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init.sqf

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Mar 23rd, 2014
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  1. /*
  2. For DayZ Epoch
  3. Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
  4. */
  5. startLoadingScreen ["","RscDisplayLoadCustom"];
  6. cutText ["","BLACK OUT"];
  7. enableSaving [false, false];
  8.  
  9. //REALLY IMPORTANT VALUES
  10. dayZ_instance = 24; //The instance
  11. dayzHiveRequest = [];
  12. initialized = false;
  13. dayz_previousID = 0;
  14.  
  15. //disable greeting menu
  16. player setVariable ["BIS_noCoreConversations", true];
  17. //disable radio messages to be heard and shown in the left lower corner of the screen
  18. enableRadio false;
  19. // May prevent "how are you civillian?" messages from NPC
  20. enableSentences false;
  21.  
  22. // DayZ Epochconfig
  23. spawnShoremode = 1; // Default = 1 (on shore)
  24. spawnArea= 1500; // Default = 1500
  25. dayz_MapArea = 18000; // Default = 10000
  26. dayz_minpos = -1000;
  27. dayz_maxpos = 26000;
  28.  
  29. //Epoch Config Variables
  30. call compile preprocessFileLineNumbers "config\epochconfig.sqf";
  31.  
  32. // Dayz Epoch Events
  33. EpochEvents = [["any","any","any","any",40,"Supplyitems"],
  34. ["any","any","any","any",0,"Supplyitems"],
  35. ["any","any","any","any",20,"Supplyitems"],
  36. ["any","any","any","any",25,"Treasure"],
  37. ["any","any","any","any",55,"Treasure"],
  38. ["any","any","any","any",50,"Construction"],
  39. ["any","any","any","any",10,"Construction"],
  40. ["any","any","any","any",30,"Construction"],
  41. ["any","any","any","any",35,"crash_spawner"],
  42. ["any","any","any","any",05,"crash_spawner"],
  43. ["any","any","any","any",15,"supply_drop"],
  44. ["any","any","any","any",45,"supply_drop"]];
  45.  
  46.  
  47. //Load in compiled functions
  48. call compile preprocessFileLineNumbers "init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
  49. progressLoadingScreen 0.1;
  50. call compile preprocessFileLineNumbers "init\publicEH.sqf"; //Initilize the publicVariable event handlers
  51. progressLoadingScreen 0.2;
  52. call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
  53. progressLoadingScreen 0.4;
  54. call compile preprocessFileLineNumbers "init\compiles.sqf"; //Compile regular functions
  55. progressLoadingScreen 0.5;
  56. call compile preprocessFileLineNumbers "traders\server_traders.sqf"; //Compile trader configs
  57. progressLoadingScreen 1.0;
  58.  
  59. "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
  60.  
  61. if (isServer) then {
  62. //Compile vehicle configs
  63. call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_24.Napf\dynamic_vehicle.sqf";
  64. // Add trader citys
  65. _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_24.Napf\mission.sqf";
  66.  
  67. _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
  68. };
  69.  
  70. if (!isDedicated) then {
  71. //Conduct map operations
  72. 0 fadeSound 0;
  73. waitUntil {!isNil "dayz_loadScreenMsg"};
  74. dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
  75.  
  76. //Run the player monitor
  77. _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
  78. _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
  79.  
  80. };
  81.  
  82. //Start Dynamic Weather
  83. execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
  84.  
  85.  
  86. #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
  87.  
  88. //Mod Config
  89. execVM "config\modconfig.sqf";
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