Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- private ["_camera"];
- cutText ["","BLACK IN",8];
- intro_play=true;
- PublicVariable"intro_play";
- _camera = "camera" camcreate [(getPos b_help_1 select 0) , (getPos b_help_1 select 1), (getPos b_help_1 select 2)];
- _camera cameraEffect ["INTERNAL", "Back"];
- showCinemaBorder true;
- CamUseNVG true;
- _camera camsettarget b_help_1;
- _camera camsetrelpos [+75, -1, +50];
- _camera camPrepareFOV 0.7;
- _camera camCommit 0;
- waitUntil {camCommitted _camera};
- sleep 3;
- playMusic "music_intro";
- sleep 3;
- _camera camsettarget b_help_1;
- _camera camsetrelpos [-75, -1, +50];
- _camera camPrepareFOV 0.7;
- _camera camCommit 15;
- waitUntil {camCommitted _camera};
- [str("Geheimakte 39") , str(14) + "." + str(10) + "." + str(2012), str("Utes")] spawn BIS_fnc_infoText;
- _camera camsettarget b_help_1;
- _camera camsetrelpos [+1, +20, +4];
- _camera camPrepareFOV 0.7;
- _camera camCommit 5;
- waitUntil {camCommitted _camera};
- while {b_help_1 distance [(getMarkerPos "respawn_west" select 0), (getMarkerPos "respawn_west" select 1), (getMarkerPos "respawn_west" select 2)] > 250} do {
- _camera camsettarget b_help_1;
- _camera camsetrelpos [+1, -1, +1];
- _camera camPrepareFOV 0.7;
- _camera camCommit 1;
- waitUntil {camCommitted _camera};
- };
- sleep 2;
- cutText ["","BLACK",8];
- sleep 8;
- {
- deleteVehicle _x
- } foreach [driver_invis, helper1, helper2, helper3, helper4];
- b_help_1 setPos getMarkerpos "respawn_west";
- "z4" setMarkerAlpha 1;
- sleep 1;
- if (str player in ["s1"]) then {[[player, [b_help_1, 1]], "moveinCargo", true, false, false] call BIS_fnc_MP};
- if (str player in ["s2"]) then {[[player, [b_help_1, 2]], "moveinCargo", true, false, false] call BIS_fnc_MP};
- if (str player in ["s3"]) then {[[player, [b_help_1, 3]], "moveinCargo", true, false, false] call BIS_fnc_MP};
- if (str player in ["s4"]) then {[[player, [b_help_1, 4]], "moveinCargo", true, false, false] call BIS_fnc_MP};
- if (str player in ["s5"]) then {[[player, b_help_1], "moveinDriver", true, true, false] call BIS_fnc_MP};
- [[o_boot, 1], "setfuel", false, false, false] call Bis_fnc_MP;
- [[b_help_1, 0], "setfuel", false, false, false] call Bis_fnc_MP;
- sleep 1;
- playSound3D ["A3\Sounds_F\sfx\vehicle_collision.wss", b_help_1, false, getPos b_help_1, 5, 1, 0];
- sleep 2;
- if (str player in ["s5"]) then {
- titletext [format["Ihr ""Captäin %1"" war wohl etwas zu schnell unterwegs! Das Boot hat ein Leck bekommen. Entkommen Sie daher nach Ihrer Mission über Strelka. Dort sollten Fischerboote zu finden sein!", name S5],"PLAIN DOWN"];
- } else {
- titletext [format["Ihr ""Captäin"" war wohl etwas zu schnell unterwegs! Das Boot hat ein Leck bekommen. Entkommen Sie daher nach Ihrer Mission über Strelka. Dort sollten Fischerboote zu finden sein!"],"PLAIN DOWN"];
- };
- cutText ["","BLACK IN",10];
- showCinemaBorder false;
- CamUseNVG false;
- player cameraEffect ["terminate","Back"];
- camDestroy _camera;
- if (true) exitWith {};
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement