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Nov 30th, 2010
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  1. //Aidz Test Server! :D
  2. #include <a_samp>
  3. #define GELTONA 0xFFFF00FF
  4. #define BALTA 0xFFFFFFFF
  5. #define FILTERSCRIPT
  6. #if defined FILTERSCRIPT
  7.  
  8. main()
  9. {
  10. print("\n----------------------------------");
  11. print(" Movie Server by Aidz ");
  12. print("----------------------------------\n");
  13. }
  14.  
  15. public OnGameModeInit()
  16. {
  17. SetGameModeText("Movie Server");
  18. AddPlayerClass(0, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  19. AddPlayerClass(1, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  20. AddPlayerClass(2, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  21. AddPlayerClass(7, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  22. AddPlayerClass(9, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  23. AddPlayerClass(10, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  24. AddPlayerClass(11, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  25. AddPlayerClass(12, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  26. AddPlayerClass(13, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  27. AddPlayerClass(14, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  28. AddPlayerClass(15, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  29. AddPlayerClass(16, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  30. AddPlayerClass(17, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  31. AddPlayerClass(18, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  32. AddPlayerClass(19, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  33. AddPlayerClass(20, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  34. AddPlayerClass(21, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  35. AddPlayerClass(22, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  36. AddPlayerClass(23, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  37. AddPlayerClass(24, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  38. AddPlayerClass(25, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  39. AddPlayerClass(26, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  40. AddPlayerClass(27, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  41. AddPlayerClass(28, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  42. AddPlayerClass(29, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  43. AddPlayerClass(30, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  44. AddPlayerClass(31, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  45. AddPlayerClass(32, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  46. AddPlayerClass(33, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  47. AddPlayerClass(34, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  48. AddPlayerClass(35, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  49. AddPlayerClass(36, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  50. AddPlayerClass(37, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  51. AddPlayerClass(38, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  52. AddPlayerClass(39, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  53. AddPlayerClass(40, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  54. AddPlayerClass(41, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  55. AddPlayerClass(42, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  56. AddPlayerClass(43, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  57. AddPlayerClass(44, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  58. AddPlayerClass(45, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  59. AddPlayerClass(46, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  60. AddPlayerClass(47, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  61. AddPlayerClass(48, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  62. AddPlayerClass(49, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  63. AddPlayerClass(50, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  64. AddPlayerClass(51, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  65. AddPlayerClass(52, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  66. AddPlayerClass(54, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  67. AddPlayerClass(55, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  68. AddPlayerClass(56, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  69. AddPlayerClass(57, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  70. AddPlayerClass(58, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  71. AddPlayerClass(59, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  72. AddPlayerClass(60, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  73. AddPlayerClass(61, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  74. AddPlayerClass(62, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  75. AddPlayerClass(63, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  76. AddPlayerClass(64, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  77. AddPlayerClass(66, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  78. AddPlayerClass(67, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  79. AddPlayerClass(68, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  80. AddPlayerClass(69, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  81. AddPlayerClass(70, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  82. AddPlayerClass(71, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  83. AddPlayerClass(72, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  84. AddPlayerClass(73, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  85. AddPlayerClass(75, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  86. AddPlayerClass(76, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  87. AddPlayerClass(77, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  88. AddPlayerClass(78, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  89. AddPlayerClass(79, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  90. AddPlayerClass(80, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  91. AddPlayerClass(81, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  92. AddPlayerClass(82, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  93. AddPlayerClass(83, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  94. AddPlayerClass(84, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  95. AddPlayerClass(85, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  96. AddPlayerClass(87, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  97. AddPlayerClass(88, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  98. AddPlayerClass(89, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  99. AddPlayerClass(90, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  100. AddPlayerClass(92, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  101. AddPlayerClass(93, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  102. AddPlayerClass(94, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  103. AddPlayerClass(95, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  104. AddPlayerClass(96, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  105. AddPlayerClass(97, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  106. AddPlayerClass(98, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  107. AddPlayerClass(99, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  108. AddPlayerClass(100, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  109. AddPlayerClass(101, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  110. AddPlayerClass(102, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  111. AddPlayerClass(103, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  112. AddPlayerClass(104, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  113. AddPlayerClass(105, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  114. AddPlayerClass(106, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  115. AddPlayerClass(107, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  116. AddPlayerClass(108, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  117. AddPlayerClass(109, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  118. AddPlayerClass(110, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  119. AddPlayerClass(111, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  120. AddPlayerClass(112, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  121. AddPlayerClass(113, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  122. AddPlayerClass(114, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  123. AddPlayerClass(115, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  124. AddPlayerClass(116, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  125. AddPlayerClass(117, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  126. AddPlayerClass(118, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  127. AddPlayerClass(119, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  128. AddPlayerClass(120, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  129. AddPlayerClass(121, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  130. AddPlayerClass(122, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  131. AddPlayerClass(123, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  132. AddPlayerClass(124, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  133. AddPlayerClass(125, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  134. AddPlayerClass(126, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  135. AddPlayerClass(127, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  136. AddPlayerClass(128, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  137. AddPlayerClass(129, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  138. AddPlayerClass(130, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  139. AddPlayerClass(131, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  140. AddPlayerClass(132, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  141. AddPlayerClass(133, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  142. AddPlayerClass(134, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  143. AddPlayerClass(135, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  144. AddPlayerClass(136, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  145. AddPlayerClass(137, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  146. AddPlayerClass(138, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  147. AddPlayerClass(139, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  148. AddPlayerClass(140, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  149. AddPlayerClass(141, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  150. AddPlayerClass(142, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  151. AddPlayerClass(143, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  152. AddPlayerClass(144, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  153. AddPlayerClass(145, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  154. AddPlayerClass(146, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  155. AddPlayerClass(147, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  156. AddPlayerClass(148, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  157. AddPlayerClass(150, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  158. AddPlayerClass(151, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  159. AddPlayerClass(152, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  160. AddPlayerClass(153, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  161. AddPlayerClass(154, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  162. AddPlayerClass(155, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  163. AddPlayerClass(156, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  164. AddPlayerClass(157, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  165. AddPlayerClass(158, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  166. AddPlayerClass(159, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  167. AddPlayerClass(160, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  168. AddPlayerClass(161, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  169. AddPlayerClass(162, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  170. AddPlayerClass(163, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  171. AddPlayerClass(164, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  172. AddPlayerClass(165, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  173. AddPlayerClass(166, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  174. AddPlayerClass(167, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  175. AddPlayerClass(168, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  176. AddPlayerClass(169, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  177. AddPlayerClass(170, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  178. AddPlayerClass(171, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  179. AddPlayerClass(172, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  180. AddPlayerClass(173, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  181. AddPlayerClass(174, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  182. AddPlayerClass(175, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  183. AddPlayerClass(176, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  184. AddPlayerClass(177, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  185. AddPlayerClass(178, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  186. AddPlayerClass(179, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  187. AddPlayerClass(180, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  188. AddPlayerClass(181, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  189. AddPlayerClass(182, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  190. AddPlayerClass(183, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  191. AddPlayerClass(184, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  192. AddPlayerClass(185, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  193. AddPlayerClass(186, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  194. AddPlayerClass(187, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  195. AddPlayerClass(188, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  196. AddPlayerClass(189, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  197. AddPlayerClass(190, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  198. AddPlayerClass(191, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  199. AddPlayerClass(192, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  200. AddPlayerClass(193, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  201. AddPlayerClass(194, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  202. AddPlayerClass(195, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  203. AddPlayerClass(196, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  204. AddPlayerClass(197, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  205. AddPlayerClass(198, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  206. AddPlayerClass(199, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  207. AddPlayerClass(200, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  208. AddPlayerClass(201, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  209. AddPlayerClass(202, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  210. AddPlayerClass(203, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  211. AddPlayerClass(204, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  212. AddPlayerClass(205, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  213. AddPlayerClass(206, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  214. AddPlayerClass(207, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  215. AddPlayerClass(209, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  216. AddPlayerClass(210, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  217. AddPlayerClass(211, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  218. AddPlayerClass(212, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  219. AddPlayerClass(213, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  220. AddPlayerClass(214, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  221. AddPlayerClass(215, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  222. AddPlayerClass(216, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  223. AddPlayerClass(217, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  224. AddPlayerClass(218, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  225. AddPlayerClass(219, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  226. AddPlayerClass(220, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  227. AddPlayerClass(221, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  228. AddPlayerClass(222, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  229. AddPlayerClass(223, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  230. AddPlayerClass(224, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  231. AddPlayerClass(225, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  232. AddPlayerClass(226, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  233. AddPlayerClass(227, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  234. AddPlayerClass(228, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  235. AddPlayerClass(229, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  236. AddPlayerClass(230, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  237. AddPlayerClass(231, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  238. AddPlayerClass(232, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  239. AddPlayerClass(233, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  240. AddPlayerClass(234, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  241. AddPlayerClass(235, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  242. AddPlayerClass(236, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  243. AddPlayerClass(237, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  244. AddPlayerClass(238, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  245. AddPlayerClass(239, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  246. AddPlayerClass(240, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  247. AddPlayerClass(241, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  248. AddPlayerClass(242, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  249. AddPlayerClass(243, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  250. AddPlayerClass(244, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  251. AddPlayerClass(245, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  252. AddPlayerClass(246, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  253. AddPlayerClass(247, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  254. AddPlayerClass(248, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  255. AddPlayerClass(249, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  256. AddPlayerClass(250, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  257. AddPlayerClass(251, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  258. AddPlayerClass(252, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  259. AddPlayerClass(253, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  260. AddPlayerClass(254, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  261. AddPlayerClass(255, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  262. AddPlayerClass(256, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  263. AddPlayerClass(257, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  264. AddPlayerClass(258, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  265. AddPlayerClass(259, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  266. AddPlayerClass(260, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  267. AddPlayerClass(261, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  268. AddPlayerClass(262, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  269. AddPlayerClass(263, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  270. AddPlayerClass(264, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  271. AddPlayerClass(265, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  272. AddPlayerClass(266, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  273. AddPlayerClass(267, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  274. AddPlayerClass(268, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  275. AddPlayerClass(269, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  276. AddPlayerClass(270, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  277. AddPlayerClass(271, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  278. AddPlayerClass(272, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  279. AddPlayerClass(274, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  280. AddPlayerClass(275, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  281. AddPlayerClass(276, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  282. AddPlayerClass(277, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  283. AddPlayerClass(278, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  284. AddPlayerClass(279, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  285. AddPlayerClass(280, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  286. AddPlayerClass(281, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  287. AddPlayerClass(282, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  288. AddPlayerClass(283, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  289. AddPlayerClass(284, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  290. AddPlayerClass(285, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  291. AddPlayerClass(286, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  292. AddPlayerClass(287, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  293. AddPlayerClass(288, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  294. AddPlayerClass(290, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  295. AddPlayerClass(291, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  296. AddPlayerClass(292, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  297. AddPlayerClass(293, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  298. AddPlayerClass(294, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  299. AddPlayerClass(295, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  300. AddPlayerClass(296, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  301. AddPlayerClass(297, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  302. AddPlayerClass(298, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  303. AddPlayerClass(299, -1645.7018, 1405.0046, 9.8047, 317.8351, 0, 0, 0, 0, 0, 0);
