5714107,4626.7549};
  3772. azimut=230;
  3773. offsetY=0.0054037599;
  3774. id=240;
  3775. side="EMPTY";
  3776. vehicle="Land_Razorwire_F";
  3777. skill=0.60000002;
  3778. init="this allowDamage false; this enableSimulation false;";
  3779. };
  3780. class Item29
  3781. {
  3782. position[]={16484.682,6.834434,4632.8882};
  3783. azimut=230;
  3784. offsetY=0.0054037599;
  3785. id=241;
  3786. side="EMPTY";
  3787. vehicle="Land_Razorwire_F";
  3788. skill=0.60000002;
  3789. init="this allowDamage false; this enableSimulation false;";
  3790. };
  3791. class Item30
  3792. {
  3793. position[]={16480.064,6.8742676,4638.3262};
  3794. azimut=230;
  3795. offsetY=0.0054037599;
  3796. id=242;
  3797. side="EMPTY";
  3798. vehicle="Land_Razorwire_F";
  3799. skill=0.60000002;
  3800. init="this allowDamage false; this enableSimulation false;";
  3801. };
  3802. class Item31
  3803. {
  3804. position[]={16471.24,6.6381907,4632.3638};
  3805. azimut=230;
  3806. offsetY=0.0054037599;
  3807. id=243;
  3808. side="EMPTY";
  3809. vehicle="Land_Razorwire_F";
  3810. skill=0.60000002;
  3811. init="this allowDamage false; this enableSimulation false;";
  3812. };
  3813. class Item32
  3814. {
  3815. position[]={16475.564,6.9866018,4643.877};
  3816. azimut=230;
  3817. offsetY=0.0054037599;
  3818. id=244;
  3819. side="EMPTY";
  3820. vehicle="Land_Razorwire_F";
  3821. skill=0.60000002;
  3822. init="this allowDamage false; this enableSimulation false;";
  3823. };
  3824. class Item33
  3825. {
  3826. position[]={16466.623,6.8065228,4638.0303};
  3827. azimut=230;
  3828. offsetY=0.0054037599;
  3829. id=245;
  3830. side="EMPTY";
  3831. vehicle="Land_Razorwire_F";
  3832. skill=0.60000002;
  3833. init="this allowDamage false; this enableSimulation false;";
  3834. };
  3835. class Item34
  3836. {
  3837. position[]={16461.889,7.026577,4643.877};
  3838. azimut=230;
  3839. offsetY=0.0054037599;
  3840. id=246;
  3841. side="EMPTY";
  3842. vehicle="Land_Razorwire_F";
  3843. skill=0.60000002;
  3844. init="this allowDamage false; this enableSimulation false;";
  3845. };
  3846. class Item35
  3847. {
  3848. position[]={16471.064,7.2613134,4649.4272};
  3849. azimut=230;
  3850. offsetY=0.0054037599;
  3851. id=247;
  3852. side="EMPTY";
  3853. vehicle="Land_Razorwire_F";
  3854. skill=0.60000002;
  3855. init="this allowDamage false; this enableSimulation false;";
  3856. };
  3857. class Item36
  3858. {
  3859. position[]={16458.658,9.315011,4660.2285};
  3860. azimut=320;
  3861. offsetY=0.0054037599;
  3862. id=248;
  3863. side="EMPTY";
  3864. vehicle="Land_BarGate_F";
  3865. skill=0.60000002;
  3866. };
  3867. class Item37
  3868. {
  3869. position[]={16460.736,9.2402048,4661.8784};
  3870. azimut=320;
  3871. offsetY=0.0054037599;
  3872. id=249;
  3873. side="EMPTY";
  3874. vehicle="Land_CncBarrier_F";
  3875. skill=0.60000002;
  3876. };
  3877. class Item38
  3878. {
  3879. position[]={16451.859,9.4288492,4654.1694};
  3880. azimut=320;
  3881. offsetY=0.0054037599;
  3882. id=250;
  3883. side="EMPTY";
  3884. vehicle="Land_CncBarrier_F";
  3885. skill=0.60000002;
  3886. };
  3887. class Item39
  3888. {
  3889. position[]={16458.691,8.0581074,4648.1309};
  3890. azimut=230;
  3891. offsetY=0.0054037599;
  3892. id=251;
  3893. side="EMPTY";
  3894. vehicle="Land_CncBarrier_F";
  3895. skill=0.60000002;
  3896. };
  3897. class Item40
  3898. {
  3899. position[]={16466.42,7.933321,4654.3213};
