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TheInsidiousOne

Canrage's requests

Apr 29th, 2015
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  1. Envenomation
  2. Normal Spell Card
  3. Target 1 monster you control; Special Summon 1 "Venom" monster from your hand, then place 2 Venom Counters to the targeted monster. You can only activate 1 "Envenomation" per turn.
  4.  
  5. Venom Mamba
  6. EARTH Reptile/Effect
  7. L4 1800/200
  8. If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). Once per turn: You can target 1 monster your opponent controls; place 1 Venom Counter on it. Monsters with Venom Counters on them lose 500 ATK for each Venom Counter on them, also their effects cannot be activated. If this card is destroyed by battle and sent to the Graveyard: You can target 1 monster you control; Special Summon 1 "Venom" monster from your Deck, except "Venom Mamba", then place 1 Venom Counter to the targeted monster. You can only use this effect of "Venom Mamba" once per turn.
  9.  
  10. Venom Cobra
  11. EARTH Reptile/Effect
  12. L4 100/2000
  13. Once per turn: You can target 1 monster your opponent controls; place 1 Venom Counter on it. Monsters with Venom Counters on them lose 500 ATK for each Venom Counter on them, also they cannot attack or change battle position.
  14.  
  15. Venom Constrictor
  16. EARTH Reptile/Effect
  17. L4 1700/1200
  18. Monsters with Venom Counters on them lose 500 ATK for each Venom Counter on them, also they can't be used as Fusion, Synchro or Xyz Materials for a Summon, and they cannot be Tributed. You can only use 1 of the following effects of "Venom Constrictor" per turn.
  19. ● If this card is Summoned: You can target 1 monster your opponent controls; place 1 Venom Counter on it.
  20. ● You can target 1 monster your opponent controls with Venom Counters on it; place 2 Venom Counters on it.
  21.  
  22. Seeping Venom
  23. Continuous Trap Card
  24. Once per turn, if a "Venom" monster you control is destroyed by battle: Place 1 Venom Counter on all monsters on the field, except "Venom" monsters. If you control this face-up card, "Venom Swamp" you control cannot be destroyed by card effects.
  25.  
  26. Snake Deity's Decree
  27. Counter Trap Card
  28. When your opponent activates a Spell/Trap Card, or monster effect, while you control a face-up "Venom" monster and your opponent controls monster(s) with a total of 2 or more Venom Counters on them: Negate the activation, and if you do, destroy that card.
  29.  
  30. Sacred Ceremony of First Change
  31. Continuous Spell Card
  32. Once per turn: Target 1 "Werebeast" monster you control; Special Summon, from your hand, 1 "Werebeast" monster from your hand with the same Level, but different Attribute than that monster, also place 1 Lunar Cycle Counter on that monster. You can only control 1 "Sacred Ceremony of First Change".
  33.  
  34. Chieftan's Lodge
  35. Continuous Spell Card
  36. Once per turn, if you remove a Lunar Cycle Counter from a "Werebeast" monster you control to activate its effect: You can target 1 card your opponent controls; destroy that target. You can only control 1 "Chieftan's Lodge".
  37.  
  38. Brightwing, Werebeast of Swans
  39. LIGHT Warrior/Effect
  40. L4 1000/2000
  41. Once per turn, this card cannot be destroyed by battle. Your opponent cannot target other "Werebeast" monsters you control for attacks, except this one. During your Standby Phase, place 1 Lunar Cycle Counter on this card (max 1). You can remove the Lunar Cycle Counter from this card to have it gain the following effects, until the end of this turn.
  42. ● This card is treated as a Winged Beast-Type monster. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If this card inflicts battle damage to your opponent: You can target 1 Level 4 or lower "Werebeast" monster in your Graveyard, except "Brightwing, Werebeast of Swans"; Special Summon that target.
  43.  