  304. return 1;
  305. }
  306.  
  307. public OnGameModeExit()
  308. {
  309. return 1;
  310. }
  311.  
  312. public OnPlayerRequestClass(playerid, classid)
  313. {
  314. SetPlayerPos(playerid, -2477.4539,1549.7955,33.2344);
  315. SetPlayerCameraPos(playerid, -2472.0320,1549.3203,33.2273);
  316. SetPlayerCameraLookAt(playerid, -2477.4539,1549.7955,33.2344);
  317. return 1;
  318. }
  319.  
  320. public OnPlayerConnect(playerid)
  321. {
  322. SendClientMessage(playerid, 0xFF00FFFF, "Welcome to Movie Server by Aidz!");
  323. SendClientMessage(playerid, 0xFF00FFFF, "Type /cmds for commands!");
  324. SendClientMessage(playerid, 0xFF0000FF, "Please /register and have fun. :) ");
  325. }
  326.  
  327. public OnPlayerDisconnect(playerid, reason)
  328. {
  329. return 1;
  330. }
  331.  
  332. public OnPlayerSpawn(playerid)
  333. {
  334. return 1;
  335. }
  336.  
  337. public OnPlayerDeath(playerid, killerid, reason)
  338. {
  339. GameTextForPlayer(playerid,"~r~~h~pWned",2500,1);
  340. return 1;
  341. }
  342.  
  343. public OnVehicleSpawn(vehicleid)
  344. {
  345. return 1;
  346. }
  347.  
  348. public OnVehicleDeath(vehicleid, killerid)
  349. {
  350. return 1;
  351. }
  352.  
  353. public OnPlayerText(playerid, text[])
  354. {
  355. return 1;
  356. }
  357.  
  358. public OnPlayerCommandText(playerid, cmdtext[])
  359. {
  360. if (strcmp("/kill", cmdtext, true) == 0)
  361. {
  362. SetPlayerHealth(playerid, 0.0);
  363. return 1;
  364. }
  365. if (strcmp("/armourr", cmdtext, true) == 0)
  366. {
  367. SetPlayerArmour(playerid, 100.0);
  368. SendClientMessage(playerid, 0xFFFFFFFF, "You recieved armour!");
  369. return 1;
  370. }
  371. if (strcmp("/heall", cmdtext, true) == 0)
  372. {
  373. SetPlayerHealth(playerid,100.0);
  374. SendClientMessage(playerid, 0xFFFFFFFF, "You healed yourself!");
  375. return 1;
  376. }
  377. if (strcmp("/cmds", cmdtext, true, 10) == 0)
  378. {
  379. SendClientMessage(playerid, 0x9900CCFF, "/w2 (weapon name here) for weapons");
  380. SendClientMessage(playerid, 0x9900CCFF, "/weapons for a list of weapons.");
  381. SendClientMessage(playerid, 0x9900CCFF, "/armourr and /heall for healing and armour.");
  382. SendClientMessage(playerid, 0x9900CCFF, "/s (0-299) for skins.");
  383. SendClientMessage(playerid, 0x9900CCFF, "/w (1-50) for weather.");
  384. SendClientMessage(playerid, 0x9900CCFF, "/t (0-24) for time.");
  385. SendClientMessage(playerid, 0x9900CCFF, "/color (color name) for colors.");
  386. SendClientMessage(playerid, 0x9900CCFF, "/cars, /other, /bikes, /public, /security, /aircrafts, /boats, /rcars, for car names/commands.");
  387. SendClientMessage(playerid, 0x9900CCFF, "/anims for a list of animations.");
  388. SendClientMessage(playerid, 0x9900CCFF, "/cig, /wine or /beer to smoke or drink.");
  389. SendClientMessage(playerid, 0x9900CCFF, "/dm for death match!");
  390. SendClientMessage(playerid, 0x9900CCFF, "/cmds2 for more commands!");
  391. return 1;
  392. }
  393. if (strcmp("/cmds2", cmdtext, true, 10) == 0)
  394. {
  395. SendClientMessage(playerid, 0x9900CCFF, "/cig, /wine or /beer to smoke or drink.");
  396. SendClientMessage(playerid, 0x9900CCFF, "/dm for death match!");
  397. SendClientMessage(playerid, 0x9900CCFF, "/me (text) for rp talk");
  398. SendClientMessage(playerid, 0x9900CCFF, "/rad (text) for radio talk");
  399. SendClientMessage(playerid, 0x9900CCFF, "/dm for death match!");
  400. SendClientMessage(playerid, 0x9900CCFF, "/stresed , /calm for emotions");
  401. SendClientMessage(playerid, 0x9900CCFF, "/fail , /win and you know what thats for...");
  402. SendClientMessage(playerid, 0x9900CCFF, "/rp (what you want to rp) /rplist for things you can rp.");
  403. SendClientMessage(playerid, 0x9900CCFF, "/world (1-10) to change worlds");
  404. SendClientMessage(playerid, 0x9900CCFF, "/gskill (Beast weaponskill");
  405. SendClientMessage(playerid, 0x9900CCFF, "/bskill (bad weapon skill");
  406. return 1;
  407. }
  408. if (strcmp("/weapons", cmdtext, true, 10) == 0)
  409. {
  410. SendClientMessage(playerid, 0x66CCFFFF, "These are ordered from worst to best.");
  411. SendClientMessage(playerid, 0x9900CCFF, "use /w2 (weapon name) with anything from this list.");
  412. SendClientMessage(playerid, 0xFFFF00FF, "Mele: knuckles, golf, nitestick, knife, bat, shovel, pool, katana, chainsaw, dildo, cane.");
  413. SendClientMessage(playerid, 0xFFCD00FF, "Thrown: grenades, tear, molotov, sat.");
  414. SendClientMessage(playerid, 0xFF9900FF, "Pistols: colt, silenced, deagle, de.");
  415. SendClientMessage(playerid, 0xFF6600FF, "Shotguns: shotgun, combat, spawnoff");
  416. SendClientMessage(playerid, 0xFF3300FF, "SMG: uzi, tec-9, mp5.");
  417. SendClientMessage(playerid, 0xCC0000FF, "Rifles: ak47, m4, rifle, sniper");
  418. SendClientMessage(playerid, 0xFF0000FF, "Hevy-weapons: rpg, heat, flame, minigun.");
  419. SendClientMessage(playerid, 0x2641FEAA, "Miraculous: spray, fe, camera, para");
  420. return 1;
  421. }
  422. if (strcmp("/w2", cmdtext, true) == 0)
  423. {
  424. SendClientMessage(playerid, 0xFF0000FF, "Enter a weapon name! Type /weapons for some weapon names!");
  425. SendClientMessage(playerid, 0xFF0000FF, "Looks like you forgot the commands! Use /cmds or /cmds2 for a list of commands.");
  426. }
  427. if (strcmp("/w2 knuckles", cmdtext, true) == 0)
  428. {
  429. GivePlayerWeapon(playerid,1,99999);
  430. SendClientMessage(playerid, 0xFFFFFFFF, "You earned brass knuckles!");
  431. return 1;
  432. }
  433. if (strcmp("/w2 golf", cmdtext, true) == 0)
  434. {
  435. GivePlayerWeapon(playerid,2,99999);
  436. SendClientMessage(playerid, 0xFFFFFFFF, "You earned a golf club!");
  437. return 1;
  438. }
  439. if (strcmp("/w2 nitestick", cmdtext, true) == 0)
  440. {
  441. GivePlayerWeapon(playerid,3,99999);
  442. SendClientMessage(playerid, 0xFFFFFFFF, "You earned a nite stick!");
  443. return 1;
  444. }
  445. if (strcmp("/w2 knife", cmdtext, true) == 0)
  446. {
  447. GivePlayerWeapon(playerid,4,99999);
  448. SendClientMessage(playerid, 0xFFFFFFFF, "You earned a knife.!");
  449. return 1;
  450. }
  451. if (strcmp("/w2 bat", cmdtext, true) == 0)
  452. {
  453. GivePlayerWeapon(playerid,5,99999);
  454. SendClientMessage(playerid, 0xFFFFFFFF, "You earned a bat!");
  455. return 1;
  456. }
  457. if (strcmp("/w2 shovel", cmdtext, true) == 0)
  458. {
  459. GivePlayerWeapon(playerid,31,99999);
  460. SendClientMessage(playerid, 0xFFFFFFFF, "You earned a shovel!");
  461. return 1;
  462. }
  463. if (strcmp("/w2 pool", cmdtext, true) == 0)
  464. {
  465. GivePlayerWeapon(playerid,7,99999);
  466. SendClientMessage(playerid, 0xFFFFFFFF, "You earned a pool cue!");
  467. return 1;
  468. }
  469. if (strcmp("/w2 katana", cmdtext, true) == 0)
  470. {
  471. GivePlayerWeapon(playerid,8,99999);
  472. SendClientMessage(playerid, 0xFFFFFFFF, "You earned a katana!");
  473. return 1;
  474. }
  475. if (strcmp("/w2 chainsaw", cmdtext, true) == 0)
  476. {
  477. GivePlayerWeapon(playerid,9,99999);
  478. SendClientMessage(playerid, 0xFFFFFFFF, "You earned a chainsaw!");
  479. return 1;
  480. }
  481. if (strcmp("/w2 dildo", cmdtext, true) == 0)
  482. {
  483. GivePlayerWeapon(playerid,10,99999);
  484. SendClientMessage(playerid, 0xFFFFFFFF, "You earned a purple dildo!");
  485. return 1;
  486. }
  487. if (strcmp("/w2 cane", cmdtext, true) == 0)
  488. {
  489. GivePlayerWeapon(playerid,15,99999);
  490. SendClientMessage(playerid, 0xFFFFFFFF, "You earned a cane!");
  491. return 1;
  492. }
  493. if (strcmp("/w2 grenades", cmdtext, true) == 0)
  494. {
  495. GivePlayerWeapon(playerid,16,99999);
  496. SendClientMessage(playerid, 0xFFFFFFFF, "You earned grenades!");
  497. return 1;
  498. }
  499. if (strcmp("/w2 tear", cmdtext, true) == 0)
  500. {
  501. GivePlayerWeapon(playerid,17,99999);
  502. SendClientMessage(playerid, 0xFFFFFFFF, "You earned tear gas!");
  503. return 1;
  504. }
  505. if (strcmp("/w2 molotov", cmdtext, true) == 0)
  506. {
  507. GivePlayerWeapon(playerid,18,99999);
  508. SendClientMessage(playerid, 0xFFFFFFFF, "You earned molotov cocktails!");
  509. return 1;
  510. }
  511. if (strcmp("/w2 colt", cmdtext, true) == 0)
  512. {
  513. GivePlayerWeapon(playerid,22,99999);
  514. SendClientMessage(playerid, 0xFFFFFFFF, "You earned a 9mm!");
  515. return 1;
  516. }
  517. if (strcmp("/w2 silenced", cmdtext, true) == 0)
  518. {
  519. GivePlayerWeapon(playerid,23,99999);
  520. SendClientMessage(playerid, 0xFFFFFFFF, "You earned a silenced 9mm!");
  521. return 1;
  522. }
  523. if (strcmp("/w2 eagle", cmdtext, true) == 0)
  524. {
  525. GivePlayerWeapon(playerid,24,99999);
  526. SendClientMessage(playerid, 0xFFFFFFFF, "You earned a desert eagle!");
  527. return 1;
  528. }
  529. if (strcmp("/w2 de", cmdtext, true) == 0)
  530. {
  531. GivePlayerWeapon(playerid,24,99999);
  532. SendClientMessage(playerid, 0xFFFFFFFF, "You earned a desert eagle!" );
  533. return 1;
  534. }
  535. if (strcmp("/w2 shotgun", cmdtext, true) == 0)
  536. {
  537. GivePlayerWeapon(playerid,25,99999);
  538. SendClientMessage(playerid, 0xFFFFFFFF, "You earned a shotgun!");
  539. return 1;
  540. }
  541. if (strcmp("/w2 spawnoff", cmdtext, true) == 0)
  542. {
  543. GivePlayerWeapon(playerid,26,99999);
  544. SendClientMessage(playerid, 0xFFFFFFFF, "You earned a spawn-off shotgun.");
  545. return 1;
  546. }
  547. if (strcmp("/w2 combat", cmdtext, true) == 0)
  548. {
  549. GivePlayerWeapon(playerid,27,99999);
  550. SendClientMessage(playerid, 0xFFFFFFFF, "You earned a combat shotgun ");
  551. return 1;
  552. }
  553. if (strcmp("/w2 uzi", cmdtext, true) == 0)
  554. {
  555. GivePlayerWeapon(playerid,28,99999);
  556. SendClientMessage(playerid, 0xFFFFFFFF, "You earned a uzi!");
  557. return 1;
  558. }
  559. if (strcmp("/w2 mp5", cmdtext, true) == 0)
  560. {
  561. GivePlayerWeapon(playerid,29,99999);
  562. SendClientMessage(playerid, 0xFFFFFFFF, "You earned a mp5!");
  563. return 1;
  564. }
  565. if (strcmp("/w2 ak47", cmdtext, true) == 0)
  566. {
  567. GivePlayerWeapon(playerid,30,99999);
  568. SendClientMessage(playerid, 0xFFFFFFFF, "You earned a ak47!");
  569. return 1;
  570. }
  571. if (strcmp("/w2 m4", cmdtext, true) == 0)
  572. {
  573. GivePlayerWeapon(playerid,31,99999);
  574. SendClientMessage(playerid, 0xFFFFFFFF, "You earned a m4!");
  575. return 1;
  576. }
  577. if (strcmp("/w2 tec9", cmdtext, true) == 0)
  578. {
  579. GivePlayerWeapon(playerid,32,99999);
  580. SendClientMessage(playerid, 0xFFFFFFFF, "You earned a tec9!");
  581. return 1;
  582. }
  583. if (strcmp("/w2 rifle", cmdtext, true) == 0)
  584. {
  585. GivePlayerWeapon(playerid,33,99999);
  586. SendClientMessage(playerid, 0xFFFFFFFF, "You earned a country rifle! ");
  587. return 1;
  588. }
  589. if (strcmp("/w2 sniper", cmdtext, true) == 0)
  590. {
  591. GivePlayerWeapon(playerid,34,99999);
  592. SendClientMessage(playerid, 0xFFFFFFFF, "You earned a sniper!");
  593. return 1;
  594. }
  595. if (strcmp("/w2 rpg", cmdtext, true) == 0)
  596. {
  597. GivePlayerWeapon(playerid,35,99999);
  598. SendClientMessage(playerid, 0xFFFFFFFF, "You earned a rocket launcher! Go fuck shit up!");
  599. return 1;
  600. }
  601. if (strcmp("/w2 heat", cmdtext, true) == 0)
  602. {
  603. GivePlayerWeapon(playerid,36,99999);
  604. SendClientMessage(playerid, 0xFFFFFFFF, "You earned a heat seaking rocket launcher!");
  605. return 1;
  606. }
  607. if (strcmp("/w2 flame", cmdtext, true) == 0)
  608. {
  609. GivePlayerWeapon(playerid,37,99999);
  610. SendClientMessage(playerid, 0xFFFFFFFF, "You earned a flame thrower!");
  611. return 1;
  612. }
  613. if (strcmp("/w2 minigun", cmdtext, true) == 0)
  614. {
  615. GivePlayerWeapon(playerid,38,99999);
  616. SendClientMessage(playerid, 0xFFFFFFFF, "You earned a minigun! Go fuck shit up!");
  617. return 1;
  618. }
  619. if (strcmp("/w2 sat", cmdtext, true) == 0)
  620. {
  621. GivePlayerWeapon(playerid,39,99999);
  622. SendClientMessage(playerid, 0xFFFFFFFF, "You earned satchel charges!");
  623. return 1;
  624. }
  625. if (strcmp("/w2 Spray", cmdtext, true) == 0)
  626. {
  627. GivePlayerWeapon(playerid,41,99999);
  628. SendClientMessage(playerid, 0xFFFFFFFF, "You earned a spray can!");
  629. return 1;
  630. }
  631. if (strcmp("/w2 fe", cmdtext, true) == 0)
  632. {
  633. GivePlayerWeapon(playerid,42,99999);
  634. SendClientMessage(playerid, 0xFFFFFFFF, "You earned a fire extinguisher!");
  635. return 1;
  636. }
  637. if (strcmp("/w2 camera", cmdtext, true) == 0)
  638. {
  639. GivePlayerWeapon(playerid,43,99999);
  640. SendClientMessage(playerid, 0xFFFFFFFF, "You earned a camera!");
  641. return 1;
  642. }
  643. if (strcmp("/w2 para", cmdtext, true) == 0)
  644. {
  645. GivePlayerWeapon(playerid,46,99999);
  646. SendClientMessage(playerid, 0xFFFFFFFF, "You earned a parachute!");
  647. return 1;
  648. }
  649. if (strcmp("/s", cmdtext, true) == 0)
  650. {
  651. SendClientMessage(playerid, 0xFF0000FF, "/s (0-299) for this command to work!");
  652. SendClientMessage(playerid, 0xFF0000FF, "Looks like you forgot the commands! Use /cmds or /cmds2 for a list of commands.");
  653. return 1;
  654. }
  655. if (strcmp("/s 0", cmdtext, true) == 0)
  656. {
  657. SetPlayerSkin(playerid,0);
  658. return 1;
  659. }
  660. if (strcmp("/s 1", cmdtext, true) == 0)
  661. {
  662. SetPlayerSkin(playerid,1);
  663. return 1;
  664. }
  665. if (strcmp("/s 2", cmdtext, true) == 0)
  666. {
  667. SetPlayerSkin(playerid,2);
  668. return 1;
  669. }
  670. if (strcmp("/s 7", cmdtext, true) == 0)
  671. {
  672. SetPlayerSkin(playerid,7);
  673. return 1;
  674. }
  675. if (strcmp("/s 9", cmdtext, true) == 0)
  676. {
  677. SetPlayerSkin(playerid,9);
  678. return 1;
  679. }
  680. if (strcmp("/s 10", cmdtext, true) == 0)
  681. {
  682. SetPlayerSkin(playerid,10);
  683. return 1;
  684. }
  685. if (strcmp("/s 11", cmdtext, true) == 0)
  686. {
  687. SetPlayerSkin(playerid,11);
  688. return 1;
  689. }
  690. if (strcmp("/s 12", cmdtext, true) == 0)
  691. {
  692. SetPlayerSkin(playerid,12);
  693. return 1;
  694. }
  695. if (strcmp("/s 13", cmdtext, true) == 0)
  696. {
  697. SetPlayerSkin(playerid,13);
  698. return 1;
  699. }
  700. if (strcmp("/s 14", cmdtext, true) == 0)
  701. {
  702. SetPlayerSkin(playerid,14);
  703. return 1;
  704. }
  705. if (strcmp("/s 15", cmdtext, true) == 0)
  706. {
  707. SetPlayerSkin(playerid,15);
  708. return 1;
  709. }
  710. if (strcmp("/s 16", cmdtext, true) == 0)
  711. {
  712. SetPlayerSkin(playerid,16);
  713. return 1;
  714. }
  715. if (strcmp("/s 17", cmdtext, true) == 0)
  716. {
  717. SetPlayerSkin(playerid,17);
  718. return 1;
  719. }
  720. if (strcmp("/s 18", cmdtext, true) == 0)
  721. {
  722. SetPlayerSkin(playerid,18);
  723. return 1;
  724. }
  725. if (strcmp("/s 19", cmdtext, true) == 0)
  726. {
  727. SetPlayerSkin(playerid,19);
  728. return 1;
  729. }
  730. if (strcmp("/s 20", cmdtext, true) == 0)
  731. {
  732. SetPlayerSkin(playerid,20);
  733. return 1;
  734. }
  735. if (strcmp("/s 21", cmdtext, true) == 0)
  736. {
  737. SetPlayerSkin(playerid,21);
  738. return 1;
  739. }
  740. if (strcmp("/s 22", cmdtext, true) == 0)
  741. {
  742. SetPlayerSkin(playerid,22);
  743. return 1;
  744. }
  745. if (strcmp("/s 23", cmdtext, true) == 0)
  746. {
  747. SetPlayerSkin(playerid,23);
  748. return 1;
  749. }
  750. if (strcmp("/s 24", cmdtext, true) == 0)
  751. {
  752. SetPlayerSkin(playerid,24);
  753. return 1;
  754. }
  755. if (strcmp("/s 25", cmdtext, true) == 0)
  756. {
  757. SetPlayerSkin(playerid,25);
  758. return 1;
  759. }
  760. if (strcmp("/s 26", cmdtext, true) == 0)
  761. {
  762. SetPlayerSkin(playerid,26);
  763. return 1;
  764. }
  765. if (strcmp("/s 27", cmdtext, true) == 0)
  766. {
  767. SetPlayerSkin(playerid,27);
  768. return 1;
  769. }
  770. if (strcmp("/s 28", cmdtext, true) == 0)
  771. {
  772. SetPlayerSkin(playerid,28);
  773. return 1;
  774. }
  775. if (strcmp("/s 29", cmdtext, true) == 0)
  776. {
  777. SetPlayerSkin(playerid,29);
  778. return 1;
  779. }
  780. if (strcmp("/s 30", cmdtext, true) == 0)
  781. {
  782. SetPlayerSkin(playerid,30);
  783. return 1;
  784. }
  785. if (strcmp("/s 31", cmdtext, true) == 0)
  786. {
  787. SetPlayerSkin(playerid,31);
  788. return 1;
  789. }
  790. if (strcmp("/s 32", cmdtext, true) == 0)
  791. {
  792. SetPlayerSkin(playerid,32);
  793. return 1;
  794. }
  795. if (strcmp("/s 33", cmdtext, true) == 0)
  796. {
  797. SetPlayerSkin(playerid,33);
  798. return 1;
  799. }
  800. if (strcmp("/s 34", cmdtext, true) == 0)
  801. {
  802. SetPlayerSkin(playerid,34);
  803. return 1;
  804. }
  805. if (strcmp("/s 35", cmdtext, true) == 0)
  806. {
  807. SetPlayerSkin(playerid,35);
  808. return 1;
  809. }
  810. if (strcmp("/s 36", cmdtext, true) == 0)
  811. {
  812. SetPlayerSkin(playerid,36);
  813. return 1;
  814. }
  815. if (strcmp("/s 37", cmdtext, true) == 0)
  816. {
  817. SetPlayerSkin(playerid,37);
  818. return 1;
  819. }
  820. if (strcmp("/s 38", cmdtext, true) == 0)
  821. {
  822. SetPlayerSkin(playerid,38);
  823. return 1;
  824. }
  825. if (strcmp("/s 39", cmdtext, true) == 0)
  826. {
  827. SetPlayerSkin(playerid,39);
  828. return 1;
  829. }
  830. if (strcmp("/s 40", cmdtext, true) == 0)
  831. {
  832. SetPlayerSkin(playerid,40);
  833. return 1;
  834. }
  835. if (strcmp("/s 41", cmdtext, true) == 0)
  836. {
  837. SetPlayerSkin(playerid,41);
  838. return 1;
  839. }
  840. if (strcmp("/s 43", cmdtext, true) == 0)
  841. {
  842. SetPlayerSkin(playerid,43);
  843. return 1;
  844. }
  845. if (strcmp("/s 44", cmdtext, true) == 0)
  846. {
  847. SetPlayerSkin(playerid,44);
  848. return 1;
  849. }
  850. if (strcmp("/s 45", cmdtext, true) == 0)
  851. {
  852. SetPlayerSkin(playerid,45);
  853. return 1;
  854. }
  855. if (strcmp("/s 46", cmdtext, true) == 0)
  856. {
  857. SetPlayerSkin(playerid,46);
  858. return 1;
  859. }
  860. if (strcmp("/s 47", cmdtext, true) == 0)
  861. {
  862. SetPlayerSkin(playerid,47);
  863. return 1;
  864. }
  865. if (strcmp("/s 48", cmdtext, true) == 0)
  866. {
  867. SetPlayerSkin(playerid,48);
  868. return 1;
  869. }
  870. if (strcmp("/s 49", cmdtext, true) == 0)
  871. {
  872. SetPlayerSkin(playerid,49);
  873. return 1;
  874. }
  875. if (strcmp("/s 50", cmdtext, true) == 0)
  876. {
  877. SetPlayerSkin(playerid,50);
  878. return 1;
  879. }
  880. if (strcmp("/s 51", cmdtext, true) == 0)
  881. {
  882. SetPlayerSkin(playerid,51);
  883. return 1;
  884. }
  885. if (strcmp("/s 52", cmdtext, true) == 0)
  886. {
  887. SetPlayerSkin(playerid,52);
  888. return 1;
  889. }
  890. if (strcmp("/s 54", cmdtext, true) == 0)
  891. {
  892. SetPlayerSkin(playerid,54);
  893. return 1;
  894. }
  895. if (strcmp("/s 55", cmdtext, true) == 0)
  896. {
  897. SetPlayerSkin(playerid,55);
  898. return 1;
  899. }
  900. if (strcmp("/s 56", cmdtext, true) == 0)
  901. {
  902. SetPlayerSkin(playerid,56);
  903. return 1;
  904. }
  905. if (strcmp("/s 57", cmdtext, true) == 0)
  906. {
  907. SetPlayerSkin(playerid,57);
  908. return 1;
  909. }
  910. if (strcmp("/s 58", cmdtext, true) == 0)
  911. {
  912. SetPlayerSkin(playerid,58);
  913. return 1;
  914. }
  915. if (strcmp("/s 59", cmdtext, true) == 0)
  916. {
  917. SetPlayerSkin(playerid,59);
  918. return 1;
  919. }
  920. if (strcmp("/s 60", cmdtext, true) == 0)
  921. {
  922. SetPlayerSkin(playerid,60);
  923. return 1;
  924. }
  925. if (strcmp("/s 61", cmdtext, true) == 0)
  926. {
  927. SetPlayerSkin(playerid,61);
  928. return 1;
  929. }
  930. if (strcmp("/s 62", cmdtext, true) == 0)
  931. {
  932. SetPlayerSkin(playerid,62);
  933. return 1;
  934. }
  935. if (strcmp("/s 63", cmdtext, true) == 0)
  936. {
  937. SetPlayerSkin(playerid,63);
  938. return 1;
  939. }
  940. if (strcmp("/s 64", cmdtext, true) == 0)
  941. {
  942. SetPlayerSkin(playerid,64);