  3900. azimut=230;
  3901. offsetY=0.0054037599;
  3902. id=252;
  3903. side="EMPTY";
  3904. vehicle="Land_CncBarrier_F";
  3905. skill=0.60000002;
  3906. };
  3907. class Item41
  3908. {
  3909. position[]={16564.074,6.3332434,4534.4023};
  3910. azimut=320;
  3911. offsetY=0.0054037599;
  3912. id=253;
  3913. side="EMPTY";
  3914. vehicle="Land_BarGate_F";
  3915. skill=0.60000002;
  3916. };
  3917. };
  3918. class Markers
  3919. {
  3920. items=25;
  3921. class Item0
  3922. {
  3923. position[]={7.6561202e+016,0,0};
  3924. name="respawn_civilian";
  3925. type="Empty";
  3926. };
  3927. class Item1
  3928. {
  3929. position[]={7.6561202e+016,1.9140743e+014,0};
  3930. name="Respawn_west";
  3931. type="Empty";
  3932. };
  3933. class Item2
  3934. {
  3935. position[]={3518.26,5.7627802,13146.568};
  3936. name="city";
  3937. type="Empty";
  3938. };
  3939. class Item3
  3940. {
  3941. position[]={9480.0596,83.721199,5622.75};
  3942. name="civ_spawn_1";
  3943. type="Empty";
  3944. };
  3945. class Item4
  3946. {
  3947. position[]={1560.64,13.0563,7678.2402};
  3948. name="civ_spawn_2";
  3949. type="Empty";
  3950. };
  3951. class Item5
  3952. {
  3953. position[]={17460.301,2.76489,4939.9399};
  3954. name="civ_spawn_3";
  3955. type="Empty";
  3956. };
  3957. class Item6
  3958. {
  3959. position[]={16578.1,6.1568899,4515.71};
  3960. name="cop_spawn_1";
  3961. text="Sherrif HQ";
  3962. type="mil_box";
  3963. colorName="ColorBLUFOR";
  3964. };
  3965. class Item7
  3966. {
  3967. position[]={1995.38,25.1896,9004.3301};
  3968. name="cop_spawn_2";
  3969. text="Police HQ";
  3970. type="mil_box";
  3971. colorName="ColorBLUFOR";
  3972. };
  3973. class Item8
  3974. {
  3975. position[]={0,0,0};
  3976. name="cop_spawn_3";
  3977. type="mil_box";
  3978. colorName="ColorBLUFOR";
  3979. };
  3980. class Item9
  3981. {
  3982. position[]={14542.3,46.122002,5079.4302};
  3983. name="cop_spawn_4";
  3984. text="Police Air HQ";
  3985. type="mil_box";
  3986. colorName="ColorBLUFOR";
  3987. };
  3988. class Item10
  3989. {
  3990. position[]={25694.566,20.358076,21346.656};
  3991. name="civ_spawn_4";
  3992. type="Empty";
  3993. };
  3994. class Item11
  3995. {
  3996. position[]={1602.96,18.2693,7267.8501};
  3997. name="medi_spawn_1";
  3998. text="Ronne Hospital";
  3999. type="mil_box";
  4000. colorName="ColorGreen";
  4001. };
  4002. class Item12
  4003. {
  4004. position[]={9321.7305,81.168602,5464.6001};
  4005. name="medi_spawn_2";
  4006. text="Aakirkeby Hospital";
  4007. type="mil_box";
  4008. colorName="ColorGreen";
  4009. };
  4010. class Item13
  4011. {
  4012. position[]={14664.1,17.91,16745.1};
  4013. name="respawn_west_1";
  4014. type="Empty";
  4015. };
  4016. class Item14
  4017. {
  4018. position[]={1575.1899,18.2694,7304.98};
  4019. name="hospital_marker";
  4020. text="Hospital";
  4021. type="loc_Hospital";
  4022. colorName="ColorRed";
  4023. };
  4024. class Item15
  4025. {
  4026. position[]={3342.96,72.390198,18838.801};
  4027. name="Rebelop";
  4028. text="Rebel HQ";
  4029. type="mil_box";
  4030. colorName="Color1_FD_F";
  4031. };
  4032. class Item16
  4033. {
  4034. position[]={1695,17.7407,7628.0801};
  4035. name="license_shop_1";
  4036. text="DMV";
  4037. type="c_unknown";
  4038. colorName="ColorBlue";
  4039. angle=-1.9030067;
  4040. };
  4041. class Item17
  4042. {
  4043. position[]={1676.87,18.274099,7584.21};
  4044. name="Gen_2";