  44. Earthclaw, Werebeast of Moles
  45. EARTH Rock/Effect
  46. L4 1400/1700
  47. If this card battles a monster with 2000 or more ATK: Destroy that monster. If this card is destroyed by battle and sent to the Graveyard: Special Summon 1 "Werebeast" monster from your Deck, except "Earthclaw, Werebeast of Moles", also place 1 Lunar Cycle Counter on that monster. You can only use this effect of "Earthclaw, Werebeast of Moles" once per turn. During your Standby Phase, place 1 Lunar Cycle Counter on this card (max 1). You can remove the Lunar Cycle Counter from this card to have it gain the following effects, until the end of this turn.
  48. ● This card is treated as a Beast-Type monster. This card gains 300 ATK for every other "Werebeast" monster you control. Once per turn, if your opponent activates a card or effect during the Battle Phase: You can Tribute this card; negate the activation/effect of that card, and if you do, destroy that card.
  49.  
  50. Razormaw, Werebeast of Wyverns
  51. WIND Thunder/Effect
  52. L4 1700/600
  53. You can banish this card from your Graveyard; Special Summon 1 Level 5 or higher "Werebeast" monster from your hand or Deck. You can only use this effect of "Razormaw, Werebeast of Wyverns" once per turn. This card can be treated as 2 Tributes for the Tribute Summon of a "Werebeast" monster. During your Standby Phase, place 1 Lunar Cycle Counter on this card (max 1). You can remove the Lunar Cycle Counter from this card to have it gain the following effects, until the end of this turn.
  54. ● This card is treated as a Dragon-Type monster. If this card inflicts battle damage to your opponent: You can add 1 Spell/Trap Card that mentions "Werebeast" in its card text from your Deck to your hand. You can only use this effect of "Razormaw, Werebeast of Wyverns" once per turn.
  55.  
  56. Ebonyfeather, Werebeast of Ravens
  57. DARK Spellcaster/Effect
  58. L8 2600/1200
  59. You can Tribute 1 Level 4 or lower "Werebeast" monster you control; Special Summon this card (from your hand). You can only Special Summon 1 "Ebonyfeather, Werebeast of Ravens" once per turn this way. If this card destroys an opponent's monster by battle: You can shuffle this card to the Deck, and if you do, return all other monsters on the field to the hand. During your Standby Phase, place 1 Lunar Cycle Counter on this card (max 1). You can remove the Lunar Cycle Counter from this card to have it gain the following effects, until the end of this turn.
  60. ● This card is treated as a Winged Beast-Type monster. If this card battles a monster, your opponent cannot activate cards or effects, until the end of the Damage Step. If this card battles a Defense Position monster, inflict piercing battle damage to your opponent. If this card inflicts battle damage to your opponent: You can target 1 Level 4 or lower "Werebeast" monster in your Graveyard; Special Summon that target.
  61.  
  62. Prismfeather, Werebeast of Peacocks
  63. WIND Psychic/Effect
  64. L5 1900/1700
  65. You can target 1 Spell/Trap Card your opponent controls; this card's battle position cannot be changed until the end of your next turn, also change this card you control from face-up Attack Position to face-up Defense Position, and if you do, destroy that target, also if it is Set, it cannot be activated in response to this effect. During your Standby Phase, place 1 Lunar Cycle Counter on this card (max 1). You can remove the Lunar Cycle Counter from this card to have it gain the following effects, until the end of this turn.
  66. ● This card is treated as a Winged Beast-Type monster. Once per turn: You can Tribute 1 "Werebeast" monster you control with a Lunar Cycle Counter in it, then target 1 monster your opponent controls; this turn, negate its effects, and if you do, this card gains the effects of the targeted monster.
  67.  
  68. Forest of the Shapechangers
  69. Field Spell Card
  70. "Werebeast" monsters you control gains 800 ATK and DEF. You can Tribute 1 "Werebeast" monster you control; Special Summon, from your hand or Deck, 1 "Werebeast" monster that can be treated as the same Type as the Tributed monster, in Attack Position. You can only use this effect of "Forest of the Shapechangers" once per turn.
  71.  
  72. Cyberspace Intelligence
  73. Normal Spell Card
  74. Discard 1 "Cyberspace" monster; all monsters your opponent controls with the same rarity as the discarded card become Secret Rare. You can only activate 1 "Cyberspace Intelligence" per turn.
  75.  