  943. return 1;
  944. }
  945. if (strcmp("/s 65", cmdtext, true) == 0)
  946. {
  947. SetPlayerSkin(playerid,65);
  948. return 1;
  949. }
  950. if (strcmp("/s 66", cmdtext, true) == 0)
  951. {
  952. SetPlayerSkin(playerid,66);
  953. return 1;
  954. }
  955. if (strcmp("/s 67", cmdtext, true) == 0)
  956. {
  957. SetPlayerSkin(playerid,67);
  958. return 1;
  959. }
  960. if (strcmp("/s 68", cmdtext, true) == 0)
  961. {
  962. SetPlayerSkin(playerid,68);
  963. return 1;
  964. }
  965. if (strcmp("/s 69", cmdtext, true) == 0)
  966. {
  967. SetPlayerSkin(playerid,69);
  968. return 1;
  969. }
  970. if (strcmp("/s 70", cmdtext, true) == 0)
  971. {
  972. SetPlayerSkin(playerid,70);
  973. return 1;
  974. }
  975. if (strcmp("/s 71", cmdtext, true) == 0)
  976. {
  977. SetPlayerSkin(playerid,71);
  978. return 1;
  979. }
  980. if (strcmp("/s 72", cmdtext, true) == 0)
  981. {
  982. SetPlayerSkin(playerid,72);
  983. return 1;
  984. }
  985. if (strcmp("/s 073", cmdtext, true) == 0)
  986. {
  987. SetPlayerSkin(playerid,73);
  988. return 1;
  989. }
  990. if (strcmp("/s 75", cmdtext, true) == 0)
  991. {
  992. SetPlayerSkin(playerid,75);
  993. return 1;
  994. }
  995. if (strcmp("/s 76", cmdtext, true) == 0)
  996. {
  997. SetPlayerSkin(playerid,76);
  998. return 1;
  999. }
  1000. if (strcmp("/s 77", cmdtext, true) == 0)
  1001. {
  1002. SetPlayerSkin(playerid,77);
  1003. return 1;
  1004. }
  1005. if (strcmp("/s 78", cmdtext, true) == 0)
  1006. {
  1007. SetPlayerSkin(playerid,78);
  1008. return 1;
  1009. }
  1010. if (strcmp("/s 79", cmdtext, true) == 0)
  1011. {
  1012. SetPlayerSkin(playerid,79);
  1013. return 1;
  1014. }
  1015. if (strcmp("/s 80", cmdtext, true) == 0)
  1016. {
  1017. SetPlayerSkin(playerid,80);
  1018. return 1;
  1019. }
  1020. if (strcmp("/s 81", cmdtext, true) == 0)
  1021. {
  1022. SetPlayerSkin(playerid,81);
  1023. return 1;
  1024. }
  1025. if (strcmp("/s 82", cmdtext, true) == 0)
  1026. {
  1027. SetPlayerSkin(playerid,82);
  1028. return 1;
  1029. }
  1030. if (strcmp("/s 83", cmdtext, true) == 0)
  1031. {
  1032. SetPlayerSkin(playerid,83);
  1033. return 1;
  1034. }
  1035. if (strcmp("/s 84", cmdtext, true) == 0)
  1036. {
  1037. SetPlayerSkin(playerid,84);
  1038. return 1;
  1039. }
  1040. if (strcmp("/s 85", cmdtext, true) == 0)
  1041. {
  1042. SetPlayerSkin(playerid,85);
  1043. return 1;
  1044. }
  1045. if (strcmp("/s 87", cmdtext, true) == 0)
  1046. {
  1047. SetPlayerSkin(playerid,87);
  1048. return 1;
  1049. }
  1050. if (strcmp("/s 88", cmdtext, true) == 0)
  1051. {
  1052. SetPlayerSkin(playerid,88);
  1053. return 1;
  1054. }
  1055. if (strcmp("/s 89", cmdtext, true) == 0)
  1056. {
  1057. SetPlayerSkin(playerid,89);
  1058. return 1;
  1059. }
  1060. if (strcmp("/s 90", cmdtext, true) == 0)
  1061. {
  1062. SetPlayerSkin(playerid,90);
  1063. return 1;
  1064. }
  1065. if (strcmp("/s 92", cmdtext, true) == 0)
  1066. {
  1067. SetPlayerSkin(playerid,92);
  1068. return 1;
  1069. }
  1070. if (strcmp("/s 93", cmdtext, true) == 0)
  1071. {
  1072. SetPlayerSkin(playerid,93);
  1073. return 1;
  1074. }
  1075. if (strcmp("/s 94", cmdtext, true) == 0)
  1076. {
  1077. SetPlayerSkin(playerid,94);
  1078. return 1;
  1079. }
  1080. if (strcmp("/s 95", cmdtext, true) == 0)
  1081. {
  1082. SetPlayerSkin(playerid,95);
  1083. return 1;
  1084. }
  1085. if (strcmp("/s 96", cmdtext, true) == 0)
  1086. {
  1087. SetPlayerSkin(playerid,96);
  1088. return 1;
  1089. }
  1090. if (strcmp("/s 97", cmdtext, true) == 0)
  1091. {
  1092. SetPlayerSkin(playerid,97);
  1093. return 1;
  1094. }
  1095. if (strcmp("/s 98", cmdtext, true) == 0)
  1096. {
  1097. SetPlayerSkin(playerid,98);
  1098. return 1;
  1099. }
  1100. if (strcmp("/s 99", cmdtext, true) == 0)
  1101. {
  1102. SetPlayerSkin(playerid,99);
  1103. return 1;
  1104. }
  1105. if (strcmp("/s 100", cmdtext, true) == 0)
  1106. {
  1107. SetPlayerSkin(playerid,100);
  1108. return 1;
  1109. }
  1110. if (strcmp("/s 101", cmdtext, true) == 0)
  1111. {
  1112. SetPlayerSkin(playerid,101);
  1113. return 1;
  1114. }
  1115. if (strcmp("/s 102", cmdtext, true) == 0)
  1116. {
  1117. SetPlayerSkin(playerid,102);
  1118. return 1;
  1119. }
  1120. if (strcmp("/s 103", cmdtext, true) == 0)
  1121. {
  1122. SetPlayerSkin(playerid,103);
  1123. return 1;
  1124. }
  1125. if (strcmp("/s 104", cmdtext, true) == 0)
  1126. {
  1127. SetPlayerSkin(playerid,104);
  1128. return 1;
  1129. }
  1130. if (strcmp("/s 105", cmdtext, true) == 0)
  1131. {
  1132. SetPlayerSkin(playerid,105);
  1133. return 1;
  1134. }
  1135. if (strcmp("/s 106", cmdtext, true) == 0)
  1136. {
  1137. SetPlayerSkin(playerid,106);
  1138. return 1;
  1139. }
  1140. if (strcmp("/s 107", cmdtext, true) == 0)
  1141. {
  1142. SetPlayerSkin(playerid,107);
  1143. return 1;
  1144. }
  1145. if (strcmp("/s 108", cmdtext, true) == 0)
  1146. {
  1147. SetPlayerSkin(playerid,108);
  1148. return 1;
  1149. }
  1150. if (strcmp("/s 109", cmdtext, true) == 0)
  1151. {
  1152. SetPlayerSkin(playerid,109);
  1153. return 1;
  1154. }
  1155. if (strcmp("/s 110", cmdtext, true) == 0)
  1156. {
  1157. SetPlayerSkin(playerid,110);
  1158. return 1;
  1159. }
  1160. if (strcmp("/s 111", cmdtext, true) == 0)
  1161. {
  1162. SetPlayerSkin(playerid,111);
  1163. return 1;
  1164. }
  1165. if (strcmp("/s 112", cmdtext, true) == 0)
  1166. {
  1167. SetPlayerSkin(playerid,112);
  1168. return 1;
  1169. }
  1170. if (strcmp("/s 113", cmdtext, true) == 0)
  1171. {
  1172. SetPlayerSkin(playerid,113);
  1173. return 1;
  1174. }
  1175. if (strcmp("/s 114", cmdtext, true) == 0)
  1176. {
  1177. SetPlayerSkin(playerid,114);
  1178. return 1;
  1179. }
  1180. if (strcmp("/s 115", cmdtext, true) == 0)
  1181. {
  1182. SetPlayerSkin(playerid,115);
  1183. return 1;
  1184. }
  1185. if (strcmp("/s 116", cmdtext, true) == 0)
  1186. {
  1187. SetPlayerSkin(playerid,116);
  1188. return 1;
  1189. }
  1190. if (strcmp("/s 1171", cmdtext, true) == 0)
  1191. {
  1192. SetPlayerSkin(playerid,117);
  1193. return 1;
  1194. }
  1195. if (strcmp("/s 118", cmdtext, true) == 0)
  1196. {
  1197. SetPlayerSkin(playerid,118);
  1198. return 1;
  1199. }
  1200. if (strcmp("/s 119", cmdtext, true) == 0)
  1201. {
  1202. SetPlayerSkin(playerid,199);
  1203. return 1;
  1204. }
  1205. if (strcmp("/s 120", cmdtext, true) == 0)
  1206. {
  1207. SetPlayerSkin(playerid,120);
  1208. return 1;
  1209. }
  1210. if (strcmp("/s 121", cmdtext, true) == 0)
  1211. {
  1212. SetPlayerSkin(playerid,121);
  1213. return 1;
  1214. }
  1215. if (strcmp("/s 122", cmdtext, true) == 0)
  1216. {
  1217. SetPlayerSkin(playerid,122);
  1218. return 1;
  1219. }
  1220. if (strcmp("/s 123", cmdtext, true) == 0)
  1221. {
  1222. SetPlayerSkin(playerid,123);
  1223. return 1;
  1224. }
  1225. if (strcmp("/s 124", cmdtext, true) == 0)
  1226. {
  1227. SetPlayerSkin(playerid,124);
  1228. return 1;
  1229. }
  1230. if (strcmp("/s 125", cmdtext, true) == 0)
  1231. {
  1232. SetPlayerSkin(playerid,125);
  1233. return 1;
  1234. }
  1235. if (strcmp("/s 126", cmdtext, true) == 0)
  1236. {
  1237. SetPlayerSkin(playerid,126);
  1238. return 1;
  1239. }
  1240. if (strcmp("/s 127", cmdtext, true) == 0)
  1241. {
  1242. SetPlayerSkin(playerid,127);
  1243. return 1;
  1244. }
  1245. if (strcmp("/s 128", cmdtext, true) == 0)
  1246. {
  1247. SetPlayerSkin(playerid,128);
  1248. return 1;
  1249. }
  1250. if (strcmp("/s 129", cmdtext, true) == 0)
  1251. {
  1252. SetPlayerSkin(playerid,129);
  1253. return 1;
  1254. }
  1255. if (strcmp("/s 130", cmdtext, true) == 0)
  1256. {
  1257. SetPlayerSkin(playerid,130);
  1258. return 1;
  1259. }
  1260. if (strcmp("/s 131", cmdtext, true) == 0)
  1261. {
  1262. SetPlayerSkin(playerid,131);
  1263. return 1;
  1264. }
  1265. if (strcmp("/s 132", cmdtext, true) == 0)
  1266. {
  1267. SetPlayerSkin(playerid,132);
  1268. return 1;
  1269. }
  1270. if (strcmp("/s 133", cmdtext, true) == 0)
  1271. {
  1272. SetPlayerSkin(playerid,133);
  1273. return 1;
  1274. }
  1275. if (strcmp("/s 134", cmdtext, true) == 0)
  1276. {
  1277. SetPlayerSkin(playerid,134);
  1278. return 1;
  1279. }
  1280. if (strcmp("/s 135", cmdtext, true) == 0)
  1281. {
  1282. SetPlayerSkin(playerid,135);
  1283. return 1;
  1284. }
  1285. if (strcmp("/s 136", cmdtext, true) == 0)
  1286. {
  1287. SetPlayerSkin(playerid,136);
  1288. return 1;
  1289. }
  1290. if (strcmp("/s 137", cmdtext, true) == 0)
  1291. {
  1292. SetPlayerSkin(playerid,137);
  1293. return 1;
  1294. }
  1295. if (strcmp("/s 138", cmdtext, true) == 0)
  1296. {
  1297. SetPlayerSkin(playerid,138);
  1298. return 1;
  1299. }
  1300. if (strcmp("/s 139", cmdtext, true) == 0)
  1301. {
  1302. SetPlayerSkin(playerid,129);
  1303. return 1;
  1304. }
  1305. if (strcmp("/s 140", cmdtext, true) == 0)
  1306. {
  1307. SetPlayerSkin(playerid,140);
  1308. return 1;
  1309. }
  1310. if (strcmp("/s 141", cmdtext, true) == 0)
  1311. {
  1312. SetPlayerSkin(playerid,141);
  1313. return 1;
  1314. }
  1315. if (strcmp("/s 142", cmdtext, true) == 0)
  1316. {
  1317. SetPlayerSkin(playerid,142);
  1318. return 1;
  1319. }
  1320. if (strcmp("/s 143", cmdtext, true) == 0)
  1321. {
  1322. SetPlayerSkin(playerid,143);
  1323. return 1;
  1324. }
  1325. if (strcmp("/s 144", cmdtext, true) == 0)
  1326. {
  1327. SetPlayerSkin(playerid,144);
  1328. return 1;
  1329. }
  1330. if (strcmp("/s 145", cmdtext, true) == 0)
  1331. {
  1332. SetPlayerSkin(playerid,145);
  1333. return 1;
  1334. }
  1335. if (strcmp("/s 146", cmdtext, true) == 0)
  1336. {
  1337. SetPlayerSkin(playerid,146);
  1338. return 1;
  1339. }
  1340. if (strcmp("/s 147", cmdtext, true) == 0)
  1341. {
  1342. SetPlayerSkin(playerid,147);
  1343. return 1;
  1344. }
  1345. if (strcmp("/s 148", cmdtext, true) == 0)
  1346. {
  1347. SetPlayerSkin(playerid,148);
  1348. return 1;
  1349. }
  1350. if (strcmp("/s 150", cmdtext, true) == 0)
  1351. {
  1352. SetPlayerSkin(playerid,150);
  1353. return 1;
  1354. }
  1355. if (strcmp("/s 151", cmdtext, true) == 0)
  1356. {
  1357. SetPlayerSkin(playerid,151);
  1358. return 1;
  1359. }
  1360. if (strcmp("/s 152", cmdtext, true) == 0)
  1361. {
  1362. SetPlayerSkin(playerid,152);
  1363. return 1;
  1364. }
  1365. if (strcmp("/s 153", cmdtext, true) == 0)
  1366. {
  1367. SetPlayerSkin(playerid,153);
  1368. return 1;
  1369. }
  1370. if (strcmp("/s 154", cmdtext, true) == 0)
  1371. {
  1372. SetPlayerSkin(playerid,154);
  1373. return 1;
  1374. }
  1375. if (strcmp("/s 155", cmdtext, true) == 0)
  1376. {
  1377. SetPlayerSkin(playerid,155);
  1378. return 1;
  1379. }
  1380. if (strcmp("/s 156", cmdtext, true) == 0)
  1381. {
  1382. SetPlayerSkin(playerid,156);
  1383. return 1;
  1384. }
  1385. if (strcmp("/s 157", cmdtext, true) == 0)
  1386. {
  1387. SetPlayerSkin(playerid,157);
  1388. return 1;
  1389. }
  1390. if (strcmp("/s 158", cmdtext, true) == 0)
  1391. {
  1392. SetPlayerSkin(playerid,158);
  1393. return 1;
  1394. }
  1395. if (strcmp("/s 159", cmdtext, true) == 0)
  1396. {
  1397. SetPlayerSkin(playerid,159);
  1398. return 1;
  1399. }
  1400. if (strcmp("/s 160", cmdtext, true) == 0)
  1401. {
  1402. SetPlayerSkin(playerid,160);
  1403. return 1;
  1404. }
  1405. if (strcmp("/s 161", cmdtext, true) == 0)
  1406. {
  1407. SetPlayerSkin(playerid,161);
  1408. return 1;
  1409. }
  1410. if (strcmp("/s 162", cmdtext, true) == 0)
  1411. {
  1412. SetPlayerSkin(playerid,162);
  1413. return 1;
  1414. }
  1415. if (strcmp("/s 163", cmdtext, true) == 0)
  1416. {
  1417. SetPlayerSkin(playerid,163);
  1418. return 1;
  1419. }
  1420. if (strcmp("/s 164", cmdtext, true) == 0)
  1421. {
  1422. SetPlayerSkin(playerid,164);
  1423. return 1;
  1424. }
  1425. if (strcmp("/s 165", cmdtext, true) == 0)
  1426. {
  1427. SetPlayerSkin(playerid,165);
  1428. return 1;
  1429. }
  1430. if (strcmp("/s 166", cmdtext, true) == 0)
  1431. {
  1432. SetPlayerSkin(playerid,166);
  1433. return 1;
  1434. }
  1435. if (strcmp("/s 167", cmdtext, true) == 0)
  1436. {
  1437. SetPlayerSkin(playerid,167);
  1438. return 1;
  1439. }
  1440. if (strcmp("/s 168", cmdtext, true) == 0)
  1441. {
  1442. SetPlayerSkin(playerid,168);
  1443. return 1;
  1444. }
  1445. if (strcmp("/s 169", cmdtext, true) == 0)
  1446. {
  1447. SetPlayerSkin(playerid,169);
  1448. return 1;
  1449. }
  1450. if (strcmp("/s 170", cmdtext, true) == 0)
  1451. {
  1452. SetPlayerSkin(playerid,170);
  1453. return 1;
  1454. }
  1455. if (strcmp("/s 171", cmdtext, true) == 0)
  1456. {
  1457. SetPlayerSkin(playerid,171);
  1458. return 1;
  1459. }
  1460. if (strcmp("/s 172", cmdtext, true) == 0)
  1461. {
  1462. SetPlayerSkin(playerid,172);
  1463. return 1;
  1464. }
  1465. if (strcmp("/s 173", cmdtext, true) == 0)
  1466. {
  1467. SetPlayerSkin(playerid,173);
  1468. return 1;
  1469. }
  1470. if (strcmp("/s 174", cmdtext, true) == 0)
  1471. {
  1472. SetPlayerSkin(playerid,174);
  1473. return 1;
  1474. }
  1475. if (strcmp("/s 175", cmdtext, true) == 0)
  1476. {
  1477. SetPlayerSkin(playerid,175);
  1478. return 1;
  1479. }
  1480. if (strcmp("/s 176", cmdtext, true) == 0)
  1481. {
  1482. SetPlayerSkin(playerid,176);
  1483. return 1;
  1484. }
  1485. if (strcmp("/s 177", cmdtext, true) == 0)
  1486. {
  1487. SetPlayerSkin(playerid,177);
  1488. return 1;
  1489. }
  1490. if (strcmp("/s 178", cmdtext, true) == 0)
  1491. {
  1492. SetPlayerSkin(playerid,178);
  1493. return 1;
  1494. }
  1495. if (strcmp("/s 179", cmdtext, true) == 0)
  1496. {
  1497. SetPlayerSkin(playerid,179);
  1498. return 1;
  1499. }
  1500. if (strcmp("/s 180", cmdtext, true) == 0)
  1501. {
  1502. SetPlayerSkin(playerid,180);
  1503. return 1;
  1504. }
  1505. if (strcmp("/s 181", cmdtext, true) == 0)
  1506. {
  1507. SetPlayerSkin(playerid,181);
  1508. return 1;
  1509. }
  1510. if (strcmp("/s 182", cmdtext, true) == 0)
  1511. {
  1512. SetPlayerSkin(playerid,182);
  1513. return 1;
  1514. }
  1515. if (strcmp("/s 183", cmdtext, true) == 0)
  1516. {
  1517. SetPlayerSkin(playerid,183);
  1518. return 1;
  1519. }
  1520. if (strcmp("/s 184", cmdtext, true) == 0)
  1521. {
  1522. SetPlayerSkin(playerid,184);
  1523. return 1;
  1524. }
  1525. if (strcmp("/s 185", cmdtext, true) == 0)
  1526. {
  1527. SetPlayerSkin(playerid,185);
  1528. return 1;
  1529. }
  1530. if (strcmp("/s 186", cmdtext, true) == 0)
  1531. {
  1532. SetPlayerSkin(playerid,186);
  1533. return 1;
  1534. }
  1535. if (strcmp("/s 187", cmdtext, true) == 0)
  1536. {
  1537. SetPlayerSkin(playerid,187);
  1538. return 1;
  1539. }
  1540. if (strcmp("/s 188", cmdtext, true) == 0)
  1541. {
  1542. SetPlayerSkin(playerid,188);
  1543. return 1;
  1544. }
  1545. if (strcmp("/s 189", cmdtext, true) == 0)
  1546. {
  1547. SetPlayerSkin(playerid,189);
  1548. return 1;
  1549. }
  1550. if (strcmp("/s 190", cmdtext, true) == 0)
  1551. {
  1552. SetPlayerSkin(playerid,190);
  1553. return 1;
  1554. }
  1555. if (strcmp("/s 191", cmdtext, true) == 0)
  1556. {
  1557. SetPlayerSkin(playerid,192);
  1558. return 1;
  1559. }
  1560. if (strcmp("/s 193", cmdtext, true) == 0)
  1561. {
  1562. SetPlayerSkin(playerid,193);
  1563. return 1;
  1564. }
  1565. if (strcmp("/s 194", cmdtext, true) == 0)
  1566. {
  1567. SetPlayerSkin(playerid,194);
  1568. return 1;
  1569. }
  1570. if (strcmp("/s 195", cmdtext, true) == 0)
  1571. {
  1572. SetPlayerSkin(playerid,195);
  1573. return 1;
  1574. }
  1575. if (strcmp("/s 196", cmdtext, true) == 0)
  1576. {
  1577. SetPlayerSkin(playerid,196);
  1578. return 1;
  1579. }
  1580. if (strcmp("/s 197", cmdtext, true) == 0)
  1581. {
  1582. SetPlayerSkin(playerid,197);
  1583. return 1;
  1584. }
  1585. if (strcmp("/s 198", cmdtext, true) == 0)
  1586. {
  1587. SetPlayerSkin(playerid,198);
  1588. return 1;
  1589. }
  1590. if (strcmp("/s 199", cmdtext, true) == 0)
  1591. {
  1592. SetPlayerSkin(playerid,199);
  1593. return 1;
  1594. }
  1595. if (strcmp("/s 200", cmdtext, true) == 0)
  1596. {
  1597. SetPlayerSkin(playerid,200);
  1598. return 1;
  1599. }
  1600. if (strcmp("/s 201", cmdtext, true) == 0)
  1601. {
  1602. SetPlayerSkin(playerid,201);
  1603. return 1;
  1604. }
  1605. if (strcmp("/s 202", cmdtext, true) == 0)
  1606. {
  1607. SetPlayerSkin(playerid,202);
  1608. return 1;
  1609. }
  1610. if (strcmp("/s 203", cmdtext, true) == 0)
  1611. {
  1612. SetPlayerSkin(playerid,0);
  1613. return 1;
  1614. }
  1615. if (strcmp("/s 204", cmdtext, true) == 0)
  1616. {
  1617. SetPlayerSkin(playerid,204);
  1618. return 1;
  1619. }
  1620. if (strcmp("/s 205", cmdtext, true) == 0)
  1621. {
  1622. SetPlayerSkin(playerid,205);
  1623. return 1;
  1624. }
  1625. if (strcmp("/s 206", cmdtext, true) == 0)
  1626. {
  1627. SetPlayerSkin(playerid,206);
  1628. return 1;
  1629. }
  1630. if (strcmp("/s 207", cmdtext, true) == 0)
  1631. {
  1632. SetPlayerSkin(playerid,207);
  1633. return 1;
  1634. }
  1635. if (strcmp("/s 209", cmdtext, true) == 0)
  1636. {
  1637. SetPlayerSkin(playerid,209);
  1638. return 1;
  1639. }
  1640. if (strcmp("/s 210", cmdtext, true) == 0)
  1641. {
  1642. SetPlayerSkin(playerid,210);
  1643. return 1;
  1644. }
  1645. if (strcmp("/s 211", cmdtext, true) == 0)
  1646. {
  1647. SetPlayerSkin(playerid,211);
  1648. return 1;
  1649. }
  1650. if (strcmp("/s 212", cmdtext, true) == 0)
  1651. {
  1652. SetPlayerSkin(playerid,212);
  1653. return 1;
  1654. }
  1655. if (strcmp("/s 213", cmdtext, true) == 0)
  1656. {
  1657. SetPlayerSkin(playerid,213);
  1658. return 1;
  1659. }
  1660. if (strcmp("/s 214", cmdtext, true) == 0)
  1661. {
  1662. SetPlayerSkin(playerid,214);
  1663. return 1;
  1664. }
  1665. if (strcmp("/s 215", cmdtext, true) == 0)
  1666. {
  1667. SetPlayerSkin(playerid,215);
  1668. return 1;
  1669. }
  1670. if (strcmp("/s 216", cmdtext, true) == 0)
  1671. {
  1672. SetPlayerSkin(playerid,216);
  1673. return 1;
  1674. }
  1675. if (strcmp("/s 217", cmdtext, true) == 0)
  1676. {
  1677. SetPlayerSkin(playerid,217);
  1678. return 1;
  1679. }
  1680. if (strcmp("/s 218", cmdtext, true) == 0)
  1681. {
  1682. SetPlayerSkin(playerid,218);
  1683. return 1;
  1684. }
  1685. if (strcmp("/s 219", cmdtext, true) == 0)
  1686. {
  1687. SetPlayerSkin(playerid,219);
  1688. return 1;
  1689. }
  1690. if (strcmp("/s 220", cmdtext, true) == 0)
  1691. {
  1692. SetPlayerSkin(playerid,220);
  1693. return 1;
  1694. }
  1695. if (strcmp("/s 221", cmdtext, true) == 0)
  1696. {
  1697. SetPlayerSkin(playerid,221);
  1698. return 1;
  1699. }
  1700. if (strcmp("/s 222", cmdtext, true) == 0)
  1701. {
  1702. SetPlayerSkin(playerid,222);
  1703. return 1;
  1704. }
  1705. if (strcmp("/s 223", cmdtext, true) == 0)
  1706. {
  1707. SetPlayerSkin(playerid,223);
  1708. return 1;
  1709. }
  1710. if (strcmp("/s 224", cmdtext, true) == 0)
  1711. {
  1712. SetPlayerSkin(playerid,224);
  1713. return 1;
  1714. }
  1715. if (strcmp("/s 225", cmdtext, true) == 0)
  1716. {
  1717. SetPlayerSkin(playerid,225);
  1718. return 1;
  1719. }
  1720. if (strcmp("/s 226", cmdtext, true) == 0)
  1721. {
  1722. SetPlayerSkin(playerid,226);
  1723. return 1;
  1724. }
  1725. if (strcmp("/s 227", cmdtext, true) == 0)
  1726. {
  1727. SetPlayerSkin(playerid,227);
  1728. return 1;
  1729. }
  1730. if (strcmp("/s 228", cmdtext, true) == 0)
  1731. {
  1732. SetPlayerSkin(playerid,228);
  1733. return 1;
  1734. }
  1735. if (strcmp("/s 229", cmdtext, true) == 0)
  1736. {
  1737. SetPlayerSkin(playerid,229);
  1738. return 1;
  1739. }
  1740. if (strcmp("/s 230", cmdtext, true) == 0)
  1741. {
  1742. SetPlayerSkin(playerid,230);
  1743. return 1;
  1744. }
  1745. if (strcmp("/s 231", cmdtext, true) == 0)
  1746. {
  1747. SetPlayerSkin(playerid,231);
  1748. return 1;
  1749. }
  1750. if (strcmp("/s 232", cmdtext, true) == 0)
  1751. {
  1752. SetPlayerSkin(playerid,232);
  1753. return 1;
  1754. }
  1755. if (strcmp("/s 233", cmdtext, true) == 0)
  1756. {
  1757. SetPlayerSkin(playerid,233);
  1758. return 1;
  1759. }
  1760. if (strcmp("/s 234", cmdtext, true) == 0)
  1761. {
  1762. SetPlayerSkin(playerid,234);
  1763. return 1;
  1764. }
  1765. if (strcmp("/s 235", cmdtext, true) == 0)
  1766. {
  1767. SetPlayerSkin(playerid,235);
  1768. return 1;
  1769. }
  1770. if (strcmp("/s 236", cmdtext, true) == 0)
  1771. {
  1772. SetPlayerSkin(playerid,236);
  1773. return 1;
  1774. }
  1775. if (strcmp("/s 237", cmdtext, true) == 0)
  1776. {
  1777. SetPlayerSkin(playerid,237);
  1778. return 1;
  1779. }
  1780. if (strcmp("/s 238", cmdtext, true) == 0)
  1781. {
  1782. SetPlayerSkin(playerid,238);
  1783. return 1;
  1784. }
  1785. if (strcmp("/s 239", cmdtext, true) == 0)
  1786. {
  1787. SetPlayerSkin(playerid,239);
  1788. return 1;
  1789. }
  1790. if (strcmp("/s 240", cmdtext, true) == 0)
  1791. {
  1792. SetPlayerSkin(playerid,240);
  1793. return 1;
  1794. }
  1795. if (strcmp("/s 241", cmdtext, true) == 0)
  1796. {
  1797. SetPlayerSkin(playerid,241);
  1798. return 1;
  1799. }
  1800. if (strcmp("/s 242", cmdtext, true) == 0)
  1801. {
  1802. SetPlayerSkin(playerid,242);
  1803. return 1;
  1804. }
  1805. if (strcmp("/s 243", cmdtext, true) == 0)
  1806. {
  1807. SetPlayerSkin(playerid,243);
  1808. return 1;
  1809. }
