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- Name : Akashi
- Age : 19
- Height : 6'7"
- Weight : 330 lbs
- Trainer XP : 0 / 10
- Class :
- Bio:
- **Body: (5)**
- Acrobatics: Untrained (2)
- Athletics: Adept (4)
- Combat: Expert (5)
- Intimidate: Untrained (2)
- Stealth: Pathetic (1)
- Survival: Untrained (2)
- **Mind: Average (0)
- Guile: Pathetic (1)
- Perception: Untrained (2)
- Edu: Untrained (2)
- **Spirit: Average (0)**
- Charm: Adept (4)
- Command: Untrained (2)
- Focus: Untrained (2)
- Intuition: Untrained (2)
- ||~ Hit Points || 82/82 ||
- ||~ HP || 20 ||
- ||~ Attack || 14 ||
- ||~ Defense || 12 ||
- ||~ Sp. Attack || 6 ||
- ||~ Sp. Defense || 6 ||
- ||~ Speed || 6 ||
- Power: 8
- High Jump: 0
- Long Jump: 1
- Movement: 6
- Swimming: 4
- Background
- Sumo
- Rank Up: Athletics, Charm, Combat
- Rank Down: Guile, Stealth, Survival
- Edges
- Fury of Blows Prerequisites: Adept Combat
- Gain Fury Attack
- Basic Martial Arts
- Prerequisites: Novice Combat
- Effect: You learn the Moves Double Kick and Rock Smash
- Combat Training
- Prerequisites: Novice Combat
- Effect: You gain +1 to all Stats.
- Features
- Martial Artist (Guts)
- [Class] [Branch]
- Prerequisites: Basic Martial Arts, Combat Training
- Static
- Effect: Choose one of the abilities listed below. You gain the chosen Ability, and its associated tags. Whenever you gain any Martial Artist Feature, you also gain the associated tags.
- Guts [+HP] [+Attack]
- Martial Achievement (Guts)
- Prerequisites: Martial Artist
- Static
- Effects: This Feature's effect depends on your chosen Ability.
- Guts You gain a +2 Bonus when initiating and resisting Push and Grapple Maneuvers.
- Martial Training [Ranked 3]
- Rank 1 Prerequisites: Martial Artist
- Rank 2 Prerequisites: Sparring Partner
- Rank 3 Prerequisites: Martial Artist, Master Combat
- Static
- Effect: Learn two Martial Artist Moves. You may choose any Move marked with the Martial Training Rank you are taking or lower. You must meet a Move's Prerequisites to choose that Move.
- Martial Artist Moves
- Endure | Rank 1
- Vital Throw | Rank 1 | Guts
- Growth Log:
- 2: HP (+), Combat (+), Bonus Basic Skill Edge (Survival)
- 3: Defense (+), Smite (Feature)
- 4: Attack (+), Athletics (+)
- 5: Atack (+), Enduring Soul (Feature)
- 6: HP (+), Combat (+), Bonus Adept Skill Edge (Charm)
- Inventory: Composite Armor D3
- Moves
- Move: Endure Type: Normal Frequency: Center AC: None Class: Status Range: Self, Interrupt Effect: If the user is hit by a damaging Move, you may use Endure. If the Move would bring Endure's user down to 0 HP or less, Endure's user instead is set to 1 HP. Contest Type: Tough Contest Effect: Sabotage
- Move: Vital Throw Type: Fighting Frequency: Battle AC: None Damage Base 7: 2d6+10 / 18 Class: Physical Range: Melee, 1 Target, Push, Reaction Effect: If the target uses a melee Move or attack on the user, you may declare use of Vital Throw. After the target's attack is resolved, if the user is still able to take actions, the user may use Vital Throw as a Reaction. Vital Throw cannot miss. The target is pushed 6 meters. Contest Type: Cool Contest Effect: Desperation
- Move: Double Kick Type: Fighting Frequency: EOT AC: 3 Damage Base 3: 1d6+5 / 8 Class: Physical Range: Melee, 1 Target, Double Strike Effect: None Contest Type: Cool Contest Effect: Reliable
- Move: Rock Smash Type: Fighting Frequency: At-Will AC: 2 Damage Base 4: 1d8+5 / 10 Class: Physical Range: Melee, 1 Target Effect: Rock Smash lowers the target's Defense 1 Combat Stage on 17-20 during Accuracy Check. Contest Type: Tough Contest Effect: Desperation
- Move: Fury Attack Type: Normal Frequency: EOT AC: 4 Damage Base 2: 1d6+3 / 6 Class: Physical Range: Melee, 1 Target, Five Strike Effect: None Contest Type: Cool Contest Effect: Reliable
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