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- void gaus3d::foltozo_szal_memoria_megtolt()
- {
- int i=0;
- float minimum=v[0].z;
- float fms=999.999;
- DUMP(fms);
- while (i<v.GetCount())
- {
- if (v[i].z<minimum)
- minimum=v[i].z;
- i++;
- }
- i=0;
- while (i<v.GetCount())
- {
- v[i].z-=minimum;
- v[i].z=log(v[i].z);
- i++;
- }
- i=0;
- while (i<v.GetCount())
- {
- if (v[i].z<fms)
- fms=v[i].z;
- i++;
- }
- ms=fms;
- i=0;
- DUMP(fms);
- }
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