  1810. if (strcmp("/s 244", cmdtext, true) == 0)
  1811. {
  1812. SetPlayerSkin(playerid,244);
  1813. return 1;
  1814. }
  1815. if (strcmp("/s 245", cmdtext, true) == 0)
  1816. {
  1817. SetPlayerSkin(playerid,245);
  1818. return 1;
  1819. }
  1820. if (strcmp("/s 246", cmdtext, true) == 0)
  1821. {
  1822. SetPlayerSkin(playerid,246);
  1823. return 1;
  1824. }
  1825. if (strcmp("/s 247", cmdtext, true) == 0)
  1826. {
  1827. SetPlayerSkin(playerid,247);
  1828. return 1;
  1829. }
  1830. if (strcmp("/s 248", cmdtext, true) == 0)
  1831. {
  1832. SetPlayerSkin(playerid,248);
  1833. return 1;
  1834. }
  1835. if (strcmp("/s 249", cmdtext, true) == 0)
  1836. {
  1837. SetPlayerSkin(playerid,249);
  1838. return 1;
  1839. }
  1840. if (strcmp("/s 250", cmdtext, true) == 0)
  1841. {
  1842. SetPlayerSkin(playerid,250);
  1843. return 1;
  1844. }
  1845. if (strcmp("/s 251", cmdtext, true) == 0)
  1846. {
  1847. SetPlayerSkin(playerid,251);
  1848. return 1;
  1849. }
  1850. if (strcmp("/s 252", cmdtext, true) == 0)
  1851. {
  1852. SetPlayerSkin(playerid,252);
  1853. return 1;
  1854. }
  1855. if (strcmp("/s 253", cmdtext, true) == 0)
  1856. {
  1857. SetPlayerSkin(playerid,253);
  1858. return 1;
  1859. }
  1860. if (strcmp("/s 254", cmdtext, true) == 0)
  1861. {
  1862. SetPlayerSkin(playerid,254);
  1863. return 1;
  1864. }
  1865. if (strcmp("/s 255", cmdtext, true) == 0)
  1866. {
  1867. SetPlayerSkin(playerid,255);
  1868. return 1;
  1869. }
  1870. if (strcmp("/s 256", cmdtext, true) == 0)
  1871. {
  1872. SetPlayerSkin(playerid,256);
  1873. return 1;
  1874. }
  1875. if (strcmp("/s 257", cmdtext, true) == 0)
  1876. {
  1877. SetPlayerSkin(playerid,257);
  1878. return 1;
  1879. }
  1880. if (strcmp("/s 258", cmdtext, true) == 0)
  1881. {
  1882. SetPlayerSkin(playerid,258);
  1883. return 1;
  1884. }
  1885. if (strcmp("/s 259", cmdtext, true) == 0)
  1886. {
  1887. SetPlayerSkin(playerid,259);
  1888. return 1;
  1889. }
  1890. if (strcmp("/s 260", cmdtext, true) == 0)
  1891. {
  1892. SetPlayerSkin(playerid,260);
  1893. return 1;
  1894. }
  1895. if (strcmp("/s 261", cmdtext, true) == 0)
  1896. {
  1897. SetPlayerSkin(playerid,261);
  1898. return 1;
  1899. }
  1900. if (strcmp("/s 262", cmdtext, true) == 0)
  1901. {
  1902. SetPlayerSkin(playerid,262);
  1903. return 1;
  1904. }
  1905. if (strcmp("/s 263", cmdtext, true) == 0)
  1906. {
  1907. SetPlayerSkin(playerid,263);
  1908. return 1;
  1909. }
  1910. if (strcmp("/s 264", cmdtext, true) == 0)
  1911. {
  1912. SetPlayerSkin(playerid,264);
  1913. return 1;
  1914. }
  1915. if (strcmp("/s 265", cmdtext, true) == 0)
  1916. {
  1917. SetPlayerSkin(playerid,265);
  1918. return 1;
  1919. }
  1920. if (strcmp("/s 266", cmdtext, true) == 0)
  1921. {
  1922. SetPlayerSkin(playerid,266);
  1923. return 1;
  1924. }
  1925. if (strcmp("/s 267", cmdtext, true) == 0)
  1926. {
  1927. SetPlayerSkin(playerid,267);
  1928. return 1;
  1929. }
  1930. if (strcmp("/s 268", cmdtext, true) == 0)
  1931. {
  1932. SetPlayerSkin(playerid,268);
  1933. return 1;
  1934. }
  1935. if (strcmp("/s 269", cmdtext, true) == 0)
  1936. {
  1937. SetPlayerSkin(playerid,269);
  1938. return 1;
  1939. }
  1940. if (strcmp("/s 270", cmdtext, true) == 0)
  1941. {
  1942. SetPlayerSkin(playerid,270);
  1943. return 1;
  1944. }
  1945. if (strcmp("/s 271", cmdtext, true) == 0)
  1946. {
  1947. SetPlayerSkin(playerid,271);
  1948. return 1;
  1949. }
  1950. if (strcmp("/s 272", cmdtext, true) == 0)
  1951. {
  1952. SetPlayerSkin(playerid,272);
  1953. return 1;
  1954. }
  1955. if (strcmp("/s 274", cmdtext, true) == 0)
  1956. {
  1957. SetPlayerSkin(playerid,274);
  1958. return 1;
  1959. }
  1960. if (strcmp("/s 275", cmdtext, true) == 0)
  1961. {
  1962. SetPlayerSkin(playerid,275);
  1963. return 1;
  1964. }
  1965. if (strcmp("/s 276", cmdtext, true) == 0)
  1966. {
  1967. SetPlayerSkin(playerid,176);
  1968. return 1;
  1969. }
  1970. if (strcmp("/s 277", cmdtext, true) == 0)
  1971. {
  1972. SetPlayerSkin(playerid,277);
  1973. return 1;
  1974. }
  1975. if (strcmp("/s 278", cmdtext, true) == 0)
  1976. {
  1977. SetPlayerSkin(playerid,278);
  1978. return 1;
  1979. }
  1980. if (strcmp("/s 278", cmdtext, true) == 0)
  1981. {
  1982. SetPlayerSkin(playerid,278);
  1983. return 1;
  1984. }
  1985. if (strcmp("/s 279", cmdtext, true) == 0)
  1986. {
  1987. SetPlayerSkin(playerid,279);
  1988. return 1;
  1989. }
  1990. if (strcmp("/s 280", cmdtext, true) == 0)
  1991. {
  1992. SetPlayerSkin(playerid,280);
  1993. return 1;
  1994. }
  1995. if (strcmp("/s 281", cmdtext, true) == 0)
  1996. {
  1997. SetPlayerSkin(playerid,281);
  1998. return 1;
  1999. }
  2000. if (strcmp("/s 282", cmdtext, true) == 0)
  2001. {
  2002. SetPlayerSkin(playerid,282);
  2003. return 1;
  2004. }
  2005. if (strcmp("/s 283", cmdtext, true) == 0)
  2006. {
  2007. SetPlayerSkin(playerid,283);
  2008. return 1;
  2009. }
  2010. if (strcmp("/s 284", cmdtext, true) == 0)
  2011. {
  2012. SetPlayerSkin(playerid,284);
  2013. return 1;
  2014. }
  2015. if (strcmp("/s 285", cmdtext, true) == 0)
  2016. {
  2017. SetPlayerSkin(playerid,285);
  2018. return 1;
  2019. }
  2020. if (strcmp("/s 286", cmdtext, true) == 0)
  2021. {
  2022. SetPlayerSkin(playerid,286);
  2023. return 1;
  2024. }
  2025. if (strcmp("/s 287", cmdtext, true) == 0)
  2026. {
  2027. SetPlayerSkin(playerid,287);
  2028. return 1;
  2029. }
  2030. if (strcmp("/s 288", cmdtext, true) == 0)
  2031. {
  2032. SetPlayerSkin(playerid,288);
  2033. return 1;
  2034. }
  2035. if (strcmp("/s 290", cmdtext, true) == 0)
  2036. {
  2037. SetPlayerSkin(playerid,290);
  2038. return 1;
  2039. }
  2040. if (strcmp("/s 291", cmdtext, true) == 0)
  2041. {
  2042. SetPlayerSkin(playerid,291);
  2043. return 1;
  2044. }
  2045. if (strcmp("/s 292", cmdtext, true) == 0)
  2046. {
  2047. SetPlayerSkin(playerid,292);
  2048. return 1;
  2049. }
  2050. if (strcmp("/s 293", cmdtext, true) == 0)
  2051. {
  2052. SetPlayerSkin(playerid,293);
  2053. return 1;
  2054. }
  2055. if (strcmp("/s 294", cmdtext, true) == 0)
  2056. {
  2057. SetPlayerSkin(playerid,294);
  2058. return 1;
  2059. }
  2060. if (strcmp("/s 295", cmdtext, true) == 0)
  2061. {
  2062. SetPlayerSkin(playerid,295);
  2063. return 1;
  2064. }
  2065. if (strcmp("/s 296", cmdtext, true) == 0)
  2066. {
  2067. SetPlayerSkin(playerid,296);
  2068. return 1;
  2069. }
  2070. if (strcmp("/s 297", cmdtext, true) == 0)
  2071. {
  2072. SetPlayerSkin(playerid,297);
  2073. return 1;
  2074. }
  2075. if (strcmp("/s 298", cmdtext, true) == 0)
  2076. {
  2077. SetPlayerSkin(playerid,298);
  2078. return 1;
  2079. }
  2080. if (strcmp("/s 299", cmdtext, true) == 0)
  2081. {
  2082. SetPlayerSkin(playerid,299);
  2083. return 1;
  2084. }
  2085. if(strcmp(cmdtext, "/w", true) == 0)
  2086. {
  2087. SendClientMessage(playerid, 0xFF0000FF, "/w (1-50 for this command to work!");
  2088. SendClientMessage(playerid, 0xFF0000FF, "Looks like you forgot the commands! Use /cmds or /cmds2 for a list of commands.");
  2089. return 1;
  2090. }
  2091. if(strcmp(cmdtext, "/w 1", true) == 0)
  2092. {
  2093. SetPlayerWeather(playerid, 1);
  2094. return 1;
  2095. }
  2096. if(strcmp(cmdtext, "/w 2", true) == 0)
  2097. {
  2098. SetPlayerWeather(playerid, 2);
  2099. return 1;
  2100. }
  2101. if(strcmp(cmdtext, "/w 3", true) == 0)
  2102. {
  2103. SetPlayerWeather(playerid, 3);
  2104. return 1;
  2105. }
  2106. if(strcmp(cmdtext, "/w 4", true) == 0)
  2107. {
  2108. SetPlayerWeather(playerid, 4);
  2109. return 1;
  2110. }
  2111. if(strcmp(cmdtext, "/w 5", true) == 0)
  2112. {
  2113. SetPlayerWeather(playerid, 5);
  2114. return 1;
  2115. }
  2116. if(strcmp(cmdtext, "/w 6", true) == 0)
  2117. {
  2118. SetPlayerWeather(playerid, 6);
  2119. return 1;
  2120. }
  2121. if(strcmp(cmdtext, "/w 7", true) == 0)
  2122. {
  2123. SetPlayerWeather(playerid, 7);
  2124. return 1;
  2125. }
  2126. if(strcmp(cmdtext, "/w 8", true) == 0)
  2127. {
  2128. SetPlayerWeather(playerid, 8);
  2129. return 1;
  2130. }
  2131. if(strcmp(cmdtext, "/w 9", true) == 0)
  2132. {
  2133. SetPlayerWeather(playerid, 9);
  2134. return 1;
  2135. }
  2136. if(strcmp(cmdtext, "/w 10", true) == 0)
  2137. {
  2138. SetPlayerWeather(playerid, 10);
  2139. return 1;
  2140. }
  2141. if(strcmp(cmdtext, "/w 11", true) == 0)
  2142. {
  2143. SetPlayerWeather(playerid, 11);
  2144. return 1;
  2145. }
  2146. if(strcmp(cmdtext, "/w 12", true) == 0)
  2147. {
  2148. SetPlayerWeather(playerid, 12);
  2149. return 1;
  2150. }
  2151. if(strcmp(cmdtext, "/w 13", true) == 0)
  2152. {
  2153. SetPlayerWeather(playerid, 13);
  2154. return 1;
  2155. }
  2156. if(strcmp(cmdtext, "/w 14", true) == 0)
  2157. {
  2158. SetPlayerWeather(playerid, 14);
  2159. return 1;
  2160. }
  2161. if(strcmp(cmdtext, "/w 15", true) == 0)
  2162. {
  2163. SetPlayerWeather(playerid, 15);
  2164. return 1;
  2165. }
  2166. if(strcmp(cmdtext, "/w 16", true) == 0)
  2167. {
  2168. SetPlayerWeather(playerid, 16);
  2169. return 1;
  2170. }
  2171. if(strcmp(cmdtext, "/w 17", true) == 0)
  2172. {
  2173. SetPlayerWeather(playerid, 17);
  2174. return 1;
  2175. }
  2176. if(strcmp(cmdtext, "/w 18", true) == 0)
  2177. {
  2178. SetPlayerWeather(playerid, 18);
  2179. return 1;
  2180. }
  2181. if(strcmp(cmdtext, "/w 19", true) == 0)
  2182. {
  2183. SetPlayerWeather(playerid, 19);
  2184. return 1;
  2185. }
  2186. if(strcmp(cmdtext, "/w 20", true) == 0)
  2187. {
  2188. SetPlayerWeather(playerid, 20);
  2189. return 1;
  2190. }
  2191. if(strcmp(cmdtext, "/w 12", true) == 0)
  2192. {
  2193. SetPlayerWeather(playerid, 21);
  2194. return 1;
  2195. }
  2196. if(strcmp(cmdtext, "/w 22", true) == 0)
  2197. {
  2198. SetPlayerWeather(playerid, 22);
  2199. return 1;
  2200. }
  2201. if(strcmp(cmdtext, "/w 23", true) == 0)
  2202. {
  2203. SetPlayerWeather(playerid, 23);
  2204. return 1;
  2205. }
  2206. if(strcmp(cmdtext, "/w 24", true) == 0)
  2207. {
  2208. SetPlayerWeather(playerid, 24);
  2209. return 1;
  2210. }
  2211. if(strcmp(cmdtext, "/w 25", true) == 0)
  2212. {
  2213. SetPlayerWeather(playerid, 25);
  2214. return 1;
  2215. }
  2216. if(strcmp(cmdtext, "/w 26", true) == 0)
  2217. {
  2218. SetPlayerWeather(playerid, 26);
  2219. return 1;
  2220. }
  2221. if(strcmp(cmdtext, "/w 27", true) == 0)
  2222. {
  2223. SetPlayerWeather(playerid, 27);
  2224. return 1;
  2225. }if(strcmp(cmdtext, "/w 28", true) == 0)
  2226. {
  2227. SetPlayerWeather(playerid, 28);
  2228. return 1;
  2229. }
  2230. if(strcmp(cmdtext, "/w 29", true) == 0)
  2231. {
  2232. SetPlayerWeather(playerid, 29);
  2233. return 1;
  2234. }
  2235. if(strcmp(cmdtext, "/w 30", true) == 0)
  2236. {
  2237. SetPlayerWeather(playerid, 30);
  2238. return 1;
  2239. }
  2240. if(strcmp(cmdtext, "/w 31", true) == 0)
  2241. {
  2242. SetPlayerWeather(playerid, 31);
  2243. return 1;
  2244. }
  2245. if(strcmp(cmdtext, "/w 32", true) == 0)
  2246. {
  2247. SetPlayerWeather(playerid, 32);
  2248. return 1;
  2249. }
  2250. if(strcmp(cmdtext, "/w 33", true) == 0)
  2251. {
  2252. SetPlayerWeather(playerid, 33);
  2253. return 1;
  2254. }
  2255. if(strcmp(cmdtext, "/w 34", true) == 0)
  2256. {
  2257. SetPlayerWeather(playerid, 34);
  2258. return 1;
  2259. }
  2260. if(strcmp(cmdtext, "/w 35", true) == 0)
  2261. {
  2262. SetPlayerWeather(playerid, 35);
  2263. return 1;
  2264. }
  2265. if(strcmp(cmdtext, "/w 36", true) == 0)
  2266. {
  2267. SetPlayerWeather(playerid, 36);
  2268. return 1;
  2269. }
  2270. if(strcmp(cmdtext, "/w 37", true) == 0)
  2271. {
  2272. SetPlayerWeather(playerid, 37);
  2273. return 1;
  2274. }
  2275. if(strcmp(cmdtext, "/w 38", true) == 0)
  2276. {
  2277. SetPlayerWeather(playerid, 38);
  2278. return 1;
  2279. }
  2280. if(strcmp(cmdtext, "/w 39", true) == 0)
  2281. {
  2282. SetPlayerWeather(playerid, 39);
  2283. return 1;
  2284. }
  2285. if(strcmp(cmdtext, "/w 40", true) == 0)
  2286. {
  2287. SetPlayerWeather(playerid, 40);
  2288. return 1;
  2289. }
  2290. if(strcmp(cmdtext, "/w 41", true) == 0)
  2291. {
  2292. SetPlayerWeather(playerid, 41);
  2293. return 1;
  2294. }
  2295. if(strcmp(cmdtext, "/w 42", true) == 0)
  2296. {
  2297. SetPlayerWeather(playerid, 42);
  2298. return 1;
  2299. }
  2300. if(strcmp(cmdtext, "/w 43", true) == 0)
  2301. {
  2302. SetPlayerWeather(playerid, 43);
  2303. return 1;
  2304. }
  2305. if(strcmp(cmdtext, "/w 44", true) == 0)
  2306. {
  2307. SetPlayerWeather(playerid, 44);
  2308. return 1;
  2309. }
  2310. if(strcmp(cmdtext, "/w 45", true) == 0)
  2311. {
  2312. SetPlayerWeather(playerid, 45);
  2313. return 1;
  2314. }
  2315. if(strcmp(cmdtext, "/w 46", true) == 0)
  2316. {
  2317. SetPlayerWeather(playerid, 46);
  2318. return 1;
  2319. }
  2320. if(strcmp(cmdtext, "/w 47", true) == 0)
  2321. {
  2322. SetPlayerWeather(playerid, 47);
  2323. return 1;
  2324. }
  2325. if(strcmp(cmdtext, "/w 48", true) == 0)
  2326. {
  2327. SetPlayerWeather(playerid, 48);
  2328. return 1;
  2329. }
  2330. if(strcmp(cmdtext, "/w 49", true) == 0)
  2331. {
  2332. SetPlayerWeather(playerid, 49);
  2333. return 1;
  2334. }
  2335. if(strcmp(cmdtext, "/drugs", true) == 0)
  2336. {
  2337. SetPlayerWeather(playerid, -66);
  2338. return 1;
  2339. }
  2340. return 0;
  2341. }
  2342. if(strcmp(cmdtext, "/t", true) == 0)
  2343. {
  2344. SendClientMessage(playerid, 0xFF0000FF, "/t (0-24) for this command to work!");
  2345. SendClientMessage(playerid, 0xFF0000FF, "Looks like you forgot the commands! Use /cmds or /cmds2 for a list of commands.");
  2346. return 1;
  2347. }
  2348. if(strcmp(cmdtext, "/t 0", true) == 0)
  2349. {
  2350. SetPlayerTime(playerid,0,0);
  2351. return 1;
  2352. }
  2353. if(strcmp(cmdtext, "/t 1", true) == 0)
  2354. {
  2355. SetPlayerTime(playerid,1,0);
  2356. return 1;
  2357. }
  2358. if(strcmp(cmdtext, "/t 2", true) == 0)
  2359. {
  2360. SetPlayerTime(playerid,2,0);
  2361. return 1;
  2362. }
  2363. if(strcmp(cmdtext, "/t 3", true) == 0)
  2364. {
  2365. SetPlayerTime(playerid,3,0);
  2366. return 1;
  2367. }
  2368. if(strcmp(cmdtext, "/t 4", true) == 0)
  2369. {
  2370. SetPlayerTime(playerid,4,0);
  2371. return 1;
  2372. }
  2373. if(strcmp(cmdtext, "/t 5", true) == 0)
  2374. {
  2375. SetPlayerTime(playerid,5,0);
  2376. return 1;
  2377. }
  2378. if(strcmp(cmdtext, "/t 6", true) == 0)
  2379. {
  2380. SetPlayerTime(playerid,6,0);
  2381. return 1;
  2382. }
  2383. if(strcmp(cmdtext, "/t 7", true) == 0)
  2384. {
  2385. SetPlayerTime(playerid,7,0);
  2386. return 1;
  2387. }
  2388. if(strcmp(cmdtext, "/t 8", true) == 0)
  2389. {
  2390. SetPlayerTime(playerid,8,0);
  2391. return 1;
  2392. }
  2393. if(strcmp(cmdtext, "/t 9", true) == 0)
  2394. {
  2395. SetPlayerTime(playerid,9,0);
  2396. return 1;
  2397. }
  2398. if(strcmp(cmdtext, "/t 10", true) == 0)
  2399. {
  2400. SetPlayerTime(playerid,10,0);
  2401. return 1;
  2402. }
  2403. if(strcmp(cmdtext, "/t 11", true) == 0)
  2404. {
  2405. SetPlayerTime(playerid,11,0);
  2406. return 1;
  2407. }
  2408. if(strcmp(cmdtext, "/t 12", true) == 0)
  2409. {
  2410. SetPlayerTime(playerid,12,0);
  2411. return 1;
  2412. }
  2413. if(strcmp(cmdtext, "/t 13", true) == 0)
  2414. {
  2415. SetPlayerTime(playerid,13,0);
  2416. return 1;
  2417. }
  2418. if(strcmp(cmdtext, "/t 14", true) == 0)
  2419. {
  2420. SetPlayerTime(playerid,14,0);
  2421. return 1;
  2422. }
  2423. if(strcmp(cmdtext, "/t 15", true) == 0)
  2424. {
  2425. SetPlayerTime(playerid,15,0);
  2426. return 1;
  2427. }
  2428. if(strcmp(cmdtext, "/t 16", true) == 0)
  2429. {
  2430. SetPlayerTime(playerid,16,0);
  2431. return 1;
  2432. }
  2433. if(strcmp(cmdtext, "/t 17", true) == 0)
  2434. {
  2435. SetPlayerTime(playerid,17,0);
  2436. return 1;
  2437. }
  2438. if(strcmp(cmdtext, "/t 18", true) == 0)
  2439. {
  2440. SetPlayerTime(playerid,18,0);
  2441. return 1;
  2442. }
  2443. if(strcmp(cmdtext, "/t 19", true) == 0)
  2444. {
  2445. SetPlayerTime(playerid,19,0);
  2446. return 1;
  2447. }
  2448. if(strcmp(cmdtext, "/t 20", true) == 0)
  2449. {
  2450. SetPlayerTime(playerid,20,0);
  2451. return 1;
  2452. }
  2453. if(strcmp(cmdtext, "/t 20", true) == 0)
  2454. {
  2455. SetPlayerTime(playerid,20,0);
  2456. return 1;
  2457. }
  2458. if(strcmp(cmdtext, "/t 21", true) == 0)
  2459. {
  2460. SetPlayerTime(playerid,21,0);
  2461. return 1;
  2462. }
  2463. if(strcmp(cmdtext, "/t 22", true) == 0)
  2464. {
  2465. SetPlayerTime(playerid,22,0);
  2466. return 1;
  2467. }
  2468. if(strcmp(cmdtext, "/t 23", true) == 0)
  2469. {
  2470. SetPlayerTime(playerid,23,0);
  2471. return 1;
  2472. }
  2473. if(strcmp(cmdtext, "/t 24", true) == 0)
  2474. {
  2475. SetPlayerTime(playerid,24,0);
  2476. return 1;
  2477. }
  2478. if(strcmp(cmdtext, "/colors", true) == 0)
  2479. {
  2480. SendClientMessage(playerid, 0x9900FFFF, "purple");
  2481. SendClientMessage(playerid, 0xFFFF00FF, "yellow");
  2482. SendClientMessage(playerid, 0xFF6600FF, "orange");
  2483. SendClientMessage(playerid, 0xFF33CCFF, "pink");
  2484. SendClientMessage(playerid, 0xFF0000FF, "red");
  2485. SendClientMessage(playerid, 0x6699FFFF, "cyan");
  2486. SendClientMessage(playerid, 0x00CC00FF, "green");
  2487. SendClientMessage(playerid, 0x0000FFFF, "blue");
  2488. SendClientMessage(playerid, 0x663300FF, "brown");
  2489. SendClientMessage(playerid, 0x000000FF, "black");
  2490. SendClientMessage(playerid, 0xFFFFFFFF, "white");
  2491. SendClientMessage(playerid, 0xFFFFFFFF, "Scroll up for more colors.");
  2492. return 1;
  2493. }
  2494. if(strcmp(cmdtext, "/color", true) == 0)
  2495. {
  2496. SendClientMessage(playerid, 0xFF0000FF, "/color and color name for this command to work!");
  2497. SendClientMessage(playerid, 0xFF0000FF, "Type /colors for a list of color names!");
  2498. SendClientMessage(playerid, 0xFF0000FF, "Looks like you forgot the commands! Use /cmds or /cmds2 for a list of commands.");
  2499. return 1;
  2500. }
  2501. if(strcmp(cmdtext, "/color purple", true) == 0)
  2502. {
  2503. SetPlayerColor(playerid, 0x9900FFFF);
  2504. return 1;
  2505. }
  2506. if(strcmp(cmdtext, "/color yellow ", true) == 0)
  2507. {
  2508. SetPlayerColor(playerid, 0xFFFF00FF);
  2509. return 1;
  2510. }
  2511. if(strcmp(cmdtext, "/color orange", true) == 0)
  2512. {
  2513. SetPlayerColor(playerid, 0xFF6600FF);
  2514. return 1;
  2515. }
  2516. if(strcmp(cmdtext, "/color pink", true) == 0)
  2517. {
  2518. SetPlayerColor(playerid, 0xFF33CCFF);
  2519. return 1;
  2520. }
  2521. if(strcmp(cmdtext, "/color red", true) == 0)
  2522. {
  2523. SetPlayerColor(playerid, 0xFF0000FF);
  2524. return 1;
  2525. }
  2526. if(strcmp(cmdtext, "/color cyan", true) == 0)
  2527. {
  2528. SetPlayerColor(playerid, 0x6699FFFF);
  2529. return 1;
  2530. }
  2531. if(strcmp(cmdtext, "/color green", true) == 0)
  2532. {
  2533. SetPlayerColor(playerid, 0x00CC00FF);
  2534. return 1;
  2535. }
  2536. if(strcmp(cmdtext, "/color blue", true) == 0)
  2537. {
  2538. SetPlayerColor(playerid, 0x0000FFFF);
  2539. return 1;
  2540. }
  2541. if(strcmp(cmdtext, "/color brown", true) == 0)
  2542. {
  2543. SetPlayerColor(playerid, 0x663300FF);
  2544. return 1;
  2545. }
  2546. if(strcmp(cmdtext, "/color black", true) == 0)
  2547. {
  2548. SetPlayerColor(playerid, 0x000000FF);
  2549. return 1;
  2550. }
  2551. if(strcmp(cmdtext, "/color white", true) == 0)
  2552. {
  2553. SetPlayerColor(playerid, 0xFFFFFFFF);
  2554. return 1;
  2555. }
  2556. if(strcmp(cmdtext,"/cars",true)==0)
  2557. {
  2558. GameTextForPlayer(playerid,"~w~~h~IN-GAME CAR SPAWNER~n~by:~p~~h~Aidz",2500,1);
  2559. SendClientMessage(playerid,GELTONA,"=========================== CARS ========================");
  2560. SendClientMessage(playerid,BALTA,"=== /huntley /landstalker /perrenial /rancher /rancher2 /regina /banshee /bullet /zr-350 /benson /dumper ===");
  2561. SendClientMessage(playerid,BALTA,"=== /romero /solair /alpha /blista /bravura /buccaneer /cadrona /cheetah /comet /turismo /windsor /dozer ===");
  2562. SendClientMessage(playerid,BALTA,"=== /club /esperanto /feltzer /fortune /hermes /hustler /majestic /hotknife /infernus /supergt /mesa ===");
  2563. SendClientMessage(playerid,BALTA,"=== /manana /picador /previon /stafford /stallion /tampa /virgo /hotring /hotringa /hotringb /dft-30 ===");
  2564. SendClientMessage(playerid,BALTA,"=== /admiral /elegant /emperor /euros /glendale /glendale2 /greenwood /boxville /boxville2 /cementtruck ===");
  2565. SendClientMessage(playerid,BALTA,"=== /intruder /merit /nebula /oceanic /premier /primo /sentinel /stretch /dune /flatbed /hotdog /linerunner ===");
  2566. SendClientMessage(playerid,BALTA,"=== /sunrise /tahoma /vincent /washington /willard /buffalo /clover /mrwoopee /mule /packer /roadtrain ===");
  2567. SendClientMessage(playerid,BALTA,"=== /phoenix /sabre /elegy /flash /jester /stratum /sultan /uranus /tanker /tractor /yankee /topfun ===");
  2568. SendClientMessage(playerid,BALTA,"=== /bobcat /burrito /forklift /moonbeam /mower /newsvan /pony /rumpo /sadler /sadler2 /tug /walton ===");
  2569. SendClientMessage(playerid,BALTA,"=== /blade /broadway /remington /savanna /slamvan /tornado /voodoo /yosemite /linerunner /combine ===");
  2570. SendClientMessage(playerid,GELTONA,"=== /other /bikes /public /security /aircrafts /boats /rccars ===");