  4045. text="General Store";
  4046. type="mil_box";
  4047. colorName="ColorGreen";
  4048. };
  4049. class Item18
  4050. {
  4051. position[]={669.41602,-1.52745,7252.04};
  4052. name="boat_2_1";
  4053. text="Boat Shop";
  4054. type="c_ship";
  4055. colorName="ColorWhite";
  4056. };
  4057. class Item19
  4058. {
  4059. position[]={1666.72,18.575701,7576.4302};
  4060. name="atm_marker";
  4061. type="loc_Tourism";
  4062. colorName="ColorGreen";
  4063. };
  4064. class Item20
  4065. {
  4066. position[]={1300.98,12.6438,7662.52};
  4067. name="civ_gar_1";
  4068. text="Garage";
  4069. type="o_service";
  4070. };
  4071. class Item21
  4072. {
  4073. position[]={1288.22,12.7515,7658.7402};
  4074. name="atm_marker_1";
  4075. type="loc_Tourism";
  4076. colorName="ColorGreen";
  4077. };
  4078. class Item22
  4079. {
  4080. position[]={1277.09,13.5108,7562.9502};
  4081. name="Gen_3_1_1_3";
  4082. text="Market";
  4083. type="c_unknown";
  4084. colorName="ColorGreen";
  4085. };
  4086. class Item23
  4087. {
  4088. position[]={9533.0703,85.105202,5591.02};
  4089. name="Gen_3";
  4090. text="General Store";
  4091. type="mil_box";
  4092. colorName="ColorGreen";
  4093. };
  4094. class Item24
  4095. {
  4096. position[]={17438,82.519997,4764.8198};
  4097. name="Gen_4";
  4098. text="General Store";
  4099. type="mil_box";
  4100. colorName="ColorGreen";
  4101. };
  4102. };
  4103. };
  4104. class Intro
  4105. {
  4106. addOns[]=
  4107. {
  4108. "a3_map_stratis",
  4109. "a3_map_altis",
  4110. "bornholm"
  4111. };
  4112. addOnsAuto[]=
  4113. {
  4114. "bornholm"
  4115. };
  4116. randomSeed=8749860;
  4117. class Intel
  4118. {
  4119. timeOfChanges=1800.0002;
  4120. startWeather=0.30000001;
  4121. startWind=0.1;
  4122. startWaves=0.1;
  4123. forecastWeather=0.30000001;
  4124. forecastWind=0.1;
  4125. forecastWaves=0.1;
  4126. forecastLightnings=0.1;
  4127. year=2035;
  4128. month=7;
  4129. day=6;
  4130. hour=14;
  4131. minute=15;
  4132. startFogDecay=0.0049333;
  4133. forecastFogDecay=0.0049333;
  4134. };
  4135. };
  4136. class OutroWin
  4137. {
  4138. addOns[]=
  4139. {
  4140. "a3_map_stratis",
  4141. "a3_map_altis",
  4142. "bornholm"
  4143. };
  4144. addOnsAuto[]=
  4145. {
  4146. "bornholm"
  4147. };
  4148. randomSeed=285203;
  4149. class Intel
  4150. {
  4151. timeOfChanges=1800.0002;
  4152. startWeather=0.30000001;
  4153. startWind=0.1;
  4154. startWaves=0.1;
  4155. forecastWeather=0.30000001;
  4156. forecastWind=0.1;
  4157. forecastWaves=0.1;
  4158. forecastLightnings=0.1;
  4159. year=2035;
  4160. month=7;
  4161. day=6;
  4162. hour=14;
  4163. minute=15;
  4164. startFogDecay=0.0049333;
  4165. forecastFogDecay=0.0049333;
  4166. };
  4167. };
  4168. class OutroLoose
  4169. {
  4170. addOns[]=
  4171. {
  4172. "a3_map_stratis",
  4173. "a3_map_altis",
  4174. "bornholm"
  4175. };
  4176. addOnsAuto[]=
  4177. {
  4178. "bornholm"
  4179. };
  4180. randomSeed=3530506;
  4181. class Intel
  4182. {
  4183. timeOfChanges=1800.0002;
  4184. startWeather=0.30000001;
  4185. startWind=0.1;
  4186. startWaves=0.1;
  4187. forecastWeather=0.30000001;
  4188. forecastWind=0.1;
  4189. forecastWaves=0.1;
  4190. forecastLightnings=0.1;
  4191. year=2035;
  4192. month=7;
  4193. day=6;
  4194. hour=14;
  4195. minute=15;
  4196. startFogDecay=0.0049333;
  4197. forecastFogDecay=0.0049333;
  4198. };
  4199. };
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