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Legt_Gaming1

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Oct 27th, 2016
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  1. @EventHandler
  2. public void onDeathSkeleton(EntityDeathEvent e) {
  3. Random random = new Random();
  4. int chance = random.nextInt(99);
  5. EntityDamageEvent.DamageCause cause = e.getEntity().getLastDamageCause().getCause();
  6. if (e.getEntityType() == EntityType.SKELETON) {
  7. if ((cause == EntityDamageEvent.DamageCause.ENTITY_ATTACK
  8. || cause == EntityDamageEvent.DamageCause.PROJECTILE || cause == EntityDamageEvent.DamageCause.FALL
  9. || cause == EntityDamageEvent.DamageCause.FIRE || cause == EntityDamageEvent.DamageCause.FIRE_TICK
  10. || cause == EntityDamageEvent.DamageCause.LAVA)) {
  11. Bukkit.broadcastMessage(ChatColor.RED + "1 fired");
  12. if (chance <= this.getConfig().getInt("Mobs.Skeleton.Chance")) {
  13. List<String> drops = this.getConfig().getStringList("Mobs.Skeleton.Drops");
  14. for (String drop : drops) {
  15. drop.toUpperCase();
  16. e.getDrops().add(new ItemStack(Material.valueOf(drop.toUpperCase()), 1));
  17. e.getDrops().add(new ItemStack(Material.WOOD));
  18. Bukkit.broadcastMessage(ChatColor.RED + "2 fired");
  19. }
  20.  
  21. }
  22. }
  23. }
  24. }
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