  2571. return 1;
  2572. }
  2573. if(strcmp(cmdtext,"/other",true) == 0)
  2574. {
  2575. SendClientMessage(playerid,GELTONA,"=========================== OTHER ========================");
  2576. SendClientMessage(playerid,BALTA,"=== /bandito /bfinjection /bloodringbanger /caddy /camper /journey /kart /monster /monstera /monsterb ===");
  2577. SendClientMessage(playerid,BALTA,"=== /quad /sandking /vortex ===");
  2578. return 1;
  2579. }
  2580. if(strcmp(cmdtext,"/bikes",true) == 0)
  2581. {
  2582. SendClientMessage(playerid,GELTONA,"=========================== BIKES ========================");
  2583. SendClientMessage(playerid,BALTA,"=== /bmx /bike /mountainbike /bf-400 /faggio /fcr-900 /freeway /nrg-500 /pcj-600 /pizzaboy /sanchez /wayfarer ===");
  2584. return 1;
  2585. }
  2586. if(strcmp(cmdtext,"/public",true)==0)
  2587. {
  2588. SendClientMessage(playerid,GELTONA,"=========================== PUBLIC ========================");
  2589. SendClientMessage(playerid,BALTA,"=== /baggage /bus /ambulance /cabbie /coach /sweeper /taxi /towtruck /trashmaster /utilityvan ===");
  2590. return 1;
  2591. }
  2592. if(strcmp(cmdtext,"/security",true)==0)
  2593. {
  2594. SendClientMessage(playerid,GELTONA,"*=========================== SECURITY ========================");
  2595. SendClientMessage(playerid,BALTA,"=== /barracks /enforcer /fbirancher /fbitruck /firetruck /firetrucka /hpv-1000 /patriot /rhino ===");
  2596. SendClientMessage(playerid,BALTA,"=== /policels /policesf /policelv /policeranger /securicar /swattank ===");
  2597. return 1;
  2598. }
  2599. if(strcmp(cmdtext,"/aircrafts",true)==0)
  2600. {
  2601. SendClientMessage(playerid,GELTONA,"*=========================== AIRCRAFTS ========================");
  2602. SendClientMessage(playerid,BALTA,"=== /andromada /at-400 /beagle /cargobob /cropduster /dodo /hunter /leviathon /maverick /nevada /hydra ===");
  2603. SendClientMessage(playerid,BALTA,"=== /newsmaverick /policemaverick /raindance /rustler /seasparrow /shamal /skimmer /sparrow /stuntplane ===");
  2604. return 1;
  2605. }
  2606. if(strcmp(cmdtext,"/boats",true)==0)
  2607. {
  2608. SendClientMessage(playerid,GELTONA,"*=========================== BOATS ========================");
  2609. SendClientMessage(playerid,BALTA,"=== /coastguard /dingy /jetmax /launch /marquis /predator /reefer /speeder /squallo /tropic ===");
  2610. return 1;
  2611. }
  2612. if(strcmp(cmdtext,"/rccars",true)==0)
  2613. {
  2614. SendClientMessage(playerid,GELTONA,"*=========================== RC CARS ========================");
  2615. SendClientMessage(playerid,BALTA,"=== /rcbandit /rcbaron /rccam /rcgoblin /rcgoblin2 /rctiger ===");
  2616. return 1;
  2617. }
  2618. //=== CAR CODES ===
  2619. if(strcmp(cmdtext,"/huntley",true) == 0)
  2620. {
  2621. new Float:X;
  2622. new Float:Y;
  2623. new Float:Z;
  2624. GetPlayerPos(playerid,X,Y,Z);
  2625. GameTextForPlayer(playerid,"~h~~w~HUNTLEY~n~~h~~w~ID:~h~~r~579",2500,1);
  2626. CreateVehicle(579,X,Y+5,Z,1,1,1,90000);
  2627. return 1;
  2628. }
  2629. if(strcmp(cmdtext,"/landstalker",true) == 0)
  2630. {
  2631. new Float:X;
  2632. new Float:Y;
  2633. new Float:Z;
  2634. GetPlayerPos(playerid,X,Y,Z);
  2635. GameTextForPlayer(playerid,"~h~~w~LANDSTALKER~n~~h~~w~ID:~h~~r~400",2500,1);
  2636. CreateVehicle(400,X,Y+5,Z,1,1,1,90000);
  2637. return 1;
  2638. }
  2639. if(strcmp(cmdtext,"/perrenial",true) == 0)
  2640. {
  2641. new Float:X;
  2642. new Float:Y;
  2643. new Float:Z;
  2644. GetPlayerPos(playerid,X,Y,Z);
  2645. GameTextForPlayer(playerid,"~h~~w~PERRENIAL~n~~h~~w~ID:~h~~r~404",2500,1);
  2646. CreateVehicle(404,X,Y+5,Z,1,1,1,90000);
  2647. return 1;
  2648. }
  2649. if(strcmp(cmdtext,"/rancher",true) == 0)
  2650. {
  2651. new Float:X;
  2652. new Float:Y;
  2653. new Float:Z;
  2654. GetPlayerPos(playerid,X,Y,Z);
  2655. GameTextForPlayer(playerid,"~h~~w~RANCHER~n~~h~~w~ID:~h~~r~489",2500,1);
  2656. CreateVehicle(489,X,Y+5,Z,1,1,1,90000);
  2657. return 1;
  2658. }
  2659. if(strcmp(cmdtext,"/rancher2",true) == 0)
  2660. {
  2661. new Float:X;
  2662. new Float:Y;
  2663. new Float:Z;
  2664. GetPlayerPos(playerid,X,Y,Z);
  2665. GameTextForPlayer(playerid,"~h~~w~ANOTHER RANCHER~n~~h~~w~ID:~h~~r~505",2500,1);
  2666. CreateVehicle(505,X,Y+5,Z,1,1,1,90000);
  2667. return 1;
  2668. }
  2669. if(strcmp(cmdtext,"/regina",true) == 0)
  2670. {
  2671. new Float:X;
  2672. new Float:Y;
  2673. new Float:Z;
  2674. GetPlayerPos(playerid,X,Y,Z);
  2675. GameTextForPlayer(playerid,"~h~~w~REGINA~n~~h~~w~ID:~h~~r~479",2500,1);
  2676. CreateVehicle(479,X,Y+5,Z,1,1,1,90000);
  2677. return 1;
  2678. }
  2679. if(strcmp(cmdtext,"/romero",true) == 0)
  2680. {
  2681. new Float:X;
  2682. new Float:Y;
  2683. new Float:Z;
  2684. GetPlayerPos(playerid,X,Y,Z);
  2685. GameTextForPlayer(playerid,"~h~~w~ROMERO~n~~h~~w~ID:~h~~r~442",2500,1);
  2686. CreateVehicle(442,X,Y+5,Z,1,1,1,90000);
  2687. return 1;
  2688. }
  2689. if(strcmp(cmdtext,"/solair",true) == 0)
  2690. {
  2691. new Float:X;
  2692. new Float:Y;
  2693. new Float:Z;
  2694. GetPlayerPos(playerid,X,Y,Z);
  2695. GameTextForPlayer(playerid,"~h~~w~SOLAIR~n~~h~~w~ID:~h~~r~458",2500,1);
  2696. CreateVehicle(458,X,Y+5,Z,1,1,1,90000);
  2697. return 1;
  2698. }
  2699. if(strcmp(cmdtext,"/alpha",true) == 0)
  2700. {
  2701. new Float:X;
  2702. new Float:Y;
  2703. new Float:Z;
  2704. GetPlayerPos(playerid,X,Y,Z);
  2705. GameTextForPlayer(playerid,"~h~~w~ALPHA~n~~h~~w~ID:~h~~r~602",2500,1);
  2706. CreateVehicle(602,X,Y+5,Z,1,1,1,90000);
  2707. return 1;
  2708. }
  2709. if(strcmp(cmdtext,"/blista",true) == 0)
  2710. {
  2711. new Float:X;
  2712. new Float:Y;
  2713. new Float:Z;
  2714. GetPlayerPos(playerid,X,Y,Z);
  2715. GameTextForPlayer(playerid,"~h~~w~BLISTA COMPACT~n~~h~~w~ID:~h~~r~496",2500,1);
  2716. CreateVehicle(496,X,Y+5,Z,1,1,1,90000);
  2717. return 1;
  2718. }
  2719. if(strcmp(cmdtext,"/bravura",true) == 0)
  2720. {
  2721. new Float:X;
  2722. new Float:Y;
  2723. new Float:Z;
  2724. GetPlayerPos(playerid,X,Y,Z);
  2725. GameTextForPlayer(playerid,"~h~~w~BRAVURA~n~~h~~w~ID:~h~~r~401",2500,1);
  2726. CreateVehicle(401,X,Y+5,Z,1,1,1,90000);
  2727. return 1;
  2728. }
  2729. if(strcmp(cmdtext,"/buccaneer",true) == 0)
  2730. {
  2731. new Float:X;
  2732. new Float:Y;
  2733. new Float:Z;
  2734. GetPlayerPos(playerid,X,Y,Z);
  2735. GameTextForPlayer(playerid,"~h~~w~BUCCANEER~n~~h~~w~ID:~h~~r~518",2500,1);
  2736. CreateVehicle(518,X,Y+5,Z,1,1,1,90000);
  2737. return 1;
  2738. }
  2739. if(strcmp(cmdtext,"/cadrona",true) == 0)
  2740. {
  2741. new Float:X;
  2742. new Float:Y;
  2743. new Float:Z;
  2744. GetPlayerPos(playerid,X,Y,Z);
  2745. GameTextForPlayer(playerid,"~h~~w~CADRONA~n~~h~~w~ID:~h~~r~527",2500,1);
  2746. CreateVehicle(527,X,Y+5,Z,1,1,1,90000);
  2747. return 1;
  2748. }
  2749. if(strcmp(cmdtext,"/club",true) == 0)
  2750. {
  2751. new Float:X;
  2752. new Float:Y;
  2753. new Float:Z;
  2754. GetPlayerPos(playerid,X,Y,Z);
  2755. GameTextForPlayer(playerid,"~h~~w~CLUB~n~~h~~w~ID:~h~~r~589",2500,1);
  2756. CreateVehicle(589,X,Y+5,Z,1,1,1,90000);
  2757. return 1;
  2758. }
  2759. if(strcmp(cmdtext,"/esperanto",true) == 0)
  2760. {
  2761. new Float:X;
  2762. new Float:Y;
  2763. new Float:Z;
  2764. GetPlayerPos(playerid,X,Y,Z);
  2765. GameTextForPlayer(playerid,"~h~~w~ESPERANTO~n~~h~~w~ID:~h~~r~419",2500,1);
  2766. CreateVehicle(419,X,Y+5,Z,1,1,1,90000);
  2767. return 1;
  2768. }
  2769. if(strcmp(cmdtext,"/feltzer",true) == 0)
  2770. {
  2771. new Float:X;
  2772. new Float:Y;
  2773. new Float:Z;
  2774. GetPlayerPos(playerid,X,Y,Z);
  2775. GameTextForPlayer(playerid,"~h~~w~FELTZER~n~~h~~w~ID:~h~~r~533",2500,1);
  2776. CreateVehicle(533,X,Y+5,Z,1,1,1,90000);
  2777. return 1;
  2778. }
  2779. if(strcmp(cmdtext,"/fortune",true) == 0)
  2780. {
  2781. new Float:X;
  2782. new Float:Y;
  2783. new Float:Z;
  2784. GetPlayerPos(playerid,X,Y,Z);
  2785. GameTextForPlayer(playerid,"~h~~w~FORTUNE~n~~h~~w~ID:~h~~r~526",2500,1);
  2786. CreateVehicle(526,X,Y+5,Z,1,1,1,90000);
  2787. return 1;
  2788. }
  2789. if(strcmp(cmdtext,"/hermes",true) == 0)
  2790. {
  2791. new Float:X;
  2792. new Float:Y;
  2793. new Float:Z;
  2794. GetPlayerPos(playerid,X,Y,Z);
  2795. GameTextForPlayer(playerid,"~h~~w~HERMES~n~~h~~w~ID:~h~~r~474",2500,1);
  2796. CreateVehicle(474,X,Y+5,Z,1,1,1,90000);
  2797. return 1;
  2798. }
  2799. if(strcmp(cmdtext,"/hustler",true) == 0)
  2800. {
  2801. new Float:X;
  2802. new Float:Y;
  2803. new Float:Z;
  2804. GetPlayerPos(playerid,X,Y,Z);
  2805. GameTextForPlayer(playerid,"~h~~w~HUSTLER~n~~h~~w~ID:~h~~r~545",2500,1);
  2806. CreateVehicle(545,X,Y+5,Z,1,1,1,90000);
  2807. return 1;
  2808. }
  2809. if(strcmp(cmdtext,"/majestic",true) == 0)
  2810. {
  2811. new Float:X;
  2812. new Float:Y;
  2813. new Float:Z;
  2814. GetPlayerPos(playerid,X,Y,Z);
  2815. GameTextForPlayer(playerid,"~h~~w~MAJESTIC~n~~h~~w~ID:~h~~r~517",2500,1);
  2816. CreateVehicle(517,X,Y+5,Z,1,1,1,90000);
  2817. return 1;
  2818. }
  2819. if(strcmp(cmdtext,"/manana",true) == 0)
  2820. {
  2821. new Float:X;
  2822. new Float:Y;
  2823. new Float:Z;
  2824. GetPlayerPos(playerid,X,Y,Z);
  2825. GameTextForPlayer(playerid,"~h~~w~MANANA~n~~h~~w~ID:~h~~r~410",2500,1);
  2826. CreateVehicle(410,X,Y+5,Z,1,1,1,90000);
  2827. return 1;
  2828. }
  2829. if(strcmp(cmdtext,"/picador",true) == 0)
  2830. {
  2831. new Float:X;
  2832. new Float:Y;
  2833. new Float:Z;
  2834. GetPlayerPos(playerid,X,Y,Z);
  2835. GameTextForPlayer(playerid,"~h~~w~PICADOR~n~~h~~w~ID:~h~~r~600",2500,1);
  2836. CreateVehicle(600,X,Y+5,Z,1,1,1,90000);
  2837. return 1;
  2838. }
  2839. if(strcmp(cmdtext,"/previon",true) == 0)
  2840. {
  2841. new Float:X;
  2842. new Float:Y;
  2843. new Float:Z;
  2844. GetPlayerPos(playerid,X,Y,Z);
  2845. GameTextForPlayer(playerid,"~h~~w~PREVION~n~~h~~w~ID:~h~~r~436",2500,1);
  2846. CreateVehicle(436,X,Y+5,Z,1,1,1,90000);
  2847. return 1;
  2848. }
  2849. if(strcmp(cmdtext,"/stafford",true) == 0)
  2850. {
  2851. new Float:X;
  2852. new Float:Y;
  2853. new Float:Z;
  2854. GetPlayerPos(playerid,X,Y,Z);
  2855. GameTextForPlayer(playerid,"~h~~w~STAFFORD~n~~h~~w~ID:~h~~r~580",2500,1);
  2856. CreateVehicle(580,X,Y+5,Z,1,1,1,90000);
  2857. return 1;
  2858. }
  2859. if(strcmp(cmdtext,"/stallion",true) == 0)
  2860. {
  2861. new Float:X;
  2862. new Float:Y;
  2863. new Float:Z;
  2864. GetPlayerPos(playerid,X,Y,Z);
  2865. GameTextForPlayer(playerid,"~h~~w~STALLION~n~~h~~w~ID:~h~~r~439",2500,1);
  2866. CreateVehicle(439,X,Y+5,Z,1,1,1,90000);
  2867. return 1;
  2868. }
  2869. if(strcmp(cmdtext,"/tampa",true) == 0)
  2870. {
  2871. new Float:X;
  2872. new Float:Y;
  2873. new Float:Z;
  2874. GetPlayerPos(playerid,X,Y,Z);
  2875. GameTextForPlayer(playerid,"~h~~w~TAMPA~n~~h~~w~ID:~h~~r~549",2500,1);
  2876. CreateVehicle(549,X,Y+5,Z,1,1,1,90000);
  2877. return 1;
  2878. }
  2879. if(strcmp(cmdtext,"/virgo",true) == 0)
  2880. {
  2881. new Float:X;
  2882. new Float:Y;
  2883. new Float:Z;
  2884. GetPlayerPos(playerid,X,Y,Z);
  2885. GameTextForPlayer(playerid,"~h~~w~VIRGO~n~~h~~w~ID:~h~~r~491",2500,1);
  2886. CreateVehicle(491,X,Y+5,Z,1,1,1,90000);
  2887. return 1;
  2888. }
  2889. if(strcmp(cmdtext,"/admiral",true) == 0)
  2890. {
  2891. new Float:X;
  2892. new Float:Y;
  2893. new Float:Z;
  2894. GetPlayerPos(playerid,X,Y,Z);
  2895. GameTextForPlayer(playerid,"~h~~w~ADMIRAL~n~~h~~w~ID:~h~~r~445",2500,1);
  2896. CreateVehicle(445,X,Y+5,Z,1,1,1,90000);
  2897. return 1;
  2898. }
  2899. if(strcmp(cmdtext,"/elegant",true) == 0)
  2900. {
  2901. new Float:X;
  2902. new Float:Y;
  2903. new Float:Z;
  2904. GetPlayerPos(playerid,X,Y,Z);
  2905. GameTextForPlayer(playerid,"~h~~w~ELEGANT~n~~h~~w~ID:~h~~r~507",2500,1);
  2906. CreateVehicle(507,X,Y+5,Z,1,1,1,90000);
  2907. return 1;
  2908. }
  2909. if(strcmp(cmdtext,"/emperor",true) == 0)
  2910. {
  2911. new Float:X;
  2912. new Float:Y;
  2913. new Float:Z;
  2914. GetPlayerPos(playerid,X,Y,Z);
  2915. GameTextForPlayer(playerid,"~h~~w~EMPEROR~n~~h~~w~ID:~h~~r~585",2500,1);
  2916. CreateVehicle(585,X,Y+5,Z,1,1,1,90000);
  2917. return 1;
  2918. }
  2919. if(strcmp(cmdtext,"/euros",true) == 0)
  2920. {
  2921. new Float:X;
  2922. new Float:Y;
  2923. new Float:Z;
  2924. GetPlayerPos(playerid,X,Y,Z);
  2925. GameTextForPlayer(playerid,"~h~~w~EUROS~n~~h~~w~ID:~h~~r~587",2500,1);
  2926. CreateVehicle(587,X,Y+5,Z,1,1,1,90000);
  2927. return 1;
  2928. }
  2929. if(strcmp(cmdtext,"/glendale",true) == 0)
  2930. {
  2931. new Float:X;
  2932. new Float:Y;
  2933. new Float:Z;
  2934. GetPlayerPos(playerid,X,Y,Z);
  2935. GameTextForPlayer(playerid,"~h~~w~GLENDALE~n~~h~~w~ID:~h~~r~466",2500,1);
  2936. CreateVehicle(466,X,Y+5,Z,1,1,1,90000);
  2937. return 1;
  2938. }
  2939. if(strcmp(cmdtext,"/greenwood",true) == 0)
  2940. {
  2941. new Float:X;
  2942. new Float:Y;
  2943. new Float:Z;
  2944. GetPlayerPos(playerid,X,Y,Z);
  2945. GameTextForPlayer(playerid,"~h~~w~GREENWOOD~n~~h~~w~ID:~h~~r~492",2500,1);
  2946. CreateVehicle(492,X,Y+5,Z,1,1,1,90000);
  2947. return 1;
  2948. }
  2949. if(strcmp(cmdtext,"/intruder",true) == 0)
  2950. {
  2951. new Float:X;
  2952. new Float:Y;
  2953. new Float:Z;
  2954. GetPlayerPos(playerid,X,Y,Z);
  2955. GameTextForPlayer(playerid,"~h~~w~INTRUDER~n~~h~~w~ID:~h~~r~546",2500,1);
  2956. CreateVehicle(546,X,Y+5,Z,1,1,1,90000);
  2957. return 1;
  2958. }
  2959. if(strcmp(cmdtext,"/merit",true) == 0)
  2960. {
  2961. new Float:X;
  2962. new Float:Y;
  2963. new Float:Z;
  2964. GetPlayerPos(playerid,X,Y,Z);
  2965. GameTextForPlayer(playerid,"~h~~w~MERIT~n~~h~~w~ID:~h~~r~551",2500,1);
  2966. CreateVehicle(551,X,Y+5,Z,1,1,1,90000);
  2967. return 1;
  2968. }
  2969. if(strcmp(cmdtext,"/nebula",true) == 0)
  2970. {
  2971. new Float:X;
  2972. new Float:Y;
  2973. new Float:Z;
  2974. GetPlayerPos(playerid,X,Y,Z);
  2975. GameTextForPlayer(playerid,"~h~~w~NEBULA~n~~h~~w~ID:~h~~r~516",2500,1);
  2976. CreateVehicle(516,X,Y+5,Z,1,1,1,90000);
  2977. return 1;
  2978. }
  2979. if(strcmp(cmdtext,"/oceanic",true) == 0)
  2980. {
  2981. new Float:X;
  2982. new Float:Y;
  2983. new Float:Z;
  2984. GetPlayerPos(playerid,X,Y,Z);
  2985. GameTextForPlayer(playerid,"~h~~w~OCEANIC~n~~h~~w~ID:~h~~r~467",2500,1);
  2986. CreateVehicle(467,X,Y+5,Z,1,1,1,90000);
  2987. return 1;
  2988. }
  2989. if(strcmp(cmdtext,"/premier",true) == 0)
  2990. {
  2991. new Float:X;
  2992. new Float:Y;
  2993. new Float:Z;
  2994. GetPlayerPos(playerid,X,Y,Z);
  2995. GameTextForPlayer(playerid,"~h~~w~PREMIER~n~~h~~w~ID:~h~~r~426",2500,1);
  2996. CreateVehicle(426,X,Y+5,Z,1,1,1,90000);
  2997. return 1;
  2998. }
  2999. if(strcmp(cmdtext,"/primo",true) == 0)
  3000. {
  3001. new Float:X;
  3002. new Float:Y;
  3003. new Float:Z;
  3004. GetPlayerPos(playerid,X,Y,Z);
  3005. GameTextForPlayer(playerid,"~h~~w~PRIMO~n~~h~~w~ID:~h~~r~547",2500,1);
  3006. CreateVehicle(547,X,Y+5,Z,1,1,1,90000);
  3007. return 1;
  3008. }
  3009. if(strcmp(cmdtext,"/sentinel",true) == 0)
  3010. {
  3011. new Float:X;
  3012. new Float:Y;
  3013. new Float:Z;
  3014. GetPlayerPos(playerid,X,Y,Z);
  3015. GameTextForPlayer(playerid,"~h~~w~SENTINEL~n~~h~~w~ID:~h~~r~405",2500,1);
  3016. CreateVehicle(405,X,Y+5,Z,1,1,1,90000);
  3017. return 1;
  3018. }
  3019. if(strcmp(cmdtext,"/stretch",true) == 0)
  3020. {
  3021. new Float:X;
  3022. new Float:Y;
  3023. new Float:Z;
  3024. GetPlayerPos(playerid,X,Y,Z);
  3025. GameTextForPlayer(playerid,"~h~~w~STRETCH~n~~h~~w~ID:~h~~r~409",2500,1);
  3026. CreateVehicle(409,X,Y+5,Z,1,1,1,90000);
  3027. return 1;
  3028. }
  3029. if(strcmp(cmdtext,"/sunrise",true) == 0)
  3030. {
  3031. new Float:X;
  3032. new Float:Y;
  3033. new Float:Z;
  3034. GetPlayerPos(playerid,X,Y,Z);
  3035. GameTextForPlayer(playerid,"~h~~w~SUNRISE~n~~h~~w~ID:~h~~r~550",2500,1);
  3036. CreateVehicle(550,X,Y+5,Z,1,1,1,90000);
  3037. return 1;
  3038. }
  3039. if(strcmp(cmdtext,"/tahoma",true) == 0)
  3040. {
  3041. new Float:X;
  3042. new Float:Y;
  3043. new Float:Z;
  3044. GetPlayerPos(playerid,X,Y,Z);
  3045. GameTextForPlayer(playerid,"~h~~w~TAHOMA~n~~h~~w~ID:~h~~r~566",2500,1);
  3046. CreateVehicle(566,X,Y+5,Z,1,1,1,90000);
  3047. return 1;
  3048. }
  3049. if(strcmp(cmdtext,"/vincent",true) == 0)
  3050. {
  3051. new Float:X;
  3052. new Float:Y;
  3053. new Float:Z;
  3054. GetPlayerPos(playerid,X,Y,Z);
  3055. GameTextForPlayer(playerid,"~h~~w~VINCENT~n~~h~~w~ID:~h~~r~540",2500,1);
  3056. CreateVehicle(540,X,Y+5,Z,1,1,1,90000);
  3057. return 1;
  3058. }
  3059. if(strcmp(cmdtext,"/washington",true) == 0)
  3060. {
  3061. new Float:X;
  3062. new Float:Y;
  3063. new Float:Z;
  3064. GetPlayerPos(playerid,X,Y,Z);
  3065. GameTextForPlayer(playerid,"~h~~w~WASHINGTON~n~~h~~w~ID:~h~~r~421",2500,1);
  3066. CreateVehicle(421,X,Y+5,Z,1,1,1,90000);
  3067. return 1;
  3068. }
  3069. if(strcmp(cmdtext,"/willard",true) == 0)
  3070. {
  3071. new Float:X;
  3072. new Float:Y;
  3073. new Float:Z;
  3074. GetPlayerPos(playerid,X,Y,Z);
  3075. GameTextForPlayer(playerid,"~h~~w~WILLARD~n~~h~~w~ID:~h~~r~529",2500,1);
  3076. CreateVehicle(529,X,Y+5,Z,1,1,1,90000);
  3077. return 1;
  3078. }
  3079. if(strcmp(cmdtext,"/majestic",true) == 0)
  3080. {
  3081. new Float:X;
  3082. new Float:Y;
  3083. new Float:Z;
  3084. GetPlayerPos(playerid,X,Y,Z);
  3085. GameTextForPlayer(playerid,"~h~~w~MAJESTIC~n~~h~~w~ID:~h~~r~517",2500,1);
  3086. CreateVehicle(517,X,Y+5,Z,1,1,1,90000);
  3087. return 1;
  3088. }
  3089. if(strcmp(cmdtext,"/buffalo",true) == 0)
  3090. {
  3091. new Float:X;
  3092. new Float:Y;
  3093. new Float:Z;
  3094. GetPlayerPos(playerid,X,Y,Z);
  3095. GameTextForPlayer(playerid,"~h~~w~BUFFALO~n~~h~~w~ID:~h~~r~402",2500,1);
  3096. CreateVehicle(402,X,Y+5,Z,1,1,1,90000);
  3097. return 1;
  3098. }
  3099. if(strcmp(cmdtext,"/clover",true) == 0)
  3100. {
  3101. new Float:X;
  3102. new Float:Y;
  3103. new Float:Z;
  3104. GetPlayerPos(playerid,X,Y,Z);
  3105. GameTextForPlayer(playerid,"~h~~w~CLOVER~n~~h~~w~ID:~h~~r~542",2500,1);
  3106. CreateVehicle(542,X,Y+5,Z,1,1,1,90000);
  3107. return 1;
  3108. }
  3109. if(strcmp(cmdtext,"/phoenix",true) == 0)
  3110. {
  3111. new Float:X;
  3112. new Float:Y;
  3113. new Float:Z;
  3114. GetPlayerPos(playerid,X,Y,Z);
  3115. GameTextForPlayer(playerid,"~h~~w~PHOENIX~n~~h~~w~ID:~h~~r~603",2500,1);
  3116. CreateVehicle(603,X,Y+5,Z,1,1,1,90000);
  3117. return 1;
  3118. }
  3119. if(strcmp(cmdtext,"/sabre",true) == 0)
  3120. {
  3121. new Float:X;
  3122. new Float:Y;
  3123. new Float:Z;
  3124. GetPlayerPos(playerid,X,Y,Z);
  3125. GameTextForPlayer(playerid,"~h~~w~SABRE~n~~h~~w~ID:~h~~r~475",2500,1);
  3126. CreateVehicle(475,X,Y+5,Z,1,1,1,90000);
  3127. return 1;
  3128. }
  3129. if(strcmp(cmdtext,"/elegy",true) == 0)
  3130. {
  3131. new Float:X;
  3132. new Float:Y;
  3133. new Float:Z;
  3134. GetPlayerPos(playerid,X,Y,Z);
  3135. GameTextForPlayer(playerid,"~h~~w~ELEGY~n~~h~~w~ID:~h~~r~562",2500,1);
  3136. CreateVehicle(562,X,Y+5,Z,1,1,1,90000);
  3137. return 1;
  3138. }
  3139. if(strcmp(cmdtext,"/flash",true) == 0)
  3140. {
  3141. new Float:X;
  3142. new Float:Y;
  3143. new Float:Z;
  3144. GetPlayerPos(playerid,X,Y,Z);
  3145. GameTextForPlayer(playerid,"~h~~w~FLASH~n~~h~~w~ID:~h~~r~565",2500,1);
  3146. CreateVehicle(565,X,Y+5,Z,1,1,1,90000);
  3147. return 1;
  3148. }
  3149. if(strcmp(cmdtext,"/jester",true) == 0)
  3150. {
  3151. new Float:X;
  3152. new Float:Y;
  3153. new Float:Z;
  3154. GetPlayerPos(playerid,X,Y,Z);
  3155. GameTextForPlayer(playerid,"~h~~w~JESTER~n~~h~~w~ID:~h~~r~559",2500,1);
  3156. CreateVehicle(559,X,Y+5,Z,1,1,1,90000);
  3157. return 1;
  3158. }
  3159. if(strcmp(cmdtext,"/stratum",true) == 0)
  3160. {
  3161. new Float:X;
  3162. new Float:Y;
  3163. new Float:Z;
  3164. GetPlayerPos(playerid,X,Y,Z);
  3165. GameTextForPlayer(playerid,"~h~~w~STRATUM~n~~h~~w~ID:~h~~r~561",2500,1);
  3166. CreateVehicle(561,X,Y+5,Z,1,1,1,90000);
  3167. return 1;
  3168. }
  3169. if(strcmp(cmdtext,"/sultan",true) == 0)
  3170. {
  3171. new Float:X;
  3172. new Float:Y;
  3173. new Float:Z;
  3174. GetPlayerPos(playerid,X,Y,Z);
  3175. GameTextForPlayer(playerid,"~h~~w~SULTAN~n~~h~~w~ID:~h~~r~560",2500,1);
  3176. CreateVehicle(560,X,Y+5,Z,1,1,1,90000);
  3177. return 1;
  3178. }
  3179. if(strcmp(cmdtext,"/uranus",true) == 0)
  3180. {
  3181. new Float:X;
  3182. new Float:Y;
  3183. new Float:Z;
  3184. GetPlayerPos(playerid,X,Y,Z);
  3185. GameTextForPlayer(playerid,"~h~~w~URANUS~n~~h~~w~ID:~h~~r~558",2500,1);
  3186. CreateVehicle(558,X,Y+5,Z,1,1,1,90000);
  3187. return 1;
  3188. }
  3189. if(strcmp(cmdtext,"/banshee",true) == 0)
  3190. {
  3191. new Float:X;
  3192. new Float:Y;
  3193. new Float:Z;
  3194. GetPlayerPos(playerid,X,Y,Z);
  3195. GameTextForPlayer(playerid,"~h~~w~BANSHEE~n~~h~~w~ID:~h~~r~429",2500,1);
  3196. CreateVehicle(429,X,Y+5,Z,1,1,1,90000);
  3197. return 1;
  3198. }
  3199. if(strcmp(cmdtext,"/bullet",true) == 0)
  3200. {
  3201. new Float:X;
  3202. new Float:Y;
  3203. new Float:Z;
  3204. GetPlayerPos(playerid,X,Y,Z);
  3205. GameTextForPlayer(playerid,"~h~~w~BULLET~n~~h~~w~ID:~h~~r~541",2500,1);
  3206. CreateVehicle(541,X,Y+5,Z,1,1,1,90000);
  3207. return 1;
  3208. }
  3209. if(strcmp(cmdtext,"/cheetah",true) == 0)