  76. Cyberspace Virus
  77. Normal Trap Card
  78. Tribute 1 "Cyberspace" monster you control; your opponent takes no damage until the end of the next turn, also, you look at your opponent's hand and all monsters they control, and if you do, destroy the Secret Rare or Super Rare monsters among them.
  79.  
  80. Cyberspace Re-Route
  81. Normal Trap Card
  82. This turn, "Cyberspace" monsters you control cannot be destroyed by Super Rare or Secret Rare monster effects.
  83.  
  84. Cyberspace Avatar
  85. DARK Machine/Battle Gem/Effect
  86. L4 1700/900
  87. If this card is destroyed by battle and sent to the Graveyard: Special Summon 1 "Cyberspace" monster from your Deck, except "Cyberspace Avatar", also place the monster that destroys this card is treated as a Secret Rare monster. You can only use this effect of "Cyberspace Avatar" once per turn. If this card battles a Super Rare or Secret Rare monster, return that monster to the hand.
  88.  
  89. Cyberspace Account
  90. DARK Machine/Battle Gem/Effect
  91. L4 1700/400
  92. You can discard this card, then target 1 monster your opponent controls; this turn, that monster is treated as a Super Rare monster. You can only use this effect of "Cyberspace Account" once per turn. If this card battles a Super Rare or Secret Rare monster, this card gains 800 ATK, during damage calculation only.
  93.  
  94. D.D. Sniper
  95. LIGHT Warrior/Effect
  96. L4 1600/1200
  97. If this card is Normal Summoned: You can target 1 of your banished Level 4 or lower LIGHT or DARK monsters, except "D.D. Sniper"; Special Summon that target, in face-up Defense Position. It cannot be used as an Xyz Material, except for the Xyz Summon of a LIGHT or DARK monster.
  98.  
  99. D.D. Searchlight
  100. Normal Spell Card
  101. Target 1 of your banished Level 4 or lower monsters; add that target to your hand, and if you do, destroy 1 Spell/Trap Card your opponent controls. You can only activate 1 "D.D. Searchlight" per turn.
  102.  
  103. Ebony Knight Vampire Berkeley
  104. DARK Zombie/Xyz/Effect
  105. R4 2400/0
  106. 2 Level 4 Zombie-Type monsters
  107. You can detach 1 Xyz Material from this card, then declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard. You can only use this effect of "Ebony Knight Vampire Berkeley" once per turn. During the Standby Phase of the next turn after this card you controlled was destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Special Summon it from the Graveyard in face-up Defense Position.
  108.  
  109. Bright Knight of the Heavens
  110. LIGHT Warrior/Effect
  111. L4 1600/800
  112. If this card in your possession is destroyed by battle and sent to the Graveyard: You can equip 1 Equip Spell Card to an appropriate target on the field. You can only use this effect of "Bright Knight of the Heavens" once per turn.
  113.  
  114. Ressurected Knight of the Holy Crusade
  115. LIGHT Warrior/Effect
  116. L4 1800/200
  117. You can discard 1 Equip Spell Card; Special Summon this card (from your hand). You can only Special Summon 1 "Ressurected Knight of the Holy Crusade" once per turn this way. If this card destroys an opponent's monster by battle: You can add 1 Equip Spell Card from your Deck to your hand. You can only use this effect of "Ressurected Knight of the Holy Crusade" once per turn.
  118.  
  119. Knight of Blight
  120. LIGHT Warrior/Xyz/Effect
  121. R4 2500/1400
  122. 2 Level 4 Warrior-Type monsters
  123. If this card is Xyz Summoned: You can equip 1 Equip Spell Card that can be equipped to this card, to this card. This card gains 500 ATK for each Equip Card equipped to this card. If this card destroys an opponent's monster by battle: You can detach 1 Xyz Material from this card; add 1 Equip Spell Card from your Deck to your hand. You can only use this effect of "Knight of Blight" once per turn.
  124.  
  125. Tornado Knight From the Sky
  126. LIGHT Warrior
  127. L6 2600/1000
  128. A knight, whose sword creates a tornado, that can sweep the opponent in one single call in the sky. His horse wears equipment that can withstand to every and any attack.
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