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Feb 13th, 2016
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  1. private ["_camera"];
  2.  
  3. cutText ["","BLACK IN",8];
  4.  
  5. intro_play=true;
  6. PublicVariable"intro_play";
  7.  
  8. _camera = "camera" camcreate [(getPos b_help_1 select 0) , (getPos b_help_1 select 1), (getPos b_help_1 select 2)];
  9. _camera cameraEffect ["INTERNAL", "Back"];
  10.  
  11. showCinemaBorder true;
  12. CamUseNVG true;
  13.  
  14. _camera camsettarget b_help_1;
  15. _camera camsetrelpos [+75, -1, +50];
  16. _camera camPrepareFOV 0.7;
  17. _camera camCommit 0;
  18. waitUntil {camCommitted _camera};
  19.  
  20. sleep 3;
  21.  
  22. playMusic "music_intro";
  23.  
  24. sleep 3;
  25.  
  26. _camera camsettarget b_help_1;
  27. _camera camsetrelpos [-75, -1, +50];
  28. _camera camPrepareFOV 0.7;
  29. _camera camCommit 15;
  30. waitUntil {camCommitted _camera};
  31.  
  32. [str("Geheimakte 39") , str(14) + "." + str(10) + "." + str(2012), str("Utes")] spawn BIS_fnc_infoText;
  33.  
  34. _camera camsettarget b_help_1;
  35. _camera camsetrelpos [+1, +20, +4];
  36. _camera camPrepareFOV 0.7;
  37. _camera camCommit 5;
  38. waitUntil {camCommitted _camera};
  39.  
  40. while {b_help_1 distance [(getMarkerPos "respawn_west" select 0), (getMarkerPos "respawn_west" select 1), (getMarkerPos "respawn_west" select 2)] > 250} do {
  41.  
  42. _camera camsettarget b_help_1;
  43. _camera camsetrelpos [+1, -1, +1];
  44. _camera camPrepareFOV 0.7;
  45. _camera camCommit 1;
  46. waitUntil {camCommitted _camera};
  47. };
  48.  
  49. sleep 2;
  50.  
  51. cutText ["","BLACK",8];
  52.  
  53. sleep 8;
  54.  
  55. {
  56. deleteVehicle _x
  57. } foreach [driver_invis, helper1, helper2, helper3, helper4];
  58.  
  59. b_help_1 setPos getMarkerpos "respawn_west";
  60.  
  61. "z4" setMarkerAlpha 1;
  62.  
  63. sleep 1;
  64.  
  65. if (str player in ["s1"]) then {[[player, [b_help_1, 1]], "moveinCargo", true, false, false] call BIS_fnc_MP};
  66. if (str player in ["s2"]) then {[[player, [b_help_1, 2]], "moveinCargo", true, false, false] call BIS_fnc_MP};
  67. if (str player in ["s3"]) then {[[player, [b_help_1, 3]], "moveinCargo", true, false, false] call BIS_fnc_MP};
  68. if (str player in ["s4"]) then {[[player, [b_help_1, 4]], "moveinCargo", true, false, false] call BIS_fnc_MP};
  69. if (str player in ["s5"]) then {[[player, b_help_1], "moveinDriver", true, true, false] call BIS_fnc_MP};
  70.  
  71. [[o_boot, 1], "setfuel", false, false, false] call Bis_fnc_MP;
  72. [[b_help_1, 0], "setfuel", false, false, false] call Bis_fnc_MP;
  73.  
  74. sleep 1;
  75.  
  76. playSound3D ["A3\Sounds_F\sfx\vehicle_collision.wss", b_help_1, false, getPos b_help_1, 5, 1, 0];
  77. sleep 2;
  78. if (str player in ["s5"]) then {
  79. titletext [format["Ihr ""Captäin %1"" war wohl etwas zu schnell unterwegs! Das Boot hat ein Leck bekommen. Entkommen Sie daher nach Ihrer Mission über Strelka. Dort sollten Fischerboote zu finden sein!", name S5],"PLAIN DOWN"];
  80. } else {
  81. titletext [format["Ihr ""Captäin"" war wohl etwas zu schnell unterwegs! Das Boot hat ein Leck bekommen. Entkommen Sie daher nach Ihrer Mission über Strelka. Dort sollten Fischerboote zu finden sein!"],"PLAIN DOWN"];
  82. };
  83.  
  84.  
  85. cutText ["","BLACK IN",10];
  86.  
  87. showCinemaBorder false;
  88. CamUseNVG false;
  89.  
  90. player cameraEffect ["terminate","Back"];
  91. camDestroy _camera;
  92.  
  93. if (true) exitWith {};
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