  3210. {
  3211. new Float:X;
  3212. new Float:Y;
  3213. new Float:Z;
  3214. GetPlayerPos(playerid,X,Y,Z);
  3215. GameTextForPlayer(playerid,"~h~~w~CHEETAH~n~~h~~w~ID:~h~~r~415",2500,1);
  3216. CreateVehicle(415,X,Y+5,Z,1,1,1,90000);
  3217. return 1;
  3218. }
  3219. if(strcmp(cmdtext,"/comet",true) == 0)
  3220. {
  3221. new Float:X;
  3222. new Float:Y;
  3223. new Float:Z;
  3224. GetPlayerPos(playerid,X,Y,Z);
  3225. GameTextForPlayer(playerid,"~h~~w~COMET~n~~h~~w~ID:~h~~r~480",2500,1);
  3226. CreateVehicle(480,X,Y+5,Z,1,1,1,90000);
  3227. return 1;
  3228. }
  3229. if(strcmp(cmdtext,"/hotknife",true) == 0)
  3230. {
  3231. new Float:X;
  3232. new Float:Y;
  3233. new Float:Z;
  3234. GetPlayerPos(playerid,X,Y,Z);
  3235. GameTextForPlayer(playerid,"~h~~w~HOTKNIFE~n~~h~~w~ID:~h~~r~434",2500,1);
  3236. CreateVehicle(434,X,Y+5,Z,1,1,1,90000);
  3237. return 1;
  3238. }
  3239. if(strcmp(cmdtext,"/hotring",true) == 0)
  3240. {
  3241. new Float:X;
  3242. new Float:Y;
  3243. new Float:Z;
  3244. GetPlayerPos(playerid,X,Y,Z);
  3245. GameTextForPlayer(playerid,"~h~~w~HOTRING~n~~h~~w~ID:~h~~r~494",2500,1);
  3246. CreateVehicle(494,X,Y+5,Z,1,1,1,90000);
  3247. return 1;
  3248. }
  3249. if(strcmp(cmdtext,"/hotringa",true) == 0)
  3250. {
  3251. new Float:X;
  3252. new Float:Y;
  3253. new Float:Z;
  3254. GetPlayerPos(playerid,X,Y,Z);
  3255. GameTextForPlayer(playerid,"~h~~w~HOTRING A~n~~h~~w~ID:~h~~r~502",2500,1);
  3256. CreateVehicle(502,X,Y+5,Z,1,1,1,90000);
  3257. return 1;
  3258. }
  3259. if(strcmp(cmdtext,"/hotringb",true) == 0)
  3260. {
  3261. new Float:X;
  3262. new Float:Y;
  3263. new Float:Z;
  3264. GetPlayerPos(playerid,X,Y,Z);
  3265. GameTextForPlayer(playerid,"~h~~w~HOTRING B~n~~h~~w~ID:~h~~r~503",2500,1);
  3266. CreateVehicle(503,X,Y+5,Z,1,1,1,90000);
  3267. return 1;
  3268. }
  3269. if(strcmp(cmdtext,"/infernus",true) == 0)
  3270. {
  3271. new Float:X;
  3272. new Float:Y;
  3273. new Float:Z;
  3274. GetPlayerPos(playerid,X,Y,Z);
  3275. GameTextForPlayer(playerid,"~h~~w~INFERNUS~n~~h~~w~ID:~h~~r~411",2500,1);
  3276. CreateVehicle(411,X,Y+5,Z,1,1,1,90000);
  3277. return 1;
  3278. }
  3279. if(strcmp(cmdtext,"/supergt",true) == 0)
  3280. {
  3281. new Float:X;
  3282. new Float:Y;
  3283. new Float:Z;
  3284. GetPlayerPos(playerid,X,Y,Z);
  3285. GameTextForPlayer(playerid,"~h~~w~SUPER GT~n~~h~~w~ID:~h~~r~506",2500,1);
  3286. CreateVehicle(506,X,Y+5,Z,1,1,1,90000);
  3287. return 1;
  3288. }
  3289. if(strcmp(cmdtext,"/turismo",true) == 0)
  3290. {
  3291. new Float:X;
  3292. new Float:Y;
  3293. new Float:Z;
  3294. GetPlayerPos(playerid,X,Y,Z);
  3295. GameTextForPlayer(playerid,"~h~~w~TURISMO~n~~h~~w~ID:~h~~r~451",2500,1);
  3296. CreateVehicle(451,X,Y+5,Z,1,1,1,90000);
  3297. return 1;
  3298. }
  3299. if(strcmp(cmdtext,"/windsor",true) == 0)
  3300. {
  3301. new Float:X;
  3302. new Float:Y;
  3303. new Float:Z;
  3304. GetPlayerPos(playerid,X,Y,Z);
  3305. GameTextForPlayer(playerid,"~h~~w~WINDSOR~n~~h~~w~ID:~h~~r~555",2500,1);
  3306. CreateVehicle(555,X,Y+5,Z,1,1,1,90000);
  3307. return 1;
  3308. }
  3309. if(strcmp(cmdtext,"/zr-350",true) == 0)
  3310. {
  3311. new Float:X;
  3312. new Float:Y;
  3313. new Float:Z;
  3314. GetPlayerPos(playerid,X,Y,Z);
  3315. GameTextForPlayer(playerid,"~h~~w~ZR-350~n~~h~~w~ID:~h~~r~477",2500,1);
  3316. CreateVehicle(477,X,Y+5,Z,1,1,1,90000);
  3317. return 1;
  3318. }
  3319. if(strcmp(cmdtext,"/benson",true) == 0)
  3320. {
  3321. new Float:X;
  3322. new Float:Y;
  3323. new Float:Z;
  3324. GetPlayerPos(playerid,X,Y,Z);
  3325. GameTextForPlayer(playerid,"~h~~w~BENSON~n~~h~~w~ID:~h~~r~499",2500,1);
  3326. CreateVehicle(499,X,Y+5,Z,1,1,1,90000);
  3327. return 1;
  3328. }
  3329. if(strcmp(cmdtext,"/boxville",true) == 0)
  3330. {
  3331. new Float:X;
  3332. new Float:Y;
  3333. new Float:Z;
  3334. GetPlayerPos(playerid,X,Y,Z);
  3335. GameTextForPlayer(playerid,"~h~~w~BOXVILLE~n~~h~~w~ID:~h~~r~498",2500,1);
  3336. CreateVehicle(498,X,Y+5,Z,1,1,1,90000);
  3337. return 1;
  3338. }
  3339. if(strcmp(cmdtext,"/boxville2",true) == 0)
  3340. {
  3341. new Float:X;
  3342. new Float:Y;
  3343. new Float:Z;
  3344. GetPlayerPos(playerid,X,Y,Z);
  3345. GameTextForPlayer(playerid,"~h~~w~BOXVILLE ( black )~n~~h~~w~ID:~h~~r~609",2500,1);
  3346. CreateVehicle(609,X,Y+5,Z,1,1,1,90000);
  3347. return 1;
  3348. }
  3349. if(strcmp(cmdtext,"/cementtruck",true) == 0)
  3350. {
  3351. new Float:X;
  3352. new Float:Y;
  3353. new Float:Z;
  3354. GetPlayerPos(playerid,X,Y,Z);
  3355. GameTextForPlayer(playerid,"~h~~w~CEMENT TRUCK~n~~h~~w~ID:~h~~r~524",2500,1);
  3356. CreateVehicle(524,X,Y+5,Z,1,1,1,90000);
  3357. return 1;
  3358. }
  3359. if(strcmp(cmdtext,"/combine",true) == 0)
  3360. {
  3361. new Float:X;
  3362. new Float:Y;
  3363. new Float:Z;
  3364. GetPlayerPos(playerid,X,Y,Z);
  3365. GameTextForPlayer(playerid,"~h~~w~COMBINE HARVESTOR~n~~h~~w~ID:~h~~r~532",2500,1);
  3366. CreateVehicle(532,X,Y+5,Z,1,1,1,90000);
  3367. return 1;
  3368. }
  3369. if(strcmp(cmdtext,"/dft-30",true) == 0)
  3370. {
  3371. new Float:X;
  3372. new Float:Y;
  3373. new Float:Z;
  3374. GetPlayerPos(playerid,X,Y,Z);
  3375. GameTextForPlayer(playerid,"~h~~w~DFT-30~n~~h~~w~ID:~h~~r~578",2500,1);
  3376. CreateVehicle(578,X,Y+5,Z,1,1,1,90000);
  3377. return 1;
  3378. }
  3379. if(strcmp(cmdtext,"/dozer",true) == 0)
  3380. {
  3381. new Float:X;
  3382. new Float:Y;
  3383. new Float:Z;
  3384. GetPlayerPos(playerid,X,Y,Z);
  3385. GameTextForPlayer(playerid,"~h~~w~DOZER~n~~h~~w~ID:~h~~r~486",2500,1);
  3386. CreateVehicle(486,X,Y+5,Z,1,1,1,90000);
  3387. return 1;
  3388. }
  3389. if(strcmp(cmdtext,"/dumper",true) == 0)
  3390. {
  3391. new Float:X;
  3392. new Float:Y;
  3393. new Float:Z;
  3394. GetPlayerPos(playerid,X,Y,Z);
  3395. GameTextForPlayer(playerid,"~h~~w~DUMPER~n~~h~~w~ID:~h~~r~406",2500,1);
  3396. CreateVehicle(406,X,Y+5,Z,1,1,1,90000);
  3397. return 1;
  3398. }
  3399. if(strcmp(cmdtext,"/dune",true) == 0)
  3400. {
  3401. new Float:X;
  3402. new Float:Y;
  3403. new Float:Z;
  3404. GetPlayerPos(playerid,X,Y,Z);
  3405. GameTextForPlayer(playerid,"~h~~w~DUNE~n~~h~~w~ID:~h~~r~573",2500,1);
  3406. CreateVehicle(573,X,Y+5,Z,1,1,1,90000);
  3407. return 1;
  3408. }
  3409. if(strcmp(cmdtext,"/flatbed",true) == 0)
  3410. {
  3411. new Float:X;
  3412. new Float:Y;
  3413. new Float:Z;
  3414. GetPlayerPos(playerid,X,Y,Z);
  3415. GameTextForPlayer(playerid,"~h~~w~FLATBED~n~~h~~w~ID:~h~~r~455",2500,1);
  3416. CreateVehicle(455,X,Y+5,Z,1,1,1,90000);
  3417. return 1;
  3418. }
  3419. if(strcmp(cmdtext,"/hotdog",true) == 0)
  3420. {
  3421. new Float:X;
  3422. new Float:Y;
  3423. new Float:Z;
  3424. GetPlayerPos(playerid,X,Y,Z);
  3425. GameTextForPlayer(playerid,"~h~~w~HOTDOG~n~~h~~w~ID:~h~~r~588",2500,1);
  3426. CreateVehicle(588,X,Y+5,Z,1,1,1,90000);
  3427. return 1;
  3428. }
  3429. if(strcmp(cmdtext,"/linerunner",true) == 0)
  3430. {
  3431. new Float:X;
  3432. new Float:Y;
  3433. new Float:Z;
  3434. GetPlayerPos(playerid,X,Y,Z);
  3435. GameTextForPlayer(playerid,"~h~~w~LINERUNNER~n~~h~~w~ID:~h~~r~403",2500,1);
  3436. CreateVehicle(403,X,Y+5,Z,1,1,1,90000);
  3437. return 1;
  3438. }
  3439. if(strcmp(cmdtext,"/mrwoopee",true) == 0)
  3440. {
  3441. new Float:X;
  3442. new Float:Y;
  3443. new Float:Z;
  3444. GetPlayerPos(playerid,X,Y,Z);
  3445. GameTextForPlayer(playerid,"~h~~w~MR WOOPEE~n~~h~~w~ID:~h~~r~423",2500,1);
  3446. CreateVehicle(423,X,Y+5,Z,1,1,1,90000);
  3447. return 1;
  3448. }
  3449. if(strcmp(cmdtext,"/mule",true) == 0)
  3450. {
  3451. new Float:X;
  3452. new Float:Y;
  3453. new Float:Z;
  3454. GetPlayerPos(playerid,X,Y,Z);
  3455. GameTextForPlayer(playerid,"~h~~w~MULE~n~~h~~w~ID:~h~~r~414",2500,1);
  3456. CreateVehicle(414,X,Y+5,Z,1,1,1,90000);
  3457. return 1;
  3458. }
  3459. if(strcmp(cmdtext,"/packer",true) == 0)
  3460. {
  3461. new Float:X;
  3462. new Float:Y;
  3463. new Float:Z;
  3464. GetPlayerPos(playerid,X,Y,Z);
  3465. GameTextForPlayer(playerid,"~h~~w~PACKER~n~~h~~w~ID:~h~~r~443",2500,1);
  3466. CreateVehicle(443,X,Y+5,Z,1,1,1,90000);
  3467. return 1;
  3468. }
  3469. if(strcmp(cmdtext,"/roadtrain",true) == 0)
  3470. {
  3471. new Float:X;
  3472. new Float:Y;
  3473. new Float:Z;
  3474. GetPlayerPos(playerid,X,Y,Z);
  3475. GameTextForPlayer(playerid,"~h~~w~ROADTRAIN~n~~h~~w~ID:~h~~r~515",2500,1);
  3476. CreateVehicle(515,X,Y+5,Z,1,1,1,90000);
  3477. return 1;
  3478. }
  3479. if(strcmp(cmdtext,"/tanker",true) == 0)
  3480. {
  3481. new Float:X;
  3482. new Float:Y;
  3483. new Float:Z;
  3484. GetPlayerPos(playerid,X,Y,Z);
  3485. GameTextForPlayer(playerid,"~h~~w~TANKER~n~~h~~w~ID:~h~~r~514",2500,1);
  3486. CreateVehicle(514,X,Y+5,Z,1,1,1,90000);
  3487. return 1;
  3488. }
  3489. if(strcmp(cmdtext,"/tractor",true) == 0)
  3490. {
  3491. new Float:X;
  3492. new Float:Y;
  3493. new Float:Z;
  3494. GetPlayerPos(playerid,X,Y,Z);
  3495. GameTextForPlayer(playerid,"~h~~w~TRACTOR~n~~h~~w~ID:~h~~r~531",2500,1);
  3496. CreateVehicle(531,X,Y+5,Z,1,1,1,90000);
  3497. return 1;
  3498. }
  3499. if(strcmp(cmdtext,"/yankee",true) == 0)
  3500. {
  3501. new Float:X;
  3502. new Float:Y;
  3503. new Float:Z;
  3504. GetPlayerPos(playerid,X,Y,Z);
  3505. GameTextForPlayer(playerid,"~h~~w~YANKEE~n~~h~~w~ID:~h~~r~456",2500,1);
  3506. CreateVehicle(456,X,Y+5,Z,1,1,1,90000);
  3507. return 1;
  3508. }
  3509. if(strcmp(cmdtext,"/topfun",true) == 0)
  3510. {
  3511. new Float:X;
  3512. new Float:Y;
  3513. new Float:Z;
  3514. GetPlayerPos(playerid,X,Y,Z);
  3515. GameTextForPlayer(playerid,"~h~~w~TOPFUN~n~~h~~w~ID:~h~~r~459",2500,1);
  3516. CreateVehicle(459,X,Y+5,Z,1,1,1,90000);
  3517. return 1;
  3518. }
  3519. if(strcmp(cmdtext,"/bobcat",true) == 0)
  3520. {
  3521. new Float:X;
  3522. new Float:Y;
  3523. new Float:Z;
  3524. GetPlayerPos(playerid,X,Y,Z);
  3525. GameTextForPlayer(playerid,"~h~~w~BOBCAT~n~~h~~w~ID:~h~~r~422",2500,1);
  3526. CreateVehicle(422,X,Y+5,Z,1,1,1,90000);
  3527. return 1;
  3528. }
  3529. if(strcmp(cmdtext,"/burrito",true) == 0)
  3530. {
  3531. new Float:X;
  3532. new Float:Y;
  3533. new Float:Z;
  3534. GetPlayerPos(playerid,X,Y,Z);
  3535. GameTextForPlayer(playerid,"~h~~w~BURRITO~n~~h~~w~ID:~h~~r~482",2500,1);
  3536. CreateVehicle(482,X,Y+5,Z,1,1,1,90000);
  3537. return 1;
  3538. }
  3539. if(strcmp(cmdtext,"/forklift",true) == 0)
  3540. {
  3541. new Float:X;
  3542. new Float:Y;
  3543. new Float:Z;
  3544. GetPlayerPos(playerid,X,Y,Z);
  3545. GameTextForPlayer(playerid,"~h~~w~FORKLIFT~n~~h~~w~ID:~h~~r~530",2500,1);
  3546. CreateVehicle(530,X,Y+5,Z,1,1,1,90000);
  3547. return 1;
  3548. }
  3549. if(strcmp(cmdtext,"/moonbeam",true) == 0)
  3550. {
  3551. new Float:X;
  3552. new Float:Y;
  3553. new Float:Z;
  3554. GetPlayerPos(playerid,X,Y,Z);
  3555. GameTextForPlayer(playerid,"~h~~w~MOONBEAM~n~~h~~w~ID:~h~~r~418",2500,1);
  3556. CreateVehicle(418,X,Y+5,Z,1,1,1,90000);
  3557. return 1;
  3558. }
  3559. if(strcmp(cmdtext,"/mower",true) == 0)
  3560. {
  3561. new Float:X;
  3562. new Float:Y;
  3563. new Float:Z;
  3564. GetPlayerPos(playerid,X,Y,Z);
  3565. GameTextForPlayer(playerid,"~h~~w~MOWER~n~~h~~w~ID:~h~~r~572",2500,1);
  3566. CreateVehicle(572,X,Y+5,Z,1,1,1,90000);
  3567. return 1;
  3568. }
  3569. if(strcmp(cmdtext,"/newsvan",true) == 0)
  3570. {
  3571. new Float:X;
  3572. new Float:Y;
  3573. new Float:Z;
  3574. GetPlayerPos(playerid,X,Y,Z);
  3575. GameTextForPlayer(playerid,"~h~~w~NEWSVAN~n~~h~~w~ID:~h~~r~582",2500,1);
  3576. CreateVehicle(582,X,Y+5,Z,1,1,1,90000);
  3577. return 1;
  3578. }
  3579. if(strcmp(cmdtext,"/pony",true) == 0)
  3580. {
  3581. new Float:X;
  3582. new Float:Y;
  3583. new Float:Z;
  3584. GetPlayerPos(playerid,X,Y,Z);
  3585. GameTextForPlayer(playerid,"~h~~w~PONY~n~~h~~w~ID:~h~~r~413",2500,1);
  3586. CreateVehicle(413,X,Y+5,Z,1,1,1,90000);
  3587. return 1;
  3588. }
  3589. if(strcmp(cmdtext,"/rumpo",true) == 0)
  3590. {
  3591. new Float:X;
  3592. new Float:Y;
  3593. new Float:Z;
  3594. GetPlayerPos(playerid,X,Y,Z);
  3595. GameTextForPlayer(playerid,"~h~~w~RUMPO~n~~h~~w~ID:~h~~r~440",2500,1);
  3596. CreateVehicle(440,X,Y+5,Z,1,1,1,90000);
  3597. return 1;
  3598. }
  3599. if(strcmp(cmdtext,"/sadler",true) == 0)
  3600. {
  3601. new Float:X;
  3602. new Float:Y;
  3603. new Float:Z;
  3604. GetPlayerPos(playerid,X,Y,Z);
  3605. GameTextForPlayer(playerid,"~h~~w~SADLER~n~~h~~w~ID:~h~~r~543",2500,1);
  3606. CreateVehicle(543,X,Y+5,Z,1,1,1,90000);
  3607. return 1;
  3608. }
  3609. if(strcmp(cmdtext,"/tug",true) == 0)
  3610. {
  3611. new Float:X;
  3612. new Float:Y;
  3613. new Float:Z;
  3614. GetPlayerPos(playerid,X,Y,Z);
  3615. GameTextForPlayer(playerid,"~h~~w~TUG~n~~h~~w~ID:~h~~r~583",2500,1);
  3616. CreateVehicle(583,X,Y+5,Z,1,1,1,90000);
  3617. return 1;
  3618. }
  3619. if(strcmp(cmdtext,"/walton",true) == 0)
  3620. {
  3621. new Float:X;
  3622. new Float:Y;
  3623. new Float:Z;
  3624. GetPlayerPos(playerid,X,Y,Z);
  3625. GameTextForPlayer(playerid,"~h~~w~WALTON~n~~h~~w~ID:~h~~r~478",2500,1);
  3626. CreateVehicle(478,X,Y+5,Z,1,1,1,90000);
  3627. return 1;
  3628. }
  3629. if(strcmp(cmdtext,"/yosemite",true) == 0)
  3630. {
  3631. new Float:X;
  3632. new Float:Y;
  3633. new Float:Z;
  3634. GetPlayerPos(playerid,X,Y,Z);
  3635. GameTextForPlayer(playerid,"~h~~w~YOSEMITE~n~~h~~w~ID:~h~~r~554",2500,1);
  3636. CreateVehicle(554,X,Y+5,Z,1,1,1,90000);
  3637. return 1;
  3638. }
  3639. if(strcmp(cmdtext,"/blade",true) == 0)
  3640. {
  3641. new Float:X;
  3642. new Float:Y;
  3643. new Float:Z;
  3644. GetPlayerPos(playerid,X,Y,Z);
  3645. GameTextForPlayer(playerid,"~h~~w~BLADE~n~~h~~w~ID:~h~~r~536",2500,1);
  3646. CreateVehicle(536,X,Y+5,Z,1,1,1,90000);
  3647. return 1;
  3648. }
  3649. if(strcmp(cmdtext,"/broadway",true) == 0)
  3650. {
  3651. new Float:X;
  3652. new Float:Y;
  3653. new Float:Z;
  3654. GetPlayerPos(playerid,X,Y,Z);
  3655. GameTextForPlayer(playerid,"~h~~w~BROADWAY~n~~h~~w~ID:~h~~r~575",2500,1);
  3656. CreateVehicle(575,X,Y+5,Z,1,1,1,90000);
  3657. return 1;
  3658. }
  3659. if(strcmp(cmdtext,"/remington",true) == 0)
  3660. {
  3661. new Float:X;
  3662. new Float:Y;
  3663. new Float:Z;
  3664. GetPlayerPos(playerid,X,Y,Z);
  3665. GameTextForPlayer(playerid,"~h~~w~REMINGTON~n~~h~~w~ID:~h~~r~534",2500,1);
  3666. CreateVehicle(534,X,Y+5,Z,1,1,1,90000);
  3667. return 1;
  3668. }
  3669. if(strcmp(cmdtext,"/savanna",true) == 0)
  3670. {
  3671. new Float:X;
  3672. new Float:Y;
  3673. new Float:Z;
  3674. GetPlayerPos(playerid,X,Y,Z);
  3675. GameTextForPlayer(playerid,"~h~~w~SAVANNA~n~~h~~w~ID:~h~~r~567",2500,1);
  3676. CreateVehicle(567,X,Y+5,Z,1,1,1,90000);
  3677. return 1;
  3678. }
  3679. if(strcmp(cmdtext,"/slamvan",true) == 0)
  3680. {
  3681. new Float:X;
  3682. new Float:Y;
  3683. new Float:Z;
  3684. GetPlayerPos(playerid,X,Y,Z);
  3685. GameTextForPlayer(playerid,"~h~~w~SLAMVAN~n~~h~~w~ID:~h~~r~535",2500,1);
  3686. CreateVehicle(535,X,Y+5,Z,1,1,1,90000);
  3687. return 1;
  3688. }
  3689. if(strcmp(cmdtext,"/tornado",true) == 0)
  3690. {
  3691. new Float:X;
  3692. new Float:Y;
  3693. new Float:Z;
  3694. GetPlayerPos(playerid,X,Y,Z);
  3695. GameTextForPlayer(playerid,"~h~~w~TORNADO~n~~h~~w~ID:~h~~r~576",2500,1);
  3696. CreateVehicle(576,X,Y+5,Z,1,1,1,90000);
  3697. return 1;
  3698. }
  3699. if(strcmp(cmdtext,"/voodoo",true) == 0)
  3700. {
  3701. new Float:X;
  3702. new Float:Y;
  3703. new Float:Z;
  3704. GetPlayerPos(playerid,X,Y,Z);
  3705. GameTextForPlayer(playerid,"~h~~w~VOODOO~n~~h~~w~ID:~h~~r~412",2500,1);
  3706. CreateVehicle(412,X,Y+5,Z,1,1,1,90000);
  3707. return 1;
  3708. }
  3709. if(strcmp(cmdtext,"/bandito",true) == 0)
  3710. {
  3711. new Float:X;
  3712. new Float:Y;
  3713. new Float:Z;
  3714. GetPlayerPos(playerid,X,Y,Z);
  3715. GameTextForPlayer(playerid,"~h~~w~BANDITO~n~~h~~w~ID:~h~~r~568",2500,1);
  3716. CreateVehicle(568,X,Y+5,Z,1,1,1,90000);
  3717. return 1;
  3718. }
  3719. if(strcmp(cmdtext,"/bfinjection",true) == 0)
  3720. {
  3721. new Float:X;
  3722. new Float:Y;
  3723. new Float:Z;
  3724. GetPlayerPos(playerid,X,Y,Z);
  3725. GameTextForPlayer(playerid,"~h~~w~BF INJECTION~n~~h~~w~ID:~h~~r~424",2500,1);
  3726. CreateVehicle(424,X,Y+5,Z,1,1,1,90000);
  3727. return 1;
  3728. }
  3729. if(strcmp(cmdtext,"/bloodringbanger",true) == 0)
  3730. {
  3731. new Float:X;
  3732. new Float:Y;
  3733. new Float:Z;
  3734. GetPlayerPos(playerid,X,Y,Z);
  3735. GameTextForPlayer(playerid,"~h~~w~BLOODRING BANGER~n~~h~~w~ID:~h~~r~504",2500,1);
  3736. CreateVehicle(504,X,Y+5,Z,1,1,1,90000);
  3737. return 1;
  3738. }
  3739. if(strcmp(cmdtext,"/caddy",true) == 0)
  3740. {
  3741. new Float:X;
  3742. new Float:Y;
  3743. new Float:Z;
  3744. GetPlayerPos(playerid,X,Y,Z);
  3745. GameTextForPlayer(playerid,"~h~~w~CADDY~n~~h~~w~ID:~h~~r~457",2500,1);
  3746. CreateVehicle(457,X,Y+5,Z,1,1,1,90000);
  3747. return 1;
  3748. }
  3749. if(strcmp(cmdtext,"/camper",true) == 0)
  3750. {
  3751. new Float:X;
  3752. new Float:Y;
  3753. new Float:Z;
  3754. GetPlayerPos(playerid,X,Y,Z);
  3755. GameTextForPlayer(playerid,"~h~~w~CAMPER~n~~h~~w~ID:~h~~r~483",2500,1);
  3756. CreateVehicle(483,X,Y+5,Z,1,1,1,90000);
  3757. return 1;
  3758. }
  3759. if(strcmp(cmdtext,"/journey",true) == 0)
  3760. {
  3761. new Float:X;
  3762. new Float:Y;
  3763. new Float:Z;
  3764. GetPlayerPos(playerid,X,Y,Z);
  3765. GameTextForPlayer(playerid,"~h~~w~JOURNEY~n~~h~~w~ID:~h~~r~508",2500,1);
  3766. CreateVehicle(508,X,Y+5,Z,1,1,1,90000);
  3767. return 1;
  3768. }
  3769. if(strcmp(cmdtext,"/kart",true) == 0)
  3770. {
  3771. new Float:X;
  3772. new Float:Y;
  3773. new Float:Z;
  3774. GetPlayerPos(playerid,X,Y,Z);
  3775. GameTextForPlayer(playerid,"~h~~w~KART~n~~h~~w~ID:~h~~r~571",2500,1);
  3776. CreateVehicle(571,X,Y+5,Z,1,1,1,90000);
  3777. return 1;
  3778. }
  3779. if(strcmp(cmdtext,"/mesa",true) == 0)
  3780. {
  3781. new Float:X;
  3782. new Float:Y;
  3783. new Float:Z;
  3784. GetPlayerPos(playerid,X,Y,Z);
  3785. GameTextForPlayer(playerid,"~h~~w~MESA~n~~h~~w~ID:~h~~r~500",2500,1);
  3786. CreateVehicle(500,X,Y+5,Z,1,1,1,90000);
  3787. return 1;
  3788. }
  3789. if(strcmp(cmdtext,"/monster",true) == 0)
  3790. {
  3791. new Float:X;
  3792. new Float:Y;
  3793. new Float:Z;
  3794. GetPlayerPos(playerid,X,Y,Z);
  3795. GameTextForPlayer(playerid,"~h~~w~MONSTER~n~~h~~w~ID:~h~~r~444",2500,1);
  3796. CreateVehicle(444,X,Y+5,Z,1,1,1,90000);
  3797. return 1;
  3798. }
  3799. if(strcmp(cmdtext,"/monstera",true) == 0)
  3800. {
  3801. new Float:X;
  3802. new Float:Y;
  3803. new Float:Z;
  3804. GetPlayerPos(playerid,X,Y,Z);
  3805. GameTextForPlayer(playerid,"~h~~w~MONSTER A~n~~h~~w~ID:~h~~r~556",2500,1);
  3806. CreateVehicle(556,X,Y+5,Z,1,1,1,90000);
  3807. return 1;
  3808. }
  3809. if(strcmp(cmdtext,"/monsterb",true) == 0)
  3810. {
  3811. new Float:X;
  3812. new Float:Y;
  3813. new Float:Z;
  3814. GetPlayerPos(playerid,X,Y,Z);
  3815. GameTextForPlayer(playerid,"~h~~w~MONSTER B~n~~h~~w~ID:~h~~r~557",2500,1);
  3816. CreateVehicle(557,X,Y+5,Z,1,1,1,90000);
  3817. return 1;
  3818. }
  3819. if(strcmp(cmdtext,"/quad",true) == 0)
  3820. {
  3821. new Float:X;
  3822. new Float:Y;
  3823. new Float:Z;
  3824. GetPlayerPos(playerid,X,Y,Z);
  3825. GameTextForPlayer(playerid,"~h~~w~QUAD~n~~h~~w~ID:~h~~r~471",2500,1);
  3826. CreateVehicle(471,X,Y+5,Z,1,1,1,90000);
  3827. return 1;
  3828. }
  3829. if(strcmp(cmdtext,"/sandking",true) == 0)
  3830. {
  3831. new Float:X;
  3832. new Float:Y;
  3833. new Float:Z;
  3834. GetPlayerPos(playerid,X,Y,Z);
  3835. GameTextForPlayer(playerid,"~h~~w~SANDKING~n~~h~~w~ID:~h~~r~495",2500,1);
  3836. CreateVehicle(495,X,Y+5,Z,1,1,1,90000);
  3837. return 1;
  3838. }
  3839. if(strcmp(cmdtext,"/vortex",true) == 0)
  3840. {
  3841. new Float:X;
  3842. new Float:Y;
  3843. new Float:Z;
  3844. GetPlayerPos(playerid,X,Y,Z);
  3845. GameTextForPlayer(playerid,"~h~~w~VORTEX~n~~h~~w~ID:~h~~r~539",2500,1);
  3846. CreateVehicle(539,X,Y+5,Z,1,1,1,90000);
  3847. return 1;
  3848. }
  3849. if(strcmp(cmdtext,"/bmx",true) == 0)
  3850. {
  3851. new Float:X;
  3852. new Float:Y;
  3853. new Float:Z;
  3854. GetPlayerPos(playerid,X,Y,Z);
  3855. GameTextForPlayer(playerid,"~h~~w~BMX~n~~h~~w~ID:~h~~r~481",2500,1);
  3856. CreateVehicle(481,X,Y+5,Z,1,1,1,90000);
  3857. return 1;
  3858. }
  3859. if(strcmp(cmdtext,"/bike",true) == 0)
  3860. {
  3861. new Float:X;
  3862. new Float:Y;
  3863. new Float:Z;
  3864. GetPlayerPos(playerid,X,Y,Z);
  3865. GameTextForPlayer(playerid,"~h~~w~BIKE~n~~h~~w~ID:~h~~r~509",2500,1);
  3866. CreateVehicle(509,X,Y+5,Z,1,1,1,90000);
  3867. return 1;
  3868. }
  3869. if(strcmp(cmdtext,"/mountainbike",true) == 0)
  3870. {
  3871. new Float:X;
  3872. new Float:Y;
  3873. new Float:Z;
  3874. GetPlayerPos(playerid,X,Y,Z);
  3875. GameTextForPlayer(playerid,"~h~~w~MOUNTAIN BIKE~n~~h~~w~ID:~h~~r~510",2500,1);
  3876. CreateVehicle(510,X,Y+5,Z,1,1,1,90000);
  3877. return 1;
  3878. }
  3879. if(strcmp(cmdtext,"/bf-400",true) == 0)
  3880. {
  3881. new Float:X;
  3882. new Float:Y;
  3883. new Float:Z;
  3884. GetPlayerPos(playerid,X,Y,Z);
  3885. GameTextForPlayer(playerid,"~h~~w~BF-400~n~~h~~w~ID:~h~~r~581",2500,1);
  3886. CreateVehicle(581,X,Y+5,Z,1,1,1,90000);
  3887. return 1;
  3888. }
  3889. if(strcmp(cmdtext,"/faggio",true) == 0)
  3890. {
  3891. new Float:X;
  3892. new Float:Y;
  3893. new Float:Z;
  3894. GetPlayerPos(playerid,X,Y,Z);
  3895. GameTextForPlayer(playerid,"~h~~w~FAGGIO~n~~h~~w~ID:~h~~r~462",2500,1);
  3896. CreateVehicle(462,X,Y+5,Z,1,1,1,90000);
  3897. return 1;
  3898. }
  3899. if(strcmp(cmdtext,"/fcr-900",true) == 0)
  3900. {
  3901. new Float:X;
  3902. new Float:Y;
  3903. new Float:Z;
  3904. GetPlayerPos(playerid,X,Y,Z);
  3905. GameTextForPlayer(playerid,"~h~~w~FCR-900~n~~h~~w~ID:~h~~r~521",2500,1);
  3906. CreateVehicle(521,X,Y+5,Z,1,1,1,90000);
  3907. return 1;
  3908. }
  3909. if(strcmp(cmdtext,"/freeway",true) == 0)
  3910. {
  3911. new Float:X;
  3912. new Float:Y;
  3913. new Float:Z;
  3914. GetPlayerPos(playerid,X,Y,Z);
  3915. GameTextForPlayer(playerid,"~h~~w~FREEWAY~n~~h~~w~ID:~h~~r~463",2500,1);
  3916. CreateVehicle(463,X,Y+5,Z,1,1,1,90000);
  3917. return 1;
  3918. }
  3919. if(strcmp(cmdtext,"/nrg-500",true) == 0)
  3920. {
  3921. new Float:X;
  3922. new Float:Y;
  3923. new Float:Z;
  3924. GetPlayerPos(playerid,X,Y,Z);
  3925. GameTextForPlayer(playerid,"~h~~w~NRG-500~n~~h~~w~ID:~h~~r~522",2500,1);
  3926. CreateVehicle(522,X,Y+5,Z,1,1,1,90000);
  3927. return 1;
  3928. }
  3929. if(strcmp(cmdtext,"/pcj-600",true) == 0)
  3930. {
  3931. new Float:X;
  3932. new Float:Y;
  3933. new Float:Z;
  3934. GetPlayerPos(playerid,X,Y,Z);
  3935. GameTextForPlayer(playerid,"~h~~w~PCJ-600~n~~h~~w~ID:~h~~r~461",2500,1);
  3936. CreateVehicle(461,X,Y+5,Z,1,1,1,90000);
  3937. return 1;
  3938. }
  3939. if(strcmp(cmdtext,"/pizzaboy",true) == 0)
  3940. {
  3941. new Float:X;
  3942. new Float:Y;
  3943. new Float:Z;
  3944. GetPlayerPos(playerid,X,Y,Z);
  3945. GameTextForPlayer(playerid,"~h~~w~PIZZABOY~n~~h~~w~ID:~h~~r~448",2500,1);
  3946. CreateVehicle(448,X,Y+5,Z,1,1,1,90000);
  3947. return 1;
  3948. }
  3949. if(strcmp(cmdtext,"/sanchez",true) == 0)
  3950. {
  3951. new Float:X;
  3952. new Float:Y;
  3953. new Float:Z;
  3954. GetPlayerPos(playerid,X,Y,Z);
  3955. GameTextForPlayer(playerid,"~h~~w~SANCHEZ~n~~h~~w~ID:~h~~r~468",2500,1);
  3956. CreateVehicle(468,X,Y+5,Z,1,1,1,90000);
  3957. return 1;
  3958. }
  3959. if(strcmp(cmdtext,"/wayfarer",true) == 0)
  3960. {
  3961. new Float:X;
  3962. new Float:Y;
  3963. new Float:Z;
  3964. GetPlayerPos(playerid,X,Y,Z);
  3965. GameTextForPlayer(playerid,"~h~~w~WAYFARER~n~~h~~w~ID:~h~~r~586",2500,1);
  3966. CreateVehicle(586,X,Y+5,Z,1,1,1,90000);
  3967. return 1;
  3968. }
  3969. if(strcmp(cmdtext,"/baggage",true) == 0)
  3970. {
  3971. new Float:X;
  3972. new Float:Y;
  3973. new Float:Z;
  3974. GetPlayerPos(playerid,X,Y,Z);
  3975. GameTextForPlayer(playerid,"~h~~w~BAGGAGE~n~~h~~w~ID:~h~~r~485",2500,1);
  3976. CreateVehicle(485,X,Y+5,Z,1,1,1,90000);
  3977. return 1;
  3978. }
  3979. if(strcmp(cmdtext,"/bus",true) == 0)
  3980. {
  3981. new Float:X;
  3982. new Float:Y;
  3983. new Float:Z;
  3984. GetPlayerPos(playerid,X,Y,Z);
  3985. GameTextForPlayer(playerid,"~h~~w~BUS~n~~h~~w~ID:~h~~r~431",2500,1);
  3986. CreateVehicle(431,X,Y+5,Z,1,1,1,90000);
  3987. return 1;
  3988. }
  3989. if(strcmp(cmdtext,"/cabbie",true) == 0)
  3990. {
  3991. new Float:X;
  3992. new Float:Y;
  3993. new Float:Z;
  3994. GetPlayerPos(playerid,X,Y,Z);
  3995. GameTextForPlayer(playerid,"~h~~w~CABBIE~n~~h~~w~ID:~h~~r~438",2500,1);
  3996. CreateVehicle(438,X,Y+5,Z,1,1,1,90000);
  3997. return 1;
  3998. }
  3999. if(strcmp(cmdtext,"/coach",true) == 0)
  4000. {
  4001. new Float:X;
  4002. new Float:Y;
  4003. new Float:Z;
  4004. GetPlayerPos(playerid,X,Y,Z);
  4005. GameTextForPlayer(playerid,"~h~~w~COACH~n~~h~~w~ID:~h~~r~437",2500,1);
  4006. CreateVehicle(437,X,Y+5,Z,1,1,1,90000);
  4007. return 1;
  4008. }
  4009. if(strcmp(cmdtext,"/sweeper",true) == 0)
  4010. {
  4011. new Float:X;
  4012. new Float:Y;
  4013. new Float:Z;
  4014. GetPlayerPos(playerid,X,Y,Z);
  4015. GameTextForPlayer(playerid,"~h~~w~SWEEPER~n~~h~~w~ID:~h~~r~574",2500,1);
  4016. CreateVehicle(574,X,Y+5,Z,1,1,1,90000);
  4017. return 1;
  4018. }
  4019. if(strcmp(cmdtext,"/taxi",true) == 0)
  4020. {
  4021. new Float:X;
  4022. new Float:Y;
  4023. new Float:Z;
  4024. GetPlayerPos(playerid,X,Y,Z);
  4025. GameTextForPlayer(playerid,"~h~~w~TAXI~n~~h~~w~ID:~h~~r~420",2500,1);
  4026. CreateVehicle(420,X,Y+5,Z,1,1,1,90000);
  4027. return 1;
  4028. }
  4029. if(strcmp(cmdtext,"/towtruck",true) == 0)
  4030. {
  4031. new Float:X;
  4032. new Float:Y;
  4033. new Float:Z;
  4034. GetPlayerPos(playerid,X,Y,Z);
  4035. GameTextForPlayer(playerid,"~h~~w~TOWTRUCK~n~~h~~w~ID:~h~~r~525",2500,1);
  4036. CreateVehicle(525,X,Y+5,Z,1,1,1,90000);
  4037. return 1;
  4038. }
  4039. if(strcmp(cmdtext,"/trashmaster",true) == 0)
  4040. {
  4041. new Float:X;
  4042. new Float:Y;
  4043. new Float:Z;
  4044. GetPlayerPos(playerid,X,Y,Z);
  4045. GameTextForPlayer(playerid,"~h~~w~TRASHMASTER~n~~h~~w~ID:~h~~r~408",2500,1);
  4046. CreateVehicle(408,X,Y+5,Z,1,1,1,90000);
  4047. return 1;
  4048. }
  4049. if(strcmp(cmdtext,"/utilityvan",true) == 0)
  4050. {
  4051. new Float:X;
  4052. new Float:Y;
  4053. new Float:Z;
  4054. GetPlayerPos(playerid,X,Y,Z);
  4055. GameTextForPlayer(playerid,"~h~~w~UTILITY VAN~n~~h~~w~ID:~h~~r~552",2500,1);
  4056. CreateVehicle(552,X,Y+5,Z,1,1,1,90000);
  4057. return 1;
  4058. }
  4059. if(strcmp(cmdtext,"/ambulance",true) == 0)
  4060. {
  4061. new Float:X;
  4062. new Float:Y;
  4063. new Float:Z;
  4064. GetPlayerPos(playerid,X,Y,Z);
  4065. GameTextForPlayer(playerid,"~h~~w~AMBULANCE~n~~h~~w~ID:~h~~r~416",2500,1);
  4066. CreateVehicle(416,X,Y+5,Z,1,1,1,90000);
  4067. return 1;
  4068. }
  4069. if(strcmp(cmdtext,"/barracks",true) == 0)
  4070. {
  4071. new Float:X;
  4072. new Float:Y;
  4073. new Float:Z;
  4074. GetPlayerPos(playerid,X,Y,Z);
  4075. GameTextForPlayer(playerid,"~h~~w~BARRACKS~n~~h~~w~ID:~h~~r~433",2500,1);
  4076. CreateVehicle(433,X,Y+5,Z,1,1,1,90000);
  4077. return 1;
  4078. }
  4079. if(strcmp(cmdtext,"/enforcer",true) == 0)
  4080. {
  4081. new Float:X;
  4082. new Float:Y;
  4083. new Float:Z;
  4084. GetPlayerPos(playerid,X,Y,Z);
  4085. GameTextForPlayer(playerid,"~h~~w~ENFORCER~n~~h~~w~ID:~h~~r~427",2500,1);
  4086. CreateVehicle(427,X,Y+5,Z,1,1,1,90000);
  4087. return 1;
  4088. }
  4089. if(strcmp(cmdtext,"/fbirancher",true) == 0)
  4090. {
  4091. new Float:X;
  4092. new Float:Y;
  4093. new Float:Z;
  4094. GetPlayerPos(playerid,X,Y,Z);
  4095. GameTextForPlayer(playerid,"~h~~w~FBI RANCHER~n~~h~~w~ID:~h~~r~490",2500,1);
  4096. CreateVehicle(490,X,Y+5,Z,1,1,1,90000);
  4097. return 1;
  4098. }
  4099. if(strcmp(cmdtext,"/fbitruck",true) == 0)
  4100. {
  4101. new Float:X;
  4102. new Float:Y;
  4103. new Float:Z;
  4104. GetPlayerPos(playerid,X,Y,Z);
  4105. GameTextForPlayer(playerid,"~h~~w~FBI TRUCK~n~~h~~w~ID:~h~~r~528",2500,1);
  4106. CreateVehicle(528,X,Y+5,Z,1,1,1,90000);
  4107. return 1;
  4108. }
  4109. if(strcmp(cmdtext,"/firetruck",true) == 0)
  4110. {
  4111. new Float:X;
  4112. new Float:Y;
  4113. new Float:Z;
  4114. GetPlayerPos(playerid,X,Y,Z);
  4115. GameTextForPlayer(playerid,"~h~~w~FIRETRUCK~n~~h~~w~ID:~h~~r~407",2500,1);
  4116. CreateVehicle(407,X,Y+5,Z,1,1,1,90000);
  4117. return 1;
  4118. }
  4119. if(strcmp(cmdtext,"/firetrucka",true) == 0)
  4120. {
  4121. new Float:X;
  4122. new Float:Y;
  4123. new Float:Z;
  4124. GetPlayerPos(playerid,X,Y,Z);
  4125. GameTextForPlayer(playerid,"~h~~w~FIRETRUCK A~n~~h~~w~ID:~h~~r~544",2500,1);
  4126. CreateVehicle(544,X,Y+5,Z,1,1,1,90000);
  4127. return 1;
  4128. }
  4129. if(strcmp(cmdtext,"/hpv-1000",true) == 0)
  4130. {
  4131. new Float:X;
  4132. new Float:Y;
  4133. new Float:Z;
  4134. GetPlayerPos(playerid,X,Y,Z);
  4135. GameTextForPlayer(playerid,"~h~~w~HPV-1000~n~~h~~w~ID:~h~~r~523",2500,1);
  4136. CreateVehicle(523,X,Y+5,Z,1,1,1,90000);
  4137. return 1;
  4138. }
  4139. if(strcmp(cmdtext,"/patriot",true) == 0)
  4140. {
  4141. new Float:X;
  4142. new Float:Y;
  4143. new Float:Z;
  4144. GetPlayerPos(playerid,X,Y,Z);
  4145. GameTextForPlayer(playerid,"~h~~w~PATRIOT~n~~h~~w~ID:~h~~r~470",2500,1);
  4146. CreateVehicle(470,X,Y+5,Z,1,1,1,90000);
  4147. return 1;
  4148. }
  4149. if(strcmp(cmdtext,"/policels",true) == 0)
  4150. {
  4151. new Float:X;
  4152. new Float:Y;
  4153. new Float:Z;
  4154. GetPlayerPos(playerid,X,Y,Z);
  4155. GameTextForPlayer(playerid,"~h~~w~POLICE LOS SANTOS~n~~h~~w~ID:~h~~r~596",2500,1);
  4156. CreateVehicle(596,X,Y+5,Z,1,1,0,90000);
  4157. return 1;
  4158. }
  4159. if(strcmp(cmdtext,"/policesf",true) == 0)
  4160. {
  4161. new Float:X;
  4162. new Float:Y;
  4163. new Float:Z;
  4164. GetPlayerPos(playerid,X,Y,Z);
  4165. GameTextForPlayer(playerid,"~h~~w~POLICE SAN FIERRO~n~~h~~w~ID:~h~~r~597",2500,1);
  4166. CreateVehicle(597,X,Y+5,Z,1,1,0,90000);
  4167. return 1;
  4168. }
  4169. if(strcmp(cmdtext,"/policelv",true) == 0)
  4170. {
  4171. new Float:X;
  4172. new Float:Y;
  4173. new Float:Z;
  4174. GetPlayerPos(playerid,X,Y,Z);
  4175. GameTextForPlayer(playerid,"~h~~w~POLICE LAS VENTURAS~n~~h~~w~ID:~h~~r~598",2500,1);
  4176. CreateVehicle(598,X,Y+5,Z,1,1,0,90000);
  4177. return 1;
  4178. }
  4179. if(strcmp(cmdtext,"/policeranger",true) == 0)
  4180. {
  4181. new Float:X;
  4182. new Float:Y;
  4183. new Float:Z;
  4184. GetPlayerPos(playerid,X,Y,Z);
  4185. GameTextForPlayer(playerid,"~h~~w~POLICE RANGER~n~~h~~w~ID:~h~~r~599",2500,1);
  4186. CreateVehicle(599,X,Y+5,Z,1,1,0,90000);
  4187. return 1;
  4188. }
  4189. if(strcmp(cmdtext,"/rhino",true) == 0)
  4190. {
  4191. new Float:X;
  4192. new Float:Y;
  4193. new Float:Z;
  4194. GetPlayerPos(playerid,X,Y,Z);
  4195. GameTextForPlayer(playerid,"~h~~w~RHINO~n~~h~~w~ID:~h~~r~432",2500,1);
  4196. CreateVehicle(432,X,Y+5,Z,1,1,1,90000);
  4197. return 1;
  4198. }
  4199. if(strcmp(cmdtext,"/securicar",true) == 0)
  4200. {
  4201. new Float:X;
  4202. new Float:Y;
  4203. new Float:Z;
  4204. GetPlayerPos(playerid,X,Y,Z);
  4205. GameTextForPlayer(playerid,"~h~~w~SECURICAR~n~~h~~w~ID:~h~~r~428",2500,1);
  4206. CreateVehicle(428,X,Y+5,Z,1,1,1,90000);
  4207. return 1;
  4208. }
  4209. if(strcmp(cmdtext,"/swattank",true) == 0)
  4210. {
  4211. new Float:X;
  4212. new Float:Y;
  4213. new Float:Z;
  4214. GetPlayerPos(playerid,X,Y,Z);
  4215. GameTextForPlayer(playerid,"~h~~w~SWAT TANK~n~~h~~w~ID:~h~~r~601",2500,1);
  4216. CreateVehicle(601,X,Y+5,Z,1,1,1,90000);
  4217. return 1;
  4218. }
  4219. if(strcmp(cmdtext,"/andromada",true) == 0)
  4220. {
  4221. new Float:X;
  4222. new Float:Y;
  4223. new Float:Z;
  4224. GetPlayerPos(playerid,X,Y,Z);
  4225. GameTextForPlayer(playerid,"~h~~w~ANDROMADA~n~~h~~w~ID:~h~~r~592",2500,1);
  4226. CreateVehicle(592,X,Y+20,Z,1,1,1,90000);
  4227. return 1;
  4228. }
  4229. if(strcmp(cmdtext,"/at-400",true) == 0)
  4230. {
  4231. new Float:X;
  4232. new Float:Y;
  4233. new Float:Z;
  4234. GetPlayerPos(playerid,X,Y,Z);
  4235. GameTextForPlayer(playerid,"~h~~w~AT-400~n~~h~~w~ID:~h~~r~577",2500,1);
  4236. CreateVehicle(577,X,Y+20,Z,1,1,1,90000);
  4237. return 1;
  4238. }
  4239. if(strcmp(cmdtext,"/beagle",true) == 0)
  4240. {
  4241. new Float:X;
  4242. new Float:Y;
  4243. new Float:Z;
  4244. GetPlayerPos(playerid,X,Y,Z);
  4245. GameTextForPlayer(playerid,"~h~~w~BEAGLE~n~~h~~w~ID:~h~~r~511",2500,1);
  4246. CreateVehicle(511,X,Y+20,Z,1,1,1,90000);
  4247. return 1;
  4248. }
  4249. if(strcmp(cmdtext,"/cargobob",true) == 0)
  4250. {
  4251. new Float:X;
  4252. new Float:Y;
  4253. new Float:Z;
  4254. GetPlayerPos(playerid,X,Y,Z);
  4255. GameTextForPlayer(playerid,"~h~~w~CARGOBOB~n~~h~~w~ID:~h~~r~548",2500,1);
  4256. CreateVehicle(548,X,Y+10,Z,1,1,1,90000);
  4257. return 1;
  4258. }
  4259. if(strcmp(cmdtext,"/cropduster",true) == 0)
  4260. {
  4261. new Float:X;
  4262. new Float:Y;
  4263. new Float:Z;
  4264. GetPlayerPos(playerid,X,Y,Z);
  4265. GameTextForPlayer(playerid,"~h~~w~CROPDUSTER~n~~h~~w~ID:~h~~r~512",2500,1);
  4266. CreateVehicle(512,X,Y+10,Z,1,1,1,90000);
  4267. return 1;
  4268. }
  4269. if(strcmp(cmdtext,"/dodo",true) == 0)
  4270. {
  4271. new Float:X;
  4272. new Float:Y;
  4273. new Float:Z;
  4274. GetPlayerPos(playerid,X,Y,Z);
  4275. GameTextForPlayer(playerid,"~h~~w~DODO~n~~h~~w~ID:~h~~r~593",2500,1);
  4276. CreateVehicle(593,X,Y+10,Z,1,1,1,90000);
  4277. return 1;
  4278. }
  4279. if(strcmp(cmdtext,"/hunter",true) == 0)
  4280. {
  4281. new Float:X;
  4282. new Float:Y;
  4283. new Float:Z;
  4284. GetPlayerPos(playerid,X,Y,Z);
  4285. GameTextForPlayer(playerid,"~h~~w~HUNTER~n~~h~~w~ID:~h~~r~425",2500,1);
  4286. CreateVehicle(425,X,Y+10,Z,1,1,1,90000);
  4287. return 1;
  4288. }
  4289. if(strcmp(cmdtext,"/leviathon",true) == 0)
  4290. {
  4291. new Float:X;
  4292. new Float:Y;
  4293. new Float:Z;
  4294. GetPlayerPos(playerid,X,Y,Z);
  4295. GameTextForPlayer(playerid,"~h~~w~LEVIATHON~n~~h~~w~ID:~h~~r~417",2500,1);
  4296. CreateVehicle(417,X,Y+10,Z,1,1,1,90000);
  4297. return 1;
  4298. }
  4299. if(strcmp(cmdtext,"/maverick",true) == 0)
  4300. {
  4301. new Float:X;
  4302. new Float:Y;
  4303. new Float:Z;
  4304. GetPlayerPos(playerid,X,Y,Z);
  4305. GameTextForPlayer(playerid,"~h~~w~MAVERICK~n~~h~~w~ID:~h~~r~487",2500,1);
  4306. CreateVehicle(487,X,Y+10,Z,1,1,1,90000);
  4307. return 1;
  4308. }
  4309. if(strcmp(cmdtext,"/nevada",true) == 0)
  4310. {
  4311. new Float:X;
  4312. new Float:Y;
  4313. new Float:Z;
  4314. GetPlayerPos(playerid,X,Y,Z);
  4315. GameTextForPlayer(playerid,"~h~~w~NEVADA~n~~h~~w~ID:~h~~r~553",2500,1);
  4316. CreateVehicle(553,X,Y+10,Z,1,1,1,90000);
  4317. return 1;
  4318. }
  4319. if(strcmp(cmdtext,"/newsmaverick",true) == 0)
  4320. {
  4321. new Float:X;
  4322. new Float:Y;
  4323. new Float:Z;
  4324. GetPlayerPos(playerid,X,Y,Z);
  4325. GameTextForPlayer(playerid,"~h~~w~NEWS MAVERICK~n~~h~~w~ID:~h~~r~488",2500,1);
  4326. CreateVehicle(488,X,Y+10,Z,1,1,1,90000);
  4327. return 1;
  4328. }
  4329. if(strcmp(cmdtext,"/policemaverick",true) == 0)
  4330. {
  4331. new Float:X;
  4332. new Float:Y;
  4333. new Float:Z;
  4334. GetPlayerPos(playerid,X,Y,Z);
  4335. GameTextForPlayer(playerid,"~h~~w~POLICE MAVERICK~n~~h~~w~ID:~h~~r~497",2500,1);
  4336. CreateVehicle(497,X,Y+10,Z,1,1,0,90000);
  4337. return 1;
  4338. }
  4339. if(strcmp(cmdtext,"/raindance",true) == 0)
  4340. {
  4341. new Float:X;
  4342. new Float:Y;
  4343. new Float:Z;
  4344. GetPlayerPos(playerid,X,Y,Z);
  4345. GameTextForPlayer(playerid,"~h~~w~RAINDANCE~n~~h~~w~ID:~h~~r~563",2500,1);
  4346. CreateVehicle(563,X,Y+10,Z,1,1,1,90000);
  4347. return 1;
  4348. }
  4349. if(strcmp(cmdtext,"/rustler",true) == 0)
  4350. {
  4351. new Float:X;
  4352. new Float:Y;
  4353. new Float:Z;
  4354. GetPlayerPos(playerid,X,Y,Z);
  4355. GameTextForPlayer(playerid,"~h~~w~RUSTLER~n~~h~~w~ID:~h~~r~476",2500,1);
  4356. CreateVehicle(476,X,Y+10,Z,1,1,1,90000);
  4357. return 1;
  4358. }
  4359. if(strcmp(cmdtext,"/seasparrow",true) == 0)
  4360. {
  4361. new Float:X;
  4362. new Float:Y;
  4363. new Float:Z;
  4364. GetPlayerPos(playerid,X,Y,Z);
  4365. GameTextForPlayer(playerid,"~h~~w~SEA SPARROW~n~~h~~w~ID:~h~~r~447",2500,1);
  4366. CreateVehicle(447,X,Y+10,Z,1,1,1,90000);
  4367. return 1;
  4368. }
  4369. if(strcmp(cmdtext,"/shamal",true) == 0)
  4370. {
  4371. new Float:X;
  4372. new Float:Y;
  4373. new Float:Z;
  4374. GetPlayerPos(playerid,X,Y,Z);
  4375. GameTextForPlayer(playerid,"~h~~w~SHAMAL~n~~h~~w~ID:~h~~r~519",2500,1);
  4376. CreateVehicle(519,X,Y+10,Z,1,1,1,90000);
  4377. return 1;
  4378. }
  4379. if(strcmp(cmdtext,"/skimmer",true) == 0)
  4380. {
  4381. new Float:X;
  4382. new Float:Y;
  4383. new Float:Z;
  4384. GetPlayerPos(playerid,X,Y,Z);
  4385. GameTextForPlayer(playerid,"~h~~w~SKIMMER~n~~h~~w~ID:~h~~r~460",2500,1);
  4386. CreateVehicle(460,X,Y+10,Z,1,1,1,90000);
  4387. return 1;
  4388. }
  4389. if(strcmp(cmdtext,"/sparrow",true) == 0)
  4390. {
  4391. new Float:X;
  4392. new Float:Y;
  4393. new Float:Z;
  4394. GetPlayerPos(playerid,X,Y,Z);
  4395. GameTextForPlayer(playerid,"~h~~w~SPARROW~n~~h~~w~ID:~h~~r~469",2500,1);
  4396. CreateVehicle(469,X,Y+10,Z,1,1,1,90000);
  4397. return 1;
  4398. }
  4399. if(strcmp(cmdtext,"/stuntplane",true) == 0)
  4400. {
  4401. new Float:X;
  4402. new Float:Y;
  4403. new Float:Z;
  4404. GetPlayerPos(playerid,X,Y,Z);
  4405. GameTextForPlayer(playerid,"~h~~w~STUNT PLANE~n~~h~~w~ID:~h~~r~513",2500,1);
  4406. CreateVehicle(513,X,Y+10,Z,1,1,1,90000);
  4407. return 1;
  4408. }
  4409. if(strcmp(cmdtext,"/hydra",true) == 0)
  4410. {
  4411. new Float:X;
  4412. new Float:Y;
  4413. new Float:Z;
  4414. GetPlayerPos(playerid,X,Y,Z);
  4415. GameTextForPlayer(playerid,"~h~~w~HYDRA~n~~h~~w~ID:~h~~r~520",2500,1);
  4416. CreateVehicle(520,X,Y+10,Z,1,1,1,90000);
  4417. return 1;
  4418. }
  4419. if(strcmp(cmdtext,"/coastguar",true) == 0)
  4420. {
  4421. new Float:X;
  4422. new Float:Y;
  4423. new Float:Z;
  4424. GetPlayerPos(playerid,X,Y,Z);
  4425. GameTextForPlayer(playerid,"~h~~w~COASTGUARD~n~~h~~w~ID:~h~~r~472",2500,1);
  4426. CreateVehicle(472,X,Y+5,Z,1,1,1,90000);
  4427. return 1;
  4428. }
  4429. if(strcmp(cmdtext,"/dingy",true) == 0)
  4430. {
  4431. new Float:X;
  4432. new Float:Y;
  4433. new Float:Z;
  4434. GetPlayerPos(playerid,X,Y,Z);
  4435. GameTextForPlayer(playerid,"~h~~w~DINGY~n~~h~~w~ID:~h~~r~473",2500,1);
  4436. CreateVehicle(473,X,Y+5,Z,1,1,1,90000);
  4437. return 1;
  4438. }
  4439. if(strcmp(cmdtext,"/jetmax",true) == 0)
  4440. {
  4441. new Float:X;
  4442. new Float:Y;
  4443. new Float:Z;
  4444. GetPlayerPos(playerid,X,Y,Z);
  4445. GameTextForPlayer(playerid,"~h~~w~JETMAX~n~~h~~w~ID:~h~~r~493",2500,1);
  4446. CreateVehicle(493,X,Y+5,Z,1,1,1,90000);
  4447. return 1;
  4448. }
  4449. if(strcmp(cmdtext,"/launch",true) == 0)
  4450. {
  4451. new Float:X;
  4452. new Float:Y;
  4453. new Float:Z;
  4454. GetPlayerPos(playerid,X,Y,Z);
  4455. GameTextForPlayer(playerid,"~h~~w~LAUNCH~n~~h~~w~ID:~h~~r~595",2500,1);
  4456. CreateVehicle(595,X,Y+5,Z,1,1,1,90000);
  4457. return 1;
  4458. }
  4459. if(strcmp(cmdtext,"/marquis",true) == 0)
  4460. {
  4461. new Float:X;
  4462. new Float:Y;
  4463. new Float:Z;
  4464. GetPlayerPos(playerid,X,Y,Z);
  4465. GameTextForPlayer(playerid,"~h~~w~MARQUIS~n~~h~~w~ID:~h~~r~484",2500,1);
  4466. CreateVehicle(484,X,Y+5,Z,1,1,1,90000);
  4467. return 1;
  4468. }
  4469. if(strcmp(cmdtext,"/predator",true) == 0)
  4470. {
  4471. new Float:X;
  4472. new Float:Y;
  4473. new Float:Z;
  4474. GetPlayerPos(playerid,X,Y,Z);
  4475. GameTextForPlayer(playerid,"~h~~w~PREDATOR~n~~h~~w~ID:~h~~r~430",2500,1);
  4476. CreateVehicle(430,X,Y+5,Z,1,1,1,90000);
  4477. return 1;
  4478. }
  4479. if(strcmp(cmdtext,"/reefer",true) == 0)
  4480. {
  4481. new Float:X;
  4482. new Float:Y;
  4483. new Float:Z;
  4484. GetPlayerPos(playerid,X,Y,Z);
  4485. GameTextForPlayer(playerid,"~h~~w~REEFER~n~~h~~w~ID:~h~~r~453",2500,1);
  4486. CreateVehicle(453,X,Y+5,Z,1,1,1,90000);
  4487. return 1;
  4488. }
  4489. if(strcmp(cmdtext,"/speeder",true) == 0)
  4490. {
  4491. new Float:X;
  4492. new Float:Y;
  4493. new Float:Z;
  4494. GetPlayerPos(playerid,X,Y,Z);
  4495. GameTextForPlayer(playerid,"~h~~w~SPEEDER~n~~h~~w~ID:~h~~r~452",2500,1);
  4496. CreateVehicle(452,X,Y+5,Z,1,1,1,90000);
  4497. return 1;
  4498. }
  4499. if(strcmp(cmdtext,"/squallo",true) == 0)
  4500. {
  4501. new Float:X;
  4502. new Float:Y;
  4503. new Float:Z;
  4504. GetPlayerPos(playerid,X,Y,Z);
  4505. GameTextForPlayer(playerid,"~h~~w~SQUALLO~n~~h~~w~ID:~h~~r~446",2500,1);
  4506. CreateVehicle(446,X,Y+5,Z,1,1,1,90000);
  4507. return 1;
  4508. }
  4509. if(strcmp(cmdtext,"/tropic",true) == 0)
  4510. {
  4511. new Float:X;
  4512. new Float:Y;
  4513. new Float:Z;
  4514. GetPlayerPos(playerid,X,Y,Z);
  4515. GameTextForPlayer(playerid,"~h~~w~TROPIC~n~~h~~w~ID:~h~~r~454",2500,1);
  4516. CreateVehicle(454,X,Y+5,Z,1,1,1,90000);
  4517. return 1;
  4518. }
  4519. if(strcmp(cmdtext,"/rcbandit",true) == 0)
  4520. {
  4521. new Float:X;
  4522. new Float:Y;
  4523. new Float:Z;
  4524. GetPlayerPos(playerid,X,Y,Z);
  4525. GameTextForPlayer(playerid,"~h~~w~RC BANDIT~n~~h~~w~ID:~h~~r~441",2500,1);
  4526. CreateVehicle(441,X,Y+5,Z,1,1,1,90000);
  4527. return 1;
  4528. }
  4529. if(strcmp(cmdtext,"/rcbaron",true) == 0)
  4530. {
  4531. new Float:X;
  4532. new Float:Y;
  4533. new Float:Z;
  4534. GetPlayerPos(playerid,X,Y,Z);
  4535. GameTextForPlayer(playerid,"~h~~w~RC BARON~n~~h~~w~ID:~h~~r~464",2500,1);
  4536. CreateVehicle(464,X,Y+5,Z,1,1,1,90000);
  4537. return 1;
  4538. }
  4539. if(strcmp(cmdtext,"/rccam",true) == 0)
  4540. {
  4541. new Float:X;
  4542. new Float:Y;
  4543. new Float:Z;
  4544. GetPlayerPos(playerid,X,Y,Z);
  4545. GameTextForPlayer(playerid,"~h~~w~RC CAM~n~~h~~w~ID:~h~~r~594",2500,1);
  4546. CreateVehicle(594,X,Y+5,Z,1,1,1,90000);
  4547. return 1;
  4548. }
  4549. if(strcmp(cmdtext,"/rcgoblin",true) == 0)
  4550. {
  4551. new Float:X;
  4552. new Float:Y;
  4553. new Float:Z;
  4554. GetPlayerPos(playerid,X,Y,Z);
  4555. GameTextForPlayer(playerid,"~h~~w~RC GOBLIN~n~~h~~w~ID:~h~~r~465",2500,1);
  4556. CreateVehicle(465,X,Y+5,Z,1,1,1,90000);
  4557. return 1;
  4558. }
  4559. if(strcmp(cmdtext,"/rcgoblin2",true) == 0)
  4560. {
  4561. new Float:X;
  4562. new Float:Y;
  4563. new Float:Z;
  4564. GetPlayerPos(playerid,X,Y,Z);
  4565. GameTextForPlayer(playerid,"~h~~w~ANOTHER RC GOBLIN~n~~h~~w~ID:~h~~r~501",2500,1);
  4566. CreateVehicle(501,X,Y+5,Z,1,1,1,90000);
  4567. return 1;
  4568. }
  4569. if(strcmp(cmdtext,"/rctiger",true) == 0)
  4570. {
  4571. new Float:X;
  4572. new Float:Y;
  4573. new Float:Z;
  4574. GetPlayerPos(playerid,X,Y,Z);
  4575. GameTextForPlayer(playerid,"~h~~w~RC TIGER~n~~h~~w~ID:~h~~r~564",2500,1);
  4576. CreateVehicle(564,X,Y+5,Z,1,1,1,90000);
  4577. return 1;
  4578. }
  4579. if(strcmp(cmdtext,"/glendale2",true) == 0)
  4580. {
  4581. new Float:X;
  4582. new Float:Y;
  4583. new Float:Z;
  4584. GetPlayerPos(playerid,X,Y,Z);
  4585. GameTextForPlayer(playerid,"~h~~w~BEAT UP GLENDALE~n~~h~~w~ID:~h~~r~604",2500,1);
  4586. CreateVehicle(604,X,Y+5,Z,1,1,1,90000);
  4587. return 1;
  4588. }
  4589. if(strcmp(cmdtext,"/sadler2",true) == 0)
  4590. {
  4591. new Float:X;
  4592. new Float:Y;
  4593. new Float:Z;
  4594. GetPlayerPos(playerid,X,Y,Z);
  4595. GameTextForPlayer(playerid,"~h~~w~BEAT UP SADLER~n~~h~~w~ID:~h~~r~605",2500,1);
  4596. CreateVehicle(605,X,Y+5,Z,1,1,1,90000);
  4597. return 1;
  4598. }
  4599. if (strcmp("/beer", cmdtext, true, 10) == 0)
  4600. {
  4601. SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DRINK_BEER);
  4602. return 1;
  4603. }
  4604. if (strcmp("/wine", cmdtext, true, 10) == 0)
  4605. {
  4606. SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DRINK_WINE);
  4607. return 1;
  4608. }
  4609. if (strcmp("/cig", cmdtext, true, 10) == 0)
  4610. {
  4611. SetPlayerSpecialAction(playerid,SPECIAL_ACTION_SMOKE_CIGGY);
  4612. }
  4613. if (strcmp("/dm", cmdtext, true, 10) == 0)
  4614. {
  4615. SetPlayerInterior(playerid, 3);
  4616. SetPlayerFacingAngle(playerid, 90.3662);
  4617. SetPlayerPos(playerid,-2637.2126,1406.6158,906.4609);
  4618. SendClientMessage(playerid, 0xFFFFFFFF, "Choose a class to start! /copp to be a cop and /rob to be a robber!");
  4619. return 1;
  4620. }
  4621. if (strcmp("/copp", cmdtext, true, 10) == 0)
  4622. {
  4623. SetPlayerInterior(playerid, 3);
  4624. SetPlayerFacingAngle(playerid,187.0242);
  4625. SetPlayerPos(playerid,-2664.3706,1395.2948,912.5087);
  4626. SetPlayerColor(playerid, 0x0000FFFF);
  4627. SetPlayerSkin(playerid,285);
  4628. GivePlayerWeapon(playerid, 3, 1);
  4629. GivePlayerWeapon(playerid, 17, 3);
  4630. GivePlayerWeapon(playerid, 22, 50);
  4631. GivePlayerWeapon(playerid, 31, 100);
  4632. SendClientMessage(playerid, 0x0000FFFF, "You are now a cop! Kill the escaping prisoniers!");
  4633. return 1;
  4634. }
  4635. if (strcmp("/robb", cmdtext, true, 10) == 0)
  4636. {
  4637. SetPlayerInterior(playerid, 3);
  4638. SetPlayerFacingAngle(playerid, 357.5129);
  4639. SetPlayerPos(playerid,-2663.7942,1425.7211,912.4063);
  4640. SetPlayerColor(playerid, 0xFF0000FF);
  4641. SetPlayerSkin(playerid,115);
  4642. GivePlayerWeapon(playerid, 4, 1);
  4643. GivePlayerWeapon(playerid, 18, 3);
  4644. GivePlayerWeapon(playerid, 24, 50);
  4645. GivePlayerWeapon(playerid, 30, 100);
  4646. SendClientMessage(playerid, 0xFF0000FF, "You are now a robber! Blast those cops!");
  4647. return 1;
  4648. }
  4649. if (strcmp("/stresed", cmdtext, true, 10) == 0)
  4650. {
  4651. new name[MAX_PLAYER_NAME], string[44];
  4652. GetPlayerName(playerid, name, sizeof(name));
  4653. format(string, sizeof(string), "%s is stresed over 9000!!!",name);
  4654. SendClientMessageToAll(0xFF0000FF, string);
  4655. return 1;
  4656. }
  4657. if (strcmp("/calm", cmdtext, true, 10) == 0)
  4658. {
  4659. new name[MAX_PLAYER_NAME], string[44];
  4660. GetPlayerName(playerid, name, sizeof(name));
  4661. format(string, sizeof(string), "%s is now calm.",name);
  4662. SendClientMessageToAll(0xFF0000FF, string);
  4663. return 1;
  4664. }
  4665. if (strcmp("/fail", cmdtext, true, 10) == 0)
  4666. {
  4667. new name[MAX_PLAYER_NAME], string[44];
  4668. GetPlayerName(playerid, name, sizeof(name));
  4669. format(string, sizeof(string), "%s Failed in Epic Proportions.",name);
  4670. SendClientMessageToAll(0xFF0000FF, string);
  4671. return 1;
  4672. }
  4673. if (strcmp("/win", cmdtext, true, 10) == 0)
  4674. {
  4675. new name[MAX_PLAYER_NAME], string[44];
  4676. GetPlayerName(playerid, name, sizeof(name));
  4677. format(string, sizeof(string), "%s Won in an Epic Way.",name);
  4678. SendClientMessageToAll(0xFF0000FF, string);
  4679. return 1;
  4680. }
  4681. if(!strcmp(cmdtext, "/me", true, 3))
  4682. {
  4683. if(!cmdtext[3])return SendClientMessage(playerid, 0xFF0000FF, "USAGE: /me [action]");
  4684. new str[128];
  4685. GetPlayerName(playerid, str, sizeof(str));
  4686. format(str, sizeof(str), "* %s %s", str, cmdtext[4]);
  4687. SendClientMessageToAll(0xFFFF00AA, str);
  4688. return 1;
  4689. }
  4690. if(!strcmp(cmdtext, "/radio", true, 6))
  4691. {
  4692. if(!cmdtext[3])return SendClientMessage(playerid, 0xFF0000FF, "USAGE: /radio [Text]");
  4693. new str[128];
  4694. GetPlayerName(playerid, str, sizeof(str));
  4695. format(str, sizeof(str), "*Radio: %s %s", str, cmdtext[4]);
  4696. SendClientMessageToAll(0x66FF00FF, str);
  4697. return 1;
  4698. }
  4699. if (strcmp("/rp", cmdtext, true, 10) == 0)
  4700. {
  4701. SendClientMessage(playerid, 0xFF0000FF, " /rp (what you want to rp) for tis command to work!");
  4702. SendClientMessage(playerid, 0xFF0000FF, " /rplist for a list of things you can rp.");
  4703. return 1;
  4704. }
  4705. if (strcmp("/rplist", cmdtext, true, 10) == 0)
  4706. {
  4707. SendClientMessage(playerid, 0x9900CCFF, "/rp cop to rp a poliece officer.");
  4708. SendClientMessage(playerid, 0x9900CCFF, "/rp swat to rp a swat trooper.");
  4709. SendClientMessage(playerid, 0x9900CCFF, "/rp fbi to rp a fbi agent.");
  4710. SendClientMessage(playerid, 0x9900CCFF, "/rp firefighter to rp a firefighter.");
  4711. SendClientMessage(playerid, 0x9900CCFF, "/rp medic to rp medic.");
  4712. SendClientMessage(playerid, 0x9900CCFF, "/rp assassin to rp an assassin.");
  4713. SendClientMessage(playerid, 0x9900CCFF, "/rplistgangs to see a list of gang members to rp.");
  4714. return 1;
  4715. }
  4716. if (strcmp("/rplist", cmdtext, true, 10) == 0)
  4717. {
  4718. SendClientMessage(playerid, 0x9900CCFF, "/rp grove to rp a grove.");
  4719. SendClientMessage(playerid, 0x9900CCFF, "/rp ballas to rp a ballas.");
  4720. SendClientMessage(playerid, 0x9900CCFF, "/rp azteca to rp an azteca.");
  4721. SendClientMessage(playerid, 0x9900CCFF, "/rp vagos to rp a vagos.");
  4722. SendClientMessage(playerid, 0x9900CCFF, "/rp danang to rp a danang boy.");
  4723. SendClientMessage(playerid, 0x9900CCFF, "/rp rifa to rp a rifa gang member.");
  4724. SendClientMessage(playerid, 0x9900CCFF, "/rp triad to rp a triad.");
  4725. SendClientMessage(playerid, 0x9900CCFF, "/rplist to see a list of special forces to rp.");
  4726. return 1;
  4727. }
  4728. if (strcmp("/rp cop", cmdtext, true, 10) == 0)
  4729. {
  4730. SendClientMessage(playerid, 0xFF0000FF, "You are now rping a cop.");
  4731. new name[MAX_PLAYER_NAME], string[44];
  4732. GetPlayerName(playerid, name, sizeof(name));
  4733. format(string, sizeof(string), "%s Is now RPing a Cop.",name);
  4734. SendClientMessageToAll(0xFF0000FFFF, string);
  4735. SetPlayerColor(playerid, 0x0000FFFF);
  4736. SetPlayerSkin(playerid, 280);
  4737. GivePlayerWeapon(playerid, 3, 1);
  4738. GivePlayerWeapon(playerid, 24, 1337);
  4739. return 1;
  4740. }
  4741. if (strcmp("/rp swat", cmdtext, true, 10) == 0)
  4742. {
  4743. SendClientMessage(playerid, 0x0000FFFF, "You are now rping a swat.");
  4744. new name[MAX_PLAYER_NAME], string[44];
  4745. GetPlayerName(playerid, name, sizeof(name));
  4746. format(string, sizeof(string), "%s Is now RPing a Swat.",name);
  4747. SendClientMessageToAll(0x0000FFFF, string);
  4748. SetPlayerColor(playerid, 0x0000FFFF);
  4749. SetPlayerSkin(playerid, 285);
  4750. GivePlayerWeapon(playerid, 31, 1337);
  4751. return 1;
  4752. }
  4753. if (strcmp("/rp fbi", cmdtext, true, 10) == 0)
  4754. {
  4755. SendClientMessage(playerid, 0x9900CCFF, "You are now rping a fbi agent.");
  4756. new name[MAX_PLAYER_NAME], string[44];
  4757. GetPlayerName(playerid, name, sizeof(name));
  4758. format(string, sizeof(string), "%s Is now RPing a fbi agent.",name);
  4759. SendClientMessageToAll(0x9900CCFF, string);
  4760. SetPlayerColor(playerid, 0x9900CCFF);
  4761. SetPlayerSkin(playerid, 165); // if you want a real fbi skin replace 165 with 286.
  4762. GivePlayerWeapon(playerid, 25, 1337);
  4763. return 1;
  4764. }
  4765. if (strcmp("/rp firefighter", cmdtext, true, 10) == 0)
  4766. {
  4767. SendClientMessage(playerid, 0xFF0000FF, "You are now rping a fire fighter.");
  4768. new name[MAX_PLAYER_NAME], string[44];
  4769. GetPlayerName(playerid, name, sizeof(name));
  4770. format(string, sizeof(string), "%s Is now RPing a fire fighter.",name);
  4771. SendClientMessageToAll(0xFF0000FF, string);
  4772. SetPlayerColor(playerid, 0xFF0000FF);
  4773. SetPlayerSkin(playerid, 279);
  4774. GivePlayerWeapon(playerid, 42, 1337);
  4775. return 1;
  4776. }
  4777. if (strcmp("/rp medic", cmdtext, true, 10) == 0)
  4778. {
  4779. SendClientMessage(playerid, 0x33CCFFFF, "You are now rping a medic.");
  4780. new name[MAX_PLAYER_NAME], string[44];
  4781. GetPlayerName(playerid, name, sizeof(name));
  4782. format(string, sizeof(string), "%s Is now RPing a medix.",name);
  4783. SendClientMessageToAll(0x33CCFFFF, string);
  4784. SetPlayerColor(playerid, 0x33CCFFFF);
  4785. SetPlayerSkin(playerid, 274);
  4786. return 1;
  4787. }
  4788. if (strcmp("/rp assassin", cmdtext, true, 10) == 0)
  4789. {
  4790. SendClientMessage(playerid, 0x000000FF, "You are now rping an assassin.");
  4791. new name[MAX_PLAYER_NAME], string[44];
  4792. GetPlayerName(playerid, name, sizeof(name));
  4793. format(string, sizeof(string), "%s Is now RPing an assassin.",name);
  4794. SendClientMessageToAll(0x000000FF, string);
  4795. SetPlayerColor(playerid, 0x000000FF);
  4796. SetPlayerSkin(playerid, 279);
  4797. GivePlayerWeapon(playerid, 23, 1337);
  4798. GivePlayerWeapon(playerid, 4, 1);
  4799. return 1;
  4800. }
  4801. if (strcmp("/rp grove", cmdtext, true, 10) == 0)
  4802. {
  4803. SendClientMessage(playerid, 0x00CC00FF, "You are now rping a grove foo.");
  4804. new name[MAX_PLAYER_NAME], string[44];
  4805. GetPlayerName(playerid, name, sizeof(name));
  4806. format(string, sizeof(string), "%s Is now RPing a grove.",name);
  4807. SendClientMessageToAll(0x00CC00FF, string);
  4808. SetPlayerColor(playerid, 0x00CC00FF);
  4809. SetPlayerSkin(playerid, 106);
  4810. GivePlayerWeapon(playerid, 22, 1337);
  4811. GivePlayerWeapon(playerid, 4, 1);
  4812. return 1;
  4813. }
  4814. if (strcmp("/rp ballas", cmdtext, true, 10) == 0)
  4815. {
  4816. SendClientMessage(playerid, 0x000000FF, "You are now rping a balla foo.");
  4817. new name[MAX_PLAYER_NAME], string[44];
  4818. GetPlayerName(playerid, name, sizeof(name));
  4819. format(string, sizeof(string), "%s Is now RPing a ballas.",name);
  4820. SendClientMessageToAll(0x000000FF, string);
  4821. SetPlayerColor(playerid, 0x000000FF);
  4822. SetPlayerSkin(playerid, 104);
  4823. GivePlayerWeapon(playerid, 23, 1337);
  4824. GivePlayerWeapon(playerid, 4, 1);
  4825. return 1;
  4826. }
  4827. if (strcmp("/rp azteca", cmdtext, true, 10) == 0)
  4828. {
  4829. SendClientMessage(playerid, 0x66FFFFFF, "You are now rping an azteca foo.");
  4830. new name[MAX_PLAYER_NAME], string[44];
  4831. GetPlayerName(playerid, name, sizeof(name));
  4832. format(string, sizeof(string), "%s Is now RPing an azteca.",name);
  4833. SendClientMessageToAll(0x66FFFFFF, string);
  4834. SetPlayerColor(playerid, 0x66FFFFFF);
  4835. SetPlayerSkin(playerid, 115);
  4836. GivePlayerWeapon(playerid, 23, 1337);
  4837. GivePlayerWeapon(playerid, 4, 1);
  4838. return 1;
  4839. }
  4840. if (strcmp("/rp vagos", cmdtext, true, 10) == 0)
  4841. {
  4842. SendClientMessage(playerid, 0xFFFF00FF, "You are now rping a vagos foo.");
  4843. new name[MAX_PLAYER_NAME], string[44];
  4844. GetPlayerName(playerid, name, sizeof(name));
  4845. format(string, sizeof(string), "%s Is now RPing a vagos.",name);
  4846. SendClientMessageToAll(0xFFFF00FF, string);
  4847. SetPlayerColor(playerid, 0xFFFF00FF);
  4848. SetPlayerSkin(playerid, 109);
  4849. GivePlayerWeapon(playerid, 23, 1337);
  4850. GivePlayerWeapon(playerid, 4, 1);
  4851. return 1;
  4852. }
  4853. if (strcmp("/rp danang", cmdtext, true, 10) == 0)
  4854. {
  4855. SendClientMessage(playerid, 0xFFCCFFFF, "You are now rping a danang pussy.");
  4856. new name[MAX_PLAYER_NAME], string[44];
  4857. GetPlayerName(playerid, name, sizeof(name));
  4858. format(string, sizeof(string), "%s Is now RPing a danang.",name);
  4859. SendClientMessageToAll(0xFFCCFFFF, string);
  4860. SetPlayerColor(playerid, 0xFFCCFFFF);
  4861. SetPlayerSkin(playerid, 122);
  4862. GivePlayerWeapon(playerid, 23, 1337);
  4863. GivePlayerWeapon(playerid, 4, 1);
  4864. return 1;
  4865. }
  4866. if (strcmp("/rp rifa", cmdtext, true, 10) == 0)
  4867. {
  4868. SendClientMessage(playerid, 0x33FFFFFF, "You are now rping a rifa foo.");
  4869. new name[MAX_PLAYER_NAME], string[44];
  4870. GetPlayerName(playerid, name, sizeof(name));
  4871. format(string, sizeof(string), "%s Is now RPing a rifa.",name);
  4872. SendClientMessageToAll(0x33FFFFFF, string);
  4873. SetPlayerColor(playerid, 0x33FFFFFF);
  4874. SetPlayerSkin(playerid, 173);
  4875. GivePlayerWeapon(playerid, 23, 1337);
  4876. GivePlayerWeapon(playerid, 4, 1);
  4877. return 1;
  4878. }
  4879. if (strcmp("/rp triad", cmdtext, true, 10) == 0)
  4880. {
  4881. SendClientMessage(playerid, 0xFFFF15FF, "You are now rping a triad foo.");
  4882. new name[MAX_PLAYER_NAME], string[44];
  4883. GetPlayerName(playerid, name, sizeof(name));
  4884. format(string, sizeof(string), "%s Is now RPing a triad.",name);
  4885. SendClientMessageToAll(0xFFFF15FF, string);
  4886. SetPlayerColor(playerid, 0xFFFF15FF);
  4887. SetPlayerSkin(playerid, 120);
  4888. GivePlayerWeapon(playerid, 23, 1337);
  4889. GivePlayerWeapon(playerid, 4, 1);
  4890. return 1;
  4891. }
  4892. if(strcmp(cmdtext,"/int",true) == 0)
  4893. {
  4894. new string[128];
  4895. format(string, sizeof(string), "Interior: %i",GetPlayerInterior(playerid));
  4896. SendClientMessage(playerid, 0xFF8000FF, string);
  4897. return 1;
  4898. }
  4899. if (strcmp(cmdtext, "/world", true) == 0)
  4900. {
  4901. SendClientMessage(playerid, 0xFF0000FF, "/world (1-10) for this command to work!");
  4902. return 1;
  4903. }
  4904. if (strcmp(cmdtext, "/world 0", true) == 0)
  4905. {
  4906. SetPlayerVirtualWorld(playerid, 0);
  4907. SendClientMessage(playerid, 0x9900CCFF, "You have set your virtual world to 0!");
  4908. return 1;
  4909. }
  4910. if (strcmp(cmdtext, "/world 1", true) == 0)
  4911. {
  4912. SetPlayerVirtualWorld(playerid, 1);
  4913. SendClientMessage(playerid, 0x9900CCFF, "You have set your virtual world to 1!");
  4914. return 1;
  4915. }
  4916. if (strcmp(cmdtext, "/world 2", true) == 0)
  4917. {
  4918. SetPlayerVirtualWorld(playerid, 2);
  4919. SendClientMessage(playerid, 0x9900CCFF, "You have set your virtual world to 2!");
  4920. return 1;
  4921. }
  4922. if (strcmp(cmdtext, "/world 3", true) == 0)
  4923. {
  4924. SetPlayerVirtualWorld(playerid, 3);
  4925. SendClientMessage(playerid, 0x9900CCFF, "You have set your virtual world to 3!");
  4926. return 1;
  4927. }
  4928. if (strcmp(cmdtext, "/world 4", true) == 0)
  4929. {
  4930. SetPlayerVirtualWorld(playerid, 4);
  4931. SendClientMessage(playerid, 0x9900CCFF, "You have set your virtual world to 4!");
  4932. return 1;
  4933. }
  4934. if (strcmp(cmdtext, "/world 5", true) == 0)
  4935. {
  4936. SetPlayerVirtualWorld(playerid, 5);
  4937. SendClientMessage(playerid, 0x9900CCFF, "You have set your virtual world to 5!");
  4938. return 1;
  4939. }
  4940. if (strcmp(cmdtext, "/world 6", true) == 0)
  4941. {
  4942. SetPlayerVirtualWorld(playerid, 6);
  4943. SendClientMessage(playerid, 0x9900CCFF, "You have set your virtual world to 6!");
  4944. return 1;
  4945. }
  4946. if (strcmp(cmdtext, "/world 7", true) == 0)
  4947. {
  4948. SetPlayerVirtualWorld(playerid, 7);
  4949. SendClientMessage(playerid, 0x9900CCFF, "You have set your virtual world to 7!");
  4950. return 1;
  4951. }
  4952. if (strcmp(cmdtext, "/world 8", true) == 0)
  4953. {
  4954. SetPlayerVirtualWorld(playerid, 8);
  4955. SendClientMessage(playerid, 0x9900CCFF, "You have set your virtual world to 8!");
  4956. return 1;
  4957. }
  4958. if (strcmp(cmdtext, "/world 9", true) == 0)
  4959. {
  4960. SetPlayerVirtualWorld(playerid, 9);
  4961. SendClientMessage(playerid, 0x9900CCFF, "You have set your virtual world to 9!");
  4962. return 1;
  4963. }
  4964. if (strcmp(cmdtext, "/world 10", true) == 0)
  4965. {
  4966. SetPlayerVirtualWorld(playerid, 10);
  4967. SendClientMessage(playerid, 0x9900CCFF, "You have set your virtual world to 10!");
  4968. return 1;
  4969. }
  4970. if (strcmp(cmdtext, "/gskill", true) == 0)
  4971. {
  4972. SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,100);
  4973. SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL_SILENCED,100);
  4974. SetPlayerSkillLevel(playerid,WEAPONSKILL_DESERT_EAGLE,100);
  4975. SetPlayerSkillLevel(playerid,WEAPONSKILL_SHOTGUN,100);
  4976. SetPlayerSkillLevel(playerid,WEAPONSKILL_SAWNOFF_SHOTGUN,100);
  4977. SetPlayerSkillLevel(playerid,WEAPONSKILL_SPAS12_SHOTGUN,100);
  4978. SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,100);
  4979. SetPlayerSkillLevel(playerid,WEAPONSKILL_MP5,100);
  4980. SetPlayerSkillLevel(playerid,WEAPONSKILL_AK47,100);
  4981. SetPlayerSkillLevel(playerid,WEAPONSKILL_M4,200);
  4982. SetPlayerSkillLevel(playerid,WEAPONSKILL_SNIPERRIFLE,200);
  4983. return 1;
  4984. }
  4985. if (strcmp(cmdtext, "/bskill", true) == 0)
  4986. {
  4987. SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,10);
  4988. SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL_SILENCED,10);
  4989. SetPlayerSkillLevel(playerid,WEAPONSKILL_DESERT_EAGLE,10);
  4990. SetPlayerSkillLevel(playerid,WEAPONSKILL_SHOTGUN,10);
  4991. SetPlayerSkillLevel(playerid,WEAPONSKILL_SAWNOFF_SHOTGUN,10);
  4992. SetPlayerSkillLevel(playerid,WEAPONSKILL_SPAS12_SHOTGUN,10);
  4993. SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,10);
  4994. SetPlayerSkillLevel(playerid,WEAPONSKILL_MP5,10);
  4995. SetPlayerSkillLevel(playerid,WEAPONSKILL_AK47,10);
  4996. SetPlayerSkillLevel(playerid,WEAPONSKILL_M4,10);
  4997. SetPlayerSkillLevel(playerid,WEAPONSKILL_SNIPERRIFLE,10);
  4998. return 1;
  4999. }
  5000. return 0;
  5001. }
  5002. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  5003. {
  5004. return 1;
  5005. }
  5006.  
  5007. public OnPlayerExitVehicle(playerid, vehicleid)
  5008. {
  5009. return 1;
  5010. }
  5011.  
  5012. public OnPlayerStateChange(playerid, newstate, oldstate)
  5013. {
  5014. return 1;
  5015. }
  5016.  
  5017. public OnPlayerEnterCheckpoint(playerid)
  5018. {
  5019. return 1;
  5020. }
  5021.  
  5022. public OnPlayerLeaveCheckpoint(playerid)
  5023. {
  5024. return 1;
  5025. }
  5026.  
  5027. public OnPlayerEnterRaceCheckpoint(playerid)
  5028. {
  5029. return 1;
  5030. }
  5031.  
  5032. public OnPlayerLeaveRaceCheckpoint(playerid)
  5033. {
  5034. return 1;
  5035. }
  5036.  
  5037. public OnRconCommand(cmd[])
  5038. {
  5039. return 1;
  5040. }
  5041.  
  5042. public OnPlayerRequestSpawn(playerid)
  5043. {
  5044. return 1;
  5045. }
  5046.  
  5047. public OnObjectMoved(objectid)
  5048. {
  5049. return 1;
  5050. }
  5051.  
  5052. public OnPlayerObjectMoved(playerid, objectid)
  5053. {
  5054. return 1;
  5055. }
  5056.  
  5057. public OnPlayerPickUpPickup(playerid, pickupid)
  5058. {
  5059. return 1;
  5060. }
  5061.  
  5062. public OnVehicleMod(playerid, vehicleid, componentid)
  5063. {
  5064. return 1;
  5065. }
  5066.  
  5067. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  5068. {
  5069. return 1;
  5070. }
  5071.  
  5072. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  5073. {
  5074. return 1;
  5075. }
  5076.  
  5077. public OnPlayerSelectedMenuRow(playerid, row)
  5078. {
  5079. return 1;
  5080. }
  5081.  
  5082. public OnPlayerExitedMenu(playerid)
  5083. {
  5084. return 1;
  5085. }
  5086.  
  5087. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  5088. {
  5089. return 1;
  5090. }
  5091.  
  5092. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  5093. {
  5094. return 1;
  5095. }
  5096.  
  5097. public OnRconLoginAttempt(ip[], password[], success)
  5098. {
  5099. return 1;
  5100. }
  5101.  
  5102. public OnPlayerUpdate(playerid)
  5103. {
  5104. return 1;
  5105. }
  5106.  
  5107. public OnPlayerStreamIn(playerid, forplayerid)
  5108. {
  5109. return 1;
  5110. }
  5111.  
  5112. public OnPlayerStreamOut(playerid, forplayerid)
  5113. {
  5114. return 1;
  5115. }
  5116.  
  5117. public OnVehicleStreamIn(vehicleid, forplayerid)
  5118. {
  5119. return 1;
  5120. }
  5121.  
  5122. public OnVehicleStreamOut(vehicleid, forplayerid)
  5123. {
  5124. return 1;
  5125. }
  5126.  
  5127. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  5128. {
  5129. return 1;
  5130. }
  5131.  
  5132. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  5133. {
  5134. return 1;
  5135. }
  5136. #endif
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